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How to Play

The goal, the turn, and how a game of Magic flows.

Magic: The Gathering is a duel between two or more planeswalkers — that's you — casting spells and summoning creatures from a custom deck of cards. Reduce your opponent's life total from 20 to 0 and you win.

Your deck

A constructed deck has at least 60 cards: lands that produce mana, and spells (creatures, sorceries, instants, enchantments, artifacts, planeswalkers) that you pay for with that mana. You may include up to four copies of any non-land card.

The five colours

Mana comes in five colours — White, Blue, Black, Red and Green — each with its own style of play. Most decks combine one to three colours.

Anatomy of a turn

  1. Untap — straighten your tapped cards.
  2. Upkeep & Draw — trigger effects, then draw a card.
  3. First main phase — play one land, cast sorceries, creatures and other spells.
  4. Combat — declare attackers, your opponent declares blockers, then damage is dealt.
  5. Second main phase — cast more spells.
  6. End step — end-of-turn effects; discard down to seven cards.

Casting spells & combat

Tap lands for mana to pay a spell's cost. Creatures can't attack the turn they arrive (no haste); after that they attack for their power and block to defend. Instants can be cast any time you have priority — even on your opponent's turn.

Winning

The usual way to win is to bring an opponent to 0 life. You also lose if you must draw from an empty library, or reach 10 poison counters. Keep the keyword glossary close — it explains the ability words printed on cards.