Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling ( , Discard this card: Draw a card.)
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Other Sliver creatures you control have outlast .
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.
Flash
Creatures you control get +1/+1.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
Other Cats you control get +2/+1.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When this creature enters, other creatures you control get +1/+1 until end of turn.
Sliver creatures you control have first strike.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, if you control no tapped lands, put two +1/+1 counters on it.
Enchant snow land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Soldier creature token.
Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, tap target creature an opponent controls.
Flying, vigilance
+2: Creatures you control with flying get +1/+1 until end of turn.
−3: Create a 4/4 white Angel creature token with flying and vigilance.
−6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Choose one or both —
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Sisay gets +1/+1 for each color among other legendary permanents you control.
: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Create a 3/3 colorless Phyrexian Golem artifact creature token.
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Target creature you control gets +2/+2 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
, Exile this card from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.
This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than .
Double strike
Flying
When this creature leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Defender, flying
: This creature can attack this turn as though it didn't have defender.
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Target player sacrifices an attacking creature of their choice.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
Choose one —
When this creature enters, draw two cards, then discard three cards.
When this creature enters, if you control another snow permanent, exile target permanent other than this creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. can be paid with one mana from a snow source.)
As long as this creature is monstrous, it has flying.
Tap up to four target creatures.
When you cycle this card, you may tap target creature.
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Counter target creature spell.
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Whenever another snow permanent you control enters, you may have target player mill two cards.
When this creature enters, return target creature to its owner's hand.
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
As this enchantment enters, choose Mirran or Phyrexian.
Ninjutsu ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Whenever this creature deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.
Whenever you draw a card, put a +1/+1 counter on this creature.
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
This creature can't be blocked.
When this creature enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Draw three cards, then discard a card.
Return all artifacts to their owners' hands.
Scry 2, then draw a card.
Sliver creatures you control have " : Untap this creature."
Enchanted creature gets +1/+1 and has flying.
When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature.
Counter target spell.
Fateful hour — If you have 5 or less life, draw a card.
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Entwine (Choose both if you pay the entwine cost.)
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
When you cycle this card, target creature gains flying until end of turn.
When this Aura enters, tap enchanted creature.
As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
When this creature enters, target creature you control gains indestructible until end of turn.
Menace
At the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
This creature can't block and can't be blocked.
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
: This creature deals X damage to each creature and each player. Spend only black mana on X.
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Target creature gets -1/-1 until end of turn for each Swamp you control.
Target player sacrifices a creature of their choice.
Each Sliver creature card in your graveyard has unearth .
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
: This creature gains menace until end of turn.
: This creature gains deathtouch until end of turn.
: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
: This creature gets +1/-1 or -1/+1 until end of turn.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
When this creature enters, you draw a card and you lose 1 life.
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered this turn.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When this creature enters, you may return target creature card from your graveyard to your hand.
Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
Target player discards two cards.
Destroy target creature.
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
Deathtouch
As this creature enters, choose a creature type.
Creatures of the chosen type your opponents control get -1/-1.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, you may discard a card. If you do, create a 2/2 black Zombie creature token.
, , Exile a creature card from your graveyard: Each opponent loses 2 life.
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Enchanted creature has " , : Put a -1/-1 counter on target creature."
Exploit (When this creature enters, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on this creature. It gains haste until end of turn if it exploited that creature.
When Sling-Gang Lieutenant enters, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Smiting Helix deals 3 damage to any target and you gain 3 life.
Unblocked attacking Ninjas you control have lifelink.
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Whenever this creature or another creature you control dies, scry 1.
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.
This creature attacks each combat if able.
When this creature leaves the battlefield, sacrifice a Mountain.
When this enchantment enters, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Hellbent — As long as you have no cards in hand, Sliver creatures you control have " : This creature deals 1 damage to target player or planeswalker."
Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.
Sliver creatures you control get +2/+0.
Firebolt deals 2 damage to any target.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Attacking creatures you control get +1/+0.
Sliver creatures you control have " , Discard a card: Draw a card."
This spell costs less to cast if there is a land card in your graveyard.
When this creature enters, you may have it deal 2 damage to target creature.
Lava Dart deals 1 damage to any target.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature dies, it deals 2 damage to target player or planeswalker.
This spell costs less to cast for each land card in your graveyard.
Flying, haste
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Destroy target artifact or land. It can't be regenerated.
: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
When this creature enters, up to two target creatures can't block this turn.
When you cycle this card, target creature can't block this turn.
At the beginning of your upkeep, this creature deals 1 damage to you.
Target creature gets +3/+0 and gains haste until end of turn.
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
Destroy target artifact.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
As long as you've drawn two or more cards this turn, this creature has double strike.
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
Each land card in your hand has cycling .
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Morbid — : This creature deals 1 damage to any target. Activate only if a creature died this turn.
Trample, haste
At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
Until end of turn, creatures you control get +2/+0 and gain all creature types.
Whenever another Bear you control enters, choose one —
Discard a land card: Create a 2/2 green Bear creature token.
As long as you had another creature enter the battlefield under your control this turn, this creature has trample and indestructible.
Activated abilities of artifacts can't be activated.
Trample
: This creature gets +X/+X until end of turn, where X is the number of snow permanents you control.
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Create two 4/4 green Rhino creature tokens with trample.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Target creature gets +2/+2 until end of turn.
When this creature enters, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has vigilance.
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
: This creature gets +2/+2 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
At the beginning of your upkeep, if this creature is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
Level up ( : Put a level counter on this. Level up only as a sorcery.)
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
: Add .
, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
This creature gets +3/+3 as long as there is a land card in your graveyard.
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
Shroud (This creature can't be the target of spells or abilities.)
Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.
Return target card from your graveyard to your hand.
: Untap another target snow permanent.
This creature gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchant land
Enchanted land has " : Create a 1/1 green Squirrel creature token."
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
Destroy target creature with flying.
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever this creature attacks, target creature you control gets +1/+1 until end of turn.
Create a 3/3 green Elephant creature token.
Reach
When this creature enters, create a 1/2 green Spider creature token with reach.
Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Defender
When this creature enters, draw a card.
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
When this creature enters, if there are three or more creature cards in your graveyard, you gain 5 life.
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Sliver creatures you control have flying and haste.
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Sliver spells you cast have cascade.
Whenever another creature you control enters, put a +1/+1 counter on that creature.
You can't spend mana to cast this spell.
Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .)
You may cast this card from your graveyard.
This creature has deathtouch as long as you control at least three other snow permanents.
Whenever a Ninja you control deals combat damage to a player, draw a card.
Choose two —
Entwine (Choose all if you pay the entwine cost.)
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
Whenever this creature deals combat damage to a player, that player discards two cards.
At the beginning of the end step, sacrifice this creature.
When this creature enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
Destroy target artifact or enchantment.
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
When this creature dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Equipped creature gets +3/+0 and is every creature type.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
( can be paid with one mana from a snow source.)
When this artifact enters, draw a card.
, : Add one mana of any color.
, : Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)
This creature doesn't untap during your untap step.
, : Put a +1/+1 counter on this creature. ( is the untap symbol.)
: Add one mana of any color.
: This artifact becomes a 3/3 Dinosaur artifact creature until end of turn.
As an additional cost to cast this spell, discard a card.
: This creature deals 1 damage to target creature.
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
: Add or . This artifact deals 1 damage to you.
This land enters tapped.
, , Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
, Pay 1 life: Add or .
, , Sacrifice this land: Draw a card.
: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ( can be paid with one mana from a snow source.)
Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
, : Put target enchantment card from your graveyard on top of your library.
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
( : Add .)
Counter target instant or sorcery spell unless its controller pays .
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