The universe of the Federation, Klingons, Romulans, Ferengi, Vulcans, Dominion, and Tholians, among others. Created by Gene Roddenberry, the Star Trek Universe has spawned five television shows, over a dozen movies, comic books, and, of course several roleplaying games.
Star Trek: The Last Starship #8 2026
Seeing a solution to the tragedy of the Burn within the singularity on Deep Space Hope, Borg Queen Agnes Jurati leaves the crew of the U.S.S. Omega behind and attempts to assimilate its power. But she's not alone; Kirk has followed her aboard, determined to ferret out why she and the Borg brought him back to life. Was it to be the galaxy's savior? Or its demise?The standoff that follows is one for the ages—resistance is futile, after all……unless you're Captain James T. Kirk.
Star Trek: Celebrations 2026 #1 2026
You are cordially invited to the party that is this year's Star Trek: Celebrations anthology! This one-shot features the universe's queer characters in tales of love and triumph, exemplifying Gene Roddenberry's mission for us all to one day celebrate infinite diversity in infinite combinations. Our cast of all LGBTQIA+ creators — including Meghan Fitzmartin, Ben Kahn, Jamila Rowser, and more (. ) — are serving up the fun with stories like a botanical adventure with Sulu and Ben, a bar brawl bash with Mariner and Jennifer, and a nostalgic holodeck date gone wrong with Seven and Raffi, so don't miss out on this talent-packed extravaganza.
Star Trek: Starfleet Academy--Lost Contact #2 2026
A massive transvectous ozone storm has hit S'Eekay II, stranding Jay-Den, Genesis, Tarima, and Kyle away from their teachers aboard the Athena! What was meant to be a routine survey simulation on an abandoned planet has turned deadly: An unknown life-form's hunting them, they're trapped in a mysterious force field preventing them from beaming out, and to make matters worse, the cadets have completely lost their ability to speak to one another... not that they were doing great at working together beforehand. Luckily, Genesis has a plan to get them out. Only no one is listening to her. And if the cadets all don't grow into their Starfleet shoes fast, their first mission will become their last.
Star Trek: The Last Starship #7 2026
The crew of the U.S.S. Omega are desperately trying to hold the Federation's vision of a united Galaxy together, but they're failing. The spirit of cooperation is dead, but Starfleet's mission might not be, thanks to a research station on the aptly named Deep Space Hope. There, one last shining ray of possibility remains in an ever-darkening universe. A way to put everything back in its rightful place... if only Sato and his crew are bold enough to seize it.
Star Trek - Red Shirts (2026) 2026
The doomed Starfleet crew members, the red shirts, must track down spies on an isolated planet in this graphic novel. Stranded on the snow-ridden planet Arkonia 89, the crew of the U.S.S. Warren has a small window in which to pin down spies seeking to steal classified secrets and keep Starfleet data out of their nefarious hands. They face threats not only from their faceless enemies but from the brutalizing elements and wildlife of a planet far from home. In this complicated story of betrayal, loss, and redemption, the red shirts’ lives and Starfleet’s sanctity are on the line…and no one is safe. This heartrending story by writer Christopher Cantwell (Star Trek: Defiant) and artist Megan Levens (Star Trek) marks a new beginning for the Star Trek universe, featuring Starfleet’s most intrepid and doomed crew members: red shirts. Now, finally, they get their own story. Collects the complete miniseries Star Trek: Red Shirts #1–5.
Star Trek, Red Shirts 2026
The doomed Starfleet crew members, the red shirts, must track down spies on an isolated planet in this graphic novel. Stranded on the snow-ridden planet Arkonia 89, the crew of the U.S.S. Warren has a small window in which to pin down spies seeking to steal classified secrets and keep Starfleet data out of their nefarious hands. They face threats not only from their faceless enemies but from the brutalizing elements and wildlife of a planet far from home. In this complicated story of betrayal, loss, and redemption, the red shirts’ lives and Starfleet’s sanctity are on the line…and no one is safe. This heartrending story by writer Christopher Cantwell (Star Trek: Defiant) and artist Megan Levens (Star Trek) marks a new beginning for the Star Trek universe, featuring Starfleet’s most intrepid and doomed crew members: red shirts. Now, finally, they get their own story. Collects the complete miniseries Star Trek: Red Shirts #1–5.
Star Trek: Starfleet Academy--Lost Contact #1 2026
Caleb, Genesis, Jay-Den, Kyle, and Tarima are all students of Starfleet Academy, the illustrious school responsible for the Federation's best. One day, they dream to serve as great leaders on board ships of their own, to study the cultural intricacies of sentient life amongst the Galaxy, or to go where no person has explored before. But today, their mission is simply to execute a survey simulation on a lifeless, low-oxygen planet. Or at least, it seems simple... until a huge storm cuts off their contact with their teachers aboard the Athena... and something impossible appears: an alien. Now, they'll have to work together and use everything they've learned in class about first contact to make it off the planet alive!
Finalis Sine Tituip, Part II 2026
The thrilling conclusion to the mystery of the vanished Laapeerians! The Enterprise has joined the tumultuous space battle between Captain Freeman and her crew against their dangerous alien assailants. Starfleet might not know who these invaders are, but they’re certain they have something to do with the missing population of Laapeeria... It’s up to the Lower Deckers to not only defeat the super-powered ship but recover a whole planet’s worth of people and reunite with Boimler and his away crew while doing it. And then they’ll all hug and stuff, $&#@!*.
Star Trek: The Last Starship #6 2026
In the shadow of the Burn, the Federation was left fractured, vulnerable, and nearly lost. Now, its fate hangs in the balance. As the Babel Conference unravels, Captain Sato must protect Starfleet’s ideals while enemies close in on every side. Meanwhile, James T. Kirk embarks on a dangerous mission that will test the limits of loyalty, courage, and sacrifice…
Star Trek: Discovery Omnibus 2026
Star Trek: Lower Decks #17 2026
Captain Freeman and Mariner take the fight straight to the skies in the stolen U.S.S. Illinois, charging headlong into an old-school showdown against a mysterious wave of space invaders surrounding Laapoonia! Somewhere in the chaos, Boimler and his away team may be trapped — if they’re even still alive. But as the missing Laapeerians’ fate grows more uncertain and Starfleet closes in on its rogue crew, the clock is ticking faster than a falling pixel. Can the Lower Deckers outmaneuver both their enemies and their own command before it’s game over. Find out in this month’s explosive issue of Star Trek: Lower Decks!
Star Trek - Lower Decks v02 Mixed Signals (2026) 2026
Star Trek: Deviations—Threads of Destiny #1 2026
This special one-shot features Lieutenant Nyota Uhura. In the 23rd century, she explores far-flung star systems with her crew on the Enterprise as part of her mission to communicate and build bridges with life found across the Galaxy. But in the 20th century, humankind was working to build understanding among themselves, with African Americans on Earth championing the Civil Rights Movement and using their voices and acts of protest to end racial segregation and discrimination. Now, by way of the Guardian of Forever, Uhura is yanked back through time to 1963. There, she’ll join all those fighting for equality and justice and reconnect to why her work as a communications officer is perhaps the most important work of all.
Star Trek: The Last Starship #5 2026
The Federation’s delegates have gathered. The Babel conference is on. Together, they aim to save Starfleet and bring peace to all quadrants. But while Captain Sato and the crew of the U.S.S. Omega have only experienced the passage of time as four months within their transwarp bubble, for the rest of the galaxy, it’s been 23 years. For 23 years, the delegates have been left to their own devices, to stew in their own machinations and to make new allegiances... and while the U.S.S. Omega may have brought them all together, the Burn has forced them apart. Not all want to broker peace, and someone who was once closest to Starfleet may become its greatest adversary...
Star Trek: Lower Decks #16 2026
Just as the case of the missing Laapeerians was about to come together, the Cerritos was heavily damaged in a dogfight against an unidentified vessel and forced to return to Federation space... without the away team. Repairs on the Cerritos are bound to take weeks, but Captain Freeman and Mariner aren’t about to sit around and wait when they have an abandoned away team to rescue — especially one under Boimler’s command. Together, they formulate a heist to steal a decommissioned starship and mount a daring rescue before their unknown assailants blast Laapoonia, and their crew members, away.
Star Trek: Voyager—Homecoming #5 2026
The conclusion we’ve all been waiting for! One last epic, soaring moment with the crew of the Voyager awaits… Captain Janeway and her crew are prisoners of Species 8472 on their organic, ever-changing ship, and the Voyager is similarly snared in its clutches. But not all is lost. Imprisoned with them are the rebel Species 8472 who once posed as Starfleet members Boothby and Archer—and they hold the secret to their escape. All that stands between them and their homecoming now is Species 8472’s revenge-bent captain…and the issue of how to open up a singularity into Earth’s space.
Star Trek: The Last Starship #4 2026
THE BEGINNING OF A NEW CHAPTER! First Officer Wowie Carter was once called the child without fear. But with the Federation in freefall and Earth still reeling from a brutal Klingon assault, fear is all that remains — and Wowie is cracking under its weight. The U.S.S. Omega's mission is clear: Gather the final delegates for the Babel Conference, the Federation's last, fragile chance at unity. A future of peace still seems possible... on paper. But every time Wowie returns to Earth, the home they once loved slips further into despair. As alliances fracture and chaos spreads, Wowie faces a question no one dares ask: What's left to save when hope is already gone?
Star Trek: Strange New Worlds: The Seeds of Salvation #5 2026
Make one last dive into the deep and tentacle-filled waters of the planet Poilant. Lieutenant Commander Una Chin-Riley is no longer herself. Possessed by the ancient hivemind known as the Seed, she's turned against her crew — and now, aboard a derelict alien ship, she's raining destruction down on the Enterprise above Poilant. Captain Pike fights to hold the line, but the ship is slipping through his fingers. Miles beneath the ice, Spock and D6 seek answers from leviathan squids, while Chapel and Jinare battle a blizzard to save what's left of a shattered research team. The cold is merciless. The Seed is watching. And hope is fading. But Chapel won't back down. If death is coming for her crew... it's going through her first.
Star Trek: Lower Decks (IDW Publishing, 2024) #15 2026
When Commander Jack Ransom promised Boimler command of the away team on Laapoonia in the event that both he and Sun-Sanchez — his Number One — were taken out of commission, he didn’t think it'd, like, actually happen. But now, Boimler is in charge, and things have gone full-blown Crisis Royale: A planet's missing population, a big-ass alien warship, and a team at each other's throats threaten to explosively end the Cerritos' second-contact mission with Laapeeria. The name's Boimler. Brad Boimler. And he's got a license to... mildly delegate while panicking under pressure.
Star Trek: Voyager - Homecoming #4 2026
Star Trek: The Last Starship #3 2025
The U.S.S. Omega launches into battle! Its adversary? A chaotic Klingon cult whose bloodred path is focused purely on obliterating the remaining vestiges of Starfleet. What's left of the Federation is falling apart by the moment. Captain Sato, who once dreamed of uniting the galaxy, is now living his worst nightmare. He was raised in a time of peace... but no progress comes without a fight. While the Klingons might be his enemies after centuries of peace, he has Kirk as his ally... and no one knows how to defeat a Klingon better than the Federation's greatest hero.
Star Trek: Lower Decks (IDW Publishing, 2024) #14 2025
The Cerritos away team begin their investigation on Laapoonia to find out what happened to the Laapeerians. (Don’t get Laapeeria and Laapoonia twisted — it’s not that hard.) Despite their best efforts, and much to Tendi’s chagrin, everyone on the crew except T’Lyn manages to offend the Laapoonians before they can get any answers... How will the Cerritos ever make second contact with the Laapeerians if they can’t even get their first contact with the Laapoonians right?
Star Trek: Strange New Worlds: The Seeds of Salvation #4 2025
The Seed has taken hold — body, mind, and soul. Now under its control, Una and Jinare have become relentless drones, driven by vengeance. As Chapel struggles to untangle the lies binding them together, La’An, Spock, Scotty, and D6 fight to reconnect with the Enterprise... but first, they must survive the crushing abyss — and a colossal sentient squid guarding the way to the surface. Aboard the Enterprise, Uhura intercepts a strange signal pulsing from Poilant’s surface — faint, fragmented, and impossible to trace. But Ortegas spots something else: a glowing red light spreading across the terrain, its shape disturbingly familiar. Is it... a ship? Or something far more dangerous?
Star Trek: Red Shirts #5 2025
Only two red shirts remain. The other ten crewmembers on Mission Squawkbox have plummeted hundreds of feet to the ground, been eaten alive by giant alien insects, or been exploded into a million tiny bits by falling torpedoes. Each death has dealt a blow to Ensigns Raad’s and Miller’s morale... Is Starfleet really the paragon of cooperation it claims to be? Or is it willing to expend its members’ lives for the sake of peace? With both Klingons and Romulans breathing down their necks, Raad’s and Miller’s loyalty will be tested. Are they for Starfleet? Or themselves?
Star Trek: Voyager - Homecoming #3 2025
To save the Federation — and the entire Alpha Quadrant — Captain Janeway made the ultimate sacrifice: deleting Species 8472’s data on opening a singularity into normal space. Now, Voyager is stranded in fluidic space... and 8472 wants them dead. Hunted by a relentless alien fleet, Janeway and her crew go on the run, weaving through planets and asteroid fields in a desperate bid to survive. But just as hope begins to fade, Voyager’s sensors detect something unexpected: the wreckage of a Borg cube. Is it a lifeline back to the galaxy they call home... or the beginning of an even greater threat?
Star Trek: The Last Starship #2 2025
In the wake of the cataclysm known as the Burn, the dream of a united Federation stands on the brink of extinction. The only thing holding the Galaxy back from chaos is Captain Sato and the crew of the Borg-enhanced Omega — a ship fueled by transwarp technology and fraught with distrust. No one on board trusts the Borg... and Captain Sato trusts their mysterious new passenger, bearing the face and name of James T. Kirk, even less. This so-called Kirk speaks of a dark future, but Sato refuses to be guided by fear or prophecy. When a distress call from the Klingon Empire pierces the silence — urgent, cryptic, and unexpected — Sato doesn’t hesitate. Whatever the risk, he will answer. Because if Starfleet’s legacy is to survive, it won’t be through retreat. It’ll be through action.
Star Trek: Strange New Worlds: The Seeds of Salvation #3 2025
Aboard the Enterprise, chaos erupts as Poilant drones attack without warning. With the ship under fire, Ortegas must push her piloting skills to the limit to buy Uhura a narrow window — one last chance to reconnect with their stranded crew and unlock the deadly mystery hidden within Poilant’s strange, ancient symbols. Meanwhile, on a desperate mission to locate a missing Starfleet research team — and their friend Jinare — Chapel, La’An, Una, Spock, Scotty, and their unlikely robotic ally D6 stumble into the clutches of a terrifying parasitic hive-mind known as the Seed. As the alien collective tightens its grip, one question looms: Is this the force behind Jinare’s vanishing... or just the beginning of something far worse?
For I Have Seen Both Here and Heaven 2025
It’s time for a long-overdue second contact with the species with whom the U.S.S. Cerritos made its first first contact: the Laapeerians. But when the crew arrives on Laapeeria bearing gifts, Freeman and company are shocked to discover the entire planet has been abandoned! While all the dwellings and infrastructure remain, there isn’t a soul to be found... Where have all the Laapeerians gone? And do the Laapoonians on the planet next door know anything about it?
Star Trek: Red Shirts #4 2025
Ensigns Raad and Miller find themselves on a dark ship and face to face with... Klingons. The two red shirts are accused of being spies, and their captors brutalize and torture them for any information they can get on how the Romulans were able to access a Starfleet subspace antenna feed. Meanwhile, DeMatrio, Amiga, and Lanier engage in a tense starship battle with a Romulan Bird-of-Prey. If all six remaining red shirts are going to make it off Arkonia 89 alive, someone is going to have to make a sacrifice — but for what? How many red shirts have died to ferret out the Romulans? There must be more to the story than Starfleet is letting on...
Star Trek: Voyager - Homecoming #2 2025
Moments before returning to Earth, the crew of Voyager are betrayed by insurgents hidden on board! With her ship’s deflector dish broken and the ship itself out of her control, Janeway must convince the aliens that Starfleet means them no harm if she’s ever going to get her found family home. If that weren’t enough to handle, there’s a ticking clock to contend with: Tuvok’s disease has accelerated, and he must get home to mind-meld with a family member to cure himself with Fal-tor-voh... before it’s too late!
Star Trek: Strange New Worlds: The Seeds of Salvation #2 2025
Now deep under the ice-crusted surface of the planet Poilant in search of a missing team of Starfleet researchers, Una, Chapel, La’An, Spock, Scotty, and D6 discover a mysterious alien temple. It’s covered in vines and the tech on the crew’s submersible is showing the researchers are inside — but before they can investigate further, a new enigma appears... and this one’s got tentacles!
Star Trek: Lower Decks (IDW Publishing, 2024) #12 2025
The Lower Deckers and Cetacean Ops officers Kimolu and Matt continue their mission to replenish Earth’s population of humpback whales! The krill situation is getting out of control, and the songs they sing are just too good to let them die out. There’s also the pesky situation where Ronald (the last whale.) has to occasionally talk that uptight space probe (whenever it shows up) into sparing the Earth from doom and destruction. But Ronald’s getting on in age and won’t be around forever... so the crew needs to find him a love match, stat, or Earth might face its end.
Star Trek: Red Shirts #3 2025
It’s a race to the top as the anti-Federation spies and the Red Shirts summit the towering antenna on Arkonia 89. The spies seek to escape a transporter disrupter and make it back to their ship with their stolen data, and Raad, Grash, Vesta, and Miller will try to stop them by any means necessary. The climb is made all the more difficult by fire raining from above via a cloaked Warbird captained by a young Romulan and a mysterious Tal Shiar officer. Meanwhile, on the ground, Lanier, Amiga, and DeMatrio realize a hidden secret about the deceased Cromarty’s base. It just might be their ticket out of this mess alive, but as more lives are senselessly lost, the Red Shirts start to wonder if Starfleet would even care if they made it back at all.
Star Trek #5: Volume 5: When the Walls Fell 2025
Series of hardcovers and trade paperbacks collecting Star Trek, the hardcovers and trade paperback editions use different cover art. For the first two collections, the hardcover was released first but from the third collection onward, hardcovers were limited exclusive variants or eliminated entirely.
Star Trek: The Last Starship #1 2025
The Federation has fallen. Hope is fading. One last starship remains to fight for the future... unless a resurrected James T. Kirk dooms it first. Fresh off the run Screen Rant calls one of "the greatest eras in the history of Star Trek comics." writers Jackson Lanzing and Collin Kelly along with rising star and artist Adrián Bonilla (Alkaios, Let Her Be Evil), now bring you a new mission the likes of which comics have never seen before. For seven centuries, the United Federation of Planets brought together the entire Galaxy with peace, stability, enlightenment, and the promise of mutual protection. And then, in one terrible moment, it all crumbled in an event known as THE BURN, a Galaxy-wide disastrous event in which dilithium has gone inert, causing the detonation of every active warp core. The only ship remaining is a hack-and-slash Enterprise-Omega and its ragtag crew. Facing a true Wild West in space, the crew will need to make use of what few resources they have to uphold Starfleet’s mission of unity across the universe... and Captain Kirk will have to face a future without the Federation he loved so dearly...
Star Trek: Lower Decks, Vol. 1: Second Contact 2025
The crew of the U.S.S. Cerritos is back in a new ongoing comic series that's a big, fun adventure from the hit TV show Star Trek: Lower Decks.
First up, a mysterious ghost ship appears just in time, as Mariner is becoming increasingly frustrated by the lack of thrills aboard the Cerritos! The thrill level increases significantly when the team is beamed onto an equally mysterious surface of an unknown world populated by an alien race that wishes to learn more about mentorship… through a battle royale! Enter Jadzia Dax, Montgomery Scott, Kathyrn Janeway, T'Pol, and Jean-Luc Picard as the mentors and the Lower Deckers as the mentees!
The Cerritos' next mission is a supply run to Tavela Minor, but they first need to stop by the Alecto system to get some supplies to, uh, supply them with. However, just before they warp, they see the Alecto system isn';t only missing; it doesn't exist. Like at all. Now they have a space mystery at hand: What could cause a whole star system to disappear?
Then, suspicious after the Cerritos docks for its second baryon sweep in the same year, Mariner sneaks into a command meeting. There, the Department of Temporal Investigations tasks the crew with finding a time traveler who is rewriting Federation history at an alarming rate. Mariner finds her friends and tells them what's really going on…only for the timeline to change around them! Obviously, something has gone wrong with Command's mission, and per usual, it's now up to Mariner, Tendi, Rutherford, and Boimler to save the day!
Volume 1 collects issues #1–6 of the new ongoing series.
Star Trek: Lower Decks (IDW Publishing, 2024) #11 2025
Sqeak, squaw, sssskkkaaa, eh, eee. [Translation: Cetacean Ops here! Matt and I have brought the crew of the U.S.S. Cerritos back to the year 1987 for a top-secret mission of great import.] HHHkkkeeeeee, ska, ska, EeeEEAaa. Squaw, squaw. *Click, cliiiiick* [Translation: That’s right, Kimolu. We need their help to fix what that blowhole Kirk messed up by bringing the whales George, Gracie, and Ronald to Earth without a way for them to repopulate its oceans. What was Ronald supposed to do, have babies with his mother?] Skkkesaw. Eehhh, ee, ee, AaaaaAa. AH, AH, EeeEE! Sqqqqaw. [Translation: But the remaining humpbacks have all heard freaky conspiracy theories about what happened to the last pod who went to Earth. To save the species, the Lower Deckers will have to dissuade them of the rumors and convince them Earth is worth inhabiting. Ah-yikes.] This issue kicks off the penultimate arc of this season’s run, so be sure to order whale ahead of time!
Star Trek: Voyager - Homecoming #1 2025
Captain Kathryn Janeway and her crew are back for one last adventure in celebration of Voyager's 30th anniversary! Picking up where the series finale left off, Voyager has just returned to Earth. Everyone is looking forward to reuniting with their friends and family after the crucibles they've faced — but there is a deadly secret in store, one that takes the crew far from home. Voyager delves back into the breach, all those aboard determined to make it back to their loved ones no matter what, even if there's hell to pay. Star Trek: Prodigy consultants Tilly and Susan Bridges (Monster High, Star Trek Adventures, Fallout TTRPG) have teamed up with Sons of Star Trek artist Angel Hernandez (Star Trek: Deep Space Nine – The Dog of War, Godzilla: Here There Be Aliens) to spin a heart-pounding tale that pays homage to all that came before and delivers the ending fans have waited decades for.
Star Trek: Red Shirts #2 2025
After weathering the deaths of their crew-mates, the Red Shirts who survived hurtling to Arkonia 89 in torpedo casings have rendezvoused with Lieutenant Cromarty in his underground base. Their mission: to bed down and wait for enemy spies to take the bait they've laid in a data disk at the base of a subspace antenna. But little do the Federation officers know, they aren't the only ones looking for unsuspecting prey...
Star Trek: Strange New Worlds: The Seeds of Salvation #1 2025
From Strange New Worlds season 4 writer Robbie Thompson (The Sin Bin, Marvel's Silk) and Star Trek knockout artist Travis Mercer (Cyborg, Teen Titans) comes a Lovecraftian horror the likes of which the crew of the Enterprise has never seen before. After plodding through uneventful mission after uneventful mission, Christine Chapel is itching for a real adventure. So, when an opportunity to reunite with her old scientist friend Jinare for research on the planet Poilant crops up, Chapel is excited to finally do what Starfleet does best: explore strange new worlds. However, when the Enterprise arrives in Poilant's space, the crew cannot get into contact with Jinare or any of her researchers. Chapel, Una, Spock, La'An, and Scotty beam down, and they are greeted by... nothing... no one... and no signs of what caused their disappearance, only a robot named D6 who urges them to descend into the planet's depths in search of his friends. But there's more than scientists lurking in the watery abyss. Ancient life-forms and behemoths await — and they might mean more adventure than even Chapel can handle.
Star Trek: Lower Decks (IDW Publishing, 2024) #10 2025
D’Vana Tendi has only just begun to dig herself out of the mountain of student loan debt she owes Ferengi swindlers, and already she’s feeling burnt out. Despite Freeman brokering her a deal, and the help of fellow Lower Deckers, the Ferengi’s demands are becoming more intense and overwhelming by the day. So, Tendi decides to put her Starfleet education to use... and work smarter, not harder.
Star Trek: Red Shirts #1 2025
The start of an all-new heartrending Star Trek five-issue miniseries by writer Christopher Cantwell (Star Trek: Defiant) and artist Megan Levens (Star Trek), featuring Starfleet's most intrepid and doomed crewmembers: red shirts. Now, finally, they get their own story. Led by an experienced officer embedded on the snow-ridden planet Arkonia 89, the crew of the U.S.S. Warren has a small window in which to pin down spies seeking to steal classified secrets and keep Starfleet data out of their nefarious hands. They face threats not only from their faceless enemies but from the brutalizing elements and wildlife of a planet far from home. The red shirts' lives and Starfleet's sanctity are on the line... and no one is safe.
A Pound of Flush 2025
On a mission to collect gormangander excrement, the U.S.S. Cerritos is attacked by a Ferengi warship! The Ferengi are hot on the tail of a debt dodger who owes them a fortune — D'Vana Tendi.But as a member of Starfleet, Tendi has no way to earn the money to pay them back, and if she tells her family in the Orion Syndicate, they'll simply murder her to clear the account. One thing is for certain: If Tendi can't devise a way to clear her ledger, the Lower Deckers are going to find themselves in deep sh*t, regardless of whether they find any gormaganders.
Issue #1 2025
Two and a half years of comics spanning 60 years of Star Trek history, a fair few awards, and more than a few universe detonations, and it’s all been coming to this... Star Trek: Omega is the denouement of the critically acclaimed Star Trek and Star Trek: Defiant storylines, and the first glimpse at all that comes next. The crews of the Theseus, Defiant, and Enterprise set to work restoring the universe to what it should be after the evil android Lore’s intervention. Each hero finds their peace in preordained or unexpected ways, with individual scenes depicted by one of Star Trek’s or Defiant’s mainline artists! This finale pays tribute to all those involved in the series Screen Rant calls “the gold standard for ambitious comic book storytelling.”
Star Trek: Lower Decks (IDW Publishing, 2024) #8 2025
In a moment of mother-daughter bonding, Captain Freeman continues the story of how she was once a nobody screw-up just like Mariner! Where she last left off, Dr. Katherine Pulaski had taken the helm of the U.S.S. Illinois in its clash with a Romulan warbird — but, as feared, Pulaski's brilliant track record of crashing spacecraft isn't doing her any favors in the encounter. Freeman and Durango are called upon to save the day. If the crew is to survive, the two ensigns need to rise to the challenge of command, and fast.
Star Trek (IDW Publishing, 2022) #32 2025
Armed with the knowledge of how to defeat Lore once and for all, Sisko and what's left of his crew scatter to the four quadrants of space. Spock, Hugh, Alexander, and Paris each set out alone on a mission to save their remaining friends from Lore's control, but none is more alone than Sisko. He's taking the fight directly to Lore in a final all-or-nothing standoff. Will he and the actions of his crew be enough to restore the universe and everyone to their rightful selves? Or will Lore win again and reset the universe as he's done so many times before?
Issue #1 2025
From the team who brought you the Ringo- and Eisner-nominated Shaxs' Best Day comes a rip-roaring ride full of clever ship high jinks, nonstop badassery, and bombastic punches... because at the end of the day, let's face it. It's not Shaxs' worst day. It's fascism's. Shaxs had his best day, but now that the universe has been rewritten by the mad android Lore, he's about to have his worst. Starfleet has been distorted into a machinery of oppression antithetical to everything it once stood for, and Shaxs has been made into the one thing he despises most in the universe: a fascist. Now free of Lore's hold over his mind, it's up to Shaxs to revert everyone in Starfleet back to their old selves and save the cosmos.
Star Trek: Defiant #27 2025
Sisko is approaching a moment of crisis: Lore is god of the universe, and the number of heroes operating outside his influence is dwindling with every encounter. Everywhere Sisko looks, he sees those he's failed. Is he really the person meant to defeat Lore and restore his timeline? Just as he is about to set down the burden of leadership... he dreams of a familiar blue light... and remembers there is hope yet in the universe waiting for those with the courage to seek it out.
Star Trek: Lower Decks (IDW Publishing, 2024) #7 2025
There's nothing quite like a mother-daughter relationship. There's also nothing quite like finding out your monolith of a captain used to be a carefree ensign who accidentally vanished her whole crew in an experiment gone wrong. Lucky for Beckett Mariner, she gets to soak up both experiences all on the same day as her mother, Captain Freeman, regales her with a throwback tale of how she was "just like you when she was young," and "mistakes help us grow, blah, blah." Meanwhile, all Mariner wants to know is how could Freeman let Pulaski get away with hair like that?
Star Trek (IDW Publishing, 2022) #31 2025
Friends and foes clash when Worf and his mind-twisted crew on the U.S.S. Enterprise come into contact with Sisko, Kahless II, and Beverly aboard the U.S.S. Phoenix in Alpha Quadrant space. Nothing in Lore's universe is clear — but when Sisko sees his old friend on the viewscreen, he knows what he must do: wake Worf the hell up!
Star Trek: Defiant #26 2025
On one side of the war, Worf, Shaxs, Alexander, and others who once valued honor above all have now been designed by the malevolent android Lore to uphold his dictatorial rule; on the other side, a rebel Maquis fleet, Kahless II, Beverly, Sisko, and all those who know the truth behind their current reality endeavor to tear it down with what little resources they have. But not everything is as hopeless as it seems: There are allies hidden in the unlikeliest of places and assets — like the famous U.S.S. Phoenix — that escape even the all-seeing positronic eye of Lore.
Star Trek: Lower Decks (IDW Publishing, 2024) #6 2025
When Mariner asked the Krulmuth-B portal to send her, Rutherford, Tendi, and Boimler to the moment when they could make the biggest impact on history, she meant, like, to the time period where they could help their crew the most. But they’ve ended up on board the Titanic! Yes, THE Titanic, and that’s just the tip of the iceberg. The time traveler who’s responsible for a deadly wave of Federation rewrites is still at large, and the Lower Deckers are now further than ever from stopping them.
Issue #1 2025
The start of an all-new crossover event between Star Trek and Defiant is here! From the Eisner-nominated writers of Star Trek, Jackson Lanzing and Collin Kelly; the critically acclaimed writer of Star Trek: Defiant, Christopher Cantwell; and artist Davide Tinto (Star Wars: Bounty Hunters and Devil's Reign), Lore War #1 shows us a universe rebuilt in Lore's image. The crews of the Theseus and the Defiant scattered across the universe with no memory of who they once were — some even worship Lore as their God. Lore has won; his rule is absolute. But The Sisko remains, and there are forces who wish to remind him of his power.
No Old Warriors, Part 4 2025
Nymira Vondect is back from the dead, having survived the cataclysmic explosion on Starbase 99 with help from the universe's seediest rogue, Berlinghoff Rasmussen. Now she and Berlinghoff are running elaborate scams together to take advantage of unsuspecting Berbians and make a quick buck. But something niggles at Nymira... Should she tell her old crew she's still alive or keep living the life she thinks she deserves? Meanwhile, Captain B'Elanna Torres, Ro, and O'Brien combine forces with Section 31's Captain Frears to take out the minefield in the Gamma Quadrant once and for all.
When the Walls Fell, Part 6 2025
After the Day of Blood, Kahless II is a defeated, broken man who has but one path left: face himself. Thrown backward in time by the Time Crystals of Boreth, Kahless witnesses his own cruelty, hubris, and thirst for messianic power. When he comes face-to-face with himself as a young boy holding his father's blade for the first time, Kahless must decide what a Klingon's honor truly means.
Star Trek: Lower Decks (IDW Publishing, 2024) #5 2025
Suspicious after the Cerritos docks for its second baryon sweep in the same year, Mariner sneaks into a command meeting. There, the Department of Temporal Investigations tasks the crew with finding a time traveler who is rewriting Federation history at an alarming rate. Mariner finds her friends and tells them what's really going on... only for the timeline to change around them! Obviously, something has gone wrong with Command's mission, and per usual, it's now up to Mariner, Tendi, Rutherford, and Boimler to save the day.
No Old Warriors, Part 3 2025
Alexander has but one errand left on his Quv Rite: the Errand of Vengeance. In it, he must find the orchestrator of his dishonor, Kahless II... and kill him. But is a swift death the vengeance Alexander seeks? And is it the end his manipulator deserves?
Star Trek: Section 31: Emperor Born 2025
From the pen of Alyssa Wong (Spirit World, Doctor Aphra) and the brush of Megan Levens (Star Trek) comes the exciting single-issue spin-off of the forthcoming Star Trek: Section 31 movie! The issue features Emperor Philippa Georgiou on a brand-new, raucous, and exhilarating adventure.
When the Walls Fell, Part 5 2025
Sisko is stuck outside space-time on Bajor. He does not know if his crew and his family are alive or if his universe even exists beyond this plane. All Sisko knows is that he must stop Lore before everyone and everything he loves is destroyed forever. To do that, he must build the Orbs of Destiny. It all comes down to this. If there's any hope for a future, the Prophets will reveal it now.
Star Trek: Lower Decks (IDW Publishing, 2024) #4 2025
Rutherford to bridge. We're not dead! However, after escaping a vacuum collapse of the Alecto system, the U.S.S. Cerritos is lost inside a new space-time that's expanding away from us in every direction at the speed of light. To make matters worse, an alien intelligence made of pure energy has possessed Tendi and my bodies, shunting our consciousnesses into the ship's computer. While it's a fun, flirty energy, we'd very much like our bodies back so we can pop the expanding time bubble and save our universe!
Star Trek: Defiant #23 2025
Alexander's cha'DIch Worf has tasked him with a near-impossible task for his Errand of Valor: rescue the workers rebelling against a deuterium mega-power, Archanis Inter-Corporate. He must fight selflessly in the name of the helpless... even if it costs him his life. If that weren't enough of a challenge, a face from Alexander's bloody past appears to test where his heart truly lies. Meanwhile, in the minefield of the Alpha Quadrant, Ro, B'Elanna, and O'Brien find themselves in a stalemate between the Cardassians and Section 31 that could end explosively.
When the Walls Fell, Part 4 2025
Lore has destroyed the multiverse, and its fate now lies in Benjamin Sisko's hands. But after the U.S.S. Theseus slingshots into the Celestial Temple, Sisko finds himself without his crew... or any technology... on a Bronze-age Bajor. The ancient Bajorans don't know what to make of him: Is he a terrifying threat or the prophet they've been waiting for? If Sisko is to save life itself from the Orb of Destruction, he must first save himself...
Star Trek: Lower Decks (IDW Publishing, 2024) #3 2025
The crew of the USS Cerritos have just received their personality guidance reports from the counselors of the planet Clarew, and Rutherford feels guilty he's not engineering at a higher capacity with his implants. He should be operating above 134 percent nominal at least. The Cerritos' next mission is a supply run to Tavela Minor, but they first need to stop by the Alecto system to get some supplies to, uh, supply them with. However, just before they warp, they see the Alecto system isn't only missing; it doesn't exist. Like at all. Now they have a space mystery at hand: What could cause a whole star system to disappear?
No Old Warriors, Part 1 2025
B'Elanna Torres is in the captain's chair of the Defiant, and she has a choice to make: return home and report for duty as the mother Miral needs or continue saving the universe with her crew. With her disavowed status from Starfleet command and all that she's been through-from bounty hunting to parasite infestations-B'Elanna isn't sure she's strong enough for either task. Luckily, O'Brien proposes a detour adventure to dismantle minefields in the Alpha Quadrant, and B'Elanna jumps at the chance to forestall a final decision... for now.
When the Walls Fell, Part 3 2024
Lore's destruction has consumed everything in the universe except the USS Theseus and the Celestial Temple. In one last maneuver, the crew uses every ounce of power left in their main systems to shoot their ship across the galaxy to the temple. While their ship flies, the crew has a Louisiana-style supper and heal wounds between them before they must say their final goodbyes, for Benjamin Sisko is of Bajor, and he must return home if Lore is to be stopped.
Star Trek: Lower Decks (IDW Publishing, 2024) #2 2024
Mariner, T'Lyn, Rutherford, and Tendi have beamed off the mysterious USS Bonaventure and onto an equally mysterious surface of an unknown world, significantly raising the statistical likelihood of death and injury! Finally, the crew is up to their necks in adventure. There's the senior staff's safety to confirm, a weird planet to escape, and an alien race that wishes to learn more about mentorship... through a battle royale! Enter Jadzia Dax, Montgomery Scott, Kathyrn Janeway, T'Pol, and Jean-Luc Picard as the mentors and the Lower Deckers as the mentees. May the best student live!
The Stars of Home, Part 5 2024
Spock and Sela are trapped in the belly of the Romulan warbird Taredrix and General Revo's coup. The three of them are the only living souls who know of the impending Romulan supernova. With Revo offering Sela the choice between death or a seat at the head of the empire itself, Spock will learn the answer to the question of what drives the universe ever forward: sheer willpower or blood? Meanwhile, it's up to Worf, B'Elanna, and Ro to save the pastoral planet Antara from the hostile Romulans seeking to take it as their own.
When the Walls Fell, Part 2 2024
In its escape from the Delta Quadrant, the U.S.S. Theseus has landed in an unknown sector of space that appears safer — if not a hundred years younger — than their own. There, the crew receive a signal from an oncoming ship: the U.S.S. Enterprise. Captain James T. Kirk is hailing. The two crews join together in the race against Lore's wave of destruction, convinced there must be some countermeasure that will save their universes from complete annihilation. But will their combined bravery and brainpower be enough? Or is it already too late for both their timelines?
In Sickness and in Health... 2024
Hot off their Eisner nomination for Lower Decks tie-in Shax’s Best Day, stellar duo Ryan North and Derek Charm are kicking off a brand-new ongoing series that’s a big fun adventure on a big fun ship... wherein Dr. T’Ana saves the crew from a virulent, purple-boiled disease that is sure to — Wait, no, everyone’s cured pretty quickly, actually. Okay... wherein Deep Space 2’s distress call is mysteriously cut off and the crew has to — Wait, nope, they just needed some help resetting their comms systems. ALL RIGHT, WHEREIN Mariner gets so totally frustrated with the lack of thrills aboard the Cerritos that she drags her friends into a holodeck adventure that would definitely kill them in reality! Should totally provide them all with a sense of purpose and well-being, right? Right. Or at least it would have. If the U.S.S. Bonaventure hadn’t shown back up from the Delta Triangle to provide them with a real challenge. It’s time to explore a ghost ship, baby!
Star Trek: Sons of Star Trek #1: TPB 2024
From the mighty pen of acclaimed writer Morgan Hampton and artist Ángel Hernández comes a new miniseries spinning out of the Eisner-nominated Star Trek and fan-favorite Star Trek: Defiant series!In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father Benjamin Sisko, has once again saved the galaxy. Meanwhile, Nog faces the challenges of being the first Ferengi in Starfleet and Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Although his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused.Jake, Alexander, and Nog find their stories intertwined as they're thrust into an alternate reality full of lessons that may be just what the doctor ordered!Collects Star Trek: Sons of Star Trek issues #1-4.
Star Trek: Sons of Star Trek #1: TPB 2024
From the mighty pen of acclaimed writer Morgan Hampton and artist Ángel Hernández comes a new miniseries spinning out of the Eisner-nominated Star Trek and fan-favorite Star Trek: Defiant series!In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father Benjamin Sisko, has once again saved the galaxy. Meanwhile, Nog faces the challenges of being the first Ferengi in Starfleet and Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Although his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused.Jake, Alexander, and Nog find their stories intertwined as they're thrust into an alternate reality full of lessons that may be just what the doctor ordered!Collects Star Trek: Sons of Star Trek issues #1-4.
Star Trek: Sons of Star Trek #1: TPB 2024
From the mighty pen of acclaimed writer Morgan Hampton and artist Ángel Hernández comes a new miniseries spinning out of the Eisner-nominated Star Trek and fan-favorite Star Trek: Defiant series!In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father Benjamin Sisko, has once again saved the galaxy. Meanwhile, Nog faces the challenges of being the first Ferengi in Starfleet and Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Although his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused.Jake, Alexander, and Nog find their stories intertwined as they're thrust into an alternate reality full of lessons that may be just what the doctor ordered!Collects Star Trek: Sons of Star Trek issues #1-4.
Star Trek: Sons of Star Trek #1: TPB 2024
From the mighty pen of acclaimed writer Morgan Hampton and artist Ángel Hernández comes a new miniseries spinning out of the Eisner-nominated Star Trek and fan-favorite Star Trek: Defiant series!In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father Benjamin Sisko, has once again saved the galaxy. Meanwhile, Nog faces the challenges of being the first Ferengi in Starfleet and Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Although his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused.Jake, Alexander, and Nog find their stories intertwined as they're thrust into an alternate reality full of lessons that may be just what the doctor ordered!Collects Star Trek: Sons of Star Trek issues #1-4.
Star Trek: Sons of Star Trek #1: TPB 2024
From the mighty pen of acclaimed writer Morgan Hampton and artist Ángel Hernández comes a new miniseries spinning out of the Eisner-nominated Star Trek and fan-favorite Star Trek: Defiant series!In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father Benjamin Sisko, has once again saved the galaxy. Meanwhile, Nog faces the challenges of being the first Ferengi in Starfleet and Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Although his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused.Jake, Alexander, and Nog find their stories intertwined as they're thrust into an alternate reality full of lessons that may be just what the doctor ordered!Collects Star Trek: Sons of Star Trek issues #1-4.
Star Trek: Sons of Star Trek #1: TPB 2024
From the mighty pen of acclaimed writer Morgan Hampton and artist Ángel Hernández comes a new miniseries spinning out of the Eisner-nominated Star Trek and fan-favorite Star Trek: Defiant series!In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father Benjamin Sisko, has once again saved the galaxy. Meanwhile, Nog faces the challenges of being the first Ferengi in Starfleet and Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Although his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused.Jake, Alexander, and Nog find their stories intertwined as they're thrust into an alternate reality full of lessons that may be just what the doctor ordered!Collects Star Trek: Sons of Star Trek issues #1-4.
Star Trek: Sons of Star Trek #1: TPB 2024
From the mighty pen of acclaimed writer Morgan Hampton and artist Ángel Hernández comes a new miniseries spinning out of the Eisner-nominated Star Trek and fan-favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father Benjamin Sisko, has once again saved the galaxy. Meanwhile, Nog faces the challenges of being the first Ferengi in Starfleet and Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Although his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake, Alexander, and Nog find their stories intertwined as they're thrust into an alternate reality full of lessons that may be just what the doctor ordered! Collects Star Trek: Sons of Star Trek issues #1-4.
The Stars of Home, Part 4 2024
The Romulans are descending on Antara, and Worf must lead his militia to victory against the warship Ran'Kara. When the battle turns against the Antarans, Worf is forced into a duel with one of the best Romulan fighters ever seen: Maiek. Has the battle already been lost, or will Maiek finally meet the edge of Worf's bat'leth?
A Sympathy in Choice 2024
Warp into the action with Star Trek's first-ever interactive original graphic novel. Mariner just wants to have a normal day, but no matter what side of the bed she wakes up on, the world is ending. Literally. If she has coffee, Borg attack! If she has raktajino, cue the Romulan boarding party! And in each scenario, Mariner and her friends end up dead, sometimes the ship is destroyed — and the day starts all over again. But by exploring the different paths, you, the reader, can discover things that Mariner can't. There are inconsistencies that don't make sense — putting aside the fact that Mariner's choice of drink each morning shouldn't affect which alien races attack the ship, other facts of her world seem to change too. Something is definitely off. It's up to you to discover what!
When the Walls Fell, Part 1 2024
The android Lore has done the unthinkable: He has detonated the Orb of Destruction, unmaking the universe. After an extra-galactic tumble on the ensuing shockwave, the Theseus sinks into fluidic space. There, the crew melds in and out of a manifold of realities. Benjamin Sisko is against a godkiller once again, but this time it's up to him alone to save reality itself!
The Stars of Home, Part 3 2024
Miles O'Brien and his trusty holo-helm set course for the planet Antara as Romulan forces prepare to besiege the population with Worf, B'Elanna, and Ro among them. A menacing Romulan blockade stands between him and his friends, but as he braces to brave the Romulans alone, matters are further complicated when an old friend-none other than Dr. Julian Bashir-delivers an urgent message from Section 31. Meanwhile, on Romulus, Commander Sela and Spock uncover a dark secret that General Revo is willing to kill to keep secret!
Pleroma, Part 6 2024
Reality has literally begun collapsing around Captain Sisko and his crew as they race through space and, one by one, witness the gods be annihilated by the new godkiller! The detonation of a god-scale bomb at the Pleroma started a chain reaction beginning the unraveling of time and space. But the Theseus crew are Starfleet officers ready to step up to the plate and boldly take on the unknown, and their captain is a prophet ready to embrace his godhood for the sake of the universe... or else!
The Stars of Home, Part 2 2024
With Spock rotting in a Romulan cell aboard Sela's ship, the rest of the Defiant crew readies the farmers of Antara for an invasion by General Revo and his relentless Romulan army. This leaves Worf, B'Elanna, and Ro with two crewmates down, and despite how hopeful the planet's population is, what are three failed Starfleet officers and lowly resistance fighters to a heavily armed and technologically advanced Romulan strike team?
Pleroma, Part 5 2024
After defying the laws of physics to reach the Pleroma, Captain Sisko and the Theseus crew find themselves unwelcome. The gods want them home and warn that everyone will die if they don't leave, but they're too late and their worst fears just might come true. The new godkiller is on their doorsteps... and it's none other than Lore!
Star Trek: Holo-Ween 2024
Horrors from Starfleet's past are back with a vengeance! The evil Redjac presence - a.k.a. Jack the Ripper from the Star Trek episode "Wolf in the Fold" - has returned. And this time it has a new terrifying tool at its disposal: the holodeck. As Redjac seizes control of Picard's Enterprise and spreads holographic horror, the only way for the crew to resist insanity is to become one with their fears. Ship counselor Commander Deanna Troi concocts a daring plan for an away team to become hypnotized holodeck-incarnations of timeless horror monsters, such as Dracula, Frankenstein, the Mummy, and others. Once they infiltrate the illusions, they can fight fear with fear. However, will they be able to defeat Redjac and break their hypnosis before their minds are permanently altered? Or will the crew be stuck as movie monsters forever?
The Stars of Home, Part 1 2024
Enter a brand-new arc and the beginning of a new era for the disavowed- mercenary crew of the U.S.S. Defiant!Political corruption ensues as Sela and her father- General Revo- leverage the imprisoned Defiant crewmates to kidnap the Romulan praetor and chairman of Tal Shiar Intelligence to advance their sinister plot to take over Romulus…
Pleroma, Part 4 2024
The meeting of the gods at the Pleroma continues as Captain Sisko confronts his celestial mother in the very fabric of space and time! Why was he called home to help in the fight against Kahless- only to be forbidden from attempting to protect the universe from the brutal aftermath? Meanwhile- Beverly Crusher boldly outmaneuvers the gods for an emotional reunion- and Ensign Lily Sato- torn between her best friend and feelings of disillusionment with Starfleet- contemplates a decision that could change everything with the push of a button…
Star Trek: Sons of Star Trek #4 2024
The final chapter! What do you get when you cross three of the Federation's most celebrated sons with a misguided god? An alternate reality full of lessons that may be just what the doctor ordered. But with Jake Sisko's enrollment in the Pennington School, Alexander Rozhenko's prison sentence, and Nog's first Starfleet posting all fast approaching, they'll have to move fast to defeat the Breen once and for all if they're to convince Q Jr. to return them to their home reality.
Star Trek: Sons of Star Trek #4 2024
The final chapter! What do you get when you cross three of the Federation's most celebrated sons with a misguided god? An alternate reality full of lessons that may be just what the doctor ordered. But with Jake Sisko's enrollment in the Pennington School, Alexander Rozhenko's prison sentence, and Nog's first Starfleet posting all fast approaching, they'll have to move fast to defeat the Breen once and for all if they're to convince Q Jr. to return them to their home reality.
Star Trek: Sons of Star Trek #4 2024
The final chapter! What do you get when you cross three of the Federation's most celebrated sons with a misguided god? An alternate reality full of lessons that may be just what the doctor ordered. But with Jake Sisko's enrollment in the Pennington School, Alexander Rozhenko's prison sentence, and Nog's first Starfleet posting all fast approaching, they'll have to move fast to defeat the Breen once and for all if they're to convince Q Jr. to return them to their home reality.
Star Trek: Sons of Star Trek #4 2024
The final chapter! What do you get when you cross three of the Federation's most celebrated sons with a misguided god? An alternate reality full of lessons that may be just what the doctor ordered. But with Jake Sisko's enrollment in the Pennington School, Alexander Rozhenko's prison sentence, and Nog's first Starfleet posting all fast approaching, they'll have to move fast to defeat the Breen once and for all if they're to convince Q Jr. to return them to their home reality.
Star Trek: Sons of Star Trek #4 2024
The final chapter! What do you get when you cross three of the Federation's most celebrated sons with a misguided god? An alternate reality full of lessons that may be just what the doctor ordered. But with Jake Sisko's enrollment in the Pennington School, Alexander Rozhenko's prison sentence, and Nog's first Starfleet posting all fast approaching, they'll have to move fast to defeat the Breen once and for all if they're to convince Q Jr. to return them to their home reality.
Star Trek: Sons of Star Trek #4 2024
The final chapter! What do you get when you cross three of the Federation's most celebrated sons with a misguided god? An alternate reality full of lessons that may be just what the doctor ordered. But with Jake Sisko's enrollment in the Pennington School, Alexander Rozhenko's prison sentence, and Nog's first Starfleet posting all fast approaching, they'll have to move fast to defeat the Breen once and for all if they're to convince Q Jr. to return them to their home reality.
Issue #1 2024
With no one but himself to blame for his brother's sudden escape during the Klingon Day of Blood, Lieutenant Commander Data sheds his Starfleet uniform for an ensemble inspired by none other than Sherlock Holmes to track down Lore's whereabouts... and figure out what sinister plans he's been scheming. With the one and only Miles O'Brien as his Watson at his side, there is no mystery that Detective Data can't solve!
Star Trek: Sons of Star Trek #4 2024
The final chapter! What do you get when you cross three of the Federation's most celebrated sons with a misguided god? An alternate reality full of lessons that may be just what the doctor ordered. But with Jake Sisko's enrollment in the Pennington School, Alexander Rozhenko's prison sentence, and Nog's first Starfleet posting all fast approaching, they'll have to move fast to defeat the Breen once and for all if they're to convince Q Jr. to return them to their home reality.
Star Trek: Sons of Star Trek #4 2024
The final chapter! What do you get when you cross three of the Federation's most celebrated sons with a misguided god? An alternate reality full of lessons that may be just what the doctor ordered. But with Jake Sisko's enrollment in the Pennington School, Alexander Rozhenko's prison sentence, and Nog's first Starfleet posting all fast approaching, they'll have to move fast to defeat the Breen once and for all if they're to convince Q Jr. to return them to their home reality.
Star Trek: Sons of Star Trek #4 2024
The final chapter! What do you get when you cross three of the Federation's most celebrated sons with a misguided god? An alternate reality full of lessons that may be just what the doctor ordered. But with Jake Sisko's enrollment in the Pennington School, Alexander Rozhenko's prison sentence, and Nog's first Starfleet posting all fast approaching, they'll have to move fast to defeat the Breen once and for all if they're to convince Q Jr. to return them to their home reality.
Star Trek: Sons of Star Trek #4 2024
The final chapter! What do you get when you cross three of the Federation's most celebrated sons with a misguided god? An alternate reality full of lessons that may be just what the doctor ordered. But with Jake Sisko's enrollment in the Pennington School, Alexander Rozhenko's prison sentence, and Nog's first Starfleet posting all fast approaching, they'll have to move fast to defeat the Breen once and for all if they're to convince Q Jr. to return them to their home reality.
Star Trek: Sons of Star Trek #4 2024
The final chapter! What do you get when you cross three of the Federation's most celebrated sons with a misguided god? An alternate reality full of lessons that may be just what the doctor ordered. But with Jake Sisko's enrollment in the Pennington School, Alexander Rozhenko's prison sentence, and Nog's first Starfleet posting all fast approaching, they'll have to move fast to defeat the Breen once and for all if they're to convince Q Jr. to return them to their home reality.
Star Trek: Sons of Star Trek #4 2024
The final chapter! What do you get when you cross three of the Federation's most celebrated sons with a misguided god? An alternate reality full of lessons that may be just what the doctor ordered. But with Jake Sisko's enrollment in the Pennington School, Alexander Rozhenko's prison sentence, and Nog's first Starfleet posting all fast approaching, they'll have to move fast to defeat the Breen once and for all if they're to convince Q Jr. to return them to their home reality.
Hell Is Only A Word, Part 5 2024
It's now or never for the Defiant crew if they are to survive the parasitic infestation on the isolated Section 31 outpost Starbase 99. But with B'Elanna still connected to both Borg ally Hugh and the parasite hivemind, Nymira nowhere to be found, and a giant portal connecting their reality to a horde of hellish bugs just itching to burrow into each of their brain stems, things are looking dire at best. The third arc of the critically acclaimed series ends here!
Pleroma, Part 3 2024
Welcome to the Pleroma, a place outside time and space where god-level species have gathered to discuss the fate of the universe! It's up to Captain Sisko and his valiant crew of the U.S.S. Theseus to persuade the gods to allow them to help repair Kahless' unraveling of space-time — but will they listen to mere mortals responsible for their prophesied undoing?
Star Trek: Sons of Star Trek #3 2024
In a — SNAP! — turn of events, Q Jr has kidnapped three of Starfleet’s eldest sons and transported them to an alternate reality. By way of a bold maneuver with Lieutenant Jadzia at the helm, the U.S.S. Avery crew finally avoided being turned to shrapnel by the Breen… for now. But the crew now face a new challenge: The infamous Curzon maneuver has left them sitting dead in space, and the Breen have already begun infiltrating the ship. To make matters worse, QJ’s powers have stopped working. It’s do or die for Jake Sisko and the crew of the Avery — for real this time.
Star Trek: Sons of Star Trek #3 2024
In a — SNAP! — turn of events, Q Jr has kidnapped three of Starfleet’s eldest sons and transported them to an alternate reality. By way of a bold maneuver with Lieutenant Jadzia at the helm, the U.S.S. Avery crew finally avoided being turned to shrapnel by the Breen… for now. But the crew now face a new challenge: The infamous Curzon maneuver has left them sitting dead in space, and the Breen have already begun infiltrating the ship. To make matters worse, QJ’s powers have stopped working. It’s do or die for Jake Sisko and the crew of the Avery — for real this time.
Star Trek: Sons of Star Trek #3 2024
In a — SNAP! — turn of events, Q Jr has kidnapped three of Starfleet’s eldest sons and transported them to an alternate reality. By way of a bold maneuver with Lieutenant Jadzia at the helm, the U.S.S. Avery crew finally avoided being turned to shrapnel by the Breen… for now. But the crew now face a new challenge: The infamous Curzon maneuver has left them sitting dead in space, and the Breen have already begun infiltrating the ship. To make matters worse, QJ’s powers have stopped working. It’s do or die for Jake Sisko and the crew of the Avery — for real this time.
Star Trek (Gold Key) 37 2024
Star Trek: Sons of Star Trek #3 2024
In a — SNAP! — turn of events, Q Jr has kidnapped three of Starfleet’s eldest sons and transported them to an alternate reality. By way of a bold maneuver with Lieutenant Jadzia at the helm, the U.S.S. Avery crew finally avoided being turned to shrapnel by the Breen… for now. But the crew now face a new challenge: The infamous Curzon maneuver has left them sitting dead in space, and the Breen have already begun infiltrating the ship. To make matters worse, QJ’s powers have stopped working. It’s do or die for Jake Sisko and the crew of the Avery — for real this time.
Star Trek: Sons of Star Trek #3 2024
In a — SNAP! — turn of events, Q Jr has kidnapped three of Starfleet’s eldest sons and transported them to an alternate reality. By way of a bold maneuver with Lieutenant Jadzia at the helm, the U.S.S. Avery crew finally avoided being turned to shrapnel by the Breen… for now. But the crew now face a new challenge: The infamous Curzon maneuver has left them sitting dead in space, and the Breen have already begun infiltrating the ship. To make matters worse, QJ’s powers have stopped working. It’s do or die for Jake Sisko and the crew of the Avery — for real this time.
Star Trek: Sons of Star Trek #3 2024
In a — SNAP! — turn of events, Q Jr has kidnapped three of Starfleet’s eldest sons and transported them to an alternate reality. By way of a bold maneuver with Lieutenant Jadzia at the helm, the U.S.S. Avery crew finally avoided being turned to shrapnel by the Breen… for now. But the crew now face a new challenge: The infamous Curzon maneuver has left them sitting dead in space, and the Breen have already begun infiltrating the ship. To make matters worse, QJ’s powers have stopped working. It’s do or die for Jake Sisko and the crew of the Avery — for real this time.
Star Trek: Sons of Star Trek #3 2024
In a — SNAP! — turn of events, Q Jr has kidnapped three of Starfleet’s eldest sons and transported them to an alternate reality. By way of a bold maneuver with Lieutenant Jadzia at the helm, the U.S.S. Avery crew finally avoided being turned to shrapnel by the Breen… for now. But the crew now face a new challenge: The infamous Curzon maneuver has left them sitting dead in space, and the Breen have already begun infiltrating the ship. To make matters worse, QJ’s powers have stopped working. It’s do or die for Jake Sisko and the crew of the Avery — for real this time.
Star Trek: Sons of Star Trek #3 2024
In a — SNAP! — turn of events, Q Jr has kidnapped three of Starfleet’s eldest sons and transported them to an alternate reality. By way of a bold maneuver with Lieutenant Jadzia at the helm, the U.S.S. Avery crew finally avoided being turned to shrapnel by the Breen… for now. But the crew now face a new challenge: The infamous Curzon maneuver has left them sitting dead in space, and the Breen have already begun infiltrating the ship. To make matters worse, QJ’s powers have stopped working. It’s do or die for Jake Sisko and the crew of the Avery — for real this time.
Star Trek: Sons of Star Trek #3 2024
In a — SNAP! — turn of events, Q Jr has kidnapped three of Starfleet’s eldest sons and transported them to an alternate reality. By way of a bold maneuver with Lieutenant Jadzia at the helm, the U.S.S. Avery crew finally avoided being turned to shrapnel by the Breen… for now. But the crew now face a new challenge: The infamous Curzon maneuver has left them sitting dead in space, and the Breen have already begun infiltrating the ship. To make matters worse, QJ’s powers have stopped working. It’s do or die for Jake Sisko and the crew of the Avery — for real this time.
Star Trek: Strange New Worlds – the Scorpius Run 2024
Set course with Captain Pike and the crew of the U.S.S. Enterprise to the Scorpius Constellation as they become the first Federation vessel to explore this uncharted region of space! In this romp across the stars, the Enterprise crew learn what it truly means to explore the strange and unfamiliar when they lose contact with Starfleet and everything outside the region. After entering a crime lord's starship competition to save an innocent pilot, the Enterprise jets through a gauntlet of dangerous environments in the unexplored Scorpius sector. But cosmic storms and sentient ship-eating asteroids aren't the only obstacles the crew will have to survive!
Collects the five-issues series by Star Trek comics veterans Ryan Parrott, Mike Johnson, and Angel Hernandez.
Star Trek: Defiant #2: Volume 2: Another Piece of the Action 2024
Spinning directly out of the Star Trek ongoing comic series, Defiant adds to this bold new storytelling future!
Still reeling from the battle on Qo-noS, Worf and the Defiant crew have been ordered to return to Starfleet headquarters. Despite their heroic actions, the Federation can't celebrate the crew's involvement in the fight against Kahless and the Red Path. In fact, the Federation is cornered by its tenuous relationship with the Klingon Empire. To save the alliance, the Federation is forced to discharge Worf and his crew - with the unspoken, unwritten agreement that they'll operate with full Starfleet authority... completely off the books.
Collects Star Trek: Defiant issues #8-11 and Star Trek: Defiant Annual.
Star Trek: Celebrations #1 2024
"Star Trek was an attempt to say that humanity will reach maturity and wisdom on the day that it begins not just to tolerate but to celebrate differences in ideas and differences in life forms." -Gene RoddenberryIDW proudly presents a one-shot anthology centering and celebrating LGBTQIA+ characters from across the Star Trek universe! Join legendary heroes from each era of the beloved franchise in stories that showcase the strengths of infinite diversity in infinite combinations, brought to you by a star-studded cast of writers and artists including Vita Ayala, Steve Orlando, Mags Visaggio, and more!
Hell Is Only A Word, Part 4 2024
It’s a good day to die! Left with no other choice, the crew of the Defiant assists Hugh in assimilating B’Elanna in hopes of reclaiming control over the parasite embedded in her brain stem. But it’s a race against time and the undead as hordes of infected Starbase crew bang on the hangar doors, demanding Worf and his crew surrender and become one with the parasitic collective!
Pleroma, Part 2 2024
Having revealed their true godlike identity, T'Lir is relying on Captain Sisko to help repair Kahless' damage to space-time and save their species from extinction. Despite the Prophets' eerie warning that Sisko is forbidden at the Pleroma — a meeting place for god-level species at intersecting space-time coordinates — he and his crew head to the Utopia Planitia Federation Shipyards for a retrofit to the Theseus in preparation to boldly take on the unknown. Meanwhile, a mysterious figure from Section 31 approaches Lily with a mission, claiming the Federation’s future is in her hands.
Star Trek: Sons of Star Trek #2 2024
Jake, Nog, and Alexander find themselves stuck in a never-ending loop of being blown to smithereens aboard the U.S.S. Avery and then revived by Q Jr.-who insists he's helping them learn some lesson unbeknownst to them. Amid the attack from the Breen, the Avery crew and their strong-willed, bureaucratic captain, Skrain Dukat, refuse to listen to the trio's musings about an alternate universe. Left with no other choice, they are forced to begrudgingly work together and attempt to step into their Starfleet roles in hopes of helping the Federation ship survive the attack and return home... or be stuck in this alternate reality forever!
Star Trek: Sons of Star Trek #2 2024
Jake, Nog, and Alexander find themselves stuck in a never-ending loop of being blown to smithereens aboard the U.S.S. Avery and then revived by Q Jr.-who insists he's helping them learn some lesson unbeknownst to them. Amid the attack from the Breen, the Avery crew and their strong-willed, bureaucratic captain, Skrain Dukat, refuse to listen to the trio's musings about an alternate universe. Left with no other choice, they are forced to begrudgingly work together and attempt to step into their Starfleet roles in hopes of helping the Federation ship survive the attack and return home... or be stuck in this alternate reality forever!
Star Trek: Sons of Star Trek #2 2024
Jake, Nog, and Alexander find themselves stuck in a never-ending loop of being blown to smithereens aboard the U.S.S. Avery and then revived by Q Jr.-who insists he's helping them learn some lesson unbeknownst to them. Amid the attack from the Breen, the Avery crew and their strong-willed, bureaucratic captain, Skrain Dukat, refuse to listen to the trio's musings about an alternate universe. Left with no other choice, they are forced to begrudgingly work together and attempt to step into their Starfleet roles in hopes of helping the Federation ship survive the attack and return home... or be stuck in this alternate reality forever!
Star Trek: Sons of Star Trek #2 2024
Jake, Nog, and Alexander find themselves stuck in a never-ending loop of being blown to smithereens aboard the U.S.S. Avery and then revived by Q Jr.-who insists he's helping them learn some lesson unbeknownst to them. Amid the attack from the Breen, the Avery crew and their strong-willed, bureaucratic captain, Skrain Dukat, refuse to listen to the trio's musings about an alternate universe. Left with no other choice, they are forced to begrudgingly work together and attempt to step into their Starfleet roles in hopes of helping the Federation ship survive the attack and return home... or be stuck in this alternate reality forever!
Star Trek: Sons of Star Trek #2 2024
Jake, Nog, and Alexander find themselves stuck in a never-ending loop of being blown to smithereens aboard the U.S.S. Avery and then revived by Q Jr.-who insists he's helping them learn some lesson unbeknownst to them. Amid the attack from the Breen, the Avery crew and their strong-willed, bureaucratic captain, Skrain Dukat, refuse to listen to the trio's musings about an alternate universe. Left with no other choice, they are forced to begrudgingly work together and attempt to step into their Starfleet roles in hopes of helping the Federation ship survive the attack and return home... or be stuck in this alternate reality forever!
Star Trek: Sons of Star Trek #2 2024
Jake, Nog, and Alexander find themselves stuck in a never-ending loop of being blown to smithereens aboard the U.S.S. Avery and then revived by Q Jr.-who insists he's helping them learn some lesson unbeknownst to them. Amid the attack from the Breen, the Avery crew and their strong-willed, bureaucratic captain, Skrain Dukat, refuse to listen to the trio's musings about an alternate universe. Left with no other choice, they are forced to begrudgingly work together and attempt to step into their Starfleet roles in hopes of helping the Federation ship survive the attack and return home... or be stuck in this alternate reality forever!
Star Trek: Sons of Star Trek #2 2024
Jake, Nog, and Alexander find themselves stuck in a never-ending loop of being blown to smithereens aboard the U.S.S. Avery and then revived by Q Jr.-who insists he's helping them learn some lesson unbeknownst to them. Amid the attack from the Breen, the Avery crew and their strong-willed, bureaucratic captain, Skrain Dukat, refuse to listen to the trio's musings about an alternate universe. Left with no other choice, they are forced to begrudgingly work together and attempt to step into their Starfleet roles in hopes of helping the Federation ship survive the attack and return home... or be stuck in this alternate reality forever!
Star Trek: Sons of Star Trek #2 2024
Jake, Nog, and Alexander find themselves stuck in a never-ending loop of being blown to smithereens aboard the U.S.S. Avery and then revived by Q Jr.-who insists he's helping them learn some lesson unbeknownst to them. Amid the attack from the Breen, the Avery crew and their strong-willed, bureaucratic captain, Skrain Dukat, refuse to listen to the trio's musings about an alternate universe. Left with no other choice, they are forced to begrudgingly work together and attempt to step into their Starfleet roles in hopes of helping the Federation ship survive the attack and return home... or be stuck in this alternate reality forever!
Star Trek: Sons of Star Trek #2 2024
Jake, Nog, and Alexander find themselves stuck in a never-ending loop of being blown to smithereens aboard the U.S.S. Avery and then revived by Q Jr.-who insists he's helping them learn some lesson unbeknownst to them. Amid the attack from the Breen, the Avery crew and their strong-willed, bureaucratic captain, Skrain Dukat, refuse to listen to the trio's musings about an alternate universe. Left with no other choice, they are forced to begrudgingly work together and attempt to step into their Starfleet roles in hopes of helping the Federation ship survive the attack and return home... or be stuck in this alternate reality forever!
Star Trek: Sons of Star Trek #2 2024
Jake, Nog, and Alexander find themselves stuck in a never-ending loop of being blown to smithereens aboard the U.S.S. Avery and then revived by Q Jr.-who insists he's helping them learn some lesson unbeknownst to them. Amid the attack from the Breen, the Avery crew and their strong-willed, bureaucratic captain, Skrain Dukat, refuse to listen to the trio's musings about an alternate universe. Left with no other choice, they are forced to begrudgingly work together and attempt to step into their Starfleet roles in hopes of helping the Federation ship survive the attack and return home... or be stuck in this alternate reality forever!
Star Trek: Sons of Star Trek #2 2024
Jake, Nog, and Alexander find themselves stuck in a never-ending loop of being blown to smithereens aboard the U.S.S. Avery and then revived by Q Jr.-who insists he's helping them learn some lesson unbeknownst to them. Amid the attack from the Breen, the Avery crew and their strong-willed, bureaucratic captain, Skrain Dukat, refuse to listen to the trio's musings about an alternate universe. Left with no other choice, they are forced to begrudgingly work together and attempt to step into their Starfleet roles in hopes of helping the Federation ship survive the attack and return home... or be stuck in this alternate reality forever!
Star Trek: Sons of Star Trek #2 2024
Jake, Nog, and Alexander find themselves stuck in a never-ending loop of being blown to smithereens aboard the U.S.S. Avery and then revived by Q Jr.-who insists he's helping them learn some lesson unbeknownst to them. Amid the attack from the Breen, the Avery crew and their strong-willed, bureaucratic captain, Skrain Dukat, refuse to listen to the trio's musings about an alternate universe. Left with no other choice, they are forced to begrudgingly work together and attempt to step into their Starfleet roles in hopes of helping the Federation ship survive the attack and return home... or be stuck in this alternate reality forever!
Hell Is Only A Word, Part 3 2024
Resistance is futile! Cornered by their own parasitically possessed crewmate, Worf and the Defiant crew scramble for a way to safely save her before it’s too late. But the hive is eager to grow its numbers, seeking total dominance over a galactic level of organic species after already claiming Starbase 99’s crew as hosts. Trapped and unable to call Starfleet for assistance, Hugh suggests taking drastic measures — assimilate B’Elanna to Borg tech!
Pleroma, Part 1 2024
Acclaimed writers Jackson Lanzing and Collin Kelly along with Star Trek: Strange New Worlds comics artist Megan Levens (Buffy the Vampire Slayer, Starsigns) welcome you to the thrilling brand-new chapter of the Eisner-nominated Star Trek flagship series!Benjamin Sisko has begun imagining an end to his journey and is looking forward to establishing a normal, human life. But unfortunately for Captain Sisko, his next test has been a member of his crew this whole time…T’Lir, the crew’s former science officer, has returned to the U.S.S. Theseus bridge with a shocking revelation and a plea. Kahless’ attempted war with the gods has altered the very fabric of spacetime, threatening the destruction of several godlike species. Already, anomalies are beginning to form across the galaxy. Their only hope: the Emissary of the Prophets, Benjamin Sisko, and his valiant crew of Starfleet’s finest.
Hell Is Only A Word, Part 2 2024
Starbase 99 has been compromised. Worf and the Defiant crew are quarantined within, desperately trying to evade the infected as their parasitic counterparts flood the floors of the base. To make matters worse, one of the crew's bounties is dead, another missing. Can the crew survive this raging parasitic invasion on the desolate starbase?
A Savage World of Glass and Bone, Part 6 2024
Tzenketh is on the brink of war against the Federation... and it's all the fault of Captain Sisko and his crew. A battle between the Tzenkethi, Romulans, and Cardassians is imminent, while Tzenketh itself begins to tremble. The Theseus crew's actions have exacerbated the volcanic instability of the planet-another thing the Romulans will undoubtedly pin on the Federation. The Romulan Magistrex's plot to build an alliance that will destroy the Federation is underway, can Sisko and his crew manage to save this savage world of glass and bone? Find out in the finale of arc three of the Eisner-nominated series!
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Star Trek: Sons of Star Trek #1 2024
From the pen of acclaimed Cyborg writer Morgan Hampton comes a new four-part miniseries spinning out of IDW's Eisner-nominated Star Trek series and fan favorite Star Trek: Defiant series! In the aftermath of Kahless' harrowing Day of Blood, Jake Sisko struggles to find his place in the universe now that his family has been reunited and his father, Benjamin Sisko, has once again saved the galaxy. Meanwhile, Alexander Rozhenko is recovering mentally and emotionally from his time as one of Kahless' devout followers. Though his father, Worf, was able to break him away from the Red Path cult, Alexander is haunted by his actions during the bloody coup and is unsure of his ability to atone for the devastation he caused. Jake and Alexander find their stories intertwined as they're thrust into an alternate universe where they followed their father's footsteps into Starfleet stardom. As officers aboard the U.S.S. Avery, Jake and Alexander encounter alternate versions of other children of Starfleet legends who show them they all may have a bit more in common than it would seem.
Hell Is Only A Word, Part 1 2024
Original Star Trek: Defiant writer-artist duo Christopher Cantwell and Ángel Unzueta delve into the sci-fi horror genre in arc three of the fan-favorite series!Eager to move past the unofficial bounty-hunting mission assigned to them by Starfleet, disgraced former ambassador and Starfleet legend, Worf, and his rogue crew make way for Starbase 99, a run-down remnant of the Dominion War, to complete their fugitive drop-off. The clandestine assignment has left them disillusioned with Starfleet and with one another, but a surprise awaits the Defiant crew, threatening to tear the crew apart even further-literally.
Star Trek: Picard's Academy #6 2024
It's do-or-die for Picard and cadets in the finale of Picard's Academy!Romulans storm the ship while Starfleet remains out of reach and potentially unaware of the threat headed their way, but the cadets have finally come to an agreement, electing Jean-Luc to the captain's chair. They're finally willing to follow Picard's lead, and Picard is finally willing to acknowledge their feedback-now acting as a proper crew. But is it too late? Will Picard fail his crewmates once again and, worse yet, see the start of an interstellar war? So much for graduating early!
Star Trek: Day of Blood 2024
Blood will flow in this crossover event which pulls from the ongoing Star Trek saga and the Defiant spin off series! As emperor of the Klingon Empire, Kahless II has consolidated power, raided ancient tombs and secret bunkers, taken the power of gods for himself, stolen the Bajoran Orb of Destruction, and has begun a slaughter across the stars. But this genocide of gods was just the beginning. For with the power he has stolen, Kahless is about to declare war on all those who do not follow the Red Path. To prevent genocide unlike any since the ancient days of Qo'noS, the crew of icons led by the emissary known as Benjamin Sisko and the renegades who follow a desperate and violent Worf must unite for a common cause. Only they can hope to stop the Day of Blood. Collects Star Trek 2023 Free Comic Book Day issue, Star Trek: Day of Blood, Star Trek #11-12, Star Trek: Defiant #6-7, and Star Trek: Day of Blood: Shaxs' Best Day.
Star Trek: The Motion Picture - Echoes 2024
Join Admiral Kirk and the crew of the U.S.S. Enterprise in this never-before-seen adventure spinning out of the Original Motion Picture! When a space anomaly thrusts a bounty hunter and her target—a criminal mastermind—into their universe, it’s up to Kirk and his crew to stop them from unintentionally starting a war with the Romulans and unleashing a superweapon of foreign tech onto the system. But the strangers from another universe are more familiar than they assume…for underneath their helmets are their doppelgängers—from an alternate reality! From critically acclaimed screenwriter, producer, and comics writer Marc Guggenheim (Arrow; DC’s Legends of Tomorrow; Star Wars: Han Solo and Chewbacca) and artist Oleg Chudakov comes this brand-new adventure! Collects Star Trek: The Motion Picture - Echoes (#1-5)
A Savage World of Glass and Bone, Part 5 2024
Galactic war is imminent in the penultimate issue of arc three of the Eisner-nominated Star Trek series.With Federation, Romulan, and Cardassian forces all vying for leverage over the Tzenkethi war fleet, Captain Sisko is left with no choice but to request official assistance from Starfleet after he and his crew have fallen out of favor with the warmongering reptilian species. However, the proposed solution-and only option Starfleet is willing to approve-is questionable, with the potential of endangering not only the Theseus crew...but the galaxy at large.
Star Trek: Deep Space Nine - The Dog of War 2024
Don't miss out on this exclusive "lost episode" celebrating the 30th anniversary of the fan-favorite show Star Trek: Deep Space Nine!
An extremely rare purebred corgi from Earth makes its way aboard Deep Space 9 when Quark cuts a deal to procure it for a high buyer. After all, a Ferengi without profit is no Ferengi at all! But Latinum the corgi comes with unexpected cargo that shakes Captain Benjamin Sisko to the core: a Borg component discovered by a crew sent to uncover Cardassian technology after the station's reoccupation.
Brought to you by acclaimed author Mike Chen (Star Wars: Brotherhood, Here and Now and Then) and Star Trek comics artist extraordinaire Angel Hernandez (Star Trek: Picard-Stargazer, Star Trek: Discovery-Adventures in the 32nd Century)! Collects the entire mini-series.
Another Piece of the Action, Part 4 2024
The Defiant crew faces their most dangerous bounty in the finale of Defiant arc two! Iotion gangster Benny the Munch is in town looking to expand his turf, and he's not stopping until he owns every living being in the galaxy. Meanwhile, when Captain Worf sends Nymira on an undercover mission to uncover the infamous mobster's grand plans, she finds herself volunteering her captain to fight Benny's prized Gorn goon in a Kreel death tournament known as the Kash-Baht Death Crucible. Whoops!
Commit No Mistakes, Part 5: Dans La Gueule Du Loup 2024
Starfleet's Evasive Maneuvers exam has turned into an actual battle for survival as Jean-Luc and his classmates find themselves facing the very real threat of death by vacuum of space! They can't reach Starfleet, and enemy Romulans continue invading their ship. Can Picard and his crewmates outmaneuver the enemy in their first-ever ship-on-ship space battle, or will he, in his first role as acting captain, succumb to the chaos and shouting matches among his crew?
Issue #1 2024
After the classified information she stole from the Klingon High Council fails to earn back her favor with Romulan intelligence, Commander Sela is forced to take drastic action and turns back the clock-literally. But what was supposed to be a surefire plan to correct her failed coup over the Klingons quickly spirals into chaos when the technology malfunctions and sends her to a devastated war-torn past with the last person Sela ever wanted to see again-her mother, Tasha Yar.
A Savage World of Glass and Bone, Part 4 2024
The Tzenkethi Festival of Supremacy has come at a heavy cost for Captain Sisko when members of the Theseus crew members lose their lives to gargantuan beasts. But despite seeing through the battle and warding off the ancient reptilian species, Sisko finds himself overshadowed by the Romulans and their efforts to persuade the Tzenkethi into an alliance. All the while, Cardassia joins the bid to win over the reptilian species in hopes of taking advantage of their new war fleet. Can Sisko convince this cunning yet brute force-favoring species of Starfleet ideals… or do the Federation's foes have a point?
Race Leg: Gravity Wells 2024
Captain Pike's worst nightmare has come to fruition. Under immense gravitational waves on the racecourse, the Enterprise's shields have collapsed, her hull integrity is failing, and the ship is being torn apart, piece by piece. All the while, Spock is aboard an alien vessel of foreign tech, among a crew desperate to push on and win Zephyx's race. He just may be the Enterprise crew's only hope for survival, but can he persuade the others to defy Zephyx when their home planet is on the line, and can he do so in time?
Commit No Mistakes, Part 4: Les Loups Ne Se Mangent Pas Entre Eux 2024
Time's up! It's Evasive Maneuvers exam day, the only shot Picard has at graduating early... and getting off Earth and far away from home. He's as ready as he can be and actually feels like he can trust some of his group partners. But little does he know, their first test in space will bring an unexpected challenge-one the cadets would never find in their textbooks!
A Savage World of Glass and Bone, Part 3 2023
Prepared to do whatever it takes to make peace with the war-worshipping Tzenkethi and outmaneuver the Romulan Empire as their ally, Captain Sisko and his crew work alongside Tzenkethi warleader Kav'ka and Romulan Magistrex T'Galatheon to ready capitol defenses in preparation for the deadly Festival of Supremacy. But Sisko soon learns that Federation ideals won't come naturally to the reptilian species that praises survival of the fittest over all. Can Sisko keep his crew alive, impress the Tzenkethi Autarch, and keep the Romulans from convincing warmongers that they reign supreme?
Another Piece of the Action, Part 3 2023
The Defiant crew makes way for its next bounty: Berlinghoff Rasmussen, infamous time-traveling thief and con man. Berlinghoff has escaped custody on Starbase 214 and has his sights set on tech from the forbidden planet and final resting place of Captain Christopher Pike, Talos IV. With top-secret orders from Starfleet, Worf and his crew are to intercept the target without being detected by anyone... including the Federation.
Commit No Mistakes, Part 3: Froid de Loup 2023
It's practice day for the most important test of Cadet Picard's Starfleet Academy career thus far! His first test in actual space... and he is not ready. He may as well be yelling into a black hole after being put into a group with all his least favorite colleagues... and Marty, the girl he kind of, sort of likes. No one's listening to his commands, and he doesn't know how on Earth he's supposed to see eye-to-eye with Resh, his bully and competition for top of the class! Picard's course is set for failure, and if he can't figure out a way to change things soon... there goes his future.
Race Leg: Lightning Storm 2023
As the Enterprise blitzes into the last leg of Zephyx's space race from hell, the crew is confronted with a betrayal from within! The ship's controls have been locked, and with Spock still separated from the crew, the crushing pressure of nearby stars, and Zephyx's efforts to throw the ship off course, can Captain Pike ignore visions of impending doom long enough to see his crew to the finish line?
A Savage World of Glass and Bone, Part 2 2023
Captain Sisko and the crew of the USS Theseus team up with Starfleet Operative Kingsnake-a.k.a. Harry Kim-to stop the war-loving Tzenkethi from launching their fleet across the Quadrant. Unfortunately for Starfleet, however, the Tzenkethi leader has a surprise guest of his own who will stop at nothing to thwart Starfleet's plans. Meanwhile, when the crew is greeted by continuous-and frightening-earthquakes, Dr. Crusher realizes there is more going on with the planet than they may be able to survive.
Star Trek: Defiant #9 2023
Disavowed from Starfleet despite their heroic actions, Worf and his crew set out in their new roles as bounty hunters on their first mission since the bloody battle against the tyrant Kahless. Their first target: an individualized ex-member of the Borg Collective known as Hugh.
Commit No Mistakes, Part 2: Hurler Avec Les Loups 2023
Class. Homework. Sleep. Repeat! Such is the life for Starfleet Academy star pupil Jean-Luc Picard. But if he's to achieve his dream of an early graduation and his own crew, he'll need to face his worst fear head on: making friends. But this doesn't come easy for Jean-Luc, not when he's got a bully like the Betazoid Resh calling out all his mistakes and a really cute girl named Marty making him nervous... and certainly not with guest professor Spock analyzing every step he takes!
Star Trek: Strange New Worlds – The Scorpius Run #3 2023
Captain Pike's crew must think on the fly as they race to the finish line, try to stay alive, and cover one another's backs! But it's not only the Scorpius region that's unfamiliar to them. The people and ships they've been forced to join are strange, and they will have to get creative if they're to make it through the mobster Zephyx's rat race.
Star Trek: Defiant 2023
Spinning directly out of the Star Trek ongoing comic series, Defiant adds to this bold new storytelling future! Someone is killing the gods. Benjamin Sisko's Prophets-guided dealings of the higher cosmos has led him to forget about the very real casualties on lower ground. But who is this new enemy? Worf of House Martok has put together his own crew aboard the U.S.S. Defiant in hopes of defeating the dangerous messiah behind this genocidal cult. Collects Star Trek: Defiant issues #1-5.
Star Trek: Holo-Ween #4 2023
In this final issue of horror on the holodeck, Redjac pulls in a creature to join him in terrorizing the crew. Step one, feast on the fears of the U.S.S. Enterprise-D crew. Step two, reduce entire worlds to gibbering terror! Can our heroes overtake these evil entities before they lose themselves to the monsters within?
Star Trek (IDW Publishing, 2022) #13 2023
Captain Benjamin Sisko's quest to defeat the killer of gods is at an end, and the Prophets beckon him home to the Celestial Temple. He's earned his rest, but when Starfleet requests his help to stop a familiar foe, the Tzenkethi Coalition, from launching the largest fleet in their history, Sisko and the Theseus' crew set out once again to save the galaxy. But there's a reason this species of spiritually rich, reptilian lizard birds has twice defeated Starfleet in battle. They're xenophobic, ruthless, and innovative... and confronting them on their home turf, a planet thought to be an organism itself, is as good a death sentence as any.
Star Trek: Holo-Ween #3 2023
The fight for the holodeck is on! The Halloween "away" team, consisting of Troi as the Mummy, Riker as the Werewolf, Picard as Mr. Hyde, and Worf as an amphibious Klingon Mkr'an, are being chased by a mob of crazed Redjac-controlled crew members. Meanwhile, Dr. Crusher and Commander La Forge monitor their crewmates' neural outputs in a frantic attempt to keep them from entering irreversible states of psychoses and fully integrating with their monster personas.
Star Trek Library Collection #2: Vol. 02 2023
Delve into the history of over 400 issues of IDW’s Star Trek comics! Discover series you may have missed or revisit some old favorites from The Original Series, The Next Generation, Kelvin Timeline, and more!
The Star Trek Library Collection is a comprehensive line of books that will collect every comic series published by IDW!
Join Captain Jean-Luc Picard and the crew of the U.S.S. Enterprise in these comics from The Next Generation. First, in The Space Between, travel to Tigan-7, Kandom 9, uncharted space, and more—each leading the dedicated crew into unexpected adventures, brought to you by David Tischman and Casey Maloney.
In Intelligence Gathering, what seems to be a series of unrelated missions is soon revealed to be part of a larger conspiracy involving a threat unlike any that Picard has ever faced. Can the crew piece together the puzzle before it’s too late? By writers Scott Tipton and David Tipton with artists David Messina, Mirco Pierfederice, Gianluigi Gregorini, and Sara Pichelli.
Star Trek: Holo-Ween #2 2023
Redjac—posing as JACK THE RIPPER—has infiltrated the Enterprise-D and taken control of the holodeck, luring unsuspecting victims and feeding on their fear. Not to mention Redjac has turned Data into a monstrous incarnation of Frankenstein. With more and more crewmates falling victim, Captain Picard and his crew decide to fight fear with fear and turn themselves into classic Terran monsters to confront Redjac.
Star Trek: Strange New Worlds: The Illyrian Enigma 2023
Journey to new reaches in this exclusive comic tie-in set between seasons one and two of the fan-favorite Paramount+ series! With Una accused of unlawful genetic modification by Starfleet, Captain Pike sets out in search of evidence that could prove her innocence. But, when Captain Pike and the crew of the Enterprise get caught in the Pryllia colony, home to the illusive Illyrians, the mission objective quickly shifts from gathering evidence to exonerate Una to…breaking out.
From the mighty pens of Trek duo Kirsten Beyer and Mike Johnson (Picard—Stargazer, Discovery—Adventures in the 32nd Century, Light of Kahless, and more!) with art by Megan Levens (Buffy the Vampire Slayer and Star Trek: The Mirror War—Troi).
Star Trek: Strange New Worlds – The Scorpius Run #2 2023
Let the race begin! After entering a crime lord's starship competition to save an innocent pilot, the U.S.S. Enterprise jets through a gauntlet of dangerous environments in the unexplored Scorpius sector. But cosmic storms and sentient ship-eating asteroids aren't the only obstacles the crew will have to survive!
Star Trek: Defiant #8 2023
Arc two of the acclaimed Star Trek: Defiant series starts here! Still reeling from the battle on Qo'noS, Worf and the Defiant crew have been ordered to return to Starfleet headquarters where they await learning the Federation's thoughts on their involvement in the fight against Kahless and the Red Path.
Star Trek: Holo-Ween #1 2023
Acclaimed writer Chris Sequeira (Justice League Adventures) and Eisner-nominated artist Joe Eisma (Morning Glories) are bringing horror to the holodeck in a new four-issue miniseries! After enduring an anxiety-ridden passage through a solar storm, Captain Picard and the crew of the U.S.S. Enterprise take to celebrating Halloween to reset the mood. But while the Earth holiday involves sweet treats and other festivities, they soon learn that fear is in season when crew members begin to go missing one by one.
Star Trek: The Animated Celebration Presents the Scheimer Barrier #4: Chapter 4 2023
Mad scientist Fontana forces Kirk and company to battle other beloved Federation crew members from The Next Generation all the way to Lower Decks in the brawling death match of the millennium! How can our heroes possibly survive this horrifying gladiator game when the referee has limitless godlike powers? Find out in the thrilling conclusion of this comic book celebrating the 50-year anniversary of Star Trek: The Animated Series.
Shax's Best Day 2023
You’ve seen Captains Benjamin Sisko and Worf with their crews of the U.S.S. Theseus and Defiant stop the fascist, god-killing clone Kahless II from declaring war on non-followers across the galaxy in a brutal battle on Qo’noS. But you haven’t seen it from the eyes of the man, the myth, the legend, Lieutenant Junior Grade Shaxs!
Star Trek (IDW Publishing, 2022) #12 2023
The crossover event between Star Trek and Star Trek: Defiant comes to a thrilling conclusion in part five of Day of Blood! Using powers bestowed upon him by the Prophets, emissary Benjamin Sisko withstands the god-killing weapon for now, but forces of the Orb of Destruction wear on him with each passing moment. Meanwhile, Worf agonizes over a fatal wound of his own that he can never hope to heal. What will become of our heroes? What will become of the universe? Can the crews of the Theseus and Defiant stop the godkiller once and for all?
Star Trek: The Animated Celebration Presents the Scheimer Barrier #3: Chapter 3 2023
The celebration of the 50-year anniversary of Star Trek: The Animated Series continues as the mad scientist Fontana collides a hapless Kirk and Spock with a rapid succession of other Star Trek crews from past, present, and future in a bit of diabolical fun! Will our heroes be able to survive? (Editor’s note: This comic book has the record for most first pages of any comic! Confused? Buy a copy and find out what we mean!)
Commit No Mistakes, Part 1: Loup Solitaire 2023
Before becoming the Federation's finest, Jean-Luc was an ordinary student at Starfleet Academy with sights on the stars. His path forward was charted: blow his classmates out of the water on the infamous Evasive Maneuvers exam and graduate early. But there's a detail Cadet Picard hadn't factored into his plan: the exam was a group project and he'd need to make friends with, ugh, people if he stood a chance at passing. Federation starships aren't run by a party of one, after all!
Star Trek: The Motion Picture - Echoes #5 2023
Peace hangs in the balance with Akris and the Romulans' plans to test the devastating Nightbringer weapon on an innocent population and with the Enterprise crew's actions treading the line of the Federation-Romulan peace treaty. Meanwhile, Nyota has gone rogue after finding the crew's actions too passive for her liking. Can Nyota and Kirk set aside their differences to ensure a peaceful resolution and avoid sparking the next intergalactic war? Find out in the finale of Star Trek: The Motion Picture: Echoes!
Star Trek: The Animated Celebration Presents the Scheimer Barrier #1: Chapter 1 2023
Kirk, Spock, Arex, and company tangle with a rogue scientist intent on proving his wild theory that the universe is actually a comic book. What if he's right? And what if he develops the godlike powers of the comic book artist? And what if that power has driven him mad? Will our heroes find a way to defeat him and restore the universe?
Star Trek: Defiant #7 2023
'Day of Blood,' Chapter Four. Thousands of years ago, Kahless the Unforgettable led his people to glory and raised an empire of honor. But his clone, Kahless II, has gone too far, murdering innocents in cold blood and hungering for power that can no longer be sated by Qo'noS and the Klingon people. He now stands alongside Alexander in front of Worf and Sisko, pitting father and son against each other and making a mockery of the Bajoran Prophets and their emissary. Meanwhile, the power of the Orb of Destruction surges from his ship above. Can Kahless be stopped, or will he once again prove to be the greatest warrior of them all? Find out in the penultimate chapter of the crossover between Star Trek and Star Trek: Defiant!
Star Trek: Resurgence 2023
Don't miss the official comic prequel to Dramatic Labs' narrative adventure game from the lead game writers! On a windswept planet bordering the notoriously hostile Talarian Republic, a scientist on the cusp of developing technology that will revolutionize warp goes missing. Captain Solano, First Officer Sutherland, and the crew of the U.S.S. Resolute are tasked with an urgent stealth mission to recover Dr. Leah Brahms and keep her research out of enemy hands. The first question they must answer: who is commanding the Talarians?
The Scorpius Run 2023
Come back to Strange New Worlds with a never-before-seen adventure of the hit Paramount+ show! Set course with Captain Pike and the crew of the U.S.S. Enterprise to the Scorpius constellation! As they venture into the unknown, the Enterprise crew learn what it truly means to traverse through the strange and unfamiliar when they lose contact with Starfleet and find themselves trapped in unexplored space!
Star Trek (IDW Publishing, 2022) #11 2023
"Day of Blood," Chapter Three! Only emissary Sisko and his crew of Starfleet's finest and disgraced ambassador Worf and his band of insurgents can save the universe. But they are divided in every sense of the word… In space, Lieutenants Paris and Torres fight over control of the Defiant while Spock and Scotty do everything they can to keep the Theseus from being cleaved in two. On the ground, Ro and Sela have given up hope, and siblings Data and Lore can't see eye to eye-all while their captains resist the urge to tear each other apart. Can they defeat Kahless and his Red Path when they cannot overcome their own differences?
Star Trek: The Motion Picture - Echoes #4 2023
Tensions are at an all-time high with Chekov in a dire medical state while his evil doppelgänger, Akris, is supplying the Romulans with the Nightbringer weapon. The Enterprise crew´s mission is clear: infiltrate the Romulan dreadnought and destroy the Nightbringer before Akris can bring the destruction he´s inflicted upon his universe into theirs. But can Kirk and Nyota set their differences aside to ensure a peaceful resolution and avoid sparking a war with the Romulans?
Star Trek: Defiant #6 2023
The crossover event between Star Trek and Star Trek: Defiant continues here in part two of DAY OF BLOOD! Worf and Sisko begin their trek to Kahless´ spire to stop the false prophet´s siege of Qo´noS with each other being the last man either wants to rely on. Meanwhile, Spock takes the bridge of the Theseus, reuniting with his old friend Captain Montgomery Scott and desperately attempting to keep the Red Path´s Bloodwings at bay.
Star Trek: Deep Space Nine - the Dog of War #5: Part 5 2023
With stolen Starfleet data on its way to the Dominion, Captain Sisko dons the mysterious Borg headset in an attempt to stop the transmission! Meanwhile, Major Kira and Lieutenant Commander Dax race to keep their new crewmember and prized corgi off the black market.
Star Trek: Day of Blood #1 2023
Immortal emperor of the Klingon Empire, Kahless II has consolidated power, raided ancient tombs and secret bunkers, taken the power of gods for himself, stolen the Bajoran Orb of Destruction, and commenced a slaughter across the stars. But this genocide of gods was just the beginning. For with the power he has stolen, Kahless is about to declare war on all those who do not follow the Red Path. To prevent genocide unlike any since the ancient days of Qo'noS, the crew of icons led by the emissary known as Benjamin Sisko (Star Trek) and the renegades who follow a desperate and violent Worf (Star Trek: Defiant) must unite for a common cause. Only they can hope to stop the Day of Blood.
Star Trek #1: Volume One: Godshock 2023
Deep Space Nine captain Benjamin Sisko returns in a new ongoing series featuring fan-favorite characters from across the Star Trek universe! Stardate 2378: Three years ago, Benjamin Sisko made a courageous sacrifice that left him trapped in the dimension of the mysterious Prophets; now he's returned to his home universe-with powerful, godlike abilities. But his omnipotence is failing when he needs it most. Someone is killing the gods, and Sisko and the crew of the U.S.S. Theseus will have to travel to the deepest parts of space to stop them. Star Trek: Year Five lead writers Jackson Lanzing & Collin Kelly (Batman Beyond, Captain America) and artists Ramon Rosanas, Oleg Chudakov, Joe Eisma, and Erik Tamayo present a new ship, a new mission, and a lot of old friends! Sisko is joined by Commanders Data and Worf, and Dr. Beverly Crusher, of Star Trek: The Next Generation; Lt. Tom Paris, of Star Trek: Voyager; Ensign Lilly Sato, of Star Trek: Enterprise; Captain Montgomery Scott, of Star Trek: The Original Series, and Ben's son, Jake. But there are new faces as well, to surprise established fans while showing new readers the ropes. Collects issues #1-6 of the ongoing series. RATED T
Star Trek (IDW Publishing, 2022) #10 2023
Don´t miss out on this lead up to the highly anticipated DAY OF BLOOD crossover event between the Star Trek ongoing series and Defiant! Lieutenant Shaxs receives visions from the Bajoran Prophets. He sees his past and his future, and he sees the trial of Benjamin Sisko. The crew of the Theseus must fight their way back together after being separated across Cardassian space before their Captain´s fate is set in stone and Kahless can carry out his promise of more bloodshed!
Star Trek: The Motion Picture - Echoes #3 2023
Akris, a maniacal doppelganger of Chekov from a parallel universe has begun working with the Romulans on a superweapon with a promise to reduce the Federation and its allies to ash. But with half the bridge crew in Romulan custody, it´s up to Spock and McCoy to hold down the ship and devise a plan to get their captain and crewmates out of enemy hands!
Star Trek: Defiant #5 2023
Captain Worf struggles to maintain order among the Defiant’s crew with the addition of two new reluctant recruits causing all kinds of friction on board the stolen vessel. And with Klingon adrenaline surging through the Red Path's veins, the need to find—and stop—Kahless has never seemed so dire.
Star Trek: Deep Space Nine - the Dog of War #4: Part 4 2023
Captain Benjamin Sisko leads a stealth mission to recover the station's beloved puppy, Latinum, and the missing Borg interface. But what he and his crew discover aboard the enemy craft has the potential to arm the Dominion with an alarming power over the Federation in an already costly war.
Star Trek (IDW Publishing, 2022) #9 2023
After a surprise encounter with the adrenaline-jacked Red Path during their infiltration of the hidden Cardassian facility, the Theseus' crew must recover the Orb of Destruction-and make it out alive-if they're to put a stop to Kahless' bloody reign. But with Captain Sisko standing trial on Cardassia Prime with Commander Data by his side, can his crew succeed when they are divided?
Star Trek: The Motion Picture - Echoes #2 2023
With the fugitive criminal Akris having escaped into Romulan space, Nyota Uhura and the crew of the USS Enterprise must quickly devise a plan if they're to prevent an alliance between the agent of chaos from a parallel universe and one of the Federation's most dangerous enemies.
Star Trek Library Collection #1: Vol. 01 2023
Delve into the history of over 400 issues of IDW’s Star Trek comics! Discover series you may have missed or revisit some old favorites from the Original Series, The Next Generation, Kelvin Timeline, and more!
The Star Trek Library Collection is a comprehensive line of books that will collect every comic series published by IDW!
Starting with the Kelvin Timeline and the prequel that led into the 2009 Star Trek movie, Countdown details the origin of the mysterious Nero, the Romulan that ultimately threatened the survival of the entire universe!
In Spock: Reflections, the follow-up to Countdown, discover what could drive a man to abandon all he knows and go live with the Federation’s sworn enemy, his real motivations, and what brought him to this place in his life. A Vulcan on Romulus? Absurd! Or is it? By Scott Tipton, David Tipton, and David Messina.
Then, in Nero, find out what he did in those cold, dark, lonely years spent waiting for his nemesis to arrive. Both brought to you by Roberto Orci, Alex Kurtzman, Mike Johnson, Tim Jones, and David Messina.
Star Trek: Defiant #4 2023
With Kahless and the Red Path's mission to conquer the universe looming over their heads, the Defiant crew must overcome their differences if they're to prevent another massacre, and it's the most unlikely of diplomats to convince them of as much.
Star Trek: Deep Space Nine - the Dog of War #3: Part 3 2023
The Deep Space 9 crew throw a farewell party worth a corgi's weight in latinum! But just as they prepare to send off Latty, they are met with the screaming siren sounds of a security breach, and not only is the prized corgi nowhere to be found the Borg headset is missing as well. Now the crew must put their heads together to retrieve their pup and keep the tech out of enemy hands!
Star Trek: Warriors of the Mirror War #1 2023
Expand upon the world of The Mirror War in these short stories focusing on some of your favorite characters: Data, Geordi La Forge, Benjamin Sisko, and Deanna Troi! When Barclay becomes preoccupied with revenge, Data determines to help him right past wrongs so that the human can return to peak operating efficiency. Then, Geordi La Forge is on a scouting mission for Picard when he suddenly finds himself ambushed and teleported into an agony booth. When Benjamin Sisko is tasked with taking out Intendant Kira Nerys' political rival at a very public party, things quickly escalate from tense to dangerous when another figure from Sisko's past makes a dark appearance. And in the finale, at the rise of a new dawn for the Terran Empire, Deanna Troi reflects on how far her ambition has driven her on her calculating quest to seek power and escape among the stars.Collects: Star Trek: The Mirror War - Data #1, Star Trek: The Mirror War - La Forge #1, Star Trek: The Mirror War - Sisko #1, Star Trek: The Mirror War - Troi #1
Star Trek: Annual 2023 #1 2023
Join the writers behind the critically acclaimed Star Trek series for an exciting romp through the history of Star Trek! The Theseus crew finally get a chance to relax. But just as everyone settles down, a strange signal comes in with a message that reads, 'Mr. Scott. We have a problem. Bring help.- Jim.' Upon finding the source of the signal, the Theseus bridge crew step into a fully activated holodeck recreating the bridge of the original U.S.S. Enterprise complete with a 'discovery' of some 'strange new' guest stars!
Star Trek: The Mirror War 2023
Return to the Mirror Universe of The Next Generation with Captain Jean-Luc Picard and the crew of the ISS Enterprise-D as they plot to reestablish their dominance. There is the reality you know. And, on another dimensional plane, there exists a dark, twisted reflection of that universe. So familiar, and yet so different. An Empire in place of a Federation, where profit and power take precedence over peace and exploration.
As the Klingon-Cardassian Alliance rules, having overrun the Empire, destroying its fleet, and driving it back to Earth, rumors and propaganda spread throughout the Alpha Quadrant the news of the Empire’s final demise. Those rumors are, however, untrue. A handful of Imperial ships remain, intent on protecting Earth and what’s left of the Empire. And commanding the newest and most powerful of those ships is a man equally intent on seeing it rise again—Captain Jean-Luc Picard.
Witness the epic struggle that will shake the Mirror Universe to its core! Collects issues #1–8 of Star Trek: The Mirror War.
Star Trek (IDW Publishing, 2022) #8 2023
The newly established Obsidian Council of Cardassia Prime has spoken: The time has come for Benjamin Sisko to stand trial for the atrocities he ordered and for his contributions to war crimes by the Federation during the Dominion War. Arc two of the critically acclaimed Star Trek flagship comic series continues here!
Star Trek: The Motion Picture - Echoes #1 2023
From critically acclaimed screenwriter, producer, and comics writer Marc Guggenheim comes a brand-new miniseries detailing a never-before-seen adventure from Captain Kirk and the crew of the U.S.S. Enterprise! When a space anomaly thrusts a bounty hunter and her target-a criminal mastermind-into their universe, it's up to Kirk and his crew to stop them from unintentionally starting a war with the Romulans and unleashing a superweapon of foreign tech onto the system. But the strangers from another universe are more familiar than they assume for underneath their helmets are their doppelgangers from an alternate reality!
Star Trek: Defiant #3 2023
Amid a ruse gone wrong, Worf and his away team of B'Elanna Torres and Ro Laren find themselves imprisoned by Orion pirates wary of the supposed Maquis separatists. Meanwhile, in the captain's chair of the Defiant, Spock struggles to defend the ship with Lore's musings of chaos in his ear.
Star Trek: Deep Space Nine - the Dog of War #2: Part 2 2023
As Latinum the corgi begins winning over the hearts of the DS9 crew, Quark finds his own greed-filled heart touched by the large-lobed creature. But only a fool passes up a business opportunity! Meanwhile, Sisko tests the mysterious Borg component brought aboard the station in hopes of finding a tactical advantage in the war against the Dominion.
Star Trek: Lower Decks: All in a Sea of Wonders 2023
Ensign, report to the bridge! Board the U.S.S. Cerritos for a mission to the enigmatic Qvanti system as the hit Paramount+ animated series comes to comics!
Captain Carol Freeman leads her crew on an expedition aimed to build bridges and advance Federation technology, but she and the away team quickly suspect that the planet and its people are not all what they seem… Meanwhile, the crew in the lower decks take to the holodeck for some much-needed recreational time—until a bloodthirsty visitor decides to join in on their games. Can Boimler, Mariner, Tendi, and Rutherford save the ship from the likes of Dracula?
Star Trek: Lower Decks unites New York Times-bestselling and Eisner-winning writer Ryan North (Unbeatable Squirrel Girl) and comics artist extraordinaire Chris Fenoglio (Goosebumps, Star Wars Adventures).
Star Trek (IDW Publishing, 2022) #7 2023
Benjamin Sisko returns to Deep Space 9, and it’s the family reunion we’ve all been waiting for—or is it? Meanwhile, the crew of the U.S.S. Theseus meet a familiar face from Paramount+ hit show Lower Decks. Continuing Benjamin Sisko’s quest to stop celestial genocide in THE RED PATH, the second arc of the critically acclaimed Star Trek flagship comic series continues!
Star Trek (IDW Publishing, 2022) #6 2023
Chaos ensues as the God City sets out on a collision course for Earth! Inside the living city, Captain Sisko and Dr. Crusher face off against the cosmic being wearing the ancient city as armor. Meanwhile, Lieutenant Commander Data pushes the Theseus and its crew to their limits in trying to keep up with the being zooming across the quadrant. But where do ants stand among giants?
Star Trek: Defiant #2 2023
Convinced that the only hope to prevent planetary genocide lies in understanding how the power of the gods is being harvested, Captain Worf and First Officer Spock set the stolen Defiant on course to break into a highly guarded Section 31 outpost to recruit the highest computing mind in the galaxy…LORE!
Star Trek: Deep Space Nine - the Dog of War #1: Part 1 2023
BORK! An extremely rare purebred corgi from Earth makes its way aboard Deep Space 9 when Quark cuts a deal to procure it for a high buyer. After all, a Ferengi without profit is no Ferengi at all! But Latinum the corgi comes with unexpected cargo that shakes Captain Benjamin Sisko to the core: a Borg component discovered by a crew sent to uncover Cardassian technology after the station’s reoccupation. Don’t miss out on this exclusive “lost episode” celebrating the 30th anniversary of the fan-favorite show Star Trek: Deep Space Nine and debut comic series by acclaimed author Mike Chen (Star Wars: Brotherhood, Here and Now and Then) and Star Trek comics artist extraordinaire Angel Hernandez (Star Trek: Picard—Stargazer, Star Trek: Discovery—Adventures in the 32nd Century)!
Star Trek: Strange New Worlds - the Illyrian Enigma #4 2023
The crew of the Enterprise sets course for Vulcan to procure evidence that will exonerate their commander of Starfleet's charges. But what they learn about Number One's species, the Illyrians, calls everything into question. Don't miss the exhilarating finale of the tie-in to the hit Paramount+ series Strange New Worlds!
Star Trek (IDW Publishing, 2022) #5 2023
A fight for the fate of the universe has broken out in the God City. Up against an enemy ship that easily cracks the Theseus’ shields, the crew staves off enemy interlopers while the Orb of Destruction powers up with the Theseus in its scope. Already facing the impossible, the crew makes a shocking discovery that tests their faith in the mission and each other.
Star Trek: Defiant #1 2023
A brand-new series comes spinning directly out of the hit Star Trek comic book! Someone is killing the gods. But Benjamin Sisko’s Prophets-guided dealings of the higher cosmos has led him to forget about the very real casualties on lower ground. The enemy is a MAN, not a god. And Worf of House Martok has put together his own crew aboard the U.S.S. Defiant in hopes of defeating the dangerous messiah behind this genocidal cult. The Dirty Dozen meets Star Trek in this new series from the creative mind of Chris Cantwell (Iron Man, Namor, Star Wars: Obi-Wan) and drawn by Angel Unzueta (Iron Man, Star Wars: Poe Dameron, The Flash)! Star Trek: Defiant is the first expansion of IDW’s exciting new Star Trek initiative that started with the 400th issue and carries on into a bold new storytelling future!
Star Trek: Resurgence #5 2023
The prequel series to the Star Trek: Resurgence game comes to its explosive conclusion!After evading the Talarians in the nick of time, the Resolute crew is faced with the ultimate challenge: their new dilithium matrix begins to destabilise and the Resolute is dropped from warp. Who will survive?
Star Trek: Strange New Worlds - the Illyrian Enigma #3 2023
Captain Pike and the crew of the Enterprise delve deeper into the mystery surrounding the Illyrians! With the fate of Number One at stake, a secret is revealed that will shake the Federation to its core! Don't miss this all-new series set between seasons one and two of the hit Paramount+ series Strange New Worlds!
Star Trek: Resurgence #4 2023
The chase is on! With the Talarians hot on their tail, the Resolute crew has set course for Federation space in a desperate race against time.But with the dilithium refining process keeping the Resolute at impulse power, Solano is faced with two options: spend time reinstalling the old dilithium matrix or finish the refining process and use Dr. Brahms’ new experimental matrix.Don’t miss out on the penultimate lead into the Star Trek: Resurgence game!
Star Trek: Discovery—Adventures in the 32nd Century #None 2023
Explore the far future of Star Trek in these adventures set after the U.S.S. Discovery’s jump forward in time at the end of Season Two! Uncover new stories of four fan-favorite characters! First up, Grudge—who is very much a queen and NOT a cat—works tirelessly to keep her interplanetary courier/working human, Cleveland Booker, safe. Next, witness the heart-wrenching history that brought Adira Tal to Discovery and how they were paired with one of the last remaining Trill symbionts. Then, while on a mysterious mission to a frozen world, Lieutenant Commander Detmer encounters the last person she expects to find: herself! And, in the finale, Saurian Lieutenant Linus has never truly fit in with his Starfleet colleagues, but an encounter with an undiscovered species will put all their fates, and the ship’s, in his hands! Longtime Star Trek comics creators Mike Johnson and Angel Hernandez, the team behind Star Trek: Discovery—Succession, Star Trek: Discovery—The Light of Kahless, and Star Trek: Discovery—Aftermath, reunite with Star Trek: Picard co-creator Kirsten Beyer in their fourth comics tie-in to the hit streaming series.
Star Trek (IDW Publishing, 2022) #4 2023
Fueled by an unsettling discovery that makes their mission all the more urgent, the Defiant crew come face to face with the god killer.Written by Star Trek: Year Five duo Jackson Lanzing and Collin Kelly (Batman Beyond, Captain America) and illustrated by Ramon Rosanas (Star Wars), IDW's brand-new flagship Star Trek ongoing series continues the bold adventure!
Star Trek: Strange New Worlds - the Illyrian Enigma #2 2023
With Captain Pike and the crew of the Enterprise caught in the Pryllia colony, home to the illusive Illyrians, the mission objective quickly shifts from gathering evidence to exonerate Una to…breaking out. Continue the journey to new reaches in this exclusive comic tie-in set between seasons one and two of fan-favorite Paramount+ series Strange New Worlds!
Star Trek: Resurgence #3 2023
Continue the story in IDW's exclusive five-issue comic prequel to Dramatic Labs' highly anticipated narrative adventure game, Star Trek: Resurgence! With the Theseus crew's rescue of infamous warp scientist Dr. Leah Brahms having gone awry and new revelations calling the Federation's choices into question, Captain Solano and his crew are forced to determine whether the scientific ends justify the military means to join the enemy.
Star Trek (IDW Publishing, 2022) #3 2023
When strange malfunctions begin to plague the USS Theseus mid-warp, Benjamin Sisko and his crew must band together to unveil the source behind the mysterious phenomena aboard the ship. But what initially appear as mere technological quagmires and strange happenings become a test that will determine the very fate of the universe.
Star Trek: Strange New Worlds - the Illyrian Enigma #1 2022
Journey to new reaches in this exclusive comic tie-in set between seasons one and two of fan-favorite Paramount+ series Strange New Worlds!With Una accused of unlawful genetic modification by Starfleet, Captain Pike sets out in search of evidence that could prove his first officer’s innocence.From the mighty pens of Trek duo Kirsten Beyer and Mike Johnson with art by Megan Levens.
Star Trek: Resurgence #2 2022
After discovering the Talarians are being commanded by no stranger to Federation archives, Captain Solano and First Officer Sutherland board the suspicious Talarian vessel.But just as hope is within sight, talks of peace are derailed by an aggressive visitor and a shocking revelation.Continue the story in IDW’s exclusive five-issue comic prequel to Dramatic Labs’ highly anticipated narrative adventure game, Star Trek Resurgence!
Star Trek: Lower Decks (IDW Publishing, 2022) #3 2022
With the Cerritos under attack and Captain Freeman's away team accused of violating Starfleet's most upheld principle, can the crew prove their innocence? Or will they end up one of Dracula's infamous Draquiri cocktails? Beam aboard and witness the thrilling finale to the exclusive hit Paramount+ animated series tie-in!
Star Trek (IDW Publishing, 2022) #2 2022
Tasked with a mission from the Prophets, Benjamin Sisko enlists the help of an old friend from Qo'noS to track the ship and persons responsible for slaying the gods. From Star Trek: Year Five duo Jackson Lanzing and Collin Kelly (Batman Beyond, Captain America) and illustrated by Ramon Rosanas (Star Wars), continue the adventure in IDW's brand-new, flagship Star Trek ongoing series that features fan-favorite characters from every era of Trek!
Star Trek: Resurgence #1 2022
On a windswept planet bordering the notoriously hostile Talarian Republic, a scientist on the cusp of developing technology that will revolutionize warp goes missing. The crew of the U.S.S. Resolute is tasked with an urgent stealth mission to recover Dr. Leah Brahms and keep her research out of enemy hands. Tune in to the exclusive five-issue comic prequel to Dramatic Labs’ highly anticipated narrative adventure game, Star Trek Resurgence!
Star Trek: Trill #1 2022
Someone is following Vanah, a research student and ex-applicant to the Trill Symbiont Initiate Program, after a life-changing event on a joint Trill-Federation science expedition. Delve into the world of the Trill in this suspenseful tale of tradition, independence, and survival.
Star Trek: Picard - Stargazer #3 2022
Witness the thrilling finale of the never-before-seen journey set between seasons two and three of the Paramount+ hit series Star Trek: Picard!Caught in a deadly crossfire between the Romulans and Remans, Picard and Seven of Nine must draw on their combined Starfleet and Rangers skills to save not only themselves but an entire planet!
Star Trek (IDW Publishing, 2022) #1 2022
It’s stardate 2378 and Benjamin Sisko has finally returned from the Bajoran Wormhole-omnipotent-but with every minute, his godhood is failing. Sent by the Prophets on a mission to the deepest parts of space aboard the U.S.S. Theseus, he witnesses the unthinkable-Someone is killing the gods. And only Sisko and his motley crew of Starfleet members from every era of Trek can stop them.
Star Trek: Lower Decks (IDW Publishing, 2022) #2 2022
The exclusive comic tie-in to the hit Paramount+ animated series continues here! While the crew in the lower decks deal with the repercussions of bringing Dracula aboard the Cerritos, the away team grapples with its own unfortunate miscalculation on the planet Qvanti. From the pen of Eisner-winning comics writer Ryan North (The Unbeatable Squirrel Girl) and illustrations by artist extraordinaire Chris Fenoglio (Star Wars Adventures and Orphan Black)!
Star Trek: Picard - Stargazer #2 2022
Three issue mini-series.Embark on a never-before-seen journey set between seasons two and three of the Paramount+ hit series Star Trek: Picard!
Star Trek: Lower Decks (IDW Publishing, 2022) #1 2022
The hit Paramount+ animated series makes its comics debut with Eisner-winning comics writer Ryan North (The Unbeatable Squirrel Girl) at the helm! Soon after leading her crew on a planetary expedition aimed at building bridges and advancing Federation technology, Captain Freeman begins to suspect that the planet and its people are not all what they seem… Meanwhile, the crew in the lower decks take to the holodeck, enjoying some much-needed recreational time-until a bloodthirsty visitor decides to join in on their games!
Star Trek Sampler 2022
Get a sneak peek at IDW’s newest Star Trek series with previews of Lower Decks, Picard: Stargazer, The Mirror War, Year Five, the Klingons one-shot, and the upcoming ongoing series!
Star Trek #400 2022
Celebrate IDW's 400th issue of Star Trek comics with this monumental issue highlighting fan-favorite eras of the acclaimed series. This collection of minis brings together Star Trek comics veterans in an equal celebration of IDW's Star Trek comics past and future. Join little Keyla Detmer - as seen in Star Trek: Discovery - Adventures in the 32nd Century #3 - on a new expedition, visit the Kelvin Universe, witness a heartfelt tale by TNG's very own Wil Wheaton, and more by Chris Eliopoulos, Declan Shalvey, Rich Handley, and Mike Johnson, with art by Luke Sparrow, Seth Damoose, Megan Levens, Angel Hernandez, and Joe Eisma!
Star Trek: The Mirror War: Troi 2022
One Shot.
Star Trek: Picard - Stargazer #1 2022
Embark on a never-before-seen journey set between seasons two and three of the Paramount+ hit series Star Trek: Picard! When the U.S.S. Stargazer goes missing near a planet from his past, Admiral Jean Luc-Picard enlists Seven's help to unravel the mystery and save the Stargazer crew!
Star Trek: The Mirror War #8 2022
After splintering the Cardassian blockade with a bold, joint attack and help from old friends, the crew of the I.S.S. Enterprise moves to end the Klingon-Cardassian Alliance once and for all! Enter the Mirror Universe and witness the fate of the Terran Empire in this explosive finale of The Mirror War!
Star Trek: The Mirror War #7 2022
Eight issue mini-series.Star Trek: The Mirror War collects issues #1-8 (#0 is omitted).Note: Volume named per the indicia.
Star Trek: The Mirror War - Sisko #1 2022
The spotlight turns to Benjamin Sisko in this one-shot set in the Mirror Universe of Star Trek: The Next Generation! Expand upon the world of The Mirror War! When Benjamin Sisko is tasked with taking out Intendant Kira Nerys' political rival at a very public party, things quickly escalate from tense to dangerous when another figure from Sisko's past makes a dark appearance!
Star Trek: Discovery - Adventures in the 32nd Century #4 2022
The exclusive comics tie-in to the hit show continues here! It's finally time for Linus to shine! Discovery's enigmatic science officer proves to be much more than just the average Saurian in this original tale of the far future.
Star Trek: Discovery - Adventures in the 32nd Century #3 2022
The exclusive comics tie-in to the hit show continues here! The spotlight falls on Lt. Commander Detmer, as she faces a new threat to Discovery and its crew that only she can handle!
Star Trek: The Mirror War #6 2022
The Empire launches a dual attack on the standing Cardassian-Klingon Armada and the Klingon homeworld, with Picard and the I.S.S. Enterprise as the tip of the spear, headed for Cardassia...
Star Trek: Ferengi #1 2022
Dive deeper into the world of Star Trek with another extra-long issue focusing on the memorable aliens of the franchise! This month: Follow Quark on an unforgettable adventure to Ferenginar, where mother, brother, and brother challenge the very core beliefs of Ferengi culture. Witness Ferengi history change forever in this can't-miss issue!"
Star Trek: Year Five: Experienced in Loss: Book 4 2022
The five-year mission reaches its epic conclusion, where Kirk and the Enterprise crew will have their bonds tested, secrets revealed, and futures cast into doubt!
First, Kirk meets his romantic match in fellow Starfleet captain Laura Rhone. But will she be the one, or the one that got away?
Then, while investigating a mysterious structure on his home planet, Spock vanishes! Can Kirk, Bones, and company find where—or when—their friend has gone? And what does Spock's entanglement in Vulcan's past mean for its future?
Finally, the showdown that's been building for the last year is here! Gary Seven and the shadowy AEGIS organization's scheme has stretched from the grand Tholian Assembly to the pestilential Harry Mudd. Now their ultimate plan comes to fruition, and only the crew of the U.S.S. Enterprise can hope to stop it! When the smoke clears, what will be left for our heroes?
For now, this is the final voyage of the starship Enterprise. Collects issues #20-25 of the series, as well as the Valentine's Day special.
Star Trek: Discovery - Adventures in the 32nd Century #2 2022
The exclusive comic tie-in to the hit show continues here! Learn more about the pasts of Adira and Gray, how they met, and the events that led to their arrival on the U.S.S. Discovery!
Star Trek: The Mirror War #5 2022
Continue the adventure in TNG's Mirror Universe!Captain Jean-Luc Picard and the crew on the ISS Enterprise-D have achieved their goal: conquest of the planet Faundora and its unparalleled shipbuilding capabilities. Now, almost two years later, Picard's armada nears completion, but not without difficulties . . .
Star Trek Classics: The Mirror Universe Saga 2022
Picking up where Star Trek III: The Search for Spock left off, Admiral Kirk and the crew of the U.S.S. Enterprise face off with evil versions of themselves in the fan-favorite Mirror Universe!
Admiral Kirk and his crew must battle against a very familiar foe, as forces from the Empire have crossed an interdimensional breach to wreak havoc in Federation space. While deception and desperation unfold as the Empire tries to conquer another universe, it will take all the experience of Kirk, Spock, and the crew of the Enterprise to fend off the coming invasion and save the Federation!
This collection presents the fan-favorite Mirror Universe story for the first time in almost 30 years!
Collects Star Trek (1984) #9-16.
Star Trek: Discovery - Adventures in the 32nd Century #1 2022
Travel to the far future of STAR TREK in this all-new miniseries spotlighting the cast of the hit television series! Up first is the secret history of the queen herself: GRUDGE THE CAT! Discover how she met Book and claimed her place as the greatest feline spacefarer of all!
Star Trek: The Mirror War: La Forge #1: Geordi 2022
The spotlight turns to Geordi La Forge in this one-shot set in the Mirror Universe of The Next Generation! Expand upon the world of The Mirror War! Geordi La Forge is on a scouting mission for Picard when he suddenly finds himself ambushed and teleported into an agony booth. Who is this masked figure torturing La Forge, and what connection do they have to his past?
Star Trek: Klingons #1 2022
Dive deeper into the world of Star Trek with the first of several extra-long issues focusing on the memorable aliens of the franchise! To begin: the story of Kahless the Unforgettable, from the death of his coward brother Morath to his victory at Three Turn Bridge. Witness history unfolding in this can’t-miss issue!
Star Trek: Klingons #1 2022
Dive deeper into the world of Star Trek with the first of several extra-long issues focusing on the memorable aliens of the franchise! To begin: the story of Kahless the Unforgettable, from the death of his coward brother Morath to his victory at Three Turn Bridge. Witness history unfolding in this can’t-miss issue!
Star Trek: The Mirror War #4 2022
Continue the adventure in TNG’s Mirror Universe! Picard continues his relentless quest towards Faundori and an unstoppable armada, refusing to cower even in the face of threats coming from inside the Enterprise. Will he survive the journey to the famed planet? Or will his ambitions spell his doom?!
Star Trek: The Next Generation: Best of Captain Picard 2022
Revisit some of the best adventures of Captain Picard in this extra-long collection! Featuring stories from across multiple Star Trek comic publishers, this issue is perfect for any fan wanting to learn more about the celebrated Starfleet officer.
Star Trek: The Mirror War #3 2022
Enter the Mirror Universe of The Next Generation! The Mirror War continues here! New problems arise as Picard and crew head towards Faundori. With no changes to their course, they are likely to be found by any number of Klingons or Cardassians—including Worf! With plans in place to destroy a Cardassian listening post, the crew of the Enterprise embarks on a dangerous mission…
Revenant 2021
An all-new novel based on the landmark TV series Star Trek: Deep Space Nine from the acclaimed author of A Big Ship at the Edge of the Universe! Jadzia Dax has been a friend to Etom Prit, the Trill Trade Commissioner, over two lifetimes. When Etom visits Deep Space Nine with the request to rein in his wayward granddaughter Nemi, Dax can hardly say no. It seems like an easy assignment: visit a resort casino while on shore leave, and then bring her old friend Nemi home. But upon arrival, Dax finds Nemi has changed over the years in terrifying ways…and the pursuit of the truth will plunge Dax headlong into a century’s worth of secrets and lies! ™, ®, & © 2021 CBS Studios, Inc. STAR TREK and related marks and logos are trademarks of CBS Studios, Inc. All Rights Reserved.
Star Trek: The Mirror War - Data #1 2021
The spotlight turns to Data in this one-shot set in the Mirror Universe of The Next Generation! Expand upon the world of The Mirror War! Data and Barclay’s relationship has been strained since Barclay returned from the Prime universe. When Barclay becomes preoccupied with revenge, Data determines to help him right past wrongs so that the human can return to peak operating efficiency. Can the two put aside their differences and work together?
Star Trek: The Mirror War #2 2021
Return to the Mirror Universe of The Next Generation with this brand-new series from writers David & Scott Tipton! When one of Picard’s secret supply caches is raided by “The Obnoxious Okona”—putting an obstacle in the way of the crew getting to Faundori—the Captain vows revenge. Meanwhile, Worf remains on their trail…
Star Trek: The Mirror War #1 2021
Return to the Mirror Universe of The Next Generation with this brand-new series from writers David & Scott Tipton, where familiar faces and exciting new surprises await around every corner!To conquer the Mirror Universe, Captain must first seize control of the ship-building planet of Faundori! The only problem? Faundori is inside Klingon-Cardassian Alliance territory...
Star Trek: Year Five #25 2021
The five-year mission may be over, but now it's time for the next adventure to begin. Join the crew of the Enterprise for the end of an old chapter and the beginning of the new in this special oversized epilogue from the entire Year Five series writing team that bridges the gap between the end of the five-year mission and the beginning of Star Trek: The Motion Picture.
Star Trek: Voyager: Seven’s Reckoning 2021
Join Captain Janeway and her crew on a mission full of shocking twists in the first new Voyager comics story in over a decade! A chance encounter with a reptilian alien race draws Seven of Nine and the rest of the U.S.S. Voyager crew into an ancient class conflict that's on the brink of exploding into all-out war! Set during Star Trek: Voyager's amazing fourth season, Seven finds her newfound humanity in conflict with her commitment to the Prime Directive. When she finally makes her choice, will it have the desired result? And will there still be a place for her aboard the Voyager once the dust clears? Collects the complete four-issue series from writer Dave Baker (Action Hospital, Star Trek: Waypoint) and artist Angel Hernandez (Star Trek: Picard Countdown, Star Trek/Green Lantern).
Note: The digital edition (8/18/2021) for this volume was released before the print edition.
Star Trek: Year Five #24 2021
Their journey has taken them to the edge of the known universe and beyond. They've faced down impossible odds, conquered incredible enemies, and now, here in the shadow of home, their mission will come to an end... and nothing will ever be the same. The crew of the Enterprise will put it all on the line in the grand finale of Star Trek: Year Five from showrunners Jackson Lanzing & Collin Kelly (Gotham City Garage, Green Arrow) and artist Stephen Thompson (Satellite Falling, Die Hard: Year One).
Star Trek: The Mirror War #0 2021
Get caught up with the Mirror Enterprise-D before its crew-helmed by Jean-Luc Picard-faces new threats and challenges in the upcoming Mirror War event!Following the failure of the attempt to steal ships from the Prime Universe, Picard and the Mirror Crew are called back to Earth to report to the Emperor personally... so long as they can survive the trip!
Star Trek: Year Five #23 2021
A Tholian horde bearing down on Earth, a time-traveling madman out for blood, a rot festering within the highest levels of the Federation that's about to explode - and that's just where we begin! The biggest battle the Enterprise and her crew have ever faced continues in part two of the amazing three-part finale of Star Trek: Year Five from showrunners Jackson Lanzing & Collin Kelly (Gotham City Garage, Green Arrow) and artist Stephen Thompson (Satellite Falling, Dis Hard: Year One).
Star Trek: Year Five #22 2021
For five years, the U.S.S. Enterprise and her crew have journeyed to the edge of the known universe, tackling impossible challenges and menacing foes along the way. But the biggest challenge of all awaits them here at home... and no matter what happens, the lives of Captain Kirk, Spock, Sulu, Chekov, and the rest of the crew will be changed forever. The grand finale of Star Trek: Year Five begins here with a new issue from showrunners Jackson Lanzing & Collin Kelly (Gotham City Garage, Green Arrow) and artist Stephen Thompson (Satellite Falling, Dis Hard: Year One).
Star Trek: Year Five #21 2021
With Spock still missing, the crew of the Enterprise needs to figure out where—and when—he is if they want to save the future! Meanwhile, on Vulcan, Spock is faced with a choice that won’t only change his life, but Vulcan society as he knows it! The final voyages of the original mission continue in this episode from writer Brandon Easton (Transformers: War for Cybertron, Thundercats) and artist Silvia Califano (Star Trek: Year Five, X-Files: Case Files).
Star Trek: The Next Generation: Mirror Universe Collection 2021
Go into the alternate "Mirror, Mirror" universe to meet the cold-blooded crew of the I.S.S. Enterprise, and their captain, the ruthless Jean-Luc Picard, in this collection of three graphic novels!
Space... The final frontier. These are the voyages of the I.S.S. Enterprise. Its continuing mission: to conquer strange new worlds, to enslave new life and new civilizations... To boldly go where no one has gone before! In the other-dimensional Mirror Universe there is no United Federation of Planets, only a cruel Terran Empire, where advancement comes through assassination, brutality is commonplace, and kindness is a weakness. Collects Mirror Broken, Through the Mirror, and Terra Incognita into one compendium!
Star Trek: Year Five: Weaker Than Man: Book 3 2021
Join the crew of the original Starship Enterprise in these all-new adventures as they near the conclusion of their five-year mission.
Finally returning to Federation space, the Enterprise and her crew find the Federation isn't quite the same as the one they left behind! Kirk grapples with a very personal Klingon threat, even as the Enterprise begins its homecoming victory tour, and the Federation's upcoming presidential election is upended when Harry Mudd enters the race!
All this against the backdrop of a sinister malaise threatening to rot the Federation from within. Terrible secrets are revealed, among them the origin of Gary Seven and the grand designs of the shadowy AEGIS organization. Can Kirk and the Enterprise crew excise this corruption, or will the five-year mission end in failure? Collects issues #13-19 of the series.
Star Trek: Year Five #20 2021
As the crew of the Enterprise moves toward an uncertain future, one of their own will be pulled into a violent past! While investigating a mysterious structure on Vulcan, Spock vanishes. As the crew tries to find him, Spock must fight to survive as he navigates the painful past of his home planet. The final voyages of the original crew continue in this time-hopping adventure from writer Brandon Easton (Transformers: War for Cybertron, Thundercats) and artist Silvia Califano (Star Trek: Year Five, X-Files: Case Files).
Star Trek: The Next Generation: The Gift Facsimile Edition #1 2021
An all-new reprint of the classic TNG story! Q gives Jean-Luc Picard the chance to go back in time to fix one of his biggest mistakes, but the consequences of his actions will create a ripple effect that will threaten the entire Federation! Written by Q himself – actor John de Lancie – with art by Gordon Purcell and a newly painted cover by J.K. Woodward.
Star Trek: First Contact 2021
In honor of First Contact Day, IDW is thrilled to present a special digital edition of STAR TREK: FIRST CONTACT, the official comic tie-in to the beloved movie. When the Borg attempt to alter the history of the universe by traveling back in time to stop Earth's first encounter with alien life, it's up to Captain Jean-Luc Picard and the crew of the Enterprise to stop them... if they aren't assimilated first! Adapted by writer John Vornholt and artists Rod Whigham and Terry Pallot from the story written by Rick Berman, Brannon Braga & Roland D. Moore.
Star Trek: Year Five #19 2021
A pandemic raging across Alpha Centauri. A powerful enemy aboard the Enterprise. With death lurking around every corner, the crew will face down one of their greatest challenges yet in the shocking concludion to this episode from Eisner-winning writer Jim McCann (Return of the Dapper Men) and superstar artist Angel Hernandez (Star Trek: Picard)!Note: The digital edition (2/17/2021) for this issue was released before the print edition.
Star Trek: Deep Space Nine - Too Long a Sacrifice 2021
Return to DS9 as death casts its shadow on the space station in this thrilling whodunit where dangers lurk around every corner. Constable Odo searches for truth amid a web of treachery and lies as it seems everyone on the Promenade has a motive for this murder, be it vengeance, justice, or old-fashioned greed. With the murderer on the loose, various factions begin to emerge, a situation made even worse when the Ferengi government gets involved. Further complicating the issue, conflict between Constable Odo and the Federation's hand-picked criminal investigator threatens to derail the investigation before it even begins...
Star Trek: Voyager—Seven's Reckoning #3: Part 3 of 4: Symphony for the Damned 2021
What has gone from a long simmering conflict has exploded into all-out war. Seven of Nine has chosen her side, but even with her help, victory is not assured, and what will it mean for her place in the crew of Voyager when the dust finally settles? An all-new adventure set during Voyager’s amazing fourth season from writer Dave Baker (Action Hospital, F*ck Off Squad, Star Trek: Waypoint) and artist Angel Hernandez (Star Trek: Picard Countdown, Star Trek/Green Lantern).
Star Trek: Year Five #18 2021
The Enterprise receives a distress call from Alpha Centauri and arrives to find a planet in the midst of a deadly global pandemic. But is nature responsible for this new virus, or is there something more sinister at play? The final voyages of the U.S.S. Enterprise continue in this new episode from Eisner-winning writer Jim McCann (Return of the Dapper Men) and superstar artist Angel Hernandez (Star Trek: Picard)!
Star Trek: Year Five #17 2020
At last – the super secret origin of Gary Seven! Who was Gary Seven before AEGIS turned him into a time-traveling secret agent? What, exactly, does AEGIS want? Answers are revealed and secrets are exposed in this fully painted stand-alone spy thriller from showrunners Jackson Lanzing & Collin Kelly (Gotham City Garage, Green Arrow) and fan-favorite artist J.K. Woodward (Star Trek: Mirror Broken, Star Trek: Harlan Ellison’s The City on the Edge of Forever--The Original Teleplay)!
Star Trek: Voyager—Seven's Reckoning #2: Part 2 of 4: Concrete and Iron Are No Match for Flesh and Bone 2020
Seven of Nine’s commitment to the Prime Directive will be put to the test as she finds herself being pulled deeper and deeper into an ancient conflict between two classes of the same alien species. As tensions continue to rise, it seems like old grudges may spiral into an all-out rebellion...
Star Trek: Voyager—Seven's Reckoning #1: Part 1 of 4: The End of the Way of All Things 2020
After Voyager encounters a damaged ship deep in the Delta quadrant, what at first seems to be a simple repair mission becomes much deeper as Seven of Nine becomes involved in an ancient conflict that will put her newfound humaity to the test. From writer Dave Baker (Action Hospital, F*ck Off Squad, Star Trek: Waypoint) and artist Angel Hernandez (Star Trek: Picard Countdown, Star Trek/Green Lantern).
Star Trek: Year Five #16 2020
Election season is in full swing across the Federation, and even though it seems ridiculous, Harry Mudd is rising to the top of the polls! The crew of the Enterprise suspects that there’s more to Mudd’s game than just wanting to do his civic duty, and their investigation will uncover a rot that threatens the entire Federation from the inside. The final voyages of the U.S.S. Enterprise continue with the amazing crew of writer Jody Houser (Stranger Things, Harley Quinn & Poison Ivy) and artist Silvia Califano (The X-Files: Case Files)!
Star Trek: Deep Space Nine - Too Long a Sacrifice #4 2020
Everyone is a suspect on a space station one murder away from plunging into total chaos. Constable Odo has a suspect in his sights, but there’s one final piece to this dark puzzle that will change everything he thought he knew—not to mention life on Deep Space 9—forever. Don’t miss the shocking conclusion to this space noir from David & Scott Tipton (Star Trek: Mirror Broken, Star Trek: The Q Conflict) and Greg Scott (Gotham Central, The X-Files)!
Star Trek (Gold Key) 19 2020
Star Trek: Year Five #15 2020
The final voyages of the U.S.S. Enterprise continue with the amazing crew of writer Jody Houser (STRANGER THINGS, HARLEY QUINN & POISON IVY) and artist Silvia Califano (THE X-FILES: CASE FILES)! With the Klingon threat behind them, the crew of the Enterprise begins their victory tour of the original planets of the Federation. But they’ll soon discover that for all of the danger they faced on the five-year mission, the biggest threat of all may be something closer to home.
Star Trek: Year Five #14 2020
As Captain Kirk prepares to run the gauntlet of his Klingon persecutors, Dr. McCoy attempts to expose a disturbing secret that stretches to the highest levels of Starfleet Medical, even if it costs him his career. Fan-favorite STAR TREK artist Angel Hernandez (STAR TREK: GREEN LANTERN, STAR TREK: PICARD—COUNTDOWN) joins showrunners Jackson Lanzing and Collin Kelly for the amazing conclusion of “Guide of Fire”!Note: The digital edition (9/9/2020) for this issue was released before the print edition.
Star Trek: Hell's Mirror #1 2020
Legendary writer J.M. DeMatteis returns to Star Trek for the first time in nearly 40 years! And it’ll be well worth the wait, as he tackles two of the franchise’s most popular concepts: Khan Noonien Singh and the Mirror Universe!Note: The digital edition (8/26/2020) for this issue was released before the print edition.
Star Trek: Deep Space Nine - Too Long a Sacrifice #2 2020
With the murderer still on the loose, the inhabitants of Deep Space Nine are starting to divide into factions, made even worse when the Ferengi government gets involved. To make matters worse, conflict between Constable Odo and the Federation’s handpicked criminal investigator threatens to derail the investigation itself! The DS9 murder mystery continues in this new space noir from David and Scott Tipton (STAR TREK: MIRROR BROKEN, STAR TREK: THE Q CONFLICT) and Greg Scott (GOTHAM CENTRAL, THE X-FILES)!
Star Trek: Picard: Countdown 2020
Witness the events leading to the new CBS All Access series PICARD in this graphic novel where new characters are introduced and secrets will be revealed. Before he retired to his vineyard, Jean-Luc Picard was the most decorated admiral in Starfleet. Then one mission changed his life forever. What could make this dedicated and disciplined leader question his calling?
Spectrum #1 2020
Wendall is caught kissing the head cheerleader's boyfriend. Awkwardness ensues.
Star Trek: Year Five #13 2020
The Enterprise and her crew finally make it back to Federation space, but the Federation they find isn’t quite the same as the one they had left behind. Meanwhile, Aegis and Gary Seven’s grand design continues to take shape—and the consequences will be staggering. The final voyages of the original Enterprise crew continue in this episode from showrunners Jackson Lanzing & Collin Kelly (GREEN ARROW, NIGHTWING)!
Star Trek: Deep Space Nine - Too Long a Sacrifice #1 2020
Death casts its shadow as Constable Odo searches for truth amid a web of treachery and lies. Everyone on the Promanade has a motive for this murder, be it vengeance, justice... or old-fashioned greed. Legendary Star Trek scribes Scott Tipton & David Tipton team with noir artist Greg Scott for the first Deep Space Nine comic book series in a decade!
Star Trek: Year Five #12 2020
At last—the moment you’ve been waiting for since the first page of issue #1! With a villain revealed, a stranded crew, and a ship on a collision course with total destruction, Captain James T. Kirk will have to face the biggest challenge of his life on his own! Written by showrunners Jackson Lanzing & Collin Kelly (Green Arrow, Nightwing, Gotham City Garage) this is a perfect jumping-on point before the second year of the series begins.
Star Trek: Year Five #11 2020
With the Federation border in sight, a villain revealed will subject Kirk and the crew of the Enterprise to their most dangerous challenge yet—where everything comes to a head in a battle for the fate of the five-year mission!
Star Trek: Debt of Honor Facsimile Edition 2020
Don’t miss the classic Star Trek tale by comic legends Chris Claremont and Adam Hughes. In this stunning adventure, Captain Kirk and the crew of the U.S.S. Enterprise find themselves teamed up with the Klingons and Romulans to fight a galactic threat that no government dares admit exists.Note: The digital edition (6/3/2020) for this volume was released before the print edition.
Star Trek: Discovery - Aftermath 2020
Witness the Aftermath of the stunning second season of Star Trek: Discovery! An all-new graphic novel that ties directly into Season Two of the hit CBS All Access series! After the disappearance of the U.S.S. Discovery, Captain Pike and Chancellor L'Rell seek to forge a peace treaty between the Federation and the Klingons. But when a new enemy threatens to sabotage the negotiations, Spock must reclaim his place in Starfleet to save his friends and prevent the outbreak of a new war!
Note: The digital edition (4/8/2020) for this volume was released before the print edition.
Star Trek: Year Five #10 2020
With Captain Kirk still incapactiated, Spock finds himself trapped between a planet quickly spinning into chaos and a crew at each other's throats.
Star Trek: Year Five: Valentine's Day Special #1: Captains of Sea and War 2020
James T. Kirk has had many loves during his mission among the stars, but this time he may have met his match in fellow Starfleet Captain Laura Rhone. This special story by award-winning writer of prose, comics, and television Paul Cornell (Doctor Who) takes Captain Kirk to where he has never gone before!
Star Trek: Picard: The Last Best Hope 2020
An original novel based on the new Star Trek TV series! A thrilling novel leading into the new CBS series, Una McCormack’s The Last Best Hope introduces you to brand new characters featured in the life of beloved Star Trek captain Jean-Luc Picard—widely considered to be one of the most popular and recognizable characters in all of science fiction. ** About the Author Una McCormack is the author of eight previous Star Trek novels: The Lotus Flower (part of The Worlds of Star Trek: Deep Space Nine trilogy), Hollow Men , The Never-Ending Sacrifice , Brinkmanship , The Missing , the New York Times bestseller The Fall: The Crimson Shadow , Enigma Tales, and The Way to the Stars. She is also the author of three Doctor Who novels from BBC Books: The King’s Dragon , The Way Through the Woods , and Royal Blood. She has written numerous short stories and audio dramas. She lives with her family in Cambridge, England.
Star Trek: The Motion Picture Facsimile Edition 2019
An alien presence of enormous power enters Federation space, destroying three powerful Klingon cruisers and neutralizing everything in its path. As it heads toward Earth, Admiral James T. Kirk returns to the helm of an upgraded U.S.S. Enterprise and sets course to meet the aggressor head-on. This spectacular adaptation, featuring work by industry legends Marv Wolfman, Dave Cockrum, and Klaus Janson, boldly re-presented in its original form!ContentsStar Trek - The Motion PictureStar Trek - The PhenomenonTouching Base With RealityStar Trek - Motion Picture Glossary
Star Trek: Year Five #9 2019
After their close call with the Tholian Assembly, the crew of the Enterprise escorts Ayal back to their home planet, only to find a society teetering on the brink of catastrophe. The final voyages of the original five-year mission continue here!
Star Trek: Picard Countdown #2 2019
As the situation on the Romulan colony continues to unravel, Picard finds himself faced with a difficult choice that will affect millions. The official countdown to the Star Trek: Picard series on CBS All Access continues here!
Star Trek: Voyager: Mirrors and Smoke One-Shot 2019
Stranded far from the ruins of the Terran Empire, Captain Janeway of the rebel ship Voyager has crowned herself Pirate Queen of the Delta Quadrant! Of course, the locals won't give in without a fight-especially not scavengers Neelix and Kes. And who is this apparent Terran who calls herself Annika Hansen? Find out in Mirror Voyager's amazing comic book debut!
Star Trek: Year Five #8 2019
As a fleet of Tholian vessels closes in, Kirk and the rest of the crew struggle to free the Enterprise from the Tholian Web before it's too late. And with the destruction of the ship hanging in the balance, Bright Eyes will have to make a choice between their human friends or going home. The final voyages of the original mission continue here!
Star Trek: Picard Countdown #1 2019
You've seen the trailer... now, witness the events leading to CBS All Access's Picard. Before he retired to his vineyard, Jean-Luc Picard was the most decorated admiral in Starfleet. Then one mission changed his life forever. The Countdown starts here!
Star Trek: Discovery - Aftermath #3 2019
You saw the stunning conclusion of the second season of Star Trek: Discovery-now prepare yourselves for the ending of the Aftermath! With the fragile peace between the Klingons and the Federation hanging by a thread, Spock, Captain Pike, and Chancellor L'Rell make a last stand against the forces threatening to ignite a new galactic war!The thrilling conclusion of the miniseries that ties directly into season two of the hit CBS All Access show!Drawn by fan-favorite artist Tony Shasteen!
Star Trek: Year Five #7 2019
Just as the crew is finally able to communicate with their Tholian passenger, the Enterprise runs into a new obstacle-a Tholian web! But as the crew works with other trapped ships to figure out how to escape, new questions about what the Tholian Assembly is planning darken the horizon.The return of first arc scribes Jackson Lanzing & Collin Kelly (Green Arrow, Nightwing)!A continuing series about the end of the Five-Year Mission!The classic crew is back in all-new stories featuring your favorite characters from the Original Series!
Star Trek: The Q Conflict 2019
The captains of the Original Series, The Next Generation, Voyager, and Deep Space Nine meet for the first time in a contest of unwilling champions!
When a dispute between godlike beings threatens the galaxy, it will take all of Starfleet's best captains to stop them. Join James T. Kirk, Jean-Luc Picard, Kathryn Janeway, and Benjamin Sisko as they go head-to-head in a competition that will determine the fate of the Earth and beyond. Will they be able to emerge victorious, or will they be torn apart by The Q Conflict?
The crews of The Next Generation, The Original Series, Voyager, and Deep Space Nine come together to face their biggest challenge yet!
Star Trek: Discovery - Aftermath #2 2019
As Spock deals with the loss of his sister Michael Burnham, Captain Pike makes an offer to the Klingons. But will the enemies of Chancellor L'Rell ignite a new war instead? Don't miss this amazing new series that follows after the shocking conclusion of season 2 of Star Trek: Discovery.
Star Trek: Year Five #6 2019
With the crew at each other’s throats due to the Truth Artifact, Captain Kirk decides to head back to the dead planet it came from to find answers before it’s too late. Meanwhile, Uhura has found that the artifact allows her to communicate with their Tholian passenger. The final voyages of the five-year mission continue here!
Star Trek: Discovery - Aftermath #1 2019
You saw the stunning conclusion of the second season of Star Trek: Discovery—now witness the Aftermath! After discovering Michael Burnham’s personal log, Spock begins to unravel the story of Burnham’s journey from orphan to Starfleet officer—and the secret history of the Red Angel as well. But as he confronts the secrets of Burnham’s past, he’ll also have to grapple with his own. An amazing new Star Trek: Discovery miniseries begins here!
Star Trek (Gold Key) 05 2019
Star Trek: Year Five #5 2019
During an investigation of a long-dead world, the crew of the Enterprise uncovers a mysterious device that at first appears to be a universal translator. But as Uhura investigates this strange new device, she’ll quickly discover there’s more than meets the eye about the Truth Artifact!
Star Trek: Year Five #4 2019
With the situation on Sigma Iotia II quickly unraveling, it’s up to Kirk and Bones to stop a dangerous group of radicals from unleashing a space/time fissure that could destroy the planet. Meanwhile, back on the Enterprise, Scotty uncovers a secret that risks the safety of the Tholian passenger. The final year of the original mission continues here!
Star Trek: The Q Conflict #6 2019
This is it—the grand conclusion of the biggest Star Trek crossover ever. As the godlike beings prepare for the final round of their games, the captains have their own surprise in store for their powerful tormentors—and they’re taking it all the way into the Q-Dimension!
Star Trek: Year Five #3 2019
With their clash with the Tholian Assembly still fresh in their minds, the crew of the Enterprise, along with their new Tholian passenger, encounter a strange new threat on a very familiar world. The final adventures of the five-year mission continue!
Star Trek: The Q Conflict #5 2019
The contest for the ages continues as the Captains race to capture the one exotic creature that Trelane is missing from his intergalactic menagerie—a Borg Queen! But as the Godlike beings revel in the games, the crews are hatching a plan of their own. Don’t miss the penultimate issue of the biggest Star Trek crossover of all time!
Star Trek: Year Five #2 2019
As the last year of their original mission begins, the crew of the U.S.S. Enterprise will have to use all of the skills they’ve acquired along the way as they prepare to face the biggest challenge of their lives—a dark threat that doesn’t just threaten their existence, but the existence of the entire Federation as well...
Star Trek: The Q Conflict #4 2019
As the Captains try to figure out how to beat Q at his own game, the godlike beings offer a dangerous new challenge – drawing the extra-dimensional Prophets out of their wormhole to join the competition! The stakes have never been higher in the biggest Star Trek crossover ever.
Star Trek: The Next Generation: Terra Incognita 2019
Following their clash with their villainous doubles from the Mirror Universe, the Enterprise crew returns to business as usual, little realizing the serpent in their midst–one of their own has been replaced! Six stories focusing on fan-favorite crew members of the Enterprise-D–including Deanna Troi, Wesley Crusher, and Selar–each connected by the machinations of this sinister doppelgänger. What does Mirror Barclay want, and what's to become of his Prime-universe counterpart?
Star Trek: Waypoint Special 2019 2019
The anthology series celebrating 50+ years of Star Trek continues in this new oversized special. Featuring four all-new tales written and drawn by some of today’s top creators, this new installment of the hit Waypoint Special will revisit fan-favorite characters all across the Star Trek universe.Story TitlesHearts & BonesUnfathomThe Swift SpokeThe First Year
Star Trek: Year Five #1 2019
The crew of the U.S.S. Enterprise left Earth four years ago. They’ve traveled to strange new worlds, defeated impossible foes, and made universe-changing decisions. But now, with the end in sight, they’ll have to face their biggest challenge yet. Step aboard the Enterprise with Kirk, Spock, Bones, Uhura, Sulu, Scotty, and Chekov as they begin the end of their original Five Year Mission and boldly go into an uncertain future in this new continuing Star Trek series!
Star Trek: Waypoint Special 2019 #1 2019
The anthology series celebrating 50+ years of Star Trek continues in this new oversized special. Featuring four all-new tales written and drawn by some of today’s top creators, this new installment of the hit Waypoint Special will revisit fan-favorite characters all across the Star Trek universe.Story TitlesHearts & BonesUnfathomThe Swift SpokeThe First Year
Star Trek: The Q Conflict #3 2019
As the clash of the godlike beings continues, the captains face off in a series of war games that become much more lethal when Q introduces a fifth competitor—a Doomsday Machine! The biggest Star Trek crossover ever continues here.
Star Trek: The Q Conflict #2 2019
It’s Captain vs. Captain vs. Captain vs. Captain in the most high-stakes scavenger hunt the galaxy has ever seen as Picard, Kirk, Janeway, Sisko and their teams compete for the amusement of their godlike tormentors. The biggest Star Trek crossover event ever continues here!
Star Trek vs. Transformers #5 2019
The stunning conclusion! As the Klingon-Decepticon alliance prepares to wipe out their enemies once and for all, Kirk and the Autobots make one last desperate bid to merge Cybertronian technology with Starfleet ingenuity. It’s a final conflict you won’t want to miss!
Star Trek: New Visions #8: Volume 8 2019
Presenting all-new tales set in the Star Trek: The Original Series universe, done in a unique photomontage style, using images from the classic TV series. It's as close as fans will ever come to getting new episodes featuring the original cast. Features the stories "The Enemy of My Enemy," "An Unexpected Yesterday," and a reinterpretation and adaptation of the TV episode "The Cage."Advance solicited for January release!The final volume of John Byrne's Star Trek teleplay series!
Star Trek: IDW 20/20 #1 2019
IDW 20/20 kicks off IDW’s year-long 20th anniversary celebration! An all-new weekly event giving a glimpse of your favorite characters 20 years into the future—or past! What made them into the heroes you love… and what twists does the future hold…?Twenty years before he took command of the U.S.S. Enterprise-D, Jean-Luc Picard sat in the captain’s chair of the U.S.S. Stargazer. Picard served with distinction aboard the Stargazer for many years on his way to becoming the most respected captain in Starfleet. But in this early mission, Picard showed that even he is merely a man.
Star Trek: The Q Conflict #1 2019
When a dispute between godlike beings threatens the galaxy, it will take all of Starfleet’s best captains to stop them. Join James T. Kirk, Jean-Luc Picard, Kathryn Janeway, and Benjamin Sisko as they go head-to-head in a competition that will determine the fate of the Earth and beyond. Will they be able to emerge victorious, or will they be torn apart by The Q Conflict? A soon-to-be-classic six-part miniseries begins here!
Star Trek: The Next Generation: Terra Incognita #6 2019
The latest installment of THE NEXT GENERATION Mirror Universe saga comes to a twisted conclusion as Mirror Barclay unleashes his fiendish plan on Captain Jean-Luc Picard and the crew of the U.S.S. Enterprise-D!
Star Trek vs. Transformers #4 2019
With the Enterprise disabled by the Klingon-Decepticon alliance, things look dire for Spock, Optimus Prime, and the landing team. But with the Autobots’ help, can Captain Kirk come up with a solution to save the day from a massive Cybertronian threat?
Star Trek vs. Transformers #3 2018
Klingons and Decepticons lay siege to a remote Federation dilithium mine—and the only thing holding them back is the shaky alliance of Captain Kirk and Optimus Prime. But what dark secret is buried beneath the ground… and can this uneasy partnership withstand the revelations?
Star Trek: The Next Generation: Terra Incognita #5 2018
On the heels of the blockbuster THROUGH THE MIRROR miniseries comes a brand-new NEXT GENERATION series, featuring untold tales of Captain Jean-Luc Picard and the crew of the U.S.S. Enterprise-D! Interstellar odd couple Worf and Beverly Crusher undertake a difficult mission, but can they overcome their differences to work together?
Star Trek vs. Transformers #2 2018
The Enterprise is burning, brought down by the united forces of the Klingons and Decepticons. Captain Kirk and Optimus Prime have a plan to strike back, but can they bring their scattered Starfleet crew and Autobots together before Megatron wipes them out? The no-holds-barred Saturday morning mash-up continues!
Star Trek: The Next Generation: Terra Incognita #4 2018
On the heels of the blockbuster THROUGH THE MIRROR mini-series comes a brand-new NEXT GENERATION series, featuring untold tales of Captain Jean-Luc Picard and the crew of the U.S.S. Enterprise-D! Wesley Crusher finds himself in a situation outside his comfort zone and must rise to the challenge.
Star Trek: Discovery - Succession 2018
Tied directly to events from the second half of the hit CBS All Access series’ first season, featuring all your favorite characters… or, at least, versions of them.
Ten years before Kirk and Spock set off on their original five-year mission, the crew of the U.S.S. Discovery visited the infamous Mirror Universe and didn’t like what they found. Now journey deeper into the alternate reality, and uncover more about the Mirror versions of Michael, Saru, Ash, Paul, and Sylvia as they learn that “Succession” can be a truly dangerous concept. Collects the four-issue series and the 2018 Annual.
Star Trek vs. Transformers #1: Prime's Directive Part One 2018
The Transformers ‘80s cartoon series meets Star Trek: The Animated Series in a no-holds-barred Saturday Morning mash-up for the ages!At the edge of Klingon space, the Starship Enterprise finds there's more to the final frontier than meets the eye, when Kirk and his crew come face to face with the strangest life forms of all: Cybertronians! This unprecedented crossover brings together two of the greatest science fiction universes of all time—in the style of their classic animated series! A five-year mission meets a four-million-year war!
Star Trek: The Next Generation: Through the Mirror 2018
The Mirror Universe Next Generation crew is looking for new worlds to conquer, and they're crossing over to the Prime Star Trek Universe to find them! When the Enterprise-D discovers a burned-out, pillaged Andorian vessel, the search for the culprits behind it leads to some startlingly familiar faces. But, how did the Mirror Universe crew find their way to ours, and what does Emperor Spock have to do with it? Plus, it's interstellar espionage aboard the Enterprise-D when the Mirror Universe crew infiltrates Captain Picard's ship!
Star Trek: The Next Generation: Terra Incognita #2 2018
When a routine diplomatic mission takes a catastrophic turn, Counselor Deanna Troi is the only thing that stands between the Federation and the prospect of galactic war!
Star Trek: New Visions #7: Volume 7 2018
Three all new adventures! First, pulled down to a world made entirely of water, the Enterprise is in danger of literally flooding. Spock and McCoy discover a sinister purpose behind this bizarre planet in "What Pain It Is To Drown." Then, in "The Hunger," a mysterious entity has drifted above the outer rim of the Galaxy for thousands of years, draining life from all the worlds it found there. Now, it has learned of the banquet of populous planets near the heart of the Milky Way, and is heading there at terrifying speed–with only the Enterprise standing in its way. Next, Captain Kirk has found himself all alone on the Enterprise before–but what happens when each individual member of the crew finds themselves in a similar state? And who is behind this... "Isolation?"
Star Trek: The Next Generation: Terra Incognita #1 2018
On the heels of the blockbuster THROUGH THE MIRROR miniseries comes a brand-new NEXT GENERATION series, featuring untold tales of Captain Jean-Luc Picard and the crew of the U.S.S. Enterprise-D! Following their clash with their villainous doubles from the Mirror Universe, the Enterprise crew returns to business as usual, little realizing the serpent in their midst—one of their own has been replaced! What does Mirror Barclay want, and what’s to become of his Prime-universe counterpart?!
An Unexpected Yesterday 2018
Kirk and his crew venture into the past, only to discover it is nothing like what their history books teach—no trace of the devastation of World War III and the Eugenics Wars. What can have caused such a divergence? The answer is to be found in “An Unexpected Yesterday."
Star Trek: Discovery: Succession #3 2018
Now it can be revealed! This miniseries, centered on the Mirror Universe of Star Trek: Discovery, delves deeper into the characters you only thought you knew…
Star Trek: Discovery: Succession #2 2018
In this, the second DISCOVERY miniseries from IDW Publishing, your favorite characters from the hit CBS All Access series dive into an adventure tied directly into the second half of the first season—out now!
Star Trek: The Next Generation: Through the Mirror #4: [Untitled]; Ripe for Plunder Chapter Four 2018
Finally, Mirror Picard’s plot is revealed! It’s Enterprise crew versus Enterprise crew, with the fate of a galaxy hanging in the balance!
Star Trek: The Next Generation: Through the Mirror #3: Ripe for Plunder Chapter Three 2018
It’s interstellar espionage aboard the Enterprise-D when the Mirror Universe crew infiltrates Captain Picard’s ship! What are they up to? The answers are here!
Star Trek: The Next Generation: Through the Mirror #2: [Untitled]; Ripe for Plunder Chapter Two 2018
When the Enterprise-D discovers a burned-out, pillaged Andorian vessel, the search for the culprits behind it leads to some startlingly familiar faces!
Star Trek: The Next Generation: Through the Mirror #1: [Untitled]; Ripe for Plunder Chapter One 2018
Because you demanded it! Following up the smash-hit miniseries MIRROR BROKEN, the Mirror Universe Next Generation crew is looking for new worlds to conquer, and they’re crossing over to the Prime Star Trek Universe to find them!Also in each issue: Just how did the Mirror Universe crew find their way to ours, and what does Emperor Spock have to do with it? Backup stories every issue illustrated by MIRROR BROKEN co-creator J.K. Woodward!
Star Trek: Boldly Go #3: Volume 3 2018
What if Kirk and the Enterprise crew were robots? What if Klingons founded Starfleet? What if Spock wasn’t Vulcan? What if all these realities collided? The Star Trek mega-event “I.D.I.C.” brings together all of these worlds for one huge, universe-threatening adventure. The Vulcan philosophy of celebrating “Infinite Diversity in Infinite Combinations” is one of acceptance, but can the universe accept the simultaneous existence of multiple realities? It’s a team-up for the ages as numerous incarnations of Kirk, Spock, and the Enterprise crew must work together to stop a foe that threatens all of existence! Featuring the return of Jane Tiberius Kirk and her gender-swapped crew! Collects the entire “I.D.I.C.” storyline from Star Trek: Boldly Go #13-18.
Star Trek: Boldly Go #18: I.D.I.C. Part 6 2018
“I.D.I.C.” Part 6 of 6! It’s the series finale of Star Trek: Boldly Go, and the climactic final chapter of the epic “I.D.I.C.” saga! James Tiberius Kirk faces the greatest challenge of his life... and the fate of infinite realities hangs in the balance!
Star Trek: Discovery: Succession #1 2018
In this, the second Discovery miniseries from IDW Publishing, your favorite characters from the hit CBS All Access series dive into an adventure tied directly into the second half of the first season!
The Enemy of My Enemy; The Rhyme of the Ancient Mariner 2018
The enemy of my enemy… is not my friend. But Kirk and Kor find themselves forced to work together against a common foe. Alliance, or a chance for deadly betrayal?
Star Trek: Discovery: The Light of Kahless #3 2018
The official comics tie-in to the blockbuster new Star Trek television show continues here! Secrets of the new characters are revealed as Star Trek embarks on a bold new journey!
Star Trek: Boldly Go #17: I.D.I.C. Part 5 2018
“I.D.I.C.” Part 5 of 6! It’s the penultimate chapter of “I.D.I.C.,” the blockbuster Star Trek comics event! Infinite Diversity in Infinite Combinations has introduced us to myriad versions of the beloved Enterprise crew... but the villain behind it all now threatens to wipe out all realities!
The Completely Useless Unauthorised Star Trek Encyclopedia 2018
Star Trek: The Next Generation: Mirror Broken 2018
For the first time in the history of Star Trek: The Next Generation, go into the alternate "Mirror, Mirror" universe to meet the cold-blooded crew of the I.S.S. Enterprise and their captain, the ruthless Jean-Luc Picard! Inspired by the classic Star Trek episode, this topsy-turvy world hosts an adventure of epic proportions, where nothing is what it seems!
Isolation; Like a Shadow... ...Like a Dream 2018
Captain Kirk has found himself all alone on the Enterprise before—but what happens when each individual member of the crew finds themselves in a similar state? And who is behind this... isolation?
Star Trek: Boldly Go #16: I.D.I.C. Part 4 2018
"I.D.I.C." Part 4 of 6! The epic voyage through the Star Trek multiverse continues, as the villain behind it all is revealed... and their vendetta against Captain Kirk threatens to end all realities!
Star Trek: New Visions #6: Volume 6 2018
Presenting all-new tales set in the Star Trek: The Original Series universe, done in a unique, one-of-a-kind photomontage style, using images from the classic TV series. It's as close as fans will ever come to getting new episodes featuring the original cast. Includes the stories “The Traveler,” “Time Out of Joint,” and “All the Ages Frozen.” Collects issues #15–17.
Star Trek: Boldly Go #15: I.D.I.C. Part 3 2017
"I.D.I.C." Part 3 of 6! The 6-part epic adventure "I.D.I.C." continues, as the mastermind behind the colliding realities is revealed! Can the multiple Kirks and their crews unite in time to save all of their universes?
Star Trek: New Visions #19: The Hunger 2017
For thousands of years, it had drifted above the outer rim of the Galaxy, draining life from all the worlds it found there. Now, it has learned of the banquet of populous planets near the heart of the Milky Way, and is heading there at terrifying speed—with only the Enterprise standing in its way.
Star Trek: Boldly Go #2: Volume 2 2017
All-new adventures of the new crew in the new timeline! As the Federation and the Romulans convene in the wake of the Borg attack, the precarious peace is threatened by the murder of a key diplomat... and a Starfleet cadet is the prime suspect! Don't miss this all-new adventure, guest-starring Jaylah from STAR TREK BEYOND, and the cast from the hit STARFLEET ACADEMY series! Collects issues #7–12.
Star Trek: Mirror Broken #5 2017
With the newly stolen I.S.S. Enterprise-D caught between the forces of the Klingon-Cardassian Alliance and a trio of Imperial warships, Jean-Luc Picard finds himself in unexpected territory. Which will crack first, his untested vessel, or an untested crew?
Star Trek: Boldly Go #14: I.D.I.C. Part 2 2017
"I.D.I.C." Part 2 of 6! The epic STAR TREK event continues as Kirks, Spocks and crews from multiple parallel universes collide! Infinite Diversity in Infinite Combinations spells infinite danger to all!
Star Trek: Discovery: The Light of Kahless #1 2017
Warp into adventure with this new comic book series that ties into the new Star Trek television show premiering in late September on CBS All Access in the U.S., the Space channel in Canada and Netflix throughout the rest of the world! Details remain secretive so we can’t show you covers yet, but we can tell you that you won’t want to miss this very special KLINGON-centric series. Be prepared for action, adventure, and Star Trek at its best!
Star Trek: Waypoint 2017
An anthology series that offers every fan a stopping point on the wonderful 50-year Star Trek journey. Reflect on stories of what's come before and look ahead to the next half-century of Trek. Short stories that run the gamut of Star Trek's history, set during the Original Series, The Next Generation, Voyager, Deep Space Nine, Enterprise, and more, featuring all your favorite characters.
Star Trek: Boldly Go #13: I.D.I.C. Part 1 2017
Part 1 of a 6-issue mega-event: I.D.I.C! Scores of realities collide as “Infinite Diversity in Infinite Combinations” takes on a new meaning for Captain Kirk and his crew… with the fate of all realities at stake!
Star Trek: The Next Generation - Mirror Broken: Origin of Data 2017
Loot Crate exclusive one-shot.
Star Trek: Boldly Go #12 2017
The shocking conclusion of "Whom God Destroys"! Kirk and Eurydice remain trapped on the planet Antos IV, while Garth of Izar makes his move to assume command of the Endeavour in orbit above them!
What Pain It Is to Drown; R.H.I.P. 2017
Pulled down to a world made entirely of water, the Enterprise is in danger of literally flooding — while Spock and McCoy discover a sinister purpose behind this bizarre planet.
Star Trek: Mirror Broken #4 2017
The Enterprise-D is finally under the command of Jean-Luc Picard, and he's on the hunt for enemy warships, looking to strike back for Earth! But Picard's crew will find themselves under attack from both sides, as the Empire will stop at nothing to regain its secret weapon!
Star Trek: The Classic UK Comics #3: Volume Three: 1972-1979 2017
This third volume reprints all comics from 1972 to 1979 and concludes the 3-volume series that presents the complete Star Trek UK comics. Bonus material includes various one-shots and annuals, as well as strips created for various merchandise and toys. Star Trek expert Rich Handley provides the second half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour.ContentsValiant and TV21Storyline 31 (Issue 43-47): "The Mindless Ones", July 22 to August 19, 1972Storyline 32 (Issue 48-56): "The Perithees Alliance", August 26 to October 21, 1972Storyline 33 (Issue 57-63): "The Saboteur Within", October 28 to December 9, 1972Storyline 34 (Issue 64-73): "The Void of Storms", December 16, 1972 to February 17, 1973Storyline 35 (Issue 74-90): "Spheres of War", February 24 to June 16, 1973Storyline 36 (Issue 91-106): "Shell Game", June 23 to October 6, 1973Storyline 37 (Issue 107-118): "To Rule the Universe", October 13, 1973 to February 29, 1974Annuals and SpecialsThe Zodian SacrificeValiant 1972 Summer SpecialSmoke and MirrorsTV21 1973 AnnualPlanet of the DeadWhat Is This Thing Called Spock?Mighty TV Comic 1978 AnnualThe Gods Have ComeTV Comic 1979 AnnualRock and a Hard PlaceRadio Times (BBC Worldwide)A Bite of the AppleMiscellaneousCover GalleryAssorted Licensed Tie-Ins
Star Trek: The Classic UK Comics #3: Volume Three: 1972-1979 2017
This third volume reprints all comics from 1972 to 1979 and concludes the 3-volume series that presents the complete Star Trek UK comics. Bonus material includes various one-shots and annuals, as well as strips created for various merchandise and toys. Star Trek expert Rich Handley provides the second half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour.ContentsValiant and TV21Storyline 31 (Issue 43-47): "The Mindless Ones", July 22 to August 19, 1972Storyline 32 (Issue 48-56): "The Perithees Alliance", August 26 to October 21, 1972Storyline 33 (Issue 57-63): "The Saboteur Within", October 28 to December 9, 1972Storyline 34 (Issue 64-73): "The Void of Storms", December 16, 1972 to February 17, 1973Storyline 35 (Issue 74-90): "Spheres of War", February 24 to June 16, 1973Storyline 36 (Issue 91-106): "Shell Game", June 23 to October 6, 1973Storyline 37 (Issue 107-118): "To Rule the Universe", October 13, 1973 to February 29, 1974Annuals and SpecialsThe Zodian SacrificeValiant 1972 Summer SpecialSmoke and MirrorsTV21 1973 AnnualPlanet of the DeadWhat Is This Thing Called Spock?Mighty TV Comic 1978 AnnualThe Gods Have ComeTV Comic 1979 AnnualRock and a Hard PlaceRadio Times (BBC Worldwide)A Bite of the AppleMiscellaneousCover GalleryAssorted Licensed Tie-Ins
Star Trek: The Classic UK Comics #3: Volume Three: 1972-1979 2017
This third volume reprints all comics from 1972 to 1979 and concludes the 3-volume series that presents the complete Star Trek UK comics. Bonus material includes various one-shots and annuals, as well as strips created for various merchandise and toys. Star Trek expert Rich Handley provides the second half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour.ContentsValiant and TV21Storyline 31 (Issue 43-47): "The Mindless Ones", July 22 to August 19, 1972Storyline 32 (Issue 48-56): "The Perithees Alliance", August 26 to October 21, 1972Storyline 33 (Issue 57-63): "The Saboteur Within", October 28 to December 9, 1972Storyline 34 (Issue 64-73): "The Void of Storms", December 16, 1972 to February 17, 1973Storyline 35 (Issue 74-90): "Spheres of War", February 24 to June 16, 1973Storyline 36 (Issue 91-106): "Shell Game", June 23 to October 6, 1973Storyline 37 (Issue 107-118): "To Rule the Universe", October 13, 1973 to February 29, 1974Annuals and SpecialsThe Zodian SacrificeValiant 1972 Summer SpecialSmoke and MirrorsTV21 1973 AnnualPlanet of the DeadWhat Is This Thing Called Spock?Mighty TV Comic 1978 AnnualThe Gods Have ComeTV Comic 1979 AnnualRock and a Hard PlaceRadio Times (BBC Worldwide)A Bite of the AppleMiscellaneousCover GalleryAssorted Licensed Tie-Ins
Star Trek: The Classic UK Comics #3: Volume Three: 1972-1979 2017
This third volume reprints all comics from 1972 to 1979 and concludes the 3-volume series that presents the complete Star Trek UK comics. Bonus material includes various one-shots and annuals, as well as strips created for various merchandise and toys. Star Trek expert Rich Handley provides the second half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour.ContentsValiant and TV21Storyline 31 (Issue 43-47): "The Mindless Ones", July 22 to August 19, 1972Storyline 32 (Issue 48-56): "The Perithees Alliance", August 26 to October 21, 1972Storyline 33 (Issue 57-63): "The Saboteur Within", October 28 to December 9, 1972Storyline 34 (Issue 64-73): "The Void of Storms", December 16, 1972 to February 17, 1973Storyline 35 (Issue 74-90): "Spheres of War", February 24 to June 16, 1973Storyline 36 (Issue 91-106): "Shell Game", June 23 to October 6, 1973Storyline 37 (Issue 107-118): "To Rule the Universe", October 13, 1973 to February 29, 1974Annuals and SpecialsThe Zodian SacrificeValiant 1972 Summer SpecialSmoke and MirrorsTV21 1973 AnnualPlanet of the DeadWhat Is This Thing Called Spock?Mighty TV Comic 1978 AnnualThe Gods Have ComeTV Comic 1979 AnnualRock and a Hard PlaceRadio Times (BBC Worldwide)A Bite of the AppleMiscellaneousCover GalleryAssorted Licensed Tie-Ins
Star Trek: The Classic UK Comics #3: Volume Three: 1972-1979 2017
This third volume reprints all comics from 1972 to 1979 and concludes the 3-volume series that presents the complete Star Trek UK comics. Bonus material includes various one-shots and annuals, as well as strips created for various merchandise and toys. Star Trek expert Rich Handley provides the second half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour.ContentsValiant and TV21Storyline 31 (Issue 43-47): "The Mindless Ones", July 22 to August 19, 1972Storyline 32 (Issue 48-56): "The Perithees Alliance", August 26 to October 21, 1972Storyline 33 (Issue 57-63): "The Saboteur Within", October 28 to December 9, 1972Storyline 34 (Issue 64-73): "The Void of Storms", December 16, 1972 to February 17, 1973Storyline 35 (Issue 74-90): "Spheres of War", February 24 to June 16, 1973Storyline 36 (Issue 91-106): "Shell Game", June 23 to October 6, 1973Storyline 37 (Issue 107-118): "To Rule the Universe", October 13, 1973 to February 29, 1974Annuals and SpecialsThe Zodian SacrificeValiant 1972 Summer SpecialSmoke and MirrorsTV21 1973 AnnualPlanet of the DeadWhat Is This Thing Called Spock?Mighty TV Comic 1978 AnnualThe Gods Have ComeTV Comic 1979 AnnualRock and a Hard PlaceRadio Times (BBC Worldwide)A Bite of the AppleMiscellaneousCover GalleryAssorted Licensed Tie-Ins
Star Trek: The Classic UK Comics #3: Volume Three: 1972-1979 2017
This third volume reprints all comics from 1972 to 1979 and concludes the 3-volume series that presents the complete Star Trek UK comics. Bonus material includes various one-shots and annuals, as well as strips created for various merchandise and toys. Star Trek expert Rich Handley provides the second half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour.ContentsValiant and TV21Storyline 31 (Issue 43-47): "The Mindless Ones", July 22 to August 19, 1972Storyline 32 (Issue 48-56): "The Perithees Alliance", August 26 to October 21, 1972Storyline 33 (Issue 57-63): "The Saboteur Within", October 28 to December 9, 1972Storyline 34 (Issue 64-73): "The Void of Storms", December 16, 1972 to February 17, 1973Storyline 35 (Issue 74-90): "Spheres of War", February 24 to June 16, 1973Storyline 36 (Issue 91-106): "Shell Game", June 23 to October 6, 1973Storyline 37 (Issue 107-118): "To Rule the Universe", October 13, 1973 to February 29, 1974Annuals and SpecialsThe Zodian SacrificeValiant 1972 Summer SpecialSmoke and MirrorsTV21 1973 AnnualPlanet of the DeadWhat Is This Thing Called Spock?Mighty TV Comic 1978 AnnualThe Gods Have ComeTV Comic 1979 AnnualRock and a Hard PlaceRadio Times (BBC Worldwide)A Bite of the AppleMiscellaneousCover GalleryAssorted Licensed Tie-Ins
Star Trek: The Classic UK Comics #3: Volume Three: 1972-1979 2017
This third volume reprints all comics from 1972 to 1979 and concludes the 3-volume series that presents the complete Star Trek UK comics. Bonus material includes various one-shots and annuals, as well as strips created for various merchandise and toys. Star Trek expert Rich Handley provides the second half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour.ContentsValiant and TV21Storyline 31 (Issue 43-47): "The Mindless Ones", July 22 to August 19, 1972Storyline 32 (Issue 48-56): "The Perithees Alliance", August 26 to October 21, 1972Storyline 33 (Issue 57-63): "The Saboteur Within", October 28 to December 9, 1972Storyline 34 (Issue 64-73): "The Void of Storms", December 16, 1972 to February 17, 1973Storyline 35 (Issue 74-90): "Spheres of War", February 24 to June 16, 1973Storyline 36 (Issue 91-106): "Shell Game", June 23 to October 6, 1973Storyline 37 (Issue 107-118): "To Rule the Universe", October 13, 1973 to February 29, 1974Annuals and SpecialsThe Zodian SacrificeValiant 1972 Summer SpecialSmoke and MirrorsTV21 1973 AnnualPlanet of the DeadWhat Is This Thing Called Spock?Mighty TV Comic 1978 AnnualThe Gods Have ComeTV Comic 1979 AnnualRock and a Hard PlaceRadio Times (BBC Worldwide)A Bite of the AppleMiscellaneousCover GalleryAssorted Licensed Tie-Ins
Star Trek: The Classic UK Comics #3: Volume Three: 1972-1979 2017
This third volume reprints all comics from 1972 to 1979 and concludes the 3-volume series that presents the complete Star Trek UK comics. Bonus material includes various one-shots and annuals, as well as strips created for various merchandise and toys. Star Trek expert Rich Handley provides the second half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour.ContentsValiant and TV21Storyline 31 (Issue 43-47): "The Mindless Ones", July 22 to August 19, 1972Storyline 32 (Issue 48-56): "The Perithees Alliance", August 26 to October 21, 1972Storyline 33 (Issue 57-63): "The Saboteur Within", October 28 to December 9, 1972Storyline 34 (Issue 64-73): "The Void of Storms", December 16, 1972 to February 17, 1973Storyline 35 (Issue 74-90): "Spheres of War", February 24 to June 16, 1973Storyline 36 (Issue 91-106): "Shell Game", June 23 to October 6, 1973Storyline 37 (Issue 107-118): "To Rule the Universe", October 13, 1973 to February 29, 1974Annuals and SpecialsThe Zodian SacrificeValiant 1972 Summer SpecialSmoke and MirrorsTV21 1973 AnnualPlanet of the DeadWhat Is This Thing Called Spock?Mighty TV Comic 1978 AnnualThe Gods Have ComeTV Comic 1979 AnnualRock and a Hard PlaceRadio Times (BBC Worldwide)A Bite of the AppleMiscellaneousCover GalleryAssorted Licensed Tie-Ins
Star Trek: The Classic UK Comics #3: Volume Three: 1972-1979 2017
This third volume reprints all comics from 1972 to 1979 and concludes the 3-volume series that presents the complete Star Trek UK comics. Bonus material includes various one-shots and annuals, as well as strips created for various merchandise and toys. Star Trek expert Rich Handley provides the second half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour.ContentsValiant and TV21Storyline 31 (Issue 43-47): "The Mindless Ones", July 22 to August 19, 1972Storyline 32 (Issue 48-56): "The Perithees Alliance", August 26 to October 21, 1972Storyline 33 (Issue 57-63): "The Saboteur Within", October 28 to December 9, 1972Storyline 34 (Issue 64-73): "The Void of Storms", December 16, 1972 to February 17, 1973Storyline 35 (Issue 74-90): "Spheres of War", February 24 to June 16, 1973Storyline 36 (Issue 91-106): "Shell Game", June 23 to October 6, 1973Storyline 37 (Issue 107-118): "To Rule the Universe", October 13, 1973 to February 29, 1974Annuals and SpecialsThe Zodian SacrificeValiant 1972 Summer SpecialSmoke and MirrorsTV21 1973 AnnualPlanet of the DeadWhat Is This Thing Called Spock?Mighty TV Comic 1978 AnnualThe Gods Have ComeTV Comic 1979 AnnualRock and a Hard PlaceRadio Times (BBC Worldwide)A Bite of the AppleMiscellaneousCover GalleryAssorted Licensed Tie-Ins
Star Trek: The Classic UK Comics #3: Volume Three: 1972-1979 2017
This third volume reprints all comics from 1972 to 1979 and concludes the 3-volume series that presents the complete Star Trek UK comics. Bonus material includes various one-shots and annuals, as well as strips created for various merchandise and toys. Star Trek expert Rich Handley provides the second half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour.ContentsValiant and TV21Storyline 31 (Issue 43-47): "The Mindless Ones", July 22 to August 19, 1972Storyline 32 (Issue 48-56): "The Perithees Alliance", August 26 to October 21, 1972Storyline 33 (Issue 57-63): "The Saboteur Within", October 28 to December 9, 1972Storyline 34 (Issue 64-73): "The Void of Storms", December 16, 1972 to February 17, 1973Storyline 35 (Issue 74-90): "Spheres of War", February 24 to June 16, 1973Storyline 36 (Issue 91-106): "Shell Game", June 23 to October 6, 1973Storyline 37 (Issue 107-118): "To Rule the Universe", October 13, 1973 to February 29, 1974Annuals and SpecialsThe Zodian SacrificeValiant 1972 Summer SpecialSmoke and MirrorsTV21 1973 AnnualPlanet of the DeadWhat Is This Thing Called Spock?Mighty TV Comic 1978 AnnualThe Gods Have ComeTV Comic 1979 AnnualRock and a Hard PlaceRadio Times (BBC Worldwide)A Bite of the AppleMiscellaneousCover GalleryAssorted Licensed Tie-Ins
Star Trek: The Classic UK Comics #3: Volume Three: 1972-1979 2017
This third volume reprints all comics from 1972 to 1979 and concludes the 3-volume series that presents the complete Star Trek UK comics. Bonus material includes various one-shots and annuals, as well as strips created for various merchandise and toys. Star Trek expert Rich Handley provides the second half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour.ContentsValiant and TV21Storyline 31 (Issue 43-47): "The Mindless Ones", July 22 to August 19, 1972Storyline 32 (Issue 48-56): "The Perithees Alliance", August 26 to October 21, 1972Storyline 33 (Issue 57-63): "The Saboteur Within", October 28 to December 9, 1972Storyline 34 (Issue 64-73): "The Void of Storms", December 16, 1972 to February 17, 1973Storyline 35 (Issue 74-90): "Spheres of War", February 24 to June 16, 1973Storyline 36 (Issue 91-106): "Shell Game", June 23 to October 6, 1973Storyline 37 (Issue 107-118): "To Rule the Universe", October 13, 1973 to February 29, 1974Annuals and SpecialsThe Zodian SacrificeValiant 1972 Summer SpecialSmoke and MirrorsTV21 1973 AnnualPlanet of the DeadWhat Is This Thing Called Spock?Mighty TV Comic 1978 AnnualThe Gods Have ComeTV Comic 1979 AnnualRock and a Hard PlaceRadio Times (BBC Worldwide)A Bite of the AppleMiscellaneousCover GalleryAssorted Licensed Tie-Ins
Star Trek: The Classic UK Comics #3: Volume Three: 1972-1979 2017
This third volume reprints all comics from 1972 to 1979 and concludes the 3-volume series that presents the complete Star Trek UK comics. Bonus material includes various one-shots and annuals, as well as strips created for various merchandise and toys. Star Trek expert Rich Handley provides the second half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour.ContentsValiant and TV21Storyline 31 (Issue 43-47): "The Mindless Ones", July 22 to August 19, 1972Storyline 32 (Issue 48-56): "The Perithees Alliance", August 26 to October 21, 1972Storyline 33 (Issue 57-63): "The Saboteur Within", October 28 to December 9, 1972Storyline 34 (Issue 64-73): "The Void of Storms", December 16, 1972 to February 17, 1973Storyline 35 (Issue 74-90): "Spheres of War", February 24 to June 16, 1973Storyline 36 (Issue 91-106): "Shell Game", June 23 to October 6, 1973Storyline 37 (Issue 107-118): "To Rule the Universe", October 13, 1973 to February 29, 1974Annuals and SpecialsThe Zodian SacrificeValiant 1972 Summer SpecialSmoke and MirrorsTV21 1973 AnnualPlanet of the DeadWhat Is This Thing Called Spock?Mighty TV Comic 1978 AnnualThe Gods Have ComeTV Comic 1979 AnnualRock and a Hard PlaceRadio Times (BBC Worldwide)A Bite of the AppleMiscellaneousCover GalleryAssorted Licensed Tie-Ins
Star Trek: Boldly Go #11 2017
The feathered and fearless space pirate EURYDICE returns to tempt Captain Kirk and the crew of the Endeavour with a daring plan to uncover secrets that could change the fate of the galaxy! Don't miss the latest chapter of the hit series set after the events of STAR TREK BEYOND!
Star Trek: New Visions #5: Volume 5 2017
All-new, feature-length tales set in the Star Trek: The Original Series universe, done in a unique, one-of-a-kind photomontage style. This volume collects the stories "Swarm," "The Hidden Face," "Sam," and the never-collected-before short story "More the Serpent Than the Dove." Collects issues #12-14.
Note: Also collects the New Visions Special: More of the Serpent Than the Dove.
Star Trek: Mirror Broken #3 2017
The heist is on! Jean-Luc Picard and his cadre of mutineers set their plan into action, with the spoils the greatest prize of all: the Empire's only Galaxy-class starship, the U.S.S. Enterprise!
Star Trek: Waypoint #6: The Rebound Effect; The Fear 2017
Nurse Chapel questions whether or not to continue her medical training until a shuttle incident prompts her to make decisions that will forever change her future. In the second story, Captain Kirk is forced to work with the Romulans after a biological weapon is unleashed, with unexpected - and surprising - results.Note: This issue includes Star Trek: The Original Series and Star Trek: Phase II.
All the Ages Frozen 2017
On a world locked deep into an ice age, Kirk and the crew investigate the disappearance of a team of Federation scientists, and discover a long-lost civilization whose only survivor is intent on saving them… even if it kills them!
Star Trek: Boldly Go #10 2017
Scotty returns to the Yorktown base to check in on construction of the new Enterprise... only to find that building the flagship comes with unexpected perils!
Star Trek: Boldly Go #1: Volume 1 2017
All-new Star Trek series following the adventures of Captain Kirk and the iconic crew! New worlds! New species! New ships! And a new danger unlike anything the Federation has encountered before! Boldly go into a new era of STAR TREK! Collects issues #1-6!
Star Trek: Mirror Broken #2 2017
In the sinister Mirror Universe, Captain Jean-Luc Picard is determined to get his hands on the Terran Empire's new secret weapon, the Galaxy-class warship known as Enterprise, by any means necessary. Unfortunately, one obstacle stands in his way—and his name is William T. Riker!
Star Trek: Boldly Go #9 2017
Welcome to New Vulcan! Uhura and Spock adjust to life in the growing colony...and discover an ancient secret that could change the destiny of Vulcans forever!
Time Out of Joint; Home; Those Who Who Play With Cats... 2017
Captain Kirk is torn from his timeline. Every corner he turns, every door he opens, throws him into a different day, a different year—and a different danger.
Star Trek: Waypoint #5: Frontier Doctor; Come Away, Child 2017
Star Trek: Waypoint continues its celebration of Star Trek with two new tales. Simon Roy (Prophet) takes on the Prime Directive in an Original Series story, while writer Cavan Scott (Dr. Who, Sherlock Holmes) and artist Josh Hood (Star Trek: Deviations, We Can Never Go Home) focus on Doctor Bashir in a thought-provoking Deep Space Nine tale.Notes:This issue includes Star Trek: Deep Space Nine and Star Trek: The Original Series.The credits page for this issue lists the first story as Frontier Medicine while the title in the story is Frontier Doctor.The Nickel City Comic Con Exclusive Variant cover is a homage of the covers 1960s Star Trek series.
Star Trek: Boldly Go #8: Murder at Babel Part 2 of 3 2017
It's up to Kirk, Spock and the Academy cadets (including their newest member, Jaylah from STAR TREK BEYOND!) to solve the murder of the Romulan ambassador before the Babel peace conference ends in disaster and a new course is set for galactic war! The finale of an epic storyline with guest artist Megan Levens!
Star Trek: Mirror Broken 2017
The Star Trek mini-series event of the year kicks off! Captain Jean-Luc Picard will stop at nothing to get his hands on the Empire's newest warship, the ISS Enterprise, be it lies, deception...or murder. With enemies and allies around every corner, Picard's quest to help the Enterprise and restore the Empire to glory will not be an easy one. Good thing he has a crew onboard who will also stop at nothing to ensure total victory — at any cost.
Stranger Worlds 2017
The epic conclusion to the blockbuster event of 2017! Will it be a new dawn for the Green Lantern Corps in the Star Trek universe... or will Sinestro and Khan succeed in conquering the new timeline for themselves?
Stranger Worlds 2017
STRANGER WORLDS PART FIVE! The blockbuster event of 2017 continues here as the fight for the future of the Green Lantern Corps erupts! Can Captain Kirk and the crew of the Enterprise stop Sinestro from conquering the planet Oa for himself? Or is it too late to stop the green light of Hal Jordan's ring from fading forever?
Star Trek: New Visions #15: The Traveler 2017
A mysterious Traveler is pursued by a ruthless robotic horde. Or is he? Jim Kirk must answer that question before his ship and crew are lost!
Star Trek: Boldly Go #7: Murder at Babel Part 1 of 3 2017
Part 1 (of 3) of "Murder at Babel"! As the Federation and Romulans convene in the wake of the Borg attack, the precarious peace is threatened by the murder of a key diplomat... and a Starfleet cadet is the prime suspect! Don't miss this all-new adventure, guest-starring Jaylah from STAR TREK BEYOND, and the cast from the hit STARFLEET ACADEMY series!
Star Trek: Boldly Go #6 2017
The hit new series continues with this all-new story set after the events of STAR TREK BEYOND! After their encounter with the deadly Borg, Captain Kirk and the crew of the U.S.S. Endeavour face an uncertain future... and a powerful new threat to the Federation!
Stranger Worlds 2017
It's a race between the forces of good and evil! The first to reach the only Power Battery in the universe will control the destiny of all worlds! Can Hal Jordan and the crew of the Enterprise beat Sinestro and his allies to the ultimate prize?
Star Trek: Waypoint #4: The Fragile Beauty of Loyalty; Mirror, Mirror, Mirror, Mirror 2017
First, an ENTERPRISE story by Vivek Tiwary and Artist TK. Captain Archer's pet beagle Porthos takes center stage in a Temporal Cold War tale that sees the beloved pooch traveling back in time in order to save a young Jonathan's life. Then, a NEXT GENERATION story by Scott Bryan Wilson involving double trouble - quite literally - for an away team when they explore a strange new planet!Note: This issue includes Star Trek: Enterprise and Star Trek: The Next Generation.
Star Trek Gold Key 100-Page Spectacular 2017
IDW presents this special 100-page collection of classic Gold Key Star Trek comics. Created by writers and artists who had not seen the show often (or at all) and worked off of whatever publicity materials they could get their hands on, the Gold Key Comics are true 1960s gems. Needless to say, the end results were definitely unusual - and very un-Trek in some cases (A blond Scotty! Spock kills! The Enterprise belches fire!). Collecting "The Planet of No Return," "The Youth Trap," and "The Enterprise Mutiny," this special also features a history of the Star Trek Gold Key comics by author Joe Berenato.
Contents
The Planet of No Return (Star Trek #1, July 1967)
The Youth Trap (Star Trek #8, September 1970)
The Enterprise Mutiny (Star Trek #14, May 1972)
From Deciduous Death Traps to Klingon Chicanery: Star Trek's Early Years at Gold Key (Essay)
Cover Gallery
Pin-Up Gallery
Stranger Worlds 2017
The race to the planet Oa continues! Will Captain Kirk and Hal Jordan be the first to find the legendary home of the Green Lanterns, or will Sinestro and the Klingons beat them to it? Don't miss the latest chapter in the blockbuster crossover event of the year!
Star Trek: Boldly Go #5 2017
The hit new ongoing series continues with this special story focusing on Jaylah, the breakout alien heroine from STAR TREK BEYOND! Learn the secrets of Jaylah's past as she prepares for a bold new future at Starfleet Academy!
Star Trek: New Visions #14: Sam 2017
James Kirk faces the greatest challenge of his life when his own brother is accused of murder!
Stranger Worlds 2017
STRANGER WORLDS PART TWO! With their power rings running low and no power batteries left to recharge them, the surviving heroes of the Lantern Corps join with Starfleet in the ultimate battle with Sinestro and the resurgent Klingons... until the arrival of an unexpected visitor from the Lanterns' past changes the game entirely!
Star Trek: Waypoint #3: The Wildman Maneuver; Wother's Walk 2017
Star Trek: Deep Space 9 and Star Trek: Voyager return to comics! In Castellucci’s, “Mother’s Walk,” major Kira confronts how she can perform a mandatory, ancient Bajoran pilgrimage when so many family members, needed for the rite, are dead. Who can she turn to? And in Scott’s “The Wildman Maneuver,” an unlikely member of the Voyager crew “saves” the ship!Note: This issue includes Star Trek: Deep Space 9 and Star Trek: Voyager.
Star Trek: Boldly Go #4 2017
Spock is gone, taken by an enemy unlike any Captain Kirk and his crew have faced before. War with the Romulan Empire is imminent. In the face of the ultimate no-win scenario, will the Federation survive? Don't miss the all-new ongoing series set after the events of STAR TREK BEYOND!
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Star Trek: The Classic UK Comics #2: Volume Two: 1970-1972 2016
This second volume fills in another major gap in Star Trek lore, courtesy of these never-before reprinted comics that originally appeared in weekly British magazines in the early 1970s. There's much to love about these wonky, way-out writings and their atypical artwork. These oft-forgotten Star Trek tales represent a different era. They're lost gems with many facets and a unique perspective, an eccentric corner of Star Trek history unlike any other. These are the U.K. voyages of the starship Enterprise—and, now, at last, fans everywhere can experience them.As a special bonus, Rich Handley provides the first half of a detailed encyclopedia of all things Star Trek from these British comics. Exploring the minutiae is half the fun of enjoying a franchise, and when it comes to Trek, there's no end of trivia to devour!ContentsTV21 WeeklyStoryline 18 (Issues 65-73): "Where Giants Tread", December 19, 1970 to February 13, 1971Storyline 19 (Issues 74-77): "I, Emperor", February 20 to March 13, 1971Storyline 20 (Issues 78-81): "Slaves of the Frogmen", March 20 to April 10, 1971Storyline 21 (Issues 81-90): "Key Witness", April 17 to June 12, 1971Storyline 22 (Issues 91-94): "Nova-Thirteen", June 19 to July 10, 1971Storyline 23 (Issues 95-100): "Prison Break", July 17 to August 21, 1971Storyline 24 (Issues 101-105): "Vibrations in Time", August 28 to September 25, 1971TV21 1971 AnnualGateway to the FutureCaptives in SpacePlanet of RejectsValiant and TV21Storyline 25 (Issues 1-2): "The Aging World", October 2 to October 9, 1971Storyline 26 (Issues 3-11): "By Order of the Empire", October 26 to December 11, 1971Storyline 27 (Issues 12-17): "Creeping Death", December 18, 1971 to January 22, 1972Storyline 28 (Issues 18-22): "Ground Zero", January 29 to February 26, 1972Storyline 29 (Issues 23-33): "The Collector", March 4 to May 13, 1972Storyline 30 (Issues 34-42): "To Swiftly Go...", May 20 to July 15, 1972
Stranger Worlds 2016
The galaxy-spanning crossover epic continues in this sequel to the blockbuster STAR TREK/GREEN LANTERN: THE SPECTRUM WAR! Captain Kirk and Hal Jordan lead the combined might of Starfleet and the Lantern Corps on an all-new adventure against new foes from both franchises! Don't miss the crossover event of the 21st Century...and the 23rd!
Star Trek: Boldly Go #3 2016
The hit new ongoing STAR TREK series continues as Captain Kirk and the crew of the U.S.S. Endeavour face an enemy unlike any they've faced before... but an enemy all-too-familiar to STAR TREK fans!
Star Trek: New Visions #4: Volume 4 2016
John Byrne presents all-new, feature-length tales set in the Star Trek The Original Series universe, done in a unique, one-of-a-kind photomontage style. In “Mister Chekov,” find out what roles the navigator played aboard the Enterprise before his promotion to the starboard seat; in “Of Woman Born,” Dr. McCoy confronts Captain Kirk with a staggering discovery–Lt. Carolyn Palamas is pregnant with the child of Apollo. Or is she?; and in “Swarm,” an alien threat that numbers in the millions appears and star systems are already dying. What can the crew of the Enterprise do–alone?
Star Trek: New Visions #13: The Hidden Face 2016
A chance encounter with a drifting ship leads the crew of the Enterprise to a world where the most obscene thing imaginable is the human face! Captain Kirk must face the greatest test of his belief in the Prime Directive.
Star Trek: Waypoint #2: The Menace of the Mechanitrons; Legacy 2016
This month, two stories from different ends of the galaxy! First, a GOLD KEY homage from New York Times best-selling Star Trek author Dayton Ward, with Trek novelist and collaborator Kevin Dilmore, and art by Gordon Purcell (Star Trek), where Kirk and Spock find an uncharted planet inhabited by monstrous robots! And finally, a story by Sam Maggs, bestselling author of The Fangirl’s Guide to the Galaxy, with art by Rachael Stott (Star Trek, Doctor Who). Learn the backstory of Yeoman Leslie Thompson, the first and ONLY female redshirt to die in the ORIGINAL SERIES!Note: This issue includes two Star Trek stories.
Star Trek: Boldly Go #2 2016
The blockbuster series continues with an all-new STAR TREK adventure set after the events of STAR TREK BEYOND! Captain Kirk and the crew of the U.S.S Endeavour encounter a new threat to the Federation, but one very familiar to STAR TREK fans! Meanwhile, Spock and Uhura face an uncertain future on New Vulcan!
Star Trek #13: Legacy of Spock 2016
All-new stories set in the universe of the new Star Trek films! In “Legacy of Spock” the elder Spock joins the last survivors of Vulcan to search the galaxy for a new home. Then, in “Altered Encounters” the Five Year Mission continues for the Enterprise, as Captain Kirk and the crew encounter… themselves! Collects issues #55–60.
Star Trek: Boldly Go #1 2016
STAR TREK's 50th Anniversary Celebration continues with this all-new series following the adventures of Captain Kirk and the iconic crew! New worlds! New species! New ships! And a new danger unlike anything the Federation has encountered before! Boldly go into a new era of STAR TREK!
Star Trek: Waypoint #1: Puzzles; Daylily 2016
A blockbuster bi-monthly anthology to celebrate 50 years of STAR TREK, featuring short stories across all Treks, by the top talent of today and yesterday!First, a NEXT GENERATION story by Donny Cates and Mack Chater. Unable to decipher a mysterious ship's coded messages, Starfleet has enlisted its two greatest scientific minds, Captain Geordi La Forge and his best friend Data, to investigate. What they discover will alter the course of scientific human history as we know it!Then, an ORIGINAL SERIES story by Sandra Lanz, where a crewmember, stranded on a strange planet, encounters a bizarre alien creature. They must learn how to interact, but how?Note: This issue includes Star Trek and Star Trek: The Next Generation.
Star Trek: New Visions #12: Swarm 2016
An alien threat that numbers in the millions, and star systems are already dying. What can the crew of the Enterprise do—alone!Note: The digital edition (9/14/2016) for this issue was released before the print edition.
Star Trek: New Visions Special: The Cage 2016
Photo-artist John Byrne puts his skills to use in a unique way in this extra extra-length tale, reinterpreting and adapting the original Star Trek episode “The Cage” to comic-book form. Celebrate Star Trek’s 50th anniversary by revisiting where it all started, in this one-of-a-kind storytelling style!
Star Trek #12: LIVE EVIL 2016
The U.S.S. Enterprise continues its ongoing mission to explore strange new worlds and new civilizations, boldly going where no one has gone before. Now midway through their five-year voyage into uncharted space, Captain Kirk and crew are about to encounter their strangest discovery yet... themselves in the mirror-mirror storyline "Live Evil." Then, the crew face off with a renegade faction of Orions intent on disrupting the truce between their species and the Federation in “Reunion!” Collects issues #50–54 of the ongoing Star Trek series.
Star Trek: Manifest Destiny #4 2016
The 50th Anniversary Celebration of the STAR TREK franchise continues in this special event mini-series! The fate of two civilizations comes down to the ultimate face-off between Captain Kirk and the Klingons!
Star Trek: Gold Key Archives: Volume 5 2016
Boldly going… where it all started! Presenting the first comic book adventures of the U.S.S. Enterprise and her crew! Fully remastered with new colors, volume 5 collects issues #25–28 and #30–31 (#29 was a reprint of #1), including stories "Dwarf Planet," "The Perfect Dream," "Ice Journey," "The Mimicking Menace," "Death of a Star," and "The Final Truth."
Star Trek: Manifest Destiny #3 2016
The 50th Anniversary Celebration of the STAR TREK franchise continues in this special event mini-series! It's Kirk and the crew vs. the Klingons in a battle unlike any you've seen before: aboard the Enterprise itself!
Star Trek: Manifest Destiny #2 2016
The blockbuster mini-series continues as Captain Kirk and the Enterprise crew face off with the Klingons in deep space... a conflict that could ignite all-out galactic war! Don't miss this special event celebrating the 50th anniversary of the STAR TREK franchise!
Star Trek: New Visions #11: Of Woman Born 2016
A god cannot die, and a story never truly ends. Dr. McCoy confronts Captain Kirk with a staggering discovery -- Lt. Carolyn Palamas is pregnant with the child of Apollo. Or is she? Find out in "Of Woman Born," courtesy of photomanipulator extraordinaire, John Byrne.
Star Trek: Manifest Destiny #1 2016
Celebrate the 50th Anniversary of the STAR TREK franchise in 2016 with this all-new bi-weekly comics event beginning in April! It's Captain Kirk and the Enterprise crew vs. the Klingons in the ultimate showdown! Art by STAR TREK/GREEN LANTERN fan-favorite Angel Hernandez!
Star Trek: Starfleet Academy #5: Part 5 of 5 2016
In the epic finale of IDW's new hit mini-series, past and present collide as our new crew finds the most unlikely allies in the heart of uncharted space! Can they finally come together and change the future of Starfleet forever?
Star Trek: Manifest Destiny 2016
Celebrate the 50th Anniversary of the STAR TREK franchise in 2016 with this all-new bi-weekly comics event beginning in April! It's Captain Kirk and the Enterprise crew vs. the Klingons in the ultimate showdown! Art by STAR TREK/GREEN LANTERN fan-favorite Angel Hernandez!
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long.ContentsJoe 90 Top Secret WeeklyStoryline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969Joe 90 Top Secret AnnualJoe 90: Top Secret 1969 Annual: "Target: Zargot", 1969TV21 & Joe 90 WeeklyStoryline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970TV21 WeeklyStoryline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Star Trek: The Classic UK Comics #1: Volume One: 1969-1970 2016
In 1969, six months before the Star Trek TV series premiered in England, British comics readers were introduced to the characters in an original comic-book series. The stories were serialized, generally 2 to 3 pages at a time, in 257 weekly magazines spanning five years and 37 storylines. These extremely rare comics have never been published in the United States. Star Trek fans will quickly note that the comics were not written with strict adherence to Star Trek's core concepts. But it's precisely that "offness" that makes them so eminently readable and deserving of a proper reprinting. They're unique in the annals of Star Trek and fans have gone without them for far too long. Contents Joe 90 Top Secret Weekly Storyline 1 (Issue 1-6): "Life Form Nonexistent", January 18 to February 22, 1969 Storyline 2 (Issue 7-10): "The Crucial Element", March 1 to March 22, 1969 Storyline 3 (Issue 11-14): "Beware the Beast", March 29 to April 19, 1969 Storyline 4 (Issue 15-18): "The Third Party", April 26 to May 17, 1969 Storyline 5 (Issue 19-22): "The Children of Stai", May 24 to June 14, 1969 Storyline 6 (Issue 23-30): "Skip Deep", June 21 to August 9, 1969 Storyline 7 (Issue 31-34): "The Eagles Have Landed", August 16 to September 6, 1969 Joe 90 Top Secret Annual Joe 90: Top Secret 1969 Annual: "Target: Zargot", 1969 TV21 & Joe 90 Weekly Storyline 8 (Issue 1-6): "Spectre of the Zond", September 13 to November 1, 1969 Storyline 9 (Issue 7-11): "Nor Any Drop to Drink", November 8 to December 6, 1969 Storyline 10 (Issue 12-17): "Menace of the Moloth", December 13, 1969 to January 17, 1970 Storyline 11 (Issue 18-23): "The Klingon Ultimatum", January 24 to February 28, 1970 Storyline 12 (Issue 24-31): "The Marshall Plan", March 7 to April 25, 1970 Storyline 13 (Issue 32-38): "Mutiny on the Dorado", May 2 to June 13, 1970 TV21 Weekly Storyline 14 (Issue 39-44): "The Ageless One", June 20 to July 25, 1970 Storyline 15 (Issue 45-51): "Thorpex", August 1 to September 12, 1970 Storyline 16 (Issue 52-57): "Under the Sea", September 19 to October 24, 1970 Storyline 17 (Issue 58-64): "Revolt on Dak-Alpha", October 31 to December 12, 1970
Legacy of Spock, Part 2 2016
"Legacy of Spock" continues here, in this special story celebrating the 50th Anniversary of the Star Trek franchise! Spock Prime reflects on the alternate timeline he left behind... but he faces a new threat in the present, as the Romulan Empire threatens to end the Vulcans' search for a new homeworld before it begins!
Star Trek/Green Lantern: The Spectrum War 2016
Two iconic franchises collide for this blockbuster crossover event! The crew of the U.S.S. Enterprise meets the Green Lantern Corps for the first time in an all-new adventure that spans the cosmos! Kirk and Spock make a most unusual discovery on a lost world... igniting events that will change the fate of empires!
Star Trek: Starfleet Academy #4: Part 4 of 5 2016
The hit new series continues here as our all new cast of cadets sets off on their first mission in space and headlong into a century-old mystery that could change the Academy forever. Meanwhile, Uhura risks her career in Starfleet with her only chance at redemption coming from a most unlikely place.
Legacy of Spock, Part 1 2016
This all-new story set in the universe of the new STAR TREK films celebrates the life of the most iconic character of them all: Leonard Nimoy's SPOCK. In Part 1 of this 4-part epic, the elder Spock joins the last survivors of Vulcan to search the galaxy for a new homeworld! Don't miss this special series, part of the 50th Anniversary Celebration of the STAR TREK franchise!
Reunion, Part 2 2016
Galactic peace hangs in the balance as the Enterprise crew battles a renegade Orion faction... and faces betrayal from within! Don't miss the conclusion of this all-new story as events continue to unfold in the lead up to the release of the newest blockbuster Star Trek movie next summer!
Star Trek: New Visions #3: Volume 3 2016
John Byrne presents all-new, feature-length tales set in the Star Trek: The Original Series universe, done in a unique, one-of-a-kind photomontage style. Collects the stories “Resistance,” featuring The Borg; “1971” where Captain Kirk is sent 200 years into the past to meet Gary Seven; and “The Survival Equation” as killer androids start showing up by the dozen! Collects issues #6–8.
Star Trek: Starfleet Academy #3: Part 3 of 5 2016
The all-new hit STAR TREK mini-series continues here, as Uhura and Kirk draw closer to uncovering the truth surrounding a century-old mystery. Meanwhile, T'Laan and the new cadets find themselves on the brink of elimination from the Centennial Competition!
Star Trek #11: The Tholian Webs 2016
The U.S.S. Enterprise is on a Five Year Mission of discovery into uncharted space. Volume 11 contains the stories “The Tholian Web” and “Deity,” from issues #46–49 of the ongoing series and the one-shot Special “Flesh and Stone.”
Reunion, Part 1 2016
An all-new adventure begins as Captain Kirk and the crew of the Enterprise face off with a renegade faction of Orions intent on disrupting the truce between their species and the Federation! Don't miss the latest chapter in the Ongoing Mission as we approach the release of the next blockbuster movie!
Star Trek: Starfleet Academy #2: Part 2 of 5 2016
Don't miss the latest chapter of the blockbuster mini-series that introduces a brave new cast of cadets to Star Trek lore! What is the mystery at the heart of Starfleet that connects this new crew to Kirk, Spock and rest of the iconic cast? The answers are inside, in this all-new adventure set in the new film universe!
Star Trek: Starfleet Academy #1: Part 1 of 5 2015
A bold new chapter for STAR TREK begins here, in an all-new series that shows you what life is like for cadets at the galaxy's greatest school! Witness the student days of the iconic cast before they joined the Enterprise, immediately before the blockbuster 2009 film! Plus, meet an all-new group of students as they embark on bold new adventures of their own! The first new characters in the STAR TREK movie universe make their mark here, as we lead up to next summer's blockbuster movie!
Star Trek Live Evil, Part 3 2015
It's the explosive conclusion to the Mirror Universe epic, as Kirk and Spock face off against their evil doppelgangers with the fate of two realities at stake! Who will live, who will die, and what role will the Mirror Universe Khan play in the endgame? Don't miss this all-new adventure starring the cast of the new STAR TREK movies!
Live Evil, Part 2 2015
The Mirror Universe epic continues here as the evil counterparts of the Enterprise crew gain the upper hand! Captain Kirk finds himself allied with the mysterious man known only as Singh, while Spock comes face to face with his deceased mother... now alive and well in the Mirror Universe! Don't miss this all-new original STAR TREK adventure!
Live Evil, 1 2015
Don't miss this special anniversary issue that kicks off an epic new 3-part adventure! For the first time, the crew of the new movie franchise will meet its evil Mirror counterpart! It's Enterprise vs. Enterprise, vs. the Terran Empire, with the fate of two universes at stake!
Deity, Part 2 2015
The FIVE YEAR MISSION of the Starship Enterprise continues here in the epic conclusion to "Deity"! Up against a fierce new enemy, Captain Kirk must choose between sacrificing his ship and crew or allowing an innocent species to perish!
Star Trek #10: Behemoth 2015
The lead up to the next movie begins here! Following their encounter with the extradimensional entity known as “Q”, Captain Kirk and the crew of the Enterprise continue their five-year mission into unexplored space. Contains the stories "Behemoth," "Eurydice," and "The Tholian Webs” from issues #41–46.Note: As per the indicia this volume actually collects #41-45.
Star Trek/Planet of the Apes: The Primate Directive 2015
STAR TREK: The hope for the best of mankind's future! PLANET OF THE APES: A chilling look at the fall of humanity! How could these worlds possibly collide? What could possibly cause Captain Kirk and the crew of the Enterprise to side with Dr. Zaius to protect Ape City? And what does Colonel George Taylor have to say about it?
Deity, Part 1 2015
In this all-new 2-part story called DEITY, the crew of Starship Enterprise discovers an uncharted world whose inhabitants worship vengeful gods... gods who now turn their wrath on Captain Kirk and his crew!
The Tholian Webs, Part 2 2015
It's the mind-bending conclusion of “The Tholian Webs!” One crewmember makes the ultimate sacrifice to save the Enterprise in this all-new re-imagining of a classic Star Trek episode!
The Tholian Webs, Part 1 2015
In “The Tholian Webs,” Part 1 of 2, The FIVE-YEAR MISSION of the Starship Enterprise continues! In this epic re-imagining of a classic Star Trek episode, the crew of the new movie timeline encounters a mysterious and deadly alien force... and not all of the crew will make it out alive!
Star Trek: New Visions #2: Volume 2 2015
John Byrne presents all-new, feature length tales set in the Star Trek: The Original Series universe, done in a unique, photomontage style. Collects the stories “Cry Vengeance,” “Made Out of Mudd,” “A Scent of Ghosts,” and “Memorium,” plus a special bonus: an all-new “Gold Key” crossover story you never expected with an ending you won’t believe!
Eurydice, Part 3 2015
“Eurydice, Part 3 of 3.” Trapped deep in the Delta Quadrant, Captain Kirk and the crew of the Enterprise fight for their lives to escape the clutches of the Dark Market syndicate! Don't miss this all-new adventure produced in association with STAR TREK writer/producer Roberto Orci!
Eurydice, Part 2 2015
“Eurydice" Part 2 of 2. The Five Year Mission leading up to 2016's blockbuster STAR TREK movie continues here, as Captain Kirk and the crew of the Enterprise find themselves in the clutches of the Dark Market Syndicate deep in the Delta Quadrant. Don’t miss this all-new story produced in the association with STAR TREK writer/producer Roberto Orci!
Star Trek #9: The Q Gambit 2015
The crew of the new Star Trek film franchise encounters the classic villain Q for the first time in this galaxy-spanning adventure developed in association with screenwriter/producer Roberto Orci! The mischievous Q sends James T. Kirk on a quest that will see the Enterprise joining forces with familiar faces from Star Trek lore. Collects issues #35-40.
Star Trek/Planet of the Apes: The Primate Directive #5 2015
The battle for conquest of the Planet of the Apes comes to a climax! Can Captain Kirk wrest control of the Gorilla army from the Klingons?
Star Trek: Gold Key Archives: Volume 3 2015
Boldly going… where it all started! Presenting the first comic book adventures of the U.S.S. Enterprise and her crew! Fully re-mastered with new colors, including stories such as "Dark Traveler," "The Enterprise Mutiny," "The Hijacked Planet," and more.
Star Trek/Planet of the Apes: The Primate Directive #4 2015
An uneasy alliance has been forged between Captain Kirk and Colonel Taylor! But will it be enough to prevent Commander Kor and his Klingons from toppling the regime of Doctor Zaius?
Eurydice, Part 1 2015
The lead-up to the next STAR TREK film continues here, in an all-new adventure produced in association with Roberto Orci! Captain Kirk and the crew of the Enterprise find themselves in uncharted space on their Five Year Mission of exploration… but a new alien threat may end their journey prematurely!
Star Trek/Planet of the Apes: The Primate Directive #3 2015
It's the battle for the ages! Taylor has escaped the Planet of the Apes, and Captain Kirk must bring him back! Plus, the Klingon/Gorilla alliance makes its move against Dr. Zaius and Ape City!
Behemoth, Part 2 2015
In the epic finale of "Behemoth", the crew of the Enterprise faces an alien threat unlike any they have encountered before - in any timeline! It's a race against time to save the ship or be stranded in uncharted space! Don't miss this all-new adventure overseen by STAR TREK writer/producer Roberto Orci, director of the new movie!
Behemoth, Part 1 2015
In the wake of their century-spanning encounter with Q, the crew of the U.S.S Enterprise leaves explored space behind to embark on a new five-year mission of discovery! Beyond the reach of Starfleet communications, they can only rely on each other when faced with their first encounter in uncharted territory—and it might be their last! Don't miss this perfect jumping-on point for new readers, produced in association with STAR TREK writer-producer Roberto Orci!
Star Trek/Planet of the Apes: The Primate Directive #2 2015
The colossal crossover nobody ever expected continues! Captain Kirk and the Enterprise crew have landed on the Planet of the Apes—but how?! And how are the Klingons involved? Plus: Taylor meets up with Kirk and Spock, but will he greet them with open arms? Or flying bullets?
The Q Gambit, Part 6 2015
It's the epic finale of "The Q Gambit"! The fate of the past, present and future are at stake as Kirk, Sisko and Spock face off with the mad Cardassian Dukat... and discover the secret behind Q's machinations in their timeline! Don't miss this climactic chapter in the STAR TREK event of 2014, produced in association with TREK writer/producer Roberto Orci!
Star Trek/Planet of the Apes: The Primate Directive #1 2014
It's the crossover nobody ever expected! STAR TREK: The hope for the best of mankind's future! PLANET OF THE APES: A chilling look at the fall of humanity! How could these worlds possibly collide? What could possibly cause Captain Kirk and the crew of the Enterprise to side with Dr. Zaius to protect Ape City? And what does Colonel George Taylor have to say about it? It's a madhouse! A madhouse!!
The Q Gambit, Part 5 2014
It's the penultimate chapter of the “The Q Gambit”! Captains Kirk and Sisko must work together to fight back against the forces of the Dominion! Meanwhile, Spock attempts to free the Enterprise and her crew from the clutches of the nefarious Dukat! And just what is Q planning for everyone involved? The fate of the galaxy hangs in the balance in this all-new story produced in association with STAR TREK writer/producer Roberto Orci!
Foul Deeds Will Rise 2014
An all-new Star Trek novel, set in the popular and blockbuster Original Series movie era! The U.S.S Enterprise-A is on a vital peacekeeping mission in a remote solar system beyond the boundaries of the Federation, where two warring planets—Pavak and Oyolo—are attempting to end years of bitter conflict. Crucial peace talks are being conducted aboard the Enterprise, even as Starfleet weapons inspectors oversee the disarmament process. Losses and atrocities on both sides have left plenty of hard feelings behind, so Captain James T. Kirk has his work cut out for him, even as he unexpectedly runs into a disturbing figure from his past: Lenore Karidian. Twenty years ago, the deadly daughter of Kodos the Executioner tried to kill Kirk, but she has since been declared sane and rehabilitated. Kirk wants to give her the benefit of the doubt and a second chance at life, but when a mysterious assassination threatens the already fragile peace process, all clues point toward Lenore–and the future of two worlds hangs in the balance. ™, ®, & © 2014 CBS Studios, Inc. STAR TREK and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.**
The Q Gambit, Part 4 2014
The STAR TREK event of 2014 continues in Part 4 of “The Q Gambit!” Captain Kirk and the crew of the USS Enterprise find themselves in a true no-win scenario thanks to the mischievous Q! Trapped in a dark future, at the mercy of the mighty Dominion, this adventure might prove to be their last! Don't miss this all-new story produced in association with STAR TREK writer/producer Roberto Orci!
Star Trek: Harlan Ellison's Original the City on the Edge of Forever Teleplay #5 2014
The final act of Harlan Ellison’s Hugo and WGA Award-winning Star Trek teleplay! Is James T. Kirk willing to sacrifice the woman he loves, to save the universe as he knows it?! You may have seen the episode, but you only think you know how it ends! From the mind of literary legend Harlan Ellison!
Star Trek: 24th Century Crossover - 018 - Section 31 - Disavowed 2014
The pulse-pounding new Star Trek thriller from David Mack—a direct sequel to the New York Times bestselling series The Fall! Amoral, shrouded in secrecy, and answerable to no one, Section 31 is the mysterious covert operations division of Starfleet, a rogue shadow group committed to safeguarding the Federation at any cost. Doctor Julian Bashir sacrificed his career for a chance to infiltrate Section 31 and destroy it from within. Now it’s asking him to help it stop the Breen from stealing a dangerous new technology from the Mirror Universe—one that could give the Breen control over the galaxy. It’s a mission Bashir can’t refuse—but is it really the shot he’s been waiting for? Or is it a trap from which even his genetically enhanced intellect can’t escape? ™, ®, & © 2014 CBS Studios, Inc. STAR TREK and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.**
Star Trek: New Visions #1: Volume 1 2014
John Byrne presents all-new TOS episodes like you've never seen them before! Including the 2013 photonovel Annual, “Strange New Worlds,” as well as the feature-length stories “The Mirror Cracked,” and "Time’s Echo"–done in all-new fumetti style by one of the greatest living comic book artists!
Q are Cordially Uninvited... 2014
An all-new original Star Trek: The Next Generation e-novella! The wedding of Captain Jean-Luc Picard to Doctor Beverly Crusher was a small, private affair overseen by the mayor of La Barre, France, and witnessed by the groom’s sister-in-law and the mayor’s wife. At least that’s what the happy couple always told their friends. On the anniversary of that blessed day, however, Worf and Geordi La Forge manage to coax the real story out of the pair, to discover a tale of mythical treasure and a lost civilization in the Delta Quadrant. It all begins when the omnipotent being Q crashes the festivities, declaring himself best man and bringing along an unwilling guest as a surprise for the groom…
Star Trek: Gold Key Archives: Volume 2 2014
Boldly going… where it all started! Presenting the first comic book adventures of the U.S.S. Enterprise and her crew! Fully re-mastered with new colors, this volume collects issues #7–12, including stories such as "The Voodoo Planet," "The Legacy of Lazarus," "The Brain Shocker," and more.Contents"The Voodoo Planet" - Star Trek #7, March 1970"The Youth Trap" - Star Trek #8, September 1970"The Legacy of Lazarus" - Star Trek #9, February 1971"Sceptre of the Sun" - Star Trek #10, May 1971"The Brain Shockers" - Star Trek #11, August 1971"The Flight of the Buccaneer" - Star Trek #12, November 1971
Acts of Contrition 2014
An original novel set in the universe of Star Trek: Voyager—and the sequel to the New York Times bestseller Protectors! Admiral Kathryn Janeway has now taken command of the Full Circle Fleet. Her first mission: return to the Delta Quadrant and open diplomatic relations with the Confederacy of the Worlds of the First Quadrant, a civilization whose power rivals that of the Federation. Captain Chakotay knows that his choices could derail the potential alliance. While grateful to the Confederacy Interstellar Fleet for rescuing the Federation starships from an alien armada, Voyager’s captain cannot forget the horrors upon which the Confederacy was founded. More troubling, it appears that several of Voyager’s old adversaries have formed a separate and unlikely pact that is determined to bring down the Confederacy at all costs. Sins of the past haunt the crew members of the Full Circle Fleet as they attempt to chart a course for the future. Will they learn much too late that some sins can never be forgiven…or forgotten? ™, ®, & © 2014 CBS Studios, Inc. STAR TREK and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.**
The Q Gambit, Part 3 2014
The STAR TREK event of the year continues here, in part 3 of "The Q Gambit"! Captain Kirk and the crew of the Enterprise find themselves decades in the future thanks to the mischievous Q. The galaxy has changed beyond recognition... and nowhere more so than on Earth itself! Don't miss this all-new adventure produced in association with STAR TREK screenwriter/producer Roberto Orci!
Star Trek #8: Lost Apollo 2014
The new Five Year Mission of the Enterprise continues as Captain Jane Tiberius Kirk and her crew encounters a never-before-seen enemy in deep space! That's right… Jane Kirk. Plus, the crew of the Enterprise has never faced a threat like the one they face now: their own ship. And, a deadly new alien species unlike anything the Federation has met before!Collects #29-34.
Lust's Latinum Lost (and Found) 2014
Business is down at Quark’s Public House, Café, Gaming Emporium, Holosuite Arcade, and Ferengi Embassy to Bajor. Way down. Lower level of hell down. The station is bustling, but residents and visitors are spending more time (and latinum) at the new Deep Space 9's park, sports fields, theater, swimming complex, and who knows what else, than they are at Quark’s establishment. All of Quark's misfortunes just could be reversed, however, when he finds out that one of the steamiest holonovels to hit the Alpha Quadrant in years is up for grabs. And he has an inroad to acquiring it before anyone else. Or does he?
Point of Divergence 2014
The second novel set in The Original Series/Vanguard universe… The Taurus Reach. Once the conquered realm of a powerful alien species, this region remains largely shrouded in mystery even as it brims with potential for exploration and colonization. The Federation has sent in two of its finest starships on a quest to uncover the secrets it may yet hold... The Tomol are a primitive civilization occupying a lone island on a remote world. Their culture is an enigma, centered on every member’s commitment to a painful, fiery self-sacrifice upon reaching maturity. But one of their clan has shunned this obligation, triggering a transformation into a new, powerful life form. Answering the distress call of the U.S.S. Sagittarius—which has crashed on the planet following a fierce battle with the Klingons—Captain Atish Khatami and the crew of the Starship Endeavour must now attempt a rescue mission…even as they are locked in battle with the evolving, increasingly malevolent Tomol who, if allowed to escape their home world, pose an imminent threat to the entire galaxy! ™, ®, & © 2013 CBS Studios, Inc. STAR TREK and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.**
The Q Gambit, Part 2 2014
The epic STAR TREK event of 2014 continues here, in Part 2 of "The Q Gambit"! Captain James T. Kirk and the crew of the Enterprise are thrust into the future of their new timeline thanks to the mysterious being known as Q. But in this alternate reality, what has become of the space station once known as Deep Space Nine... and the man called Benjamin Sisko? Don't miss this all-new story developed in association with STAR TREK writer/producer Roberto Orci!
Second Nature 2014
An all-new Star Trek series begins! A new mission: The late twenty-third century—Starfleet’s golden age of exploration. Desperate to stay one step ahead of its rivals, the Federation sends two starships, the scout Sagittarius and the cruiser Endeavour, to plumb the secrets of the vast region known as the Taurus Reach. A doomed race: Drawn by mysterious energy readings to a lush green world, the crew of the Sagittarius find the Tomol: a species whose members all commit ritual suicide just as they reach the cusp of adulthood. An old foe: The crew of the Sagittarius wants to save the Tomol from their cycle of self-destruction, but first they’ll need to save themselves—from the most nefarious Klingon starship commander in history. ™, ®, & © 2013 CBS Studios, Inc. STAR TREK and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.
The Q Gambit, Part 1 2014
"The Q Gambit" begins here! The crew of the new STAR TREK film franchise encounters the classic Trek villain Q for the first time, only in this all-new 6-part galaxy-spanning adventure developed in associataion with screenwriter/producer Roberto Orci! The mischievous Q sends James T. Kirk on quest that will see the Enterprise joining forces with familiar faces from Star Trek lore, beginning with the crew of a certain space station…
The Light Fantastic 2014
Returning to the story begun in the novel Immortal Coil and continuing in the bestselling Cold Equations trilogy, this is the next fascinating chapter in the artificial life of one of Star Trek’s most enduring characters.He was perhaps the ultimate human achievement: a sentient artificial life-form—self-aware, self-determining, possessing a mind and body far surpassing that of his makers, and imbued with the potential to evolve beyond the scope of his programming. And then Data was destroyed. Four years later, Data’s creator, Noonien Soong, sacrificed his life and resurrected his android son, who in turn revived the positronic brain of his own artificial daughter, Lal. Having resigned his commission, the former Starfleet officer now works to make his way on an alien world, while also coming to grips with the very human notion of wanting versus having a child. But complicating Data’s new life is an unexpected nemesis from years ago on the U.S.S. Enterprise—the holographic master criminal Professor James Moriarty. Long believed to be imprisoned in a memory solid, Moriarty has created a siphon into the "real" world as a being of light and thought. Moriarity wants the solid form that he was once told he could never have, and seeks to manipulate Data into finding another android body for him to permanently inhabit...even if it means evicting the current owner, and even if that is Data himself.™, ®, & © 2013 CBS Studios, Inc. STAR TREK and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.
The More Things Change 2014
A thrilling e-novella based on Star Trek: The Original Series! Six months after the events of Star Trek: The Motion Picture, Doctor Christine Chapel and Spock must save the life of an ailing Audrid Dax, her true nature as a Trill having remained a mystery until now. But after an unknown vessel attacks their shuttle, a risky game of cat-and-mouse may be the only way to save all their lives.
Lost Apollo, Part 2 2014
"Lost Apollo" concludes here! Stranded on an alien world and cut off from the Enterprise, Spock and Bones must work together to save Captain Kirk from a fate worse than death... a fate tied to the earliest days of humanity's journey to the stars! Overseen by STAR TREK writer/producer Roberto Orci, this all-new adventure continues the Five Year Mission between the new movies!
Lost Apollo, Part 1 2014
After the events of "Star Trek Into Darkness", Captain James T. Kirk and the crew of the USS Enterprise have embarked on their Five Year Mission into uncharted space... only to encounter a deadly new alien species unlike anything the Federation has met before! Don't miss this all-new adventure overseen by STAR TREK writer/producer Roberto Orci!
2319 - One Constant Star 2014
An original novel set in “The Lost Era” time period between Star Trek: The Original Series and Star Trek: The Next Generation!When Captain Demora Sulu leads the crew of U.S.S. Enterprise-B on a mission near Tzenkethi space, they explore Rejarris II, a planet they cannot explain. A strange structure on the surface could hold answers, but when a landing party transports down to study it, chaos erupts. After communication fails with one officer and another is horribly injured, Captain Sulu deems the planet too dangerous to continue exploring. She decides to leave Rejarris II, but not until she can retrieve her lost crew member. But when contact is ultimately severed with the captain, a Tzenkethi force subsequently appears. Could they be behind the mysteries on the planet, or the disappearances of the Enterprise officers? Regardless, will Sulu's crew be able stand up to them long enough to find and retrieve their captain and the other missing personnel?Once, John Harriman commanded Enterprise-B with Demora Sulu by his side as his first officer. Eight years after stepping down as a starship captain—in the wake of the Tomed Incident—Harriman now serves as an admiral based out of Helaspont Station, on the edge of the Tzenkethi Coalition. When he receives a mysterious message from Rejarris II, he realizes that he might hold the key to finding his former crewmate. In choosing to help recover Demora Sulu, though, he could risk losing everything he holds dear. What price is Harriman willing to pay to attempt to rescue his longtime friend?™, ®, & © 2013 CBS Studios, Inc. STAR TREK and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.
Serpents in the Garden 2014
Early in his five-year mission commanding the U.S.S. Enterprise, Captain James T. Kirk found himself caught up in a growing conflict on the planet Neural. To maintain the balance of power against a force being armed by the Klingons, he provided weapons to his new friends, the Hill People. Years later, Admiral Kirk learns that the Klingon presence on Neural has grown considerably, and in possible violation of the Treaty of Organia. Did his impulse as a young captain turn out disastrously wrong? Could he have done more to eliminate the Klingon threat? To find out, Kirk must embark on a secret mission back to Neural—where he might just be the only person who can prevent an interstellar war. . . .
Seasons of Light and Darkness 2014
Seasons of Light and Darkness is a Pocket TOS eBook by Michael A. Martin, expected to be released in April 2014. The novella will be set during the events of Star Trek II: The Wrath of Khan, and focus on the character of Leonard McCoy.
I, Enterprise!, Part 2 2014
The concluding chapter of "I, Enterprise"! The flagship of the fleet is now a sentient entity with a mind of its own... and it doesn't take kindly to the biological "invaders" inside its hull! How do Kirk, Spock and the rest of the crew fight an enemy upon which their very survival depends? This all-new adventure is overseen by STAR TREK writer/producer Roberto Orci!
Star Trek: The Stardate Collection #2: Volume 2: Under the Command of Christopher Pike 2014
Star Trek: The Stardate Collection continues to collect the many comic-book iterations of Trek “as they happened”… by stardate! Helmed by Trek experts Scott and David Tipton, and featuring special commentary, creator interviews, and more, Volume 2 completes the early voyages of the Enterprise under the command of Captain Christopher Pike, and wraps up with two lost adventures from Pike’s career! For new and old fans alike, there's never been a Star Trek collection like this!Collects Star Trek: Early Voyage #7-17, Star Trek Alien Spotlight: Orions and Star Trek Captain's Log: Pike.
Star Trek: Gold Key Archives: Volume 1 2014
Presenting the first comic book adventures of the U.S.S. Enterprise and her crew! Fully re-mastered and with a new throwback cover, Star Trek Gold Key Archives, Vol. 1 collects issues #1–6.
Rise of the Federation: Tower of Babel 2014
The United Federation of Planets has weathered its first major crisis, but its growing pains are just beginning. Admiral Jonathan Archer hopes to bring the diverse inhabitants of the powerful and prosperous Rigel system into the Federation, jump-starting the young nation’s growth and stabilizing a key sector of space. Archer and the Federation’s top diplomats journey to the planetoid Babel to debate Rigel’s admission . . . but a looming presidential race heats up the ideological divide within the young nation, jeopardizing the talks and threatening to undo the fragile unity Archer has worked so hard to preserve. Meanwhile, the sinister Orion Syndicate recruits new allies of its own, seeking to beat the Federation at its own game. Determined to keep Rigel out of the union, they help a hostile Rigelian faction capture sensitive state secrets along with Starfleet hostages, including a young officer with a vital destiny. Captain Malcolm Reed, Captain T’Pol, and their courageous crews must now brave the wonders and dangers of Rigel’s many worlds to track down the captives before the system is plunged into all-out war.**
Star Trek #7: The Khitomer Conflict 2014
War breaks out across the stars as the Klingon and Romulan Empires fight for supremacy, with the Enterprise caught in the middle! Don't miss this epic all-new story set after the events of the blockbuster movie STAR TREK INTO DARKNESS, overseen by STAR TREK writer/producer Roberto Orci!
I, Enterprise!, Part 1 2014
Part 1 of an epic all-new 2-part adventure set within the continuity of the blockbuster STAR TREK films! Captain Kirk and the crew have never faced a threat like the one they face now: their own ship! Don't miss the first chapter of "I, Enterprise", overseen by STAR TREK writer-producer Roberto Orci!
Parallel Lives, Part 2 2014
Captain Jane Kirk and the crew of the Enterprise fight for their lives in this concluding chapter of a 2-part story overseen by Star Trek writer/producer Roberto Orci! The Five Year Mission between blockbuster movies continues here, in this all-new mind-bending adventure!
No Time Like the Past 2014
STARDATE 6122.5. A diplomatic mission to the planet Yusub erupts in violence when ruthless Orion raiders attempt to disrupt the crucial negotiations by force. Caught in the midst of a tense and dangerous situation, Captain James T. Kirk of the U.S.S. Enterprise finds an unexpected ally in the form of an enigmatic stranger who calls herself “Annika Seven.” STARDATE 53786.1. Seven of Nine is taking part in an archaeological expedition on an obscure planetoid in the Delta Quadrant when a disastrous turn of events puts Voyager’s away team in jeopardy—and transports Seven across time and space to Yusub, where she comes face-to-face with one of Starfleet’s greatest legends. STARDATE 6122.5. Kirk knows better than most the danger that even a single castaway from the future can pose to the time line, so he and Seven embark on a hazardous quest to return her to her own era. But there are others who crave the knowledge Seven possesses, and they will stop at nothing to obtain it—even if this means seizing control of the Enterprise!**
Absent Enemies 2014
A Simon & Schuster eBook. Simon & Schuster has a great book for every reader.From the AuthorA longtime Trek fan, I'm delighted to get to beam into the Star Trek sandbox with this novella -- a sequel, in some ways, to one of my favorite episodes of Star Trek: The Next Generation. (You'll figure out which one as the story goes along!) William Riker is now a rear admiral, as a result of the events of last year's "The Fall" novel storyline -- and we've confronted him immediately with the sort of diplomatic mission that we often saw driving Captain Picard to distraction. Riker knows well how these kinds of missions go -- and makes every effort to not have his own attempt go the same way. But sinister forces are at work, drawing upon the legacy of the past -- and Riker finds himself confronted with a much different kind of challenge. How do you settle a dispute between warring parties -- when one of them has simply disappeared? A fun story to write, in advance of my own 2015 full-length Star Trek novel from Simon & Schuster. Enjoy! About the AuthorJohn Jackson Miller is the New York Times bestselling author of Star Wars: Kenobi, Star Wars: Knight Errant, Star Wars: Lost Tribe of the Sith - The Collected Stories, and fifteen Star Wars graphic novels, as well as Overdraft: The Orion Offensive. A comics industry historian and analyst, he has written for franchises including Conan, Iron Man, Indiana Jones, Mass Effect, and The Simpsons. He lives in Wisconsin with his wife, two children, and far too many comic books.
Parallel Lives, Part 1 2014
The all-new Five Year Mission of the Enterprise continues as Captain Jane Tiberius Kirk and her crew encounter a never-before-seen enemy in deep space! Wait... Jane Kirk? What's going on?! All will be revealed in the first chapter of this new two-part story overseen by STAR TREK writer/producer Roberto Orci!
Peaceable Kingdoms 2013
Following the resolution of the fertility crisis that nearly caused their extinction, the Andorian people now stand ready to rejoin the United Federation of Planets. The return of one of its founding member worlds is viewed by many as the first hopeful step beyond the uncertainty and tragedy that have overshadowed recent events in the Alpha Quadrant. But as the Federation looks to the future and the special election to name President Bacco’s permanent successor, time is running out to apprehend those responsible for the respected leader’s brutal assassination. Even as elements of the Typhon Pact are implicated for the murder, Admiral William Riker holds key knowledge of the true assassins— a revelation that could threaten the fragile Federation-Cardassian alliance.Questions and concerns also continue to swell around Bacco’s interim successor, Ishan Anjar, who uses the recent bloodshed to further a belligerent, hawkish political agenda against the Typhon Pact. With the election looming, Riker dispatches his closest friend, Captain Jean-Luc Picard, in a desperate attempt to uncover the truth. But as Picard and the Enterprise crew pursue the few remaining clues, Riker must act on growing suspicions that someone within Ishan’s inner circle has been in league with the assassins from the very beginning . . . .
The Khitomer Conflict, Part 4 2013
The climactic chapter of the Klingon-Romulan War! Kirk and the Enterprise have one last chance to prevent galaxy-wide cataclysm... but at what cost to the crew? Star Trek Into Darkness writer/producer Roberto Orci oversees this all-new story set in the aftermath of the blockbuster film!
The Khitomer Conflict, Part 2 2013
The Enterprise faces betrayal from within as the crew tries to prevent the Klingon-Romulan War from spreading to Federation space! The blockbuster Star Trek Into Darkness was just the beginning of these new adventures of Kirk and Spock, overseen by the film's writer producer Roberto Orci!
The Poisoned Chalice 2013
One simple act, and the troubles of the United Federation of Planets have grown darker overnight. The mystery behind the heinous terrorist attack that has rocked the Federation to its core grows ever deeper, and William Riker finds himself beset by rumors and half-truths as the U.S.S. Titan is ordered back to Earth on emergency orders from the admiralty. Soon, Riker finds himself drawn into a game of political intrigue, bearing witness to members of Starfleet being detained—including people he considered friends—pending an investigation at the highest levels. And while Riker tries to navigate the corridors of power, Titan’s tactical officer, Tuvok, is given a series of clandestine orders that lead him into a gray world of secrets, lies, and deniable operations. Who can be trusted when the law falls silent and justice becomes a quest for revenge? For the crew of the U.S.S. Titan, the search for answers will become a battle for every ideal the Federation stands for. . . . ™, ®, & © 2013 CBS Studios, Inc. STAR TREK and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.**
Star Trek #6: After Darkness 2013
Star Trek, Vol. 6 picks up right where this year's blockbuster sequel Star Trek Into Darkness leaves off! Captain Kirk and the crew of the Enterprise face a dire new threat rising in the wake of the movie's momentous events!
Star Trek: The Stardate Collection #1: Volume 1: The Early Years 2013
The comic book tales of Star Trek have roamed the universe and spanned publishers, but now Star Trek: The Stardate Collection collects the many iterations of Trek in order… by stardate! Helmed by Trek experts Scott and David Tipton, and featuring special commentary and creator interviews, volume 1 starts at the beginning to reveal the motives, machinations and decisions that shaped the intrepid crew of the U.S.S. Enterprise. For new and old fans alike, there's never been a Star Trek collection like this!Collects the Star Trek: Crew mini-series, Star Trek Alien Spotlight: Vulcans and Star Trek: Early Voyages #1-6.
A Ceremony of Losses 2013
THE NEEDS OF THE MANY Despite heroic efforts by Thirishar ch’Thane, the Andorian species is headed for extinction. Its slow march toward oblivion has reached a tipping point, one from which there will be no hope of return. THE NEEDS OF THE FEW With countless lives at stake, the leaders of Andor, the Federation, and the Typhon Pact all scheme to twist the crisis to their political gain—at any price. THE NEEDS OF THE ONE Unwilling to be a mere bystander to tragedy, Doctor Julian Bashir risks everything to find a cure for the Andorians. But his courage will come at a terrible cost: his career, his freedom . . . and maybe his life.
The Khitomer Conflict, Part 2 2013
The conflict between the Klingon and Romulan Empires erupts, with Captain Kirk and the crew of the Enterprise trapped in the middle! Don't miss the newest chapter of the ongoing series overseen by Star Trek Into Darkness writer/producer Roberto Orci!
The Khitomer Conflict, Part 1 2013
War breaks out across the stars as the Klingon and Romulan Empires fight for supremacy, with the Enterprise caught in the middle! Don't miss this epic all-new story set after the events of the blockbuster movie STAR TREK INTO DARKNESS, overseen by STAR TREK writer/producer Roberto Orci!
The Crimson Shadow 2013
Cardassia Prime is home to a prideful people who, for centuries, forged alliances with those they believed would strengthen them and their place in the Alpha Quadrant, and expanded their empire at great cost to other worlds. For generations, dissenting voices were silenced by either fear or an early grave. When their wartime ally, the Dominion, suddenly turned on them, seeking to transform Cardassia into a tomb for every last member of their race, their old adversary—the United Federation of Planets— put an end to the carnage, and even now works to help rebuild Cardassia Prime.To celebrate this alliance, the Castellan of the Cardassian Union is to welcome the Federation president to Cardassia Prime. As a symbol of this deepening friendship, the U.S.S. Enterprise-E is tasked to carry the Cardassian ambassador to the Federation back home. For his part, Ambassador Elim Garak is working with Captain Jean-Luc Picard to oversee the diplomatic reception that will commemorate the last of Starfleet’s personnel finally leaving the homeworld. However, there are malevolent forces at work, who even now strive to “restore Cardassia to its proper place and glory,” and are willing to do anything to achieve their goal....
Star Trek: Best of Klingons 2013
Sharpen your bat'leth and prepare for war in this collection of unforgettable Klingon tales from the Star Trek universe. Including the original 4-part DC start to The Original Series as well as the 6-issue 'Klingons: Blood Will Tell' series by Scott and David Tipton, this volume is fierce and loyal to the Empire. Heghlu'meH QaQ jajvam!
Revelation and Dust 2013
WELCOME TO THE NEW DEEP SPACE 9 After the destruction of the original space station by a rogue faction of the Typhon Pact, Miles O’Brien and Nog have led the Starfleet Corps of Engineers in designing and constructing a larger, more advanced starbase in the Bajoran system. Now, as familiar faces such as Benjamin Sisko, Kasidy Yates, Ezri Dax, Odo, and Quark arrive at the new station, Captain Ro Laren will host various heads of state at an impressive dedication ceremony. The dignitaries include not only the leaders of allies—such as Klingon Chancellor Martok, Ferengi Grand Nagus Rom, the Cardassian castellan, and the Bajoran first minister—but also those of rival powers, such as the Romulan praetor and the Gorn imperator. But as Ro’s crew prepares to open DS9 to the entire Bajor Sector and beyond, disaster looms. A faction has already set in action a shocking plan that, if successful, will shake the Alpha and Beta Quadrants to the core. And what of Kira Nerys, lost aboard a runabout when the Bajoran wormhole collapsed? In the two years that have passed during construction of the new Deep Space 9, there have been no indications that the Celestial Temple, the Prophets, or Kira have survived. But since Ben Sisko once learned that the wormhole aliens exist nonlinearly in time, what does that mean with respect to their fate, or that of the wormhole . . . or of Kira herself?
Gorn 2013
The adventures of Kirk, Spock and the Enterprise crew continue in an all-new adventure that follows the events of the hit film STAR TREK INTO DARKNESS and the new STAR TREK video game! A classic enemy returns in this story overseen by STAR TREK writer/producer Roberto Orci. Beware... THE GORN!
From History's Shadow 2013
2268: Following the encounter with the mysterious Gary Seven in the twentieth century, the crew of the U.S.S. Enterprise is startled by two intruders who have transported through space and time from Earth circa 1968. Incredibly, one of the infiltrators is a Vulcan, who asserts that he’s lived among Earth’s population for over a decade. The other represents a little-known race, and reveals to Captain James T. Kirk that she has spent the last twenty years working to bring about humanity’s destruction. It is then that Gary Seven’s young protégée, Roberta Lincoln, arrives seeking Kirk’s help. . . .1947: In the wake of the infamous “Roswell Incident” involving a crashed alien craft and beings from another world, Captain James Wainwright finds himself recruited as one of the first members of Majestic 12, a secret organization with two goals: Collect evidence of extraterrestrial activity on Earth, and develop strategies to combat alien invaders. And it is this very mission that will consume Wainwright’s life for the next two decades, driven by the knowledge that the danger is as real as the aliens living among us. . . .About the AuthorDayton Ward is a software developer, having become a slave to Corporate America after spending eleven years in the US Marine Corps. In addition to the numerous credits he shares with friend and co-writer Kevin Dilmore, he is the author of several Star Trek novels, the science fiction novels The Last World War, Counterstrike: The Last World War, Book II and The Genesis Protocol as well as short stories which have appeared in more than twenty anthologies. He’s also written for web sites such as Syfy.com, Tor.com, and StarTrek.com. He lives in Kansas City with his wife and daughters, but he’s a Florida native and maintains a torrid long-distance romance with his beloved Tampa Bay Buccaneers. Find him on the web at DaytonWard.com.
After Darkness 2013
The drumbeats of all-out galactic war grow stronger in this all-new story spinning out of the events of this summer's blockbuster film STAR TREK INTO DARKNESS! The adventures of Kirk, Spock and the crew of the Enterprise continue in this latest chapter overseen by STAR TREK writer/producer Roberto Orci!
After Darkness 2013
The fallout from this summer's blockbuster movie STAR TREK INTO DARKNESS continues here, in the fan-favorite ongoing series overseen by TREK writer/producer Roberto Orci! Kirk and the crew of the Enterprise face a dire new threat rising in the wake of the movie's momentous events!
Rise of the Federation: A Choice of Futures 2013
A new nation has arisen from the ashes of the Romulan War: the United Federation of Planets, an unprecedented union of diverse species cooperating for the good of all. Admiral Jonathan Archer—the former captain of the Earth starship Enterprise, whose efforts made this union possible—envisions a vibrant Federation promoting galactic peace and a multispecies Starfleet dedicated to exploring strange new worlds. Archer’s former crewmates, including Captain T’Pol of the U.S.S. Endeavour and Captain Malcolm Reed of the U.S.S. Pioneer, work with him to secure that bright future. Yet others within the Federation see its purpose as chiefly military, a united defense against a dangerous galaxy, while some of its neighbors view that military might with suspicion and fear. And getting the member nations, their space fleets, and even their technologies to work together as a unified whole is an ongoing challenge. When a new threat emerges from a force so alien and hostile that negotiation seems impossible, a group of unaligned worlds asks Starfleet to come to its defense, and the Federation’s leaders seize the opportunity to build their reputation as an interstellar power. But Archer fears the conflict is building toward an unnecessary war, potentially taking the young nation down a path it was never meant to follow. Archer and his allies strive to find a better solution . . . but old foes are working secretly to sabotage their efforts and ensure that the great experiment called the Federation comes to a quick and bloody end.About the AuthorChristopher L. Bennett is the author of two previous works of Titan fiction, the novel Star Trek: Titan: Orion’s Hounds and the short story "Empathy" in the Star Trek: Mirror Universe: Shards and Shadows anthology. He has also authored such critically acclaimed novels as Star Trek: Ex Machina, Star Trek: The Next Generation: The Buried Age, and Star Trek: The Next Generation: Greater Than the Sum, as well as the alternate Voyager tale Places of Exile in Myriad Universes: Infinity’s Prism. Shorter works include Star Trek: SCE #29: Aftermath and Star Trek: Mere Anarchy: The Darkness Drops Again, as well as short stories in the anniversary anthologies Constellations (original series), The Sky’s The Limit (TNG), Prophecy and Change (DS9), and Distant Shores (VGR). Beyond Star Trek, he has penned the novels X-Men: Watchers on the Walls and Spider-Man: Drowned in Thunder, and is also developing original science fiction novel concepts
After Darkness 2013
The hit ongoing STAR TREK series picks up right where this year's blockbuster sequel STAR TREK INTO DARKNESS leaves off! Don't miss the all-new adventures of the crew as they go boldly into the unknown, in a story overseen by STAR TREK writer/producer Roberto Orci!
The Shocks of Adversity 2013
Located far beyond the boundaries of explored space, the Goeg Domain is a political union of dozens of planets and races. When the U.S.S. Enterprise arrives in its territory to investigate an interstellar phenomenon, Commander Laspas of the Domain Defense Corps is at first guarded, then fascinated to discover the existence of an alliance of worlds much like his own, and finds a kindred spirit in Captain James T. Kirk. And when the Enterprise is attacked by the Domain’s enemies, crippling the starship’s warp capability and leaving its crew facing the prospect of a slow, months-long journey home, the Goeg leader volunteers the help of his own ship, offering to combine the resources of both vessels to bring the Enterprise to a nearby Domain facility to make the necessary repairs.But what at first seems to be an act of peace and friendship soon turns out to be a devil’s bargain, as Kirk and the Enterprise crew learn that there are perhaps more differences than similarities between the Federation and the Domain. When the Goeg’s adversaries strike again, the Enterprise is drawn deeper and inexorably into the conflict, and Kirk begins to realize that they may have allied themselves with the wrong side....About the AuthorWilliam Leisner is the author of the acclaimed novels Star Trek: The Next Generation: Losing the Peace, and A Less Perfect Union (from the Myriad Universes collection Infinity's Prism). He is a three-time winner of the late, lamented Star Trek: Strange New Worlds competition, as contributed tales to the official celebration of Star Trek's 40th anniversary in 2006, and TNG's 20th Anniversary in 2007. A native of Rochester, New York, he currently lives in Minneapolis.
Star Trek: Abramsverse - 02 - Into Darkness 2013
Months after the dramatic events seen in the 2009 blockbuster film Star Trek, the crew of the U.S.S. Enterprise—including Captain James T. Kirk, First Officer Spock, Doctor Leonard McCoy, Lieutenant Nyota Uhura, Chief Engineer Montgomery Scott, Lieutenant Hikaru Sulu, and Ensign Pavel Chekov—is called back home. But an unstoppable force of terror from within their own organization has declared all-out war on Starfleet and everything it stands for, leaving Earth in a state of crisis. Now with a personal score to settle as a result, Kirk must lead a covert manhunt to a war-zone world to capture a one-man weapon of mass destruction. As these valiant heroes are propelled into an epic chess game of life and death, love will be challenged, friendships will be torn apart, and sacrifices must be made for the only family Captain Kirk has left: his crew.About the AuthorAlan Dean Foster’s work to date includes excursions into hard science fiction, fantasy, horror, detective, western, historical, and contemporary fiction. He has also written numerous nonfiction articles on film, science, and scuba diving and produced the novel versions of many films, including such well-known productions as Star Wars, the first three Alien films, Alien Nation, and The Chronicles of Riddick. Other works include scripts for talking records, radio, computer games, and the story for the first Star Trek movie. His novel Shadowkeep was the first ever book adaptation of an original computer game. In addition to publication in English his work has been translated into more than fifty languages and has won awards in Spain and Russia. His novel Cyber Way won the Southwest Book Award for Fiction in 1990, the first work of science fiction ever to do so.
Red Level Down 2013
The all-new origin stories of the Enterprise crew conclude with this special issue that focuses on TWO Trek Stalwarts: Sulu and Chekov! Witness their first meeting at Starfleet Academy, and learn how their paths intertwined all the way to the bridge of the Enterprise! Overseen by Trek writer/producer Roberto Orci, this issue sets the stage for Sulu and Chekov's new adventures in the blockbuster film sequel!
The Folded World 2013
En route to a diplomatic mission, the U.S.S. Enterprise receives a distress call from the U.S.S. McRaven. As the Enterprise approaches the area where the McRaven appears to be, Captain James T. Kirk and his crew encounter an anomaly unlike anything they’ve ever experienced. Space itself seems inconsistent here . . . warping, changing appearance. But during the brief periods of calm, the McRaven is located along with other ships of various origins—all dead in space and devoid of any life forms, all tightly surrounding and being held in place by an enormous unidentified vessel that appears to have been drifting for a millennium. As incredible and impossible as it seems, this anomaly is something that can only be described as a dimensional fold, a place where the various dimensions that science has identified—and the ones it cannot yet name—have folded in on one another, and the normal rules of time and space no longer apply. . . .About the AuthorJeff Mariotte is the author of more than fifteen novels and many comic books.With his wife and partner, he co-owns Mysterious Galaxy, a bookstore specializing in science fiction, fantasy, mystery, and horror. He lives in San Diego, California with his family and pets, in a home filled with books, music, and toys. Visit him at JeffMariotte.com.
Scott 2013
As excitement builds for the upcoming film sequel, the ongoing STAR TREK comics series shows fans the events that shaped the lives of the beloved Enterprise crew! In this issue we discover what led young Montgomery Scott to devote himself to engineering, as we witness his first steps on the journey that would take him across the galaxy! Overseen by Trek writer/producer Roberto Orci, this all-new tale sheds light on a classic character!
The Weight of Worlds 2013
The Ephrata Institute is an intellectual think tank at the outer fringes of the final frontier. Dedicated to the arts and sciences, the Institute seems an unlikely target for an invasion, but it proves easy pickings when the Crusade comes from beyond, determined to impose its harsh, unbending Truth on all the worlds of the Federation. Armed with weaponized gravity, the alien Crusaders will stop at nothing to rescue the universe from its myriad beliefs . . . even if it means warping the mind and soul of every sentient being they encounter. Responding to an urgent distress signal, Captain James T. Kirk and the crew of the U.S.S. Enterprise soon find themselves in conflict with the Crusade, and facing individual challenges. When Kirk and Spock are transported to the Crusade’s distant homeland to confront the source of the invasion, Sulu finds himself trapped behind enemy lines, while Lieutenant Uhura is faced with possibly the most difficult decisions of her career. As the Crusade sets its sights beyond Ephrata IV, it is up to the Enterprise and its besieged crew to keep freedom of thought from being crushed beneath the weight of worlds!About the AuthorGreg Cox is the New York Times bestselling author of numerous novels and short stories. He has written the official movie novelizations of Daredevil, Ghost Rider, Death Defying Acts, and the first three Underworld movies, as well as books and stories based on such popular series as Alias, Buffy the Vampire Slayer, CSI, Farscape, The 4400, The Green Hornet, The Phantom, Roswell, Star Trek, Terminator, Warehouse 13, Xena: Warrior Princess, and Zorro. He has received two Scribe Awards from the International Association of Media Tie-In Writers. He lives in Oxford, Pennsylvania. Visit him at GregCox-author.com.
The Stuff of Dreams 2013
Devil’s Bargain 2013
Captain James T. Kirk and the crew of the U.S.S. Enterprise are sent to evacuate the Omega sector frontier colony Vesbius—a pioneer settlement that is on the brink of an extinction-level event threatening not only all of the colonists, but biological products that are vital to Starfleet. However, rescue efforts are being thwarted by the colonists themselves, who refuse to abandon Vesbius, claiming that their lives depend upon staying, while giving no reason why. It is after these irrational decisions that First Officer Spock makes a radical suggestion: Perhaps an unexpected ally could aid the colony and help complete the mission. . . .**
Uhura 2013
The countdown to next summer's STAR TREK movie series continues here in the pages of the hit ongoing comics series! This issue puts the brave and beautiful Uhura in the spotlight as we learn new secrets about her past and witness her first meeting with Spock! Don't miss this all-new tale overseen by Trek movie writer/producer Roberto Orci!
Star Trek: The Next Generation / Doctor Who: Assimilation² #2: Volume 2 2013
When the Federation's most terrifying enemy strikes an unholy alliance with one of the Doctor's most hated antagonists, the result is devastation on a cosmic scale! Spanning the ends of space and time itself, Captain Jean-Luc Picard and the crew of the USS Enterprise find themselves joining forces with the Doctor and his companions, with the fate of the galaxy hanging in the balance!
Bones 2013
As the release of the next STAR TREK film gets closer, the ongoing series focuses on the never-been-seen origins of the Enterprise crew in the new movie timeline! First up is Doctor Leonard "Bones" McCoy: find out how the cantankerous miracle worker found himself on a shuttle to Starfleet Academy with James T. Kirk! With a story overseen by STAR TREK writer/producer Roberto Orci, this all-new tale sets the stage for the upcoming film!
Allegiance in Exile 2013
A beautiful green world, rich in fertile soil and temperate climate . . . a textbook Class-M planet that should be teeming with life. Scans show no life-signs, but there are refined metals, including those associated with a space-faring race . . . and a lone city. But where are all of the inhabitants? Captain James T. Kirk leads a landing party from the U.S.S. Enterprise, hoping to get some answers. The away team discovers a city in ruins, covered by dust, utterly bereft of life. Tricorder readings indicate that this is no ancient metropolis—it has been deserted only for a year. And just beyond the citadel lies what appears to be an ancient spaceport . . . a graveyard of ships that have clearly been sabotaged. With these ruins too far from either the Klingon or the Romulan Empires, the Enterprise crew can only wonder: Who could have done this? And could this unnamed threat now pose an imminent danger to the Federation?About the AuthorWith Plagues of Night and Raise the Dawn, David R. George, III returned not only to the world of Star Trek, but to the ongoing storyline involving the Typhon Pact. David previously contributed to the Pact saga with Rough Beasts of Empire, a tale of Romulan politics and deception that also introduced the theretofore unseen Tzenkethi. Additionally, David has written more than a dozen articles for Star Trek Magazine. His work has appeared on both the New York Times and USA TODAY bestseller lists, and his television episode was nominated for a Sci-Fi Universe award. You can chat with David about his writing at facebook.com/DRGIII. Excerpt. © Reprinted by permission. All rights reserved.OneThe red turbolift doors glided open with their characteristic squeak, revealing beyond them the circular enclosure of the Enterprise bridge. Captain James T. Kirk stepped out of the cab onto the raised, outer deck of the compartment. An olio of familiar noises rose to greet him: the background twitter that accompanied the operation of the main viewscreen; the feedback chirps emitted by control stations; the quiet, sporadic dialogue of the personnel present; and the slightly reedy sound of voices transmitted over the intercom. Beneath it all, binding it together, the low-level thrum of the impulse drive suffused the space. Kirk stopped for a moment to take in the scene and observe his frontline command crew, all of them already at their positions. The captain normally arrived on the bridge before any of them, comfortably ahead of the start of alpha shift. Upon waking in his quarters that day, though, he’d tarried through his dawn routine, slowed by a heavy wistfulness. But I didn’t feel that way just this morning, Kirk thought. Really, his pensive state of mind had arisen the night before. As he recorded the final log entry for the day, he realized that the stardate marked the end of his fourth year aboard Enterprise. That time as a starship captain had proven not only the most satisfying of his professional life, but also the most fulfilling from a personal standpoint. It unnerved him to consider that he’d already put eighty percent of Enterprise’s five-year mission behind him. Moving to his right, toward an opening in the railing that rimmed the lower, central portion of the bridge, Kirk passed Uhura where she crewed the communications console. The lieutenant had served as a member of the ship’s senior staff for virtually the entire voyage, and although there had been some flux in personnel assignments and the command structure near the beginning of the mission, a similar constancy had held true since that time for most of his officers: Spock doing double duty as exec and the head of Enterprise’s science division, Scotty as chief engineer, Sulu at the helm, McCoy down in sickbay as chief medical officer. Even young Chekov had to that point manned navigation for three years. As Kirk padded down from the outer ring of the bridge to its inner section, he shifted from reflecting on the reliability and longevity of his command crew to the interpersonal relationships that had grown among them. He felt closer to the members of his senior staff than he had to any other group of people he’d ever known; in important ways, they had become like a family to him. It gave him pause to wonder where they all would be a year and a day from that moment. In the center of the bridge, the captain circled around to the front of the vacant command chair. He knew that another of his officers, Bill Hadley, had drawn the watch as gamma-shift duty officer that month, but even though Spock presently worked at the primary science station, the first officer had clearly relieved the lieutenant. Kirk settled into the empty seat. Seeking to free himself from his melancholy, the captain turned his attention to the main viewscreen. Over the course of the previous several days, an empty starscape had prevailed as Enterprise carried her crew to their next assignment. As Kirk expected, though, the limitless depths of space through which the ship traveled had been replaced by the shallow arc of a planet cutting across the bottom half of the display. Kirk studied the image on the screen. He saw a topography painted in the hues he normally associated with life-sustaining worlds. Browns and ochers mixed with swatches of deep green to describe a set of continents and outlying archipelagos, vast stretches of aquamarine defined oceans, and great sweeps of white clouds hovered above it all. The captain glanced to the right, up to where his first officer operated the main science console on the starboard periphery of the bridge. The commander stood bent over the hooded viewer that provided concentrated visual access to sensor readings and other information. “Mister Spock, report.” Spock straightened and turned his lanky frame toward Kirk. “As scheduled, Captain, the Enterprise arrived at zero-one-twenty hours at the planetary system designated R-Seven-Seven-Five. The crew has performed basic scans of its three jovian worlds and has dispatched probes into their atmospheres, as well as to seven of their moons; we are continuing to receive telemetry from each of them. We are presently in orbit of the lone terrestrial planet and conducting a detailed survey of it.” Kirk peered back at the viewscreen. “Just one rocky planet?” he asked. “Isn’t that unusual?” “It is true that fewer than three percent of all known systems possess only a single terrestrial world,” Spock explained, “but such an occurrence is otherwise of little note.” The first officer walked along the railing until he reached the opening beside Uhura, then descended to the center of the bridge to stand beside the command chair. “The number of terrestrial planets that develop about a star is a function of the amount of dust in the nascent solar nebula, as well as of the random collision and accrual of those particles into larger and larger bodies. The cloud of gas and granular matter surrounding R-Seven-Seven-Five after its formation likely contained fewer solid grains than in systems with multiple rocky worlds. It is worth observing, however, that an asteroid belt orbits next to the star, and that another, larger belt does so between the first and second planets, placing the aggregate mass of the system on the low end of, but well within, the normal range.” Kirk looked back at Spock. “What else do we know about R-Seven-Seven-Five?” The captain had read Starfleet’s exceedingly brief précis about the system several days earlier, but he liked to hear his first officer’s description of such details. “Prior to our arrival here, we knew very little,” Spock said. “It was charted one hundred twenty-three years ago by the crew of a Vulcan starship, the R’Tor. They did not explore the system.” During the course of Kirk’s career in Starfleet, he had frequently heard and read the phrase Charted but not explored employed in reference to astronomical objects identified by agents of the erstwhile Vulcan High Command; it never ceased to confound him. Although the former governmental body had been tasked with the military defense of the Vulcan people, it had also overseen civilian operations, including scientific research and the deployment of their interstellar fleet. Kirk’s own interactions with Spock and others of his people revealed among them a uniformly robust curiosity about the universe. Even though Spock’s father had disapproved of his son enlisting in Starfleet, he’d wanted him to join the Vulcan Science Academy. Given all of that, the notion that the crew of R’Tor, or those of its sister ships, would map an unfamiliar star system without then exploring that system felt counterintuitive to everything Jim Kirk thought he knew about Vulcans. He did recall from his history studies that their society had undergone considerable turmoil a century or so earlier, at which time they had disbanded the High Command, but such a fundamental shift—not just in their priorities, but in their communal mind-set—still seemed improbable to Kirk. And yet here we are, the captain told himself. In another solar system that the Vulcans looked at in passing, made note of, and then ignored.“Are there any signs of life?” Kirk asked, hopeful. Of all his crew’s many accomplishments, he most valued their discoveries of intelligent species previously unknown to the Federation. He in particular appreciated the opportunity to make first contact with spacefaring civilizations, though he understood that no such prospect would arise at R-775; had the crew detected any ships in or about the system, they would have notified the captain at once, even during his off-duty hours. “The planet is Class-M,” Spock said, indicating its suitability for humanoid life. “It supports a myriad of complex flora and fauna across its surface and within its seas, but detailed scans have uncovered no evidence of hominids or other advanced species.” Kirk’s lips drew into a thin line as he peered back at the viewscreen, at the image of the fertile planet displayed there. He looked at the segment of the visible surface that fell outside the reach of the planet’s star, and noted that darkness reigned there unbroken by artificial lighting. He felt more deeply disappointed than usual, doubtless because of his realization that the final year of Enterprise’s mission lay immediately before him. Maybe Starfleet Command will keep me aboard the ship, he thought, searching for any optimism he could find. He might have to replace some members of his senior crew as they progressed in their own careers, but at least he would still have Enterprise. Or the admirals might transfer me to another ship, Kirk supposed. Even in that case, though, at least he would retain his captaincy. Both possibilities seemed reasonable, he tried to tell himself, and perhaps they even seemed likely. But Kirk knew that while he had champions at Starfleet Headquarters in San Francisco, he also had detractors. His tenure aboard Enterprise had been marked by a number of significant triumphs—including numerous successful first contacts—but had also been marred by some notable disappointments. Unable to escape the morass of introspection, he remembered well his inability to keep alive the intelligent creature the crew had encountered on planet M-113—the last being of its kind, and whose death marked the extinction of ...
Mirrored, Part 2 2013
Concluding the two-part re-imagining of the classic "Mirror Universe" episode! Don't miss this radical transformation of Kirk & Co., as events unfold leading up to next summer's STAR TREK sequel! Overseen by STAR TREK writer/producer Roberto Orci!
Cold Equations: The Body Electric 2012
AT THE CENTER OF THE GALAXY . . . A planet-sized Machine of terrifying power and unfathomable purpose hurls entire star systems into a supermassive black hole. Wesley Crusher, now a full-fledged Traveler, knows the Machine must be stopped . . . but he has no idea how. Wesley must enlist the aid of Captain Jean-Luc Picard and the Enterprise crew, who also fail to halt the unstoppable alien juggernaut’s destructive labors. But they soon divine the Machine’s true purpose—-a purpose that threatens to exterminate all life in the Milky Way Galaxy. With time running out, Picard realizes he knows of only one person who might be able to stop the Machine in time to avert a galactic catastrophe—-if only he had any idea how to find him. . . . THE CLIMAX OF A NEW TRILOGY BY THE BESTSELLING AUTHOR OF STAR TREK: DESTINYAbout the AuthorDavid Mack is the national bestselling author of more than a dozen books, including Wildfire, Harbinger, Reap the Whirlwind, Road of Bones, and the Star Trek Destiny trilogy—Gods of Night, Mere Mortals, and Lost Souls. His first original novel, the supernatural thriller The Calling, debuted in July 2009 to critical acclaim. In addition to novels, Mack’s diverse writing credits span several media, including television, film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet. He currently resides in New York City.
Cold Equations: Silent Weapons 2012
A WAR OF LIESThree years after the disastrous final Borg Invasion, a bitter cold war against the Typhon Pact has pushed Starfleet’s resources to the breaking point. Now the rise of a dangerous new technology threatens to destroy the Federation from within.Captain Jean-Luc Picard and the Enterprise crew answer a distress call from an old friend, only to become targets in a deadly game of deception. To protect a vital diplomatic mission, they must find a way to identify the spies hiding in their midst, before it’s too late.But Worf soon realizes the crew’s every move has been predicted: Someone is using them as pawns. And the closer they get to exposing their enemy, the deeper they spiral into its trap. . . .
Mirrored, Part One 2012
The countdown to next year's Star Trek sequel continues here, in an all-new re-imagining of the classic 'Mirror Universe' story! Witness the transformation of the new Enterprise crew in part one of this blockbuster story, overseen by Star Trek writer/producer Roberto Orci!
Keenser 2012
The countdown to next summer's blockbuster STAR TREK sequel continues here! Find out how Scotty and his alien sidekick Keenser first met in this all-new story overseen by STAR TREK writer/producer Roberto Orci!
Cold Equations: The Persistence of Memory 2012
A BRAZEN HEIST Captain Jean-Luc Picard and the Enterprise crew race to find out who has stolen Data’s android brother B-4—and for what sinister purpose.A BROKEN PROMISE One desperate father risks all for the son he abandoned forty years ago—but is he ready to pay the price for redemption?A DARING MISSION Against overwhelming odds, and with time running out, Commander Worf has only one chance to avert a disaster. But how high a price will he pay for victory?
In Tempest's Wake 2012
An all-new eBook exclusive adventure in the Taurus Reach with the starship crews, undercover agents, civilian colonists, and alien power players of the Vanguard saga, based on Star Trek: The Original Series.Following the dramatic events as chronicled in Vanguard: Storming Heaven, the U.S.S. Enterprise and other starships that participated in the final battle in the Taurus Reach have been remanded to a remote starbase. While evacuees from the station are processed and the ships repaired, restocked, and re-staffed as needed, Captain James T. Kirk is ordered to report to Admiral Heihachiro Nogura, Starbase 47’s second and final commanding officer. Through flashbacks intercut with the ongoing conversation between Kirk and Nogura, the Enterprise’s involvement in the last days of Operation Vanguard—and the conflict between Starfleet and Tholian forces at Starbase 47—is now told from the perspective of Kirk and his crew.
Star Trek: The Next Generation / Doctor Who: Assimilation² #1: Volume 1 2012
When the Federation's most terrifying enemy strikes an unholy alliance with one of the Doctor's most hated antagonists, the result is devastation on a cosmic scale! Spanning the ends of space and time itself, Captain Jean-Luc Picard and the crew of the USS Enterprise find themselves joining forces with the Doctor and his companions, with the fate of the galaxy hanging in the balance!
Star Trek: 24th Century Crossover - 012 - Typhon Pact - 08 - Brinkmanship 2012
The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . . .
Hendorff 2012
The Redshirt's Tale. Everyone knows the joke about the dire fate of crewmembers who wear red on the Enterprise. Even the redshirts themselves! The countdown to next year's blockbuster STAR TREK sequel continues here, with an ALL-NEW stand-alone story that shows life on the Enterprise through a redshirt's eyes!
Star Trek: The Next Generation: Hive 2012
Celebrating the 25th anniversary of Star Trek: The Next Generation! In the distant future the entire galaxy has been completely assimilated by Borg and its king Locutis! The only hope for the future lies in the past, in the hands of Captain Jean-Luc Picard and the crew of the starship Enterprise-as Picard faces off against the Borg collective in one final, terrifying and definitive encounter! Brannon Braga is one of the writers most associated with the Star Trek Franchise. He has written a number of fondly remembered episodes of TNG, including co-writing the two-part series finale, 'All Good Things for which he won the prestigious Hugo Award. Terry Matalas has written for Star Trek: Enterprise, as well as Terra Nova.
The Eternal Tide 2012
Product DescriptionAs the Voyager fleet continues its exploration of the Delta Quadrant, investigating the current status of sectors formerly controlled by the Borg becomes a key priority. Two of the fleet’s special mission vessels, the U.S.S. Galen and U.S.S. Demeter, are left at New Talax to aid Neelix’s people, while the Voyager, Quirinal, Esquiline, Hawking, and Curie do a systematic search for any remnants of the Borg or Caeliar, even as the Achilles moves to a location central enough to offer aid to the exploring vessels as needed. As this critical mission begins, Fleet Commander Afsarah Eden, who has shared what little she knows of her mysterious past with Captain Chakotay, begins to experience several more “awakenings” as she encounters artifacts and places that make her feel connected to her long-lost home. She is reluctant to allow these visions to overshadow the mission, and this becomes increasingly difficult as time passes. But in the midst of this growing crisis, no one in the fleet could anticipate the unexpected return of one of Starfleet’s most revered leaders—a return that could hold the very fate of the galaxy in the balance. About the AuthorKristen Beyer is the author of Star Trek: Voyager: Children of the Storm, Unworthy, Full Circle, String Theory: Fusion, the APO novel Alias: Once Lost, and contributed the short story “Isabo’s Shirt” to the Distant Shores Anthology.™, ®, and © 2012 CBS Studios, Inc. Star Trek and Related Marks are trademarks ofCBS Studios, Inc. All Rights Reserved.
The Truth About Tribbles, Part 2 2012
The conclusion of 'The Truth About Tribbles!' With production underway on next year's blockbuster STAR TREK sequel, the countdown continues here in the pages of the hit series overseen by the film's writer/producer Roberto Orci! The classic episode 'The Trouble With Tribbles' is re-imagined as part of the timeline of the new films!
Star Trek 100 Page Spectacular Summer 2012 2012
Presenting two incredible stories from two incredible corners of the Star Trek Universe! First, the crew of the starship Enterprise, under the command of Captain Jean-Luc Picard, finds itself in a very unusual setting—in Embrace the Wolf! Plus, Captain Janeway, Seven of Nine, and the rest of the crew of the U.S.S Voyager have a close encounter of the Borg kind in False Colors!
Fallen Gods 2012
Though the United Federation of Planets still reels from Andor’s political decision that will forever affect the coalition, Captain William T. Riker and the crew of the U.S.S. Titan are carrying out Starfleet’s renewed commitment to deep space exploration. While continuing to search the Beta Quadrant’s unknown expanses for an ancient civilization’s long-lost quick-terraforming technology— a potential boon to many Borg-ravaged worlds across the Federation and beyond—Titan’s science specialists encounter the planet Ta’ith, home to the remnant of a once-great society that may hold the very secrets they seek. But this quest also takes Titan perilously close to the deadly Vela Pulsar, the galaxy’s most prolific source of lethal radiation, potentially jeopardizing both the ship and what remains of the Ta’ithan civilization. Meanwhile, Will Riker finds himself on a collision course with the Federation Council and the Andorian government, both of which intend to deprive Titan of its Andorian crew members. And one of those Andorians—Lieutenant Pava Ek’Noor sh’Aqaba—has just uncovered a terrible danger, which has been hiding in plain sight for more than two centuries. . . .About the AuthorMichael A. Martin is the author of Star Trek: Typhon Pact—Seize the Fire, Star Trek Online: The Needs of the Many and Star Trek: Enterprise: The Romulan War—Beneath the Raptor’s Wing and To Brave the Storm. He has also coauthored (with Andy Mangels) several Star Trek comics for Marvel and Wildstorm as well as numerous other works of Star Trek fiction. He lives in Portland, Oregon.™, ®, and © 2012 CBS Studios, Inc. Star Trek and Related Marks are trademarks of CBS Studios, Inc. All Rights Reserved. Excerpt. © Reprinted by permission. All rights reserved.OneU.S.S. TITANLieutenant Commander Melora Pazlar reached across the light-years and cupped the rapidly spinning neutron star in her outstretched palm. She held it gently, carefully rotating the bright, oblate body’s south pole until the energetic prominence that originated there pointed almost directly toward her face, while its northern counterpart pointed almost directly away. The vast, star-flecked cloud of gas and dust that a supernova explosion had left in its wake millennia ago—nestled deep inside the Gum Nebula, an even more expansive cloud of gas and dust generated by a still more ancient supernova—mirrored the change in the pulsar’s orientation, turning obediently on the gravitational tethers that subtly linked every particle of matter in the universe. Known in the Federation’s astronomical catalogs as the Vela Pulsar, the intensely bright object that lay in Pazlar’s open hand was now positioned so that the nearest of its polar jets had become the electromagnetic equivalent of a fire hose; the pulsar’s immense gravity had so accelerated its outer shell of infalling matter that its poles emitted powerful streams of energy that encompassed every wavelength from gamma rays and X-rays to visible light to radio waves to the subspace bands. She flinched involuntarily, releasing the pulsar as the stream of false-color brilliance geysered into her face. She knew that the resulting light show was entirely harmless, a holographic representation of the real thing, even though she noted with a turn of her head that it extended through and past the space she occupied; it formed a long tail beyond her head, as though she wasn’t even there. And yet she had flinched, her reaction fueled by some primal instinct she was incapable of taming. Her senses found the illusion all too convincing, despite her certain knowledge of its unreality. If the holographic object before her possessed any of the Vela Pulsar’s characteristics other than its fierce appearance, she would have been utterly fried long before she had come anywhere near the object’s seething photosphere. As she drifted like a dust mote in the expansive variable-gravity imaging chamber that comprised the bulk of the stellar cartography lab’s volume, she silently upbraided herself. Melora, you’d think by now the fact that you routinely soar through interstellar space wearing nothing but an ordinary duty uniform would keep you from forgetting that you’re safe, toiling in your cozy personal workspace. A familiar Efrosian lilt rose from the combadge attached to Pazlar’s uniform tunic, interrupting her reverie. “Are you busy at the moment, Melora?”She gave the combadge a desultory tap. “You might say that, Xin,” she told Titan’s chief engineer. “I’m about to start a long-range analysis of our next destination. The captain wants to know as much as possible about the Vela Pulsar before we arrive and start the actual survey mission.” “Do you think you might put that task aside for a few minutes?” Commander Xin Ra-Havreii said. “I could use your assistance here in engineering.”Pazlar listened carefully for any sign of flirtation or double entendre, but found neither. Although she knew that Xin took his job as seriously as she did her own, she had learned very early in their still-evolving relationship that he wasn’t past suggesting a midday tryst occasionally. “Why?” she said, unable to keep a slight edge out of her tone. “It’s almost time for Captain Riker’s conference with Admiral de la Fuego, and he’s expecting to tie it in to the shipwide holoimaging system. The system has developed a few glitches that I can resolve more quickly with your help.”She frowned. “Troubleshooting holoimagers sounds a lot more like your department than mine, Xin.” “Running the stellar cartography lab the past couple of years has made you more of a holography expert than you realize, Melora,” he said. “Besides, you’re easily the shipwide holosystem’s heaviest user.”His words struck her with the force of a mild slap, reminding her that she had once allowed herself to become entirely too dependent upon Titan’s integrated network of internal holoemitters for her own good. How could it have been otherwise? The system allowed her to visit essentially any section of the ship without risking bone breakage via exposure to the crushing artificial gravity levels that prevailed nearly everywhere aboard Titan. It obviated any need for either a bulky contragravity suit or an antigrav exoskeleton, not to mention the necessity of leaving the safety of either the stellar cartography lab or her quarters, both of which faithfully recreated the microgravity environment of her homeworld. But over the course of the past year Pazlar had gone out of her way to avoid using the shipwide holosystem. On the advice of Counselor Huilan Sen’kara and others—advice that she had rejected at first—Pazlar had come to recognize that she was overusing telepresence technology, and had turned it into an unhealthy form of self-imposed social isolation. She scowled and pushed the Vela Pulsar hologram away, allowing it to recede several virtual light-years into the simulated distance. If Xin really is looking for a nooner, she thought, then he’s doing a damned poor job of pouring on the charm. “What exactly are you saying, Xin?” Pazlar knew that her ability to concentrate on matters astronomical would depend upon what Xin Ra-Havreii said next. “I’m saying you’ve had more experience fixing the system on the fly than anybody else aboard Titan, with the possible exception of myself. The captain needs the holosystem running glitch-free—now—and I don’t want to disappoint him. A second pair of trained eyes could go a long way toward making sure I won’t have to. Please come down to engineering, Melora. I won’t need you for very long.”Adrift in microgravity like a piece of cosmic flotsam, she considered his request. At length, she said, “All right, Xin. Give me a minute.” She could visualize the satisfied grin behind his reply, and imagined his snow-white mustachios going gently aloft like the delicate underlimbs of a telepathic Gemworld Lipul. “Thank you, Melora. Ra-Havreii out.”Pazlar activated one of the several small compressed-air maneuvering thrusters she had incorporated into her uniform tunic. In obeisance to basic Newtonian physics, her body began moving in the direction opposite the gentle thrust, toward the lab’s central consoles and the network of catwalks and railings that surrounded them. Once she reached “ground level,” she headed for the locker where she kept her contragravity suit. Thinking better of it while en route, she turned in mid-motion, used her thrusters to arrest her momentum, and then launched herself at the nearest console capable of accessing the holosystem. Just in case he really did have a hidden agenda that he couldn’t carry out unless she came to him in the flesh. Captain Will Riker noted that he’d reached his destination nearly two minutes early, and decided to take that as a good omen. Standing alone in the dimly illuminated main observation lounge, he paused to gaze out the panoramic window and take in the breathtaking vista it displayed. He looked outward across Titan’s broad bow into the mysterious, tantalizingly luminescent depths of the Gum Nebula that lay in the starship’s path. What are we accomplishing out here, really? he thought. Lately his dreams had been plagued by images gathered from a dozen or more worlds—Federation members and allies—that had been hit hardest during the Last Borg Invasion. Deneva, Vulcan, Andor, Tellar, Qo’noS, none of these planets were done picking up the pieces yet. Could they ever recover fully, considering how much wholesale death the Borg Collective had dealt? Riker turned and glanced around the observation lounge’s interior. He had ordered that the room be made available exclusively to him at fifteen hundred hours, the scheduled time of his conference with Admiral de la Fuego. He would have preferred to have Deanna at his side, considering one of the topics to be discussed. However, this was a command-level affair, for the captain’s eyes and ears only. Some of the ground to be covered would be sensitive, which was why he wanted the meeting conducted in full three-dimensional holography. If Admiral de la Fuego expected to ram an unpalatable policy down his throat, she’d damned well better be prepared to look him straight in the eye when she did it. At the broad, round conference table that dominated the room’s center, Riker sat with his back to the observation windows. He sighed, then said, “Computer, open secure holographic subspace channel Starfleet Seventeen-Tau-Alpha-Epsilon. Authorization: Riker-Beta-One-Zero-Two. Increase lighting to point-seven-five of standard.” The illumination level rose instantaneously. Within the space of a few heartbeats, a hologram began to coalesce in a chair across the table from Riker. The image shimmered, gradually gaining solidity before it began to fade away behind a curtain of static. It was almost as though the admiral were being beamed aboard Titan with a faulty transporter, which was losing her pattern. The captain scowled and whispered a pungent curse. Just as he was reaching for his combadge, the holographic image in the chair suddenly acquired clarity, depth, and resolution. It ...
The Truth About Tribbles, Part 1 2012
'The Truth About Tribbles!' Part 1! The countdown to next year's blockbuster STAR TREK sequel continues here, as the crew of the Enterprise encounters the classic alien species in an ALL-NEW story! Inspired by the fan-favorite episode 'The Trouble With Tribbles,' this new two-part adventure is overseen by STAR TREK sequel writer/producer Roberto Orci!
Star Trek/Legion of Super-Heroes 2012
IDW Publishing and DC Comics are proud to present the greatest tale of the 23rd century! Or is that the 31st century? The crew of the Starship: Enterprise and the Legion of Super-Heroes come face to face as they deal with a changed history and timeline that neither knows the cause of. Traveling to the past and the future to find answers both teams must work together to set things right.
The Return of the Archons, Part 2 2012
Production is underway on the next blockbuster STAR TREK movie, and the countdown continues in the pages of this hit ongoing comic book series, overseen by the film's writer/producer Roberto Orci! Captain James T. Kirk and the Enterprise crew unravel the mystery of a lost Starfleet vessel that may hold the key to the galaxy's future. Don't miss the conclusion of "Return of the Archons"!
The Assassination Game 2012
When a terrorist attack rocks Starfleet Academy, it’s clear someone has a very serious—and very deadly—secret agenda.The rules are simple: Draw a target. Track him down and “kill” him with a spork. Take your victim’s target for your own. Oh, and make sure the player with your name doesn’t get to you first. No safe zones. No time-outs. The game ends when only one player remains.James T. Kirk is playing for fun. Leonard “Bones” McCoy is playing to get closer to a girl. But when a series of terrorist attacks rock the usually placid Starfleet Academy campus, it becomes clear that somebody is playing the game for real. Is it one of the visiting Varkolak, on Earth to attend an intergalactic medical conference? Or could it be a member of a super-secret society at the Academy dedicated to taking care of threats to the Federation, no matter what rules they have to break to do it? Find out in The Assassination Game, the fourth installment in Spotlight’s exciting series for teens.Excerpt. © Reprinted by permission. All rights reserved.CH.01.30TAG“Ladies, gentlemen, hermaphrodites, cogenitors, and asexual life-forms,” Nadja Luther said, her eyes sweeping the Starfleet Academy cadets gathered around her, “welcome to the Assassination Game.” Leonard McCoy rolled his eyes as Jim Kirk grinned and nudged him. “I don’t know why I let you talk me into this nonsense,” McCoy groused. “You know exactly why, Bones, and if you don’t be quiet, she’s going to think you’re not interested.” Jim was right. The only reason he’d come along for this damn fool business was because of the senior cadet leaning against a desk at the front of the classroom. Nadja Luther. She was lean, tall, and as cool as a mint julep in July. Her auburn hair reminded McCoy of a Mississippi sunset, and her blue eyes reminded him of Romulan ale. Perhaps most importantly, nothing about her reminded him of his ex-wife. “The Assassination Game is simple,” Nadja told them. “Each of you will be given the name of another player. Track down and assassinate that player. When you score a kill, you inherit your victim’s target. If you are killed, you’re out. The game ends when only one player remains.” The cadets around the room broke into quiet but animated discussions. Kirk clapped his hands and wrung them like a supervillain in an old holo-novel. “This is going to be great.” “There are only two rules,” Nadja went on, her easy voice bringing them all back to order. “One: You can only score a kill when you are alone with your victim. If there are any witnesses, whether they’re players or not, there is no kill.” “Great, just great,” McCoy said as the cadets in the room talked excitedly among themselves again. “Just what we all need—a little more paranoia in our lives.” Kirk smiled. “Just think, Bones—this is the perfect opportunity for you to get Cadet Luther alone.” “Yeah. If I can catch her.” “Rule two: The only weapon that counts for a kill is this,” Nadja said, and she held up one standard-issue titanium Starfleet Academy cafeteria spork. Those cadets whose species had a sense of humor laughed, and Nadja placed a tray of sporks onto the desk beside her. “Do I have a volunteer to help me pass them out?” she asked sweetly. McCoy felt a hand push him off the computer console upon which he sat, and he stumbled forward. He turned to glare at Kirk, but his friend was, at present, innocently examining his fingernails. McCoy cleared his throat, tugged at the bottom of his tunic, and tried to regain what little cool he previously possessed. Nadja smiled and put the tray of sporks in his hands. “It’s … Bones, isn’t it?” she asked him. “Leonard,” he told her. “Leonard McCoy. But you can, um … you can call me Bones if you want to. My friends call me that. If you wanted to be my friend, I mean.” Nadja raised an eyebrow and grinned at him, and McCoy turned away, cursing himself. Smooth, Leonard. Very smooth. He shot a look at Kirk. Jim had his eyes closed and was shaking his head. McCoy soldiered on, handing out sporks. There were at least two dozen cadets playing the game, including Humans, Saurians, Deltans, Tellarites, Efrosians, Andorians, one enormous Orion, and a catlike Caitian who purred as he took a spork. McCoy had just begun to calculate the odds that he would make it out of the room alive when there was a stir over by the windows. “The Varkolak!” someone said, and within moments every cadet had warped to the other side of the room. McCoy hurried over himself, unable to resist curiosity. It was hard to see well from this high up in the math and sciences building, but he could just glimpse a mob of leather and metal and fur—lots of fur—in between the battalion of Starfleet Security personnel who escorted the visitors to the empty barracks building where they would be staying. It was the first time McCoy had ever seen a Varkolak outside of holo-vids and medical journals, most of which were acknowledged to be inaccurate at best and wholly misleading at worst. He and the rest of Starfleet Medical hoped the upcoming Interspecies Medical Summit the Varkolak were there to attend would clear up some of the confusion. “I’ve heard they bite the heads off live animals and drink their blood,” whispered a cadet. “My uncle says Varkolak howl at the moon,” said another. “You know how you get a promotion on a Varkolak ship? You kill the officer ahead of you.” “Professor Entarra says they’re really here because they want Theta Cygni,” bellowed Braxim, the big Xannon cadet who had become McCoy and Kirk’s friend. “Yeah, well, the Federation wants the Gavaria Sector, and I don’t think the Varkolak are going to be giving that up soon,” said another cadet. “We have met the enemy, and it is them,” Kirk said quietly. “I don’t think that’s exactly how the expression goes,” McCoy told him. Down below, the Varkolak contingency and their escorts disappeared into the barracks. “Show’s over,” McCoy announced. “Yeah,” Kirk said. “And can we wrap this up? I’m actually supposed to be down there on Added Security Detail at 1300 hours.” McCoy finished handing out the sporks, and Nadja jangled a black felt bag that focused them all on her again. “Each of you has given me a spare Academy badge with your name and serial number on it. Those badges are here in this bag. When I come around, you’ll each draw one. The name you draw is your first target. If you draw your own name, drop the badge back into the bag and draw again.” McCoy tried not to stare at Nadja Luther as she started around the room, holding the bag out to each player as he, she, or it drew a name. Why her? McCoy asked himself. Why had Nadja suddenly become the object of his affections? She was mature, yes. As a senior she was at least close to his relatively advanced age, a result of his having attended eight years of medical school before joining the Academy. She had a take-charge, no-nonsense attitude he loved too. She was one of those people—like Jim Kirk—who you knew was going to be a captain someday. Someday soon. And then, of course, there was her smile, which lit up her face and sent shivers running down McCoy’s spine. Nadja stepped in front of him, and he blushed like she could read his mind. It was his strong suspicion, based on years of experience but no hard scientific evidence, that women were, secretly, telepathic. At least the girls he’d dated had been. He tried to smile as Nadja offered him the bag, but he suspected it came out more like a grimace. McCoy cleared his throat, pulled a badge from the bag, and barely glanced at it long enough to see that it wasn’t his. McCoy hardly cared about the game, the Varkolak, his upcoming xenobiology exam, or anything, for that matter, that was not named Nadja Luther. Nadja smiled at him and moved on to Kirk, leaving the scent of lavender and apple blossoms in her wake. Probably just her damn shampoo, McCoy groused to himself. Forget a cure for the common cold. What we really need is a vaccine for falling in love. Beside him, Kirk pulled out a badge, read the name, flipped it into the air, and caught it confidently. Nadja moved on, and soon she was back in front of the room, where she put her own hand inside the bag and drew the last of the badges. She looked at the name, smiled, and slid it into her pocket. McCoy found himself hoping she’d pulled his name from the bag, and realized probably half the cadets in the room were thinking the same thing. “That’s it,” Nadja told the cadets. “You have your targets. There are no safety zones and no time-outs. The Assassination Game begins now.” The cadets in the room eyed one another warily and began to leave in groups of three and four. McCoy was about to suggest that he and Kirk leave with Braxim when his friend’s eyes told him something else was up. He turned to find Nadja coming their way. “I was thinking, Leonard McCoy,” she said, “that I would like to be able to call you Bones. But as I understand it, that name is reserved for friends.” She was smiling coyly, but McCoy still went red at the reminder of his earlier flub. “I was wondering,” she went on, “what a girl has to do to become … your friend?” McCoy observed almost intuitively that he was exhibiting symptoms of dyspnea and tachycardia, which he diagnosed as shortness of breath and an increased heart rate due to exposure to an actual potential date. He swallowed and tried to take a deep breath. “Well, a friendly drink together at the Warp Core around 2100 hours would be a good start,” he told her. “The Warp Core at 2100 hours then … Leonard,” Nadja said, and she left with the last group of cadets. “That’s what I’m talking about!” Kirk said, clapping him on the shoulder. “She’s interested in you, Bones.” “Either that or she’s just trying to get me alone to kill me.” “Oh, I don’t think it’s that,” Kirk told him. “Why not?” McCoy felt something poke him in the ribs, and he looked down to see Kirk sticking him with the business end of a standard-issue titanium Starfleet Academy cafeteria spork. In his other hand, Kirk waggled a golden Starfleet Academy badge with McCoy’s name and serial number engraved on the back. Kirk grinned apologetically. “Tag.” “Jim,” ...
Star Trek: 24th Century Crossover - 011 - Typhon Pact - 07 - Raise the Dawn 2012
After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict . . . even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history.
The Return of the Archons, Part 1 2012
The countdown to the next STAR TREK movie continues here in "The Return of the Archons!" Kirk, Spock and the crew search for a lost Starfleet ship that may hold clues to the future of the entire Federation. TREK writer/producer Roberto Orci oversees this latest chapter in the ongoing adventures of the starship Enterprise!
Star Trek: 24th Century Crossover - 010 - Typhon Pact - 06 - Plagues of Night 2012
In the wake of the final Borg invasion, which destroyed entire worlds, cost the lives of sixty-three billion people, and struck a crippling blow to Starfleet, six nations adversarial to the United Federation of Planets—the Romulan Star Empire, the Breen Confederacy, the Tholian Assembly, the Gorn Hegemony, the Tzenkethi Coalition, and the Holy Order of the Kinshaya— joined ranks to form the Typhon Pact. For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war?
Vulcan's Vengeance, Part 2 2012
Captain Kirk and the crew of the Enterprise race against time to stop a renegade Vulcan plot to destroy Romulus! Spock's father Sarek guest-stars in this original story overseen by STAR TREK writer/producer Roberto Orci that takes place between the events of the 2009 blockbuster film and the upcoming sequel!
Forgotten History 2012
In a universe where history as we know it could be wiped out at any moment, only the most disciplined, obsessive, and unimaginative government employees have what it takes to face the existential uncertainty of it all: Federation investigators Lucsly and Dulmur.
Temporal investigation is a thankless job. While Starfleet explorers get to live the adventure of traveling to other times and realities, it’s up to the dedicated agents of the Federation Department of Temporal Investigations to deal with the consequences of the timestream the rest of us have to live in day by day. But in a universe where history could be eradicated by time warriors from the future, misused relics of ancient races, or accident-prone starships, only the most disciplined agents can still stay sane enough to do their jobs.
That’s where Agents Lucsly and Dulmur come in. These stalwart, unflappable investigators are the Federation’s unsung anchors in a chaotic universe. Together with their colleagues in the DTI, and with the help and sometimes hindrance of Starfleet’s finest, they do what they can to keep the timestream, or at least the paperwork, as neat and orderly as they are, using their investigative skill and unbending determination to keep the present and the future from falling into the kind of chaos they really, really despise.
Storming Heaven 2012
“I WAS THERE UNTILTHE END, MATE. THE BITTER, BLOODY END.”Vanguard is under siege. Surrounded by enemies, Admiral Nogura sends the scout ship Sagittarius to find an ancient weapon that might be the Federation’s only hope of stopping the alien threat known as the Shedai . . . Qo’noS is wracked by scandal. Councillor Gorkon fights to expose a Romulan plot to corrupt members of the Klingon High Council, only to learn the hard way that crusaders have few allies, and even fewer friends . . . Tholia teeters on the brink of madness. To prevent Starfleet from wielding theShedai’s power as its own, the Tholians deploy an armada with one mission: Kill the Shedai—by destroying Vanguard. THE EPIC SAGA’S EXPLOSIVE FINALEAbout the AuthorDavid Mack is the national bestselling author of more than a dozen books, and the Star Trek Destiny trilogy—Gods of Night, Mere Mortals, and Lost Souls. His first original novel, the supernatural thriller The Calling, debuted in July 2009 to critical acclaim. In addition to novels, Mack's diverse writing credits span several media, including television (for episodes of Star Trek: Deep Space Nine), film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet. He currently resides in New York City.™, ®, & © 2012 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.
Part Six 2012
It’s all been building up to this. Captain Kirk, Cosmic Boy, and the rest of the timelost Legionnaires and Starfleet officers have reached the end of the line, and are confronted with the powerful forces which have unwritten their respective histories. But with half of their teams stranded in the past and the other half held prisoner in the future, what chance do they have of overcoming the odds and restoring the worlds they once knew?
Vulcan's Vengeance, Part 1 2012
The adventures of the new crew of the Enterprise continue in this all new two-part story that takes place soon after the events of the last film! While Vulcans struggle to survive in the wake of their homeworld's destruction at the hands of rogue Romulans, and some Vulcans believe that the logical response can be summed up in one word: revenge! STAR TREK writer/producer Roberto Orci oversees this original story set in the timeline leading up to the blockbuster film sequel!
That Which Divides 2012
An original novel set in the universe of Star Trek: The Original Series! The Xondaii system—located in an area of non-aligned space near Federation and Romulan territory—is home to a unique stellar phenomenon: a spatial rift which opens every 2.7 Earth years, remains open for a period of approximately twenty-one Earth days, and allows access to a small planetoid that orbits in proximity to the system’s fourth planet. During this brief window, the people of Xondaii undertake a massive interplanetary operation: mineral ore is ferried from the mining operation while supplies, crew replacements, and so on are transported from the planet. Also, communications with the mining colony on the planetoid are possible only when the rift is open. Science vessel U.S.S. Robert Ballard is severely damaged during its mission to the system, and the U.S.S. Enterprise is dispatched to investigate and render assistance. But Kirk, Spock, and Sulu also collect the data about the rift, and the evidence they’ve gathered regarding its artificial nature is compelling. How has this not been discovered by anyone from Xondaii, especially when considering the extensive mining operations that have been in place for decades? And what can prevent enemies of the Federation from exploiting this newfound power?**
Operation: Annihilate!, Part 2 2012
It's the stunning conclusion of OPERATION: ANNIHILATE! The events of the new timeline unfold in shocking ways as Kirk reunites with his estranged brother to save a colony from extinction. STAR TREK writer/producer Roberto Orci oversees this story that continues the lead-up to the much-anticipated film sequel!
Part Five 2012
Star Trek/Legion of Super-Heroes #5 finds one team of Starfleet officers and Legionnaires in the distant past, where they encounter the force that erased both their timelines from existence. Meanwhile, in an altered 23rd century, another team of Starfleet officers and Legionnaires comes face to face with the latter-day version of that same powerful force. Fully aware of how history was changed, both teams must confront the question of whether or not anything can be done to set things right.
The Rings of Time 2012
When a mining colony on an endangered moon is threatened, it’s a race against time for the Enterprise crew to find a solution in this original novel set in the universe of *Star Trek: The Original Series.* The U.S.S. Enterprise responds to a distress call from a vital dilithium-mining colony in the Klondike system. The colony is located on Skagway, a moon orbiting Klondike-6, a gas giant not unlike Saturn. For unknown reasons, the planet’s rings are coming apart, threatening the colony and its inhabitants. Kirk and his crew need to find a solution—fast.There are more than 3,000 colonists, including hundreds of families, on Skagway, which is more than even the Enterprise can take on, and there are no other rescue ships or habitable planets anywhere in the vicinity. Meanwhile, an approaching comet that may be the source of the crisis turns out to be a mysterious alien probe. Sensors indicate that the probe is incredibly old and running low on power. Suspecting that the probe may have something to do with the threat to Skagway, Kirk has the probe beamed aboard the Enterprise. Suddenly after a blinding flash, Kirk suddenly finds himself floating in orbit above Saturn in our solar system, drifting in space wearing a twenty-first century NASA spacesuit. What just happened...?**
Operation: Annihilate, Part 1 2012
The voyages of the new crew of the Enterprise continue in this re-imagining of the classic episode OPERATION: ANNIHILATE! Captain Kirk comes face to face with the ghosts of his past when a rescue mission reunites him with
Part Four 2012
Working together to find a way back to their respective timelines, the Starfleet officers and Legionnaires have split into two teams, with members of both groups on each team. One group travels back in time to the moment when their own histories were truncated and this new blended timeline came into being, while the other team travels to the heart of the Imperial Planets of Earth. So as one team finds themselves witnessing what happened in the deep past to change history, the other team discovers the far reaching effects of the aftermath in the present.
The Galileo Seven, Part 2 2011
Mr. Spock faces a deadly choice as he tries to save the crew of a stranded shuttle! Featuring the likenesses of the new STAR TREK cast, this story boldly re-imagines a classic episode, The Galileo Seven, but in the new timeline of the hit movie!
Part Three 2011
Captain Kirk and the crew of the Starship: Enterprise have come face to face with Cosmic Boy and the other members of the Legion of Super-Heroes, and each team assumes that the other is responsible for the change in the timeline that landed them in this strange world. But will they find common ground in time to defend themselves from an attack by an elite group of imperial enforcers, some of whom are VERY familiar to the two teams?
The Galileo Seven, Part 1 2011
The adventures of the new Enterprise crew continue in this re-imagining of the classic episode 'The Galileo Seven'! Mr. Spock finds himself in command of a stranded shuttle crew fighting for survival, in a tale featuring the new cast from the blockbuster STAR TREK film!
Rise Like Lions 2011
IN THE MIRROR UNIVERSE . . . Miles “Smiley” O’Brien struggles to hold together his weary band of freedom fighters in their war against the overwhelming might of the Klingon-Cardassian Alliance. Each day pushes the rebels on Terok Nor one step closer to defeat, but with nowhere left to run, the time has come to make their last stand. Light-years away, Mac Calhoun and his Romulan allies harass Klingon forces with devious hit-and-run attacks. But Calhoun has a grander ambition: he intends to merge his fleet with the Terran Rebellion and lead it to victory—or die trying. Meanwhile, a bitter feud threatens to shatter the Alliance from within. The old rivalry between the Klingons and the Cardassians erupts into open warfare as each vies for the upper hand in their partnership. Manipulating events from its hidden redoubts, Memory Omega—the secret operation initiated by Spock a century earlier—sees its plans come to fruition sooner than expected. But striking early means risking everything—and if the revolution fails, Spock’s vision for the future will be lost forever.
Part Two 2011
The epic IDW/DC Comics crossover continues Captain Kirk and the crew of the USS Enterprise have returned to Earth, but discover that it isn't the Earth they remember. And a group of Legionnaires stranded in the 23rd century find that history has changed around them. But can either team uncover what's gone wrong in time? And what will happen when they encounter each other?
Where No Man Has Gone Before (Part Two) 2011
The lead-up to 2012's eagerly awaited STAR TREK sequel continues here! Kirk and Spock face off against one of their own when crewman Gary Mitchell is possessed by an entity of unfathomable power. Don't miss this next chapter in the adventures of the Starship Enterprise, a creative collaboration with STAR TREK writer/producer Roberto Orci!
Romulan War 2 - To Brave the Storm 2011
EARTH STANDS ALONE The Coalition of Planets has shattered, with Vulcan, Andor, and Tellar abrogating the treaty. Their pledge to come to the mutual defense of any power that is attacked has been shunted aside. Horrified by how easily the Romulans can seize control of their advanced starships, turning them into weapons, Andor and Tellar have joined Vulcan on the sidelines. Humanity is now the only thing that stands between the Romulan Star Empire and total domination of the galaxy. To drive humans from the stars, the Romulans employ ruthless and murderous tactics . . . and even dare to strike on the Vulcan homeworld with the hopes of demoralizing their Vulcan brethren. Heartened by their victories, the Romulans carry their all-out war assault closer to the heart of humanity—Earth. But the tattered remains of Starfleet stand unwavering, with the resolution that never again would any enemy strike ever reach Earth. On the front lines of the Earth- Romulan War is the United Earth flagship, the Starship Enterprise. Her captain, Jonathan Archer, has seen his vessel of exploration become a battleship. Once hailed for his work bringing the Coalition of Planets into existence, Archer is now a pariah. Undaunted, the captain keeps fighting, searching for allies and determined to do his duty: to save Earth and forge a new federation of planets.
Part One 2011
The pairing you never thought could happen! IDW Publishing and DC Comics are proud to present the greatest tale of the 23rd century! Or is that the 31st century? As you'll see here, it's both. Eisner-nominated writer Chris Roberson and Star Trek and Legionnaires veteran artist Jeffrey Moy partner up to bring you the most bizarre partnership of any century! In this first issue, a group of Legionnaires end up lost in the 23rd century, but it's a universe that isn't familiar to either the Legion or the crew of the USS Enterprise!
Star Trek: 24th Century Crossover - 009 - Typhon Pact - 05 - The Struggle Within 2011
Product DescriptionAn original e-novella in the acclaimed Typhon Pact series! The Enterprise-E is on a diplomatic mission to the Talarian Republic, the last holdout in the Federation’s efforts to expand the Khitomer Accords in response to the emergence of the Typhon Pact. In the wake of Andor’s recent secession, the Federation is more concerned than ever with strengthening its alliances. The Talarians have been a tenuous potential partner at best, given the history of conflict and mistrust between them and the Federation. But the negotiations between Picard and the Talarians are disrupted by a growing public protest of those who are demanding greater rights—and before long, it becomes clear that the dissidents are not limiting themselves to nonviolent means….
What Judgments Come 2011
Product DescriptionOperation Vanguard has risked countless lives and sacrificed entire worlds to unlock the secrets of the Shedai, an extinct alien civilization whose technology can shape the future of the galaxy. Now, Starfleet’s efforts have roused the vengeful Shedai from their aeons of slumber. As the Taurus Reach erupts with violence, hundreds of light-years away, on “The Planet of Galactic Peace,” Ambassador Jetanien and his counterparts from the Klingon and Romulan empires struggle to avert war by any means necessary. But Jetanien discovers their mission may have been designed to fail all along . . . Meanwhile, living in exile on an Orion ship is the one man who can help Starfleet find an ancient weapon that can stop the Shedai: Vanguard’s former commanding officer, Diego Reyes. THE END OFTHE EPIC SAGA BEGINS About the AuthorDayton Ward served for eleven years in the U.S. Marine Corps before discovering the private sector and the piles of cash to be made there as a software engineer. He got his start in professional writing by placing stories in each of Pocket Books’ first three Star Trek: Strange New Worlds anthologies. He is the author of dozens of Star Trek novels, many written in collaboration with coauthor Kevin Dilmore. He recently penned a tie-in to the cult classic television series The 4400, and is currently at work on a new Star Trek novel to be released in Fall 2010. Though he currently lives in Kansas City with his wife, Michi, he is a Florida native and still maintains a torrid long-distance romance with his beloved Tampa Bay Buccaneers. Readers interested in contacting Dayton or learning more about his writing, or who simply need proof that their website is cooler and better looking, are encouraged to venture to his Internet cobweb collection at www.daytonward.com.Still reeling from the knowledge that Star Trek was a live-action series before it was a Saturday-morning cartoon, KEVIN DILMORE is continually grateful for his professional involvement on the fiction and the non-fiction sides of the Star Trek universe for nearly a decade. Since 1997, he has been a contributing writer to Star Trek Communicator, penning news stories and personality profiles for the bimonthly publication of the Official Star Trek Fan Club. He has written for magazines including Amazing Stories, Star Wars Kids and FLIcK. Kevin’s interviews with some of Star Trek’s most popular authors appear in volumes of the Star Trek Signature Editions, published by Pocket Books. On the fictional side of things, his short stories include "The Road to Edos" in the Star Trek: New Frontier anthology No Limits and "Home on the Strange," the first installment of Reality Cops: The Continuing Adventures of Vale and Mist for Phobos Books. With Dayton Ward, he has written the Star Trek: The Next Generation novels A Time to Sow and A Time to Harvest, a story for the anthology Star Trek: Tales of the Dominion War, eight installments of the continuing e-book series Star Trek: S.C.E. and the short story "Enemy Unknown!" for Rocket League—The Thrilling Roleplaying Game by Playus Maximus. Kevin lives in Kansas City, MO.
Where No Man Has Gone Before (Part One) 2011
A retelling of the classic Original Series story "Where No Man Has Gone Before". It's now told in the new timeline that was created by the events of the latest Star Trek film.
A Choice of Catastrophes 2011
Product DescriptionThe U.S.S. Enterprise, under the command of Lieutenant Hikaru Sulu, is returning from a mission to deliver medical supplies to Deep Space Station C-15, one of Starfleet’s most distant installations. All is routine until the Enterprise comes within a light-year of the planet Mu Arigulon, when the ship is suddenly thrown from warp and suffers a momentary power cut, having run aground on a spatial distortion not revealed in previous scans of the system. When the pride of Starfleet hits another, much worse distortion, Dr. Leonard McCoy has his hands full caring for officers who have suddenly fallen into comas for no apparent reason. The Enterprise medical team soon discovers that the dying officers are espers—humans with a rare and abnormal level of telepathic and psychic ability. With no choice but to link to the officers’ minds in order to come to their aid, McCoy is plunged into a nightmarish dream-world . . . with the end result being nothing short of the possible destruction of the Enterprise and all aboard her. . . . About the AuthorSTEVE MOLLMANN is studying for a Ph.D. in English at an unknown university at an unknown location in the United States. He is not being coy; at the time this was written, he simply had no idea where he would be by the time you read this. He obtained his M.A. in English at the University of Connecticut, and hopes to pursue a career as a scholar, specializing in British literature, especially its intersection with science and technology. Also in that gap of time, he will have gotten married to his then-fiancÉe, Hayley. He has met Michael Schuster on more than one occasion.MICHAEL SCHUSTER lives in a picturesque Austrian mountain valley, with half a continent and one entire ocean between him and Steve Mollmann. A bank employee by day, he likes to come up with new (or at least relatively unused) ideas that can be turned into stories with loving care and the occasional nudge. With Steve, he is the co-author of two short stories in the anthology Star Trek: The Next Generation: The Sky's the Limit. Their first novel, The Tears of Eridanus, will be released as part of the collection Star Trek: Myriad Universes: Shattered Light this December. Currently, the two are hard at work building their own universe-sized sandbox to play in. More information about them (including annotations for The Future Begins) can be found at http://www.exploringtheuniverse.net/.
Cast no Shadow 2011
Product DescriptionSeven years have passed since a catastrophic explosion on the Klingon moon Praxis touched off a chain of events that would result in the assassination of the reformist High Chancellor Gorkon, and the eventual creation of the historicKhitomer Accords. Now, as part of the ongoing efforts to undo the disastrous fallout from the destruction of Praxis and with the help of aid supplies from the United Federation of Planets, reconstruction is in progress, and after years of slow going hindered by political pressures and old prejudices, headway is at last being made. But the peace process begun by theKhitomer Accords is still fragile just as the deadly plans of what is believed to be a hard-line Klingon isolationist group violently come to fruition. Yet the group thought responsible for the deadly attack has been dormant for decades, and its known modus operandi doesn’t match up to the manner of the strike. And further investigation leads to an unexpected revelation connected to the Gorkon conspiracy of 2293, and in particular one disgraced and very familiar Starfleet lieutenant…. About the AuthorJames Swallow has written several books, including Star Trek: Terok Nor: Day of the Vipers and Seeds of Dissent (from Star Trek: Myriad Universes: Infinity's Prism); the Sundowners quartet of ‘steampunk’ science fiction Westerns (_Ghost Town, Underworld_, Iron Dragon and Showdown); the best-selling novelization of_ The Butterfly Effect_; The Flight of the Eisenstein, Faith and Fire and Jade Dragon; the 2000AD tie-ins Eclipse, Blood Relative and Whiteout; Stargate Atlantis: Halcyon; and the Blood Angels duology Deus Encarmine and Deus Sanguinius.In addition, Swallow’s short fiction has appeared in_ Inferno!_ and Stargate magazine, the anthologies Star Trek Voyager: Distant Shores, the Doctor Who Short Trips collections Dalek Empire and Destination Prague, Something Changed, Collected Works, What Price Victory and Silent Night. His non-fiction includes Dark Eye: The Films of David Fincher and books on writing, genre television and animation; he has also written for Star Trek: Voyager, Doctor Who and Space 1889, along with several scripts for audio and videogames.
The Gemini Agent 2011
In The Gemini Agent, as first-year final exams week kicks off, several incident reports with serious allegations against James T. Kirk end up on the Commandant of Midshipmen's desk. None of the allegations are true, of course... or are they? Kirk is being plagued by mysterious blackout periods, so he finds the allegations difficult to refute. During these blackout periods, he has no recollection of what he did, save for some very disturbing and disjointed memories. Kirk needs his friends, Bones and Uhura to help prove his innocence. Who is targeting Kirk, and why is he being targeted? And how far are they willing to go? Someone close to Kirk holds the answers to all of these questions, but can he put the pieces together before it's too late?
Declassified 2011
Product DescriptionThe Taurus Reach: the source of a secret that has driven the great powers of the 23rd century to risk everything in the race to control it. Now four new adventures—previously untold tales of the past and present, with hints of what is yet to come—begin the next great phase in the Vanguard saga. Witness the dawn of Starbase 47, as Ambassador Jetanien faces choices that will shape the future of Operation Vanguard . . . follow journalist Tim Pennington as he reaches a crossroads in his search for the truth…see how the crises on two colonies transform the lives of Diego Reyes and Rana Desai…and travel with Cervantes Quinn to a deadly confrontation that will change everything—all in one unforgettable Star Trek collection. About the AuthorDavid Mack is the national bestselling author of more than a dozen books, including Wildfire, Harbinger, Reap the Whirlwind, Road of Bones, and the Star Trek Destiny trilogy — Gods of Night, Mere Mortals, and Lost Souls. His first original novel, the supernatural thriller The Calling, debuted in July 2009 to critical acclaim. In addition to novels, Mack's diverse writing credits span several media, including television (for episodes of Star Trek: Deep Space Nine), film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet. Recent novels include The 4400: Promises Broken, Star Trek Vanguard: Precipice, and an expanded edition of his Mirror Universe tale The Sorrows of Empire. Mack has been to shows in every Rush concert tour since 1982, and he finally met two-thirds of the band in 2007. He currently resides in New York City. Dayton Ward served for eleven years in the U.S. Marine Corps before discovering the private sector and the piles of cash to be made there as a software engineer. He got his start in professional writing by placing stories in each of Pocket Books’ first three Star Trek: Strange New Worlds anthologies. He is the author of dozens of Star Trek novels, many written in collaboration with coauthor Kevin Dilmore. He recently penned a tie-in to the cult classic television series The 4400, and is currently at work on a new Star Trek novel to be released in Fall 2010. Though he currently lives in Kansas City with his wife, Michi, he is a Florida native and still maintains a torrid long-distance romance with his beloved Tampa Bay Buccaneers. Readers interested in contacting Dayton or learning more about his writing, or who simply need proof that their website is cooler and better looking, are encouraged to venture to his Internet cobweb collection at www.daytonward.com. Still reeling from the knowledge that Star Trek was a live-action series before it was a Saturday-morning cartoon, KEVIN DILMORE is continually grateful for his professional involvement on the fiction and the non-fiction sides of the Star Trek universe for nearly a decade. Since 1997, he has been a contributing writer to Star Trek Communicator, penning news stories and personality profiles for the bimonthly publication of the Official Star Trek Fan Club. He has written for magazines including Amazing Stories, Star Wars Kids and FLIcK. Kevin’s interviews with some of Star Trek’s most popular authors appear in volumes of the Star Trek Signature Editions, published by Pocket Books. On the fictional side of things, his short stories include "The Road to Edos" in the Star Trek: New Frontier anthology No Limits and "Home on the Strange," the first installment of Reality Cops: The Continuing Adventures of Vale and Mist for Phobos Books. With Dayton Ward, he has written the Star Trek: The Next Generation novels A Time to Sow and A Time to Harvest, a story for the anthology Star Trek: Tales of the Dominion War, eight installments of the continuing e-book series Star Trek: S.C.E. and the short story "Enemy Unknown!" for Rocket League—The Thrilling Roleplaying Game by Playus Maximus. Kevin lives in Kansas City, MO.
Children of the Storm 2011
“YOU WERE TOLD NOT TO RETURN TO OUR SPACE.” Little is known about the Children of the Storm—one of the most unique and potentially dangerous species the Federation has ever encountered. Non-corporeal and traveling through space in vessels apparently propelled by thought alone, the Children of the Storm at one time managed to destroy thousands of Borg ships without firing a single conventional weapon. Now in its current mission to the Delta Quadrant, Captain Chakotay and Fleet Commander Afsarah Eden must unravel whythree Federation starships—the U.S.S. Quirinal, Planck, and Demeter—have suddenly been targeted without provocation and with extreme prejudice by the powerful Children of the Storm . . . with thousands of Starfleet lives at stake from an enemy that the Federation can only begin to comprehend. . . .
Endgame (New Frontier) 2011
Product DescriptionThe concluding part of the adventures of USS "Excalibur" in which Captain Calhoun must confront his own bloody past in a life-or-death struggle for survival and honour. Meanwhile, the Thallonian homeworld faces catastrophe. From the PublisherCaptain Mackenzie Calhoun: Wearing a veneer of civilization as others would a cloak, Calhoun will now find himself facing a scheme for revenge that may unleash the savage warrior he keeps locked within himself. Lieutenant Robin Lefler: An eternal optimist, Lefler ocassionally asks the wrong question at the wrong time...and yet this time it may lead the Excalibur crew to unexpectedly shocking answers. Commander Elizabeth Shelby: Walking the fine line between duty and conscience, Shelby may find that she must decide between the life she loves and the man she once loved. As the Thallonian homeworld faces catastrophe, Captain Calhoun must confront his own bloody past in a life-or-death struggle for survival and honor. But when the planet's ultimate secret is revealed, only Captain Calhoun and the U.S.S. Excalibur can save the last remnants of the Empire from total destruction! Captain Mackenzie Calhoun: Wearing a veneer of civilization as others would a cloak, Calhoun will now find himself facing a scheme for revenge that may unleash the savage warrior he keeps locked within himself. Lieutenant Robin Lefler: An eternal optimist, Lefler ocassionally asks the wrong question at the wrong time...and yet this time it may lead the Excalibur crew to unexpectedly shocking answers. Commander Elizabeth Shelby: Walking the fine line between duty and conscience, Shelby may find that she must decide between the life she loves and the man she once loved. As the Thallonian homeworld faces catastrophe, Captain Calhoun must confront his own bloody past in a life-or-death struggle for survival and honor. But when the planet's ultimate secret is revealed, only Captain Calhoun and the U.S.S. Excalibur can save the last remnants of the Empire from total destruction!
The Star Trek Encyclopedia 2011
Blind Man’s Bluff 2011
Product DescriptionCaptain MacKenzie Calhoun has faced incredible odds before, but nothing he has ever experienced could prepare him for the simultaneous threats from two of the most destructive forces he’s ever encountered. The first is the D’myurj—a mysterious and powerful alien race bent on either the complete domination of humanity or its destruction . . . a potentially massive risk to the very foundations of Starfleet, one that goes so deep it’s impossible to determine whom to trust. The second is even more alarming: Morgan Primus, once a living creature with a soul and a conscience, now an incredibly sophisticated computer simulation taking up residence within the very core of the U.S.S. Excalibur . . . and quickly becoming a growing menace for the Federation. MacKenzie Calhoun is playing a dangerous game as he attempts to outwit and outmaneuver these new enemies, with the fate of the Excalibur crew members and potentially the lives of billions at stake. . . . About the AuthorPeter David is the New York Times bestselling author of numerous Star Trek novels, including the incredibly popular New Frontier series. In addition, he has also written dozens of other books, including his acclaimed original novel, Sir Apropos of Nothing, and its sequel, The Woad to Wuin.David is also well known for his comic book work, particularly his award-winning run on The Incredible Hulk. He recently authored the novelizations of both the Spider-Man and Hulk motion pictures.He lives in New York. Captain MacKenzie Calhoun has faced incredible odds before, but nothing he has ever experienced could prepare him for the simultaneous threats from two of the most destructive forces he’s ever encountered. The first is the D’myurj—a mysterious and powerful alien race bent on either the complete domination of humanity or its destruction . . . a potentially massive risk to the very foundations of Starfleet, one that goes so deep it’s impossible to determine whom to trust. The second is even more alarming: Morgan Primus, once a living creature with a soul and a conscience, now an incredibly sophisticated computer simulation taking up residence within the very core of the U.S.S. Excalibur . . . and quickly becoming a growing menace for the Federation. MacKenzie Calhoun is playing a dangerous game as he attempts to outwit and outmaneuver these new enemies, with the fate of the Excalibur crew members and potentially the lives of billions at stake. . . .About the AuthorPeter David is the New York Times bestselling author of numerous Star Trek novels, including the incredibly popular New Frontier series. In addition, he has also written dozens of other books, including his acclaimed original novel, Sir Apropos of Nothing, and its sequel, The Woad to Wuin.David is also well known for his comic book work, particularly his award-winning run on The Incredible Hulk. He recently authored the novelizations of both the Spider-Man and Hulk motion pictures.He lives in New York.
Watching the Clock 2011
Product DescriptionThere’s likely no more of a thankless job in the Federation than temporal investigation. While starship explorers get to live the human adventure of traveling to other times and realities, it’s up to the dedicated agents of the Federation Department of Temporal Investigations to deal with the consequences to the timestream that the rest of the Galaxy has to live with day by day. But when history as we know it could be wiped out at any moment by time warriors from the future, misused relics of ancient races, or accident-prone starships, only the most disciplined, obsessive, and unimaginative government employees have what it takes to face the existential uncertainty of it all on a daily basis . . . and still stay sane enough to complete their assignments. That’s where Agents Lucsly and Dulmur come in—stalwart and unflappable, these men are the Federation’s unsung anchors in a chaotic universe. Together with their colleagues in the DTI—and with the help and sometimes hindrance of Starfleet’s finest—they do what they can to keep the timestream, or at least the paperwork, as neat and orderly as they are. But when a series of escalating temporal incursions threatens to open a new front of the history-spanning Temporal Cold War in the twenty-fourth century, Agents Lucsly and Dulmur will need all their investigative skill and unbending determination to stop those who wish to rewrite the past for their own advantage, and to keep the present and the future from devolving into the kind of chaos they really, really hate. About the AuthorChristopher L. Bennett is the author of two previous works of Titan fiction, the novel Star Trek: Titan: Orion’s Hounds and the short story "Empathy" in the Star Trek: Mirror Universe: Shards and Shadows anthology. He has also authored such critically acclaimed novels as Star Trek: Ex Machina, Star Trek: The Next Generation: The Buried Age, and Star Trek: The Next Generation: Greater Than the Sum, as well as the alternate Voyager tale Places of Exile in Myriad Universes: Infinity’s Prism. Shorter works include Star Trek: SCE #29: Aftermath and Star Trek: Mere Anarchy: The Darkness Drops Again, as well as short stories in the anniversary anthologies Constellations (original series), The Sky’s The Limit (TNG), Prophecy and Change (DS9), and Distant Shores (VGR). Beyond Star Trek, he has penned the novels X-Men: Watchers on the Walls and Spider-Man: Drowned in Thunder, and is also developing original science fiction novel concepts
Indistinguishable From Magic 2011
The most talented Starfleet engineers of two generations unite to solve a two-hundred-year-old technological mystery that turns out to be only the beginning of a wider quest. With the support of Guinan and Nog, as well as the crew of the U.S.S. Challenger, Geordi La Forge and Montgomery Scott soon find themselves drawn into a larger, deadlier, and far more personal adventure. Helped by old friends and hindered by old enemies, their investigation will come to threaten everything they hold dear. Seeking out the new, and going where no one has gonebefore, Geordi, Scotty, and Guinan find that their pasts are very much of the present, and must determine whether any sufficiently advanced technology is really indistinguishable from magic.
Star Trek: Captain's Log 2011
A QUARTET OF LEGENDARY STARFLEET CAPTAINS GET THEIR DUE IN THIS THRILLING AND REVEALING COLLECTION OF ONE-SHOTS! See how Captains Pike, Sulu, Harriman, and Jellico handle the responsibilities and challenges they face as Starfleet captains.
Star Trek: 24th Century Crossover - 008 - Typhon Pact - 04 - Paths of Disharmony 2011
On a diplomatic mission to the planet Andor, Captain Picard and the crew of the Enterprise-E bear witness to the rank devastation resulting from the Borg invasion. With the reproductive issues that have long plagued the Andorian people reaching crisis level, avenues of research that at first held great promise have proven largely unhelpful, and may well indeed be worsening the problem.Despite the Federation's seeming inability to provide assistance and growing doubt over its commitment to a staunch, longtime ally, Andorian scientists now offer renewed hope for a solution. However, many segments of Andorian society are protesting this controversial new approach, and more radical sects are beginning to make their displeasure known by any means available. In response, President Nanietta Bacco has sent the Enterprise crew and a team of diplomats and scientists to Andor to convene a summit, in the hope of demonstrating that the Federation's pledge to helping Andor is sincere. But the Typhon Pact is watching, and their interests may very well lead the Andorian people down an even more treacherous path. . . .
Star Trek: Khan Ruling in Hell #4 2011
It's all-out war on Ceti Alpha V! Reeling from last issue's devastating loss, Khan Noonien Singh rallies his troops for the ultimate battle for control of their world!The final missing piece of Khan's life between 'Space Seed' and Star Trek II: The Wrath of Khan is at last revealed!
Star Trek: 24th Century Crossover - 007 - Typhon Pact - 03 - Rough Beasts of Empire 2010
Still on Romulus in pursuit of his goal of reunifying the Vulcans and Romulans, Spock finds himself in the middle of a massive power struggle. In the wake of the assassination of the Praetor and the Senate, the Romulans have cleaved in two. While Empress Donatra has led her nascent Imperial Romulan State to establish relations with the Federation, Praetor Tal’aura has guided the original Romulan Star Empire toward joining the newly formed Typhon Pact. But numerous factions within the two Romulan nations vie for power and undivided leadership, and Machiavellian plots unfold as forces within and without the empires conduct high-stakes political maneuvers.
Meanwhile, four years after Benjamin Sisko returned from the Celestial Temple, circumstances have changed, his hopes for a peaceful life on Bajor with his wife and daughter beginning to slip away. After temporarily rejoining Starfleet for an all-hands-on-deck battle against the Borg, he must consider an offer to have him return for a longer stint. Beset by troubling events, he seeks spiritual guidance, facing demons new and old, including difficult memories from his time in the last Federation-Tzenkethi war.
The Edge 2010
A new Starfleet Academy series for teens--filled with romance and adventure! In The Competitive Edge, Kirk finds out how much of a toll the intense training classes and grueling schedule of academy life is taking on all the cadets, including himself. But some recruits seem better equipped to handle the challenges. Is there something that is giving them an edge? Kirk is determined to find out, especially since one of the cadets with a little something extra is his new girlfriend.Excerpt. © Reprinted by permission. All rights reserved.Starfleet Academy, Week OnePlebeians.It was what they called the commoners in ancient Rome. The lower class.In the year 2255 the word had generally slipped out of usage on Earth. The lower class no longer existed. Not in terms of monetary wealth. Everyone was equal.Mostly.Plebeians still existed on the campus of Starfleet Academy in San Francisco. Plebes were considered the lowest of the low. They were the first-year cadets who had yet to prove themselves. These incoming students could shine like a supernova or fade like a white dwarf.There was nothing common about Cadet James T. Kirk as he stood in the center of the pack of first-year cadets. They may have been more than five hundred kilometers from the Academy campus, but that much was clear. If not to Kirk, then to everyone around him.Eyes shifted in Kirk’s direction. Whispers carried his name across the arid Mojave Desert. Jim Kirk was used to being noticed back home in Iowa. Local law enforcement kept pretty good tabs on him, along with the fathers of one or two of his ex-girlfriends. Being the town screwup came with its fair amount of sideways glances and whispered conversations. He’d been through it before. But that didn’t explain why he was getting the same treatment from a bunch of strangers.Kirk returned the stares in defiance, sizing up the competition. Dozens of first years took positions along the starting line around him. These would be his friends and, more than likely, enemies over the next four years at Starfleet Academy.Three years, Kirk corrected himself. He’d promised Captain Pike that he would graduate in three years. Bragged about it, actually. It wasn’t the first rash promise he’d made in his life. Probably wouldn’t be the last.Starfleet Academy accepted the best and the brightest members of the United Federation of Planets to prepare them for life among the stars. Most of the students around him were human, but there were representatives from a number of alien races from Andorians to Zaranites. It was easy to be anonymous in a sea of students that came in all sizes, shapes, and colors in the spectrum.Yet there was another reason he was so surprised that many of his classmates seemed to be focused on him. The green guy beside him, for instance, couldn’t take his eyes off Kirk.“Problem?” Kirk asked. The guy shrugged and moved off, but Kirk wasn’t done with him. “Something on my face?”It was a joke, but Kirk was starting to think he had a zit the size of Jupiter or something equally disfiguring going on. He couldn’t possibly be the most interesting person around. Why was he getting such attention?“They’re looking for your halo,” a voice behind him said.Kirk turned to see a girl raising her arms up to the bright sky, stretching her muscles before the race. She was human, with long, dark hair; copper-toned skin; and piercing green eyes.“What?” he asked.Her muscular legs strained against the fabric of her uniform pants as she stretched her left leg in front of her right. The traditional skirts worn by the female cadets had been exchanged for the more appropriate uniform pants for the terrain. “You know, halos? Angels wear them? Sons of angels, too, I hear.” She switched position, placing her right leg in front. “How does it feel to be famous already?”“Feels like crap,” Kirk said.“Cheeky. I like that.” She gave a curt nod of her head and a brief smile. “Monica Lynne.”“Jim Kirk,” he said out of reflex. She clearly knew who he was. He guessed everyone did. It shouldn’t have been a surprise.Jim’s dad, George Kirk, had died saving his wife, newborn son, and eight hundred members of the crew of the USS Kelvin. Captain Pike had needlessly reminded Kirk of that fact as a way of convincing him to enlist at Starfleet Academy. Word must have spread.Kirk joined Lynne in her stretching routine. He hadn’t been taking this race seriously, but it didn’t hurt to be prepared for whatever they were about to endure. It also gave him a reason to move a little closer to her.The desert sun beat down on his back as he bent beside Lynne. This was one of the biggest tests he’d have to endure in his first year at Starfleet Academy—but for unorthodox reasons. The cadets weren’t getting graded; no professors were present. The Starfleet Academy Desert Survival Course wasn’t even listed as part of the curriculum. In spite of all that, Kirk had already been warned that there was only one test at Starfleet Academy that was more important to his career. He wouldn’t take that until senior year.The winner of the survival course would be known to all as the leader of the pack of first-year cadets. Ahead of his peers before the first class was called into session. Upperclassmen would treat that plebe with a respect not afforded the other first-year students. Word would get back to the professors, who would know to keep an eye out for that one. The survival course had only one winner. Everyone else came in last.Normally, Kirk wouldn’t have cared. He didn’t need a silly race to prove anything. But this was Kirk’s first chance to make a name for himself separate from his father’s. The father he had never even met.Life didn’t provide opportunities like that too often.Several meters ahead of Kirk, Cadet Nyota Uhura finished her stretching routine and stepped up to the starting line. People were already jostling for position, wanting to be the first off the line. She pushed back, unwilling to give up her spot.Other cadets had wasted time disembarking the shuttles asking pointless questions about why their communicators were being taken away. Why they couldn’t bring any tricorders with them to survey the landscape or phasers to protect themselves from whatever dangers might be out there.Uhura had quietly handed everything over and hurried to the starting line to claim her space. She needed nothing but her body and her wits to get her through the course.The people standing at the front with her would be her main competition while she was at the Academy. Most of the people she’d met on her first trip to the Academy were already lost in the crowd. Not surprising. The kind of guys who would get in a random bar fight while in uniform were not the cadets she wanted to associate with. That was one of the reasons she was glad she continually passed up the not-so-subtle flirtations from Jim Kirk.She’d already seen Kirk in the pack not that far behind her. He hadn’t caught her noticing him, which was good. The last thing she needed was for him to think she was interested. She wasn’t.Neither was he, it seemed. Kirk was already chatting up someone else.Good. She didn’t have time for unwelcome attention. She was at the Academy for one purpose. If only someone would explain that to the Andorian beside her.The two antennae peeking out from the white hair on his pale blue head turned in her direction. He was stretching his legs in a manner that he probably thought looked enticing.It didn’t.Thanas had introduced himself to her on the shuttle ride from the Academy to the desert and hadn’t left her alone since. “You should stick with me in the race. We’d make a good team.”Considering he knew practically nothing about her, it wasn’t hard to see through the thinly veiled come on. “This isn’t a team competition.”“Nothing wrong with coming in second.”She held a hand over her eyes, blocking out the sun while she took in the terrain in a blatant attempt to ignore him. “Then I’m glad you won’t mind.”She wasn’t even sure where the finish line was. The cadets had been pointed in a westerly direction and told to run toward the setting sun until they reached the end. Except no end was visible to the naked eye. Just miles and miles of empty desert.Correction. Not empty. It was filled with natural, and probably unnatural, obstacles. If they’d wanted a flat-out race, they could have used the track at the Academy or set them loose on the streets of San Francisco. The desert had been chosen for a reason. They wanted a race on unfamiliar ground.Most of the cadets lived in modern cities with all the amenities: moving sidewalks, turbo lifts, and even transporters to get them around. Oh, they were all fit. They trained in gyms and on sports fields. Under controlled conditions.Only a few of them were probably used to racing on this kind of terrain. That was one thing Uhura had going for her. Growing up in her native Africa, Uhura had some experience with this type of climate. She might not be able to compete with a cadet that had grown up on the desert planet of Vulcan, but she could hold her own.Thanas gave up on his useless warm-up exercises when he realized she’d stopped paying him any attention. He was posing more than stretching, anyway. Some of the girls around them were watching. They could have him. Uhura was only interested in beating him.Him and everyone else.A group of upperclassmen had gathered on a rock formation to the side of the starting line, standing a dozen feet above the heads of the cadets. A visual representation that they thought they were above the plebes. The expressions on their faces ranged from smug superiority to mounting concern. Probably remembering back to their performance on the same race.Uhura wondered if she’d be standing on that rock in a few years. Would she make it through to graduation? Would she make it through this race?Her face set with determination. Of course she would. But she couldn’t imagine coming back here to be a spectator for the intimidation of first-year cadets. That was a part of the Academy experience she had no interest in embracing.One of the upperclassmen, who had been on Uhura&rs...
Star Trek: Khan Ruling in Hell #3 2010
As the situation on Ceti Alpha V rapidly deteriorates, Khan struggles to find a way to keep his people alive in the face of planetary waste and devastation. Meanwhile, forces conspire against Khan to remove him from power, mercilessly capitalizing on Khan’s sole weakness: his beloved wife Marla…
Star Trek: Khan Ruling in Hell #2 2010
Following the destruction of Ceti Alpha VI the planet that was once a lush paradise begins to disintegrate before Khan's eyes, leaving Khan and his followers to struggle with the swift decline of their new home on Ceti Alpha V. In the face of decreasing resources and discontent from within, Khan continues to insist that Captain Kirk has not forgotten them and the Enterprise will come to the rescue.
The Delta Anomaly 2010
After a rough week at Starfleet Academy, James T. Kirk and his friends blow off steam at San Francisco's hottest new club. Their good times come to a screeching halt, however, when one of the cadets is attacked by someones who seemingly appears out of thin air.
Bones and his medical team save the cadet's life, but they uncover the horrifying consequences of the attack. Meanwhile, Starfleet's
investigation reveals the assailant is actually a brutal serial killer
from the past – a mysterious entity known only as the Doctor. Who is the
Doctor, and why has he returned after disappearing more than twenty
years ago?
At the urging of Commander Spock, Cadet Uhura
is called to decipher a message from the Doctor. Spock has no idea that
by enlisting Uhura's help, he has placed her firmly in the Doctor's
sights.
Before long Kirk, Uhura and Bones are caught up in the
Doctor's dangerous web as they race against time to stop the killer
before he strikes again.
Star Trek: Leonard McCoy: Frontier Doctor 2010
His friend James T. Kirk has been promoted to Admiral, the U.S.S. Enterprise is in space dock for a refit, so McCoy is on his own as a member of the Frontier Medics Program in this collection of lively tales written and illustrated by John Byrne. Share the adventure as Bones confronts a mysterious plague on a distant world, contends with his growing distaste for the transporter, fights a virus that just might be smarter than he is, and wrestles with a dilemma that cuts to the very heart of his Hippocratic Oath. Along the way pick up story threads from Byrne's other Star Trek series, Assignment: Earth and Crew
Star Trek: Captain's Log: Jellico 2010
The story behind the man who replaced Captain Picard! When Captain Edward Jellico took command of the Starship Enterprise in the landmark NEXT GENERATION two-parter "Chain of Command," it took the STAR TREK world by storm! Now, learn the background of one of the most controversial characters in TREK history, as Captain Jellico's new first officer joins the U.S.S. Cairo only to find herself thrust into a conflict with the Cardassians...
Star Trek: Khan Ruling in Hell #1 2010
When the most infamous villain in STAR TREK history is last seen in the Original Series episode 'Space Seed,' Khan Noonian Singh is an elegant, proud warrior-king. When he's next seen in STAR TREK II, he's a grizzled maniac, twisted by loss and an unquenchable thirst for revenge. What has happened between these two points in time to so radically alter what seemed to be an unbreakable will?
Star Trek: The Official Motion Picture Adaptation 2010
J.J. Abrams' blockbuster revitalization of the Star Trek franchise was the most thrilling film of 2009. Now, under the direction of Abrams and screenwriters Roberto Orci and Alex Kurtzman, comes the highly anticipated graphic adaptation of the film! Additionally, new scenes and moments cut from the movie are revealed-an event no Star Trek fan can dare miss!
Star Trek: Burden of Knowledge #4: The Burden of Knowledge 2010
A call for assistance from a surprising source leads Captain Kirk and the Enterprise back to the site of an earlier mission, where they make a shocking discover. It will force James T. Kirk to make an extremely difficult choice like no other! The final issue in the Burden of Knowledge story arc.
Star Trek: Captain's Log: Pike 2010
After the events of Talos (Which were detailed in the classic television two-parter, The Menagerie), Captain Christopher Pike and the crew of the Enterprise have been called back to Earth for a debriefing. Upon entering our solar system they are attacked by a suspicious spacecraft-could this episode somehow be linked to Talos... and what eventually awaits Captain Pike?
Star Trek Movie Adaptation #6 2010
The official comics adaptation of the blockbuster film STAR TREK comes to an epic conclusion in this mini-series presented by J.J. Abrams , Roberto Orci and Alex Kurtzman ! Kirk, Spock and the crew of the Enterprise fight to save Earth from Vulcan's fate! Brought to you by the creative team behind the best-selling STAR TREK: COUNTDOWN , this series includes scenes not included in the original film!
Star Trek Movie Adaptation #6 2010
The official comics adaptation of the blockbuster film STAR TREK comes to an epic conclusion in this mini-series presented by J.J. Abrams , Roberto Orci and Alex Kurtzman ! Kirk, Spock and the crew of the Enterprise fight to save Earth from Vulcan's fate! Brought to you by the creative team behind the best-selling STAR TREK: COUNTDOWN , this series includes scenes not included in the original film!
Star Trek: Burden of Knowledge #3: A Matter of Perspective 2010
When the Enterprise arrives too late to save another starship in distress, all evidence of guilt points to a shocking source: a fellow Federation member! Can Captain Kirk and Mr. Spock prevent all-out war with the Tellarites? From the creative team behind SPOCK: REFLECTIONS!
Star Trek Movie Adaptation #5 2010
J.J. Abrams , Roberto Orci and Alex Kurtzman present the official comics adaptation of their blockbuster film STAR TREK! The creative team behind the best-selling STAR TREK: COUNTDOWN returns to continue the epic adventure as Kirk comes face to face with an older, wiser Spock... and meets a certain Scottish engineer for the first time. Includes scenes not in the original film!
Star Trek: Leonard McCoy - Frontier Doctor #4: Hosts 2010
Our visit with the Doctor comes to an end with two titanic tales—first, Dr. McCoy must find a way to deal with a virus that just may be smarter than he is… and then a visit to an old friend finds Bones wrestling with a dilemma that cuts across the very heart of his Hippocratic Oath.
Star Trek: Burden of Knowledge #2: A Failure to Communicate 2010
When the Enterprise crew embarks on a mission of planetary First Contact, Captain Kirk finds a peaceful, idyllic society, one happily linked together by a global thought network—or so it appeared. When he discovers a bitter rebellion simmering beneath the surface, will he be able to follow the Prime Directive, or find himself compelled to get involved?
Star Trek: Deep Space Nine: Fool's Gold 2010
Captain Sisko and the crew of Deep Space Nine make their triumphant return to comics! When the station begins to be overrun by thieves, treasure-seekers, bounty-hunters and other assorted ne'er-do-wells, Major Kira and Constable Odo must find out why. Can they get to the bottom of it before the station's new visitors bring things to a boiling point?!
Star Trek: Burden of Knowledge #1: Uncertain Prescriptions 2010
The newest adventure of the classic Enterprise crew begins here! When a routine Federation diplomatic visit turns suddenly and unexpectedly violent, Captain Kirk, Mr. Spock and Dr. McCoy find themselves kidnapped and halfway across the galaxy! A new Original Series-era miniseries from the creative team behind Spock: Reflections!
Star Trek: Leonard McCoy - Frontier Doctor #3: Medics 2010
A planet at war - but all is not as it seems. Especially not when Dr. McCoy finds himself face to face with someone who seems to be from the wrong century! This issue picks up threads from both the Assignment: Earth and Crew minis.
Star Trek Movie Adaptation #4 2010
The official comics adaptation of the blockbuster film STAR TREK continues in this mini-series presented by J.J. Abrams, Roberto Orci & Alex Kurtzman! Witness the final fate of Vulcan as Kirk and Spock battle the evil Romulan, Nero! Brought to you by the creative team behind the best-selling STAR TREK: COUNTDOWN, this series includes scenes not included in the original film!
Star Trek: Leonard McCoy - Frontier Doctor #2: Error 2010
Doctor McCoy hates mysterious ailments. He also hates the transporter. Now he finds himself on a world beset with one, where the only means of getting around is the other. John Byrne’s tale set in the period before Star Trek: The Motion Picture continues here with two covers from Byrne.
Star Trek: Captain's Log: Harriman 2010
Captain John Harriman is the commander of the USS Enterprise B. He is also the man many hold responsible for the mysterious disappearance and presumed death of James Tiberius Kirk, the renowned Starfleet captain by whom all others are judged. How does a man recover from killing a legend? Find out in this very special issue!
Guest starring Dr. Leonard "Bones" McCoy.
Star Trek Movie Adaptation #3 2010
JJ Abrams, Alex Kurtzman and Roberto Orci present the official comics adaptation of their blockbuster film STAR TREK! The creative team behind the best-selling STAR TREK: COUNTDOWN returns to continue the story as Kirk and Spock meet for the first time at Starfleet Academy! Don’t miss this exclusive mini-series, which includes scenes not included in the film!
Star Trek: Leonard McCoy - Frontier Doctor #1: Weeds 2010
Space, the final frontier… and on that frontier and beyond, humans and aliens alike need medical care. Enter Leonard McCoy, Doctor of Space Medicine, late of the U.S.S. ENTERPRISE… his first assignment: save the human colonists from a mysterious plague on a distant world whose only native lifeform is a vast and suddenly hostile jungle. Shipped with a special variant Byrne “gag” cover!
Star Trek: Online - The Needs of the Many 2010
Prior to the terror-filled times of the Long War—the seemingly endless struggle against the Undine, a paranoid, shape-shifting race once known only as Species 8472—enemy sleeper agents quietly penetrated every echelon of Federation society, as well as other starfaring civilizations throughout the Alpha and Beta quadrants. The ensuing conflict shook humanity to its very core, often placing its highest ideals against a pure survival instinct. All too frequently, the Undine War demanded the harshest of sacrifices and exacted the steepest of personal costs from the countless millions whose lives the great interdimensional clash forever altered.Drawn from his exhaustive research and interviews, The Needs of the Many delivers a glimpse of Betar Prize–winning author Jake Sisko’s comprehensive "living history" of this tumultuous era. With collaborator Michael A. Martin, Sisko illuminates an often-poorly-understood time, an age marked indelibly by both fear and courage—not to mention the willingness of multitudes of unsung heroes who became the living embodiment of the ancient Vulcan philosopher Surak’s famous axiom, "The needs of the many outweigh the needs of the few."About the AuthorMichael A. Martin's solo short fiction has appeared in The Magazine of Fantasy & Science Fiction. He has also coauthored (with Andy Mangels) several Star Trek comics for Marvel and Wildstorm and numerous Star Trek novels and eBooks, including the USA Today bestseller Titan: Book One: Taking Wing; Titan: Book Two: The Red King; the Sy Fy Genre Award-winning Star Trek: Worlds of Deep Space 9 Book Two: Trill -- Unjoined; Star Trek: The Lost Era 2298 -- The Sundered; Star Trek: Deep Space 9 Mission: Gamma: Vol. Three: Cathedral; Star Trek: The Next Generation: Section 31 -- Rogue; Star Trek: Starfleet Corps of Engineers #30 and #31 ("Ishtar Rising" Books 1 and 2); stories in the Prophecy and Change, Tales of the Dominion War, and Tales from the Captain's Table anthologies; and three novels based on the Roswell television series. His most recent novels include Enterprise: The Romulan War and Star Trek Online: The Needs of the Many.His work has also been published by Atlas Editions (in their Star Trek Universe subscription card series), Star Trek Monthly, Dreamwatch, Grolier Books, Visible Ink Press, The Oregonian, and Gareth Stevens, Inc., for whom he has penned several World Almanac Library of the States nonfiction books for young readers. He lives with his wife, Jenny, and their two sons in Portland, Oregon. Excerpt. © Reprinted by permission. All rights reserved.*THE UNDINE WAR*UP CLOSE AND PERSONALChef’s Personal Log,U.S.S. Cochrane(NCC- 59318) Crewman Bradley S. Cowper, recording Stardate 73968.8*Commander Drake, the agent from Starfleet Intelligence, has spent the past two days conducting lengthy interviews with every member of the crew who might have witnessed any part of the… incident that resulted in the sudden arrest and removal of Captain T’Vix, First Officer Donovan, and Security Chief Patel at Draken during one of the Cochrane’s routine patrols of the Romulan Neutral Zone boundary. Even I got interviewed for a couple of hours, and I was nowhere near the bridge when whatever was supposed to have happened there happened. After all, I’m just a cook.It didn’t take long for me to size up this Drake character as an inherently untrustworthy bastard. Commander Donovan probably would have described him as “oleaginous,” but I’ll settle for smarmy, or maybe just oily. Adjectives aside, I don’t trust him any more than I trust those… creatures that Ensign Farquar tells me he somehow unmasked impersonating the captain, Commander Donovan, and Chief Patel. Which is why I’m making this recording on my own personal tricorder rather than on the Cochrane’s computer system. Before he leaves us, Drake will no doubt purge the main computer of any explicit reference to what’s just happened to the top of the Cochrane’s chain of command. That is, if he hasn’t got around to doing it already.This afternoon, Drake called me in to the temporary Starfleet Intel HQ he’s set up for himself in Captain T’Vix’s ready room. He assured me that I’m above suspicion now, though he won’t tell me exactly why that is. Has he managed to run some sort of medical scan on me without my noticing? He isn’t telling. Still, it was a relief to hear that I’m no longer considered a serious risk of suddenly transforming into a vicious, three-meter-tall praying mantis.Then the oily bastard told me what he expects me to do next—entirely in my capacity as chef for the officers’ mess, of course. Apparently, Drake is convinced that T’Vix, Donovan, and Patel weren’t the only disguised monsters still trying to blend in among the Cochrane’s senior staff. He suspects that there at least two others, and he hopes an experimental food additive that SI has just developed—to be dispensed discreetly by me—will flush out any remaining infiltrators.I almost wouldn’t put it past him to give me poison to spike the food with, so that anybody who doesn’t have to rush to sickbay before dessert will stand revealed as an enemy infiltrator.…JAKE SISKO, DATA ROD #S-13 Kaferia (Tau Ceti IV), just outside the spaceport city of Amber A man of early middle age greets me at the seafront resort, where a strip of low, modern hospitality structures fronts a wide swatch of fine white sand that borders a preternaturally calm, cerulean ocean. A few families and small children stroll the beach and wade out into the peaceful waters. When I turn my gaze inland past the buildings, I see groves of slender Kaferian apple trees swaying gently in the warm breeze. Although this place is the stuff of holosuite fantasies, I have it on very good authority that it is indeed real. If I had lived this man’s life—that of a soldier who had survived an attempt to beard the Undine/8472 monster in its lair—I suspect I’d be sorely tempted to retire to someplace as peaceful as this.Speaking with a faint but unmistakable Texas twang, the man introduces himself as Paul Stiles, a former Starfleet ensign turned enlisted private in the MACO (Military Assault Command Organization) during the “hot” part of the Undine War. He tells me he’s now a master sergeant, retired, though a MACO is always a MACO.Stiles’s handshake is as firm as duranium, and his eyes—or some of the memories lodged inextricably behind them—look every bit as gray and unyielding. His gaze, though superficially warm, only barely conceals a cold, distant cast that reminds me of the million-mile stare I’ve seen in the eyes of Jem’Hadar soldiers. I can’t quite tell whether his smile indicates genuine appreciation for an opportunity to record his combat experiences for posterity, or whether he’s merely eager to get this interview done so he can go back to the business of putting the horrors of the war behind him. After we’ve been speaking for a few minutes I notice that this man often straddles a line between what I call “military briefer mode”—an emotionally unconnected, stick-to-the-facts mode of communicating—and the strained, melancholic silences of a soldier afflicted with survivor’s guilt, a man who believes that he somehow let his fallen comrades down by making it safely home from the field of battle. I’ve encountered a lot of people like this. No matter what their counselors may tell them, no matter how many Christopher Pike Medals of Valor such men and women may receive, they will never measure up in their own uncompromising eyes, simply because they failed to do the impossible.I notice right away that Sergeant Stiles is quick to scowl at my freely admitted ignorance of military lore, and that he is plainly uncomfortable hearing anything that sounds remotely like hero worship. Recollections of combat sometimes make him shudder visibly, making me wonder if the Undine stalk him in his dreams even now. But he doesn’t quite fit the profile of a chronic post-traumatic stress case, since he frequently dons a warrior’s bluster that fits him like a comfortable pair of running shoes. His boasts might impress a Klingon, though they sometimes make him sound as though he’s really whistling—or perhaps shouting—past the graveyard. But he is also quick to chuckle, and I get the feeling that he does so in response to some private joke rather than to any of my questions. I find that strangely reassuring—it almost makes me overlook the sense of hypervigilance the man radiates.Almost, but not quite.You were a junior officer on a path toward a solid Starfleet career when the Undine conflict entered its “hot war” phase.I was an ensign. A junior tactical officer with pretty good prospects for promotion. I was expected to be career Starfleet. There’s always been a Stiles or three in the service, going back to the Earth-Romulan War. And we were a clan of web-footed wet-navy sailors before that. So with all that tradition behind you, why did you transfer over to the MACO?I have relatives who’d disagree with me loudly for saying this, but serving in Starfleet was never an end in itself to the Stiles clan. At least it shouldn’t have been. I always saw it as merely a means of keeping humanity safe from whatever Big Bad might be out there sharpening its claws, getting ready to snuff us out, be it paranoid Xindi or Romulans, or those giant three-legged stick bugs who call themselves the Undine. But Starfleet was heavily involved in the Undine War from the very beginning, just as it was in those earlier wars with the Xindi and the Romulans.Mister Sisko, there’s “involved” and then there’s “committed.” Those two concepts don’t overlap as much as you might think in times of war. The difference between them is the same thing that separates the chicken from the pig at an old-fashioned breakfast. You see, the chicken is “involved” with breakfast. But the pig is “committed.”That’s it exactly. I wanted to be closer to the real action. Not sitting on the bridge of a ship, launching torpedoes by tapping at some tactile interface. So you wanted the pig’s greater “commitment” to the cause. But if you play that metaphor out to its conclusion, you’re talking about a level of commitment that nobody can survive. A suicide mission.As a MACO infantryman, you have to make peace with a truth as old as the Trojan War: you might come back with your shield carrying you instead of the other way around. And that’s assuming that you were lucky enough to come back at all. I’ve lost count of how many of my buddies were either vaporized in space, or buried on some godforsaken nowhereworld after a slash from some Trike’s claws left him full of cooties that ate him from the inside out. Trike?Trike. Kickstand. Three-legged Deano. You know, the Undine. Every war generates a fair amount of shorthand nomenclature, mostly pejorative, intended for referencing enemies. The Undine War is no exception to the grand military tradition that allowed such monikers as “Jerry,” “Fritz,” and “Victor Charlie” to enter the general lexicon. I understand the impulse. Still, I have to wonder how the many tripeds who served as MACOs during the war—Triexians and Edosians, to name only two species—feel when they hear a slur like “Trike.” But I sense that bringing that up might not endear me to the sergeant.Of course. You’ve been in closer quarters with the Undine than most Starfleet officers have managed to get.I suppose I got closer to Deano than even most MACOs did. Even that might be a bit of an understatement. After all, you’re one of the relatively few humans who’s actually been aboard an Undine starship and lived to talk about it.I just did what anybody else with the same training would have done: I tried to keep my buddies alive. I’d like to discuss the boarding operation, if you don’t mind. Can you give me some of the details?I was serving with a MACO deta...
Star Trek: The Next Generation: Ghosts #5 2010
It’s the stunning conclusion! As Worf’s execution draws ever closer, Commander Riker sends Data alone into enemy territory to find him. Meanwhile, Picard and his fellow prisoners search desperately for a way out of the white zone before their link to the real world disappears—trapping them forever!
Star Trek: Deep Space Nine: Fool's Gold #4 2010
With Deep Space Nine descending into chaos, Captain Sisko turns to an unexpected source for assistance-but how can the Cardassian tailor Garak help? It all comes together in this final issue of IDW's debut DEEP SPACE NINE miniseries!
Star Trek Movie Adaptation #2 2010
The official comics adaptation of the blockbuster film Star Trek continues in this mini-series presented by J.J. Abrams, Roberto Orci & Alex Kurtzman! Follow young Kirk and Spock on their journey towards Starfleet Academy and witness Kirk’s first encounter with the USS Enterprise! Brought to you by the creative team behind the best-selling Star Trek: Countdown, this series includes scenes not included in the original film!
Star Trek: The Next Generation: Ghosts #4 2010
With Captain Picard shifted into another dimension, Commander Riker takes command of the Enterprise and negotiates with Worf's hot-tempered captors for his release. Troi tries to pick through the noise in her patient's head to unravel information on the extra-dimensional ghosts. Meanwhile, the missing Picard finds himself in a peculiar leadership role.
Star Trek: Deep Space Nine: Fool's Gold #3 2010
As the temperature rises aboard Deep Space Nine, Captain Sisko, Kira and Odo come closer to getting to the bottom of the mystery. Can Sisko calm the volatile situation and restore order before another riot breaks out? And what does Garak have to do with all that has transpired?
Star Trek: Nero 2010
In Star Trek: Countdown, the best-selling prequel to JJ Abrams’ blockbuster Star Trek, we were introduced to Nero for the first time and discovered what drove him to perform such heinous deeds. Now, in Star Trek: Nero, a story set within the same time-line as the film, we learn of the cold, dark, and lonely years Nero spent waiting for his nemesis to arrive—the one he is so driven to extract vengeance from—Ambassador Spock of Vulcan!
Star Trek Movie Adaptation #1 2010
JJ Abrams' blockbuster revitalization of the Star Trek franchise was the most thrilling film of the year. Now, under the direction of Abrams and screenwriters Roberto Orci & Alex Kurtzman, comes the highly anticipated graphic adaptation of the film! Additionally, new scenes and moments cut from the movie are revealed—an event no Star Trek fan can dare miss!
Star Trek: The Next Generation: Ghosts #3 2010
With Worf captured and under threat of execution, Geordi, Troi, and Dr. Crusher race to get information that will exonerate him. Picard and Riker negotiate with Worf's captors, but the paranoid warlords continue to regard all outsiders as a threat, and launch a military attack on the ship under the Enterprise's protection.
Star Trek: Deep Space Nine: Fool's Gold #2 2010
Deep Space Nine teeters on the brink of anarchy as swarms of treasure-hunters and mercenaries continue to flood the station. Major Kira and Constable Odo are on the case, and the investigation leads to a not-unexpected destination: Quark's Bar!
Star Trek: Captain's Log: Sulu 2010
Introducing a brand-new series focusing on some of the most famous Captains in Starfleet history! In the debut issue, Captain Hikaru Sulu, still new to the command of the U.S.S. Excelsior, finds himself once again face to face with one of the Federation's most dangerous and mysterious adversaries-the Tholians! From the creative team behind Spock: Reflections!
Star Trek: 24th Century Crossover - 005 - Typhon Pact - 01 - Zero Sum Game 2010
ReviewUSA TodayOne of the best resources on proven ways to exercise the healing powers of the mind. Product DescriptionA spy for the Typhon Pact—a new political rival of the Federation—steals the plans for Starfleet’s newest technological advance: the slipstream drive. To stop the Typhon Pact from unlocking the drive’s secrets, Starfleet Intelligence recruits a pair of genetically enhanced agents: Dr. Julian Bashir, of station Deep Space 9, and Sarina Douglas, a woman whose talents Bashir helped bring to fruition, and whom Bashir thinks of as his long-lost true love.Bashir and Douglas are sent to infiltrate the mysterious species known as the Breen, find the hidden slipstream project, and destroy it. Meanwhile, light-years away, Captain Ezri Dax and her crew on the U.S.S. Aventine play a dangerous game of cat and mouse with a Typhon Pact fleet that stands between them and the safe retrieval of Bashir and Douglas from hostile territory.
Star Trek: Seven Deadly Sins 2010
PRIDE. GREED. ENVY. WRATH. LUST. GLUTTONY. SLOTH.The Seven Deadly Sins delineate the path to a person's downfall, the surest way to achieve eternal damnation. But there is a way out, a way to reclaim salvation: blame it on the demonstaunting you, daring you to embrace these sinsand you shall be free. The painful truth is that these impulses live inside all ofus, inside all sentient beings. But alas, one person's sin may be anotherbeing's virtue.The pride of the Romulan Empire is laid bare in "The First Peer," by Dayton Ward and Kevin Dilmore.A Ferengi is measured by his acquisition of profit. "Reservoir Ferengi," by David A. McIntee, depicts the greed that drives that need.The Cardassians live in a resource-poor system, surrounded by neighbors whohave much more. The envy at the heart of Cardassian drive is "The Slow Knife,"by James Swallow.The Klingons have tried since the time of Kahless to harness their wrath withan honor code, but they haven't done so, as evidenced in "The Unhappy Ones,"by Keith R.A. DeCandido.Humans' darkest impulses run free in the Mirror Universe. "Freedom Angst," by Britta Burdett Dennison, illustrates the lust that drives many there.The Borg's desire to add to their perfection is gluttonous and deadly in "Revenant," by Marc D. Giller.To be a Pakled is to live to up to the ideal of sloth in "Work Is Hard," by GregCox.
Unspoken Truth 2010
A social experiment was conceived. Its goal was to breed the best, the brightest, the most malleable and most loyal soldiers to ever serve. To this end, the Romulan Empire used its own children, blinded by the belief that anything that would bring glory to the praetor was justified. And when the winds of politics changed, these children were abandoned, left to die on a world so horrifying that it was dubbedby those who dared to cling to lifeHellguard. One wild child, Saavik, was rescued by Spock. He took the half-Vulcan, half-Romulan child home to his parents, knowing that if anyone could reach and rescue Saavik, it was them. Now a Starfleet officer, Saavik has striven to honor her mentor and her Vulcan heritage. But recent events have shaken her. Left behind on Vulcan while the rest of the Enterprisecrew goes to face court-martial for stealing and destroying their ship, the young science officer is adrift when two men from her past confront her. Tolek, another Hellguard survivor, tells Saavik that the survivors are being killed one-by-one and only they can discover who and why. The other, a Romulan who claims to be her father, swears it is the Vulcans who are eliminating the Hellguard survivors because they are an embarrassment to all of Vulcan, but that she has the power to stop it, by bringing down the Vulcan ambassador, Sarek. Not knowing where to turn, not knowing whom to trust, Saavik must find her own answers, and discover who she truly is.
Shattered Light 2010
Product DescriptionIt’s been said that for any event, there are an infinite number of possible outcomes. Our choices determine which outcome will follow, and therefore all possibilities that could happen do happen across alternate realities. In these divergent realms, known history is bent, like white light through a shattered prism—broken into a boundless spectrum of what-might-have-beens. But in those myriad universes, what might have been . . . is what actually occurred. THE EMBRACE OF COLD ARCHITECTS. “Mister Worf—fire.” With thosewords, William T. Riker defeated the Borg—and destroyed Captain Jean-Luc Picard. Now, a heartsore Captain Riker must carry on the legacy of thecommanding officer and friend whose death he ordered. But crises face himat every turn, from Cardassian aggression to the return of Data’s creator,Noonien Soong. But it is Data’s creation of a daughter, Lal, that may prove to beeveryone’s undoing. . . . THE TEARS OF ERIDANUS. Commander Hikaru Sulu of the Kumari—finest ship of the Interstellar Guard, the military arm of the Interstellar Union that includes Andor, Earth, and Tellar—is sent to rescue an observation team on a primitive desert planet. The world has many names—40 Eridani A-II, Minshara, T’Khasi, Vulcan—and its savage natives have taken the team hostage, including Sulu’s daughter, Demora. Even as Captain Sulu negotiates with the fierce T’Pau, Demora meets the elderly S’oval, and with him the only hope for the planet’s future. . . . HONOR IN THE NIGHT. Former Federation president Nilz Baris has died. After losing Sherman’s Planet to the Klingons thanks to poisoned quadrotriticale, the agriculture undersecretary parlayed that defeat into years of political battles with the Klingon Empire, and eventually the Federation’s highest office. Now, the Federation News Service wants the story of his life, a quest that digs up many secrets—including the mystery of why his final words were “Arne Darvin.” About the AuthorDAVID R. GEORGE III wrote the Crucible trilogy for Star Trek's 40th anniversary as well as Olympus Descending for Worlds of Star Trek: Deep Space Nine, Volume Three. He previously visited DS9 in the novels The 34th Rule, set during the timeframe of the series, and in Twilight, set after the finale. His other Star Trek contributions include a first season Voyager episode, "Prime Factors," and one of the_ Lost Era _books, Serpents Among the Ruins, which hit the New York Times bestseller list in Fall, 2003. Currently he is writing a novella for Star Trek: Myriad Universes: Shattered Light, coming in December, 2010, from Gallery Books.In his almost nonexistent spare time, David enjoys trying his hand at new experiences, from skydiving to auditioning--with his lovely wife, Karen--for "The New Newlywed Game", from hiking a glacier in Alaska to belly dancing in Tunisia, from ocean kayaking in Mexico to having dinner at an actual captain's table somewhere in the Pacific Ocean. Recently, he performed his first wedding ceremony--which he and Karen also wrote--marrying their friends Jen and Ryan Van Riper. David believes that the world is a wide, wondrous place, with exciting adventures waiting around just about every corner.He remains free on his own recognizance. STEVE MOLLMANN is studying for a Ph.D. in English at an unknown university at an unknown location in the United States. He is not being coy; at the time this was written, he simply had no idea where he would be by the time you read this. He obtained his M.A. in English at the University of Connecticut, and hopes to pursue a career as a scholar, specializing in British literature, especially its intersection with science and technology. Also in that gap of time, he will have gotten married to his then-fiancÉe, Hayley. He has met Michael Schuster on more than one occasion. MICHAEL SCHUSTER lives in a picturesque Austrian mountain valley, with half a continent and one entire ocean between him and Steve Mollmann. A bank employee by day, he likes to come up with new (or at least relatively unused) ideas that can be turned into stories with loving care and the occasional nudge. With Steve, he is the co-author of two short stories in the anthology Star Trek: The Next Generation: The Sky's the Limit. Their first novel, The Tears of Eridanus, will be released as part of the collection Star Trek: Myriad Universes: Shattered Light this December. Currently, the two are hard at work building their own universe-sized sandbox to play in. More information about them (including annotations for The Future Begins) can be found at http://www.exploringtheuniverse.net/.
Star Trek: 24th Century Crossover - 006 - Typhon Pact - 02 - Seize the Fire 2010
Product DescriptionSEIZE THE FIRE Shortly after revealing its union with the Federation’s newest adversary—a coalition of galactic powers known as the Typhon Pact—the Gorn Hegemony suffers an ecological disaster that destroys the hatchery world of their critically important warrior caste. Fortunately, the Gorn had already been investigating traces of an ancient but powerful “quick terraforming” technology left behind by a long-vanished civilization. This technology, should it prove controllable, promises to restore their delicate biological and social status quo. But when a Gorn soldier prepares to use the technology to reshape the planet Hranrar into a new warrior-caste spawning ground, threatening to extinguish the native Hranrarii, he draws the unwanted attention of a mad Gorn trooper determined to bring the military caste into dominance. Meanwhile, as the U.S.S. Titan embarks upon a search for this potent technology in the hope of using it to heal the wounds the Federation sustained during the recent Borg crisis, Captain Riker must balance his responsibility for his crew’s safety against the welfare of the Hranrarii and his duty to the Prime Directive. With a menacing Typhon Pact fleet nipping at his heels, Riker must not only stop the Gorn warriors but also plumb the secrets of an ancient terraforming artifact. But of everyone serving aboard Titan, Commander Tuvok may be the only one who understands how dangerous such planet-altering technology can be, even when used with the best of intentions. . . . About the AuthorMichael A. Martin's solo short fiction has appeared in The Magazine of Fantasy & Science Fiction. He has also coauthored (with Andy Mangels) several Star Trek comics for Marvel and Wildstorm and numerous Star Trek novels and eBooks, including the USA Today bestseller Titan: Book One: Taking Wing; Titan: Book Two: The Red King; the Sy Fy Genre Award-winning Star Trek: Worlds of Deep Space 9 Book Two: Trill -- Unjoined; Star Trek: The Lost Era 2298 -- The Sundered; Star Trek: Deep Space 9 Mission: Gamma: Vol. Three: Cathedral; Star Trek: The Next Generation: Section 31 -- Rogue; Star Trek: Starfleet Corps of Engineers #30 and #31 ("Ishtar Rising" Books 1 and 2); stories in the Prophecy and Change, Tales of the Dominion War, and Tales from the Captain's Table anthologies; and three novels based on the Roswell television series. His most recent novels include Enterprise: The Romulan War and Star Trek Online: The Needs of the Many.His work has also been published by Atlas Editions (in their Star Trek Universe subscription card series), Star Trek Monthly, Dreamwatch, Grolier Books, Visible Ink Press, The Oregonian, and Gareth Stevens, Inc., for whom he has penned several World Almanac Library of the States nonfiction books for young readers. He lives with his wife, Jenny, and their two sons in Portland, Oregon.
Inception 2010
Product DescriptionAs man expands beyond explored space, the need to find a way to make inhospitable planets hospitable grows greater. One young biologist, Carol Marcus, has a project that she is convinced can reshape planets. She puts together a team of young, committed scientists who dare to dream as she does: of a Federation remade so hunger is eradicated, where every world can be reshaped into a paradise. The belief that all things are possible, that man can strive to conquer space not with force but with science, is shared by James Kirk, a young Starfleet officer and her lover. Leila Kalomi, a renowned botanist, is looking for a new direction. After hearing about Marcus's project, she applies for a position. She finds Carol's passion contagious, and a chance encounter with the Enterprise's science officer, Spock, convinces her to join Project: Inception. Four people just trying to find the balance between their careers and their personal lives, trying to make the right choice not just for themselves but for the betterment of all mankind. The choices they make will rewrite the history of the Federation and change forever how man explores space. About the AuthorS. D. Perry is a novelist living in Portland, Oregon. She is currently lives with her husband, Myk, her two children Cyrus and Myk Jr, and their two dogs. She mostly writes tie-in novels based on works in the fantasy/science-fiction/horror genre, including Resident Evil, Star Trek, Aliens and Predator. She has also written a handful of short stories and movie novelizations. Her favorite Star Trek series is the original series, with her favorite characters being "The Big Three" - Kirk, Spock and McCoy.
The Children of Kings 2010
Product DescriptionA distress call goes out from a Federation outpost near the Klingon border. The U.S.S. Enterprise, under the command of Captain Christopher Pike, responds. Starbase 18 lies in ruin. There are no survivors. And there is no clue as to who is responsible for the attack, until Captain Pike’s brilliant science officer discovers a means of retrieving parts of the station’s log. Lieutenant Spock has detected signs of a unique energy signature, one that he believes is Klingon. There are unsubstantiated reports that the Klingon Empire has made a technological leap forward and created a cloaking device—code-named Black Snow Seven—that can shield their ships from even the most advanced sensors. The destruction of the base and the unique energy signature that remains prove that the Empire has succeeded. For generations the Orions have been known as pirates,operating at the margins, outside of legal conventions. A proud and powerful race, the Orions were once a major force in the sector, and they have been using the tension between the Klingon Empire and the Federation to rebuild their power. Captain Pike is charged with trying to foster cooperation between the Orions and the Federation. A distress call from an Orion vessel offers him the perfect opportunity. But the Orion ship lies in disputed space long claimed by the Klingon Empire, and crossing it could be the spark that sets off an interstellar war. About the AuthorDAVE STERN has written/edited/collaborated on multiple previous works of Star Trek fiction, as well as the New York Times-bestselling biography Crosley. He lives in a creepy old house on a hill in Massachusetts, kept company by his family and a lawn of immense and ever-growing size.
The Sorrows of Empire 2010
Product DescriptionOne man can shape the future...but at what cost? "In every revolution, there is one man with a vision." Captain James T. Kirk of the United Federation of Planets spoke those prophetic words to Commander Spock of the Terran Empire, hoping to inspire change. He could not have imagined the impact his counsel would have. Armed with a secret weapon of terrifying power and a vision of the alternate universe's noble Federation, Spock seizes control of the Terran Empire and commits it to the greatest gamble in its history: democratic reform. Rivals within the empire try to stop him; enemies outside unite to destroy it. Only a few people suspect the shocking truth: Spock is knowingly arranging his empire's downfall. But why? Have the burdens of imperial rule driven him mad? Or is this the coldly logical scheme of a man who realizes that freedom must always be paid for in blood? Spock alone knows that the fall of the empire will be the catalyst for a political chain reaction -- one that will alter the fate of his universe forever. About the AuthorDavid Mack is the bestselling author of sixteen novels, including Wildfire, Harbinger, Reap the Whirlwind, Precipice, Road of Bones, Promises Broken, and the Star Trek Destiny trilogy: Gods of Night, Mere Mortals, and Lost Souls. He developed the Star Trek Vanguard series concept with editor Marco Palmieri. His first work of original fiction is the critically acclaimed supernatural thriller The Calling. In addition to novels, Mack's writing credits span several media, including television (for episodes of Star Trek: Deep Space Nine), film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet. His upcoming novels include Zero Sum Game, part of the Star Trek: Typhon Pact miniseries, and a new original supernatural thriller. Currently, he is the scriptwriter of the BOOM! Studios comic-book series Farscape: Scorpius. Mack resides in New York City with his wife, Kara.
Star Trek: Alien Spotlight: Cardassians 2009
Set just after the DOMINION WAR, a black-ops band of CARDASSIAN fundamentalists infiltrate a STARFLEET PRISON to assassinate the leader of the Dominion-the FOUNDER responsible for 800 MILLION Cardassian deaths. But if justice is done, will the fallout with Starfleet plunge the Cardassians back into war? Guest starring classic DS9 characters KIRA and GARAK!
Star Trek: The Next Generation: Ghosts #2 2009
The negotiations to end the civil war on Allios IV continue while Worf investigates the history of the less advanced of the two civilizations. Meanwhile, Picard is rattled by being identified as one of the phantoms that haunts a seriously wounded researcher they rescued from a marooned orbiter, and Troi, Geordi, and Dr. Crusher investigate the mysteries of what caused the accident.
Star Trek: Deep Space Nine: Fool's Gold #1 2009
A re-introduction into the DS9 universe.Over the last 72 hours, there has been a 35% rise in station traffic, with many of the visitors not leaving. Quark's is extraordinarily busy and Odo's convinced he's scheming something.
Star Trek: Nero #4 2009
From Star Trek writer/producers Roberto Orci & Alex Kurtzman and the creative team behind the best-selling Star Trek: Countdown. The final issue contains the climactic confrontation between Nero and the elder Spock-leading up to the cataclysmic destruction of Vulcan!
Star Trek: The Next Generation: Ghosts #1 2009
Captain Picard and the crew of the Enterprise respond to a distress call and find a terribly wounded scientist aboard a marooned ship. While evaluating the planet below (and its two warring nations) for possible Federation membership, Picard discovers to his horror that the survivor of the disaster is foreseeing his death. Written by Eisner-nominated writer Zander Cannon (Top Ten).
Star Trek Romulans: Schism #3 2009
When the edges begin to fray, can the center hold for long? The alliance between the Klingons and the Romulans begins to collapse—with the Federation squarely in the middle! John Byrne's Romulan Saga comes to a literally shattering conclusion!
Star Trek: Nero #3 2009
Ever since their mind meld, Nero can feel Spock's presence. But Nero can also sense something else. Something that's ancient and something that's powerful.
Star Trek: Spock: Reflections #4 2009
Ambassador Spock has returned to Earth-but why?! The answers may lie in another previously untold tale from Spock's life, starring Lt. Saavik, of WRATH OF KHAN fame! The secret behind Spock's journey is revealed here! From the team that brought you Star Trek: Mirror Images and the artist of Star Trek: Countdown!
Star Trek Romulans: Schism #2 2009
The Second Romulan War rages along the bounderies of the Neutral Zone and beyond, and Star Fleet Command chooses their most decorated Starship Commander for a deadly mission against an unexpected foe.
Star Trek: Nero #2 2009
The story of the villainous Nero continues as we learn how Nero spent the years between his battle with the Kelvin and his reunion with Spock!
Protectors 2009
Freed with a thought, the greatest menace to humanity, the Borg, are gone, absorbed into the Caeliar gestalt. But are they? Can this deadly menace that has hovered over humanity for decades truly be gone? Might some shadow of the Caeliar remain? The Federation decides that they have to know, and Starfleet is ordered to find out. The Starship Voyager leads a fleet into a region of space that has lived in fear of instant annihilation for generations: the Delta quadrant, home of the Borg. Afsarah Eden -- the new captain of Voyager -- is charged with getting answers, to reach out to possible allies and resolve old enmities in the Delta quadrant. The perfection that was given to the Borg was withheld from Seven of Nine. Left behind, she is living a twilight existence -- neither Borg nor human -- and slowly going mad. The whispers of the Collective, comforting murmurs she has always known, are replaced with a voice deep within her that keeps insisting she is Annika Hansen. Chakotay, the former captain of Voyager, offers to help Seven rendezvous with the ships that Starfleet Command has sent into the Delta quadrant, the probable destination of the mysterious Caeliar. These are not the friendly stars of the Federation; the unknown and the unexpected are the everyday.
Star Trek: Spock: Reflections #3 2009
Ambassador Spock’s mysterious journey continues! As Spock makes his way toward Earth, he thinks back on another previously untold tale from his past, this time featuring James T. Kirk, Leonard McCoy and the crew of the original U.S.S. Enterprise!
Star Trek Romulans: Schism #1: Schism 2009
War! From behind the scenes, the Klingons loose their unsuspecting puppets, the Romulans, against the forces of the Federation. But the Klingon Emperor is impatient with the slow pace of the conflict, and back on Romulus there are already some who begin to see through the Klingon schemes. The final arc in John Byrne’s Romulans tales begins here!
Star Trek: Nero #1 2009
From STAR TREK writer/producers Roberto Orci & Alex Kurtzman and the creative team behind the best-selling prequel comic STAR TREK: COUNTDOWN comes an all-new story set within the events of the hit film! Not an adaptation, this exclusive story follows the villainous Nero as he seeks to destroy the Federation. Don't miss this essential chapter in the rebirth of STAR TREK!
Nero's lost years. The 25 years of waiting for Spock revealed!
Star Trek: Spock: Reflections #2 2009
Spock continues on his mysterious mission! What could have driven him to leave his new life on Romulus? The answers start here! And also, an untold tale from Spock’s life featuring Captain Christopher Pike!
Star Trek: Alien Spotlight: Q 2009
The all-powerful Q has returned once more, with his latest attempt to understand the nature of humanity, and this time, it's in a manner that Captain Jean-Luc Picard will never forget! How will Q bedevil Picard this time... or has Picard finally found a way to turn the tables?
Star Trek Archives: Volume 5: The Best of Captain Kirk 2009
As the Klingons and Nasguls pursue their vendetta against the captain, a deadly bounty hunter is eyeing the price they've placed on his head. But if Kirk is fortunate enough to survive the encounter, will he survive the attentions of his own Federation, eagerly looking for a scapegoat to preserve universal peace? This collection includes the six-part, fan-favorite "Trial of James T. Kirk" written by New York Times best-selling author Peter David.
Star Trek: Mission's End #5 2009
This is it. The curtain comes down on the original five-year mission. Who will survive the Archernarian civil war? What finally drives Spock and McCoy out of Starfleet? And what happens when you take the most powerful weapon in the known universe... and actually set it off? Join Captain Kirk and the crew for the FINAL MISSION of the USS Enterprise. You'll kick yourself if you miss it.
Star Trek: Spock: Reflections #1 2009
What could drive a man to abandon all he knows and go to live with the Federation's sworn enemy? In the follow-up series to the Star Trek: Countdown movie prequel, readers see for the first time the real motivations behind Spock's decision to live on Romulus, and follow as he looks back on what brought him to this place in his life. From the team that brought you Star Trek: Mirror Images!
Star Trek: Crew #5: The Ends of Eternity 2009
What lies at the literal end of the universe? The crew of the U.S.S. Enterprise are going to find out when they try to discover how entire star systems can simply vanish! Story and art by the inimitable John Byrne!
Star Trek II: The Wrath of Khan #3: Official Comic Adaptation Pt. 3 2009
The action-packed movie concludes in the final issue of this three-part, bi-weekly extravaganza! Kirk versus Khan to the death!
Star Trek: New Frontier 2009
The most dangerous experimental vessel in the galaxy—a prototype time ship—has vanished and it appears that the man who stole it is none other than Starfleet Admiral Edward Jellico. Only Mackenzie Calhoun and the crew of Excalibur have a hope in finding him before the ship, intended purely for scientific exploration, is used to disrupt the space-time continuum!
Star Trek: Mission's End #4 2009
With McCoy missing, Kirk unconscious, and the Enterprise badly damaged, Spock and Scotty must protect the Archernarian "Heart of God"—the most powerful weapon in the universe—from being stolen by Orion Pirates… all while civil war rages inside Archernar-IV.
Star Trek II: The Wrath of Khan #2: Official Comic Adaptation Pt. 2 2009
Khan attacks and blows the Enterprise to smithereens! Kirk has to consider facing death for the very first time! Plus, he meets his kid! The action-packed movie continues in this three-part, bi-weekly extravaganza!
Star Trek II: The Wrath of Khan #1: Official Comic Adaptation Pt. 1 2009
Somebody goofed up 25 years ago, and we're going to make it right! The one Star Trek movie that never got a proper comic book adaptation is the best one! Kirk, Spock and crew will battle it out with Khan for the last time!
Star Trek: Crew #4: Shadows of the Past 2009
It's a war that has raged for decades but who are the combatants, and what is their unexpected connection to the Earth of centuries past? The crew of the U.S.S. Hood will have only hours to find out, or die trying!
Star Trek: Alien Spotlight: Romulans 2009
In this Spotlight issue looking at the race whose villainy is on display in the new Star Trek movie, the heroic and charismatic Commander Acastus seeks to parlay a lifetime of military service into an illustrious political career. However, on his final mission, he gets his first and possibly final taste of the poison chalice that is Romulan politics.
Star Trek: Abramsverse - 01 - Star Trek 2009
"Are you willing to settle for an ordinary life?or do you think you were meant for something better? something special?"One grew up in the cornfields of Iowa, fighting for his independence,for a way out of a life that promised only indifference, aimlessness,and obscurity. "You will forever be a child of two worlds, capable of choosing your own destiny. the only question you face is, which path will you choose?"The other grew up on the jagged cliffs of the harsh Vulcan desert, fighting for acceptance, for a way to reconcile the logic he was taught with the emotions he felt. In the far reaches of the galaxy, a machine of war bursts into existence in a place and time it was never meant to be. On a mission of retribution for the destruction of his planet, its half-mad captain seeks the death of every intelligent being, and the annihilation of every civilized world. Kirk and Spock, two completely different and unyielding personalities, must find a way to lead the only crew, aboard the only ship, that canstop him. "The wait is over."Amazon.com ReviewBook Description"Are you willing to settle for an ordinary life? Or do you think you were meant for something better? Something special?"One grew up in the cornfields of Iowa, fighting for his independence, for a way out of a life that promised only indifference, aimlessness and obscurity. "You will forever be a child of two worlds, capable of choosing your own destiny. The only question you face is, which path will you chose?" *The other grew up on the jagged cliffs of the harsh Vulcan desert, fighting for acceptance, for a way to reconcile the logic he was taught with the emotions he felt.In the far reaches of the galaxy, a machine of war bursts into existence in a place and time it was never meant to be. On a mission of retribution for the destruction of his planet, its half-mad captain seeks the death of every intelligent being, and the annihilation of every civilized world.Kirk and Spock, two completely different and unyielding personalities must find a way to lead the only crew, aboard the only ship, that can stop him."The wait is over."Look Inside the Motion Picture Star Trek (Paramount Pictures, 2009)Click on each image below to see a larger viewThe Enterprise Crew: Pavel Chekov (Anton Yelchin), James T. Kirk (Chris Pine), Montgomery Scotty Scott (Simon Pegg), Leonard "Bones" McCoy (Karl Urban), Hikaru Sulu (John Cho) and Nyota Uhura (Zoe Saldana)James T. Kirk (Chris Pine) and Hikaru Sulu (John Cho) USS Kelvin NCC-0514Leonard "Bones" McCoy (Karl Urban) and James T. Kirk (Chris Pine) Spock (Zachary Quinto)On the Bridge: James T. Kirk (Chris Pine), Leonard "Bones" McCoy (Karl Urban) and Spock (Zachary Quinto)About the AuthorAlan Dean Foster work to date includes excursions into hard science-fiction, fantasy, horror, detective, western, historical, and contemporary fiction. He has also written numerous non-fiction articles on film, science, and scuba diving, as well as having produced the novel versions of many films, including such well-known productions as Star Wars, the first three Alien films, Alien Nation, and The Chronicles of Riddick. Other works include scripts for talking records, radio, computer games, and the story for the first Star Trek movie. His novel Shadowkeep was the first ever book adapation of an original computer game. In addition to publication in English his work has been translated into more than fifty languages and has won awards in Spain and Russia. His novel Cyber Way won the Southwest Book Award for Fiction in 1990, the first work of science-fiction ever to do so.Foster's sometimes humorous, occasionally poignant, but always entertaining short fiction has appeared in all the major SF magazines as well as in original anthologies and several "Best of the Year" compendiums. His published oeurve includes more than 100 books.
Star Trek: Crew #3: Ghosts 2009
The colonists on distant planet Beta Eridani III have adopted the simpler lives of an earlier time, but what is the sinister secret that lies behind their peaceful facade? The answer may cost the crew of the USS Ventura more than their lives.
Star Trek: Mission's End #3 2009
The final mission of the Enterprise continues as the crew is caught in the middle of two bloody civil wars. With the Enterprise damaged, and everyone fighting for control of the Heart of God-the most powerful weapon in the known galaxy-will Kirk and Spock have the time to give their lost friend Doctor McCoy the memorial service he deserves?
Star Trek: Alien Spotlight: Klingons: Four Thousand Throats... 2009
The Klingons say: 'Four thousand throats may be cut in a single night by a running man.' But where does the saying come from? Kang-captain, husband, Dahar master-tells three different versions of the story at three key points in his life. Keith DeCandido, the best-selling author of Star Trek: A Burning House, teams up with Fallen Angel's J.K. Woodward to bring three glorious tales of revenge, battle, and honor!
Star Trek: Mission's End #2 2009
The Enterprise's last voyage continues with murder at the Federation Council and a deadly spy aboard Kirk's ship. Plus, we give you McCoy's final mission, the most powerful weapon in the known galaxy, the start of a worldwide alien revolution, a new romance for Captain Kirk, and an appearance by Sarek of Vulcan, too.
Star Trek: Crew #2: The Bottle 2009
Under attack from an unknown enemy, the crew of the scoutship Fortune face death, hard choices, and the worst fears of fragile humans far from home in the unforgiving vastness of space.
Star Trek: Alien Spotlight: Tribbles 2009
An offbeat one-shot featuring STAR TREK's most unlikely alien race! Welcome to Serjilla IV, an abandoned world completely overrun by Tribbles: friendly, trilling balls of fur that eat constantly and, in the words of Dr. Leonard McCoy, 'reproduce at will.' When a human freighter, boarded by hostile Klingons, crash-lands on Serjilla, the Tribbles' quiet but lonely existence is shattered. It's a simple situation, really-three desperate humans, a squadron of angry Klingons, and a billion hungry Tribbles. What could possibly go wrong?
The End of History 2009
The time-shattering conclusion! In an alternate history in which the Klingons have conquered Earth, Jean-Luc Picard and his Resistance travel back to the past in a daring, final gambit to restore the timeline and liberate Earth. But what awaits the rebellion may not be what it expected at all, and the fate of the Federation itself hangs in the balance.
Star Trek: Mission's End #1 2009
The most important "lost" tale of the Star Trek saga can now be told: The final mission of the original Starship Enterprise and her crew. What prompts Mr. Spock and Doctor McCoy to retire from Starfleet? What earns Kirk his promotion to Admiral? And what is the mystery of Archenar-IV that threatens to tear the Federation itself apart? All will be revealed in this five-issue miniseries, with appearances by fan-favorite characters, Gary Mitchell, Lee Kelso, and Dr. Piper in this special opening chapter. Fan-favorite artist Kevin Maguire provides this issue's cover!
Star Trek: Mission's End 2009
The most important "lost" tale of the Star Trek saga can now be told: The final mission of the original Starship Enterprise and her crew. What prompts Mr. Spock and Doctor McCoy to retire from Starfleet? What earns Kirk his promotion to Admiral? And what is the mystery of Archenar-IV that threatens to tear the Federation itself apart? All will be revealed in this five-issue miniseries, with appearances by fan-favorite characters, Gary Mitchell, Lee Kelso, and Dr. Piper in this special opening chapter. Fan-favorite artist Kevin Maguire provides this issue's cover!
Star Trek: Countdown 2009
The countdown to the motion picture event of 2009 begins here, in the exclusive graphic novel prequel to Star Trek, the upcoming blockbuster film from Paramount Pictures! JJ Abrams, Roberto Orci, and Alex Kurtzman present the origin of Nero, the mysterious Romulan who will ultimately threaten the survival of the entire universe. Don't miss this story that brings STAR TREK back to the big screen!
Collects Star Trek: Countdown #1-4
Star Trek: Crew #1: Shakedown 2009
Eight years before 'The Cage,' the young woman who would become the Starship Enterprise's 'most experienced officer' was a lowly cadet assigned to the shakedown cruise of an uncommissioned starship. But that supposedly pedestrian mission may prove the most dangerous of her life.
Star Trek Archives: Volume 4: Best of DS9 2009
Relive events and missions from the first four seasons of television's Star Trek: Deep Space Nine in this collection of five full-length comics stories! Join up with the crew of DS9 as a mysterious toxic mold runs rampart on the station. Where did it come from? And that's not all! Star Trek Archives, Vol. 4: DS9, Vol. 1 also includes the special 8-page preview 'ashcan' story, 'Hostage Situation.'
Inevitabllity 2009
In an alternate timeline in which the Klingons have conquered Earth, Jean-Luc Picard leads a dire struggle against the brutal grip of the Empire's iron fist. But a daring assault against the Terran Warlord's flagship leaves the rebellion with its most devastating loss yet, while the Klingon warlord Worf himself faces off against his hunted, mortal enemy: Hikaru Sulu.
Star Trek Archives: Volume 3: The Gary Seven Collection 2009
Collecting four issues of the fan-favorite Star Trek comic books released by DC Comics in the 1990s, written by Howard Weinstein and Michael Jan Friedman, IDW's Star Trek: Archives, Vol. 3: The Gary Seven Collection explores the continued adventures of alien-agent-on-Earth Gary Seven. First seen crossing paths with the crew of the USS Enterprise in the 1968 Star Trek second season episode "Assignment: Earth," Seven is stationed on Earth by his otherworldly overseers to prevent nuclear war. And he's not alone. Along with his secretary Roberta, his "cat" Isis, the Beta 5 computer and his multi-function Servo, Seven must protect the Earth to insure the creation of the United Federation of Planets. Find out the whole story in this exciting collection!
Over a Torrent Sea 2009
Product DescriptionAs the Federation recovers from the devastating events of Star Trek: Destiny, Captain William Riker and the crew of the U.S.S. Titan are ordered to resume their deep-space assignment, reaffirming Starfleet's core principles of peaceful exploration. But even far from home on a mission of hope, the scars of the recent cataclysm remain with them as they slowly rebuild their lives. The planet Droplet is a world made mostly of water without a speck of solid ground. Life should not exist here, yet it thrives. Aili Lavena, Titan's aquatic navigator, spearheads the exploration of this mysterious world, facing the dangers of the vast, wild ocean. When one native species proves to be sentient, Lavena finds herself immersed in a delicate contact situation, and Riker is called away from Deanna Troi at a critical moment in their marriage. But when good intentions bring calamity, Lavena and Riker are cut off from the crew and feared lost. Troi must face a life-changing event without her husband, while the crew must brave the crushing pressures of the deep to undo the global chaos they have triggered. Stranded with her injured captain, Lavena must win the trust of the beings who control their fate -- but the price for Riker's survival may be the loss of everything he holds dear. About the AuthorChristopher L. Bennett is the author of two previous works of Titan fiction, the novel Star Trek: Titan: Orion’s Hounds and the short story "Empathy" in the Star Trek: Mirror Universe: Shards and Shadows anthology. He has also authored such critically acclaimed novels as Star Trek: Ex Machina, Star Trek: The Next Generation: The Buried Age, and Star Trek: The Next Generation: Greater Than the Sum, as well as the alternate Voyager tale Places of Exile in Myriad Universes: Infinity’s Prism. Shorter works include Star Trek: SCE #29: Aftermath and Star Trek: Mere Anarchy: The Darkness Drops Again, as well as short stories in the anniversary anthologies Constellations (original series), The Sky’s The Limit (TNG), Prophecy and Change (DS9), and Distant Shores (VGR). Beyond Star Trek, he has penned the novels X-Men: Watchers on the Walls and Spider-Man: Drowned in Thunder, and is also developing original science fiction novel concepts As the Federation recovers from the devastating events of Star Trek: Destiny, Captain William T. Riker and the crew of the U.S.S. Titan are ordered to resume their deep-space assignment, reaffirming Starfleet's core principles of peaceful exploration. But even far from home on a mission of hope, the scars of the recent cataclysm remain with them as they slowly rebuild their lives. The planet Droplet is a world made mostly of water without a speck of solid ground. Life should not exist here, yet it thrives. Aili Lavena, Titan's aquatic navigator, spearheads the exploration of this mysterious world, facing the dangers of the vast, wild ocean. When one native species proves to be sentient, Lavena finds herself immersed in a delicate contact situation, and Riker is called away from Deanna Troi at a critical moment in their marriage. But when good intentions bring calamity, Lavena and Riker are cut off from the crew and feared lost. Troi must face a life-changing event without her husband, while the crew must brave the crushing pressures of the deep to undo the global chaos they have triggered. Stranded with her injured captain, Lavena must win the trust of the beings who control their fate – but the price for Riker's survival may be the loss of everything he holds dear...
Losing the Peace 2009
Product DescriptionFortune has smiled on Lieutenant Jasminder Choudhury, chief of security on the U.S.S Enterprise.™ She has survived. But her homeworld, Deneva, one of the planets targeted in the massive Borg invasion, has not. The entire surface has been wiped clean of everything, killing anyone who did not evacuate and rendering the planet uninhabitable. Choudhury is left to wonder whether her family was one of the displaced. Or are they all gone forever? The Enterprise is just one ship, and Jasminder Choudhury is just one officer, yet her story is being repeated over and over across the galaxy. Hundreds of thousands of displaced persons haunt the space ways, seeking comfort, looking for someplace safe, somewhere, anywhere to find solace. Captain Jean-Luc Picard is ordered to do everything he can to rescue and if need be to recover the lost souls from the Borg invasion. For the first time in generations, citizens of the Federation know want, uncertainty, and fear. Bloodied yet unbowed, the Federation now stands on the edge of a precipice. The captain of the Enterprise finds himself in the unenviable position of wondering whether it is true that those who can win a war well can rarely make a good peace. About the AuthorWILLIAM LEISNER is the author of the acclaimed novels Star Trek: The Next Generation: Losing the Peace, and A Less Perfect Union (from the Myriad Universes collection Infinity's Prism). He is a three-time winner of the late, lamented Star Trek: Strange New Worlds competition, as contributed tales to the official celebration of Star Trek's 40th anniversary in 2006, and TNG's 20th Anniversary in 2007. A native of Rochester, New York, he currently lives in Minneapolis.
Treason 2009
Review“Peter David certainly knows how to excite and stun hisreaders. . . . He’s one of the best Star Trek writers around.”—Trek Web Product DescriptionIt is a time of political upheaval and uncertainty in the New Thallonian Protectorate. Following the brutal assassination of her husband, Si Cwan, former Starfleet officer-turned-newly-appointed-Prime Minister Robin Lefler must now face the growing danger and intrigue surrounding her newborn son and heir to the noble line of Cwan. Following a harrowing assassination attempt, Robin has no choice but to flee New Thallon with her child...seeking refuge with Captain Mackenzie Calhoun and the crew of the U.S.S. Excalibur and creating a major diplomatic crisis in Sector 221-G. The political fallout between the Federation and the New Thallonian Protectorate pales, however, in comparison to the threat of an enigmatic alien race determined to seize the infant Cwan for its own mysterious purposes. But nothing could possibly prepare Calhoun for the shocking betrayal from within -- an act of treachery to aid and abet this alien race -- forever altering the lives of the Excalibur crew.... It is a time of political upheaval and uncertainty in the New Thallonian Protectorate. Following the brutal assassination of her husband, Si Cwan, former Starfleet officer-turned-newly-appointed-Prime Minister Robin Lefler must now face the growing danger and intrigue surrounding her newborn son and heir to the noble line of Cwan. Following a harrowing assassination attempt, Robin has no choice but to flee New Thallon with her child...seeking refuge with Captain Mackenzie Calhoun and the crew of the U.S.S. Excalibur and creating a major diplomatic crisis in Sector 221-G.The political fallout between the Federation and the New Thallonian Protectorate pales, however, in comparison to the threat of an enigmatic alien race determined to seize the infant Cwan for its own mysterious purposes. But nothing could possibly prepare Calhoun for the shocking betrayal from within -- an act of treachery to aid and abet this alien race -- forever altering the lives of the Excalibur crew....
Troublesome Minds 2009
Product DescriptionFirst contact becomes an interstellar incident when the Starship Enterprise™ responds to a distress call from an unknown ship and saves the life of a man left to die by his own people. Berlis, member of a telepathic species calling themselves the Isitri, claims not to know why those from his homeworld want him dead. Captain James T. Kirk wants to believe him, but the damage is done: the Enterprise can neither leave the stranger to die nor turn him over to those who would kill him. Berlis seems harmless, but his people say he cannot live among them: his telepathy is so strong that their wills are subsumed to his. The same fear that compels the Isitri to seek the death of one of their own drives the neighboring Odib people toward genocide. For every time a "troublesome mind" dominates the Isitri, the Odib pay the price in their own blood. With Spock becoming erratic under Berlis's influence, and the Isitri begging Kirk to allow them to destroy the man who threatens their existence, matters take a disastrous turn when Berlis makes his way back to Isitra...and an entire world falls to his whims. About the AuthorDave Galanter has authored (or co-authored with sometime collaborator Greg Brodeur) various Star Trek projects, including Voyager: Battle Lines (1999) and the Next Generation duology Maximum Warp (2001), as well as numerous pieces of short Trek fiction.
Open Secrets 2009
The Taurus Reach is in turmoil.With tensions mounting between the Federation and the Klingon Empire, Ambassador Jetanien works frantically on Starbase Vanguard to halt the escalation toward war. Commodore Diego Reyes, the station's former commander, awaits trial for treason, while the shattered mind of his intelligence officer, T'Prynn, becomes the battlefield in a fight for her very life.But even as matters deteriorate, the discoveries made in the Taurus Reach have captured the imagination of one of the Federation's most promising scientific minds: Dr. Carol Marcus believes she is close to solving a puzzle that will transform her life's work. Meanwhile, an unexpected defection brings a new perspective to the investigation, and Vanguard's Lieutenant Ming Xiong is confronted with an artifact that could be the key to decoding the TaurusMeta-Genome.But with Operation Vanguard teetering between its greatest breakthrough and a conflict that could engulf two quadrants, its future may depend on the man Starfleet has selected to replace Reyes as base commander: Admiral Heihachiro Nogura.
Precipice 2009
Operation Vanguard is in chaos.On a post-apocalyptic world in the Taurus Reach, undercover Starfleet Intelligence agent Cervantes Quinn finds an ancient Shedai conduit. Unfortunately, the Klingons have found it first and sent an army to claim it.Light-years away on Vulcan, reporter Tim Pennington answers a cryptic call for help and ends up stalking interstellar criminals with an unlikely partner: T'Prynn, the woman who sabotaged his career and is now a fugitive from justice.Meanwhile, Diego Reyes, former commander of Starbase 47, lives as a prisoner aboard a Klingon starship. But his former enemies aren't seeking revenge. In fact, the only man who knows why Reyes is still alive is the one who arranged his kidnapping and faked his death -- the enigmatic Councilor Gorkon.All their fates, as well as the futures of three great powers, are linked by one thing: the mysterious Mirdonyae Artifact. And unless Doctor Carol Marcus and Ming Xiong can unlock its secrets in time, it might destroy them all.
The Never Ending Sacrifice 2009
Product DescriptionA boy looks up. He sees a Cardassian's hand on his shoulder and knows that this is usually a prelude to a beating or, if he is fortunate enough, arrest. The boy knows how many disappeared during the Occupation of Bajor. So he does the one thing he can think of: he bites the Cardassian. Then the nightmare begins.He is ripped from the family that took him in as an orphan, clothed him, fed him, always loved him unconditionally. And no matter how earnest, how caring the commander of Deep Space 9 is, the boy knows this is all a horrible mistake. How can someone from Starfleet judge him by what he looks like, not by what he is? He prays to the Prophets; he is Bajoran. They all keep telling him that the test proves the large Cardassian man is his father, that the other Cardassian -- that oily gul -- took him away from his father. But the boy keeps telling them that he is Bajoran, he only wants to go home with his father. So they send Rugal home -- to Cardassia.On the homeworld of the Cardassian Union where sacrifice and devotion to the state are surpassed only by the government's need to keep its people in check, one very lonely boy discovers that if he doesn't resist, his life -- like those of so many others -- will be added to the tally of the never-ending sacrifice. About the AuthorKevin Ryan is a former Star Trek editor who has written a number of Star Trek novels including the ERRAND OF VENGEANCE trilogy and the stand-alone REQUIEM with Michael Jan Friedman.
Full Circle 2009
Product DescriptionWhen the_ U.S.S. Voyager_ is dispatched on an urgent mission to the planet Kerovi, Captain Chakotay and his first officer, Commander Thomas Paris, must choose between following their orders and saving the lives of two of those dearest to them. B'Elanna Torres and her daughter, Miral, are both missing in the wake of a brutal attack on the Klingon world of Boreth. With the aid of their former captain, Admiral Kathryn Janeway -- as well as many old friends and new allies -- Voyager's crew must unravel an ancient mystery, placing themselves between two warrior sects battling for the soul of the Klingon people...while the life of Miral hangs in the balance. But these events and their repercussions are merely the prelude to even darker days to come. As Voyager is drawn into a desperate struggle to prevent the annihilation of the Federation, lives are shattered, and the bonds that were forged in the Delta Quadrant are challenged in ways that none could have imagined. For though destiny has dealt them crushing blows, Voyager's crew must rise to face their future...and begin a perilous journey in which the wheel of fate comes full circle. About the AuthorKirsten Beyer is the author of Star Trek:Voyage-- String Theory: Fusion, the APO novel Alias--Once Lost, and contributed the short story "Isabo's Shirt" to the Distant Shores Anthology. In 2006 Kirsten appeared at Hollywood's Unknown Theater in their productions of_ Johnson over Jordan, This Old Planet_ , and Harold Pinter's The Hothouse, which the L.A. Times called "unmissable." She also appeared in the Geffen Playhouse's world premiere of Quills and has been seen on_ General Hospital, Passions_, and the indie feature Stomping Grounds. She has also been featured in several commercials. When the U.S.S. Voyager is dispatched on an urgent mission to the planet Kerovi, Captain Chakotay and his first officer, Commander Thomas Paris, must choose between following their orders and saving the lives of two of those dearest to them. B'Elanna Torres and her daughter, Miral, are both missing in the wake of a brutal attack on the Klingon world of Boreth. With the aid of their former captain, Admiral Kathryn Janeway -- as well as many old friends and new allies -- Voyager's crew must unravel an ancient mystery, placing themselves between two warrior sects battling for the soul of the Klingon people...while the life of Miral hangs in the balance. But these events and their repercussions are merely the prelude to even darker days to come. As Voyager is drawn into a desperate struggle to prevent the annihilation of the Federation, lives are shattered, and the bonds that were forged in the Delta Quadrant are challenged in ways that none could have imagined. For though destiny has dealt them crushing blows, Voyager's crew must rise to face their future...and begin a perilous journey in which the wheel of fate comes full circle.
A Singular Destiny 2009
The Shape of Things to ComeThe cataclysmic events of Star Trek: Destiny have devastated known space. Worlds have fallen. Lives have been destroyed. And in the uneasy weeks that follow, the survivors of the holocaust continue to be tested to the limits of their endurance.But strange and mysterious occurrences are destabilizing the galaxy's battle-weary Allies even further. In the Federation, efforts to replenish diminished resources and give succor to millions of evacuees are thwarted at every turn. On the borders of the battered Klingon Empire, the devious Kinshaya sense weakness -- and opportunity. In Romulan space, the already-fractured empire is dangerously close to civil war.As events undermining the quadrant's attempts to heal itself become increasingly widespread, one man begins to understand what is truly unfolding. Sonek Pran -- teacher, diplomat, and sometime adviser to the Federation President -- perceives a pattern in the seeming randomness. And as each new piece of evidence falls into place, a disturbing picture encompassing half the galaxy begins to take shape...revealing a challenge to the Federation and its allies utterly unlike anything they have faced before.
Romulan War 1 - Beneath the Raptor's Wing 2009
Product DescriptionAt the start of the twenty-first century, unconditional war swept across the Earth. A war that engulfed the great and the small, the rich and the poor, giving no quarter. Each side strove for unconditional victory, and as battle built upon battle, the living began to envy the dead. Chastised by the cataclysm that they had unleashed, the governments of Earth came together. Humanity vowed to put an end to war and to strive for the betterment of every living creature. A united Earth created Starfleet, an interstellar agency whose mission was to explore the cosmos, to come in peace for all mankind. It was a naïve wish that was battered by interstellar realities, yet man persists in the belief that peace is the way. Banding together with other powers to form a Coalition of Planets, humanity hopes that the strength each can offer the other will allow for peaceful exploration. However, the rise of the Coalition strikes dread within the Romulan Star Empire. They feel its growing reach will cut them off from what is rightfully theirs. The Romulans know that the alliance is fragile, that the correct strategy could turn allies into foes. Perfecting a way of remotely controlling Coalition ships and using them as weapons against one another, the Romulans hope to drive a wedge of suspicion and mistrust between these new allies. One Starfleet captain uncovers this insidious plot: Jonathan Archer of the Enterprise. Determined not to lose what they have gained, outmanned and outgunned, the captains of Starfleet stand tall, vowing to defend every inch of Coalition space until the tide begins to turn. The Romulans now plan to strike at what they see as the heart of their problem. With nothing left to lose, the Romulan Star Empire engages in all-out war against humanity, determined once and for all to stop the human menace from spreading across the galaxy. About the AuthorMichael A. Martin's solo short fiction has appeared in The Magazine of Fantasy & Science Fiction. He has also coauthored (with Andy Mangels) several Star Trek comics for Marvel and Wildstorm and numerous Star Trek novels and eBooks, including the USA Today bestseller Titan: Book One: Taking Wing; Titan: Book Two: The Red King; the Sy Fy Genre Award-winning Star Trek: Worlds of Deep Space 9 Book Two: Trill -- Unjoined; Star Trek: The Lost Era 2298 -- The Sundered; Star Trek: Deep Space 9 Mission: Gamma: Vol. Three: Cathedral; Star Trek: The Next Generation: Section 31 -- Rogue; Star Trek: Starfleet Corps of Engineers #30 and #31 ("Ishtar Rising" Books 1 and 2); stories in the Prophecy and Change, Tales of the Dominion War, and Tales from the Captain's Table anthologies; and three novels based on the Roswell television series. His most recent novels include Enterprise: The Romulan War and Star Trek Online: The Needs of the Many.His work has also been published by Atlas Editions (in their Star Trek Universe subscription card series), Star Trek Monthly, Dreamwatch, Grolier Books, Visible Ink Press, The Oregonian, and Gareth Stevens, Inc., for whom he has penned several World Almanac Library of the States nonfiction books for young readers. He lives with his wife, Jenny, and their two sons in Portland, Oregon.
Synthesis 2009
Product DescriptionThe Starship Titan continues on her outward voyage of discovery. Ranging farther and farther from Federation space, Captain William Riker and the crew look forward to living Starfleet's mission: seeking out new life, discovering new civilizations. Striking a "sandbank" -- a spatial distortion -- the Titan is knocked out of warp, her crew shaken up but uninjured. Titan has stumbled across a battlefield, and floating in it, shattered and in pieces, are the remains of a ship. Searching for survivors, they discover the ship never had a crew. The away team removes the computer core, looking for answers. Once the device is restored, it becomes clear this is not just a computer, but a thinking, reasoning artificial intelligence. It identifies itself as SecondGen White-Blue, and it comes from a civilization composed entirely of sentient computers. Eons ago these artificial intelligences were charged to be the first line of defense against The Null -- a destructive force so all-consuming that generation upon generation have waged unending war trying to find a way to beat back this terror. Captain Riker offers to assist them, but years of war have left the AIs distrustful and suspicious, especially of organics. The tide of the battle is turning, and The Null is winning. Set free, it will destroy everything in this system and then, unchecked, spread its mindless destruction into the heart of the Federation. About the AuthorJames Swallow has written several books, including Star Trek: Terok Nor: Day of the Vipers and Seeds of Dissent (from Star Trek: Myriad Universes: Infinity's Prism); the Sundowners quartet of ‘steampunk’ science fiction Westerns (_Ghost Town, Underworld_, Iron Dragon and Showdown); the best-selling novelization of_ The Butterfly Effect_; The Flight of the Eisenstein, Faith and Fire and Jade Dragon; the 2000AD tie-ins Eclipse, Blood Relative and Whiteout; Stargate Atlantis: Halcyon; and the Blood Angels duology Deus Encarmine and Deus Sanguinius.In addition, Swallow’s short fiction has appeared in_ Inferno!_ and Stargate magazine, the anthologies Star Trek Voyager: Distant Shores, the Doctor Who Short Trips collections Dalek Empire and Destination Prague, Something Changed, Collected Works, What Price Victory and Silent Night. His non-fiction includes Dark Eye: The Films of David Fincher and books on writing, genre television and animation; he has also written for Star Trek: Voyager, Doctor Who and Space 1889, along with several scripts for audio and videogames. The Starship Titan continues on her outward voyage of discovery. Ranging farther and farther from Federation space, Captain William Riker and the crew look forward to living Starfleet's mission: seeking out new life, discovering new civilizations. Striking a "sandbank"–a spatial distortion–the Titan is knocked out of warp, her crew shaken up but uninjured. Titan has stumbled across a battlefield, and floating in it, shattered and in pieces, are the remains of a ship. Searching for survivors, they discover the ship never had a crew. The away team removes the computer core, looking for answers. Once the device is restored, it becomes clear this is not just a computer, but a thinking, reasoning artificial intelligence. It identifies itself as SecondGen White-Blue, it comes from a civilization composed entirely of sentient computers. Eons ago these artificial intelligences were charged to be the first line of defense against The Null–a destructive force so all-consuming that generation upon generation have waged unending war trying to find a way to beat back this terror. Captain Riker offers to assist them, but years of war have left the AIs distrustful and suspicious, especially of organics. The tide of the battle is turning, The Null is winning. Set free, it will destroy everything in this system and then, unchecked, spread its mindless destruction into the heart of the Federation...
The Soul Key 2009
Product DescriptionThere is a void in the alternate universe that demands to be filled. Iliana Ghemor, the Cardassian operative who years ago was altered in both body and mind to replace Kira Nerys, dreams of fulfilling a prophecy that will mark her as the one true Emissary of that other reality -- a messianic figure who could lead her followers into an era of renewed hope...or an age of deepening darkness.Ghemor's claim to the mantle of the Emissary is by no means certain, however, as the inexorable pull of providence tugs also at other souls who are swept into the vortex of the Prophets, the remote and timeless beings who have set these strange events in motion.But the stakes are higher than anyone imagines: for the outcome of this struggle for the fate of one universe will ripple across many others, and become the key to unlocking a future that will prove to be the greatest trial yet for the heroes of station Deep Space 9. About the AuthorOlivia Woods lives in New York. This is her first Star Trek novel.
Errand of Fury 3 - Sacrifices of War 2009
Poised on the verge of interstellar war, Captain Kirk's last best hope that the Federation can stop the Klingons is the people of Organia, avowed pacifists.
Forced to disguise themselves as interstellar traders, Captain Kirk and Mister Spock are trapped on the primitive world of Organia as Klingon Defense Forces occupy the planet. Determined to make the Organians see that they need not bow to oppression, the Starfleet officers sabotage Klingon materiel. In retaliation, the Klingon captain, Kor, executes many Organians. Unconcerned, the Council of Elders begs Kirk and Spock to stop the violence.
While in deep space the forces of Starfleet and the Klingon Empire scramble to position their fleets for the first onslaught of what could be a long and deadly war.
Unworthy 2009
Product DescriptionFreed with a thought, the greatest menace to humanity, the Borg, are gone, absorbed into the Caeliar gestalt. But are they? Can this deadly menace that has hovered over humanity for decades truly be gone? Might some shadow of the Caeliar remain? The Federation decides that they have to know, and Starfleet is ordered to find out. The Starship Voyager leads a fleet into a region of space that has lived in fear of instant annihilation for generations: the Delta quadrant, home of the Borg. Afsarah Eden -- the new captain of Voyager -- is charged with getting answers, to reach out to possible allies and resolve old enmities in the Delta quadrant. The perfection that was given to the Borg was withheld from Seven of Nine. Left behind, she is living a twilight existence -- neither Borg nor human -- and slowly going mad. The whispers of the Collective, comforting murmurs she has always known, are replaced with a voice deep within her that keeps insisting she is Annika Hansen. Chakotay, the former captain of Voyager, offers to help Seven rendezvous with the ships that Starfleet Command has sent into the Delta quadrant, the probable destination of the mysterious Caeliar. These are not the friendly stars of the Federation; the unknown and the unexpected are the everyday. About the AuthorKirsten Beyer is the author of Star Trek:Voyage-- String Theory: Fusion, the APO novel Alias--Once Lost, and contributed the short story "Isabo's Shirt" to the Distant Shores Anthology. In 2006 Kirsten appeared at Hollywood's Unknown Theater in their productions of_ Johnson over Jordan, This Old Planet_ , and Harold Pinter's The Hothouse, which the L.A. Times called "unmissable." She also appeared in the Geffen Playhouse's world premiere of Quills and has been seen on_ General Hospital, Passions_, and the indie feature Stomping Grounds. She has also been featured in several commercials. Freed with a thought, the greatest menace to humanity, the Borg, are gone, absorbed into the Caeliar gestalt. But are they? Can this deadly menace that has hovered over humanity for decades truly be gone? Might some shadow of the Caeliar remain? The Federation decides that they have to know, and Starfleet is ordered to find out. The Starship Voyager leads a fleet into a region of space that has lived in fear of instant annihilation for generations: the Delta quadrant, home of the Borg. Afsarah Eden -- the new captain of Voyager -- is charged with getting answers, to reach out to possible allies and resolve old enmities in the Delta quadrant. The perfection that was given to the Borg was withheld from Seven of Nine. Left behind, she is living a twilight existence -- neither Borg nor human -- and slowly going mad. The whispers of the Collective, comforting murmurs she has always known, are replaced with a voice deep within her that keeps insisting she is Annika Hansen. Chakotay, the former captain of Voyager, offers to help Seven rendezvous with the ships that Starfleet Command has sent into the Delta quadrant, the probable destination of the mysterious Caeliar. These are not the friendly stars of the Federation; the unknown and the unexpected are the everyday.
Padlí hrdinové 2009
Oddíl cizích válečníků se dožaduje propuštění vězněného druha – o němž nikdo na Deep Space Nine jaktěživ neslyšel – a komandér Benjamin Sisko se ocitá uprostřed vražedného sporu. Těžce vyzbrojení bojovníci zaútočí na stanici a Sisko s posádkou se je zoufale snaží odrazit, aby zachránili životy obyvatel na palubě.
Podivné zařízení z kvadrantu Gama navíc mezitím přeneslo ferengského barmana Quarka a šéfa bezpečnosti Oda tři dny do budoucnosti na liduprázdnou stanici Deep Space Nine. Chtějí-li ji zachránit, musejí zjistit, proč vůbec k invazi došlo, a najít cestu zpátky časem.
Dramatický návrat na stanici Deep Space Nine, která čelí naprosté zkáze!
What Happens Now 2008
In an alternate timeline in which the Klingons have conquered the Federation, Jean-Luc Picard leads a desperate struggle against the brutal grip of the Empire's iron fist. But as Terran Warlord Worf continues his scorched-Earth attacks on the planet, Picard's rebellion harbors an unlikely turncoat in its midst, with potentially devastating consequences. And should the Klingons seize control of the newly-awakened android Data, they will have perhaps the most powerful computer weapon in the galaxy...
Star Trek: Assignment Earth 2008
IDW's Star Trek: Second Stage continues, as comics icon John Byrne unveils the first-ever Star Trek series of his decades-spanning career! The 1968 TV episode "Assignment Earth" had been the Season Two finale for the original Star Trek series, and was intended by Gene Roddenberry as the pilot for a spin-off series that never came to pass. Now, Byrne delivers the series 40 years after it would have debuted, recounting the adventures of interstellar agent Gary Seven and his Earth-born assistant as they covertly confront threats to the past so that they can save Star Trek's future. Byrne writes and draws the series, which steps one year forward with each installment, beginning with 1968, the year that the spin-off series would have appeared.
No Cure for That 2008
On a Klingon-run Earth, a desperate rebellion led by Jean-Luc Picard has found the key to restoring the fractured timeline: the android Data, who has scrutinized the past and unraveled the key to their broken history. But the Resistance must get Data to Earth-and that means plunging directly into the dark heart of the Empire…
Star Trek: Mirror Images #4 2008
The struggle for control of the I.S.S. Enterprise heats up! An already suspicious Captain Pike takes steps to snuff out Jim Kirk's mutinous plans permanently, sending his first officer on a dangerous suicide mission! Can Kirk fight his way out of Pike's plot, or has he been outwitted for the final time?
Star Trek Archives: Volume 2: Best of the Borg 2008
'We are the Borg. Lower your shields and surrender your ships...' Ever since those chilling words reverberated throughout the bridge of the Enterprise, the Borg have been the most dangerous and relentless adversary of the entire Star Trek universe. Now, collected for the first time, their most fearsome adventures on the comics page! Reprinted from both the Marvel and DC Star Trek runs, these stories are must-reads for any fans of the Collective!
Star Trek: Mirror Images #5 2008
Final issue! Captain Pike has remained one step ahead of Kirk's machinations so far, but how long can his luck last? And has he lost an ally in Mr. Spock? And on what side is the Enterprise's hidden power player: Leonard McCoy? The final gambit in James T. Kirk's rise to power is played!
Do Not Close Your Eyes 2008
Starfleet is no more. The Federation lies in ruin. And the Klingons have conquered Earth. But a resistance, led by Jean-Luc Picard, seeks to free humanity from Klingon rule. And now, finally, it may have the means to do it: An android named Data, who has scrutinized the timeline and discovered that things are not as they should be. A crucial moment, buried in the past, has gone awry—and as the Klingon warlord Worf closes in, time itself is running out... For the first time ever, IDW Publishing proudly joins forces with Simon & Shuster's Pocket Books division, to deliver a Myriad Universe title in conjunction with the Star Trek alternate-universe prose novels of the same name.
Star Trek Romulans: The Hollow Crown #2 2008
The best laid plans go often astray, but with so many conflicting agendas, whose plans will see fruition, and whose will fail? Court intrigue, assassinations (attempted and successful), weddings, promotions, and Klingons at every turn!
Too Many Presidents 2008
The President of the United States is the most powerful person on the planet—but what if the man in the office is an agent of a foreign government? Seven and Roberta journey to Beijing to make sure only Nixon returns from China! John Byrne’s first-ever Star Trek series concludes here!
Star Trek Romulans: The Hollow Crown #1: Chapter One 2008
The first mission of the Empire's new ship and weapon ended in failure, but the Praetor is not done yet! Familiar faces old and new join in a continuation of the tale begun in Star Trek Spotlight: Romulans. Learn who will ultimately wear "The Hollow Crown."
Star Trek: Mirror Images #3 2008
In the third chapter of this all-new Mirror Universe saga, we jump ahead to a never-before-seen period for the Mirror Universe: the waning days of the war between the Empire and the Klingon-Cardassian Alliance. As the Empire's sphere of influence shrinks with every losing battle, we ship out with the ISS Starbreaker, where a young navigator, Lieutenant Jean-Luc Picard, is forced into command of his crippled vessel, and must figure out a way to snatch victory from the jaws of defeat, or sparing that, at least keep himself and his remaining crewmates alive to fight another day.
Intelligence Gathering 2008
IDW's Star Trek comics line launched with Star Trek: The Next Generation - The Space Between, a series of six stand-alone issues. Now, prepare for the latest voyage of the Enterprise as the creative team that brought you Klingons: Blood Will Tell tackles an all-new Star Trek: TNG mini-series.
We Have Met the Enemy... 2008
Mysterious alien technology. Senseless death. And a growing awareness that there may be those beyond our world who don’t want to see Earth survive! Seven and Roberta face their greatest challenge yet… an invasion from the most distant regions of the Galaxy! The penultimate issue in John Byrne’s first-ever Star Trek spin-off!
Star Trek Year Four: The Enterprise Experiment #5: Part 5 2008
In the final chapter of The Enterprise Experiment, a great discovery sends the crew of the Starship: Enterprise on a mission to locate an ancient outpost before the Klingon fleet can seize its power for themselves. The answers Kirk and his crew have sought will finally come into focus, as a long-lived mystery is revealed, and new alliances change the political landscape and cause ramifications long into the future. D.C. Fontana, Derek Chester, and Gordon Purcell conclude their Original Series adventure!
Star Trek: New Frontier #5: Turnaround, Part V 2008
This is it: the final confrontation. Outgunned, outmanned, but never outwitted, Mackenzie Calhoun and the crew of the Excalibur face off against the masterminds behind the theft of the Paradox while the fate of Bravo Station, and Calhoun's wife, Admiral Shelby, hang in the balance.
My Name Is Legion 2008
Crisis on campus! The time: 1970. The place: Earth. The situation: Critical! Comic book legend John Byrne continues his first-ever Star Trek miniseries, featuring the enigmatic interstellar spy Gary Seven and his intrepid assistant, Roberta. Following their encounter with Kirk and the Enterprise crew, the duo must go undercover in the Halls of Ivy as students burn their draft cards and National Guard troops patrol the quad. What is the terrible truth behind rumors of an army of super-soldiers -- whose purpose may be much more sinsister than fighting in the jungles of Southeast Asia?
Star Trek: Mirror Images #2 2008
Murderous intrigue continues aboard the I.S.S. Enterprise, as First Officer James T. Kirk sets in motion the machinations that will result in the murder of Captain Christopher Pike, and the ultimate prize for Kirk: the captain's chair! But what does Spock have to say about it -- and whose side is he on? A dark, twisted reflection of Starfleet history continues!
Star Trek Year Four: The Enterprise Experiment #4: Part 4 2008
The untold fourth year of the Enterprise's legendary five-year mission continues! The Klingons have discovered what appears to be a Preserver obelisk, but can the Enterprise prevent them from unlocking its secrets before it's too late? And what of the Organian truce? The answer lies within!
Star Trek: New Frontier #4: Turnaround, Part IV 2008
Nothing in the previous issues has been what it seemed as the true hijacker of the Paradox stands revealed, and Captain Calhoun finds himself face-to-face with the mastermind behind the entire plot. There are only two questions to be faced: Can he stop his opponent... and does he even want to?
Star Trek Year Four: The Enterprise Experiment #3: Part 3 2008
A mysterious discovery on Loren 5 sets the stage for conflict between the Klingon Empire and the Federation. With the sudden absence of Organian intervention between the two powers, it could mean all out war. Now the crew of the Enterprise find themselves caught up in a race to discover the true nature of the secrets of Loren 5, as well as why the Organians have disappeared.
Star Trek: Mirror Images #1 2008
IDW Publishing's Star Trek: Second Stage continues! A story from one of the most popular corners of Star Trek canon, the Mirror Universe! In the "Mirror, Mirror" episode from The Original Series, an evil Kirk commanded the I.S.S. Enterprise for the Terran Empire. But how did he rise to power, in a universe where treachery is rewarded as much as accomplishment? Witness Mirror-Kirk's plot to unseat Captain Pike and seize command!
Yesterday, Today and Tomorrow 2008
Telling the story of the Assignment: Earth Trek spin-off from Gene Roddenberry that never came to pass, a time-traveling U.S.S. Enterprise intersects with Gary Seven's efforts to save the future from a 1969 crisis that only he and his assistant Roberta can avert!
Star Trek: New Frontier #3: Turnaround, Part III 2008
In issue #3, Mackenzie Calhoun has caught up with the fleeing Admiral Jellico, and the Excalibur is prepared to blow both Jellico and the time ship out of space... until Calhoun discovers the shocking truth of who is behind both Jellico's apparently treasonous acts and the theft of the experimental vessel.
Disgrace 2008
It's the final issue of the all-new adventure of the crew of the Enterprise-D! Someone's been leading Captain Picard and company across the galaxy -- but why? And who's behind it? The stakes are raised on a planetary scale.
Star Trek Year Four: The Enterprise Experiment #2: Part 2 2008
With the Enterprise crippled and out of phase in a cloaking experiment gone haywire, a Romulan strike force storms the starship, looking for revenge over their stolen technology. Kirk and Spock, meanwhile, must find a way to repel the invaders, while at the same time reverse the experiment and restore the ship -- before it fades away completely!
Star Trek: New Frontier #2: Turnaround, Part II 2008
New York Times Best-Selling author and Star Trek uber-scribe Peter David unveils his all-new adventures of the New Frontier saga in the official continuation of his blockbuster series of novels. In part two of "Slingshot," Admiral Jellico steals a prototype time ship...or does he? Not everything is what it seems.
Star Trek Year Four: The Enterprise Experiment #1: Part 1 2008
A sequel to the classic episode "The Enterprise Incident"—originally written by Fontana herself—where Kirk and Spock found themselves trapped on an Enterprise out of phase with space itself and facing a plot of revenge from Romulans!
Matters of the Mind 2008
When the Enterprise is the target of a mysterious futile attack, Captain Picard and crew find themselves in a mind-control mystery! Will Deanna Troi's empathic abilities prove to be an asset—or a deadly liability? From the creative team that brought you the hit Klingons: Blood Will Tell miniseries, Scott & David Tipton and David Messina.
Star Trek: New Frontier #1: Turnaround, Part I 2008
After the mysterious disappearance of a Galaxy Class Starship in Federation space, the crew of the newly fitted out USS Paradox are sent to investigate, even though the ships new prototype "Shunt Drive" hasn't been fully tested yet...Things are not what they seem however when the new starship is stolen by a Starfleet Admiral from the future, and then with the mysterious reappearance of Captain Calhouns old friend 'Mark', who left this galaxy after evolving to a higher form of consciousness, it can be expected that this won't be the shakedown cruise that everyone was expecting.
Chasing Shadows 2008
As a false distress call lures the Enterprise to a distant region of space, a saboteur puts Geordi and O'Brien at ground zero of a warp core that's about to breach! But is all this part of a greater scheme to draw the Enterprise into deeper danger? From the creative that brought you the hit Klingons: Blood Will Tell miniseries, Scott & David Tipton and David Messina.
Star Trek: Alien Spotlight: Romulans 2008
Legendary writer/artist John Byrne, in his first-ever full Star Trek work, concludes this special series of one-shots in which the many alien races of the Star Trek universe get their due.
The Romulan Empire has a new 'ghost ship' that can't be detected by normal means. Will the Praetor use it as a weapon to thrust his people into full-blown war with the Federation-or are his motives even more sinister? A tale of loyalty, betrayal and intrigue, with scripting, pencils, and inks handled by Byrne.
Star Trek: The Next Generation - Slings and Arrows 5 - A Weary Life 2008
Product DescriptionA new six-part epic covering the first year of service of the U.S.S. Enterprise-E, leading up to the events of the hit movie Star Trek: First Contact.A WEARY LIFEBOOK V A team from the Enterprise -- Riker, La Forge, and Daniels -- is sent to deal with the latest threat from the Maquis. For La Forge and Daniels, it's just another mission, but Riker must face the specter of his transporter twin, Tom Riker, who left Starfleet to join the Maquis. When the Enterprise team is caught between the Maquis and the Cardassians, Riker finds himself with an important decision to make -- one that may affect his future in Starfleet....
A Matter of Dates 2008
The all-new adventure of the Enterprise-D crew continues, with a spotlight on Commander Worf! Worf finds himself in the unfamiliar role of diplomat when he's forced to settle a dispute between Rigelian colonists on a border world, with the fate of the colony hanging in the balance. Can Worf struggle against his own aggressive instincts, or will he do his negotiating with the point of a blade? From the creative team who brought you Klingons: Blood Will Tell, Scott & David Tipton and David Messina.
Star Trek: Alien Spotlight: The Borg 2008
One shot.Collected in Star Trek: Alien Spotlight Volume 1.Note: Indicia titled as "Star Trek: Alien Spotlight: The Borg".
Star Trek: The Next Generation - Slings and Arrows 4 - That Sleep of Death 2008
Product DescriptionA new six-part epic covering the first year of service of the U.S.S. Enterprise-E, leading up to the events of the hit movie Star Trek: First Contact.THAT SLEEP OF DEATHBOOK IV In the wake of increased concern over the Dominion threat, Dr. Beverly Crusher has attempted to improve morale on the Enterprise by starting up her theater company -- beginning with a production of A Christmas Carol. But before opening night, a devastating malady starts striking down the crew. Forced to rely on a piece of technology she despises -- the Emergency Medical Hologram -- Dr. Crusher must find a cure before it's too late!
Excelsior Forged in Fire 2008
AN UNTOLD TALE OF STAR TREK ® HISTORY REVEALED AT LAST. A vicious pirate known as the Albino is cutting a deadly swath across space, creating turmoil in the Klingon Empire that threatens to spill into the Federation. But this criminal also has a secret that could shake the halls of Imperial power, and his genocidal plans against the race that bore him will have consequences even he cannot imagine, as several unlikely allies join swords to bring the Albino to justice: Hikaru Sulu of the U.S.S. Excelsior; Klingon captains Kor, Koloth, and Kang; and a hotheaded young Federation diplomat named Curzon Dax. Tempered in the flames of their shared adversity, a captaincy is forged, a Blood Oath is sworn...and a hunt begins that will stretch from one generation to the next.
Star Trek: The Next Generation - Slings and Arrows 6 - Enterprises of Great Pitch and Moment 2008
A new Federation President has been elected, and his first order of business is to attempt to restore the alliance with the Klingon Empire. To that end, he sends Captain Picard to Deep Space 9, in the hopes that Picard's relationship with Chancellor Gowron might lead to a normalization of relations. At first, things go well, as Gowron agrees to meet with Picard and Captain Sisko of DS9 on a neutral planet -- but when their runabout is shot down, it's up to Commanders Worf and Data to find out the truth before their captains are killed!
Terok Nor 2 - Night of the Wolves 2008
Before the Dominion War and the decimation of Cardassia...before the coming of the Emissary and the discovery of the wormhole...before space station Terok Nor became Deep Space 9™...there was the Occupation: the military takeover of an alien planet and the violent insurgency that fought against it. Now that fifty-year tale of warring ideologies, terrorism, greed, secret intelligence, moral compromises, and embattled faiths is at last given its due in the three-book saga of Star Trek's Lost Era... Eighteen years into the Occupation, a new star rises in Bajor's sky. It is the seat of power in this system, a place of slave labor and harsh summary judgments, the symbol of Cardassian might and the futility of resisting it. But even as the gray metal crown of Terok Nor ascends to its zenith, ragtag pockets of Bajoran rebels -- including a fierce young fighter named Kira Nerys -- have begun to strike back at their world's oppressors, and they intend to show the Cardassians that the night belongs to them.
Greater Than the Sum 2008
Product DescriptionThe Starship Rhea has discovered a cluster of carbon planets that seems to be the source of the quantum energies rippling through a section of space. A landing party finds unusual life-forms inhabiting one of the planets. One officer, Lieutenant T'Ryssa Chen -- a half-Vulcan -- makes a tenuous connection with them. But before any progress can be made, the Rhea comes under attack from the Einstein -- a Starfleet vessel now controlled by the Borg. The landing party can only listen in horror as their comrades are assimilated. The Borg descend to the planet, and just as Chen accepts that she will be assimilated, the lieutenant is whisked two thousand light-years away. A quantum slipstream -- instantaneous transportation -- is controlled by these beings in the cluster, and in the heart of the cluster there is now a Borg ship. Cut off from the rest of the Borg collective, the Einstein cannot be allowed to rejoin it. For the sake of humanity, the Borg cannot gain access to quantum slipstream technology. Starfleet Command gives Captain Picard carte blanche: do whatever he must to help the beings in the cluster, and stop the Einstein no matter the cost. About the AuthorChristopher L. Bennett is the author of two previous works of Titan fiction, the novel Star Trek: Titan: Orion’s Hounds and the short story "Empathy" in the Star Trek: Mirror Universe: Shards and Shadows anthology. He has also authored such critically acclaimed novels as Star Trek: Ex Machina, Star Trek: The Next Generation: The Buried Age, and Star Trek: The Next Generation: Greater Than the Sum, as well as the alternate Voyager tale Places of Exile in Myriad Universes: Infinity’s Prism. Shorter works include Star Trek: SCE #29: Aftermath and Star Trek: Mere Anarchy: The Darkness Drops Again, as well as short stories in the anniversary anthologies Constellations (original series), The Sky’s The Limit (TNG), Prophecy and Change (DS9), and Distant Shores (VGR). Beyond Star Trek, he has penned the novels X-Men: Watchers on the Walls and Spider-Man: Drowned in Thunder, and is also developing original science fiction novel concepts
Terok Nor 3 - Dawn of the Eagles 2008
Product DescriptionBefore the Dominion War and the decimation of Cardassia...before the coming of the Emissary and the discovery of the wormhole...before space station Terok Nor became Deep Space 9™...there was the Occupation: the military takeover of an alien planet and the violent insurgency that fought against it. Now that fifty-year tale of warring ideologies, terrorism, greed, secret intelligence, moral compromises, and embattled faiths is at last given its due in the three-book saga of Star Trek's Lost Era... TEROK NOR As violence all across Bajor continues to escalate, Cardassian forces tighten their grip on the captive planet, driving back the resistance at every turn; but on Terok Nor and elsewhere, the winds of change are stirring -- the beginnings of a hurricane that will alter the landscape of the Occupation. And while secret dealings, shifting alliances, and personal demons buoy the wings of revolution, a mysterious shape-shifting life form begins a journey that will decide the fate of worlds. About the AuthorS. D. Perry is a novelist living in Portland, Oregon. She is currently lives with her husband, Myk, her two children Cyrus and Myk Jr, and their two dogs. She mostly writes tie-in novels based on works in the fantasy/science-fiction/horror genre, including Resident Evil, Star Trek, Aliens and Predator. She has also written a handful of short stories and movie novelizations. Her favorite Star Trek series is the original series, with her favorite characters being "The Big Three" - Kirk, Spock and McCoy.
Kobayashi Maru 2008
Product DescriptionTo protect the cargo ships essential to the continuing existence of the fledgling Coalition of Planets, the captains of the United Earth's Starfleet are ordered to interstellar picket duty, with little more to do than ask "Who goes there?" into the darkness of space. Captain Jonathan Archer of the Enterprise™ seethes with frustration, wondering if anyone else can see what he sees. A secret, closed, militaristic society, convinced that their survival hangs by a thread, who view their neighbors as a threat to their very existence -- the Spartans of ancient Greece, the Russians of the old Soviet Union, the Koreans under Kim Il-sung -- with only one goal: attain ultimate power, no matter the cost. The little-known, never-seen Romulans seem to live by these same principles. The captain realizes that the bond between the signers of the Coalition charter is fragile and likely to snap if pushed. But he knows that the Romulans are hostile, and he believes they are the force behind the cargo ship attacks. If asked, Archer can offer no proof without endangering his friend's life. To whom does he owe his loyalty: his friend, his world, the Coalition? And by choosing one, does he not risk losing all of them? What is the solution to a no-win scenario? About the AuthorMichael A. Martin's solo short fiction has appeared in The Magazine of Fantasy & Science Fiction. He has also coauthored (with Andy Mangels) several Star Trek comics for Marvel and Wildstorm and numerous Star Trek novels and eBooks, including the USA Today bestseller Titan: Book One: Taking Wing; Titan: Book Two: The Red King; the Sy Fy Genre Award-winning Star Trek: Worlds of Deep Space 9 Book Two: Trill -- Unjoined; Star Trek: The Lost Era 2298 -- The Sundered; Star Trek: Deep Space 9 Mission: Gamma: Vol. Three: Cathedral; Star Trek: The Next Generation: Section 31 -- Rogue; Star Trek: Starfleet Corps of Engineers #30 and #31 ("Ishtar Rising" Books 1 and 2); stories in the Prophecy and Change, Tales of the Dominion War, and Tales from the Captain's Table anthologies; and three novels based on the Roswell television series. His most recent novels include Enterprise: The Romulan War and Star Trek Online: The Needs of the Many.His work has also been published by Atlas Editions (in their Star Trek Universe subscription card series), Star Trek Monthly, Dreamwatch, Grolier Books, Visible Ink Press, The Oregonian, and Gareth Stevens, Inc., for whom he has penned several World Almanac Library of the States nonfiction books for young readers. He lives with his wife, Jenny, and their two sons in Portland, Oregon. Andy Mangels is the USA Today bestselling author and coauthor of over a dozen novels -- including Star Trek and Roswell books -- all cowritten with Michael A. Martin. Flying solo, he is the bestselling author of several nonfiction books, including Star Wars: The Essential Guide to Characters and Animation on DVD: The Ultimate Guide, as well as a significant number of entries for The Superhero Book: The Ultimate Encyclopedia of Comic-Book Icons and Hollywood Heroes as well as for its companion volume, The Supervillain Book.In addition to cowriting several more upcoming novels and contributing to anthologies, Andy has produced, directed, and scripted a series of sixteen half-hour DVD documentaries for BCI Eclipse, for inclusion in the He-Man and the Masters of the Universe DVD box sets.Andy has written hundreds of articles for entertainment and lifestyle magazines and newspapers in the United States, England, and Italy. He has also written licensed material based on properties from numerous film studios and Microsoft, and his two decades of comic book work has been published by DC Comics, Marvel Comics, Dark Horse, Image, Innovation, and many others. He was the editor of the award-winning Gay Comics anthology for eight years.Andy is a national award-winning activist in the Gay community, and has raised thousands of dollars for charities over the years. He lives in Portland, Oregon, with his long-term partner, Don Hood, their dog, Bela, and their chosen son, Paul Smalley. Visit his website at www.andymangels.com.
Infinity's Prism 2008
It's been said that for any event, there are an infinite number of possible outcomes. Our choices determine which outcome will follow, and therefore all possibilities that could happen do happen across countless alternate realities. In these divergent realms, known history is bent, like white light through a prism -- broken into a boundless spectrum of what-might-have-beens. But in those myriad universes, what might have been...is what actually happened.A Less Perfect Union: More than a hundred years after the Terra Prime movement achieved its dream of an isolationist Earth, humanity is once again at a fork in the river of history...and the path it follows may ultimately be determined by the voice of a single individual: the sole surviving crewmember of the first Starship Enterprise.™Places of Exile: Midway through Voyager's journey across the galaxy, Captain Kathryn Janeway and Commander Chakotay must choose whether to brave a deadly war zone or abandon their quest for home. But an attack by Species 8472 cripples the ship, and the stranded crew must make new choices that will reshape their destinies...and that of the Delta Quadrant itself.Seeds of Dissent: Khan victorious! Almost four centuries after conquering their world, genetically enhanced humans dominate a ruthless interstellar empire. But the warship Defiance, under its augmented commander, Princeps Julian Bashir, makes a discovery that could shake the pillars of his proud civilization: an ancient sleeper ship from Earth named the Botany Bay.
Echoes and Refractions 2008
It's been said that for any event, there are an infinite number of possible outcomes. Our choices determine which outcome will follow, and therefore all possibilities that could happen do happen across countless alternate realities. In these divergent realms, known history is bent, like white light through a prism -- broken into a boundless spectrum of what-might-have-beens. But in those myriad universes, what might have been...is what actually happened.THE CHIMES AT MIDNIGHT: In a continuum where Spock died during childhood, an Andorian named Thelin became Captain Kirk's stalwart friend and first officer. But at the moment of Khan's final defeat, history takes an even stranger turn, and the emerging potential of Project Genesis is revealed as the galaxy's greatest hope...and its most ominous threat.A GUTTED WORLD: Terrorist Kira Nerys -- from a Bajor that was never liberated -- may hold the key to winning a war that has engulfed half the galaxy. But with the Romulans and the Klingons at each other's throats, and the Federation pulled into the conflict, even victory may not bring salvation.BRAVE NEW WORLD: Dr. Noonien Soong's dream has been realized: androids are now woven inextricably into the fabric of the Federation, revolutionizing Starfleet and transforming the quality of humanoid life. But when Soong's long-missing breakthrough creation, Data, mysteriously resurfaces, civilization reaches a crossroads that could lead to a bright new future, or to ruin.
Fearful Symmetry 2008
In our universe, a Cardassian sleeper agent--Iliana Ghemor--was once surgically altered to resemble and replace resistance fighter Kira Nerys, future Starfleet captain and hero of the planet Bajor's liberation. That plan never reached fruition, and the fate of the agent remained unknown...until now.Robbed of the past sixteen years, Iliana Ghemor is back with a vengeance. Over a decade and a half of imprisonment and abuse by her former masters has brought her to the brink of madness, sustained only by the twisted belief that she is, in fact, the real Kira Nerys. She has already made one near-successful attempt on the real Kira's life, but instead of assuming the identity of the woman she was intended to replace, Ghemor has set her sights on the most unexpected target of all: Kira's other double, the malicious Intendent, Bajor's iron-fisted ruler in the alternate reality commonly known as the "Mirror Universe." But far more is unfolding in the Mirror Universe than Ghemor realizes, and the heroes of Deep Space Nine somehow must stop the false Kira without derailing the delicate flow of history that must unfold if both universes, and countless others, are to survive.Parallel stories set in both universes reflect and build upon each other in this Two-in-One "Flip Book," the continuation of both the ongoing DS9 saga as well as the Mirror Universe line of books.
Lost Souls 2008
Product DescriptionThe soldiers of Armageddon are on the march, laying waste to worlds in their passage. An audacious plan could stop them forever, but it carries risks that one starship captain is unwilling to take. For Captain Jean-Luc Picard, defending the future has never been so important, or so personal -- and the wrong choice will cost him everything for which he has struggled and suffered. For Captain William Riker, that choice has already been made. Haunted by the memories of those he was forced to leave behind, he must jeopardize all that he has left in a desperate bid to save the Federation. For Captain Ezri Dax, whose impetuous youth is balanced by the wisdom of many lifetimes, the choice is a simple one: there is no going back -- only forward to whatever future awaits them. But for those who, millennia ago, had no choice...this is the hour of their final, inescapable destiny. About the AuthorDavid Mack is the author of numerous Star Trek books, including Wildfire, A Time to Kill, A Time to Heal, Warpath and the critically and fan acclaimed series Star Trek: Destiny. With Marco Palmieri, he developed the Star Trek Vanguard series, for which he has written two novels, Harbinger and Reap the Whirlwind.His other novels include the Wolverine espionage adventure Road of Bones, and his first original novel, The Calling, will publish in July 2009.Before writing books, Mack co-wrote with John J. Ordover the Star Trek: Deep Space Nine fourth-season episode ?Starship Down? and the story treatment for the series' seventh-season episode ?It's Only a Paper Moon.?An avid fan of Canadian progressive-rock trio Rush, Mack has attended shows in all of their concert tours since 1982. Mack resides in New York City with his wife, Kara. Learn more about him and his work at www.infinitydog.com.
Shards and Shadows 2008
Fractured history. Broken lives. Splintered souls. Since the alternate universe was first glimpsed in the classic episode "Mirror, Mirror," something about Star Trek's dark side has beckoned us, called to us, tempted us -- like forbidden fruit on the Tree of Knowledge. To taste it is to lose oneself in a world of startling familiarity and terrifying contradictions, where everything and everyone we knew is somehow disturbingly different, and where shocking secrets await their revelation.What began in 2007 with Glass Empires and Obsidian Alliances -- the first truly in-depth foray into the turbulent history of this other continuum -- now continues in twelve new short tales that revisit and expand upon that so-called "Mirror Universe," spanning all five of the core incarnations of Star Trek, as well as their literary offshoots, across more than two hundred years of divergent history, as chronicled by...Christopher L. Bennett - Margaret Wander Bonanno - Peter David - Keith R.A. DeCandido - Michael Jan Friedman - Jim Johnson - Rudy Josephs - David Mack - Dave Stern - James Swallow - Dayton Ward & Kevin Dilmore - Susan Wright
Terok Nor 1 - Day of the Vipers 2008
Review"I have found that good novels have a color one can associate with the tone of the story, and in the case of this book that color is Cardassian grey.... Good and evil are not cleanly divided between people in the book. Some of the Cardassians are good, and some of the Bajorans are bad, in other words." -- The-Trades.com Product DescriptionBefore the Dominion War and the decimation of Cardassia...before the coming of the Emissary and the discovery of the wormhole...before space station Terok Nor became Deep Space 9™...there was the Occupation: the military takeover of an alien planet and the violent insurgency that fought against it. Now that fifty-year tale of warring ideologies, terrorism, greed, secret intelligence, moral compromises, and embattled faiths is at last given its due in the three-book saga of Star Trek's Lost Era... A seemingly benign visitation to the bountiful world of Bajor from the resource-poor Cardassian Union is viewed with cautious optimism by some, trepidation by others, and a calculating gleam by unscrupulous opportunists. What begins as a gesture of compassion soon becomes something very different. Seen through the eyes of participants on both sides -- including those of a young officer named Skrain Dukat -- the personal, political, and religious tensions between the Bajorans and the Cardassians quickly spiral out of control, irrevocably shaping the futures of both worlds in an emotionally charged and unforgettable tale of treachery, tragedy, and hope.
Sword of Damocles 2008
Fate: It is an idea as old as life itself. Do our choices shape the future, or is it the other way around? And if the path we walk is predestined -- if the way we are to meet our end is knowable -- what might that knowledge compel us to do? Titan 's travels take it to a world at the edge of reason. Orisha is a planet whose people have lived for centuries beneath an unfathomable celestial body in their sky. From the moment it first appeared, the object was thought to be something unnatural, an ill omen that has made them feel watched, exposed, vulnerable -- provoking a primal fear that has steered the course of their civilization. The Orishans call it "the Eye," and because it has consistently defied every scientific attempt to decode its true nature, many are convinced it represents an intelligence that is studying their world...and perhaps waiting to destroy it. But the secret behind the Eye threatens Titan as well as Orisha...and it holds a special meaning for one member of Captain Riker's crew in particular, whose lifelong quest to balance faith and scientific truth is tested against the harsh, unblinking glare of inevitability.
A Burning House 2008
Product DescriptionThey have been the Federation's staunchest allies, and its fiercest adversaries. Cunning, ruthless, driven by an instinct for violence and defined by a complex code of honor, they must push ever outward in order to survive, defying the icy ravages of space with the fire of their hearts. They are the Klingons, and if you think you already know all there is to learn about them...think again. From its highest echelons of power to the shocking depths of its lowest castes, from its savagely aggressive military to its humble farmers, from political machinations of galactic import to personal demons and family strife, the Klingon Empire is revealed as never before when the captain and crew of the I.K.S. Gorkon finally return to their homeworld of Qo'noS in a sweeping tale of intrigue, love, betrayal, and honor. About the AuthorKeith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats.
Gods of Night 2008
Product DescriptionHalf a decade after the Dominion War and more than a year after the rise and fall of Praetor Shinzon, the galaxy's greatest scourge returns to wreak havoc upon the Federation -- and this time its goal is nothing less than total annihilation. Elsewhere, deep in the Gamma Quadrant, an ancient mystery is solved. One of Earth's first generation of starships, lost for centuries, has been found dead and empty on a desolate planet. But its discovery so far from home has raised disturbing questions, and the answers harken back to a struggle for survival that once tested a captain and her crew to the limits of their humanity. From that terrifying flashpoint begins an apocalyptic odyssey that will reach across time and space to reveal the past, define the future, and show three captains -- Jean-Luc Picard of the U.S.S. Enterprise, TM William Riker of the U.S.S. Titan, and Ezri Dax of the U.S.S Aventine -- that some destinies are inescapable. About the AuthorDavid Mack is the national bestselling author of more than a dozen books, including Wildfire, Harbinger, Reap the Whirlwind, Road of Bones, and the Star Trek Destiny trilogy — Gods of Night, Mere Mortals, and Lost Souls. His first original novel, the supernatural thriller The Calling, debuted in July 2009 to critical acclaim. In addition to novels, Mack's diverse writing credits span several media, including television (for episodes of Star Trek: Deep Space Nine), film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet. Recent novels include The 4400: Promises Broken, Star Trek Vanguard: Precipice, and an expanded edition of his Mirror Universe tale The Sorrows of Empire. Mack has been to shows in every Rush concert tour since 1982, and he finally met two-thirds of the band in 2007. He currently resides in New York City.
Mere Mortals 2008
Product DescriptionOn Earth, Federation President Nanietta Bacco gathers allies and adversaries to form a desperate last line of defense against an impending Borg invasion. In deep space, Captain Jean-Luc Picard and Captain Ezri Dax join together to cut off the Collective's route to the Alpha Quadrant. Half a galaxy away, Captain William Riker and the crew of the Starship Titan have made contact with the reclusive Caeliar -- survivors of a stellar cataclysm that, two hundred years ago, drove fissures through the structure of space and time, creating a loop of inevitability and consigning another captain and crew to a purgatory from which they could never escape. Now the supremely advanced Caeliar will brook no further intrusion upon their isolation, or against the sanctity of their Great Work....For the small, finite lives of mere mortals carry little weight in the calculations of gods. But even gods may come to understand that they underestimate humans at their peril. About the AuthorDavid Mack is the national bestselling author of more than a dozen books, including Wildfire, Harbinger, Reap the Whirlwind, Road of Bones, and the Star Trek Destiny trilogy — Gods of Night, Mere Mortals, and Lost Souls. His first original novel, the supernatural thriller The Calling, debuted in July 2009 to critical acclaim. In addition to novels, Mack's diverse writing credits span several media, including television (for episodes of Star Trek: Deep Space Nine), film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet. Recent novels include The 4400: Promises Broken, Star Trek Vanguard: Precipice, and an expanded edition of his Mirror Universe tale The Sorrows of Empire. Mack has been to shows in every Rush concert tour since 1982, and he finally met two-thirds of the band in 2007. He currently resides in New York City.
Vyhnanci 2008
Obyvatelé planet Alaj a Etolos jsou už tři sta let zapřisáhlými nepřáteli. Když ale oba světy zasáhne strašlivá pohroma, jeden bez druhého nemohou přežít.
Čas běží a kapitán Picard se svou posádkou dostávají za úkol vyjednat mezi znesvářenými stranami mírovou dohodu a zahájit záchranné operace. Některé frakce by však raději nechaly obě planety zahynout a nezastaví se před ničím, aby zabránily míru.
Posádka lodi Enterprise je záhy lapena v síti pletich a terorismu, které vrcholí obrovskou pomstou – pomstou, která má zničit jak oba světy, tak Enterprise.
Vlastní krví 2008
Cardassiané se chystají v kvadrantu Gama zbudovat základnu, tím by ovšem potvrdili svůj nárok na toto nové, bohaté teritorium na opačné straně Galaxie. Komandér Sisko, major Kira a celá posádka stanice Deep Space Nine tedy mají za úkol Cardassiany předehnat a u ústí červí díry zprovoznit vlastní stanici.
Do hry o moc ale vstupuje bajorský fanatik, který kdysi bojoval po boku majora Kiry, avšak jejich názory na budoucnost Bajoru se diametrálně liší. Boj na život a na smrt, který je nyní čeká, určí jak osud jich dvou, tak i osud jejich rodné planety, červí díry a snad i celé Federace.
McCoy: Odkud přicházejí stíny 2008
První kniha trilogie Zkouška ohněm.
V jediném okamžiku...
... se životy trojice mužů navždy změní. Ve zlomku vteřiny, kdy zároveň cosi získají a ztratí, zničí svět, aby ho vzápětí opět stvořili. Mnohé už se stalo dřív, mnohé se ještě stane, nic ale neovlivní jejich životy tolik jako ona chvíle na pokraji věčnosti.
V jediném okamžiku...
... zachytí Leonard McCoy, člověk ztracený v čase, ženu, aby ji nesrazilo auto, a tím změní dějiny Země. Uvázne v minulosti, avšak ze všech sil se snaží vrátit do svého století. Není mu ale souzeno obyčejné bytí, musí jít dál a vyrovnat se konečně s dozvuky života, který ztratil.
V jediném okamžiku...
... kdosi zabrání Leonardu McCoyovi, člověku ztracenému v čase, zachytit ženu, aby ji nesrazilo auto, a dějiny Země zůstanou beze změny. Vrátí se do současnosti a setká se s lékařskou záhadou, kterou se rozhodne vyřešit. Pronásledují jej ale ozvěny života, který nikdy neprožil, a vidina předčasné smrti jej dovede až k běsům, s nimiž se dosud nesetkal. Kruh se uzavírá.
Star Trek: Alien Spotlight: Orions 2007
“The female of the species is deadlier than the male"—a statement that was never more true than in the case of the Orion Animal Women, infamous from the very first episode of STAR TREK, "The Cage"! It's a fact Fleet Captain Christopher Pike will soon discover, as he's caught up in a web of intergalactic criminal intrigue. Can Pike trust the beautiful Orion slave girl—and can he trust himself around her?
Brighter Than a Thousand Suns 2007
IDW's Star Trek: Second Stage continues, as comics icon John Byrne unveils the first-ever Star Trek series of his decades-spanning career! The 1968 TV episode "Assignment Earth" had been the Season Two finale for the original Star Trek series, and was intended by Gene Roddenberry as the pilot for a spin-off series that never came to pass. Now, Byrne delivers the series 40 years after it would have debuted, recounting the adventures of interstellar agent Gary Seven and his Earth-born assistant as they covertly confront threats to the past so that they can save Star Trek's future. Byrne will both write and draw the series, which steps one year forward with each installment, beginning with 1968, the year that the spin-off series would have appeared.
Star Trek: The Next Generation - Slings and Arrows 3 - The Insolence of Office 2007
Product DescriptionA new six-part epic covering the first year of service of the U.S.S. Enterprise-E, leading up to the events of the hit movie Star Trek: First Contact. A major turning point in the lives of two of the Enterprise crew! Newly promoted Admiral Hayes gives La Forge a shocking ultimatum: his VISOR is a security risk, and he must either have it replaced with ocular implants or be transferred to a less-sensitive post. Meanwhile, Troi has some issues of her own. Though she knows that her mother, Lwaxana, recently remarried to the Tavnian named Jeyal, she was unaware of the subsequent pregnancy -- and now Lwaxana's about to give birth. To make matters worse, the Tevnian government has decided that, even though Lwaxana and Jeyal have since divorced, the child still belongs to them.
Star Trek: Year Four #6 2007
As Kirk and the crew investigate the disappearance of the USS Pasteur, a trail of debris leads the USS Enterprise to an automated facility on a lifeless, desert planet in the Gobi system. A landing party finds robotic nannies caring for a computer-controlled nursery of alien babies—which Dr. McCoy's analysis proves to be the final survivors of the planet's dead civilization. But when an ensign disappears, and clues of the Pasteur's fate uncover the facility's startling secret, the computer reveals it maternal instincts—using its awesome power to defend its children—endangering the Enterprise, and forcing Kirk and the landing party to fight for their lives.
Star Trek: Alien Spotlight: Andorians: The Old Ways 2007
In the vast Star Trek universe, many diverse alien races abound, and now they finally get their due! Continuing a series of one-shots, each by a different creative team and featuring a different Star Trek alien race. Now, the spotlight shines on the Andorians. In the issue written by Paul Storrie, Andorian Ortees Shared, a Commander in Starfleet Intelligence, returns to his homeworld while on leave and finds himself in the midst of mistrust and deception, and is captured by a renegade commander of the "True Heirs of Andor."
Remembrance of Things Past - Book 2 2007
Concluding the special crossover event, bringing two great crews together in celebration of the twentieth anniversary of Star Trek: The Next Generation! The away team is trapped on Icaria Prime. The cause of both the hallucinations they are experiencing and the equipment failures is the Krialta -- but one of its pieces is missing. Commander Corsi and Lieutenant Vale must work together -- for the first time since their fatal first meeting a decade ago -- to find the missing piece before everyone on the planet -- including Captain Jean-Luc Picard of the Starship Enterprise -- is driven insane! Meanwhile, both Commander Gomez and Dr. Sarjenka must face demons from their past, as the Krialta brings long-dormant memories to the surface, ones that will change their lives forever!
Star Trek: Year Four #5 2007
Overview The U.S.S. Enterprise is dispatched to observe a Quark Gluon Plasma experiment at the Gemini Science Station—in orbit between two suns—in an effort to learn more about the beginning of the universe. But the formation of a black hole from the experiment's outcome means eminent danger for Spock and Dr. McCoy who are stranded on the debilitated science station.
Star Trek: Alien Spotlight: Vulcans 2007
In the vast Star Trek universe, many diverse alien races abound, and now they finally get their due! Presenting a series of one-shots, each by a different creative team and featuring a different Star Trek alien race. In the second issue, the spotlight shines on the Vulcans. A Starfleet starship arrives at a planet on the brink of it's own destruction. A once peaceful society is now savage and warlike "marching beneath the Raptor's wing" -- linking itself to the turmoil past of Vulcans.
Star Trek (Gold Key) 04 2007
Star Trek: Year Four #4 2007
On Viden 9, the U.S.S. Enterprise encounters a planet similar to 21st century Earth, where the population has a never-ending appetite for entertainment, and people will do anything for fame. When Captain Kirk and his crew become media sensations, the competing networks that control Viden's government won't let them leave, unless Kirk agrees to a deadly "finale."
Star Trek: Alien Spotlight: The Gorn 2007
In the vast Star Trek universe, many diverse alien races abound, and now they finally get their due! Presenting a series of one-shots, each by a different creative team and featuring a different Star Trek alien race. In the debut issue, the spotlight shines on the Gorn, courtesy of the Klingons: Blood Will Tell team of Scott & David Tipton and artist David Messina. After their shuttlecraft crash-lands on an uncharted planet, Captain Terrell and Commander Chekov calculate that their odds of survival are somewhat decreased when they find themselves facing off against an army of Gorn warriors. Zach Howard (Star Trek: The Next Generation: The Space Between) provides covers for the entire series, and this issue's artist, David Messina, contributes a variant cover, too.
Remembrance of Things Past - Book 1 2007
A special crossover event, bringing two great crews together in celebration of the twentieth anniversary of Star Trek: The Next Generation™!The da Vinci is sent to Icaria Prime, where a team of archaeologists -- aided by Captain Jean-Luc Picard, Lieutenant Commander Data, and Lieutenant Christine Vale of the Starship Enterprise™ -- have found what may be the Krialta, a legendary Gretharan object from the time before they were wiped out by the Letheans. However, the dig is suffering from rampant equipment failures, looters have raided the camp, and the people are having vivid hallucinations of memories they'd rather forget. Even as Commander Gomez tries to discover the cause of the malfunctions, Dr. Sarjenka must treat the hallucinations -- but she doesn't understand why Picard and Data, whom she's never met, look so familiar to her... THE FIRST OF AN EPIC TWO-PARTER!
Star Trek: The Next Generation: The Space Between 2007
Celebrate the 20th Anniversary of Star Trek: The Next Generation with this all-new relaunch of the Star Trek franchise in comics. In the first collection of this special miniseries, travel to Tigan-7, Kandom 9, uncharted space, and more-each leading the dedicated crew of the Starship U.S.S. Enterprise into unexpected adventures. If you enjoyed watching Star Trek: The Next Generation on television, get ready for the comics adventure you've been waiting for.
Star Trek: Year Four #3 2007
Captain James T. Kirk becomes suspicious of his crew after returning from the devastated colony on Phi-11. Mr. Spock and Dr. McCoy try to reassure him that nothing's wrong—unless Kirk's two most trusted friends are in on the plot, too. What has infected the crew, and how—and who's left to help Kirk regain control of the ship?
Star Trek: Year Four #2 2007
During a routine visit by the U.S.S. Enterprise to Aarak 3, a major supplier of dilithium to the Federation, an attack on the royal palace reveals a group of zealots who resent the Federation's intrusion and desire a return to "the pure ways" of the ancestors. Captain Kirk must figure a way to prevent the zealots' coup while not violating the Prime Directive.
Star Trek: Klingons: Blood Will Tell #5: Losses 2007
The decision has been made! The Klingon Empire is in desperate need of assistance, but will they be willing to ask for it? Kahnrah has chosen how to cast his vote in the High Council—the question is, will he survive long enough to do so? It's high political intrigue, Klingon-style, in the grand finale of Blood Will Tell!
Star Trek: The Next Generation: The Space Between #6: An Inconvenient Truth 2007
Jean-Luc Picard has always been an explorer, traveling the galaxy to seek out new life and new civilizations, but after seven years as captain of the Enterprise, he makes a startling discovery—scientific information from the Enterprise's mission logs has been used to develop deadly weapons systems. Is Starfleet involved? And if so, how high does the conspiracy go? Ignoring direct orders from his superiors, Picard launches an all-out offensive on the secret base where these weapons are stored. Picard is not about to see his mission perverted for military use and strategic control. Five single-issue stories come together in the explosive, action-filled conclusion of "The Space Between," IDW's hit Star Trek: The Next Generation mini-series.
Ghost 2007
Continuing the adventures of the U.S.S. da Vinci, as Captain David Gold, Commander Sonya Gomez, and the rest of the Starfleet's miracle workers solve the problems of the galaxy, one disaster at a time. Dr. Elizabeth Lense has left the da Vinci, returning to Earth to have the child conceived in another universe. But she arrives home to find that her estranged mother - renowned archaeologist Jennifer Almieri - is dead, and the investigation into her death is being handled by Starfleet. Soon Lense finds herself entwined in a web of intrigue, where everything she thought she knew about her mother is called into question. Also returning to Earth is Bart Faulwell, recovering from the near-fatal injuries sustained in Signs from Heaven, and looking forward to a reunion with his lover Anthony Mark. But the reunion is far less satisfying than he'd been expecting. Two crew members face major crossroads in their lives...
Star Trek: Year Four #1 2007
Captain James T. Kirk and the crew of the Enterprise discover the Strand, the multi-planet construct of a dead civilization, run by a brilliant genetic scientist who's obsessed with repopulating it. When Kirk discovers the scientist's secret, his creations revolt, forcing Kirk to make a hard decision and pushing the Enterprise into the crossfire!
2355-2364 - The Buried Age 2007
Jean-Luc Picard. His name has gone down in legend as the captain of the U.S.S. Stargazer and two starships Enterprise. But the nine years of his life leading up to the inaugural mission of the U.S.S. EnterpriseTM to Farpoint Station have remained a mystery -- until now, as Picard's lost era is finally unearthed. Following the loss of the Stargazer and the brutal court-martial that resulted, Picard no longer sees a future for himself in Starfleet. Turning to his other love, archaeology, he embarks on a quest to rediscover a buried age of ancient galactic history...and awakens a living survivor of that era: a striking, mysterious woman frozen in time since before the rise of Earth's dinosaurs. But this powerful immortal has a secret of cataclysmic proportions, and her plans will take Picard -- aided along the way by a brilliant but naive android, an insightful Betazoid, and an enigmatic El-Aurian -- to the heights of passion, the depths of betrayal, and the farthest reaches of explored space. About the AuthorChristopher L. Bennett is the author of two previous works of Titan fiction, the novel Star Trek: Titan: Orion’s Hounds and the short story "Empathy" in the Star Trek: Mirror Universe: Shards and Shadows anthology. He has also authored such critically acclaimed novels as Star Trek: Ex Machina, Star Trek: The Next Generation: The Buried Age, and Star Trek: The Next Generation: Greater Than the Sum, as well as the alternate Voyager tale Places of Exile in Myriad Universes: Infinity’s Prism. Shorter works include Star Trek: SCE #29: Aftermath and Star Trek: Mere Anarchy: The Darkness Drops Again, as well as short stories in the anniversary anthologies Constellations (original series), The Sky’s The Limit (TNG), Prophecy and Change (DS9), and Distant Shores (VGR). Beyond Star Trek, he has penned the novels X-Men: Watchers on the Walls and Spider-Man: Drowned in Thunder, and is also developing original science fiction novel concepts
Signs from Heaven 2007
For a century, the Cloud City of Stratos that hovers over Ardana has been abandoned, left only as a curiosity and a museum piece following the brutal civil war between the City Dwellers and the Troglytes. Now the city is starting to fall, and it's up to the S.C.E. team on the U.S.S. da Vinci to keep it from crashing to Ardana's surface.
However, there's more to this than the usual engineer- ing conundrum. Relics from Ardana's past provide obstacles -- from a parasite that invades Fabian Stevens's brain to a booby trap that endangers Bart Faulwell's life, and þnally to the S.C.E. being caught in the cross þre between two opposing factions, whose disagreements may cost two da Vinci crew members their lives!
Star Trek: Klingons: Blood Will Tell #3: The Order of Things 2007
They say history is written by the victors: Blood Will Tell continues its look at the other side of the coin in the battle between Starfleet and the Klingons! Still struggling against the treaty with the Federation, the Klingon Empire looks for a new way to conquer: behind the scenes, one planet at a time. Can a single Klingon tame a world? Commander Krell aims to try!The leader of the house of Kahnrah still contemplates his vote with the council and now reflects on the history of his ancestor Krell who commanded the IKS Korthos on missions to the planet Neural. Off limits per the Organian treaty but rich with mineral resources Krell is charged to plant the seeds of the Klingon way of life. After the rest of his away team is killed by Mugato beasts during his first visit Krell encounters the hill people and village people of Neural and facilitates an arms race between the two.This issue recounts the events around the episode A Private Little War.
Star Trek: The Next Generation: The Space Between #5: Space Seeds 2007
'Space Seeds'-Captain Jean-Luc Picard discovers some harsh realities in a garden-like paradise, when The Enterprise investigates crop failures at The Armada, a colony of self-sustaining agricultural domes built atop an asteroid belt. And Wesley Crusher-adjusting to his mother's recent absence-makes an important self-discovery, as he makes friends with a group of farmer's children.
Star Trek (Gold Key) 52 2007
The Art of the Comeback 2007
After the events of The Art of the Deal, former tycoon Rod Portlyn was left destitute, and he's now, a year later, reduced to running archaeological digs. But when he discovers a bizarre artifact, everything changes. Portlyn sees the deadly device as his means of regaining his wealth and power -- and also getting revenge on the crew of the da Vinci. And his þrst target is Domenica Corsi's father.... Soon, the S.C.E. þnds itself in a web of intrigue and revenge, as people close to the crew are killed, with the crew itself the next likely target!
Star Trek: Klingons: Blood Will Tell #2: Beneath the Skin 2007
It's time for another glimpse at Star Trek history from the Klingon perspective, and this month we look at the origins of one of the U.S.S. Enterprise's most famous missions! Rocked by the events of the previous issue, the Klingon High Council turns to a new tactic in their struggle against the Federation: espionage! What will one Klingon do to prove his worth to the Empire? And what most improbable creature will stand in his way?On the Klingon homeworld of Qo'nos the leader of the house of Kahnrah meets his granddaughter again, this time on the grounds outside the house with Bat'Leth in hand the two warriors practice their skills. Still unsure on the way ahead for the empire the grandfather tells his granddaughter the story of their cousin Gralmek and the Klingons experience with the practice of espionage.Detailing how Gralmek, who was born short and small for a Klingon was to week for combat but volunteered to undergo a painful medical transformation to make him look human. Trained in the ways of humans, he killed and assumed the identity of Starfleet Assistant Administrator Arne Darvin in order to infiltrate Deep Space Station K7 and poison a shipment of Quadrotriticale grain bound for the disputed Sherman's Planet.This issue recounts the events leading up to the Star Trek episode The Trouble with Tribbles and the results from a Klingon point of view.
Star Trek: Klingons: Blood Will Tell: Against Their Nature 2007
The Klingon moon of Praxis has exploded and it is shortly before the events of Star Trek VI: The Undiscovered Country. On Qo'nos the leader of the house of Kahnrah sits in his study and considered the future of the Klingon Empire. Gorkon talks of peace, others talk of war his vote may be the deciding factor.
His granddaughter a young warrior named K'Halynn enters and he begins to recount the great history of their family and in turn the history of the Klingon and Federation conflict starting with the story of their cousin Kagh at Organia leading to the occupation by Kor and insurgence by the Federation.
This issue tells the story of the Star Trek episode Errand of Mercy as it is remembered by the Klingons.
Klingon language translations by:
Alan Anderson, Roger Cheesbro, Rich Yampell, and Lawrence M. Schoen. Klingon language designed and developed by Marc Okrand.
This Klingon Language Variant is the same as Star Trek: Klingons: Blood Will Tell #1 - Against Their Nature except all of the text has been translated to Klingon.
Star Trek: The Next Generation: The Space Between #4: Light of the Day 2007
In "Light of Day," part four of IDW's all-new Star Trek: The Next Generation relaunch, a shuttle craft accident strands Worf, Geordi, and Ro on an unexplored moon. The trio survive the crash, but when the sun rises they are fighting for their lives... against a colony of nocturnal aliens who become deadly killers with each new dawn. Meanwhile, aboard the Starship Enterprise, the situation gets even more grim!
Its Hour Come Round 2007
Product DescriptionMERE ANARCHYA new six-part epic covering thirty years of Star Trek™ history, concluding with an adventure that takes place after The Undiscovered Country and Generations! Book 6 : ITS HOUR COME ROUNDCaptain James T. Kirk is dead, lost during the launch of the U.S.S. Enterprise-B. His former shipmates are not the only ones who mourn his passing: Raya el-Mora and the people of Mestiko are stunned to learn that the man who has played such a pivotal role in their lives over the past three decades is now gone. But Kirk's passing comes as Mestiko is on the threshold of a new era, as they have come from near-destruction to comtemplating membership in the Federation. The surviving crew of the Starship Enterprise gather together as this strife-born world world one last time as its future hangs in the balance.... About the AuthorMargaret Wander Bonanno is the bestselling author of Star Trek: Burning Dreams; Star Trek The Lost Era: Catalyst of Sorrows, Star Trek: Dwellers in the Crucible and Star Trek: Strangers from the Sky, as well as two science fiction trilogies, The Others and Preternatural. Born in Brooklyn, New York, she now lives on the Left Coast.
Star Trek: Klingons: Blood Will Tell #1: Against Their Nature 2007
The Klingon moon of Praxis has exploded and it is shortly before the events of Star Trek VI: The Undiscovered Country. On Qo'nos the leader of the house of Kahnrah sits in his study and considered the future of the Klingon Empire. Gorkon talks of peace, others talk of war his vote may be the deciding factor.His granddaughter a young warrior named K'Halynn enters and he begins to recount the great history of their family and in turn the history of the Klingon and Federation conflict starting with the story of their cousin Kagh at Organia leading to the occupation by Kor and insurgence by the Federation.This issue tells the story of the Star Trek episode Errand of Mercy as it is remembered by the Klingons.There is also a Klingon Language edition of this at Star Trek: Klingons: Blood Will Tell: Klingon Language Edition #1 - Against Their Nature
Star Trek: The Next Generation: The Space Between #3: Strategy 2007
In part three of IDW's all-new Star Trek: The Next Generation relaunch, the Enterprise is ambushed in an uncharted sector of space. Shields are down, weapons are off-line, and key personnel are wounded. The attacker remains unknown, flying a warship configured with engineering and technological specifications of Starfleet, Romulan and Borg vessels. Captain Jean-Luc Picard and his crew fight to find the right answers-before they are all destroyed by the ultimate killing machine. To battle stations, for all-out action!
Star Trek: The Next Generation: The Space Between #2: Captain's Pleasure 2007
Continuing the 20th Anniversary celebration of Star Trek: The Next Generation with this all-new relaunch. Picard visits the archaeological dig on Kandom 9, where scientists have unearthed an ancient text -- and a gemstone worth more than human life. When contact with the Enterprise is cut off, greed turns to mistrust, and Picard must discover the killer in the group, before he becomes the next victim.
Star Trek: The Next Generation: The Space Between #1: History Lesson 2007
"Captain's Log: Stardate 41590.8. The Enterprise is in orbit over Tigan, a technologically advanced but traditionally isolationist World... ... which has only recently opened communications with the Federation." The crew of the Enterprise are responding to a call from the world of Tigan. When Away Team lands on the planet they are lead to believe, they are to meet with Chancellor Lomac. When introduced to the Chancellor, it is not who they expect. They come to find out there is no records of Lomac ever existing. The Away Team, finds this very suspicious and star their investigation. "There is no record of Chancellor Lomac, or his administration...." - Data Back on the Enterprise, the ships crew is investigating an strange energy pulse occurring on the surface of Tigan. Out of no where they are attack with a gravimetric wave, pushing them away from the planet at near light speed. Their new destination... the Gamma Quadrant. "If we don't act soon, we will end up in the Gamma Quadrant..." - Worf On the surface the Away Team starts looking over the Tigan Central Computer. Data finds out they have been wiping the memories of the entire race and replacing them with new updated information for over the past 200 years. At this point the new Chancellor captures the Away Team, and tries to reprogram Data's memories of his visit on Tigan.... "...Ten times in the last two hundred years, and six in the last decade." - Tasha Yar
Crucible: Spock - The Fire & the Rose 2007
Product DescriptionSpock, displaced in time, watches his closest friend heed his advice by allowing the love of his life to die in a traffic accident, thereby preserving Earth's history. Returning to the present, Spock confronts other such crises, and chooses instead to willfully alter the past. Challenged by the thorny demands of his logic, he will have to find a way to face his conflicting decisions. Once, he preserved the timeline at the cost of Jim Kirk's happiness. Now he is forced to re-examine the fundamental choices he has made for his own life. Unwilling to accept his feelings of loss and regret, he seeks that which has previously eluded him: complete mastery of his emotions. But while that quest will move him beyond his turmoil, another loss will bring him full circle to once more face the fire he had never embraced. About the AuthorDAVID R. GEORGE III wrote the Crucible trilogy for Star Trek's 40th anniversary as well as Olympus Descending for Worlds of Star Trek: Deep Space Nine, Volume Three. He previously visited DS9 in the novels The 34th Rule, set during the timeframe of the series, and in Twilight, set after the finale. His other Star Trek contributions include a first season Voyager episode, "Prime Factors," and one of the_ Lost Era _books, Serpents Among the Ruins, which hit the New York Times bestseller list in Fall, 2003. Currently he is writing a novella for Star Trek: Myriad Universes: Shattered Light, coming in December, 2010, from Gallery Books.In his almost nonexistent spare time, David enjoys trying his hand at new experiences, from skydiving to auditioning--with his lovely wife, Karen--for "The New Newlywed Game", from hiking a glacier in Alaska to belly dancing in Tunisia, from ocean kayaking in Mexico to having dinner at an actual captain's table somewhere in the Pacific Ocean. Recently, he performed his first wedding ceremony--which he and Karen also wrote--marrying their friends Jen and Ryan Van Riper. David believes that the world is a wide, wondrous place, with exciting adventures waiting around just about every corner.He remains free on his own recognizance.
The Sky’s the Limit 2007
Product DescriptionTaking its title from the final words spoken by Captain Jean-Luc Picard in the series finale, The Sky's the Limit is a collection of brand new original stories spanning and celebrating the entire twenty-year history of the most popular and successful Trek series of all. Stories by a variety of authors -- some old favourites, some new -- set during the events of the television series give the authentic feel of a newly discovered 'missing season' of Star Trek: The Next Generation.Contributors include Christopher L. Bennett, Greg Cox, Keith R. A. DeCandido, Bob Ingersoll & Thomas F. Zahler, David A. McIntee, Scott Pearson, Michael Schuster & Steve Mollmann, Susan Shwartz, Amy Sisson, James Swallow, Geoff Trowbridge, Dayton Ward & Kevin Dilmore, Richard C. White. Excerpt. © Reprinted by permission. All rights reserved.Meet With Triumph and Disaster by Michael Schuster & Steve Mollmann The first time Captain Thomas Halloway saw the U.S.S. Enterprise, the starship was nothing more than a simulation displayed on a designer's terminal. Even back then, he had been impressed by her size, although he had no illusions that a computer model ever would be able to do the real thing justice. The third time he saw the Enterprise, she had gone through every preliminary test imaginable, and the first struts of her spaceframe were about to be welded together on the Martian surface, to be lifted into orbit later on. The seventh time he saw the Enterprise, construction had progressed far enough to enable people to work inside her without having to depend on space suits. That had been the day the life-support systems had been switched on, only weeks after Thomas had been chosen as the right man to supervise the construction efforts. It was also five years before the ship would leave the orbital dock under its own power, using only maneuvering thrusters. And that had been eight years before the commissioning ceremony that was just minutes away. It was quite a turnout; Thomas had the feeling that nobody would notice if he suddenly disappeared. This was an event that had drawn hundreds from all over the Federation to this place: the orbital docks of Utopia Planitia Fleet Yards, Mars. It was a celebration of Starfleet's desire to explore the unknown, an affirmation of one of the basic ideals of the Federation: the constant and never-ending quest for more knowledge. What more fitting embodiment of this ideal was there than the Galaxy-class ship itself? So grand and impressive -- swanlike and almost alive. It dwarfed everything else in orbit, with the exception of the spacedock cradling it. "Traveling cities" they had been called by some of their designers, and Thomas was tempted to agree with this assessment. Their purpose was to trawl the regions beyond known space, always on the lookout for interesting and curious new discoveries, be they alive or not. On the other side of a crowd of dignitaries, Thomas caught sight of a familiar figure. "Orfil!" Thomas shouted and waved at his erstwhile colleague. "Try to come over here, will you?" A throng of wildly gesticulating Guidons almost prevented Commander Orfil Quinteros from crossing the distance of only a few meters, but eventually he succeeded and shook Thomas's hand. Orfil had worked with Thomas for almost ten years, serving as his right-hand man on the construction team (not to mention best friend), but he had been gone for two months now, undergoing command training in preparation for his transfer to Starbase 74. "When did you arrive?" Thomas asked. "Late last night. HQ booked me a flight on a civilian shuttle bound for Pluto, and from there I took the ferry to Titan. I hardly got any sleep." Orfil had relatives in Christopher's Landing, and he was likely to pay them a visit whenever he had enough time. "Where's the boss?" "Out and about, I suspect. I haven't actually seen him yet, but I don't think he'll pass on the opportunity to celebrate. Do you?" "Nah." Having worked for many years under Admiral Theoderich Patterson, they both knew exactly what he liked, and playing host for such a celebration as today's was one of the things right at the top of that list. The admiral had started as a lowly engineer at Utopia Planitia and, having managed to stay there his entire career, now ran the place. "Most likely, he's already mingling." "Most likely," Thomas agreed. Without warning, Orfil slapped him on the shoulder hard enough that Thomas's knees almost buckled. "So, what news of Solveig and the kids?" "They're doing fine. Rupa's enjoying elementary school only slightly less than she did kindergarten, but that was to be expected. Matti...well, let's just say he's in a difficult phase right now." "Ah, puberty." The two men exchanged knowing grins. "Say, why isn't Solveig here? Or did I just fail to spot her? The kids wouldn't have had much fun here, but I'm sure that your wife at least would want to celebrate your triumph with you." What was being celebrated today was not just his triumph, but also the culmination of two decades' work, if one included in the count the general design and planning efforts for the entire Galaxy class. Twenty years ago, the project had begun, and now the third ship of that class was about to be commissioned. It would not have been such a special occasion if this had been any other ship -- certainly, nobody had made such a fuss about the commissioning of Yamato, for example -- but since this was the first starship in two decades to bear the prestigious name Enterprise, things were different. Very different. The people present at this celebration of the past and the future were mostly important figures connected with the Fleet, while others, though few in number, represented the UFP government. It was too much Starfleet top brass, too much pomp and circumstance for Solveig to enjoy herself, and they had talked about it extensively weeks ago, eventually coming to the agreement that they would celebrate on their own, with their relatives and closest friends. It was something Thomas was looking forward to, even as he stood here waiting for the actual start of festivities. "Solveig...well, you know how she feels about the Fleet, don't you?" "Oh, yes," said Orfil emphatically. A few times he had been a guest of the Halloways, eating dinner with them and spending an eventful evening at their house in Central Burroughs. Orfil had experienced Solveig in action often enough to know what she thought of Starfleet, Federation politics, and just about everything else that crossed her mind. Movement at the other end of the observation center that doubled as the locale for tonight's event caught Thomas's attention -- somebody was mounting the stage. It was Admiral Patterson, about to make the first speech of many that would be delivered tonight. Beyond the transparent wall behind the admiral, the rusty orb of Mars shimmered in the sun...as did the star of today's ceremony. She hung scarcely a hundred meters away, keeping close company with the station ostensibly in order to give the attendees the best possible view of her, though all they saw was the underside of the saucer section, the neck, and the front part of the secondary hull with its ringed navigational deflector. Still, thought Thomas, she's a sight to behold. The audience quieted as Patterson took the podium. "Good evening, dear guests. It is a great honor and an even greater pleasure for me to be able to welcome you all here today. Many of you have had to travel long distances to be present on this very special occasion, and for that I thank you. It is not every day that we celebrate the commissioning of a new starship, much less that of a ship with such a prestigious and famous name as that of the U.S.S. Enterprise, a name that goes back centuries, used long before there was a Starfleet on Earth, long before even there were any spacegoing craft on that planet at all. Now has come the time to make that name part of the Federation's fleet once again, to lead the way in expanding our knowledge and understanding of the universe and -- most important -- ourselves. "We celebrate this event not only because we can, but also because we feel that we have an obligation to do so. The previous starship called Enterprise was destroyed with all hands nineteen years ago, and I ask you all to join me now in a minute's silent remembrance of those who lost their lives that day." Thomas still remembered where he had been when he had heard the news. It was such an extraordinary occurrence, the destruction of the Enterprise-C, that one could not help but memorize every little detail about it. Such a thing did not happen, especially not with people aboard. Many had died in that Romulan attack over Narendra III, but if any good could come from such a tragedy, it was that the ship's loss had gone a long way to strengthen deteriorating relations between the Federation and the Klingon Empire. "Thank you," Patterson said and gripped the sides of the podium, leaning slightly forward. "Let us never forget the brave souls who gave their lives for our safety throughout Federation history. It is only because of their sacrifice that we have come so far: from belonging to separate, disparate planets to being part of a vast interstellar whole that is so much more than the sum of its parts. Rather than being satisfied with the status quo, we want to know more, about ourselves, about others, about the place we live in. Who better to talk about this ship's mission" -- he made a sweeping gesture toward the majestic form beyond the windows -- "than our next speaker. My dear friends and supporters of Starfleet's cause, I am proud to introduce the Respectable Lady Svaath Magodin, Secretary of Science and Space Exploration of the United Federation of Planets!" Applause followed, and a reptilian Xindi ascended the stage. Magodin was slightly smaller than average for her species, and if you didn't know her, you'd think that she was not very remarkable at all. Months previous, Thomas had made the mistake of assuming her to be just that, and he'd quickly discovered his error: she was distinguished by virtue of the way she interacted with others. She did not beat about the bush; if there was something she wanted, she said so. She reminded him of nothing so much as a Vulcan matriarch. "Thank you, Admiral. I am glad to be here today," she said. Her voice was at odds with what you would expect from her appearance, as it always reminded Thomas of a little elf. Somehow it did not seem to belong to a woman from New Xindus. "Admiral Patterson has already mentioned the reason for this gathering," she continued, addressing the throng of guests, "but I feel it bears repeating. It is about the pursuit of knowledge, both ...
Before Dishonor 2007
An enemy so intractable that it cannot be reasoned with. The entire race thinks with one mind and strives toward one purpose: to add our biological distinctiveness to their own and wipe out individuality, to make every living thing Borg. In over two centuries, the Federation has never encountered a greater threat. Twice Starfleet assembled and threw countless starships to stand against them. The Borg were stopped, the price paid in blood. Humanity breathed a sigh of relief, assuming it was safe. And with the destruction of the transwarp conduits, the Federation believed that the killing blow had finally been struck against the Borg. Driven to the point of extinction, the Borg continue to fight for their very existence, for their culture. They will not be denied. They must not be stopped. The old rules and assumptions regarding how the Collective should act have been dismissed. Now the Borg kill first, assimilate later. When the Enterprise manages to thwart them once again, the Borg turn inward. The dark places that even the drones never realized existed are turned outward against the enemy they have never been able to defeat. What is revealed is the thing that no one believed the Borg could do.
Crucible: Kirk - The Star to Every Wandering 2007
Product DescriptionIN A SINGLE MOMENT the lives of three men will be forever changed. In that split second, defined paradoxically by both salvation and loss, they will destroy the world and then restore it. Much had come before, and much would come after, but nothing would color their lives more than that one, isolated instant on the edge of forever. IN A SINGLE MOMENT James T. Kirk, displaced in time, allows the love of his life to die in a traffic accident, thereby preserving Earth's history. Returning to the present, he continues a storied career as a starship captain, opening up the galaxy. But as he wanders among the stars, the incandescence that once filled his heart remains elusive. IN A SINGLE MOMENT that haunts James T. Kirk throughout his life, he preserved the timeline at the cost of his happiness. Now, facing his own death, the very fabric of existence collapses across years and light-years, forcing him to race against -- and through -- time itself, until he comes full circle to that one bright star by which his life has always steered. About the AuthorDAVID R. GEORGE III wrote the Crucible trilogy for Star Trek's 40th anniversary as well as Olympus Descending for Worlds of Star Trek: Deep Space Nine, Volume Three. He previously visited DS9 in the novels The 34th Rule, set during the timeframe of the series, and in Twilight, set after the finale. His other Star Trek contributions include a first season Voyager episode, "Prime Factors," and one of the_ Lost Era _books, Serpents Among the Ruins, which hit the New York Times bestseller list in Fall, 2003. Currently he is writing a novella for Star Trek: Myriad Universes: Shattered Light, coming in December, 2010, from Gallery Books.In his almost nonexistent spare time, David enjoys trying his hand at new experiences, from skydiving to auditioning--with his lovely wife, Karen--for "The New Newlywed Game", from hiking a glacier in Alaska to belly dancing in Tunisia, from ocean kayaking in Mexico to having dinner at an actual captain's table somewhere in the Pacific Ocean. Recently, he performed his first wedding ceremony--which he and Karen also wrote--marrying their friends Jen and Ryan Van Riper. David believes that the world is a wide, wondrous place, with exciting adventures waiting around just about every corner.He remains free on his own recognizance.
Star Trek: The Next Generation - Slings and Arrows 2 - The Oppressor's Wrong 2007
The "Enterprise" is assigned to ferry demolition experts from "Deep Space 9" to "Starbase 375," but just as they arrive. Admiral Leyton declares martial law on Earth and the "Federation" is put in a state of emergency. On the starbase, Admiral Hahn has gone missing, and there are several unexplained events -- and one of the demolition experts, Lieutenant Daniels, isn't convinced that it's necessarily Dominion treachery. Picard and the "Enterprise" crew must learn the truth -- about the martial law declaration and what happened to Admiral Hahn -- before the "Enterprise" itself becomes the next casualty...
Resistance 2007
The U.S.S. Enterprise is ready to rejoin the fleet. The body of the great starship -- which managed to survive the deadly Romulan-Reman attack only with Data's ultimate sacrifice -- has been restored. With the departure of first officer William Riker and ship's counselor Deanna Troi, Picard has to replace two of his most trusted advisors. A Vulcan is granted the commission of ship's counselor. Logical and pragmatic, T'Lana is a highly decorated member of Starfleet who served with distinction during the Dominion War. For his Number One, Captain Picard has only one candidate - Worf. The captain is looking forward to putting the shadows of war behind him, shaping his new crew, and returning at last to being an explorer. However, the Klingon refuses the promotion. And Picard senses that his new counselor does not Approve of Worf. Starfleet hands the Enterprise a simple assignment perfect for a shakedown cruise. Picard is confident that this is all he needs to bring his crew together. Before the mission commences, the captain once again hears the song of the Borg Collective. Admiral Janeway is convinced that the Borg have been crushed and are no longer a threat. Picard knows that she is wrong, and if he doesn't act immediately, the entire Federation will be under the domination of its most oppressive enemy.
Rihannsu 5 - The Empty Chair 2007
At last, the United Federation of Planets and the Romulan Star Empire have agreed to meet on neutral ground to attempt to resolve the tangle of intrigue and conspiracy that began with the hijacking of the U.S.S. Intrepid many years ago -- but the meeting may be as dangerous as the war they hope to avoid. As a show of good faith, the crew of the legendary Starship Enterprise™ has been ordered to attend the talks. In their informal charge is Romulan renegade Ael, the wanted fugitive who, with Kirk, served as a catalyst of the current troubles. Kirk must represent the interests of the Federation first and foremost, but the best approach to an agreement remains muddled in the ever-shifting Romulan order.And the visiting Romulan party is as fractious and divided as their troubled world. Among the Romulan nobles in attendance are the hero and popular Senator Arrhae, who secretly helped rescue Dr. Leonard McCoy from a Romulan execution, and the very men and women who put McCoy on trial for treason -- and tried to carry out the sentence. As Kirk and crew attempt to renegotiate a delicate peace, and Romulans attempt to restore their tarnished honor, it becomes increasingly apparent that their only course of action is to prepare for war! At last, the United Federation of Planets and the Romulan Star Empire have agreed to meet on neutral ground to attempt to resolve the tangle of intrigue and conspiracy that began with the hijacking of the U.S.S. Intrepid many years ago -- but the meeting may be as dangerous as the war they hope to avoid. As a show of good faith, the crew of the legendary Starship Enterprise™ has been ordered to attend the talks. In their informal charge is Romulan renegade Ael, the wanted fugitive who, with Kirk, served as a catalyst of the current troubles. Kirk must represent the interests of the Federation first and foremost, but the best approach to an agreement remains muddled in the ever-shifting Romulan order.And the visiting Romulan party is as fractious and divided as their troubled world. Among the Romulan nobles in attendance are the hero and popular Senator Arrhae, who secretly helped rescue Dr. Leonard McCoy from a Romulan execution, and the very men and women who put McCoy on trial for treason -- and tried to carry out the sentence. As Kirk and crew attempt to renegotiate a delicate peace, and Romulans attempt to restore their tarnished honor, it becomes increasingly apparent that their only course of action is to prepare for war!
Obsidian Alliances 2007
Some say the line between good and evil is narrower than we imagine -- a divide as subtle as a mirror, and perhaps just as deep. To peer into its black, reflective glass is to know the dark potential we each possess, and we cross that obsidian boundary at our peril . . . into a world where we no longer recognize who we are or what we believed ourselves capable of.In the late twenty-fourth century, decades after the fall of the once-mighty Terran Empire, the Klingon-Cardassian Alliance dominates the worlds that, in another reality, made up the United Federation of Planets. Humanity and its former subject races are now bound together by their shared oppression, slaves to their cruel and brutal conquerors. But a downtrodden few have found the courage and the strength of will to act. Inspired by visitors from another continuum to fight for their freedom, they have rekindled hope . . . and rediscovered an ancient truth: that every revolution begins with a vision.Star Trek: VOYAGER ® A rebel ship commanded by a former slave named Chakotay attempts to evade pursuit in the Badlands . . . only to encounter a strange ship that was catapulted seventy thousand light-years across the galaxy. On board the craft are two aliens, one of whom has the potential to completely alter the balance of power within the Alliance. But as both sides of the struggle race to get to the stranger first, treachery throws all schemes into a tailspin. Star Trek: NEW FRONTIER ® Following the Terran Empire's collapse, its longtime rival, the Romulan Star Empire, has absorbed many of the fringe civilizations spread across that part of the galaxy. One of the Romulans' slaves is M'k'nzy of Calhoun, a savage and unpredictable Xenexian who dreams of death . . . and who learns the value of freedom from the unlikeliest of teachers, a Romulan named Soleta. Star Trek: DEEP SPACE NINE ® One fallen dictator's struggle to regain her power and her position leads to the discovery of a bold rebel plan for a decisive military strike against the Alliance. But while Kira Nerys navigates the dangerous road of politics, sex, and military intrigue that she believes will lead her back to reclaiming the Intendancy, cracks form in the rebel leadership, leading to a showdown that will change the course of the Mirror Universe.
Vulcan's Soul 3 - Epiphany 2007
Following their bestsellers Vulcan's Forge and Vulcan's Heart, Josepha Sherman and Susan Shwartz conclude their new trilogy chronicling the latter-day adventures of one of Star Trek's most beloved characters, shedding new light on his world's shocking history.The distant past: The great ships have left war-torn Vulcan behind and, after a most arduous journey, have arrived at their destination. Two worlds become the new home of the exiles: Romulus is a verdant paradise, one much different from their desert home, while Remus is a barren wasteland, albeit one that is laden with natural resources. When Karatek and his family find themselves trapped on Remus with no hope of joining their brothers and sisters on Romulus, it sparks a conflict that leads the exiles into vicious civil war.One year after the Dominion War: The Watraii are determined to destroy the Romulan Star Empire. Ambassador Spock is equally determined to learn their secret. With the aid of his wife Captain Saavik and the U.S.S. Alliance, his old comrades Scotty, Uhura, and Chekov, and Captain Jean-Luc Picard and the U.S.S. Enterprise, Spock executes a daring plan to bring about peace before the Alpha Quadrant is once again plunged into war....The stunning conclusion to the trilogy that changes everything you thought you knew about the Vulcans and the Romulans!
The Good That Men Do 2007
Product DescriptionPax Galactica. Enemies become allies. Old secrets are at last revealed. Long-held beliefs and widely accepted truths are challenged. Man turns to leisurely pursuits. In this golden age, two old friends are drawn together. They seek to understand, and wonder how what they have long believed, what they have been taught, was never so. Over two hundred years ago, the life of one of Starfleet's earliest pioneers came to a tragic end, and Captain Jonathan Archer, the legendary commander of Earth's first warp-five starship, lost a close friend. Or so it seemed for many years. But with the passage of time, and the declassification of certain crucial files, the truth about that fateful day -- the day that Commander Charles "Trip" Tucker III didn't die -- could finally be revealed. Why did Starfleet feel it was necessary to rewrite history? And why only now can the truth be told? About the AuthorAndy Mangels is the USA Today bestselling author and coauthor of over a dozen novels -- including Star Trek and Roswell books -- all cowritten with Michael A. Martin. Flying solo, he is the bestselling author of several nonfiction books, including Star Wars: The Essential Guide to Characters and Animation on DVD: The Ultimate Guide, as well as a significant number of entries for The Superhero Book: The Ultimate Encyclopedia of Comic-Book Icons and Hollywood Heroes as well as for its companion volume, The Supervillain Book.In addition to cowriting several more upcoming novels and contributing to anthologies, Andy has produced, directed, and scripted a series of sixteen half-hour DVD documentaries for BCI Eclipse, for inclusion in the He-Man and the Masters of the Universe DVD box sets.Andy has written hundreds of articles for entertainment and lifestyle magazines and newspapers in the United States, England, and Italy. He has also written licensed material based on properties from numerous film studios and Microsoft, and his two decades of comic book work has been published by DC Comics, Marvel Comics, Dark Horse, Image, Innovation, and many others. He was the editor of the award-winning Gay Comics anthology for eight years.Andy is a national award-winning activist in the Gay community, and has raised thousands of dollars for charities over the years. He lives in Portland, Oregon, with his long-term partner, Don Hood, their dog, Bela, and their chosen son, Paul Smalley. Visit his website at www.andymangels.com. Michael A. Martin's solo short fiction has appeared in The Magazine of Fantasy & Science Fiction. He has also coauthored (with Andy Mangels) several Star Trek comics for Marvel and Wildstorm and numerous Star Trek novels and eBooks, including the USA Today bestseller Titan: Book One: Taking Wing; Titan: Book Two: The Red King; the Sy Fy Genre Award-winning Star Trek: Worlds of Deep Space 9 Book Two: Trill -- Unjoined; Star Trek: The Lost Era 2298 -- The Sundered; Star Trek: Deep Space 9 Mission: Gamma: Vol. Three: Cathedral; Star Trek: The Next Generation: Section 31 -- Rogue; Star Trek: Starfleet Corps of Engineers #30 and #31 ("Ishtar Rising" Books 1 and 2); stories in the Prophecy and Change, Tales of the Dominion War, and Tales from the Captain's Table anthologies; and three novels based on the Roswell television series. His most recent novels include Enterprise: The Romulan War and Star Trek Online: The Needs of the Many.His work has also been published by Atlas Editions (in their Star Trek Universe subscription card series), Star Trek Monthly, Dreamwatch, Grolier Books, Visible Ink Press, The Oregonian, and Gareth Stevens, Inc., for whom he has penned several World Almanac Library of the States nonfiction books for young readers. He lives with his wife, Jenny, and their two sons in Portland, Oregon.
The Light 2007
Relaunching the adventures of the "U.S.S. da Vinci, " as Captain David Gold, Commander Sonya Gomez, and the rest of Starfleet's miracle workers solve the problems of the galaxy, one disaster at a time. The "da Vinci" is sent to investigate a downed Borg Cube. While the fearsome vessel appears to be inert, there are minor indications of power readings. When Commander Gomez and her crack S.C.E. team investigate, they find an entire civilization that depends on the Cube to survive. They are led by the Sage, who derives her power directly from the Cube. But what begins as a simple examination of the technology of the Federation's greatest enemy becomes a desperate fight for survival, as the Sage dies -- and Gomez takes her place! Continuing the all-new adventures of the S.C.E.!
Star Trek: The Next Generation - Slings and Arrows 1 - A Sea of Troubles 2007
A new six-part epic covering the first year of service of the U.S.S. Enterprise-E, leading up to the events of the hit movie Star Trek: First Contact. The U.S.S. Enterprise-E has launched, with Captain Jean-Luc Picard in command. In addition to many familiar faces, the new ship also has some new crew members-among them, conn officer Sean Hawk and security chief Linda Addison. But soon Picard is devastated to learn that there's a saboteur on board-in the form of a changeling infiltrator from the Dominion! Picard and his crew must learn who the changeling replaced and stop it before it destroys the fleet's finest ship... A new eBook from the authors of Enigma Ship and Spin!.
Q&A 2007
Product DescriptionNearly two decades ago, Jean-Luc Picard took command of the U.S.S. Enterprise™ NCC-1701-D. The captain knew it was an honor without equal. His new command bore the name of Enterprise. The people who had commanded other like-named starships had gone down in Starfleet's annals. Some officers would be intimidated, but they would not have been given command of Enterprise.On her first mission, the Enterprise was sent to Farpoint Station. A simple, straightforward investigation. Perfect for a crew that had never served together. Then there was Q. An omnipotent lifeform that seemed bent on placing obstacle after obstacle in the ship's -- and in particular in Picard's -- way. And it hadn't ended with that first mission. When he was least expected, Q would appear. Pushing, prodding, testing. At times needling captain and crew with seemingly silly, pointless, and maddening trifles. Then it would turn all too serious, and the survival of Picard's crew was in Q's hands. Why was it today that Picard was remembering the day he took command of the Enterprise-D? Now he commanded a new ship, the Enterprise-E. His crew was different. There was nothing about Gorsach that in the least resembled Farpoint. But Picard couldn't shake the feeling that something all too familiar was going on. All too awful. All too Q. About the AuthorKeith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats.
Strange New Worlds X 2007
Ambassador Sarek meets his future wife. Captain Ransom atones for his sins. T'Pol pursues a composer, after she is captivated by the human's music. Strands of DNA are woven together from four Starfleet captains, creating one man with one mission. An entity fights for its right to live, despite the fact that it is not alive. From the ordinary to the extraordinary, all of these stories are embraced by the vision of Star Trek®. When Gene Roddenberry created Star Trek, he also tapped a wellspring of human imagination. Viewers were transformed into fans, who embraced the show and turned the definition of "fan" on its ear. However, when what was on the screen was simply not enough, fans started writing their own stories, which they then shared among friends and family. Ten years ago, Pocket Books offered Star Trek fans a unique opportunity to become a part of the Star Trek mythos. A contest was created in which the best stories submitted by nonprofessional writers would be published. And over the course of a decade, hundreds of pounds of submissions poured in. Many of the writers who submitted to Strange New Worlds went on to become professional writers. This time there are nineteen writers: Rigel Ailur, David DeLee, M.C. DeMarco, Rick Dickson, Louis E. Doggett, Aimee Ford Foster, Edgar Governo, Robyn Sullivent Gries, Jim Johnson, Gerri Leen, Muri McCage, Brian Seidman, Randy Tatano, Paul C. Tseng, Rob Vagle, Laura Ware, Carolyn Winifred, Jerry M. Wolfe, and Jeremy Yoder. We welcome them to the book that is by the fans, for the fans.
Glass Empires 2007
There are moments glimpsed only in shadow, where darkness rules and evil incarnate thrives. You hope against hope that in your lifetime, evil is relegated to the shadows. But what if it wasn't?What if you lived in a universe where your life was measured only by what you could do for the Empire? What would you do to survive? Would you sell your soul to free yourself? If you were offered the chance to rule, would you seize it? If you could free your universe from the darkness but only at the cost of your life, would you pay that price?Star Trek: Enterprise® She seized power in a heartbeat, daring to place herself against all the overlords of the Empire. Empress Hoshi Sato knows the future that could be; now all she has to do is make sure it never happens. For her to rule, she must hold sway not only over the starship from the future but also over her warlords, the resistance, and her Andorian husband. As quickly and brutally as Hoshi seized power, imperial rule is taken from her. Her only chance to rule again is to ally herself with a lifelong foe, and an alien.Star Trek® One man can change the future, but does he dare? Spock, intrigued by the vision of another universe's Federation, does what no Vulcan, no emperor, has ever done: seize power in one blinding stroke of mass murder. And at the same instant he gains imperial power, Spock sows the seeds for the Empire's downfall. Is this a form of Vulcan madness, or is it the coolly logical plan of a man who knows the price his universe must pay for its freedom?Star Trek: The Next Generation® Humanity is a pitiful collection of enslaved, indentured, and abused peoples. No one dares to question the order, except at peril of their lives. One man survives by blinding himself to the misery around him. However, Jean-Luc Picard resists, just once. And in that one instant he unlocks a horror beyond the tyranny of the Alliance. Can a man so beaten down by a lifetime of oppression stop the destruction?
Reap the Whirlwind 2007
The mystery of the Taurus Reach is about to be revealed.Ancient secrets lie on the fourth planet of the Jinoteur system, and three great rivals are fighting to control it. The Federation and the Klingon Empire want to wield its power; the Tholian Assembly wants to bury it.But the threat stirring on that distant world is more dangerous than they realize. The Shedai, who ruled the Taurus Reach aeons ago, have risen from their ages of deathlike slumber -- to gather, marshal their strength, and take their revenge.To keep Jinoteur from falling into enemy hands, the crews of Starbase Vanguard and the U.S.S. Sagittarius must risk everything: friends...loved ones...their own lives. But the sacrifices they make may prove too terrible for them to bear.
Mezi dvěma světy 2007
Spojená federace planet se po desítce let bojů s Borgy, Cardassiany, Klingony a Dominionem nachází na úsvitu nové éry. Hvězdná flotila se vrací k poslání mírově zkoumat vesmír, praktikovat diplomacii a rozšiřovat lidu Federace obzory. Jednou z lodí, jež tento úkol realizují, je Titan, kterému velí kapitán William T. Riker a jehož posádku tvoří biologicky nejpestřejší a kulturně nejrůznorodější skupina osob v dějinách Hvězdné flotily. Ovšem jejich mise se neodvíjí podle plánu… Prétor Shinzon, který ve filmu Star Trek: Nemesis vyvraždil romulanský Senát, je sám po smrti. Takto vzniklé mocenské vakuum uvrhlo Romulanské hvězdné impérium, odvěkého protivníka Federace, na pokraj občanské války. Znesvářené frakce nyní svádějí boj o kontrolu nad tříštící se civilizací, a padne-li Impérium, celá oblast Galaxie se tím destabilizuje. Dlouho očekávaná mise Titanu je odložena a Hvězdná flotila vysílá Rikera, aby v oblasti obnovil řád a uspořádal mírové rozhovory mezi romulanskými frakcemi, které by se měly dohodnout na rozdělení moci. Ale zatímco dochází k prvním váhavým krokům k vybudování nového Romulu, za scénou se přeskupují zbytky Tal Shiaru, obávané romulanské tajné služby, a kují pikle. A jedinými, kdo mohou zabránit bouři v kvadrantu, jsou Riker a posádka lodi Titan…
The Blood-Dimmed Tide 2007
MERE ANARCHY A new six-part epic covering thirty years of "Star Trek"(TM) history, continuing with an adventure that takes between "The Final Frontier" and "The Undiscovered Country!" Book 5: THE BLOOD-DIMMED TIDE Twenty-five years after the disaster, Mestiko's recovery is stagnating amid social unrest. A lunar colony designed for scientific research might give the people hope -- until a local terrorist group called the Torye attacks the colony and steals an experimental subspace weapon. The " " is sent to find the Torye and retrieve the weapon. But even as Captain Kirk and his crew -- Saavik, Scotty, Chekov, Uhura, and McCoy -- follow the trail, Captain Spock goes on a daring undercover mission to Klingon space that will have dire consequences for the future of Mestiko -- as well as the Federation...
Collision Course 2007
Product DescriptionIf you think you know how it all began, think again...Young Jim Kirk wants nothing to do with Starfleet, and never wants to leave Earth. In the summer of 2249, he's a headstrong seventeen-year-old barely scraping by in San Francisco, haunted by horrific memories from his past. In the same city, a nineteen-year-old alien named Spock is determined to rise above the emotional turmoil of his mixed-species heritage. He's determined to show his parents he has what it takes to be Vulcan -- even if it means exposing a mysterious conspiracy at the heart of the Vulcan Embassy, stretching to the farthest reaches of the Federation's borders. There, a chilling new threat has arisen to test the Federation's deepest held belief that war is a thing of the past and that a secure future can be forged through peaceful means alone. But it is in San Francisco, home to Starfleet Academy, where that threat will be met by two troubled teenage boys driven to solve the mystery that links them both. In time, the universe will come to know these young rebels as Captain James T. Kirk and Mr. Spock...two of the Federation's greatest heroes. Yet before they were heroes, they were simply conflicted teenagers, filled with raw ambition and talent, not yet seasoned by wisdom and experience, searching for their own unique directions in life -- a destiny they'll discover on one fateful night in San Francisco, when two lives collide, and two legends are born. Star Trek: Academy -- Collision Course sets the stage for an exciting new era of Star Trek adventure, and for the first time reveals Kirk and Spock as they were, and how they began their journey to become the Kirk and Spock we know today. About the AuthorWilliam Shatner is the author of nine Star Trek ® novels, including the New York Times bestsellers The Ashes of Eden and The Return. He is also the author of several nonfiction books, including Get a Life! and I'm Working on That. In addition to his role as Captain James T. Kirk, he stars as Denny Crane in the hit television series from David E. Kelley, Boston Legal -- a role for which he has won two Emmy Awards and a Golden Globe. More information is available at williamshatner.com. Judith & Garfield Reeves-Stevens are the authors of more than thirty books, including numerous New York Times bestselling Star Trek novels. Their newest novel of suspense, Freefall, is a follow-up to their Los Angeles Times bestseller, Icefire, and is set against the political intrigue and historical conspiracy surrounding the next race to the Moon.In keeping with their interest in both the reality of space exploration and the science fiction that helps inspire it, in 2003 Judith and Garfield were invited to join a NASA Space Policy Workshop for the development of NASA's new goals as put forth in the agency's 2004 Vision for Space Exploration. Then, for the 2004 television season, the couple joined the writing staff of Star Trek: Enterprise as executive story editors. For more information, please visit www.reeves-stevens.com.
Oči vidoucích 2007
Několik lodí Federace a Klingonské říše beze stopy zmizí při průletu nově otevřenou obchodní trasou a hvězdná loď Enterprise je vyslána tato záhadná zmizení vyšetřit.
Záhy posádka kapitána Picarda nalézá strašidelný hřbitov vesmírných lodí - oblast plnou opuštěných plavidel všech myslitelných tvarů a velikostí.
Uprostřed se nachází obrovský objekt, vytvořený neznámou a prastarou civilizací.
A když se Picardova posádka snaží odhalit tajemství objektu, nevědomky uvede do pohybu síly, které by mohly pro vše živé na palubě Enterprise znamenat šílenství a smrt.
The Darkness Drops Again 2007
Mere Anarchy A new six-part epic covering thirty years of Star Trek (R) history, continuing with an adventure that takes place between The Motion Picture and The Wrath of Khan ! Book 4: The Darkness Drops Again The rebuilding of Mestiko is starting to make progress: the atmosphere is partially restored and Federation scientists are introducing new methods of replenishing the planet's biosphere. But their efforts are being stymied by the growing power of the mar-Attya, who shun all offworlders. The arrival of the Starship Enterprise under the command of James T. Kirk proves less than fortuitous, as the ship becomes a flashpoint for all of Mestiko's troubles. Now Raya elMora, the leader of the planetary council, finds herself facing exile -- which could spell doom for Mestiko....
Star Trek Star Charts: The Complete Atlas of Star Trek 2006
Ragnarök 2006
Kurz hvězdné lodi Voyager kapitánky Kathryn Janewayové vede Kuriyskou hvězdokupou. Před jejím průletem ovšem velmi důrazně varuje Talaxian Neelix, který tvrdí, že v ní zuří doslova nekonečná válka mezi rasami Hachaiů a P'nirů.Náhle se objeví soustředěný tetryonový paprsek, stejný, který je do Delta kvadrantu zanesl, a dává událostem nový směr.A tak se Vyoager na své cestě domů zaplete do dalšího značně nebezpečného dobrodružství, kdy se členové posádky snaží ukončit válku mezi dvěma inteligentními rasami... A osud celé lodi visí doslova na vlásku...
Troubleshooting 2006
Relaunching the adventures of the U.S.S. da Vinci, as Captain David Gold, Commander Sonya Gomez, and the rest of Starfleet's miracle workers solve the problems of the galaxy, one disaster at a time.
Federation Station Deep Space 10 has been plagued by technical difficulties since its construction a year ago. On several occasions, the Starfleet Corps of Engineers team on the da Vinci has been sent to fix them, and now the problems have intensified.
Fearing sabotage or worse, Commander Gomez and her team try to fix the station once and for all -- but Dr. Sarjenka has another idea about what's happening, a theory that puts her at odds with her new superior officer, Dr. Lense.
Continuing the all-new adventures of the S.C.E.!
Turn the Page 2006
Relaunching the adventures of the U.S.S. da Vinci, as Captain David Gold, Commander Sonya Gomez, and the rest of Starfleet's miracle workers solve the problems of the galaxy, one disaster at a time. At first, Dr. Sarjenka -- the first Dreman to graduate from Starfleet Medical Academy -- thought her posting to the da Vinci as deputy chief medical officer was a dream assignment. But her new boss, Dr. Elizabeth Lense, doesn't want her there, her mentor, Captain Gold, is surly and unapproachable, and she finds the atmosphere on the da Vinci to be radically different from what she expected. Sarjenka's trial by fire comes when the da Vinci is sent to Betrisius, where neural implants that are used to rehabilitate criminals in lieu of prisons are malfunctioning. The S.C.E. team must find a way to repair the damage -- and learn the truth behind why the implants aren't working before the planet devolves into chaos.... Beginning all-new adventures of the S.C.E.!
Strangers from the Sky 2006
In the twenty-first century: Years before the formal first contact that would be recorded in Earth's history, a Vulcan space vessel crash-lands in the South Pacific, forcing humanity to decide whether to offer the hand of friendship, or the fist of war. Complicating matters is a second visitation: a group of people from two hundred years in the future, who serve on a starship called Enterprise.... In the twenty-third century: A new novel called Strangers from the Sky reveals the truth about this heretofore unknown first contact. Reading the novel leads to nightmares that torment Admiral James T. Kirk -- dreams of his dead comrades, Gary Mitchell, Lee Kelso, and Elizabeth Dehner, from his earliest days aboard the U.S.S. Enterprise™; visions of a forgotten past in which he somehow changed the course of history and destroyed the Federation before it began. From the PublisherIn the twenty-first centruy humanity has united after countless years of warfare, and turns toward the stars. But when an alien spacecraft crashlands in the South Pacific bearing visitors from another world, the Vulcans, Earth must decide whether to extend the hand of friendship, or the fist of war. In the distant future, horrible dreams torment Admiral James T. Kirk, dreams prompted by his reading of Strangers From the Sky, a book about that historic first contact. He dreams of an alternate reality where he somehow changed the course of history, and destroyed the Federation before it began.END About the AuthorMargaret Wander Bonanno is the bestselling author of Star Trek: Burning Dreams; Star Trek The Lost Era: Catalyst of Sorrows, Star Trek: Dwellers in the Crucible and Star Trek: Strangers from the Sky, as well as two science fiction trilogies, The Others and Preternatural. Born in Brooklyn, New York, she now lives on the Left Coast.
Star Wars: Clone Wars (Dark Horse Comics, 2003) #9 2006
Witness the untold stories of the Jedi who took a last stand against Emperor Palpatine in the moments during, and immediately after, the events in Revenge of the Sith! Watch Darth Vader undertake a Jedi "purge" of his own in the hunt for Obi-Wan Kenobi! In the jungles of the Wookiee homeworld Kashyyyk, Quinlan Vos wages a battle of impossible odds against his own troops to protect his loved ones. On the icy Outer Rim world of Toola, Jedi Master Kai Huddora takes a terrified Padawan into his charge after her own master falls to Order 66. Amidst the forests of New Plymto, Dass Jennir finds himself in league with a band of rebels he'd led attacks against only days before. Not all Jedi are scattered across the galaxy however, and soon, a brave few will plot to topple Sith rule-by setting a trap for the newly unveiled Darth Vader! Collects Star Wars: Republic #79-83 and the one shot Star Wars: Purge This volume proves that while the Clone Wars have ended, the fight for the fate of the Jedi has just begun!
Echoes of Coventry 2006
WHAT'S PAST A special six-part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the Star Trek universe! 2375: Before he joined the crew of the U.S.S. da Vinci as their linguist, Dr. Bartholomew Faulwell served as a Starfleet cryptographer during the Dominion War. Of the many missions he performed, however, there is one he cannot discuss that still haunts his memory. . . . Once he was assigned with a team of specialists to a secret starbase near Dominion-controlled territory to listen in on enemy communications. At first the assignment is routine, but soon they discover vital intelligence that may change the face of the war! What's Past: A special six part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the Star Trek universe! 2375: Before he joined the crew of the U.S.S. da Vinci as their linguist, Dr. Bartholomew Faulwell served as a Starfleet cryptographer during the Dominion War. Of the many missions he performed, however, there is one he cannot discuss that still haunts his memory. Once he was assigned with a team of specialists to a secret starbase near Dominion controlled territory to listen in on enemy communications. At first the assignment is routine, but soon they discover vital intelligence that may change the face of the war!
Star Wars: Clone Wars (Dark Horse Comics, 2003) #8 2006
While both the Republic and the Separatists have suffered staggering losses during the Clone Wars, nothing could have prepared them for the battle they face on the desert world of Saleucami. Beneath the surface of this Outer Rim planet, the Dark Jedi Sora Bulq has begun cloning an army of Morgukai assassins. Unwilling to leave this grave new threat unchecked, the Jedi and their armies soon find themselves entrenched in a five-month siege. Now, time and resources have run out, and it's up to a crack team of Jedi, led by Quinlan Vos and Aayla Secura, to infiltrate the Separatist base. Collecting stories from Star Wars: Republic #72-77. A betrayal will be revealed and the ultimate sacrifice made in this volume of Star Wars: Clone Wars, chronicling events that tie directly into Revenge of the Sith!
Rosetta 2006
Product DescriptionCaptain Jonathan Archer and the crew of the Starship Enterprise find their way forward blocked by a mysterious alien vessel, piloted by a race they will soon come to know as the Antianna. Unable to decipher the alien ship's transmissions, unwilling to risk a battle, Enterprise is forced to veer from its planned course. Almost immediately, they find themselves in the heart of space ruled by the Thelasian Trading Confederacy, who have also had dealings with the Antianna. The Thelasian leader, Governor Maxim Sen, is in fact in the middle of organising a war against the Antianna, to eliminate the threat they pose to the Confederacy's trading routes. Archer suspects Sen has other motives as well. He also suspects that there is a reason for the Antianna's seemingly hostile posture. But, with the assembled races of an entire sector against him, he needs more than just suspicions. He needs facts. And, only one woman can give them to him: Ensign Hoshi Sato. If she can translate the Antianna language, peace may just be possible. If not, war - a devastating sector-wide war - will soon result. About the AuthorDave Stern is the author of numerous books, amongst them the novelisation of Lara Croft: Tomb Raider and The Blair Witch Project.
Vulcan's Soul 2 - Exiles 2006
Tensions remain high as the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire attempt to maintain their fragile post-Dominion War peace in the wake of the brutal attack by the mysterious Watraii that ended with the loss of Admiral Pavel Chekov. When Admiral Uhura receives intelligence regarding a Watraii base that may contain more than one surprise, she sends Ambassador Spock, Captain Saavik, Ruanek, Captain Montgomery Scott, and Lieutenant Commander Data on a covert mission to learn its secrets....But the true secrets of the Watraii have their basis millennia in the past. In the time of Surak, Vulcans were at a crossroads, on the cusp of either embracing logic or succumbing to emotion and destroying themselves. With Surak's blessing, a group of Vulcans left their turbulent homeworld to find their destiny among the stars -- but the stars prove themselves even more unforgiving than the sands of Vulcan's deserts, as Karatek, the reluctant leader of the exiles, must struggle to hold the community together. Tensions remain high as the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire attempt to maintain their fragile post-Dominion War peace in the wake of the brutal attack by the mysterious Watraii that ended with the loss of Admiral Pavel Chekov. When Admiral Uhura receives intelligence regarding a Watraii base that may contain more than one surprise, she sends Ambassador Spock, Captain Saavik, Ruanek, Captain Montgomery Scott, and Lieutenant Commander Data on a covert mission to learn its secrets....But the true secrets of the Watraii have their basis millennia in the past. In the time of Surak, Vulcans were at a crossroads, on the cusp of either embracing logic or succumbing to emotion and destroying themselves. With Surak's blessing, a group of Vulcans left their turbulent homeworld to find their destiny among the stars -- but the stars prove themselves even more unforgiving than the sands of Vulcan's deserts, as Karatek, the reluctant leader of the exiles, must struggle to hold the community together.
The Future Begins 2006
WHAT'S PASTA special six-part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the Star Trek universe! 2375: After being rescued from the U.S.S. Jenolen by the crew of the Starship Enterprise¿, Captain Montgomery Scott found himself seventy-five years removed from the time he knows, a twenty-third-century engineer now living in the twenty-fourth. Now he serves as the liaison between the Starfleet Corps of Engineers and the admiralty, supervising the S.C.E.'s mission assignments. But Scott's transition into a new century is not an easy one. The horrors of the Dominion War in particular bring about a crisis of conscience that leads Scotty from the strife-torn world of Kropasar to the pleasure planet of Risa, where encounters with Admirals Alynna Nechayev and William Ross, Ensign Robin Lefler, and Lefler's mysterious mother lead Scotty to a momentous decision.... WHAT'S PAST: a special six-part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the Star Trek universe! 2375: After being rescued from the U.S.S. Jenolen by the crew of the Starship Enterprise, Captain Montgomery Scott found himself seventy-five years removed from the time he knows, a twenty-third-century engineer now living in the twenty-fourth. Now he serves as the liaison between the Starfleet Corps of Engineers and the admiralty, supervising the S.C.E.'s mission assignments. But Scott's transition into a new century is not an easy one. The horrors of the Dominion War in particular bring about a crisis of conscience that leads Scotty from the strife-torn world of Kropasar to the pleasure planet of Risa, where encounters with Admirals Alynna Nechayev and William Ross, Ensign Robin Lefler, and Lefler's mysterious mother lead Scotty to a momentous decision....
Orion's Hounds 2006
Product DescriptionAs the U.S.S. Titan ventures beyond the outermost reaches of known space, the telepaths in her crew -- including Diplomatic Officer Deanna Troi -- are overwhelmed by an alien cryof distress, leading the ship to the scene of a shocking act of carnage: a civilization of interstellar "whalers" preying upon and exploiting a familiar species of sentient spaceborne giants. Appalled but reluctant to rush to judgment, Captain William Riker and his crew investigate, discovering a cosmic spawning ground in a region of active star formation -- the ecosystem for a bewildering array of diverse but similarly vast life-forms. While attempting to negotiate an end to the victimization of these creatures, Riker's crew inadvertently grants them the means to defeat their hunters' purpose...only to learn that things are not exactly as they seem. About the AuthorChristopher L. Bennett is the author of two previous works of Titan fiction, the novel Star Trek: Titan: Orion’s Hounds and the short story "Empathy" in the Star Trek: Mirror Universe: Shards and Shadows anthology. He has also authored such critically acclaimed novels as Star Trek: Ex Machina, Star Trek: The Next Generation: The Buried Age, and Star Trek: The Next Generation: Greater Than the Sum, as well as the alternate Voyager tale Places of Exile in Myriad Universes: Infinity’s Prism. Shorter works include Star Trek: SCE #29: Aftermath and Star Trek: Mere Anarchy: The Darkness Drops Again, as well as short stories in the anniversary anthologies Constellations (original series), The Sky’s The Limit (TNG), Prophecy and Change (DS9), and Distant Shores (VGR). Beyond Star Trek, he has penned the novels X-Men: Watchers on the Walls and Spider-Man: Drowned in Thunder, and is also developing original science fiction novel concepts As the U.S.S. Titan ventures beyond the outermost reaches of known space, the telepaths in her crew -- including Diplomatic Officer Deanna Troi -- are overwhelmed by an alien cryof distress, leading the ship to the scene of a shocking act of carnage: a civilization of interstellar "whalers" preying upon and exploiting a familiar species of sentient spaceborne giants.Appalled but reluctant to rush to judgment, Captain William Riker and his crew investigate, discovering a cosmic spawning ground in a region of active star formation -- the ecosystem for a bewildering array of diverse but similarly vast life-forms. While attempting to negotiate an end to the victimization of these creatures, Riker's crew inadvertently grants them the means to defeat their hunters' purpose...only to learn that things are not exactly as they seem. About the AuthorChristopher L. Bennett is the author of two previous works of Titan fiction, the novel Star Trek: Titan: Orion’s Hounds and the short story "Empathy" in the Star Trek: Mirror Universe: Shards and Shadows anthology. He has also authored such critically acclaimed novels as Star Trek: Ex Machina, Star Trek: The Next Generation: The Buried Age, and Star Trek: The Next Generation: Greater Than the Sum, as well as the alternate Voyager tale Places of Exile in Myriad Universes: Infinity’s Prism. Shorter works include Star Trek: SCE #29: Aftermath and Star Trek: Mere Anarchy: The Darkness Drops Again, as well as short stories in the anniversary anthologies Constellations (original series), The Sky’s The Limit (TNG), Prophecy and Change (DS9), and Distant Shores (VGR). Beyond Star Trek, he has penned the novels X-Men: Watchers on the Walls and Spider-Man: Drowned in Thunder, and is also developing original science fiction novel concepts
Last Full Measure 2006
Without warning or provocation, a Xindi weapon appears above Earth and unleashes a blast that kills millions across two continents. It is only the first such weapon: a second is being built, and this time it might very well destroy the entire planet. Desperately trying to save the Earth and her people, Starfleet must, in a heartbeat, change its mission from one of peaceful scientific exploration to one of military service.There is only one ship fast enough to stop construction of this new weapon: the Starship Enterprise.™ But its crew can't do it alone. Captain Jonathan Archer accepts aboard his ship a contingent of Military Assault Command Operations personnel: battle-hardened soldiers known as MACOs. Starfleet and the MACOs are two different services now sharing a common goal, but they are divided as to how to reach it. It is a culture clash that echoes across the centuries of military service. The men and women now aboard Enterprise know they must succeed in working together or the price will be paid in the blood of innocents. Failure is not an option.
Strange New Worlds IX 2006
The tales featured in "Strange New Worlds" rocket readers across the length and breadth of Federation time and space, from Captain Jonathan Archer's first exploration of the galaxy on board the very first "Starship Enterprise" through to Captain Picard's tenure on the "USS Enterprise 1701-D" -- and beyond. Here you can read a fresh and original take on Captain Benjamin Sisko's role on "Deep Space Nine, " Captain Kathryn Janeway's homeward journey with the crew of the "Starship Voyager, " Captain Archer's encounters with the Xindi -- and many more ports of call along the way. "Strange New Worlds 9" includes stories from all five "Star Trek" incarnations: Star Trek: The Original Series Star Trek: The Next Generation Star Trek: Deep Space Nine Star Trek: Voyager and Star Trek: Enterprise. The tales featured in Strange New Worlds rocket readers across the length and breadth of Federation time and space, from Captain Jonathan Archer's first exploration of the galaxy on board the very first Starship Enterprise through to Captain Picard's tenure on the U.S.S. Enterprise 1701-D -- and beyond. Here you can read a fresh and original take on Captain Benjamin Sisko's role on Deep Space Nine, Captain Kathryn Janeway's homeward journey with the crew of the Starship Voyager, Captain Archer's encounters with the Xindi -- and many more ports of call along the way.Strange New Worlds 9 includes stories from all five Star Trek incarnations:Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, and Star Trek: Enterprise.
Burning Dreams 2006
Product DescriptionBefore James T. Kirk, another captain stood on the bridge of the U.S.S. Enterprise(tm), spearheading its mission of exploration into the uncharted reaches of the galaxy. He was a man driven to perfection, a brooding soul whose haunted eyes reflected the burden of the impossible standards he set for himself, and for whom his long-time science officer, Spock, would one day risk everything. Yet little is truly known about the enigmatic Christopher Pike, the events that defined him, or the secrets that consumed him. From the embers of his early childhood among Earth's blossoming interstellar colonies to the terrifying conflagration that led him back to the world of his birth; from the mentor who would ignite young Chris's desire to return to the stars to the career he blazed in Starfleet that would end in supreme sacrifice - the path of Pike's life leads through fire again and again. But even amid the ashes of Talos IV, the forbidden world on which he would live out the remainder of his days, the dreams still smouldering within his aging, radiation-ravaged breast fan the flames of Pike's spirit to accomplish one final task... About the AuthorMargaret Wander Bonanno is the bestselling author of Star Trek: Burning Dreams; Star Trek The Lost Era: Catalyst of Sorrows, Star Trek: Dwellers in the Crucible and Star Trek: Strangers from the Sky, as well as two science fiction trilogies, The Others and Preternatural. Born in Brooklyn, New York, she now lives on the Left Coast.
Crucible: McCoy - Provenance of Shadows 2006
Product DescriptionDavid R. George's Crucible Trilogy explores the legacy of one pivotal, crucial moment in the lives of the men at the heart of Star Trek - what led them to it, and to each other, and how their destinies were intertwined. For Doctor Leonard McCoy, life takes two paradoxically divergent paths. In one, displaced in time, he saves a woman from dying in a traffice accident, and in doing so alters Earth's history. Stranded in the past, he struggles to find a way back to his own century. But living an existence he was not meant to, he will eventually have to move on, and ultimately face the shadows born of his lost life. In the other, he is prevented from saving the woman's life, allowing Earth's history to remain unchanged. Returning to the present, he is nonetheless haunted by the echoes of an existence he never lived, and by fears which will bring him full circle to the shadows he never faced. About the AuthorDAVID R. GEORGE III wrote the Crucible trilogy for Star Trek's 40th anniversary as well as Olympus Descending for Worlds of Star Trek: Deep Space Nine, Volume Three. He previously visited DS9 in the novels The 34th Rule, set during the timeframe of the series, and in Twilight, set after the finale. His other Star Trek contributions include a first season Voyager episode, "Prime Factors," and one of the_ Lost Era _books, Serpents Among the Ruins, which hit the New York Times bestseller list in Fall, 2003. Currently he is writing a novella for Star Trek: Myriad Universes: Shattered Light, coming in December, 2010, from Gallery Books.In his almost nonexistent spare time, David enjoys trying his hand at new experiences, from skydiving to auditioning--with his lovely wife, Karen--for "The New Newlywed Game", from hiking a glacier in Alaska to belly dancing in Tunisia, from ocean kayaking in Mexico to having dinner at an actual captain's table somewhere in the Pacific Ocean. Recently, he performed his first wedding ceremony--which he and Karen also wrote--marrying their friends Jen and Ryan Van Riper. David believes that the world is a wide, wondrous place, with exciting adventures waiting around just about every corner.He remains free on his own recognizance.
Distant Early Warning 2006
A special six-part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the Star Trek universe!2265: Following the discoveries made by the U.S.S. Constellation in the Taurus Reach, Starfleet has fast-tracked the construction of Starbase 47, a.k.a. Vanguard. But the rapid construction has meant concomitant technical problems, ones that are vexing Vanguard's commanding officer, Commodore Diego Reyes.So it's the Corps of Engineers to the rescue. The U.S.S. Lovell, with its crack S.C.E. team led by Lt. Commander Mahmud al-Khaled, must solve Vanguard's technical crises so the base can become operational as planned.A return to the 23rd century, in the tradition of Foundations and Where Time Stands Still, and a prequel to the acclaimed new novel series Star Trek: Vanguard!
A special six-part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the Star Trek universe!2265: Following the discoveries made by the U.S.S. Constellation in the Taurus Reach, Starfleet has fast-tracked the construction of Starbase 47, a.k.a. Vanguard. But the rapid construction has meant concomitant technical problems, ones that are vexing Vanguard's commanding officer, Commodore Diego Reyes.So it's the Corps of Engineers to the rescue. The U.S.S. Lovell, with its crack S.C.E. team led by Lt. Commander Mahmud al-Khaled, must solve Vanguard's technical crises so the base can become operational as planned.A return to the 23rd century, in the tradition of Foundations and Where Time Stands Still, and a prequel to the acclaimed new novel series Star Trek: Vanguard!
Many Splendors 2006
STAR TREK "S.C.E. #66" STARFLEET CORPS OF ENGINEERS "WHAT'S PAST" A special six-part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the "Star Trek" universe! 2365-2368: Starfleet Academy graduate Sonya Gomez has received her dream assignment: the "Starship Enterprise"(TM). Captained by Jean-Luc Picard and working under the supervision of Chief Engineer Geordi La Forge, Gomez hopes to make her mark on the flagship. Her initial months are difficult -- an incident involving Picard and a cup of hot chocolate is followed by a brutal encounter with the Borg -- but Gomez slowly begins to find her place on the "Enterprise" even as the ship deals with crises, from the Pakleds to the Ferengi to a return engagement with the Borg. But it is her colleague, Kieran Duffy, who proves to be her greatest challenge, as the driven young woman must decide if a relationship is something that fits with her notion of a Starfleet career.... "MANY SPLENDORS"
2365-2368: Starfleet Academy graduate Sonya Gomez has received her dream assignment: the Starship Enterprise. Captained by Jean-Luc Picard and working under the supervision of Chief Engineer Geordi La Forge, Gomez hopes to make her mark on the flagship. Her initial months are difficult--an incident involving Picard and a cup of hot chocolate is followed by a brutal encounter with the Borg--but Gomez slowly begins to find her place on the Enterprise even as the ship deals with crises, from the Pakleds to the Ferengi to a return engagement with the Borg. But it is her colleague, Kieran Duffy, who proves to be her greatest challenge, as the driven young woman must decide if a relationship is something that fits with her notion of a Starfleet career....
String Theory 3 - Evolution 2006
Product DescriptionENTANGLED STRANDS OF PAST AND PRESENT ENDANGER THE FUTUREA wake of destruction and loss threatens the U.S.S. Voyager ™ as Chakotay assumes command. Grief over Janeway's impending death coupled with anxiety brought on by the disappearance of Paris, Kim, and the Doctor forces the crew to take increasingly dangerous actions in order to assure their own survival. But Voyager doesn't fight alone: behind the lines, powerful forces have allied to give the starship aid. Toward this end, a familiar nemesis -- the cosmic meddler Q -- sends Paris and Kim on a perilous journey. Elsewhere, the Doctor, trapped in a dimension alien to human understanding, reunites with an old friend to help secure the fates of those he's left behind. Yet the conflict raging in the Monorhan system is merely a surface manifestation of more serious turmoil; the true struggle is rooted in the universe's very foundation. Standing at the eye of this maelstrom is Voyager, whose crew may hold the fate of all. About the AuthorHeather Jarman lives in Portland, Oregon, where she supplements her day job as a tired mommy with her writing career. Her most recent contributions to the Star Trek fiction include "The Officers' Club," the Kira Nerys story in Tales from the Captain's Table, and Paradigm, the Andor novel in Worlds of Star Trek: Deep Space Nine, Volume One.By night Heather flies to distant lands on black ops missions for the government, where she frequently breaks open industrial-strength cans of whupass on evildoers. ENTANGLED STRANDS OF PAST AND PRESENT ENDANGER THE FUTURE A wake of destruction and loss threatens the U.S.S. Voyager as Chakotay assumes command. Grief over Janeway's impending death coupled with anxiety brought on by the disappearance of Paris, Kim, and the Doctor forces the crew to take increasingly dangerous actions in order to assure their own survival. But Voyager doesn't fight alone: behind the lines, powerful forces have allied to give the starship aid. Toward this end, a familiar nemesis -- the cosmic meddler Q -- sends Paris and Kim on a perilous journey. Elsewhere, the Doctor, trapped in a dimension alien to human understanding, reunites with an old friend to help secure the fates of those he's left behind. Yet the conflict raging in the Monorhan system is merely a surface manifestation of more serious turmoil; the true struggle is rooted in the universe's very foundation. Standing at the eye of this maelstrom is Voyager, whose crew may hold the fate of all.
Missing in Action 2006
Following the dramatic events of "After the Fall," Captain Mackenzie Calhoun and the crew of the "U.S.S. Excalibur" find themselves catapulted headlong into another universe, far from the New Thallonian Protectorate and Sector 221-G...a place where an ancient war rages between two powerful alien races. But Calhoun has no intention of staying here for very long and, adopting the time-honored philosophy of "the enemy of my enemy is my friend," takes it upon himself to somehow (and by any means necessary) persuade one side or the other to help him and his crew get back home.Meanwhile, the shadow of war has fallen over the New Thallonian Protectorate, and an embattled Si Cwan faces growing treachery as he attempts to maintain his tenuous hold on power. With Starfleet and the Federation declaring Sector 221-G temporarily off-limits, Admiral Elizabeth Shelby and Captain Kat Mueller decide to take matters into their own hands, ignoring orders by trying to find some way of getting to the "Excalibur," presuming there is any "Excalibur" to get to. But they never count on the most unexpected of allies -- an old friend whose shifting loyalties are about to be put to the ultimate test even as a growing cataclysm looms.... Following the dramatic events of After the Fall, Captain Mackenzie Calhoun and the crew of the U.S.S. Excalibur find themselves catapulted headlong into another universe, far from the New Thallonian Protectorate and Sector 221-G. . . a place where an ancient war rages between two powerful alien races. But Calhoun has no intention of staying here for very long and, adopting the time-honored philosophy of "the enemy of my enemy is my friend," takes it upon himself to somehow (and by any means necessary) persuade one side or the other to help him and his crew get back home.Meanwhile, the shadow of war has fallen over the New Thallonian Protectorate, and an embattled Si Cwan faces growing treachery as he attempts to maintain his tenuous hold on power. With Starfleet and the Federation declaring Sector 221-G temporarily off-limits, Admiral Elizabeth Shelby and Captain Kat Mueller decide to take matters into their own hands, ignoring orders by trying to find some way of getting to the Excalibur, presuming there is any Excalibur to get to. But they never count on the most unexpected of allies -- an old friend whose shifting loyalties are about to be put to the ultimate test even as a growing cataclysm looms. . . .
Summon the Thunder 2006
The Taurus Reach: a remote interstellar expanse that holds a very old and potentially cataclysmic secret, the truth of which is feared by the Tholians, coveted by the Klingons, and dubiously guarded by the Federation. At the center of this intrigue is Vanguard, a Federation starbase populated by an eclectic mix of Starfleet officers and civilians, whose lives are forever altered as they explore the layers of mystery surrounding the Reach and steadily peel them away...one after another.In the aftermath of Harbinger, Commodore Diego Reyes commands Vanguard while waging an intensely personal struggle, tasked to uncover the true significance of the Taurus Reach while simultaneously concealing that mission from his fellow officers -- and even his closest friends. As the Daedalus-class U.S.S. Lovell brings some of Starfleet's keenest technical minds to help, the U.S.S. Endeavour makes a find that could shed further light on the enigmatic meta-genome that has captured the Federation's interest -- if its crew survives the discovery.... Deep within the Taurus Reach, an ancient and powerful alien mind has awakened prematurely from aeons of hibernation, alerted to the upstart civilizations now daring to encroach upon the worlds in her care. With the stakes for all sides escalating rapidly, the alien lashes out with deadly force against the interlopers, propelling the Vanguard crew on a desperate race to understand the nature of the attacker, and to prevent the Taurus Reach from becoming a war zone.
The Cleanup 2006
During the Dominion War, the Miradorn -- ninety percent of whom are telepathically linked twins -- allied themselves with the Dominion. Now, in the wake of the Alpha Quadrant's victory in that war, the Miradorn are eager to improve their relationship with the Federation -- especially in light of the numerous dangerous devices the Dominion left behind.One of them has killed a Miradorn scientist named Or-Lin. Now, the S.C.E. team on the U.S.S. da Vinci must deactivate the rest of the devices before they become responsible for wiping out the entire Miradorn species -- but the only one who can help them is Or-Lin's twin, Em-Lin, who is still devastated by the death of her sister....
10 is Better Than 01 2006
"What's Past" A special six-part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the" Star Trek" universe! 2374: The planet Bynaus has always been a haven of order in a chaotic universe. Its inhabitants, the Bynars, live in harmony with computers, functioning in binary pairs to keep their society alive. Two Starfleet officers arrive in an attempt to recruit Bynars for the Starfleet Corps of Engineers -- but when one of the potential recruits is found dead, it's up to Citizen Services investigators 110 and 111 to determine the cause of death. But their investigation will lead them to a startling revelation that will rock Bynaus to its very core!
"What's Past" A special six-part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the" Star Trek" universe! 2374: The planet Bynaus has always been a haven of order in a chaotic universe. Its inhabitants, the Bynars, live in harmony with computers, functioning in binary pairs to keep their society alive. Two Starfleet officers arrive in an attempt to recruit Bynars for the Starfleet Corps of Engineers -- but when one of the potential recruits is found dead, it's up to Citizen Services investigators 110 and 111 to determine the cause of death. But their investigation will lead them to a startling revelation that will rock Bynaus to its very core!
Progress 2006
STARFLEET CORPS OF ENGINEERS WHAT'S PAST A special six-part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the "Star Trek" universe! 2369: With the recommissioning of the "U.S.S. Progress, " Captain David Gold is contemplating his next command while on a mission to the Federation protectorate Drema IV. Gold's chief medical officer, Dr. Katherine Pulaski, has her own reasons for wanting to return to Drema IV -- to check up on a former patient of hers: Sarjenka, a girl who befriended Data of the "Starship Enterprise"(TM), and whose memories Pulaski erased. A mining accident on Drema IV brings together the S.C.E., Pulaski, Gold, and Sarjenka in an adventure that will have far-reaching consequences for all of them....
WHAT'S PAST: A special six-part S.C.E. event that flashes back to previous adventures of the S.C.E. crew from the 23rd century to the height of the Dominion War, with special guests from all across the Star Trek universe! 2369: With the recommissioning of the U.S.S. Progress, Captain David Gold is contemplating his next command while on a mission to the Federation protectorate Drema IV. Gold's chief medical officer, Dr. Katherine Pulaski, has her own reasons for wanting to return to Drema IV -- to check up on a former patient of hers: Sarjenka, a girl who befriended Data of the Starship Enterprise, and whose memories Pulaski erased. A mining accident on Drema IV brings together the S.C.E., Pulaski, Gold, and Sarjenka in an adventure that will have far-reaching consequences for all of them....
Warpath 2006
Product DescriptionThey were created to be killing machines. Highly intelligent, resourceful, and deceptively complex, the Jem'Hadar are a species engineered for war and programmed at the genetic level for one purpose: to fight until death as soldiers of the sprawling stellar empire known as the Dominion. No Jem'Hadar has ever lived thirty years, and not even their masters, the shape-shifting Founders, know what such a creature is capable of becoming were it to be freed of its servitude. One Founder, however, has dared to wonder. Appointed by Odo himself to learn peaceful coexistence aboard Deep Space 9 ™, Taran'atar, an Honored Elder among the Jem'Hadar, had for months been a staunch, if conflicted, ally to the crew of the station, ever struggling to understand the mission on which he was sent . . . until something went horrifically wrong. Consumed by self-doubt and an ever-growing rage, Taran'atar has lashed out against those he was sworn to aid. While Captain Kira Nerys and Lieutenant Ro Laren both lie near death aboard DS9, their assailant has taken a hostage and fled into Cardassian space, pursued by Commander Elias Vaughn on the U.S.S. Defiant. But as the hunt unfolds, Taran'atar's true objective becomes increasingly less certain, as the rogue Jem'Hadar leads the Defiant to a discovery even more shocking than his crime. About the AuthorDavid Mack is the national bestselling author of more than a dozen books, including Wildfire, Harbinger, Reap the Whirlwind, Road of Bones, and the Star Trek Destiny trilogy — Gods of Night, Mere Mortals, and Lost Souls. His first original novel, the supernatural thriller The Calling, debuted in July 2009 to critical acclaim. In addition to novels, Mack's diverse writing credits span several media, including television (for episodes of Star Trek: Deep Space Nine), film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet. Recent novels include The 4400: Promises Broken, Star Trek Vanguard: Precipice, and an expanded edition of his Mirror Universe tale The Sorrows of Empire. Mack has been to shows in every Rush concert tour since 1982, and he finally met two-thirds of the band in 2007. He currently resides in New York City.
Constellations 2006
Star Trek: Constellations is a mind-blowing collection of specially-commissioned stories designed to go where no anthology has gone before. Featuring the iconic heroes of the Star Trek universe -- the legendary characters who were the inspiration for all those who followed -- this treasure trove of untold tales recreates all the sense of adventure that marked the original Star Trek when it first burst on to our television screens in 1966. Each story takes as its inspiration an element of 'unfinished business' from the original series so that they read like 'lost episodes' of the television show, exploring aspects of the Star Trek crew and their adventures which have intrigued Trekkers ever since the original series ended. The result is a magnificent tribute to the series that changed the face of television history and will have millions of fans worldwide feeling as though they have just discovered a whole 'missing' season of their favourite show.
ST Who is Who 002(1987) 2006
ST Who is Who 001(1987) 2006
Things Fall Apart 2006
MERE ANARCHY A new six-part epic covering thirty years of Star Trek® history, continuing with an adventure that takes place during the historic five-year mission! Book 1: THINGS FALL APART Mestiko: a world on the brink of interstellar space travel-and under covert Federation observation. When the Payav, Mestiko¿s dominant nation, learns of a rogue pulsar sweeping through their star system and threatening to destroy all life on their planet, the Federation is faced with a daunting choice: stand by and witness the extinction of a thriving civilization, or violate the Prime Directive and mount a desperate effort to protect the planet from total devastation. The Starship Enterprise, newly under the command of James T. Kirk, is sent to aid the doomed planet. Kirk and his officers-Spock, Mitchell, Kelso, Scott, Sulu, and Dr. Piper-must use an experimental, untested technology to save the planet before it¿s too late! A new eBook from the authors of A Time to Sow, A Time to Harvest and Summon the Thunder
Shadows of the Indignant 2006
MERE ANARCHY A new six-part epic covering thirty years of "Star Trek" (R) history, continuing with an adventure that takes place during the "lost years" following the historic five-year mission! Book 3: SHADOWS OF THE INDIGNANT As Admiral James T. Kirk adjusts to life at Starfleet Operations on Earth, he discovers some shipping irregularities centered around Mestiko. Authorized to go on a fact-finding tour to the planet, Kirk takes along his old friend Dr. McCoy, now a civilian "old country doctor," to investigate. What Kirk finds is a web of intrigue, complicated by his status as Dinpayav, an outsider. He must convince Raya elMora -- now a major player in the ad hoc world government of Mestiko in the years following the disaster -- to help him before Mestiko becomes the pawn of someone else's political game....
The Centre Cannot Hold 2006
MERE ANARCHY A new six-part epic covering thirty years of Star Trek ® history, continuing with an adventure that takes place during the historic five-year mission! Book 2: THE CENTRE CANNOT HOLD A few years after the disaster on Mestiko, the Payav are struggling to rebuild in the wake of the pulsarżs damage. The Starship Enterprise returns with a plan to help restore the planetżs atmosphere. But the Klingon Empire has also taken an interest in Mestiko, and has come to the aid of one of the worldżs many factions. Captain James T. Kirk finds himself once again pitted against the Klingon commander Kor, with the fate of Mestiko at stake.
Svět zkázy 2006
Planeta Kirlos - umělý svět zbudovaný záhadným, dávno vyhynulým druhem jménem Ariantu. Nyní na něm žije mnoho druhů jak z Federace, tak z K'vinské hegemonie, a užívají si léta poklidného soužití a výnosných obchodů. Planeta také skrývá velké množství archeologických pokladů, s jejichž odhalením má pomoci i posádka Enterprise.
Archeologický tým mají podpořit Geordi, Dat a Worf. Jsou však brzy odříznuti od Enterprise - a ocitají se v pozici hlavních podezřelých z řady teroristických útoků. Dostávají se do vězení, vztahy mezi K'Viny a Federací se horší a prastaré stroje v podzemní Kirlosu po stovkách let nečinnosti procitají k životu, aby uvolnily největší ničivou sílu, jakou kdy kdo spatřil.
Blackout 2005
When a Federation world suffers a planet-wide blackout, it's the S.C.E. to the rescue. While Commander Gomez and her crack team of engineers work to help keep the planet from falling into chaos, the ship's linguist, Bart Faulwell, is given a special assignment: find the Asarion linguist named Jewlan -- who triggered the blackout with what appears to be a weapon in an archaeological dig. The Asarion people have a unique biology that causes random shifts from male to female. Faulwell's friendship with Jewlan, and her crush on him, is a minor diversion, at first, especially given the struggles Faulwell is having with his own relationship. But when Jewlan becomes Jolen, Faulwell finds himself with more than one difficult decision -- especially when the power outage worsens and threatens to destroy not only Asario, but the da Vinci as well!
Star Wars: Clone Wars (Dark Horse Comics, 2003) #7 2005
Many on both sides of the Clone Wars have been wounded or killed. But the war has taken its toll on the survivors, too. Consumed by the belief that the Dark Jedi Asajj Ventress still lives, Obi-Wan Kenobi has temporarily forsaken his duties and recruited Anakin Skywalker in his desperate hunt for Ventress. But Anakin believes that Obi-Wan is chasing a ghost-because he himself killed Ventress. And Anakin's doubts about his former Master's quest are not assuaged when, following the trail of the rumors of Ventress' existence, they walk into a trap set by their old enemies, the bounty hunter Durge and Count Dooku! A tale that tests the strengths of the bonds of brotherhood! Collects Star Wars: Obsession #1-5 and the 2005 Free Comic Book Day comic
Out of the Cocoon 2005
Centuries ago, the "S.S. Mariposa" transported two sets of colonists -- one a "back-to-nature" group called the Bringloidi, the other a collection of scientists -- to new worlds. Over a decade ago, the Starship Enterprise(TM) brought the colonies back together as a solution to two problems -- the Bringloidi had lost their home to solar flares, and the Mariposans faced a breeding crisis brought about by their use of cloning. However, the union has not been as fruitful as Captain Picard had hoped, and now the S.C.E. team of the "U.S.S. da Vinci" has been called in to solve the Mariposans problem -- but will the solution be even worse than the problem? "OUT OF THE COCOON"
Show of Force [Part 1] 2005
From the space-station headquarters of the Bounty Hunters' Guild, to untamed worlds on the edge of the galaxy, the Jedi must go where the Clone Wars take them. Mace Windu leads an elite Jedi strikeforce against an army of trained killers in a demonstration of Jedi power and resolve... Aayla Secura must confront her former Master in an effort to retrieve the plans for a weapon that has already destroyed one world... Obi-Wan Kenobi and Anakin Skywalker must joins forces with a renegade Jedi to prevent a fleet of warships from falling into the hands of the enemy... On whatever field of battle the Jedi find themselves, their greatest challenge is to remain true to their teachings and to the ways of the Force! Collects Star Wars: Republic #65-71
The Eugenics Wars 3 - To Reign in Hell 2005
At last -- the untold chapter in the history of Star Trek's most notorious villain, KHAN. Searing and powerful, To Reign in Hell masterfully bridges the time period between Khan Noonien Singh's twenty-third-century revival in the Original Series classic episode "Space Seed" and his unforgettable return in the acclaimed feature film Star Trek II: The Wrath of Khan.Haunted by the memory of Khan's murderous campaign of vengeance, James T. Kirk now revisits the forbidding world of Ceti Alpha V to discover for himself what ultimately drove Khan to madness. There, buried beneath the desolate surface of a dying planet, Kirk and his allies find the untold story of their greatest foe -- and of the woman who loved him: Lieutenant Marla McGivers of Starfleet.Along with Khan's genetically engineered followers from the twentieth century, Khan and Marla are left on Ceti Alpha V with the hopes of building a new life together. Although the planet is savage and untamed, Khan dreams of carving out an empire even greater than the one he once ruled on Earth. But when global catastrophe strikes, Khan must use every ounce of his superhuman strength and intellect to wage a fearsome battle against the planet, his people...and the growing darkness in his own soul.
Harbinger 2005
Product DescriptionFROM THE USA TODAY BESTSELLING AUTHOR OF STAR TREK ®: A TIME TO HEAL, THE START OF A NEW EPIC IN THE ERA OF THE ORIGINAL SERIESReturning from its historic first voyage to the edge of the galaxy, the damaged U.S.S. Enterprise™ journeys through the Taurus Reach, a vast and little-known region of space in which a new starbase has been unexpectedly established. Puzzled by the Federation's interest in an area so far from its borders and so near the xenophobic Tholian Assembly, Captain James T. Kirk orders the Enterprise to put in for repairs at the new space station: Starbase 47, also known as Vanguard. As Kirk ponders the mystery of the enormous base, he begins to suspect that there is much more to Vanguard than meets the eye. It's a suspicion shared by the Tholians, the Orions, and the Klingon Empire, each of whom believes that there are less than benign motives behind the Federation's sudden and unexplained desire to explore and colonize the Taurus Reach. But when a calamity deep within the Reach threatens to compromise Starfleet's continued presence in the region, Kirk, Spock, and several key specialists from the Enterprise must assist Vanguard's crew in investigating the cause of the disaster and containing the damage. In the process, they learn the true purpose behind the creation of Vanguard, and what the outcome of its mission may mean for life throughout that part of the galaxy. Inside: Bonus diagrams of Vanguard station!About the AuthorDavid Mack is the national bestselling author of more than a dozen books, including Wildfire, Harbinger, Reap the Whirlwind, Road of Bones, and the Star Trek Destiny trilogy — Gods of Night, Mere Mortals, and Lost Souls. His first original novel, the supernatural thriller The Calling, debuted in July 2009 to critical acclaim. In addition to novels, Mack's diverse writing credits span several media, including television (for episodes of Star Trek: Deep Space Nine), film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet. Recent novels include The 4400: Promises Broken, Star Trek Vanguard: Precipice, and an expanded edition of his Mirror Universe tale The Sorrows of Empire. Mack has been to shows in every Rush concert tour since 1982, and he finally met two-thirds of the band in 2007. He currently resides in New York City.
Errand of Fury 2 - Demands of Honor 2005
The United Federation of Planets and the Klingon Empire stand on the brink of war. Captain James T. Kirk and the Starship Enterprise™ are sent back to System 7348 -- site of a previous skirmish with the Klingons -- for a confrontation with the I.K.S. D'k Tahg under the command of Captain Koloth.Even as the two great ships face each other, trouble is brewing among their crews. On the Enterprise, Lieutenant Leslie Parrish is pregnant with a half-Klingon child and must face a critical decision about her future, while Section Chief Michael Fuller still carries the wounds of the twenty-five-year-old Battle of Donatu V, of which he was one of the few survivors -- not to mention his grief over the death of his son, recently killed in battle against the Klingons.On the D'k Tahg, First Officer Karel finds himself trapped between the scheming, dishonorable Councillor Duras and his commanding officer, Koloth. While the stakes only seem to be the possession of a single star system, the ramifications may spread throughout the Klingon Empire, as they find themselves at a crossroads between conquest and honor!
Creative Couplings - Book 2 2005
The practical jokes aboard the holodeck re-creation of the prototype vessel Hyperion have taken a turn for the deadly-the fail-safes have been overridden, and Stevens, Tev, and a shipload of cadets, one of whom is probably responsible for their predicament, are trapped inside. Commander Gomez must help her crewmates solve the riddle, find the culprit, and free them all before more damage is done-and people are killed!
The practical jokes aboard the holodeck re-creation of the prototype vessel Hyperion have taken a turn for the deadly -- the fail-safes have been overridden, and Stevens, Tev, and a shipload of cadets, one of whom is probably responsible for their predicament, are trapped inside. Commander Gomez must help her crewmates solve the riddle, find the culprit, and free them all before more damage is done -- and people are killed!
String Theory 2 - Fusion 2005
Product DescriptionAs the Cosmos UnravelsThe disruption in the space-time continuum caused by the creation of the "Blue Eye" singularity continues: Thread by thread, the fabric slowly frays and peels away, breaking down barriers between dimensions. As the lines between realities blur, the consequences cascade. A Sleeping City AwakesVoyager pursues Tuvok to a long-dormant space station, a place of astonishing grandeur and wonder. Ancient almost beyond imagining, the city seduces the crew with the promise that their greatest aspirations might be realized. Such promise requires sacrifice, however, and the price of fulfilling them will be high for Voyager.A Mysterious Power StirsUnseen sentries, alarmed by Voyager's meddling in the Monoharan system, send emissaries to ascertain Janeway's intentions. Unbeknownst to the captain, she is being tested and must persuade her evaluators that their contention -- that Voyager poses a threat to the delicate web of cosmic ecology -- is baseless. And failure to vindicate her choices will bring certain retribution to her crew. About the AuthorKirsten Beyer is the author of Star Trek:Voyage-- String Theory: Fusion, the APO novel Alias--Once Lost, and contributed the short story "Isabo's Shirt" to the Distant Shores Anthology. In 2006 Kirsten appeared at Hollywood's Unknown Theater in their productions of_ Johnson over Jordan, This Old Planet_ , and Harold Pinter's The Hothouse, which the L.A. Times called "unmissable." She also appeared in the Geffen Playhouse's world premiere of Quills and has been seen on_ General Hospital, Passions_, and the indie feature Stomping Grounds. She has also been featured in several commercials. As the Cosmos Unravels The disruption in the space-time continuum caused by the creation of the "Blue Eye" singularity continues: Thread by thread, the fabric slowly frays and peels away, breaking down barriers between dimensions. As the lines between realities blur, the consequences cascade. A Sleeping City Awakes Voyager pursues Tuvok to a long-dormant space station, a place of astonishing grandeur and wonder. Ancient almost beyond imagining, the city seduces the crew with the promise that their greatest aspirations might be realized. Such promise requires sacrifice, however, and the price of fulfilling them will be high for Voyager. A Mysterious Power Stirs Unseen Sentries, alarmed by Voyager's meddling in the Monoharan system, send emissaries to ascertain Janeway's intentions. Unbeknownst to the captain, she is being tested and must persuade her evaluators that their contention -- that Voyager poses a threat to the delicate web of cosmic ecology -- is baseless. And failure to vindicate her choices will bring certain retribution to her crew.
Lost Time 2005
STARFLEET CORPS OF ENGINEERS Almost a year after the S.C.E. crew on the "da Vinci" helped Lieutenant Nog of "Deep Space 9 (TM)" salvage the hulk of DS9's sister station Empok Nor, a booby trap left behind by the Androssi threatens the Bajoran system. But the potential damage may be greater than the combined crews of the da Vinci and DS9 can handle, as the threat stretches across two universes -- and their only hope for survival may rest with their long-dead crewmates 111 and Kieran Duffy! "LOST TIME"
Wounds - Book 1 2005
While traveling to a medical conference, the Runabout Missouri encounters a strange anomaly that sends the runabout crashing to the surface of an unknown planet, leaving its two passengers -- Dr. Elizabeth Lense of the U.S.S. da Vinci and Dr. Julian Bashir of Deep Space 9ż -- separated. Each physician thinks the other dead, and each winds up trapped with the factions of a decades-old conflict between those who want to replace dying limbs with cybernetics, and those who want to remain pure. Trapped with no hope of rescue, both Lense and Bashir must find their way on a primitive world -- or die.... While traveling to a medical conference, the Runabout Missouri encounters a strange anomaly that sends the runabout crashing to the surface of an unknown planet, leaving its two passengers -- Dr. Elizabeth Lense of the U.S.S. da Vinci and Dr. Julian Bashir of Deep Space 9 -- separated.Each physician thinks the other dead, and each winds up trapped with the factions of a decades-old conflict between those who want to replace dying limbs with cybernetics, and those who want to remain pure. Trapped with no hope of rescue, both Lense and Bashir must find their way on a primitive world -- or die....
Wounds - Book 2 2005
Trapped on a strange world, Dr. Elizabeth Lense finds herself aiding the Jabari freedom fighters as their new medic, working with equipment she finds primitive on people wounded in their fight against the Kornak. All the while she hopes that her crewmates on the da Vinci might rescue her -- and not blame her for the death of Julian Bashir.... Unknown to her, though, Bashir is alive, recovering in a Kornak military facility, where he becomes the focus of a power struggle between the medical and military personnel in the hospital. When the Jabari attack the hospital, Lense and Bashir find themselves on opposite sides of a conflict that can only end in tragedy....
Spirit Walk 2 2005
Product DescriptionChakotay and his sister, Sekaya, are imprisoned on the formerly Cardassian-occupied planet of Loran II. They soon discover that their tormentor is an old enemy: Arak Katal, the Bajoran who betrayed Chakotay's comrades, the Maquis, to Starfleet. Worse still, he is also Chakotay's second-in-command, Lieutenant Andrew Ellis -- for he is in fact a Changeling, a shapechanger, a renegade Founder who has been rejected by the Great Link for his evil actions. On Loran II he has teamed up with Cardassian scientist Crell Moset, who he hopes will restore his Changeling powers to the full. But that is only part of their plan: Moset intends to create a new race, a superspecies to do his will, as the Jem'Hadar serve the Founders. With Chakotay's Sky-Spirit DNA, they may just be able to pull it off -- and stopping them could cost Sekaya her life. About the AuthorNew York Times bestselling and award-winning author CHRISTIE GOLDEN has written more than thirty-five novels and several short stories in the fields of science fiction, fantasy, and horror. Among her many projects are over a dozen Star Trek novels and several original fantasy novels. An avid player of World of Warcraft, she has written two manga short stories and several novels in that world (_Lord of the Clans, Rise of the Horde, Arthas: Rise of the Lich King_, and The Shattering: Prelude to Cataclysm), with more in the works. She has also written the StarCraft Dark Templar Saga: Firstborn, Shadow Hunters, and Twilight, as well as the most recent hardcover, Devils' Due. Golden is also the writer of three books in the major nine-book Star Wars series Fate of the Jedi (in collaboration with Aaron Allston and Troy Denning). Her first two books in that series—_Omens_ and Allies—are available now. Golden lives in Colorado. She welcomes visitors to her website: www.christiegolden.com. Captain Chakotay and his sister, Sekaya, are being held captive beneath the surface of Loran II by a Changeling -- an outcast Founder masquerading as Chakotay's second-in-command, Andrew Ellis. To Chakotay's horror, the Changeling gives the two prisoners over to the infamous Cardassian scientist Crell Moset, who plans to use Chakotay's Sky Spirit-enhanced DNA to create a super species that will bring him the fame and acceptance he craves. Leaving Chakotay and Sekaya to their fate, the Changeling assumes Chakotay's image and infiltrates the Starship Voyager, putting the entire crew at risk. Dr. Jarem Kaz and Lieutenant Harry Kim, increasingly suspicious of their captain's odd behavior, turn to Admiral Janeway and Lieutenant Commander Tom Paris for help. As Paris races to save Voyager from catastrophe, the real Chakotay must undertake a "Spirit Walk" that could set him and his sister free -- or lead to their ultimate destruction....
Engines of Destiny 2005
THE MACHINE AGE After the apparent death of James T. Kirk on the "U.S.S. Enterpris" NCC-1701-B, Montgomery Scott decides to leave Starfleet. A chance encounter with a mysterious woman named Guinan leads him to hitch a ride on the "U.S.S. Jenolen" -- which crashes into a Dyson Sphere, leaving only Scotty to survive suspended as a transporter pattern.... Seventy-five years later, he is revived aboard the "Enterprise-"D -- on which Guinan serves as bartender. But fate has not finished with either Scotty or Guinan. The engineer hatches an audacious plan to travel back in time and rescue Jim Kirk the moment before he would vanish into the nexus and bring him back to the twenty-fourth century without damaging the timeline. Scotty's plan, however, does not go as expected. Though Kirk is rescued, the famed captain and the engineer, as well as Captain Picard, Guinan, and the crew of the "Enterprise-"D, are trapped in an altered past where there is no Federation, and no human race. Sarek of Vulcan leads a ragtag collection of species fighting a losing battle against the Borg, who have swarmed into the Alpha Quadrant and assimilated Earth. Starfleet's finest miracle worker must find a way to restore the timeline before the galaxy is overrun....
Malefictorum 2005
Without warning, a member of the "da Vinci" crew is found dead in his quarters. Lt. Commander Corsi's investigation is thorough and complete -- and turns up nothing. With all the technology at Starfleet's disposal, with all the technical expertise of the ship's crack team of S.C.E. engineers, no forensic evidence can be found to explain the fatality. With the possibility of an unknown murderer on board, Corsi must use all her training to solve the mystery -- before another body falls...
SUMMARY:Without warning, a member of the da Vinci crew is found dead in his quarters. Lt. Commander Corsi's investigation is thorough and complete -- and turns up nothing. With all the technology at Starfleet's disposal, with all the technical expertise of the ship's crack team of S.C.E. engineers, no forensic evidence can be found to explain the fatality. With the possibility of an unknown murderer on board, Corsi must use all her training to solve the mystery -- before another body falls...
Worlds of Deep Space Nine - Volume 3 2005
Product DescriptionTHE DOMINION: Odo continues his efforts -- begun on DS9 -- to understand his shape-shifting people, The Founders, and why they felt driven to conquer the Federation. His quest leads him unexpectedly to questions about the gods and their creations ...and what those creations do when they believe that those gods have forsaken them. FERENGINAR: Political turmoil threatens to unseat Rom from the leadership of the Ferengi Alliance. A scandal involving criminal charges against Rom's former wife uncovers secrets which could not only bring him down but could undermine all the well-meaning changes his regime has introduced. Worse still, hardcore capitalist Quark has been enlisted by Rom's political adversaries to join forces with them against him, with promises of all the wealth and success Quark has ever dreamed of ...as long as he helps them to overthow his brother. About the AuthorKeith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats. DAVID R. GEORGE III wrote the Crucible trilogy for Star Trek's 40th anniversary as well as Olympus Descending for Worlds of Star Trek: Deep Space Nine, Volume Three. He previously visited DS9 in the novels The 34th Rule, set during the timeframe of the series, and in Twilight, set after the finale. His other Star Trek contributions include a first season Voyager episode, "Prime Factors," and one of the_ Lost Era _books, Serpents Among the Ruins, which hit the New York Times bestseller list in Fall, 2003. Currently he is writing a novella for Star Trek: Myriad Universes: Shattered Light, coming in December, 2010, from Gallery Books.In his almost nonexistent spare time, David enjoys trying his hand at new experiences, from skydiving to auditioning--with his lovely wife, Karen--for "The New Newlywed Game", from hiking a glacier in Alaska to belly dancing in Tunisia, from ocean kayaking in Mexico to having dinner at an actual captain's table somewhere in the Pacific Ocean. Recently, he performed his first wedding ceremony--which he and Karen also wrote--marrying their friends Jen and Ryan Van Riper. David believes that the world is a wide, wondrous place, with exciting adventures waiting around just about every corner.He remains free on his own recognizance.
Star Trek: Tales from Captain's Table 2005
In this follow-up to the bestselling "Captain's Table" series of books, nine new Star Trek(R) captains belly up to the bar to tell their tales of adventure and romance, of triumph and tragedy, of duty and honor, of debts paid and prices exacted, including: Jonathan Archer of the Starship Enterprise(TM), as told by Louisa Swann Chakotay of the U.S.S. Voyager(TM), as told by Christie Golden David Gold of the U.S.S. da Vinci, as told by John J. Ordover Kira Nerys of Deep Space 9(TM), as told by Heather Jarman Klag, son of M'Raq, of the I.K.S. Gorkon, as told by Keith R.A. DeCandido Jean-Luc Picard of the U.S.S. Stargazer, as told by Michael Jan Friedman William T. Riker of the U.S.S. Titan, as told by Michael A. Martin & Andy Mangels Elizabeth Shelby of the U.S.S. Trident, as told by Peter David Demora Sulu of the U.S.S. Enterprise(TM)-B, as told by David R. George III From the weekly episodes of Star Trek: Enterprise to the monthly adventures of S.C., from the bestselling novel "Serpents Among the Ruins" to the bestselling series "New Frontier, " from the past tales of "Stargazer" to the new stories of "Titan, " from the glorious exploits of I.K.S. Gorkon to the post-finale chronicles of "Deep Space Nine" and "Voyager, " come nine new stories from the nine newest members of Star Trek's finest and bravest shipmasters.
Strange New Worlds VIII 2005
This newest volume of Strange New Worlds features original Star Trek®, Star Trek: The Next Generation ®, Star Trek: Deep Space Nine®, Star Trek: Voyager®, and Star Trek: Enterprise stories written by Star Trek fans, for Star Trek fans! Each of these stories features our favorite Trek characters in new and adventurous situations. In this anthology, we get to experience a new version of the Kobayashi Maru, feel what it's like to be inside the Borg collective, delight in tasting new foods, and encourage Starfleet's future. This year's Strange New Worlds winners encompass newcomers and veterans alike, including Alan James Garbers, Kevin Lauderdale, Kevin Andrew Hosey, Paul C. Tseng, Kevin G. Summers, Sarah A. Seaborne, John Takis, Dan C. Duval, Amy Vincent, David DeLee, Muri McCage, Susan S. McCrackin, M.C. Demarco, Annie Reed, Amy Sisson, J.B. Stevens, Robert Burke Richardson, Lorraine Anderson, A. Rhea King, Derrek Tyler Attico, Geoffrey Thorne, and Paul J. Kaplan.
Hollow Men 2005
At the turning point of the Dominion War, Captain Benjamin Sisko of Starbase "Deep Space 9" (TM), facing certain defeat by the relentless forces of the Jem'Hadar and the Cardassians, went through with a secret plan to secure the aid of the Federation's longtime adversaries, the Romulans. What began as a desperate attempt to save lives became a descent into an abyss of deception, moral compromises, and outright criminal acts, as Sisko sacrificed every ideal he held dear in order to preserve the civilization that espoused those selfsame principles. Now the aftermath of that choice is revealed for the first time as Sisko is summoned to Earth to take part in the first Allied talks to come out of the Federation's new partnership with the Romulans. But Sisko's conscience weighs heavily on him, compelling him to seek some kind of penance for what he has done...while elements within Starfleet itself set in motion a scheme to use Elim Garak as a pawn against a human political dissident who may hold the key to the outcome of the war. HOLLOW MEN A TALE OF THE DOMINION WAR
Errand of Fury 1 - Seeds of Rage 2005
ERRAND OF FURYFollowing the harrowing events of the Errand of Vengeance trilogy, tensions between the Federation and the Klingon Empire are the highest they've been since the Battle of Donatu V twenty-five years earlier. Even as Federation Ambassador Robert Fox engages in tense negotiations with the Klingon ambassador to maintain the peace, Captain James T. Kirk of the Starship Enterprise™ sees his vessel refit from a ship of exploration into a ship of war. The coming conflict will take its toll on many personal lives as well...Leslie Parrish: The security supervisor is stunned to learn that she is pregnant by her recently killed lover, Jon Anderson -- and that Anderson was, in fact, a Klingon spy, surgically altered to pass as human.Karel: Brother of the Klingon agent posing as Anderson, and responsible for his death, Captain Koloth's new first officer faces a crisis of faith as he sees the Klingon Empire falling into dishonorable ruin.Michael Fuller: Father of Enterprise security supervisor Sam Fuller, who was killed in a battle with the Klingons, his son's death reminds him of Donatu V, of which he was one of the few survivors. Has Fuller reenlisted in Starfleet and joined the Enterprise security team out of loyalty -- or vengeance?The first in an all-new series!SEEDS OF RAGE
Enemy Territory 2005
"The Elabrej Hegemony" For centuries, the Elabrej firmly believed that they were alone in the universe, and that no sentient life existed outside their home star system. But their beliefs are shattered when a controversial exploration vessel of their own making encounters -- and fires upon -- an alien ship. The aliens return fire and destroy them -- then come to Elabrej to investigate.... "The Klingon Empire" While exploring the uncharted Kavrot Sector, the crew of the "I.K.S. Gorkon" learn that their brother ship, the "I.K.S. Kravokh, " was fired on by an alien vessel and subsequently destroyed it. After setting course to investigate this new people, the "Kravokh" disappears -- but a massive alien fleet is gathering at their last known location. Captain Klag must determine what has happened to the "Kravokh, " and who this new foe of the empire is.... As two civilizations prepare for war, the secret agendas of both the Elabrej oligarchs and Klingon Imperial Intelligence may serve only to deepen the conflict -- and Captain Klag may also face a mutiny.
Worlds of Deep Space Nine - Volume 2 2005
Product DescriptionTRILL. The Trill are a combination of a symbiont and a host. The symbiont lives for hundreds of years in one host after another: each body is different, each personality is different, each life is different -- but all of them are one. The symbiont accumulates experiences, relationships, memories ...Andy Mangels and Michael A. Martin have set their story on this most multi-layered and extraordinary of worlds. When Trill involvement in the assassination of an allied world leader comes to light, the reason lies in the terrifying and tragic origins of the Trill -- and the answers reveal unsuspected links to other regions of the Star Trek universe. BAJOR. Political intrigue and interpersonal conflict in the style of The West Wing dominate on Deep Space Nine's core world of Bajor. The future of Bajor and the new role of long-missing Captain Benjamin Sisko are linked as this tale lays the groundwork for a major new storyline in further Deep Space Nine novels. About the AuthorAndy Mangels is the USA Today bestselling author and coauthor of over a dozen novels -- including Star Trek and Roswell books -- all cowritten with Michael A. Martin. Flying solo, he is the bestselling author of several nonfiction books, including Star Wars: The Essential Guide to Characters and Animation on DVD: The Ultimate Guide, as well as a significant number of entries for The Superhero Book: The Ultimate Encyclopedia of Comic-Book Icons and Hollywood Heroes as well as for its companion volume, The Supervillain Book.In addition to cowriting several more upcoming novels and contributing to anthologies, Andy has produced, directed, and scripted a series of sixteen half-hour DVD documentaries for BCI Eclipse, for inclusion in the He-Man and the Masters of the Universe DVD box sets.Andy has written hundreds of articles for entertainment and lifestyle magazines and newspapers in the United States, England, and Italy. He has also written licensed material based on properties from numerous film studios and Microsoft, and his two decades of comic book work has been published by DC Comics, Marvel Comics, Dark Horse, Image, Innovation, and many others. He was the editor of the award-winning Gay Comics anthology for eight years.Andy is a national award-winning activist in the Gay community, and has raised thousands of dollars for charities over the years. He lives in Portland, Oregon, with his long-term partner, Don Hood, their dog, Bela, and their chosen son, Paul Smalley. Visit his website at www.andymangels.com. Michael A. Martin's solo short fiction has appeared in The Magazine of Fantasy & Science Fiction. He has also coauthored (with Andy Mangels) several Star Trek comics for Marvel and Wildstorm and numerous Star Trek novels and eBooks, including the USA Today bestseller Titan: Book One: Taking Wing; Titan: Book Two: The Red King; the Sy Fy Genre Award-winning Star Trek: Worlds of Deep Space 9 Book Two: Trill -- Unjoined; Star Trek: The Lost Era 2298 -- The Sundered; Star Trek: Deep Space 9 Mission: Gamma: Vol. Three: Cathedral; Star Trek: The Next Generation: Section 31 -- Rogue; Star Trek: Starfleet Corps of Engineers #30 and #31 ("Ishtar Rising" Books 1 and 2); stories in the Prophecy and Change, Tales of the Dominion War, and Tales from the Captain's Table anthologies; and three novels based on the Roswell television series. His most recent novels include Enterprise: The Romulan War and Star Trek Online: The Needs of the Many.His work has also been published by Atlas Editions (in their Star Trek Universe subscription card series), Star Trek Monthly, Dreamwatch, Grolier Books, Visible Ink Press, The Oregonian, and Gareth Stevens, Inc., for whom he has penned several World Almanac Library of the States nonfiction books for young readers. He lives with his wife, Jenny, and their two sons in Portland, Oregon.
Security 2005
When a new security guard reports for duty, it sets da Vinci security chief Domenica Corsi off in ways that confuse both her staff and her sometime lover Fabian Stevens. When Stevens confronts her, it only makes matters worse -- until Corsi takes Stevens into her confidence ... Ten years ago, Corsi served on the U.S.S. Roosevelt. On a trip to the Federation world of Izar, Corsi was assigned to work with a local peace officer named Christine Vale to try to solve a multiple homicide. But the trail of evidence leads down a road Corsi refuses to take -- a decision that will have tragic consequences for the young officer.
Taking Wing 2005
THE BEGINNING OF A NEW STAR TREK ® ODYSSEY After almost a decade of strife against foes such as the Borg, the Cardassians, the Klingons, and the Dominion, the United Federation of Planets is at the dawn of a new era. Starfleet is renewing its mission of peaceful exploration, diplomacy, and the expansion of knowledge. Among the starships spearheading that endeavor is the U.S.S. Titan, commanded by Captain William T. Riker and manned by the most biologically varied and culturally diverse crew in Starfleet history. But their mission does not begin according to plan. In the wake of Star Trek ® Nemesis, Praetor Shinzon, slayer of the Romulan Senate, is dead. The power vacuum created by his demise has put the Romulan Star Empire, longtime adversary of the Federation, at the brink of civil war. Competing factions now vie for control of their fragmenting civilization, and if the empire should fall, that entire area of the galaxy may destabilize. To restore order to the region, Titan 's long-anticipated mission of exploration is delayed as Starfleet assigns Riker to set up power-sharing talks among the Romulan factions. But even as the first tentative steps are taken toward building a new Romulus, the remnants of the Tal Shiar, the dreaded Romulan intelligence service, are regrouping behind the scenes for a power play of their own. With no other help available, Riker and the Titan crew become the last hope to prevent the quadrant from falling into chaos.
Distant Shores 2005
Product DescriptionWashed up on a faraway galactic shore, Captain Kathryn Janeway of the U.S.S. Voyager™ faced a choice: accept exile or set a course for home, a seventy-thousand-light-year journey fraught with unknown perils. She chose the latter. Janeway's decision launched her crew on a seven-year trek pursuing an often lonely path that embodied the purest form of the Starfleet adage "to boldly go..."™Committed to that difficult road, Voyager's crew was rewarded with unimaginable experiences on strange and fantastic worlds, encountering exotic alien species and astonishing phenomena...and challenged along the way by conflicts from within as well as from without. Yet none of their adventures tempered their shared determination to find a way back to friends and family. Excerpt. © Reprinted by permission. All rights reserved.Da Capo al Fine Part IInhale...Within the space of a breath, Admiral Kathryn Janeway had been transported out of her shuttle and into the Borg Queen's lair. Damn it, Kathryn, you got careless! She offered a throwaway thought in the direction of deity, luck, and whatever other forces might influence Voyager's fate, hoping that she'd given Captain Janeway enough time to execute her outrageously risky plan. Exhale...Turning her head, she glanced at her prison: a nest of snake-like conduits and circuitry wreathed in glowing green. The throbbing pulse of the hive mind enveloped her senses. She met the glistening black beetle eyes of the Queen across the room -- and wasn't nearly frightened enough. She'd expected that her oldest nemesis would employ this tactic, and for that reason alone her predicament felt like an anticlimax. Ah! The good old days when she could still surprise me, Janeway thought with a twinge of regret. Time for this old campaigner to surrender her post to a less jaded soldier -- a flash from her recent days on Voyager intruded -- like my younger self: That feisty redhead has a lot of fight left in her. And me...? I have enough fight for this round of combat and that's all I need. Too bad she wouldn't live long enough to see what Captain Janeway would do with her second chance. Unbidden, a memory from a primary school poetry lesson wafted to the fore of her consciousness: "This is the way the world ends, not with a bang but with a whimper."Imprisoned in the throne room of a Borg cube, helpless to hold back her inevitable assimilation, Janeway found the poet's sentiment fitting. Acceptance of her fate flooded her. Exhale..."Very clever," the Queen said, her tone cutting. "Hiding right on my 'doorstep.'" At least I knocked before I invited myself in.The Queen turned toward a floating viewscreen filled with the image of Janeway's shuttle hanging near the Unicomplex's exterior. Any minute, the Borg would assimilate her ship and any chance she ever had of returning home would be lost. Inhale...She'd left the future assuming that the change in the timeline would erase her from existence. She couldn't fathom what being erased might feel like. Now facing death, she wished for a less passive end. The Klingons' aspiration to "die in glorious battle" suddenly made a hell of a lot more sense than it ever had before. At least she'd go down with her boots on, and if she succeeded, all the people who populated her future would cease to be; temporally speaking, there wouldn't be anything to miss or anyone to mourn her passing. Janeway was working her way up to a good wallow until she glanced over at the Borg Queen, whose smug superiority raised her hackles more effectively than any being she'd ever known. She believes she has the upper hand, Janeway thought. Behind that deceptively indifferent facade she glories at the prospect of my demise. She's gloating. But she has no idea what's coming. I'm going to wipe that smirk off her face and I'll live long enough to enjoy it. She repressed the urge to cackle. Exhale..."Were you planning to attack us from inside the Unicomplex?" the Queen asked accusingly. Her melodious, soothing voice sliced through the mechanized whir and hum in the background. Janeway recognized bait when she saw it, and she certainly wouldn't be goaded into biting on this offering. You hate that I've outmaneuvered you so far, that I've piqued your sense of superiority. She sensed that she'd stretched the Queen's patience: stretch a little further and Her Majesty might be provoked into acting rashly -- -- and that was exactly how Janeway wanted it. Make her stew a little longer, she thought, refusing to gratify the Queen with an answer. You want it? Come get it!On cue, the Queen stalked across the deck plating, covering the distance between herself and Janeway in three long steps. A metallic taste filled her mouth: adrenaline. Janeway's heart quickened; the cold prickle of sweat drizzled down her neck. This is it."Not feeling talkative?" Any pretense of humor gone, the Queen thrust her hand into Janeway's neck; assimilation tubules pierced her skin. In agony, Janeway cried out -- groaned -- every fiber in her body howling in pained shock. She slowly collapsed onto the floor. Recollections of her previous assimilation stormed to the fore of her consciousness; unconscionable agony unleashed every terror and nightmare she'd ever survived. Waves of Borg technology rippled beneath her skin, tunneling through her tissues like greedy parasites. The Queen's shadow enveloped Janeway. "You and I don't need words to understand each other." Janeway heard the Queen's smile rather than saw it. Don't get cocky, Your Majesty. I'll still have the last laugh. Stubbornly, she hung on to the desire to witness the Queen's defeat, refusing to succumb to the invasion ravaging her body. Cell by cell, the nanoprobe cancer spread, searing away the messy "inadequacies" of individuality and rendering her a clean vessel to receive Borg "perfection." An implant sprouted through her skin as the technology devoured her from the inside. Through pain-induced delirium, she had a vague notion of the Queen circling her like a predator closing in on wounded prey. I will not give in became Janeway's mantra as enduring her moment-to-moment struggle became progressively more excruciating. Denying the Queen the satisfaction of hearing her screams became paramount; she sought strength by clinging to that part of her mind that remained her own. There, she searched for the calm rationality of her scientist self to shore up her will. Inhale...Once a cadet had asked what assimilation felt like and Janeway had compared it to an army of billions of nano-sized rotors pillaging and plundering through subcellular passageways. Now she knew that description was wrong. What she felt had more in common with the glacial burn of a neutron star's liquid hydrogen core coursing through her veins. The cold scorching torment ebbed gradually into numbness. Whether by her own endorphins inducing a narcotic-like haze or by her nervous system surrendering and being overrun entirely by the invaders Janeway didn't care: she only knew that whatever scrap of her identity that had thus far eluded conquest was drifting away, disassociating from the drone body being built from her flesh. Ghostly whispers encroached on her thoughts -- the end must be near. Let go, Kathryn. Your time has come. The end is here.In weak protest, she thought, Not yet! Not yet! Voyager isn't safe!Though Janeway couldn't comprehend what was being said, she was aware of the voice of the collective filling the Queen's chamber as they acted, presumably on the Queen's orders, to stop Voyager.The metallic monotone echoed " -- redirect vessels to intercept."Abruptly, a high-pitched whine sliced through the voices; the Queen staggered, Janeway winced. But as the whine died away, the metallic monotone gave way to cacophonous jumble. " -- corridor nine...Voyager...U.S.S...._zero nine...transwarp...intercept...unable to comply.."_Janeway, at last, felt satisfaction. A console sparked. Lights flickered, dimmed. The whine erupted over the miasma, provoking visceral misery from the Queen, who, reeling from pain, grasped her head and covered her ears. Overcome, she gasped, stumbled forward, and braced herself on a metal beam. Janeway locked gazes with the Queen. "Must be...something you assimilated..." she rasped, managing a half-smile. For a moment, the sweet satisfaction of leveling her enemy trumped her suffering. "What have you done?" the Queen demanded. "I thought we didn't need words to understand each other." A shower of sparks burst from a console; the Queen shuddered. "You've infected us...with a neurolytic pathogen." "Just enough to bring chaos to order." The Queen breathed in sharply. The Queen's obvious panic permitted Janeway to loosen her ironclad control just enough to allow a little pressure release; her shoulders slackened, her limbs relaxed. The nanoprobes flooding her systems spilled over the levies she'd erected to protect what was left of her self. This is the way the world ends, not with a bang...Though her vision blurred, Janeway forced her gaze up to the floating viewscreen and watched Voyager soar through the corridor of the transwarp conduit. A spread of transphasic torpedoes streaked out behind her like little shooting stars. The fiery explosions began. No. Janeway smiled to herself. It'll end with a bang."Voyager will be destroyed," the Queen stated. You're not going to get to me now, you megalomaniacal bitch. "They're ahead of the shock wave. They'll survive...Captain Janeway and I made sure of that." Inhale...Crippling fatigue overtook her; Janeway fought the impulse to succumb. Instead, she reached up and, with the last of her strength, pulled herself up so she stood eye-to-eye with the Queen. "It's you...who underestimated us." The Queen's body, overcome with tremors, quaked. Threads of energy crackled over her malfunctioning cybernetic limbs. Angrily, she yanked the offending arm out of its organic socket and tossed it to the ground. It's only a matter of time now, Janeway thought. We won. How long before the cascading explosions triggered by Voyager finally destroyed the complex where she was housed was unknown to her -- and she didn't care. At last, I've received absolution for all of it...Seven's death, Chakotay's broken heart, Tuvok's insanity...Bleary-eyed, she looked ahead. The view shimmered and shifted as if filtered through a warped lens. Janeway pressed her eyelids together, opened them, and felt her world shift woozily. Her head rolled back. A tightness around her neck -- like a vise -- s... Washed up on a faraway galactic shore, Captain Kathryn Janeway of the U.S.S. Voyager faced a choice: accept exile or set a course for home, a seventy-thousand-light-year journey fraught with unknown perils. She chose the latter. Janeway's decision launched her crew on a seven-year trek pursuing an often lonely path that embodied the purest form of the Starfleet adage "to boldly go..."Committed to that difficult road, Voyager's crew was rewarded with unimaginable experiences on strange and fantastic worlds, encountering exotic alien species and astonishing phenomena...and challenged along the way by conflicts from within as well as from without. Yet none of their adventures tempered their shared determination to find a way back to friends and family.
The Red King 2005
Investigating the disappearance of a secret Romulan fleet, the U.S.S. Titan, commanded by Captain William Riker, is unexpectedly propelled more than 200,000 light-years into the Small Magellanic Cloud. One of the Milky Way's satellite galaxies, the Cloud is also home to the Neyel, the long-sundered offshoots of Terran humanity, with whom the Federation has had no contact in over eighty years. Nearby, Riker's uncertain ally, Commander Donatra of the Romulan Warbird Valdore, rescues a young Neyel, the survivor of a mysterious cosmic upheaval that seems at times to be both unraveling and reweaving the very fabric of space...the fulfillment of an apocalyptic vision that has already claimed millions of lives. Titan's science team soon finds evidence that the ravaging of Neyel space is the work of a vast and powerful intelligence: the stirrings of a dormant consciousness that is maintaining the existence of the Small Magellanic Cloud -- and all life within it -- from one moment to the next. And if it should awaken, the consequences are unimaginable. As Riker considers his options, his new crew struggles with the scientific and philosophical implications of what they've discovered...while the young Neyel in their midst forges a bond with the captain, conjuring old ghosts Riker has yet to lay to rest.
Honor 2005
While repairing an observation post, P8 Blue and Domenica Corsi find themselves caught in the middle of an interplanetary conflict involving a preżwarp civilizationżwith one side unwilling to fight, even to defend themselves.Unable to stand idly by and allow a slaughter to take place, Corsi and Blue must risk breaking the Prime Directive in a fight that they may not even winż.
Fables of the Prime Directive 2005
Until the Dominion War, the pre-warp civilization on Coroticus III was under observation by the Federation -- and then the Dominion moved in. Forced to abandon the planet -- and leave a person behind -- Starfleet does not return until after the war is over and the Dominion has pulled out. Carol Abramowitz and a team from the da Vinci must now determine the extent to which the Dominion contaminated Corotican culture -- but that's the least of the S.C.E.'s problems, as they uncover a mass-murderer, who may be the Starfleet officer left behind....FABLES OF THE PRIME DIRECTIVE
Death in Winter 2005
Long before Captain Jean-Luc Picard took command of the Starship Enterprise,™ he fell deeply and hopelessly in love with Doctor Beverly Crusher. Picard never acted on his feelings, yet he found a measure of contentment as Beverly's close friend, colleague, and daily breakfast partner. When Doctor Crusher leaves to become the chief medical officer of Starfleet, the brightest light in Picard's life is taken from him. He has barely resigned himself to his loss when he learns that Beverly has been declared missing in action -- and presumed dead. Kevratas is a bleak, frozen world on the far side of the Romulan Neutral Zone where the Federation has become the plague-ravaged natives' only real hope. Starfleet has no recourse but to send in another team -- and Picard is the natural choice. Critical to the mission are two colleagues from his former command, the Starship Stargazer: Pug Joseph and Doctor Carter Greyhorse. Joseph is a man with a past to live down, and Greyhorse has served time for attempted murder. They are determined to succeed where the doctor failed. On the Romulan homeworld, meanwhile, the political vacuum created by the demise of Praetor Shinzon has been filled by Senator Tal'aura. But there are those who oppose her, including Commander Donatra and the warbirds under her command. So begins a desperate struggle -- not only for the freedom of the long-oppressed Kevrata but also for the soul of the Romulan Star Empire. Before it's over, destinies will be forged and shattered, the Empire will be shaken to its ancient foundations, and Jean-Luc Picard's life will be changed...forever.
Identity Crisis 2005
The da Vinci is returning to Hidalgo Station,a rundown old spacedock that has seen better decades, in order to pick up Commander Sonya Gomez from a muchneeded shore leave. But when they arrive they find that Gomez has taken the station hostage, and is making insane demandsif they arent met, shell blow up the station. No one is more surprised than Gomez herself, who is trapped inside Hidalgos control center with no way outand no way to stop her shipmates from thinking shes gone mad. Alone, the S.C.E.s leader must find a way out of her trap before her shipmates take drastic action!
String Theory 1 - Cohesion 2005
Product DescriptionThis is the first novel in an exciting 3-part odyssey marking Voyager's tenth anniversary, examining causality and effect, and how things aren't always as they appear. Spirits unbroken by the failed promise of the U.S.S. Dauntless, Captain Kathryn Janeway's indefatigable crew continue their odyssey of discovery through an enigmatic region of the Delta Quadrant, encountering a system inhabited by a species that, according to all known physical laws, should not exist. These unusual beings, the Monorhans, hover near the edge of extinction; technology from the Starship Voyager promises life. Janeway, compelled by the aliens' plight, dispatches Seven of Nine and Lieutenant B'Elanna Torres to the Monorhan homeworld. But an unexpected shock wave crashes the shuttle carrying Torres and Seven, catapulting Voyager into a place beyond the fabric of space-time. As B'Elanna and Seven wage an interpersonal war, Voyager struggles to prevail on an extradimensional battleground against an indefinable enemy. But fate has determined that one is inexorable linked to the other: the insurmountable chasm separating Voyager from her lost crew members must be bridged...or all will perish. About the AuthorJeffrey Lang launched his Star Trek career with a contribution to the LIVES OF DAX anthology, and is co-author of the Deep Space Nine volume ABYSS in the phenomenally successful Section 31 quartet. Spirits unbroken by the failed promise of the U.S.S. Dauntless, Captain Kathryn Janeway's indefatigable crew continue their odyssey of discovery through an enigmatic region of the Delta Quadrant, encountering a system inhabited by a species that, according to all known physical laws, should not exist. These unusual beings, the Monorhans, hover near the edge of extinction; technology from the Starship Voyager promises life. Janeway, compelled by the aliens' plight, dispatches Seven of Nine and Lieutenant B'Elanna Torres to the Monorhan homeworld. But an unexpected shock wave crashes the shuttle carrying Torres and Seven, catapulting Voyager into a place beyond the fabric of space-time. As B'Elanna and Seven wage an interpersonal war, Voyager struggles to prevail on an extradimensional battleground against an indefinable enemy. But fate has determined that one is inexorable linked to the other: the insurmountable chasm separating Voyager from her lost crew members must be bridged...or all will perish.
Small World 2005
The da Vincis latest mission involves bringing precious cargo to the Mu Arae systeman entire world that, through a miraculous feat of engineering, is being stored in a small, pyramidshaped box. Unfortunately, a hostile species wants the pyramidand its amazing technologyfor itself, and wont hesitate to go through the da Vinci to get it. To make matters worse, the caretaker of the world is in critical condition in sickbay. The S.C.E. must figure out the secret of the planetinabox before its destroyed
In Small World, the crew of the USS da Vinci is sent to come to the aid of Araneus, a Koas whose ship is destroyed as he attempts to bring a piece of very precious cargo to Federation space. That cargo is Araneus's home world, Koa. Through a miraculous feat of engineering, the planet is being stored in a small, pyramid-shaped box. Unfortunately, a hostile species, the Silgov, wants the pyramid and it's amazing technology for itself, believing that the technology can be used to fashion a weapon. In a race against time, the S.C.E. must decipher the secrets of the planet-in-a-box before they are destroyed themselves.
Articles of the Federation 2005
Following the surprise resignation of Federation President Min Zife after the disastrous Tezwa affair, Nan Bacco of Cestus III has won a hotly contested election to become the new chief executive of over one hundred fifty planetary civilizations and their colonies. But no sooner does she take office than the Romulan Star Empire falls into chaos. With tensions already high, a Reman refugee ship is sighted approaching a Federation outpost, its intentions unknown. As the first year of the Bacco Administration unfolds, the Federation Council is slow to work with its new president, and not always supportive of her policies or her appointments to key council positions; a successful first contact suddenly becomes a diplomatic disaster; and the sins of President Zife prove difficult to lay to rest...as one celebrated Starfleet officer's career reaches a turning point.
Captain's Glory 2005
During James T. Kirk's five-year mission as captain of the Starship Enterprise,™ a mysterious alien threat called "The Totality" commenced its invasion, intending to conquer the Milky Way galaxy as it had conquered the Andromeda. A war unlike any other is about to begin -- one that threatens to destroy the Federation. Captain Kirk has encountered the Totality before. It took the beguiling form of Norinda, an irresistible alien who becomes the woman each person most desperately desires. In his first encounter, Kirk almost lost the Enterprise. In his second encounter, he almost lost his child, and watched in horror as the Totality absorbed Spock in its monstrous dimensional tendrils. But now, Kirk faces an even more devastating personal challenge. The battle lines have been drawn, and he and his friend Captain Jean-Luc Picard are on opposite sides. With Captain William Riker of the Starship Titan caught in the cross fire of the conflict between Kirk and Picard, and with Kirk's own child poised on the brink of a startling destiny millions of years in the making, Kirk must prepare for his final encounter with the Totality. But how can Kirk fight an enemy whose greatest weapon is love? And how can he triumph, when the price of victory is the life of his only child?
Gulliverovi chráněnci 2005
Při pátrání po více než deset let pohřešované lodi Huxley objeví Enterprise zapomenutou kolonii pozemšťanů na planetě Výspa, kde jsou představivost, spekulace a tvůrčí fantazie považovány za hrdelní zločiny.
Z planety se na palubu Enterprise přenese průzkumný tým, aby zde pátral po "zakázaných" materiálech - a posádka se najednou ocitá uprostřed vražedné války mezi odhodlanou skupinou povstalců a bezohlednou myšlenkovou policií. Na výsledku občanské války však nezávisí pouze budoucnost Výspy, ale i život kapitána Jean-Luca Picarda.
Star Wars: Clone Wars (Dark Horse Comics, 2003) #5 2004
The darkest days of the Clone Wars have arrived, when even victories are cause for abiding sorrow; when the hopes for a brighter future are lost in the turmoil of a divided galaxy; and when friendships are tools of convenience and the reason for betrayals. From political intrigue within the Senate to bloody battlefields on exotic worlds, the war has left its mark on the bystanders as well as the combatants, and the events in this wide-ranging volume reveal the extent of the damage. Obi-Wan Kenobi and Anakin Skywalker battle for survival, Senator Bail Organa struggles to preserve freedom within the Republic, and Master Yoda strives to prevent an old friend from plunging a system into war in four exciting stories from the Clone Wars! Collects Star Wars: Republic #60-62,64 and Star Wars: Jedi - Yoda
Enigma 2004
Product DescriptionWithout warning, a Starfleet ship is overwhelmed by a mysterious, alien aggressor -- one who appears to possess an intimate knowledge of the vessel's tactical technology. Then a second Starfleet ship is attacked. And a third. Twenty-eight-year-old Jean-Luc Picard, captain of the U.S.S. Stargazer -- a Constellation-class starship -- is ordered to help form a desperate line of defense against the aggressor. But it seems nothing can stop the aliens' headlong plunge into the heart of the Federation. Or rather, nothing in front of them can. Trailing one of the alien attack formations is a tiny Starfleet shuttle with a half dozen crewmembers aboard. One of them is Picard's first officer and best friend, Gilaad Ben Zoma. Another is Arlen McAteer, the ambitious admiral who has made it his business to relieve Picard of his command. Can Ben Zoma and McAteer work together to unlock the secret of the alien assault? Or will their differences sabotage their effort -- and deprive the Federation of its last hope for survival? About the AuthorMichael Jan Friedman is the author of nearly sixty books of fiction and nonfiction, more than half of which bear the name Star Trek or some variation thereof. Ten of his titles have appeared on the New York Times bestseller list. He has also written for network and cable television, radio, and comic books, the Star Trek: Voyager® episode "Resistance" prominent among his credits. On those rare occasions when he visits the real world, Friedman lives on Long Island with his wife and two sons. He continues to advise readers that no matter how many Friedmans they know, the vast probability is that none of them are related to him.
Star Wars: Clone Wars (Dark Horse Comics, 2003) #4 2004
The Jedi are taught to use the Force for good; to avail themselves only to the light side. But the dark side can be a dangerous temptation to even the strongest Jedi, as Aayla Secura learns when she battles former Jedi-in-training Aurra Sing, and Quinlan Vos discovers when he crosses swords with a true master of the dark, Count Dooku. Set against the backdrop of the Clone Wars, this novel-length adventure is filled with espionage, betrayal, and amazing lightsaber battles. It all begins with a dangerous undercover assignment that leads to?well, we dare not reveal the shocking ending! A story that is sure to have Star Wars fans talking?and wondering whether the fate of the Jedi lies in the light, or the dark? This volume collects Star Wars: Republic issues #54 and 63, Star Wars: Jedi - Aayla Secura, and Star Wars: Jedi - Count Dooku
Blood and Rain 2004
General Obi-Wan Kenobi and his Padawan Anakin Skywalker find themselves in command of a regiment of Clone Troopers on the muddy battlefields of the rain world of Jabiim. With their supply lines stretched thin and reinforcements unable to land due to the perpetual storms, the Jedi and their army have become easy targets for the rebel Alto Stratus and his elite Nimbus warriors. But the situation goes from bad to worse when General Kenobi is listed missing in action, and Anakin is teamed with a group of other Masterless young Jedi on a doomed mission to hold the last line in the Republic's defense! The Clone Wars heat up in this beautifully illustrated graphic novel that chronicles one of the major battles of the conflict! After twenty-six years, the most anticipated era in Star Wars history is finally being revealed, with new characters, new locations, and unbelievable action leading toward the events in Episode III. This volume collects Star Wars: Republic #54-59
A Time to Hate 2004
Product DescriptionOn the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise™ has never been told. UNTIL NOW. The recurring blood feuds between the Bader and the Dorset ended mysteriously a century ago when both races colonized the planet Delta Sigma IV. But, unknown until now, it was a reaction to a naturally occurring gas that led to their harmonious existence...a reaction that would eventually mean certain death for the planet's inhabitants. What the Enterprise crew believed was a cure for the population -- a treatment introduced into Delta Sigma IV's environment by Kyle Riker, a man at odds with his son, Commander William Riker -- has instead triggered worldwide carnage, as long-suppressed aggression and hostility are suddenly and violently unleashed. Caught in a world on the brink of self-destruction, Captain Picard -- a man still waging his own personal battle for redemption in the eyes of his commanding officers -- must somehow find a way to resolve this catastrophic event and save his crew, even as the implications of his actions may ultimately doom an entire race.... About the AuthorTogether with Pocket Books Star Trek editor John J. Ordover, Robert Greenberger created the overall Gateways concept which forms the basis of the seven-part crossover series.
Orphans 2004
A colony ship careens out of control through space on the border between the Federation and the Klingon Empire. A joint rescue mission made up of both Klingon and Starfleet engineers is sent to investigate. But the S.C.E. team from the U.S.S. da Vinci and their Klingon counterparts soon find themselves with a more difficult problem than they realized. The colony isn't just out of control-it's dying. The inhabitants of the colony ship are a pre-industrial society that has no inkling of their deadly fate. Can Federation and Klingon engineers work together to save the colony ship from total destruction? A colony ship careens out of control through space on the border between the Federation and the Klingon Empire. A joint rescue mission made up of both Klingon and Starfleet engineers is sent to investigate. But the S.C.E. team from the U.S.S. da Vinci and their Klingon counterparts soon find themselves with a more difficult problem than they realized. The colony isn't just out of control -- it's dying.The inhabitants of the colony ship are a pre-industrial society that has no inkling of their deadly fate. Can Federation and Klingon engineers work together to save the colony ship from total destruction?
Strange New Worlds VII 2004
Our seventh anthology features original "Star Trek(R), Star Trek: The Next Generation(R), Star Trek: Deep Space Nine(R), Star Trek: Voyager(R), and Star Trek: Enterprise(TM)" stories written by Star Trek fans, for Star Trek fans! Featuring new stories by new writers and a few contest veterans, "Strange New Worlds VII" spans the entire "Star Trek" universe from the original days of Captain Kirk and throughout the tenures of Captains Picard, Sisko, and Janeway and back in time again to Archer. Each of these unforgettable stories explores the past and future of "Star Trek" from many different perspectives. This year's contributors include Kevin Lauderdale, Kevin Killiany, Christian Grainger, Paul J. Kaplan, Muri McCage, Pat Detmer, Gerri Leen, Julie Hyzy, Kelly Cairo, John Coffren, Scott Pearson, Jeff D. Jacques, Jim Johnson, Anne E. Clements, Russ Crossley, Susan S. McCrackin, Catherine E. Pike, G. Wood, Annie Reed, Louisa M. Swann, Brett Hudgins, Amy Sisson, and Frederick Kim. Our seventh anthology features original Star Trek, Star Trek:The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, and Star Trek: Enterprise stories writtenby Star Trek fans, for Star Trek fans!Featuring new stories by new writers and a few contest veterans, Strange New Worlds VII spans the entire Star Trek universe from the original days of Captain Kirk and throughout the tenures of Captains Picard, Sisko, and Janeway and back in time again to Archer. Each of these unforgettable stories explores the past and future of Star Trek from many different perspectives.This year's contributors include Kevin Lauderdale, Kevin Killiany, Christian Grainger, Paul J. Kaplan, Muri McCage, Pat Detmer, Gerri Leen, Julie Hyzy, Kelly Cairo, John Coffren, Scott Pearson, Jeff D. Jacques, Jim Johnson, Anne E. Clements, Russ Crossley, Susan S. McCrackin, Catherine E. Pike, G. Wood, Annie Reed, Louisa M. Swann, Brett Hudgins, Amy Sisson, and Frederick Kim.
A Time to Heal 2004
On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the "Starship Enterprise(TM)" has never been told. UNTIL NOW. A cataclysmic war between the Federation and the Klingon Empire has been miraculously averted, and a new government is finally in place on the planet Tezwa. But deadly secrets still threaten the fragile peace accord. Rebels still loyal to the old Tezwa regime have captured Commander Riker and are willing to kill to achieve their goals...the Orion Syndicate is interfering in the rebuilding -- and may also be involved in much more than that. But the most devastating revelation of all threatens the very foundations of the Federation itself -- leaving Captain Picard to possibly face the very conflict that he labored so hard to prevent....
Grand Designs 2004
Tensions between two planets in the Rhaax system have abated to the point where the sides have agreed to disarmament. The S.C.E. crew on the "U.S.S. da Vinci" is sent along with a Federation diplomat to act as weapons inspectors to make sure that the terms of the cease-fire and disarmament are followed. But soon the S.C.E. learns that neither side has any intention of truly disarming -- and then Tev, P8 Blue, and Soloman are captured by one side. Captain Gold must find a way to rescue his crew, and keep the peace, before both planets explode! Tensions between two planets in the Rhaax system have abated to the point where the sides have agreed to disarmament. The S.C.E. crew on the U.S.S. da Vinci is sent along with a Federation diplomat to act as weapons inspectors to make sure that the terms of the cease-fire and disarmament are followed. But soon the S.C.E. learns that neither side has any intention of truly disarming -- and then Tev, P8 Blue, and Soloman are captured by one side. Captain Gold must find a way to rescue his crew, and keep the peace, before both planets explode!
A Time for War, A Time for Peace 2004
On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise has never been told. UNTIL NOW. Following the scandalous Tezwa affair, the Federation president's resignation forces an election, with the future of the United Federation of Planets to be determined by who emerges victorious from a hotly contested vote. But it is the fate of the entire galaxy that may actually be decided on Qo'noS, as the Federation embassy is seized by terrorists whose actions expose intrigue reaching the highest levels of Klingon government -- and it will take all of Ambassador Worf's skills to keep the fragile Federation-Klingon alliance from collapsing. And while this potential intergalactic chaos looms, Commander Riker finds his plans for command and marriage soured by a brutal, high-level inspection of the ship from which the crew may not escape unscathed.... The epic miniseries comes to a shocking conclusion -- one that will leave the Star Trek universe changed forever!
A Time to Love 2004
On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise has never been told. Until now. One hundred years ago, the recurring conflicts between the Bader and the Dorset ended mysteriously when both races colonized the distant planet Delta Sigma IV-a world located far from the destructive wars of their people-and quickly became the Federation's perfect example of interspecies cooperation. But there are now rumblings of trouble in paradise, as an investigation led by Kyle Riker-Commander William Riker's estranged father-into this harmonious society has discovered a shocking, immutable truth: over the next few generations, the reaction to a native gas will spell the extinction of Delta Sigma IV's inhabitants. Captain Picard and his crew, still recovering from the tragic events that have tarnished the career of one of the Federation's most decorated captains, must come to the aid of a world that once knew only peace, but now faces emerging violence and chaos... and Commander Riker must confront the reality that his own father may be held responsible for Delta Sigma IV's almost certain downfall!
Honor Bound 2004
Product DescriptionWhen orders from General Talak force him to go against his word, Captain Klag of the IKS Gorkon takes up arms against his fellow Klingons. But Klag is not alone. As a member of the elite Order of the Bat'leth, he calls upon the warriors of the Order to defend the Empire's honour in an epic clash of opposing codes of duty. FULLER DESCRIPTION TO COME About the AuthorKeith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats.
Creative Couplings - Book 1 2004
Fabian Stevens thought he was doing an old friend a favor by helping her and some eager young Starfleet Academy cadets test a new prototype vessel. There's a practical joker among the cadets, but Stevens figures that will just keep everyone on their toes. Meanwhile, Captain David Gold faces one of the greatest challenges of his career: marrying off his daughter to a Klingon ambassador's son. Unfortunately, the ambassador has very particular ideas about the ceremony.
Sargasso Sector 2004
The assignment seemed mundane enough: clearaway a "junk pile" of abandoned ships that are adrift in a region of space that is in the way of a convoy of colony vessels en route to a new world. But the S.C.E.'s missions never stay routine for very long.Odd occurrences start happening all over the U.S.S. da Vinci, compounded by the fact that none of their solutions for clearing the ships seems to be working. Soon, the very nature of reality becomes endangered, and Soloman must interface with a powerful alien computer to keep the da Vinci from falling victim to the Sargasso Sector.
Worlds of Deep Space Nine - Volume 1 2004
00 Within every federation and every empire, behind every hero and every villain, there are the worlds that define them. In the aftermath of Unity and in the daring tradition of Spock's World, The Final Reflection, and A Stitch in Time, the civilizations most closely tied to Star Trek: Deep Space Nine can now be experienced as never before...in tales both sweeping and intimate, reflective and prophetic, eerily familiar and utterly alien. CARDASSIA: The last world ravaged by the Dominion War is also the last on which Miles O'Brien ever imagined building a life. As he joins in the reconstruction of Cardassia's infrastructure, his wife Keiko spearheads the planet's difficult agricultural renewal. But Cardassia's struggle to remake itself -- from the fledgling democracy backed by Elim Garak to the people's rediscovery of their own spiritual past -- is not without opposition, as the outside efforts to help rebuild its civilization come under attack by those who reject any alien influence. ANDOR: On the eve of a great celebration of their ancient past, the unusual and mysterious Andorians, a species with four sexes, must decide just how much they are willing to sacrifice in order to ensure their survival. Biological necessity clashes with personal ethics; cultural obligation vies with love -- and Ensign Thirishar ch'Thane returns home to the planet he forswore, to face not only the consequences of his choices, but a clandestine plan to alter the very nature of his kind. Within every federation and every empire, behind every hero and every villain, there are the worlds that define them. In the aftermath of Unity and in the daring tradition of Spock's World, The Final Reflection, and A Stitch in Time, the civilizations most closely tied to Star Trek: Deep Space Nine can now be experienced as never before...in tales both sweeping and intimate, reflective and prophetic, eerily familiar and utterly alien. CARDASSIA: The last world ravaged by the Dominion War is also the last on which Miles O'Brien ever imagined building a life. As he joins in the reconstruction of Cardassia's infrastructure, his wife Keiko spearheads the planet's difficult agricultural renewal. But Cardassia's struggle to remake itself -- from the fledgling democracy backed by Elim Garak to the people's rediscovery of their own spiritual past -- is not without opposition, as the outside efforts to help rebuild its civilization come under attack by those who reject any alien influence. ANDOR: On the eve of a great celebration of their ancient past, the unusual and mysterious Andorians, a species with four sexes, must decide just how much they are willing to sacrifice in order to ensure their survival. Biological necessity clashes with personal ethics; cultural obligation vies with love -- and Ensign Thirishar ch'Thane returns home to the planet he forswore, to face not only the consequences of his choices, but a clandestine plan to alter the very nature of his kind.
The Art of the Deal 2004
STARFLEET CORPS OF ENGINEERS The U.S.S. da Vinci is sent to Vemlar to aid in the construction of a new research-and-development facility, run by an interstellar business tycoon named Rod Portlyn. But there is more to Portlyn's business dealings than meet the eye, as a group called Taru Bolivar is trying to sabotage the Vemlar project.Soon the combined crews of the da Vinci and the Starship Enterprise find themselves embroiled in a conflict that may lead to disaster!
The Demon - Book 2 2004
Over the years, the S.C.E. team on the U.S.S. da Vinci has solved innumerable problems, and escaped from numerous deathtraps, from the ravages of interspace to the gas giant of Galvan VI. Now, they must enter the outer reaches of a deadly black hole known as "the Demon" in order to rescue an away team from a hidden Resaurian prison teetering on the edge of the singularity. But the Resaurians will do everything they can to preserve their secrets, and keep the da Vinci from getting out of the Demon alive! Over the years, the S.C.E. team on the U.S.S. da Vinci has solved innumerable problems, and escaped from numerous deathtraps, from the ravages of interspace to the gas giant of Galvan VI. Now, they must enter the outer reaches of a deadly black hole known as "the Demon" in order to rescue an away team from a hidden Resaurian prison teetering on the edge of the singularity.But the Resaurians will do everything they can to preserve their secrets, and keep the da Vinci from getting out of the Demon alive!
Spirit Walk 1 2004
The eagerly awaited continuation of HOMECOMING and THE FARTHER SHORE! Captain Chakotay is ready to prove himself as the new commanding officer of the Starship Voyage-but skeptics back at Starfleet Command are watching him closely for any sign that he will revert to his renegade Maquis ways. His first mission as captain, to transport a group of displaced colonists back to their home planet of Loran II, seems easy enough: make sure the planet is safe for colonization, unload the settlers, and head back to Earth. He even has an extra reason to enjoy the trip-his sister, Sekaya, has joined the mission as a spiritual advisor to the gentle, peace-loving colonists. But when the crew arrives at Loran II, they discover a mysterious storm, an ominously deserted settlement-and a hidden threat from Chakotay's past that could destroy them all. Will Chakotay's first mission as captain of Voyager also be his last? Captain Chakotay is ready to prove himself as the new commanding officer of the Starship Voyager-but skeptics back at Starfleet Command are watching him closely for any sign that he will revert to his renegade Maquis ways. His first mission as captain, to transport a group of displaced colonists back to their home planet of Loran II, seems easy enough: make sure the planet is safe for colonization, unload the settlers, and head back to Earth. He even has an extra reason to enjoy the trip-his sister, Sekaya, has joined the mission as a spiritual advisor to the gentle, peace-loving colonists. But when the crew arrives at Loran II, they discover a mysterious storm, an ominously deserted settlement-and a hidden threat from Chakotay's past that could destroy them all. Will Chakotay's first mission as captain of Voyager also be his last?
A Time to Be Born 2004
Product DescriptionOn the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise™ has never been told. UNTIL NOW.The site of one of the Dominion War's fiercest battles, the Rashanar Sector now contains a vast interstellar graveyard littered with the lifeless hulks of hundreds of devastated starships. The explosive destruction of so many varied warp drives has severely distorted the space-time continuum in this region, resulting in dangerous unleashed energies and bizarre gravitational anomalies. The Enterprise has been assigned to patrol the perimeter of the danger zone, while other vessels carry out the difficult and highly hazardous task of retrieving the bodies of the dead from the wrecked warships. To some alien races, the former battleground is hallowed space. To others, including the rapacious Androssi, it is a scavenger's paradise, ripe for salvage. None expect this ship's graveyard to hold a deadly secret that will force the android Data to make a heart-wrenching decision about the path his life will take -- and that will endanger not only the Enterprise, but Picard's future in Starfleet. About the AuthorJohn Vornholt is the author of several bestsellling Star Trek novels including two of the hugely successful four-volume Next Generation/Deep Space Nine DOMINION WAR sequence. He lives in Tuscon, Arizona.
After the Fall 2004
Peter David's unforgettable novels of Captain Mackenzie Calhoun and the crew of the "Starship Excalibur" remain one of Star Trek's most popular book series among fans. Now, David takes the New Frontier universe in a bold new direction that will at once shock, thrill, and delight longtime and brand-new readers of this acclaimed series. Three years have passed since the events depicted in the novel "Stone and Anvil, " and for the past and present crew members of the "U.S.S. Excalibur, " life has taken many surprising twists and turns. Captain Elizabeth Shelby has been promoted to admiral and heads Space Station. Bravo...while her former ship, the "U.S.S. Trident, " has a new captain. Soleta has left Starfleet to embrace the perils of exploring her Romulan heritage. The powerful Zak Kebron serves as the Excalibur 's counselor and head of security. And Mackenzie Calhoun? Well, Mackenzie Calhoun's still who he is. As Si Cwan, prime minister of the New Thallonian Protectorate, prepares to marry off his sister Kalinda in a politically advantageous pairing that will strengthen his newly restored empire, the bride-to-be is abducted just before the wedding in a calamitous event that threatens to destabilize the entire sector -- especially since Kalinda's abductor is someone all too familiar. As the "Excalibur, " the "Trident, " and the entire Thallonian fleet attempt to bring order to their sector of space, none could ever suspect that a mysterious alien force may also be playing a part in Kalinda's disappearance -- and that the entire galaxy may soon face a long-forgotten enemy. Three years have passed since the events depicted in the novel Stone and Anvil, and for the past and present crew members of the U.S.S. Excalibur, life has taken many surprising twists and turns. Captain Elizabeth Shelby has been promoted to admiral and heads Space Station Bravo...while her former ship, the U.S.S. Trident, has a new captain. Soleta has left Starfleet to embrace the perils of exploring her Romulan heritage. The powerful Zak Kebron serves as the Excalibur 's counselor and head of security. And Mackenzie Calhoun? Well, Mackenzie Calhoun's still who he is. As Si Cwan, prime minister of the New Thallonian Protectorate, prepares to marry off his sister Kalinda in a politically advantageous pairing that will strengthen his newly restored empire, the bride-to-be is abducted just before the wedding in a calamitous event that threatens to destabilize the entire sector -- especially since Kalinda's abductor is someone all too familiar. As the Excalibur, the Trident, and the entire Thallonian fleet attempt to bring order to their sector of space, none could ever suspect that a mysterious alien force may also be playing a part in Kalinda's disappearance - and that the entire galaxy may soon face a long-forgotten enemy.
Daedalus's Children 2004
Crippled by a freak accident, Enterprise has crossed over into an alternate universe-and into the middle of a civil war set off by a brutal warlord who has used technology stolen from the Daedalus to enslave his people. Forcibly removed from their ship, imprisoned and brutalized by their captors, Captain Archer and crew soon find themselves confronting an even more immediate challenge than escape-subtle biochemical differences in this universe that make their continued survival an impossibility. Every hour they spend in this parallel continuum brings them closer to death. Yet Archer discovers that in order to recapture Enterprise, he may have to cripple his ship once again. And even if he manages to find a solution to that dilemma, one last survivor of the doomed flight of the Daedalus stands between Enterprise and her safe return home....
Paradise Interrupted 2004
For centuries, Risa has been the garden spot of the Alpha Quadrant, the place to go for rest, relaxation, and recreation. When the S.C.E. crew of the U.S.S. da Vinci learn their latest assignment is to Risa, they expect to find themselves in paradise. But paradise isn't what it used to be. Something is draining power from the complex weather systems that keep the planet pleasant, and if the S.C.E. doesn't determine the cause soon, Risa as they know it will cease to exist forever!
Failsafe 2004
When a cultural observation probe malfunctions and crash-lands on a pre-warp world, the S.C.E. is sent in to destroy it before the technology falls into the hands of a civilization not prepared for it. Unfortunately, when Commander Gomez and her team arrive, they find that the device has already been captured by terrorist forces who intend to reverse-engineer the technology into a weapon that will change the balance of power on their world to deadly effect! Now it's a race against time for the S.C.E. to find and destroy the probe before it's too late!
When a cultural observation probe malfunctions and crash-lands on a pre-warp world, the S.C.E. is sent in to destroy it before the technology falls into the hands of a civilization not prepared for it. Unfortunately, when Commander Gomez and her team arrive, they find that the device has already been captured by terrorist forces who intend to reverse-engineer the technology into a weapon that will change the balance of power on their world to deadly effect!Now it's a race against time for the S.C.E. to find and destroy the probe before it's too late!
A Time to Harvest 2004
On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise™ has never been told. UNTIL NOW. Still reeling from the disastrous events that have rocked all of Starfleet and tarnished the career of one of the Federation's most decorated captains, Picard and his crew must now endure the unthinkable: scandal, ostracism, and an uncertain future. But despite all that has occurred, none aboard the Enterprise have forgotten their duty as Starfleet officers.... Assigned to assist the imperiled Dokaalan -- a small colony of refugees who maintain a precarious existence in a rapidly disintegrating asteroid mining complex -- the Enterprise crew must somehow aid this alien race in terraforming a nearby planet so that it might someday provide a new home for their kind. But violent acts of sabotage soon turn a humanitarian crisis into a deadly confrontation. To save the Dokaalan from extinction, Picard must uncover the presence of an old adversary -- and prevent a disaster of catastrophic proportions!
Ex Machina 2004
THE HUMAN ADVENTURE CONTINUES. In the aftermath of the astonishing events of "Star Trek(R): The Motion Picture, " the captain and officers of the "U.S.S. Enterprise" remain haunted by their encounter with the vast artificial intelligence of V'Ger...and by the sacrifice and ascension of their friend and shipmate, Willard Decker. As James T. Kirk, Spock, and Leonard McCoy attempt to cope with the personal fallout of that ordeal, a chapter from their mutual past is reopened, raising troubling new questions about the relationship among God, Man, and AI. On the recently settled world of Daran IV, the former refugees of the Fabrini worldship Yonada are being divided by conflicting ideologies, as those clinging to their theocratic past vie with visionaries of a future governed by reason alone. Now, echoes of the V'Ger encounter reverberate among the "Enterprise" officers who years ago overthrew the Oracle, the machine-god that controlled Yonada. Confronting the consequences of those actions, Kirk, Spock, and McCoy also face choices that will decide the fate of a civilization, and which may change them forever.
A Time to Die 2004
On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise has never been told. UNTIL NOW. It was supposed to be a mission of mercy, until the unthinkable occurred: the destruction of the U.S.S. Juno, killing all hands on board. Starfleet Command has unjustly assessed the actions of Captain Picard and the Enterprise crew during that fateful assignment to the Rashanar Battle Site -- the sector that saw one of the fiercest conflicts of the Dominion War, and which is now a hazardous interstellar graveyard filled with hundreds of devastated starships. While the court-ordered medical evaluation that relieved Picard of command is ongoing, there is growing speculation that his illustrious career may be coming to an end. To clear his former commander, acting captain William Riker and a demoralized skeleton crew agree to conduct a covert operation, and must venture the Starship Enterprise back into Rashanar to track down a mythical menace -- one that may already be responsible for the annihilation of countless fully armed starships. Unbridled hostility and the promise of death lurk at every turn, but they could never imagine that their only chance of survival may lie in the unexpected return of a long-absent friend.... On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise has never been told. UNTIL NOW. It was supposed to be a mission of mercy, until the unthinkable occurred: the destruction of the U.S.S. Juno, killing all hands on board. Starfleet Command has unjustly assessed the actions of Captain Picard and the Enterprise crew during that fateful assignment to the Rashanar Battle Site -- the sector that saw one of the fiercest conflicts of the Dominion War, and which is now a hazardous interstellar graveyard filled with hundreds of devastated starships. While the court-ordered medical evaluation that relieved Picard of command is ongoing, there is growing speculation that his illustrious career may be coming to an end. To clear his former commander, acting captain William Riker and a demoralized skeleton crew agree to conduct a covert operation, and must venture the Starship Enterprise back into Rashanar to track down a mythical menace -- one that may already be responsible for the annihilation of countless fully armed starships. Unbridled hostility and the promise of death lurk at every turn, but they could never imagine that their only chance of survival may lie in the unexpected return of a long-absent friend....
Bitter Medicine 2004
A routine salvage operation becomes a desperate rescue mission, as the U.S.S. da Vinci encounters a failing abandoned ship-that isn't so abandoned! There is one survivor aboard the derelict vessel: a boy who carries a most deadly disease. Even as the S.C.E. works to salvage the ship, Dr. Lense must race the clock to find a cure for the boy-or condemn him to live out his days alone on the dying vessel!
Vulcan's Soul 1 - Exodus 2004
Following their bestsellers "Vulcan's Forge" and "Vulcan's Heart, " Josepha Sherman and Susan Shwartz embark on a new trilogy chronicling the latter-day adventures of one of "Star Trek'"s most beloved characters, shedding new light on his world's shocking history. One year after the end of the Dominion War, the Romulan Star Empire comes under attack by a mysterious and alarmingly powerful enemy calling itself the Watraii, a species with a long-standing vendetta against the Romulans. Yet though they remain tenuously allied, the Federation, the Romulans, and the Klingons are unready to become embroiled in another sustained conflict, forcing Ambassador Spock, Admiral Uhura, Admiral Chekov, Captain Saavik, and some unexpected allies to defy their governments in order to meet the new threat head-on. But the first blood drawn may prove to be among the dearest of all. Unknown to the defenders, the secret behind the Watraii's attack is buried in Vulcan's violent ancient past, during the time of Surak himself, when the proto-Romulans -- staunch opponents of Surak's reforms -- were compelled to take their chances among the cold and distant stars. Now Spock must begin the first leg of a long and dangerous road to learn the truth...before his hopes for the future become ashes.
A Time to Kill 2004
Product DescriptionOn the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise™ has never been told.UNTIL NOW.At the height of the Dominion War and unknown to all save those in the highest levels of command, the Federation secretly armed the neutral planet Tezwa with devastating weapons -- part of a contingency plan against the Dominion if the front lines collapsed. But Tezwa also lies near the border of the Klingon Empire...making the Federation's covert strategy in direct violation of their fragile peace treaties,and creating the potential threat of scandal and all-out war.Now Tezwa's power-hungry prime minister is all too eager to flex his newfound military muscle, menacing a nearby Klingon border world. Sent on an urgent diplomatic mission, Captain Picard and the Enterprise crew are caught in the crossfire as the crisis quickly escalates. With time running out and billions of lives at stake, only one man can avert the looming disaster -- Ambassador Worf, who must choose between his oath to the Federation and his loyalty to Martok, Chancellor of the Klingon Empire....About the AuthorDavid Mack is the national bestselling author of more than a dozen books, including Wildfire, Harbinger, Reap the Whirlwind, Road of Bones, and the Star Trek Destiny trilogy — Gods of Night, Mere Mortals, and Lost Souls. His first original novel, the supernatural thriller The Calling, debuted in July 2009 to critical acclaim. In addition to novels, Mack's diverse writing credits span several media, including television (for episodes of Star Trek: Deep Space Nine), film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet. Recent novels include The 4400: Promises Broken, Star Trek Vanguard: Precipice, and an expanded edition of his Mirror Universe tale The Sorrows of Empire. Mack has been to shows in every Rush concert tour since 1982, and he finally met two-thirds of the band in 2007. He currently resides in New York City.
Spin 2004
STARFLEET CORPS OF ENGINEERS The S.C.E. thought it would be a simple task: a derelict vessel heading straight for the inhabited world of Locra needs to be diverted to avoid catastrophe. However, the derelict isn't as easy to deflect as it would seem -- the S.C.E. team must figure out how to operate the vessel before it crashes and destroys the Locra civilization. The derelict isn't the only thing on this mission witha secret, and even as Commander Sonya Gomez and her crack team try to unlock the secrets of the ship, Captain David Gold must find out what the Locra are hidings. "SPIN"
The S.C.E. thought it would be a simple task: a derelict vessel heading straight for the inhabited world of Locra needs to be diverted to avoid catastrophe. However, the derelict isn't as easy to deflect as it would seem -- the S.C.E. team must figure out how to operate the vessel before it crashes and destroys the Locra civilization.
The derelict isn't the only thing on this mission witha secret, and even as Commander Sonya Gomez and her crack team try to unlock the secrets of the ship, Captain David Gold must find out what the Locra are hiding?
A Time to Sow 2004
Product DescriptionOn the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise has never been told. Until now. More than two centuries ago, the Dokaalan sent an unmanned probe into the void, bearing a distress call for anyone who could save their doomed world. But the message reached Federation space too late to save the planet or its people. Or so it was believed.... Generations later, Captain Jean-Luc Picard and the crew of the Enterprise-E are stunned to discover the last of the Dokaalan -- now only a colony fighting to stay alive in a decrepit asteroid mining complex. Although their home planet was destroyed long ago, the survivors hope to someday transform a nearby planet into a new home for their people. But bitter divisions exist among the Dokaalan, sowing the seeds of sabotage and terrorism -- and placing Picard and the Enterprise in the middle of an escalating crisis that can only lead to total destruction! About the AuthorDayton Ward served for eleven years in the U.S. Marine Corps before discovering the private sector and the piles of cash to be made there as a software engineer. He got his start in professional writing by placing stories in each of Pocket Books’ first three Star Trek: Strange New Worlds anthologies. He is the author of dozens of Star Trek novels, many written in collaboration with coauthor Kevin Dilmore. He recently penned a tie-in to the cult classic television series The 4400, and is currently at work on a new Star Trek novel to be released in Fall 2010. Though he currently lives in Kansas City with his wife, Michi, he is a Florida native and still maintains a torrid long-distance romance with his beloved Tampa Bay Buccaneers. Readers interested in contacting Dayton or learning more about his writing, or who simply need proof that their website is cooler and better looking, are encouraged to venture to his Internet cobweb collection at www.daytonward.com. Still reeling from the knowledge that Star Trek was a live-action series before it was a Saturday-morning cartoon, KEVIN DILMORE is continually grateful for his professional involvement on the fiction and the non-fiction sides of the Star Trek universe for nearly a decade. Since 1997, he has been a contributing writer to Star Trek Communicator, penning news stories and personality profiles for the bimonthly publication of the Official Star Trek Fan Club. He has written for magazines including Amazing Stories, Star Wars Kids and FLIcK. Kevin’s interviews with some of Star Trek’s most popular authors appear in volumes of the Star Trek Signature Editions, published by Pocket Books. On the fictional side of things, his short stories include "The Road to Edos" in the Star Trek: New Frontier anthology No Limits and "Home on the Strange," the first installment of Reality Cops: The Continuing Adventures of Vale and Mist for Phobos Books. With Dayton Ward, he has written the Star Trek: The Next Generation novels A Time to Sow and A Time to Harvest, a story for the anthology Star Trek: Tales of the Dominion War, eight installments of the continuing e-book series Star Trek: S.C.E. and the short story "Enemy Unknown!" for Rocket League—The Thrilling Roleplaying Game by Playus Maximus. Kevin lives in Kansas City, MO.
Ring Around the Sky 2004
"The Tellarite colony world of Kharzh'ulla is a planet of many wonders, but its greatest feature is the Ring, a massive orbital construction, serviced by a series of ""space elevators."" During the Dominion War, the elevators were damaged by a Jem'Hadar attack. Now, a year and a half later, the elevators have weakened to the point that the entire Ring may collapse, endangering the planet's population -- unless the crew of the U.S.S. da Vinci can save them. But Kharzh'ulla also contains several deadly secrets from Lieutenant Commander Tev's youth. In order for the S.C.E. to save the planet, Tev must face more than one demon from his past..." The Tellarite colony world of Kharzh'ulla is a planet of many wonders, but its greatest feature is the Ring, a massive orbital construction, serviced by a series of "space elevators". During the Dominion War, the elevators were damaged by a Jem'Hadar attack. Now, a year and a half later, the elevators have weakened to the point that the entire Ring may collapse, endangering the planet's population -- unless the crew of the U.S.S. da Vinci can save them. But Kharzh'ulla also contains several deadly secrets from Lieutenant Commander Tev's youth. In order for the S.C.E. to save the planet, Tev must face more than one demon from his past..."
Star Trek: Tales of the Dominion War 2004
"For two seasons, Star Trek: Deep Space Nine (R) chronicled the intense struggle of the Federation, fighting alongside the Klingons and the Romulans against the overwhelming forces of the Dominion in some of the most exciting hours of television ever produced. Now, for the first time, see how the Dominion War affected the entirety of the Star Trek universe. From the heart of the Federation to the bridge of the Starship Enterprise (TM). From the front lines of Klingon (TM) space to the darkest recesses of the Romulan Empire. From the heroic members of the Starfleet Corps of Engineers to the former crew of the U.S.S. Stargazer. From the edge of the New Frontier to the corridors of station Deep Space 9 (TM) Some of the finest Star Trek novelists have been gathered to provide a dozen new tales from this seminal period in galactic history. Heroes from three generations -- Sisko, Picard, Spock, Kira, Calhoun, Klag, McCoy, Gold, and so many more -- brought together in these... Tales Of The Dominion War Greg Cox . Peter David . Keith R.A. DeCandido . Michael Jan Friedman . Dave Galanter . Robert Greenberger Heather Jarman & Jeffrey Lang . David Mack . Michael A. Martin & Andy Mangels . Josepha Sherman & Susan Shwartz . Dayton Ward & Kevin Dilmore . Howard Weinstein"
Where Time Stands Still 2004
Before the twenty-fourth-century adventures of David Gold, Sonya Gomez, and the crew of the U.S.S. da Vinci came the more rough-and-tumble Starfleet Corps of Engineers of the twenty-third century. In the wake of an incident involving the Starship Enterprise(TM) and the infamous Delta Triangle, Lieutenant Commander Mahmud al-Khaled and the crew of the run-down U.S.S. Lovell must "open" the Triangle -- and also find a lost generation ship that was last seen entering the phenomenon. But the mission grows even more complex when the Gorn arrive, demanding -- at gunpoint -- that the Gorn criminals inside the Triangle be returned to them. A gripping new twenty-third-century drama in the tradition of Foundations ! WHERE TIME STANDS STILL
Únik 2003
Hvězdná loď Voyager kapitánky Kathryn Janeway trpí nedostatkem paliva a tak je nucena navštívit vrakoviště na dávno neobydlené planetě Alcawel.Bohužel se ukáže, že některé z odstavených lodí nejsou vraky, ale odstavené časoplány. Tři členové výsadku nedobrovolně odcestují o tři sta tisíc let proti proudu času a beznadějně uvíznou v síti byrokracie, která střeží celé mezičasové cestování.Kapitán musí vynaložit obrovské úsilí a dokonce zajmout Strážce - zaměstnance Kontroly, aby se jí podařilo svou posádku zachránit.
The New Face of War, Part 1 2003
From one of the swamp moons of Naboo, to the war-torn cityscapes of Brentaal IV, the battles of the Clone Wars have thrown the galaxy into turmoil. New Separatist threats, ranging from deadly biological weapons, to dark Jedi, to unkillable alien bounty hunters, have the loyalist Jedi and their clone troops pushed to their limits. This graphic novel collection contains three separate, yet linked stories of heroism and sacrifice set during the time between Episode II and Episode III! Collects Star Wars: Republic #51-53 and Star Wars: Jedi - Shaak Ti
Stone and Anvil 2003
Fans of Peter David's bestselling "New Frontier" saga have been eagerly awaiting a new adventure featuring Captain Mackenzie Calhoun, Captain Elizabeth Shelby, and the crews of the Starships "Excalibur" and "Trident." Now at last, Calhoun and Shelby return in an exciting page-turner that explores the past of both captains -- while simultaneously confronting them with a perilous dilemma in the present. A crewman has been murdered aboard the "U.S.S. Trident," and all evidence points to Ensign Janos of the "Excalibur." Calhoun is reluctant to accept that Janos, a powerful non-humanoid whom the captain has known and trusted for years, could be a killer and immediately launches an investigation into the crime. But this troubling murder mystery soon escalates into a full-edged diplomatic crisis that threatens to pit Calhoun and Shelby against the entire United Federation of Planets -- and the "Starship Enterprise"(TM). Meanwhile, the turmoil involving Ensign Janos forces Calhoun to recall his own tempestuous past, his rocky relationship with a young Elizabeth Shelby, and a long-ago exploit that may have everything to do with the deadly emergency that now confronts them all! "Stone and Anvil" is exactly the kind of compelling and original "Star Trek" adventure that Peter David's thousands of fans have come to expect from "The New Frontier." A crewman has been murdered aboard the U.S.S. Trident, and all evidence points to Ensign Janos of the Excalibur. Calhoun is reluctant to accept that Janos, a powerful non-humanoid whom the captain has known and trusted for years, could be a killer and immediately launches an investigation into the crime. But this troubling murder mystery soon escalates into a full-fledged diplomatic crisis that threatens to pit Calhoun and Shelby against the entire United Federation of Planets -- and the Starship Enterprise. Meanwhile, the turmoil involving Ensign Janos forces Calhoun to recall his own tempestuous past, his rocky relationship with a young Elizabeth Shelby, and a long-ago exploit that may have everything to do with the deadly emergency that now confronts them all!
Aftermath 2003
The U.S.S. da Vinci is at last ready to resume its mission after the catastrophic events of Wildfire -- but before the ship can even leave Spacedock, a mysterious alien vessel appears out of nowhere in San Francisco. With the aid of Captain Montgomery Scott and former Starship Enterprise™ and Deep Space Nine™ engineer Miles O'Brien, the S.C.E. must investigate the alien vessel and learn if this is an attack, a first contact -- or something worse.... What they find may land the Federation in the midst of an interdimensional war, as Commander Sonya Gomez works with Starfleet legends from two generations to untie the secrets of the alien ship before it's too late!
Sacrifice 2003
The Clone Wars have begun! Ever since they were mentioned in the very first Star Wars film, fans have been dying to know more. Attack of the Clones offered a glimpse, but "The Defense of Kamino" brings the galaxy-wide conflict into full view! Two undercover Jedi discover a Separatist plan to destroy the cloning facility on the watery world of Kamino, thus crippling the Republic's ability to maintain their clone army. Obi-Wan Kenobi and Anakin Skywalker are part of a Jedi fighter squadron sent to protect the installation, but they learn that there are heroes fighting for the Separatist cause as well as for the Republic, and that Jango Fett, though dead, still has something to say about how this war is fought! Meanwhile, Mace Windu, the leader of the Jedi Council, must deal with a rift in the Jedi ranks--a matter that reveals a Jedi traitor and a new Dark Jedi working in league with Dooku. Mace is considered one of the best swordsmen in the galaxy, but can he stand up to the swordmaster who taught him everything he knows--including the mysterious techinque known as "Vaapad"? New characters and new worlds are revealed as the Clone Wars spreads throughout the galaxy! This volume collects Star Wars: Republic #49-50 and Star Wars: Jedi -- Mace Windu.
The Lost Years 2003
After the end of the EnterpriseTM's five-year mission, Captain Kirk, Mr. Spock, and Dr. McCoy struggle to establish new lives apart from each other and the starship. The newly-promoted Admiral Kirk is placed in charge of a specially-created Starfleet division and attempts to defuse a critical hostage situation; Mr. Spock, who, in the midst of a teaching assignment on Vulcan, finds the one thing he least expected; and Dr. McCoy, whose unerring instinct for trouble lands him smack in the middle of an incident that could trigger an interstellar bloodbath.From Publishers WeeklyIn a story line constructed to fill in the gaps between the end of the original 1960s Star Trek TV series and the beginning of the feature-length movie series, the Enterprise docks on Earth, ending its five-year mission, and Kirk, Spock and McCoy go their separate ways until a tense hostage situation reunites them. "Certain to appeal to the series' fans," predicted PW. Copyright 1990 Reed Business Information, Inc. From the PublisherAfter the end of the EnterpriseTM's five-year mission, Captain Kirk, Mr. Spock, and Dr. McCoy struggle to establish new lives apart from each other and the starship. The newly-promoted Admiral Kirk is placed in charge of a specially-created Starfleet division and attempts to defuse a critical hostage situation; Mr. Spock, who, in the midst of a teaching assignment on Vulcan, finds the one thing he least expected; and Dr. McCoy, whose unerring instinct for trouble lands him smack in the middle of an incident that could trigger an interstellar bloodbath.END
The Lives of Dax 2003
Product DescriptionNine stories by top SF authors view the whole of Star Trek history through one special character's eyes. One of the most popular and compelling Star Trek characters ever created, Dax is a wormlike being who is joined body and soul to a succession of humanoid hosts. Each life is different, each body is different, each personality is different, but all of them are Dax. At one time or another Dax has been male, female, a Starfleet officer, a statesman, a scientist, and ambassador, even a serial killer. The symbiont's humanoid hosts have included Curzon, friend of Klingons, and Jadzia, science officer on Deep Space Nine and latterly wife of Worf. The most recent incarnation is Ezri Dax, station counsellor on Deep Space Nine. Designed to appeal to fans of every version of Star Trek, the stories in The Lives of Dax each show a different host's adventure - nine incredible lives stretched out over 357 years of Star Trek history. The stories are rich with different aliens, planets, battles, personal struggles, surprising revelations, and guest stars galore. About the AuthorJudith & Garfield Reeves-Stevens first sat at the Replimat seven years ago to eavesdrop on Odo and Quark as part of their research for The Making of Deep Space Nine, the first of four behind-the-scenes books they have written about Star Trek film and television productions. They are also the authors of three classic Star Trek novels, including the groundbreaking Federation, as well as the soon-to-be-published epic DS9 trilogy, Millennium, about the catastrophic discovery of the Bajoran system's second wormhole. In addition, the Reeves-Stevenses are co-writers with William Shatner for the ongoing series of bestselling novels chronicling the continuing adventures of Captain Kirk after his "apparent" death in Star Trek Generations.The Reeves-Stevenses' other novels include the Los Angeles Times bestseller Icefire -- hailed by Stephen King as "the best thriller of its type since The Hunt for Red October" -- and Quicksilver, which Publishers Weekly proclaimed "a warp-speed technothriller." The Reeves-Stevenses are also the authors of the classic sf/fantasy crossover trilogy The Chronicles of Galen Sword, which is now available in a trade paperback omnibus edition from Babbage Books. For more details, please log on to reeves-stevens.com.
2336 - Well of Souls 2003
Product DescriptionTHE YEAR IS 2336 For twelve years, she was captain of the Federation's flagship. But while her exploits as commander of the U.S.S. Enterprise™ NCC-1701-C are legend, little has been revealed about Rachel Garrett, her vessel, or the unusual men and women of her crew. Until now. When the archaeological find of the decade offers possible hints about an earlier Cardassian civilization, it attracts not merely those seeking to quench their thirst for knowledge, but also parties with far less noble interests. Among the latter is the Asfar Qatala, a notorious criminal cartel with a disturbing connection to one of the Enterprise's highest-ranking officers. Now Captain Garrett and her crew are swept into a maelstrom of kidnapping, extortion, and murder -- as well as a desperate, secret struggle between the Qatala and its chief rival, the fledgling Orion Syndicate. And beneath the surface of the frozen world on which the proto-Cardassian discovery was made, another drama is playing out that will force Garrett to make the most difficult decision of her career...amid ruins reputed to link the living with the ancient dead. Excerpt. © Reprinted by permission. All rights reserved.Chapter OneIf she scanned one more duty roster, Captain Rachel Garrett was certain she would either scream or take her thumbs and pop the eyeballs out of the head of the first unlucky person to set his big toe into her ready room, and probably both. Oh, we are in a good mood, we are just full of good cheer, aren't we, sweetheart?"Well, I hate this," Garrett said, talking back to that nagging little voice in her head. She scowled, hunched over yet another ream of scrolling names, and knew, beyond a shadow of a doubt, that she had a migraine coming, a real whopper, and wasn't that just her dumb luck? "And I hate you." But I'm not the one who wanted to be captain. Nooo, you wanted the glamour, you read about all the Archers and the Aprils and the Pikes and the Kirks and the Harrimans of the universe and how they zipped around in their starships and you decided, girl, you want you one of those. Only no one ever talked about duty rosters and being short an officer because you were stupid enough to let your XO go on R and R and the crew's still being on edge because you were too far away to help Nigel Holmes when he needed you most and everything that's happened since is your fault, it's your fault, it's your..."Go away." Blinking against a lancet of pain skewering her brain, Garrett pinched the bridge of her nose between her thumb and index finger. "Buzz off." But the voice had a point, and the very fact that she was arguing with that little piece of herself hunkered somewhere deep in the recesses of what passed as her brain meant that maybe she should call it a night, or maybe a day, or...what time was it anyway? Frowning, Garrett glanced at her chronometer and then groaned. She'd worked straight through into the beginning of gamma shift. That meant that her new ops, Lieutenant Commander Darya Bat-Levi, was gone, relieved by the next Officer of the Day. Well, working straight through beta shift would explain why she was hungry, tired, sore -- Garrett reached around and massaged a muscle, tight as a banjo string, in her neck. If she hadn't eaten or moved her aching butt one millimeter for hours, no wonder she was having an argument with a nasty little voice in her head. Except someone had to do this work, and without a first officer to pick up the slack, there really wasn't anyone else, was there? Not anyone qualified, that is. Oh, she could probably tag one of the bridge officers to step up to the plate. Bat-Levi, maybe, though Garrett didn't like the idea; the woman was on probation, after all. But Thule G'Dok Glemoor, for example: the Naxeran lieutenant was tactical, good head on his shoulders. In fact, he was OOD this very minute; maybe she should loosen the reins, tap Glemoor to... "Don't kid a kidder," Garrett muttered, saying it before that needling little voice started up again. She was no more likely to order one of her bridge officers to step outside the scope of his duties than she was to suddenly sprout a set of Andorian antennae. The plain truth was she had trouble letting go. Not allocating duties: she couldn't captain the ship otherwise. But if there was extra work, she did it. Great, when she was a kid and her mom had chores that needed doing. Terrible, now that she was a captain and short an officer, and couldn't even tag ops to take over because Bat-Levi was still on psychiatric probation, and that new psychiatrist, Whatshisname, Tyvan, hadn't given his blessing yet and... She put both hands in the small of her complaining back and arched. "Next time, Garrett, you don't let your first officer go on R and R when you don't have backup. Next time, you tell that Nigel Holmes that he..." She stopped abruptly -- talking and stretching. Mercifully, her little voice decided this was one time she didn't require commentary, or a restatement of the obvious: that Nigel Holmes -- her former first officer and maybe a little more than just a friend, though she would never, ever admit that to anyone, much less herself -- was dead and had been very dead for over six months now. Except her subconscious didn't want to let him go, did it? Nosiree, she thought, forestalling that little voice. No, and we both know why, don't we? Samir al-Halak's your first officer now, and yes, he is away on R and R and it was rotten timing, only you're not sure you like Halak very much because he isn't Nigel and can never be Nigel, and so you let him go even when you shouldn't have, and that's because you can't let Nigel alone, can you? That's why you've tightened up around the ship, not trusting the crew to pitch in when you need the help, right? Right?"Wrong," she said, out loud. "Wrong, wrong, you are so wrong." Blinking, she tried focusing on the pulsing red letters that made up the duty roster -- stellar magnetometry, this time around, a chuckle a minute -- and failed, miserably, because the letters wavered and refused to coalesce into anything recognizable and that was because she was ready to burst into tears. I don't have time for this. She pushed up from her desk. You idiot, you don't have time for this. Coffee, go get yourself some coffee.Trying very hard not to think, she crossed to a small cabinet below her replicator, stooped and pulled out a grinder, her stash of beans. She popped the vacuum lid and inhaled, gratefully. Nothing like the aroma of fresh coffee beans, and nothing like a good cup of fresh-brewed coffee. Garrett didn't trust the mess chef (nothing against the man; she didn't trust anyone to brew a cup just the way she liked it -- that damned problem letting go again), and she couldn't stand replicator coffee. Replicator brew tasted...well, artificial. Like burnt plastic. The grinder was whirring so loudly she almost didn't hear the hail shrilling from her companel. Just a cup of coffee -- she crossed back to her desk and killed the hail with a vicious jab at her comswitch -- just one lousy cup of coffee in peace and quiet, that's all she was asking, and why couldn't they leave her alone? "Yes?"There was an instant's startled silence, and Garrett had time to reflect that she sounded as if she might just order a full spread of photon torpedoes if whoever was calling uttered one more word. Then a reedy voice sounded through the speaker. "Uhm...ah...call for you, Captain." Great. Garrett blew out, exasperated. Super. Bite off the man's head, why don't you? Clear the decks, folks, the captain's on a rampage. Lieutenant Darco Bulast was a fine communications officer, and however angry she was at herself for the weird twists and turns her mind was taking this evening, or this morning, or whatever the hell time it was, beating up on the rotund little Atrean wasn't fair, or very captainlike, for that matter. "Thank you, Mr. Bulast. From whom?" Bulast told her, and then there was another moment's silence, only this time it was because Garrett's emotions, now a mix of apprehension and sudden remorse, were doing roller-coaster somersaults and double loop-de-loops for good measure. And this time the only voice inside her head was pure Rachel Garrett: _Oh my God, it's Ven, and I forgot again, oh, that's just great, that is juuusssst perfect...._There'd be hell to pay, no way she could duck it, and could things get any worse? Could they? Sure, probably, why not, this was her lucky day, right? Quickly, she glanced at her reflection in her blanked desk monitor, and squinted. She didn't like what she saw. Her complexion was pale, as were her lips. Purple shadows brushed the hollows beneath her walnut-brown eyes, and her auburn hair, usually so neat and smooth it looked held in place with electrostatic charge, was in disarray courtesy of her restless fingers pulling, prodding, twirling as she'd perused the duty rosters and other effluvia normally reserved for officers other than captains. Plainly put, she looked as if she'd been stranded on a planetoid for a month with a canteen, a week's worth of survival rations, no blanket, and nothing to read. And then, in the very next instant, she figured to hell with how she looked; she doubted her looks had much to do with how Ven Kaldarren felt about her these days anyway. She said, "I'll take it in here, Mr. Bulast, thank you." "No problem, Captain," said Bulast, and Garrett heard the relief. "But I..." "Yes, Mr. Bulast?" "Well, it's the signal, Captain. It's not on a priority channel and it's not scrambled. But it's not registered either." "You mean that you can't tell which ship it's coming from?" "That's right. It's as if, well, I guess you could say that whoever's making the call wants a certain degree of anonymity." "I see." Unregistered ships weren't unheard of, and certainly not registering a ship that wasn't under Federation jurisdiction wasn't a crime. She dredged up what Kaldarren had told her about the xenoarcheological expedition he'd signed up for. Precious little: they weren't talking much these days, even less now that the custody battle for Jason was behind them. Then she gave up the exercise as pointless. Kaldarren could do what he wanted, whenever he wanted. That was a reason they'd divorced, right? "Thanks for the information, Mr. Bulast. I'll follow up on it. Now put the call through, please." "Aye, Captain," and then her companel winked to life, revealing the unsmiling face of her ex-husband. And, damn it, the sight of him still took her breath away. She was used to thinking of Betazoid men as being almost androgynous: slender, dark-eyed, smooth-skinned. Ven was unapologetically different. Always had been, and probably that was the attraction. They'd met in 2316, a year after Garrett's graduation from the academy. By then, she was a lieutenant and posted aboard the Argos. Ven was part of a Betazoid delegation of xenoarchaeologists the Argos had transported to a Federation Archaeology Council symposium on Rigel III. Ven had hulked above the other Betazoids. Standing at a hair under two meters, Ven was broad in the shoulders and muscular; unlike his comrades, he wore his black wavy hair long, and his Betazoid eyes were full and slightly hooded, fringed with a lush set of black lashes. Bedroom eyes: That was the term, and then-Lieutenant Garrett's first thought. Lust at first sight, Garrett thought now. A long time ago, before things went south. They'd divorced in 2333, a year after she'd taken command of the Enterprise."How are you, Ven?" she asked. Garrett felt the unpleasant jolt in the pit of her stomach she always did when they spoke, as if she expected a reprimand by a superior officer. So different from those first few years, when they couldn't keep their hands off each other. Now she and Kaldarren couldn't stand to be on separate monitors in different rooms several dozen light-years apart. Kaldarren's head moved in a curt nod. "Fine," he said, barely moving his lips. Kaldarren had all the animation of a piece of stone, and the dark eyes that had once burned for her were hard and flinty. "Jason is fine. My mother's fine. Now that's out of the way, what happened to you?" "Well, yes," Garrett tried a smile, "I guess I missed you on Betazed. You're calling from a ship, right? Right. So you and Jase have already left..." "Oh, were you really planning on coming?" Kaldarren's black eyes went wide with mock astonishment. "Forgive me, Rachel, I guess I misinterpreted. When Jason's birthday came and went and we didn't hear from you, I assumed that, after a week, we were free to leave the planet. Or were you planning on surprising us by dropping by in another month?" Garrett was stung, and then angry. What the hell did Kaldarren know about what she was going through, anyway? They hadn't talked in months, really, and so he didn't have a clue about what it was like to lose a perfectly good officer, a friend, and all because she was stupid enough to... Stop. That damn little voice again, but Garrett held back long enough to swallow the retort pushing against her lips. Listen to what he's saying. You let them down, again. He's right to be angry."You're right to be angry," she said. It seemed as good a line as any, and the little voice, for once, was dead on. "I said I would come to Betazed, and I didn't. I didn't even call. That was wrong of me, and you're right." "Yes," said Kaldarren, clearly not mollified. "I was angry, and I'm still angry. Do you want to know why?" No. "I have a pretty good idea, but, sure, tell me." Let her rip; I deserve it."It's not because of me, my feelings, though I doubt very much that they enter into your equations these days. There's nothing between us anymore, and we know that." Garrett knew that this was where Kaldarren was wrong. Hatred and love: They were intense emotions, and a person didn't waste emotions on anything that was unimportant. So their hatred -- and was it hate, or just plain hurt? -- was important to him, and maybe to her. Garrett's mind drifted to the words of an ancient poet who'd once written that our worst monsters are the people we've loved the most intensely. Ovid, she thought. "I'm angry because of what you're doing to our son." Kaldarren's face was taut with emotion, and Garrett saw then that his eyes were sadder than she remembered, more deeply set, the circles beneath them more pronounced, as if Kaldarren wasn't sleeping well. A tracery of fine wrinkles splayed like wings from the corners of his eyes, and the black hair, which he still wore loose, was shot through with silver at the temples. "I'm angry because every time you let him down is one more wound that won't heal, and believe me, I know how much that..." Kaldarren broke off then turned his face from his viewscreen, but not before Garrett saw the pain. How many days and nights had Kaldarren waited for her? Too many, she knew. "How much that hurts," she said. "How much it hurts to hope, and then have your hopes destroyed and not be able to do a damn thing about it." "Yes." Kaldarren's voice was a hiss. "Yes. Every time you don't keep your word, I see how Jase suffers. I remember how much I suffered." She saw that his fists bunched, and though they were too far apart -- and she was no telepath -- she felt his anger and hurt and frustration. "You had your own work," said Garrett. There was more defensiveness in her tone than she wanted, and she felt her migraine knife its way into the space behind her eyeballs. "You made sure you weren't around." "What was I supposed to do? Wait until my wife decided it was convenient for her to happen by my little corner of the galaxy? Sit around in an empty house, hoping that the next call would be from the woman who said she loved me but who could never seem to find the time to actually be with me?" "Please." Garrett closed her eyes. Her brain felt bruised, and she was suddenly nauseated. She'd been standing, but now she sagged into her chair, licked her lips. "Please, Ven." "Please what? Please pretend that I didn't hurt? Please make believe that we can be civilized about this?" "No. I know we can't. But we've been over this. What purpose does it serve to keep...?" "Don't tell me what we've been over!" Kaldarren paused, took some deep breaths then continued, his tone more controlled, "If I want to go over it a thousand times, you will listen. You owe me the courtesy, at least." "Oh?" She sounded spiteful, even to herself. But she couldn't help it. "I do?" "Yes. Oh. You do. Because you're doing it again, only this time you're doing it to a little boy who loves you. A little boy who worships his mother, thinks she's the greatest woman alive because she commands a starship." Kaldarren said this with a sort of flourish, a flash of bravura. "The Great Captain Rachel Garrett. Commander of the illustrious Enterprise, the flagship of Starfleet." Garrett felt the heat rise in her neck and, my God, her head was killing her. The lights in her ready room were too damn bright. She narrowed her eyes to cut down on the glare. "I'm not after Jase's worship. I'm not out to be anyone's hero." And that little voice: Liar, liar, liar. "Don't," Kaldarren said. "Don't lie to me, and don't lie to yourself. This is what you've always wanted, Rachel. More than you ever wanted love or family, you've wanted command. Well, now you have it. But you still have responsibilities." Garrett flared, the blinding jabs of pain in her temples making her even angrier. "I know that. Damn you, Ven, you try sitting in this chair day after day, making the really hard decisions and knowing that the lives of your crew..." "Stop." Kaldarren scrubbed away her words with the flat of his hand. "Rachel, to be very frank, I couldn't care less about your duties, or your really hard decisions. They're no more real or harder than the ones I face, every day, as Jason's father. So I don't care about your crew, or your starship. I don't even know if I care about you." He let that hang in the air between them for a moment. "You'll never understand how that feels: not to know if I care about the woman I held in my arms, who gave birth to my son. But one thing I do know. I do care, very deeply, about our son, and I will not let you hurt him. Nothing is more important than how you treat your son -- not your work, not your ship, not your crew. You simply cannot keep doing this." "Or?" Garrett stared into Kaldarren's unflinching eyes. She knew there was something he hadn't spoken, a final piece he hadn't divulged. "Or?" Kaldarren looked away then, as if collecting his thoughts. Or maybe he simply hated what he felt forced to say. "Or I will make sure that you don't see him." He looked back, and those eyes of his locked onto hers and wouldn't let go. "I have full custody." "Because we both knew that I couldn't take Jase on a starship," said Garrett, a little desperate now, her heart doing a little trip-hammer stutter-step against her ribs. "The only reason you got custody was we agreed...""And," said Kaldarren, talking over her, "and I will go back to court if I have to and make sure that you are not allowed visitation. At. All." Stunned, Garrett could only stare. "I'm," she said, hating that the words came out in panicked little hesitations, like a subspace transmission awash with interference, "you...Ven, you...can't..._wouldn't."_"I can. I would. I will. Rachel," said Kaldarren, and the way he said her name, Garrett could almost believe, for a fraction of a second, that he didn't hate her at all but was still, very desperately, in love. "Rachel, you can't keep doing this. Please try to understand. I know you're not a monster. I wouldn't have loved a monster. At least, I don't think I would, though we do seem to bring out the worst in each other. But what you do when you don't keep a promise, that's monstrous. That's wrong. It's not even humane. You have to make a choice. You chose against me once, against...us." "I seem to recall that you chose against us, too," she said, relieved that her mouth cooperated. "You filed for divorce, not I." "Fair enough. But I chose to stop bleeding, Rachel. I chose to bring an end to one type of pain, and I exchanged it for another. Now you have to choose: your ship or your family. You can't have both." "What kind of choice is that? Your ship, or your family," she said, the blood pounding a samba beat in her temples now. She scrubbed her forehead with her right hand, restrained the urge to start cursing, loudly. "Christ, Ven, you sound like a character from a cheap holonovel. What exactly am I supposed to do? I can't just drop everything when things become inconvenient. There are some things, many things that happen aboard ship that require my presence." "Such as?" "Such as now, right now. My first officer's away, and I've got no replacement, and I can't tag my new ops, this woman named Bat-Levi, because she's on psychiatric probation and that's because she went a little crazy a while back, but she's supposed to be really sharp even if she is a bit off, and..." She paused for breath. Kaldarren didn't need the litany, after all. "Those are all good reasons why I, as captain, can't just leave. Ven, you act like I have a choice. I don't. I can't delegate these things away," she said, sidestepping the fact that, probably, she could, if she were wired just a little bit differently. "What kind of choice is no choice?" "No, Rachel, you do have a choice." Kaldarren sighed. "Don't you understand? You have a choice. You have choices. Your problem is that you simply don't like the ones you have." He was right, and she knew it. Damn him, but he'd cut right to the heart of things, like he always had, as if he really was reading her mind. Don't be stupid; it's not the telepathy. The man was married to you for seventeen years. Who better to know how you think?She said, "I want to talk to Jason. Can I speak with him, please? Try to explain? Please?" "And how do you propose to explain things, Rachel?" Kaldarren's eyes were large and sad. "What can you possibly say that will make things any better?" And, much as Garrett hated to admit it, the man had a point. "Please, Ven," she said again. "Please?" Copyright © 2003 by Paramount Pictures. All Rights Reserved.
Buying Time 2003
"An investigation into a chroniton disturbance leads the da Vinci to a time-travelling Ferengi named Lant -- one who is going to the past in order to ""speculate"" and make a fortune. Now Commander Gomez, Lt. Commander Tev, Lt. Commander Corsi, and Cultural Specialist Abramowitz of the S.C.E. must follow Lant into the past in order to preserve the timelines -- and save the future. But what they find may be more than they can handle, as one Tellarite male and three human females are not as welcome on the Ferenginar of fifteen years ago as they might think..." An investigation into a chroniton disturbance leads the da Vinci to a time-travelling Ferengi named Lant -- one who is going to the past in order to "speculate" and make a fortune. Now Commander Gomez, Lt. Commander Tev, Lt. Commander Corsi, and Cultural Specialist Abramowitz of the S.C.E. must follow Lant into the past in order to preserve the timelines -- and save the future.But what they find may be more than they can handle, as one Tellarite male and three human females are not as welcome on the Ferenginar of fifteen years agoas they might think...
Three 2003
A transporter mishap deposits a woman from the Mirror Universe aboard the "Stargazer" who resembles twins Gerda and Idun Asmund. As Captain Picard challenges an alien species to send the visitor home, Gerda suspects the woman of treachery. Original.
Age of Unreason 2003
In the wake of the catastrophic events of "Wildfire, " Carol Abramowitz, Bart Faulwell, and Soloman are sent on a special mission to Vrinda, where the S.C.E. must introduce new technology to the world while avoiding getting embroiled in the political struggle between the Nasnan and the rival Tirza Sirajaldin. But first Abramowitz must participate in a ritual involving the expression of honest, naked emotion -- one that has already been botched by Martin Mansur, the previous Federation representative, who is also a rival from Abramowitz's past. Never particularly comfortable expressing her emotions, Abramowitz must confront her own personal difficulties, and also confront Mansur, even as Tirza Sirajaldin saboteurs threaten the project's very existence.... In the wake of the catastrophic events of Wildfire, Carol Abramowitz, Bart Faulwell, and Soloman are sent on a special mission to Vrinda, where the S.C.E. must introduce new technology to the world while avoiding getting embroiled in the political struggle between the Nasnan and the rival Tirza Sirajaldin. But first Abramowitz must participate in a ritual involving the expression of honest, naked emotion -- one that has already been botched by Martin Mansur, the previous Federation representative, who is also a rival from Abramowitz's past. Never particularly comfortable expressing her emotions, Abramowitz must confront her own personal difficulties, and also confront Mansur, even as Tirza Sirajaldin saboteurs threaten the project's very existence....
Daedalus 2003
"October 5, 2140. After a half-dozen years of research and testing, Starfleet prepares to launch its first warp 5 vessel -- Daedalus. Propelled by a radical new engine designed by Earth's most brilliant warp field theorist, Victor Brodesser, the new ship will at last put the stars within mankind's reach. But on the eve of her maiden voyage, a maintenance engineer, Ensign Charles Tucker III -- ""Trip"" to his friends -- discovers a flaw in Daedalus's design. When he confronts Brodesser, the scientist -- as charismatic as he is brilliant -- eases Trip's concerns. The ship launches on schedule, and as Trip watches in horror, it explodes in a catastrophic ion cascade reaction, killing all aboard. Thirteen years pass. Still haunted by memories of that disaster, Trip now serves as chief engineer aboard Enterprise. When a freak explosion cripples his vessel, leaving her helpless before a surprise attack, Trip is forced to abandon his ship -- and his shipmates. As he is on the verge of mounting a desperate rescue attempt, however, a shocking turn of events forces him to confront the ghosts of Daedalus one final time."
2311 - Serpents Among the Ruins 2003
The year is 2311. It is a year of infamy, a year that later generations will remember as one that altered the course of history at the cost of thousands of lives. It is the year of the Tomed Incident, and its tale can at last be told. In the midst of escalating political tensions among the Klingons, the Romulans, and the Federation, Starfleet goes forward with the inaugural flight of Universe, a prototype starship that promises to revolutionize space exploration. But the Universe experiment results in disaster, ravaging a region of space dangerously close to the Romulan Star Empire, apparently confirming suspicions that the Federation has begun testing a weapon of mass destruction. As the military buildup accelerates on both sides of the Neutral Zone, Captain John Harriman of the Federation flagship U.S.S. Enterprise - NCC-1701-B is fated for a final confrontation with his oldest enemy at a flashpoint in history -- with the Beta Quadrant one wrong move from the outbreak of total war.
Wildfire - Book 2 2003
"The U.S.S. da Vinci's mission to salvage the U.S.S. Orion and the deadly Wildfire warhead has gone horribly wrong. Captain Gold and Security Chief Corsi are gravely injured, and the da Vinci is literally coming apart at the seams as it drifts further and further into the deadly atmosphere of a gas giant. Worse, the Wildfire device is armed and loose in the turbulent atmosphere, threatening destruction on a planetary scale. Commander Sonya Gomez and what's left of her S.C.E. team must use all their skills to survive, complete the mission, and learn the deadly secret of the strange alien lights that will be either their salvation -- or their destruction!" The U.S.S. da Vinci's mission to salvage the U.S.S. Orion and the deadly Wildfire warhead has gone horribly wrong. Captain Gold and Security Chief Corsi are gravely injured, and the da Vinci is literally coming apart at the seams as it drifts further and further into the deadly atmosphere of a gas giant. Worse, the Wildfire device is armed and loose in the turbulent atmosphere, threatening destruction on a planetary scale.Commander Sonya Gomez and what's left of her S.C.E. team must use all their skills to survive, complete the mission, and learn the deadly secret of the strange alien lights that will be either their salvation -- or their destruction!
2360 - Catalyst of Sorrows 2003
"THE YEAR IS 2360 She was trained to be a killing machine. Abandoned as a child, without home or family, past or future, Zetha survived only by her own cunning in the back alleys of Romulus before being taken by the Tal Shiar and remade into one of its deadliest weapons. But Zetha is about to undertake a mission unlike any in her experience. The mysterious return of a virulent scourge thought to be long extinct threatens devastation on a scale almost too horrific to contemplate. Zetha's only hope of stopping it is across the Neutral Zone -- among the enemies of Romulus. Now Admiral Uhura, centenarian chief of Starfleet Intelligence, must decide what to do with the knowledge Zetha has risked her life to bring to her. In order to stop the spread of the disease that is already ravaging the Romulan Empire, Uhura must assign a hand-picked team of Starfleet officers to covertly trace the contagion to its source -- and do whatever is necessary to contain it. But the world awaiting Lieutenant BenjaminSisko, Lieutenant Tuvok, Dr. Selar, and Zetha herself is a hot zone of secrets, deceptions, and subtle machinations revealing an imminent holoca
Homecoming 2003
Product DescriptionFurther adventures for Star Trek Voyager fans. About the AuthorAward-winning author Christie Golden has written over thirty novels and several short stories in the fields of science fiction, fantasy, and horror. Golden launched the TSR Ravenloft line in 1991 with her first novel, the highly successful Vampire of the Mists. She is the author of several original fantasy novels, including On Fire's Wings, In Stone's Clasp, and Under Sea's Shadow, the first three in her multi-book fantasy series ?The Final Dance? from LUNA Books. Among Golden's other projects are over a dozen Star Trek novels and the well-received StarCraft Dark Templar trilogy, Firstborn, Shadow Hunters, and the forthcoming Twilight. An avid player of Blizzard's MMORPG World of Warcraft, Golden has written several novels in that world (_Lord of the Clans_, Rise of the Horde) with three more in the works. She has also written two Warcraft manga stories for Tokyopop, ?I Got What Yule Need? and ?A Warrior Made.? Golden is currently hard at work on three books in the major nine-book Star Wars series ?Fate of the Jedi.? Golden lives in Colorado with her husband and two cats. After seven long years in the Delta Quadrant, the crew of the Starship Voyager now confront the strangest world of all: home. For Admiral Kathryn Janeway and her stalwart officers, Voyager's miraculous return brings new honors and responsibilities, reunions with long-lost loved ones, and for some, such as the Doctor and Seven of Nine, the challenge of forging new lives in a Federation that seems to hold little place for them. But even as Janeway and the others go their separate ways, pursuing new adventures and opportunities, a mysterious cybernetic plague strikes Earth, transforming innocent men, women, and children into an entirely new generation of Borg. Now the entire planet faces assimilation, and Voyager may be to blame!
2355-2357 - Deny Thy Father 2003
"The Years Are 2355-2357Two men. Both defined by the personal tragedy that drove them apart. Both driven by their desire to serve, and their devotion to duty. Both haunted by the past, and uncertain of the future....And both unable to reach across the chasm that separates father and son. In the wake of the Tholian attack that nearly cost him his life, civilian strategic consultant Kyle Riker becomes the target of an apparent conspiracy within Starfleet Command, forcing him off Earth and beyond Federation territory to evade the attempts on his life. But danger is never far off, even on a backwater world where Kyle's very name brings the promise of death. At the same time, the Starfleet career of Kyle's estranged son William Riker is under way in earnest, from his turbulent formative years at the Academy to his first perilous missions as an ensign aboard the Starship Pegasus. And even as Kyle searches for the truth behind the events that have made him a fugitive, Will is pursued as well -- by a family legacy he fears he will never escape."
The Expanse 2003
High above the planet Earth, an alien probe appears -- and in an unspeakably horrific instant, releases a deadly blast that strafes the planet's surface, leaving a miles-wide, smoldering crater of destruction in its wake. Millions die in Florida, Cuba, and Venezuela, their lives blotted out in a blazing millisecond. Just as swiftly, the probe implodes and crashes on the planet surface, but the remnants provide no clue as to its origin. Who are the attackers, and what provoked them? Aboard the "Starship Enterprise"(TM), Captain Jonathan Archer learns of the destruction. His ship is called home; it is uncertain whether its mission of space exploration will continue. But before "Enterprise" reaches Earth, Archer is abruptly kidnaped from the bridge by the time-traveling enemies he has encountered before. He finds himself aboard a Suliban vessel, face-to-face with his old nemesis, Silik, a high-ranking indiviual in a battle known only as the Temporal Cold War. Silik leads him to his master, a mysterious humanoid from the far future. The humanoid claims that the attack on Earth was just a test; and the next attack will destroy Archer's home planet...unless he and the "Enterprise" crew stop it. To do so, they must enter a region of space called The Expanse - an area so dangerous that no ship has ever emerged from it unscathed. Vulcan crews were driven to bloodthirsty madness, Klingon crews were anatomically inverted, their internal organs exposed outside their bodies...while they still lived. Many vessels were lost, never to be heard from again. Archer faces the greatest crisis of his career: Should he believe Silik's time-traveling master, and expose his ship and crew to the perils of The Expanse, in hopes of saving Earth from destruction? And can he convince Starfleet Command and the Vulcan High Council to let "Enterprise" go to face her biggest challenge?
2298 - The Sundered 2003
Five years after the presumed death of Captain James T. Kirk, the U.S.S. Excelsior, commanded by Captain Hikaru Sulu, is at the forefront of exploration, diplomacy, and the defense of the Federation. Unprecedented peace talks with the violently xenophobic Tholian Assembly trigger a deadly confrontation aboard the Excelsior. Now Sulu and his crew -- including Chekov, Rand, Chapel, Tuvok, and Akaar -- are thrust into an unexpected conflict between the Tholians and a mysterious new enemy, the Neyel... whose origins, if revealed, could lead to war with Earth itself. As the Tholians weave a web of vengeance, the Excelsior is flung beyond the galaxy to discover the hidden truth about the alien Neyel, forcing Sulu to question where his responsibilities lie -- with the fragile peace he must preserve, or with the victims of his own world's tragic past.
Strange New Worlds VI 2003
In the sixth year of its ongoing mission, the "Strange New Worlds" writing competition has once again sought out exciting new voices and imaginations among "Star Trek"'s vast galaxy of fans. After scanning countless submissions for signs of style and originality, the judges are proud to report that the universe of amazing Star Trek writers just keeps expanding. "Strange New Worlds VI" features twenty-three never-before-published stories spanning the twenty-second to the twenty-fourth centuries, from the early days of Captain Jonathan Archer to James T. Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These memorable new tales explore and examine the past and future of "Star Trek" from many different perspectives. This year's contributors include such diverse life-forms as Julie Hyzy, Shane Zeranski, Penny A. Proctor, TG Theodore, Mark Allen, Charity Zegers, Juanita Nolte, G. Wood, Pat Detmer, Robert J. Mendenhall, Geoffrey Thorne, Russ Crossley, Louisa M. Swann, Scott W. Carter, Shawn Michael Scott, Brett Hudgins, Robert J. LaBaff, Paul J. Kaplan, Jan Stevens, Kevin Andrew Hosey, Elizabeth A. Dunham, Mary Scott-Wiecek, Robert T. Jeschonek, and Annie Reed. Join "Strange New Worlds" in its thrilling quest to uncover the most compelling "Star Trek" fiction this side of the Galactic Barrier! In the sixth year of its ongoing mission, the Strange New Worlds writing competition has once again sought out exciting new voices and imaginations among Star Trek's vast galaxy of fans. After scanning countless submissions for signs of style and originality, the judges are proud to report that the universe of amazing Star Trek writers just keeps expanding.Strange New Worlds VI features twenty-three never-before-published stories spanning the twenty-second to the twenty-fourth centuries, from the early days of Captain Jonathan Archer to James T. Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These memorable new tales explore and examine the past and future of Star Trek from many different perspectives. This year's contributors include such diverse life-forms as Julie Hyzy, Shane Zeranski, Penny A. Proctor, TG Theodore, Mark Allen, Charity Zegers, Juanita Nolte, G. Wood, Pat Detmer, Robert J. Mendenhall, Geoffrey Thorne, Russ Crossley, Louisa M. Swann, Scott W. Carter, Shawn Michael Scott, Brett Hudgins, Robert J. LaBaff, Paul J. Kaplan, Jan Stevens, Kevin Andrew Hosey, Elizabeth A. Dunham, Mary Scott-Wiecek, Robert T. Jeschonek, and Annie Reed.Join Strange New Worlds in its thrilling quest to uncover the most compelling Star Trek fiction this side of the Galactic Barrier!
The Left Hand of Destiny 2 2003
Product Description"The true test of a warrior is not without...it is within." Sins of the past collide with hopes for the future as Martok fights for the right to lead the Klingon Empire. With the secret of his usurper exposed, the ousted chancellor and his ragtag band of followers embark on a desperate plan to retake the empire. But while Worf, Ezri Dax, and the crew of the IKS Rotarran go in search of the Klingons' most revered icon of power, Martok is dealt the most crushing blow of all -- driving him to make his final stand on the ice-strewn cliffs of sacred Boreth. As that frozen world reverberates with the song of armies and bat'leths clashing, the mystery of Martok's past, and the future of the Klingon Empire, is revealed. About the AuthorJ.G. Hertzler is the actor who played the Klingon General Martok on Star Trek: Deep Space Nine. Jeffrey Lang's Star Trek books include the top sellers Section 31: Abyss and Star Trek The Next Generation: Immortal Coil.
Isthar Rising - Book 2 2003
Project Ishtar -- the bold endeavor to terraform Venus, the most volatile planet in the solar system -- has reached a critical juncture. The project's first phase has had unexpected consequences that could tear Venus apart -- and mean the deaths of dozens of project workers and the S.C.E.'s computer expert, the un-bonded Bynar now called Soloman.Now, with time running out, Soloman must move past the prejudice of his fellow Bynars -- who view his "single" status with disdain -- and find a solution before disaster strikes!
Project Ishtar -- the bold endeavor to terraform Venus, the most volatile planet in the solar system -- has reached a critical juncture. The project's first phase has had unexpected consequences that could tear Venus apart -- and mean the deaths of dozens of project workers and the S.C.E.'s computer expert, the un-bonded Bynar now called Soloman.Now, with time running out, Soloman must move past the prejudice of his fellow Bynars -- who view his "single" status with disdain -- and find a solution before disaster strikes!
Gods Above 2003
"Captain Mackenzie Calhoun has often been accused of playing God, but he has never faced off against real gods -- until now. As Captain Kirk did before him, Calhoun has encountered beings of unnatural power and abilities verging on godhood, and who claim to be the very individuals who inspired the Greek, Roman, Norse, and, other pantheons from Earth culture. These beings say that all they want is our worship, and in return for it will provide us with a peaceful galaxy-wide paradise of perfect health and endless pleasure. When the Federation, in the person of Captain Calhoun and the crew of the U.S.S. Excalibur, refused their offer, the resulting battle left Morgan Primus dead and Lieutenant Mark McHenry, whose own powers over time and space had proved to be substantial, in a limbo beyond death. Now, with a wounded ship and an injured crew, Captain Calhoun, along with Captain Shelby and the crew of the Trident, must face these god-like beings once again, with the fate of galactic civilization at stake." Captain Mackenzie Calhoun has often been accused of playing God, but he has never faced off against real gods -- until now. As Captain Kirk did before him, Calhoun has encountered beings of unnatural power and abilities verging on godhood, and who claim to be the very individuals who inspired the Greek, Roman, Norse, and, other pantheons from Earth culture.These beings say that all they want is our worship, and in return for it will provide us with a peaceful galaxy-wide paradise of perfect health and endless pleasure. When the Federation, in the person of Captain Calhoun and the crew of the U.S.S. Excalibur, refused their offer, the resulting battle left Morgan Primus dead and Lieutenant Mark McHenry, whose own powers over time and space had proved to be substantial, in a limbo beyond death. Now, with a wounded ship and an injured crew, Captain Calhoun, along with Captain Shelby and the crew of the Trident, must face these god-like beings once again, with the fate of galactic civilization at stake. About the AuthorPeter David is the New York Times bestselling author of numerous Star Trek novels, including the incredibly popular New Frontier series. In addition, he has also written dozens of other books, including his acclaimed original novel, Sir Apropos of Nothing, and its sequel, The Woad to Wuin.David is also well known for his comic book work, particularly his award-winning run on The Incredible Hulk. He recently authored the novelizations of both the Spider-Man and Hulk motion pictures.He lives in New York.
Unity 2003
In 2001's critically acclaimed "Avatar" novels, author S.D. Perry set the tone and the course for the continuation of "Star Trek: Deep Space Nine(R), " a controversial television phenomenon hailed by TV Guide as "the best acted, written, produced, and altogether finest" incarnation of "Star Trek(R)." Since then, the "DS9" saga has grown in complexity and momentum, attracting an ever-growing audience to novels about which one reviewer raved, "In these pages, "DS9" truly lives again." Now, following her triumphs with "Avatar" and "Rising Son, " S. D. Perry returns for a landmark tale celebrating "DS9's "tenth anniversary year. On the eve of Bajor's formal entry into the Federation, First Minister Shakaar was assassinated, derailing the induction and plunging the planet and station Deep Space 9(TM) into chaos. Investigation into the murder revealed the presence of a parasitic conspiracy threatening not only Bajor's future with the Federation, but the very survival of both. At the same time, the fracturing of Bajor's theology has put its people on the threshold of a startling transformation -- and the consequences now rest on the shoulders of Colonel Kira Nerys, who months ago defied the religious authority of her planet by making public an ancient heretical text that challenged the very foundation of the Bajoran faith. Now, after a harrowing and historic voyage of exploration in the Gamma Quadrant, the weary, wounded crew of "Starship Defiant" is at last coming home. But the joy of their return is short-lived as the crew becomes swept up in the crisis aboard the station, with many of them confronting personal issues that force them to make life-altering choices. Among those is a grief-stricken Commander Elias Vaughn, who reaches a crossroads in his life's journey and learns the true purpose for which he was Touched by the Prophets...as well as the ultimate fate of Captain Benjamin Sisko. And...somewhere on Bajor...a child long awaited is about to be born.
Garth of Izar 2003
Product DescriptionGARTH OF IZAR: The legend of Captain Garth, the hero of Axanar, has spread throughout the Federation. His exploits are required reading at Starfleet Academy -- where he became a hero of a future legend, James T. Kirk... GARTH OF IZAR: Brutal injuries sustained on Antos IV forced the native Antosians to heal him by means of giving him their natural shape-changing abilities. But the cure proved worse than the disease, as Garth was driven insane... GARTH OF IZAR: His madness apparently cured at the rehab colony on Elba II, Captain Garth has returned to service to mediate a crisis on Antos IV, with the aid of Captain Kirk and the Starship Enterprise™. But has Garth truly put his insanity behind him, or will he renew his plans for conquest -- starting with the Antosians? About the AuthorPamela Sargent and George Zebrowski are both Nebula Award winners and have won many other awards for their work.
Isthar Rising - Book 1 2003
Project Ishtar -- a bold endeavor to terraform Venus, the most volatile planet in the solar system, and the grandest achievement in the spectacular career of famed terraformer Dr. Pascal Saadya. But when Saadya hits a snag in the project, he calls upon his old friend, Captain David Gold of the U.S.S. da Vinci. Part of Saadya's team is a Bynar pair, 1011 and 1110, who are using their species' natural affinity for computers to increase efficiency. Saadya's hope is that they can join forces with the da Vinci's Bynar pair. But half of the Bynar pair assigned to the S.C.E. team on the da Vinci was killed months ago, leaving only Soloman -- a non-bonded Bynar who is now a pariah in their culture. Saadya finds himself confronted not only with a failing project, but with Bynar prejudice, as 1011 and 1110 treat Soloman with nothing but contempt. Project Ishtar -- a bold endeavor to terraform Venus, the most volatile planet in the solar system, and the grandest achievement in the spectacular career of famed terraformer Dr. Pascal Saadya. But when Saadya hits a snag in the project, he calls upon his old friend, Captain David Gold of the U.S.S. da Vinci.Part of Saadya's team is a Bynar pair, 1011 and 1110, who are using their species' natural affinity for computers to increase efficiency. Saadya's hope is that they can join forces with the da Vinci's Bynar pair. But half of the Bynar pair assigned to the S.C.E. team on the da Vinci was killed months ago, leaving only Soloman -- a non-bonded Bynar who is now a pariah in their culture. Saadya finds himself confronted not only with a failing project, but with Bynar prejudice, as 1011 and 1110 treat Soloman with nothing but contempt....
The Farther Shore 2003
Product DescriptionWhen the long-lost Starship Voyager returned home to Earth, did Kathryn Janeway and her crew unwittingly bring with them a deadly Borg infection from the heart of the Delta Quadrant? Many in Starfleet think so, and Seven of Nine finds herself the prime suspect as the carrier of the plague. Now, following the events of Homecoming, Admiral Janeway must reunite her crew in a desperate attempt to discover the source of the contagion -- and save the people of Earth from total assimilation into a voracious Borg collective. About the AuthorNew York Times bestselling and award-winning author CHRISTIE GOLDEN has written more than thirty-five novels and several short stories in the fields of science fiction, fantasy, and horror. Among her many projects are over a dozen Star Trek novels and several original fantasy novels. An avid player of World of Warcraft, she has written two manga short stories and several novels in that world (_Lord of the Clans, Rise of the Horde, Arthas: Rise of the Lich King_, and The Shattering: Prelude to Cataclysm), with more in the works. She has also written the StarCraft Dark Templar Saga: Firstborn, Shadow Hunters, and Twilight, as well as the most recent hardcover, Devils' Due. Golden is also the writer of three books in the major nine-book Star Wars series Fate of the Jedi (in collaboration with Aaron Allston and Troy Denning). Her first two books in that series—_Omens_ and Allies—are available now. Golden lives in Colorado. She welcomes visitors to her website: www.christiegolden.com. When an unstoppable Borg plague breaks out upon Earth, blame quickly falls on the newly-returned crew of the Starship Voyager. Did Kathryn Janeway and the others unknowingly carry this insidious infection back with them? Many in Starfleet think so, and Seven of Nine, in particular, falls under a cloud of suspicion. Now, with a little help from the Starship Enterprise, Admiral Janeway must reunite her crew in a desperate, last-ditch attempt to discover the true source of the contagion and save Earth itself from total assimilation into a voracious new Borg Collective. But time is running out. Has Voyager come home only to witness humanity's end?
Gemini 2003
Product DescriptionCaptain James T. Kirk and Dr. McCoy must stretch themselves to the limit as assassination attempts threaten the war-ravaged world of Nador's fragile hope of peace. The starship Enterprise is assigned to attend the ceremony that will unite a world. The focus of the ceremony is a pair of Siamese Twins named Abon and Delor who represent the united factions of the planet Nador. Disaster strikes when assassination attempts are made against the twins, who embody the hopes and dreams of the formerly war-torn planet's entire population. Captain James T. Kirk must root out the assassins from whatever hiding places they are striking from - whether they be hidden in deep places or even in plain sight. Meanwhile, Dr. McCoy must perform a radical surgical procedure in a desperate attempt to save Abon and Delor's lives. About the AuthorMike W. Barr has written in every one of the first four incarnations of Star Trek: Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine and Star Trek: Voyager -- in either comic book or other formats. His credits include the first comic book version of Star Trek that was commercially viable and critically acclaimed; Camelot 3000. He also worked on the first comic book maxi-series, with artist Brian Holland - Batman: Son of the Demon. This graphic novel's proceeds restored DC Comics to first place in sales after fifteen years. Barr's Batman scripts have been adapted for the mobie Batman: Mask of the Phantasm and for several episodes of the Batman cartoon show and he continues to be a profilic writer of novels.
Balance of Nature 2003
In the wake of the catastrophic events of "Wildfire, " P8 Blue returns to her homeworld, only to find herself caught up in a web of intrigue. Strange disappearances among her fellow Nasats and odd happenings throughout her homeland have stymied local authorities. Due to her experiences with Starfleet in general and the S.C.E. in particular, Blue is asked to aid in the investigation. What they turn up will lead to a terrible secret from the Nasat's past, and it will take all of Blue's ingenuity to save her people -- and an entire world.... In the wake of the catastrophic events of Wildfire, P8 Blue returns to her homeworld, only to find herself caught up in a web of intrigue. Strange disappearances among her fellow Nasats and odd happenings throughout her homeland have stymied local authorities. Due to her experiences with Starfleet in general and the S.C.E. in particular, Blue is asked to aid in the investigation.What they turn up will lead to a terrible secret from the Nasat's past, and it will take all of Blue's ingenuity to save her people -- and an entire world....
Star Trek: New Frontier - No Limits 2003
Product DescriptionIn 1997, Star Trek: New Frontier® debuted and became an instant sensation, chronicling the exciting adventures of Captain Mackenzie Calhoun and the U.S.S. Excalibur, as told by New York Times bestselling author Peter David.Now, over a dozen books later, Peter David has gathered some of the finest Star Trek authors to tell new tales of the Excalibur crew: Dayton Ward's thrilling adventure from Calhoun's sordid past Loren L. Coleman's tale of Shelby's first experience with the Borg Robert Greenberger's origin of "Lefler's Laws" Susan Shwartz's adventure with Soleta and Ambassador Spock Terri Osborne's chronicle of Selar's encounter with the Q David Mack's tale of the longest day of Zak Kebron's life plus stories by Keith R.A. DeCandido, Susan Wright, Josepha Sherman, Ilsa J. Bick, Kevin Dilmore, Christina F. York, Robert T. Jeschonek, Peg Robinson, Mary Scott-Wiecek, Allyn Gibson, and Glenn Hauman & Lisa Sullivan.Added Bonus! Peter David himself tells the untold story of Calhoun and Shelby's honeymoon on Xenex! About the AuthorPeter David is the New York Times bestselling author of numerous Star Trek novels, including the incredibly popular New Frontier series. In addition, he has also written dozens of other books, including his acclaimed original novel, Sir Apropos of Nothing, and its sequel, The Woad to Wuin.David is also well known for his comic book work, particularly his award-winning run on The Incredible Hulk. He recently authored the novelizations of both the Spider-Man and Hulk motion pictures.He lives in New York. In 1997, Star Trek: New Frontier debuted and became an instant sensation, chronicling the exciting adventures of Captain Mackenzie Calhoun and the U.S.S. Excalibur, as told by New York Times bestselling author Peter David. Now, over a dozen books later, Peter David has gathered some of the finest Star Trek authors to tell new tales of the Excalibur crew: Dayton Ward's thrilling adventure from Calhoun's sordid past Loren L. Coleman's tale of Shelby's first experience with the Borg Robert Greenberger's origin of "Lefler's Laws" Susan Shwartz's adventure with Soleta and Ambassador Spock Terri Osborne's chronicle of Selar's encounter with the Q David Mack's tale of the longest day of Zak Kebron's life plus stories by Keith R.A. DeCandido, Susan Wright, Josepha Sherman, Ilsa J. Bick, Kevin Dilmore, Christina F. York, Robert T. Jeschonek, Peg Robinson, Mary Scott-Wiecek, Allyn Gibson, and Glenn Hauman & Lisa Sullivan. Added Bonus! Peter David himself tells the untold story of Calhoun and Shelby's honeymoon on Xenex!
Maker 2003
Ensign Andreas Nikolas, heartsick over the loss of his Mirror Universe lover, has resigned his post on Jean-Luc Picard's starship, the Stargazer, to seek a home on the freighter Iktoj'ni. All he wants of his new life is a chance to forget his troubles. And that's what he gets -- until the Iktoj'ni is taken over by a monstrous alien with unbelievable powers and a disdain for all forms of life. Without saying why, the alien sends the freighter hurtling toward a part of space inhabited by the Ubarrak, the Federation's deadliest and most xenophobic enemy. And Nikolas, who fears that the incident will start a war, can't convince his captor to turn back. Picard's only hope of stopping the alien menance is Serenity Santana -- a woman who once abused his trust in the name of her people's survival. Now she's back, asking for the captain's trust a second time. Picard desperately needs Santana's help in his struggle to save his galaxy. But will she justify his faith in her -- or once again twist it to serve her own shadowy ends?
A Good Day to Die 2003
Product DescriptionNewly inducted into the prestigious Order of the Bat'leth, Captain Klag, son of M'Raq, leads the crew of the Gorkon into the unexplored Kavrot Sector in search of new planets on which to plant the Klingon flag. There they discover the Children of San-Tarah, a species with a warrior culture that rivals -- and perhaps exceeds -- their own. Klag could call in Gneeral Talak's fleet to bring the world under Klingon domination -- but the San-Tarah offer a challenge he cannot refuse. The Gorkon crew and the San-Tarah will engage in several martial contests. If the Klingons lose, they will undertake never to trouble the planet again. But if Klag and his men are victorious, the San-Tarah will cede themselves to the Empire, and Klag will have single-handedly conquered an entire world. This is the first tale in a glorious adventure that will be remembered in song and story throughout the Empire... About the AuthorKeith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats.
Collective Hindsight- Book 2 2003
During the Dominion War, Commander Salek and Lt. Commander Duffy of the S.C.E. dealt with a runaway vessel that was endangering a star system -- a mission from which Salek did not return. Now, a year later, Salek's and Duffy's replacements -- Commander Gomez and Lt. Commander Tev -- are faced with the same runaway ship. Facing more than one ghost from the past, can Gomez and Tev succeed where their predecessors failed?
During the Dominion War, Commander Salek and Lt. Commander Duffy of the S.C.E. dealt with a runaway vessel that was endangering a star system -- a mission from which Salek did not return. Now, a year later, Salek's and Duffy's replacements -- Commander Gomez and Lt. Commander Tev -- are faced with the same runaway ship.Facing more than one ghost from the past, can Gomez and Tev succeed where their predecessors failed?
Collective Hindsight- Book 1 2003
The U.S.S. da Vinci comes across a strange runaway vessel that is giving off tremendous amounts of dangerous energy. However, the ship is not as strange as they think, as they've encountered it once before... During the Dominion War, the da Vinci encountered this same vessel, and had to destroy it before it presented a danger to an entire star system -- not to mention to the war effort. However, doing so proved a challenge for the ship's first officer and second officer at the time: Commander Salek and Lt. Commander Duffy. Now, over a year later, their successors, Commander Gomez and Lt. Commander Tev, must find a way to destroy a ship that is apparently unstoppable... The da Vinci comes across a strange runaway vessel that is giving off tremendous amounts of dangerous energy. However, the ship is not as strange as they think, as they've encountered it once before...During the Dominion War, the U.S.S. da Vinci encountered this same vessel, and had to destroy it before it presented a danger to an entire star system -- not to mention to the war effort. However, doing so proved a challenge for the ship's first officer and second officer at the time: Commander Salek and Lt. Commander Duffy.Now, over a year later, their successors, Commander Gomez and Lt. Commander Tev, must find a way to destroy a ship that is apparently unstoppable...
Battle Lines 2003
While exploring a sector of uncharted space, the "U.S.S. Voyager(TM)" is ambushed -- and forcibly pressed into service as part of the Edesian Fleet in their war against the enemy Gimlon. The Edesian commander claims that the Fleet is fighting only to defend his people against a merciless invader, but Captain Janeway is suspicious. War, she has learned, is seldom so simple or black and white. With Chakotay and several other crew members held hostage, and the "Starship Voyager(TM)" under the control of the Edesians, Janeway has no choice but to join the campaign against the Gimlon, only to discover that the enemy has developed a new super-weapon capable of destroying entire worlds. Soon the Captain and her crew find themselves fighting a losing battle in a war they never wanted! While exploring a sector of uncharted space, the U.S.S. Voyager is ambushed -- and forcibly pressed into service as part of the Edesian Fleet in their war against the enemy Gimlon. The Edesian commander claims that the Fleet is fighting only to defend his people against a merciless invader, but Captain Janeway is suspicious. War, she has learned, is seldom so simple or black and white. With Chakotay and several other crew members held hostage, and the Starship Voyager under the control of the Edesians, Janeway has no choice but to join the campaign against the Gimlon, only to discover that the enemy has developed a new super-weapon capable of destroying entire worlds. Soon the Captain and her crew find themselves fighting a losing battle in a war they never wanted!
Prophecy and Change 2003
Love and Hate. Faith and Doubt. Guilt and Innocence. Peace and War. Few television series have embraced this symphony of contradictions on the epic scale of Star Trek: Deep Space Nine. From the vastness of space to the darkest depths of the soul, from the clash of empires to the struggles of conscience, from the crossroads of a galaxy to the convergence of hearts -- that seven-year journey was both universal and personal, challenging its audience with stories and characters that redefined Star Trek's Human Adventure for all time. PATHWAYS TRAVELED...The widowed father struggling to rebuild his shattered life, reborn as a religious icon to millions of believers. CHALLENGES CONQUERED...The resistance fighter who aided her former oppressors in their struggle for liberation and emerged as the leader she never imagined herself becoming. TRUTHS REVEALED...The orphaned alien whose quest for his own identity became the salvation of a quadrant. Rediscover this extraordinary saga in a landmark collection of tales that confronts assumptions, divulges secrets, and asks as many questions as it answers. These stories, entwined with familiar episodes, reveal the world of Deep Space Nine anew as told by Christopher L. Bennett * Keith R.A. DeCandido * Heather Jarman * Jeffrey Lang * Michael A. Martin and Andy Mangels * Una McCormack * Terri Osborne * Andrew J. Robinson * Kevin G. Summers * Geoffrey Thorne
Breakdowns 2003
After the catastrophic events of "Wildfire, " both Captain David Gold and Commander Sonya Gomez return to their homes, to take refuge in family in the wake of tragedy. But neither commanding officer nor first officer finds the road to recovery an easy one, as each confronts demons from the past and uncertainty about the future, leading to a bitter confrontation from which neither may ever truly recover.... After the catastrophic events of Wildfire, the S.C.E. crew of the U.S.S. da Vinci is in disarray. Half of the ship's complement were killed at Galvan VI, and the survivors must put their lives back together. Corsi, accompanied by Stevens, tries to make amends with her long-estranged father. Abramowitz attempts to lose herself in her work, only to be confronted with an old rival -- and her own emotional fears. P8 Blue goes home to find her world confronting a crisis that threatens the Nasat's very existence. But it is Captain Gold and Commander Gomez who face the most difficult trials, as they find the road to recovery a difficult one. Each confronts demons from the past and the uncertainty of the future, leading to a bitter confrontation from which neither may ever truly recover....
Oblivion 2003
In 1893 a time-traveling Jean-Luc Picard encountered a long-lived alien named Guinan, who was posing as a human to learn Earth's customs. During this "first encounter," Picard saved Guinan's life, a favor she would never forget. Five centuries later, Captain Picard, now commander of the Starship Enterprise ™, brought Guinan aboard as the ship's "bartender." The hope was that her wisdom and inner peace would provide a moral grounding for Picard's crew as they experienced the dangers of space. Because he hadn't yet made his trip through time, Picard had no knowledge of his nineteenth-century meeting with Guinan. But he did remember a different first encounter with the mysterious El-Aurian -- a tumultuous adventure in which Picard and Guinan would risk their lives in a maze of interplanetary intrigue, with the future of the known universe at stake. This is the story of that fateful meeting, and of a Guinan very different from the woman we think we know -- a person wracked by pain and longing, shaken to the roots of her soul. A Guinan who yearns for oblivion.
The Left Hand of Destiny 1 2003
Product DescriptionArthurian in its themes and scope, this epic two-part saga is the story of one Klingon's battle to preserve his empire and his dream. The price of victory has been high. In the aftermath of the Dominion War, The Klingon General Martok, newly acclaimed Chancellor of the Klingon Empire, returns to the homeworld together with his adopted kinsman, Worf. They find a society splintered into factions and seething with unrest. Many Klingon warriors flock to Martok's banner, but his enemies are strong - chief amongst them his own bastard son...Rebellion, civil war and betrayal rock the Empire in this stirring tale of families riven by bitter conflict and a society poised precariously between redemption and dishonour. About the AuthorJ.G. Hertzler is the actor who played the Klingon General Martok on Star Trek: Deep Space Nine. Jeffrey Lang's Star Trek books include the top sellers Section 31: Abyss and Star Trek The Next Generation: Immortal Coil.
2328-2346 - The Art of the Impossible 2003
Product DescriptionTHE YEARS ARE 2328-2346To the Cardassians, it is a point of pride. To the Klingons, a matter of honor. But the eighteen-year cold war between these two empires -- euphemistically remembered in later years as the Betreka Nebula "Incident" -- creates a vortex of politics, diplomacy, and counterintelligence that will define an age, and shape the future. What begins as a discovery that would enable the Klingon Empire to reclaim a lost piece of its past becomes a prolonged struggle with the rapidly expanding Cardassian Union, which has claimed dominion over a region of space that the Klingons hold sacred. Enter the Federation, whose desire to preserve interstellar stability leads Ambassador Curzon Dax to broker a controversial and tenuous peace -- one that is not without opponents, including Lieutenant Elias Vaughn of Starfleet special ops. But there are wheels within wheels to the drama unfolding in the Betreka Nebula. Within the shadowy rooms of the Cardassian Obsidian Order, Klingon Imperial Intelligence, and even the Romulan Tal Shiar, secret scales are being balanced -- and for every gain made for the sake of peace, there will come a loss. About the AuthorKeith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats.
Wildfire - Book 1 2003
"The da Vinci goes on a dangerous salvage mission: to rescue the U.S.S. Orion from a gas giant. As if the turbulent atmosphere of the planet wasn't enough, the Orion is carrying the prototype of the deadly Wildfire device -- a protomatter warhead that can ignite gas giants into stars. But the operation may be more than even Capt. David Gold's crack team of engineers can handle, as they have to fight against the liquid atmosphere of the planet, the volatility of the Wildfire warhead -- and a strange alien life-form that may be responsible for the attack on the Orion!" The da Vinci goes on a dangerous salvage mission: to rescue the U.S.S. Orion from a gas giant. As if the turbulent atmosphere of the planet wasn't enough, the Orion is carrying the prototype of the deadly Wildfire device -- a protomatter warhead that can ignite gas giants into stars. But the operation may be more than even Capt. David Gold's crack team of engineers can handle, as they have to fight against the liquid atmosphere of the planet, the volatility of the Wildfire warhead -- and a strange alien life-form that may be responsible for the attack on the Orion!
Rising Son 2003
Product DescriptionA prophecy leads Jake Sisko on a desperate search for his missing father. Instead, what he finds at his journey's end is totally unexpected...In the climactic closing episode of the final season of Star Trek: Deep Space Nine, Captain Benjamin Sisko, his destiny inextricably linked to that of the alien entities known as The Prophets, was last seen plunging into the depths of the Bajoran Fire Caves, locked in combat with Gul Dukat. Although he appeared to his new wife Kasady Yates and promised her that he would one day return, his son Jake has not seen him since. In Deep Space Nine: Avatar, a mysterious prophecy sent Jake on an impossible quest to trace his missing father. However, instead of finding his heart's desire, Jake is thrown across the galaxy and saved by the unexpected intervention of a strange ship with an even stranger crew. Sharing their travels and their dangers, he learns important lessons about dealing with his father's loss, and about the truth of the prophecy that sent him here. In the process, he discovers much more than he anticipated; a revelation that will change the world forever for Jake, for Bajor and for Deep Space Nine. About the AuthorS.D. Perry is a top genre author who has written for Resident Evil, Aliens, Xena and Timecop as well as Star Trek. Her DS9: Avatar spearheaded the new, post-television series of Deep Space Nine books from Pocket.
Do Comets Dream? 2003
Product DescriptionFrom award-winning science fiction writer S.P. Somtow comes Captain Picard's mos challenging dilemma: should he kill an innocent child to save a billion others? The inhabitants of Thanet believe that once every five thousand years the Death-Bringer destroys their world in a torrent of fire in order to herald a new cycle of creation -- and the eve of destruction is almost upon them. Billions will die. To Captain Jean-Luc Picard and the crew of the USS Enterprise, the Death-Bringer appears to be nothing more than a rogue comet, and one that could easily be destroyed. But Picard's position is challenged when his Counsellor, the empath Deanna Troi, discovers that the comet is alive... About the AuthorS.P. Somtow is the author of more than forty books which have been translated into over a dozen languages. He has also published several hundred shorter pieces -- fiction and nonfiction -- under his birth name of Somotow Sucharitkul. Also an internationally known composer, he lives in Thailand and is related to the Thai royal family.
Home Fires 2003
"In the wake of the catastrophic events of Wildfire, Domenica Corsi and Fabian Stevens take a much-needed vacation, visiting Corsi's family on Fahleena III. Corsi is not happy about the trip, as she and her father, the head of a cargo-running company, haven't spoken in over six years. An engine failure during a routine cargo run leads Corsi to confront her father, who reveals the deadly secret of the death of Corsi's uncle in a shocking tale from the Cardassian War that will change how Corsi views her family -- and her relationship with Stevens -- forever!" In the wake of the catastrophic events of Wildfire, Domenica Corsi and Fabian Stevens take a much-needed vacation, visiting Corsi's family on Fahleena III. Corsi is not happy about the trip, as she and her father, the head of a cargo-running company, haven't spoken in over six years.An engine failure during a routine cargo run leads Corsi to confront her father, who reveals the deadly secret of the death of Corsi's uncle in a shocking tale from the Cardassian War that will change how Corsi views her family -- and her relationship with Stevens -- forever!
The Demon - Book 1 2003
"STARFLEET CORPS OF ENGINEERSWhat begins as a simple investigation of a peculiar subspace signal leads to an errand of mercy, as the da Vinci responds to a distress call -- from the edge of a black hole! Hundreds of years ago, the Resaurians placed a station near the event horizon, forever teetering on the edge of the abyss, and now the S.C.E. must find a way to rescue them. But the black hole, known as ""the Demon,"" contains centuries-old secrets that the Resaurians will kill to protect -- and both the U.S.S. da Vinci and the station may be sacrificed to the Demon in order to preserve those secrets! THE DEMONBook 1 of 2" What begins as a simple investigation of a peculiar subspace signal leads to an errand of mercy, as the da Vinci responds to a distress call -- from the edge of a black hole! Hundreds of years ago, the Resaurians placed a station near the event horizon, forever teetering on the edge of the abyss, and now the S.C.E. must find a way to rescue them.But the black hole, known as "the Demon," contains centuries-old secrets that the Resaurians will kill to protect -- and both the U.S.S. da Vinci and the station may be sacrificed to the Demon in order to preserve those secrets!
The Genesis Wave 4 - Genesis Force 2003
The Genesis Wave has left a deadly legacy in its wake...The full extent of the devastation caused by the Genesis Wave is only now truly being recognised. An entire sector of space has been reduced to the most primative levels, and more than one high-tech interstellar opportunist is rushing in to take advantage of the situation. Standing against them is the Genesis Force, a covert Federation group of humans and aliens with extra abilities greater than those of the average humanoid. Their mission is to protect the people of the newly named Genesis Sector from those who would seek to conquer and exploit them.
Prašť jako uhoď 2003
Pokud vládnou velmi příznivé podmínky, teraformování je tvrdá, nebezpečná práce, jež staví ty nejsilnější z průkopníků proti nemilosrdnému prostředí. Když se začnou pracovníci teraformace na planetě Ráj oproti běžnému plánu opožďovat, komandér Riker je dočasně uvolněn z Enterprise a vyslán, aby jim pomohl.
Rikera na lodi nahrazuje svérázný důstojník jménem Skamene, jehož chování brzy začne vyvolávat otázky ohledně jeho způsobilosti a úsudku. Komandér Riker se mezitím zaplete do boje na život a na smrt s brutální přírodou Ráje. Brzy však zjišťuje, že všechna nebezpečí planety jsou přirozeného původu - když musí čelit jejímu největšímu nebezpečí a nejzrůdnějšímu tajemství...
Výkřik do tmy 2003
Enterprise je pověřena úkolem vypátrat výzkumnou loď Federace Gregor Mendel, která se pohřešuje. Dostává se do oblasti vzdáleného vesmíru, kde by měla vzkvétat válečnická civilizace Klah´kimmbriů. Ale místo civilizace nalézají jen trosky - a planetu dokonale zahalenou do zlatého pole. A na oběžné dráze obíhá Mendel - bez posádky.
Během průzkumu zmizí beze stopy členové pátracího týmu v čele s kapitánem Picardem. A tak stojí komandér Riker před obtížným úkolem: najít své druhy a navíc zamezit šíření zákeřné choroby, která napadla část posádky.
Captain's Blood 2003
Following the explosive events of "Star Trek(R) Nemesis," the Romulan Star Empire is in disarray, and Ambassador Spock attempts to render aid by launching a last-ditch effort to reunify the Romulans with their distant forebears, the Vulcans. But when Spock is publicly assassinated at a Romulan peace rally, Starfleet and the Federation are unable to search for the criminals responsible without triggering an intergalactic war. Thus, it falls to James T. Kirk, now retired, to investigate his beloved friend's murder. Given clandestine assistance by Captain Will Riker of the "Starship Titan," and accompanied by his good friend Jean-Luc Picard, Kirk travels to Romulus as a civilian, along with his five-year-old child, Joseph, the cantankerous Doctor Leonard McCoy, retired Chief Engineer Montgomery Scott, as well as several members of Picard's crew, still waiting to return to duty on the badly damaged "U.S.S. Enterprise"TM NCC-1701-E. But on Romulus' sister world, Remus, Kirk unexpectedly encounters an alluring enemy from his past as Picard and he discover that Spock's apparent murder hides an even deeper mystery, literally reaching beyond the limits of the galaxy. Trapped on a deadly, alien world on the eve of a Romulan civil war that could plunge the galaxy into a civilization-ending conflict, Kirk's investigation at last brings him to the heart of a staggering conspiracy. Now, he discovers the true threat facing the Romulans, and is forced into the heartrending realization that for peace to prevail, he must sacrifice the freedom of his son, whose very blood holds the secret to his startling destiny. "Captain's Blood" is a return to the sweeping action of William Shatner's greatest "Star Trek" adventures, bringing together both generations to face an unstoppable enemy in a battle for the existence of all life in this galaxy, and beyond.
Čest kapitánů 2003
Planetu Tenara pustoší série strašlivých útoků nevyzpytatelné M´docké říše. Na pomoc jí přilétají Enterpirese a další loď Federace Centurion. Jeho kapitánem je Lucius Sejanus - schopný, přitažlivý muž, který by rád vůči M´dokům zaujal mnohem ostřejší postoj než kapitán Picard. Jak se konflikt stupňuje, zdá se, že Sejanovy instinkty jsou oprávněné... neboť vražedné nájezdy na Tenaru snad nezastaví než jen krajní řešení.
Obyvatelé Tenary se nyní musejí rozhodnout, zda se dají cestou míru nebo války. Nikdo však neví, že jeden z důstojníků Centurionu už za ně toto rozhodnutí učinil - a má v úmyslu vyprovokovat otevřený konflikt mezi Federací a M´dockou říší.
Ochránce 2002
Nová hvězdná loď Federace Voyager dostává za úkol vystopovat loď makistů - radikálních kolonistů, kteří nesouhlasí s podmínkami, za kterých byl uzavřen mír mezi Federací a Cardassií. Obě lodi jsou však nečekaně cizí technologií přeneseny na opačnou stranu Galaxie, na místo vzdálené desítky let od všeho, čemu říkají domov. Krátce po příletu unese tajemná bytost jménem Ochránce dva členy posádky a zavleče je neznámo kam. Kapitán Kathryn Janeway je postavena před řadu obtížných rozhodnutí, musí zachránit své kolegy, bojovat s rasou, která si říká Kazon-Oglové, a rozřešit záhadu, která halí Ochránce. Tím však úžasná cesta Voyageru domů pouze začíná...
Hledání 2002
Dominion: tajemní vládci světů na druhé straně červí díry.Dominion: rasa nemilosrdných dobyvatelů planet, kterou neznají ani její vlastní poddaní.Dominion: možná nejnebezpečnější nepřítel, jakému kdy Federace čelila.Vesmírná stanice Deep Space Nine a planeta Bajor jsou na okraji červí díry první linií obrany před jakýmkoliv útokem Dominionu. Ve snaze zabránit střetu se komandér Benjamin Sisko a jeho posádka vydávají v nevyzkoušené válečné lodi Federace na cestu červí dírou, aby nepřítele nalezli a čelili mu. Pokud neuspějí, nebude předem prohraná mezihvězdná válka hrozit pouze Federaci, ale také Klingonům, Romulanům, Cardassianům a všem světům v kvadrantu Alfa.
Star Trek VI: The Undiscovered Country (novel) 2002
Internal pressures, enormous military expenditures, and the destruction of their primary energy source have brought the Klingon Empire to the verge of catastrophic collapse. To avert disaster, Gorkon, Chancellor of the Klingon High Council, proposes negotiations between the Federation and Klingon Empire, negotiations that will put an end to the years of hostility between the two powers, and herald a new era of peace and cooperation. Captain James T. Kirk and the U.S.S. EnterpriseTM are dispatched to escort the Chancellor safely into Federation space. But a treacherous assassination brings negotiations to a sudden halt and places Kirk and Dr. McCoy in the hands of the Federation's greatest enemy. With time running out, Spock and the Enterprise crew work to uncover the deadly secret that threatens to propel the galaxy into the most destructive conflict it has ever known.From the PublisherInternal pressures, enormous military expenditures, and the destruction of their primary energy source have brought the Klingon Empire to the verge of catastrophic collapse. To avert disaster, Gorkon, Chancellor of the Klingon High Council, proposes negotiations between the Federation and Klingon Empire, negotiations that will put an end to the years of hostility between the two powers, and herald a new era of peace and cooperation. Captain James T. Kirk and the U.S.S. EnterpriseTM are dispatched to escort the Chancellor safely into Federation space. But a treacherous assassination brings negotiations to a sudden halt and places Kirk and Dr. McCoy in the hands of the Federation's greatest enemy. With time running out, Spock and the Enterprise crew work to uncover the deadly secret that threatens to propel the galaxy into the most destructive conflict it has ever known.END
Star Trek: The Brave and the Bold 1 2002
AN ALL-NEW ADVENTURE SPANNING THREE GENERATIONS! The Malkus Artifacts: four deadly machines, wielded as weapons of absolute power by an interstellar tyrant thousands of years ago and scattered across the Alpha Quadrant when he was overthrown. After their existence was discovered in 2151 by Captain Jonathan Archer of the "Starship Enterprise"(TM), all Starfleet vessels were warned to keep an eye out for these most dangerous devices... One hundred years later, Captain James T. Kirk of the "U.S.S. Enterprise" and Commodore Matt Decker of the "U.S.S. Constellation" come across the first artifact on the colony world of Alpha Proxima II -- a world ravaged by a mysterious plague. As the crews of the two mighty vessels work to find a cure and locate the artifact, two brave captains must bring order to Proxima before it's too late! One hundred years after that, Commander Benjamin Sisko of Station Deep Space 9(TM) enlists the aid of Captain Declan Keogh of the "U.S.S. Odyssey" to help construct a farming colony on Bajor's second moon -- but the colony is placed in jeopardy when the Bajoran terrorist Orta discovers the second artifact and threatens destruction on a massive scale!
Star Trek: The Brave and the Bold 2 2002
CONTINUING THE ALL-NEW ADVENTURE SPANNING ALL OF "STAR TREK"(R) HISTORY! Two of the Malkus Artifacts -- used as deadly weapons millennia ago -- have been uncovered since their discovery in the 22nd century. Now in the 24th century, two more artifacts lie in wait, ready to wreak havoc on an unsuspecting galaxy... While on their shakedown cruise, Captain Kathryn Janeway and the "Starship Voyager"(TM) discover the third artifact in the Demilitarized Zone -- in the hands of the Maquis! With the aid of Captain Robert DeSoto of the "U.S.S. Hood, Voyager" security chief Lieutenant Tuvok infiltrates the Maquis, and must gain the trust of cell leaders Chakotay and Cal Hudson before the terrorists use the artifact to throw the DMZ into chaos! When the final artifact is unearthed on Narendra III, it leads to several mysterious disappearances throughout Federation and Klingon(TM) space -- including Federation Ambassadors Spock and Worf. Captain Jean-Luc Picard of the "Starship Enterprise"(TM) joins forces with Captain Klag of the I.K.S. Gorkon -- but even the greatest vessels of two nations may not be enough when the deadly secret of the final artifact is revealed!
Star Trek V: The Final Frontier (novel) 2002
On the planet Nimbus III, a harsh world deep in the neutral zone, the three major powers -- Federation, Klingon, and Romulan -- attempt a revolutionary cooperative program, jointly developing the planet as an experiment in peace. But that makes Nimbus III an irresistible target for terrorists, who seize control of the planet, and the EnterpriseTM is sent on a daring mission of rescue. And soon Kirk and his crew find themselves on a much more dangerous and disturbing journey, to the center of the galaxy and the forbidden secrets it holds.From the PublisherOn the planet Nimbus III, a harsh world deep in the neutral zone, the three major powers -- Federation, Klingon, and Romulan -- attempt a revolutionary cooperative program, jointly developing the planet as an experiment in peace. But that makes Nimbus III an irresistible target for terrorists, who seize control of the planet, and the EnterpriseTM is sent on a daring mission of rescue. And soon Kirk and his crew find themselves on a much more dangerous and disturbing journey, to the center of the galaxy and the forbidden secrets it holds. About the AuthorJ.M. Dillard is the author of numerous Star Trek novels, including the movie novelisations GENERATIONS, FIRST CONTACT, INSURRECTION and NEMESIS, and the bestselling non-fiction pictorial history WHERE NO MAN HAS GONE BEFORE.
By the Book 2002
Product DescriptionThe first original novel based on Enterprise, the brand new Star Trek television series. An original adventure starring Captain Jonathan Archer and the crew of the very first USS Enterprise: Chief Engineer 'Trip' Tucker III, Chief Medical Officer Dr. Phlox, Science Officer T'Pol, Communications Officer Hoshi Sato, Tactical Officer Malcolm Reed and Helmsman Travis Mayweather. In their first few weeks in space, Captain Archer and his crew have already discovered several new species and explored strange new worlds. Each new planet brings new discoveries and new dangers: none more so than the curious planet half of which is inhabited by the Fazi, with their highly regulated culture in which strict protocols govern everything from their conversation to the design of their buildings. After a disastrous first contact with the Fazi, Archer must depend on the diplomatic skills of Vulcan science officer T'Pol and the linguistic talents of communications officer Ensign Hoshi Sato to help him mend relations with the people of this planet and unravel the mystery of the other beings with which they share their world. About the AuthorDean Wesley Smith and Kristine Kathryn Rusch are a well-known science fiction author team whose numerous Star Trek novels include THE SOLDIERS OF FEAR in the all-time top-selling Crossover series INVASION!
The Janus Gate 3 - Past Prologue 2002
Thanks to the accidental triggering of an ancient alien technology, Captain Kirk has been banished to his own past. During a brutal massacre on Tarsus IV, Kodos the Executioner entered the history books as one of the most genocidal tyrants of the twenty-third century. As a boy, Kirk barely survived. Can he stand by now and let it happen again? Lt. Kevin Riley is the only other survivor of Tarsus IV serving aboard the U.S.S Enterprise. His traumatic memories provide Spock's best hope of finding their time-lost captain - before Kirk alters their time line forever!
The Battle of Betazed 2002
In the darkest hours of the Dominion War, as the Federation's downfall seemed ever more certain, Jem'Hadar and Cardassian forces conquered Betazed, the homeworld of Deanna Troi. Their victory sent shock waves through the Alpha Quadrant, and put the Dominion within striking distance of Vulcan, Andor, Tellar -- and possibly Earth itself. To secure their position in the very heart of the Federation, the Cardassians begin constructing space station Sentok Nor in orbit of Betazed. The station is to serve as both the seat of the Dominion occupation and the site of horrific experiments by Cardassia's foremost exobiologist, the infamous Dr. Crell Moset. With Starfleet's forces spread too thinky in the ongoing struggle to retake Betazed outright, the U.S.S. Enterprise? along with some old and new friends, is deployed to carry out a dangerous and desperate plan. But no matter what the outcome, the consequences could alter Betazed irrevocably, forcing Deanna Troi to choose between her world's survival and its very soul.
Echoes 2002
The "U.S.S. Voyager" finds itself in a system where a planet might have existed, but doesn't. Where the planet should have been, millions and then billions of people are appearing from nowhere and dying in the vacuum of space. To solve the mystery and save billions of lives, Captain Janeway will have to face alternate versions of herself and the crew of "Voyager" -- not just one almost-mirror-image, but many. Janeway will have to find a way to work with her alternate selves, with whom she shares much but each of whom has a different agenda. At stake is the survival of "Voyager" and the lives of billions of innocent people.
Dark Matters 2 - Ghost Dance 2002
Scientific theory holds that ninety percent of all matter in the universe is "dark matter," unable to be detected by ordinary means. The gravitational force of that mysterious material ensures the continuance of all reality, but now a cosmic conspiracy plans to use excess dark matter to bring about the death of the universe. While Chakotay and Paris are lost in a mysterious shadow dimension, Captain Janeway and the remainder of her crew struggle to contain the deadly dark matter wreaking havoc on the ship -- and deep in space. But malevolent forces are working against the Starship Voyager (TM), and they have seduced the Romulan Empire to their cause! Scientific theory holds that ninety percent of all matter in the universe is "dark matter," unable to be detected by ordinary means. The gravitational force of that mysterious material ensures the continuance of all reality, but now a cosmic conspiracy plans to use excess dark matter to bring about the death of the universe. While Chakotay and Paris are lost in a mysterious shadow dimension, Captain Janeway and the remainder of her crew struggle to contain the deadly dark matter wreaking havoc on the ship -- and deep in space. But malevolent forces are working against the Starship Voyager, and they have seduced the Romulan Empire to their cause!
Mission Gamma 4 - Lesser Evil 2002
Review"After seven addictive seasons...the best sci-fi soap opera of them all" -- The Times "The best incarnation of Trek yet" -- Starburst Product DescriptionA four-book odyssey of space exploration, political intrigue, religious schism, deadly conspiracies and startling revelations, this is Deep Space Nine at its best. Following the shocking death of a recurring Deep Space Nine character from the television series, the space station erupts into chaos as a tenuous political alliance -- established at great cost after years of bitter conflict -- unravels in the midst of the hunt for the killer. Elsewhere, the commander of the Starship Defiant faces the ghosts of his past as he makes a dangerous attempt to set right the tragedy that years ago cost him the love of his life.
Prime Directive 2002
Starfleet's most sacred commandment has been violated. Its most honored captain is in disgrace, its most celebrated starship in pieces, and the crew of that ship scattered among the thousand worlds of the Federation... Thus begins "Prime Directive," an epic tale of the "Star Trek"® universe. Following in the bestselling tradition of "Spock's World" and "The Lost Years," Judith and Garfield Reeves-Stevens have crafted a thrilling tale of mystery and wonder, a novel that takes the "Star Trek" characters from the depths of despair into an electrifying new adventure that spans the galaxy. Journey with Spock, McCoy, and the rest of the former crew of the"Starship Enterprise" TM to Talin -- the planet where their careers ended. A world once teeming with life that now lies ruined, its cities turned to ashes, its surface devastated by a radioactive firestorm -- because of their actions. There, they must find out how -- and why -- this tragedy occurred and discover what has become of their captain.
The Case of the Colonist's Corpse 2002
Product DescriptionWhen Captain Kirk faced court-martial, he chose the best lawyer in the Federation -- Samuel T. Cogley, a cranky old man who prefers books to padds and people to computers. Now, once again, it's SAM COGLEY FOR THE DEFENSE! The planet Aneher II sits in the middle of the Neutral Zone, and neither the Klingon Empire nor the Federation can claim it. Under the terms of the Organian Peace Treaty, any such contested colony world will go to the party -- Federation or Klingon -- which shows it can best develop the planet. At first the two colonies live in peace, but it's a fragile peace, one shattered when Administrator Daniel Latham, the head of the Federation colony, is found murdered, and Commander Mak'Tor, the head of the Klingon colony, is found crouched over Latham's body, discharged phaser still hot in his hand. When Lieutenant Areel Shaw of Starfleet is assigned to prosecute Mak'Tor, Sam Cogley volunteers to defend the accused Klingon. But when Cogley's own investigation provides the prosecution with its key piece of evidence and his courtroom tactics unexpectedly backfire, can even the galaxy's most brilliant defense attorney win the day in... The Case of the Colonist's Corpse Excerpt. © Reprinted by permission. All rights reserved.Chapter 1"Your Honor, I must object!" Alexander Warren was on his feet as swiftly as if he'd been fired from a photon torpedo tube, practically leaping from behind the prosecutor's table to give emphasis to the objection he had just made. Samuel T. Cogley looked over his shoulder at the imposingly brawny Warren and noted the prosecutor's face was as crimson as a Big Sky sunset. The older, decidedly not brawny defense attorney chuckled to himself. Even in the far reaches of space, images of Earth were never far from his thoughts. You can take the boy out of Montana... Cogley could see the defense table from the corner of his eye. His executive assistant, Jacqueline LaSalle, had moved Cogley's pen off his pad of paper and put it on the desk, something Cogley would never do. He was obsessive about there being a place for everything and everything being in its place. Pens were not meant to lie on polished tabletops, when there was a perfectly serviceable pad of paper available. He smiled and looked for a moment at Jackie. Her bright green eyes and wide smile practically jumped out at him from under her red-brown hair. Jackie was telling him their preparations were complete. Cogley tugged once at the bottom of his plain brown suit coat. It was time for the main event. Cogley walked over to his opponent's table until he almost stood next to Warren. Side by side, prosecutor and defense attorney appeared to be a mismatch. Warren towered over Cogley's thin, five-foot, five-inch frame. Cogley didn't let the mismatch deter him. He fixed his pale blue eyes on Warren and spread his arms wide -- his hands open and his palms up to show they were empty. Then he turned back to Judge Faure and gave her a smile that seemed to ask, "Who, me?" "'Must'? I'm sorry, Your Honor, I didn't realize that I was pointing my death ray at Mr. Warren." "I beg your pardon?" Warren asked. "You said you 'must object,' implying you were being forced into objecting. As I can assure the court, I have no mind-control powers. I can only assume I must have been pointing a death ray or some equally fearsome weapon at you." The resulting outburst of laughter was even louder than Cogley had dared hope. Even as the judge struck her gavel repeatedly on the bench and demanded that order be restored to her court at once, Cogley knew his comment had had its desired effect: everyone in the courtroom was off his or her guard, unsure of what might come next. Especially the witness. As the laughter dwindled, Cogley looked back over his shoulder at the defense table and at his client, Aaron Cole, regretting what he saw. Cole squirmed in his seat, then leaned over to Jackie, his discomfort obvious in the way he moved. "Ms. LaSalle, is it wise for Mr. Cogley to upset the court this way?" Cole asked her. Jackie smiled, a look designed to give reassurance to the client. A look she'd had manifold opportunities to perfect. "Don't worry, Aaron. When Sam gets this way, he has them right where he wants them. Just watch." Once the laughter had ended, which was obviously taking longer than Judge Faure wanted, Cogley turned to her and spoke before she could. "I'm sorry, Your Honor. It's just that Mr. Warren was being somewhat imprecise in his speech. Words are still, after all, our tools, our most important means of communication...when they are used properly. I guess I just forgot myself." "If Mr. Cogley wants precision, I'll be more than happy to accommodate him," Warren said, his voice as edged as a Klingon bat'leth. Then he continued, putting a slight pause between each of his words, to demonstrate how precise he could be. "He is asking leading questions of his own witness." "A most hostile witness, Your Honor, if I may be permitted to demonstrate..." Before the judge could respond, Cogley turned back to the witness stand and looked directly at the Kradian seated there. Sahirn P'Thall stared back at Cogley with a withering glare that the defense attorney would have called cold-blooded, if Kradians had circulatory systems. P'Thall was wearing his family clan's most formal attire, complete with the ceremonial tunic that proudly displayed the family stone in its sash. Cogley also noticed that P'Thall's twin eyestalks did not point at him, but away from him, a gesture by which the Kradian signified that he regarded Cogley as unworthy at best, contemptuous at worst. "Mr. P'Thall," Cogley started to ask and noticed that both eyestalks turned toward him, even as the Kradian's glare widened so much that his eyes seemed to explode from his eyestalks. "Mister" was not a Kradian form of address; it was, in fact, an honorific that some Kradians found to be not an honor but an insult. If Cogley had harbored any doubts about his assessment of P'Thall's feelings toward humans, they were dispelled. "Exactly what are your feelings toward Aaron Cole?" P'Thall leaned back in the witness stand and sat up straight, stretching his more than six foot height to its utmost so that he could look down at Cogley. He did not even look at Aaron Cole, but waved his left hand in Cole's general direction in a gesture almost of dismissal. "That human murdered my daughter Daleel P'Thall. How do you think I feel about the grelth?"Cogley didn't miss the pointed emphasis P'Thall had put on the word "human." "And are your feelings toward me, the human" -- Cogley put the same inflection on the word that P'Thall had used -- "representing Mr. Cole, equally enlightened?" "You defend the grelth. Were it within my power, I would arrange for you to suffer the same richly deserved punishment that your client will endure." Cogley turned to Judge Faure and smiled. "As I said, Your Honor, hostile." "You may proceed, Mr. Cogley," Judge Faure said, and Cogley noticed she seemed to be leaning forward ever so slightly. During his long career as a defense attorney, Samuel Cogley had earned a reputation for three things. The first was for being an eccentric, a reputation enhanced by his borderline obsessive compulsiveness, manifested most noticeably in his love of books and equally strong dislike of computers. The second was his reputation for indulging in courtroom theatrics. This reputation was widespread, and Cogley was sure it had reached even here, to the vacation moon of Versailles in an out-of-the-way sector of United Federation of Planets space. Especially when his most recent courtroom theatrical, produced while he was representing Captain James T. Kirk in a court-martial, almost resulted in the destruction of Kirk's starship, the U.S.S. Enterprise. You don't nearly destroy a Constitution-class starship and expect the story won't spread. However, it was the third thing Cogley was famous for -- doggedly getting to the truth of the matters he litigated -- that usually prompted judges to allow him to engage in those theatrics designed to ferret out the truth. Those judges who were concerned about justice, anyway. Cogley had studied Judge Faure during the trial and was fairly sure he knew which type of magistrate she was. The next few minutes would either confirm or deny his assessment. "Oh dear," Cogley said, "I appear to have lost my train of thought. No matter, I'll start at the beginning. "Why here, Mr. P'Thall?" "I beg your pardon?" P'Thall said. "Versailles. A vacation moon for humans that simulates eighteenth-century France on Earth. It's primitive, doesn't allow spaceships or transporters or anything more advanced than horse-drawn carriages and oil lamps. Perfect for me, perhaps, but on Krador your family clan sells its engineering skills and technological expertise. Why would your family clan come to Versailles of all places?" "We have started doing business with humans and felt we should learn more about them." "Then why not go to Earth? Why here?" "We have found we can learn much more about a species from the recreations it chooses than its usual routines. People tend to be more at ease, more natural when they're on vacation." "How much could you learn about humans, when you rented an isolated castle on an island in the middle of a lake miles from any of the cities?" "My family clan is quite large. Not only my wives and fellow husband, but the wives and husbands of our children accompanied us. The castle we rented had to be large enough to accommodate all of us together." "Did your daughter recommend coming here?" "She may have. She had been here before." "In fact, Aaron Cole works here on Versailles and she met him here, correct?" "Yes." "Mr. P'Thall, isn't that the real reason you came to Versailles, to meet the human Daleel had fallen in love with?" "It...was a consideration, yes." "How did you feel about that?" "I'm afraid I don't understand the question." "Did you approve of Daleel's romance with Aaron?" "It wasn't my place to approve. Who my daughter loved was her own choice." Cogley walked back to the defense table and picked up a thick book. He thumbed through its pages for a moment, as if consulting it for some elusive fact. This was part habit and part theater on the attorney's part. "Correct me if I'm wrong: the Kradians as a race prize both honor and family?" "That is correct." "And you didn't care that Daleel loved a human?" "No. As I said, who she loved was her concern." "A commendable attitude, Mr. P'Thall, considering her love for Aaron Cole cost your family both honor and stature among the other clans, as well as a good deal of business." "It did neither." "Oh? I thought you had arranged for your daughter to marry into the D'Quas, the family clan of your biggest customer, and when she refused, the D'Quas stopped doing business with you." P'Thall didn't answer at first, staring pensively at Cogley, who had turned his back on the Kradian and put the book back on the defense table. Jackie then handed him several sheets of paper. Cogley took the papers, then turned back to P'Thall, who looked at him with fury seething behind his eyes. Then, very slowly and very deliberately, P'Thall said, "You were misinformed." "You do that very well, Mr. P'Thall." "Do what?" "Lie." Warren jumped to his feet and screamed, "Objection!" reaching a volume that startled the courtroom into silence. Cogley turned to the prosecutor and calmly said, "I apologize and withdraw the comment. For now." He handed P'Thall the top sheet of paper. "Mr. P'Thall, what is this?" P'Thall took the paper and read it. At first all expression leeched from his pale blue face. Then the fury that had burned in his eyes consumed his entire face. "Where did you get this? This was a private correspondence. I will have you arrested for stealing it from my office." "Correspondence, Mr. P'Thall, has a recipient and a sender. In this case, you were the recipient. But after I explained to the D'Quas -- the senders of this correspondence -- what I needed and why, they were only too happy to supply me with a copy. They seemed delighted at the prospect of spreading word of the end of their dealings with you far and wide. To whoever would listen. "The letter you're holding is from the head of the D'Quas family, your customer -- excuse me, former customer -- stating that after your daughter disgraced them by spurning the D'Quas marriage, they were canceling all their contracts with you, isn't it?" "Yes." "Come now, Mr. P'Thall, do you really think the jury could hear you when you're talking so softly? No matter, the record can reflect that you said, 'yes.' "Now these other letters, which other senders were also only too happy to supply, all basically say that because of the manner in which your family disgraced the D'Quas, they were also canceling their contracts with you. Is that correct? Remember, answer loudly." "Yes." P'Thall spat out the answer. "So, when you testified earlier that Daleel's romance with Aaron Cole didn't cost your family clan either honor or stature or business with the other clans, that wasn't true, was it?" P'Thall said nothing. "Never mind, I think your silence speaks for itself. So you didn't come here just to learn more about humans, did you? You came here because Daleel was already here with Aaron. You came here to break them up, yes?" "I -- we came here to remind Daleel of her duty to her family, yes. And we were successful. Daleel did break off her relationship with him. That's why he killed her." "Yes, I've wondered just exactly how you got your daughter to break off her romance with Aaron. But no matter, you said she did and so she must have. After all, you're an honorable man. But what I really wonder is, how do you know Aaron killed your daughter? You didn't see Aaron kill Daleel, did you?" "You know perfectly well that when my daughter died, my family and I were attending an opera here in New Paris." "Yes, so you were. And how long did it take you to get to New Paris from your island?" "As you yourself have pointed out, transportation on this moon is antiquated, intentionally so. I believe the word you humans use is 'quaint.' The trip took the better part of a day." "So...you were nowhere near the island when your daughter was killed?" "That is correct." "Then, if you didn't see what happened, how can you be so sure Aaron killed your daughter?" "No one else could have. Daleel was alone on the island. She didn't wish to accompany us to the opera and stayed behind. Flight isn't possible on Versailles, so the only means of getting to the island is by boat. The records of the harbormaster show that the only boat that went to our island was the one your client hired and that he was alone when he made the trip. As he was the only person who could have been on the island, he must have murdered Daleel, then fled afterwards. "If you have any doubts about his guilt, ask him why he went into hiding even before we returned to the castle the next day and found Daleel's body." "Aaron admits he went to the island. He says Daleel called him on his comm, asking him to come to the island so they could talk it out. But when he got there, he saw she had been strangled and was already dead. He panicked. He figured he'd be blamed and went into hiding. "That wasn't the smartest thing he could have done. Made him look guilty. But you know what? I believe him." Before the prosecutor could rise from his chair to object, the disdainful P'Thall made a sound half snort and half laugh, and began to respond to what had not been an actual question. Cogley had read his witness well. "Your gullibility gets the better of you, human. How can you believe your client, when he was the only other person who could have been on the island and, by simple logic, the only person who could have killed Daleel?" "Normally, I get to ask the questions, Mr. P'Thall, but since you're grieving over the loss of your daughter, I'll answer yours. Obviously, someone else was on the island." "How? There was no possible way for someone else to get to the island." "Someone could have used a transporter," Cogley said. P'Thall's reaction was immediate. This time, his laugh was full and not combined with a snort. "Human, your handling of this case notwithstanding, you may be a competent lawyer, but you are clearly not an engineer. Before you suggest the impossible, I would suggest you familiarize yourself with transporter operation." "The impossible? Why impossible?" "There is only one transporter station on all of Versailles, the one here in New Paris. As no spaceship is allowed to land on the moon and ruin its sentimental ambience, a transporter is used to ferry visitors from orbiting ships down to this little vacation paradise. "Our island is on the other side of the moon. An entire moon separates it from New Paris. Transporter beams travel in straight lines and, doing so, cannot bend around the curvature of a moon's surface. While transporters can beam people and materials through a few miles of solid rock, they couldn't beam someone through the entire moon. There's simply no way the transporter in this city could send anyone to our island." Cogley ran his right hand through his hair, then massaged the back of his neck. "You've got me there," he said, smiling and nodding demurely. "Well, then, no transporter. Let's talk about the opera you saw. Did you like it?" "Not especially." "I didn't think so. You left your seat about twenty minutes before intermission." "I...had a certain biological necessity to which I needed to attend." Cogley nodded again. "Well, when you've got to go, you've got to go. So...you couldn't hold it for the twenty minutes until the next intermission?" "I saw no need to. As I said, I wasn't enjoying myself." "But you thought enough of it to wear your most formal tunic with your family stone, just like you're wearing now." "Objection, Your Honor. Relevance." "I'm trying to establish the witness's attitude toward humans, Your Honor. It goes to bias, which I'm allowed to explore." "Briefly, Mr. Cogley. Don't go too far afield." "That is the farthest thing from my mind." Cogley went back to his table and took some photographs from Jackie. Her eyes flashed the only amusement courtroom decorum would permit. "I'm showing you Defense Exhibit E, Mr. P'Thall. Can you tell me what this is?" "It's nothing more than an image, a photograph, of me at the reception before the opera." "And you're wearing your formal tunic with the family stone in it, just as you are now, correct?" "Yes." "Only it's not quite the same. I noticed that your tunic has a very delicate filigree pattern woven into it. It's really quite beautiful." "My tailor will be delighted you approve." "But here's the thing, the tunic you're wearing now has a blue filigree pattern. But, showing you Exhibit F, a blowup of Defense Exhibit E, the filigree weave is more violet." "I have several such tunics, Mr. Cogley." "I figured you had. A well-dressed Kradian such as yourself, with as much family honor as you have, would naturally bring more than one tunic on a trip. But let me show you Defense Exhibit G. Do you recognize it?" "Of course I do. It's an image of me and my wives and fellow husband taken after the opera, as we were being introduced to the lead singers." "And can you see my problem?" "You have a great many problems, human. I scarcely know where to begin." "Then let me clarify things for you. This is Defense Exhibit H. Do you recognize it?" "Yes, it's a blowup of the previous pic -- " "You stopped in midword, sir. I guess you do see the problem after all. The filigree in the tunic in Defense Exhibit H is the precise same blue as in the tunic you wear now. In fact, it's the same tunic as the one you're wearing now, isn't it? "So here's my problem. How did you come to change tunics from the one in Defense Exhibit E to the one in Defense Exhibit H during the opera?" P'Thall was silent. And Cogley waited. Waited several seconds before he said, "No quick answers? No glib remarks? And you seemed so chatty just a few moments ago." This time the prosecutor didn't hesitate. "I object, Your Honor. Mr. Cogley is badgering the witness. Sahirn P'Thall is not on trial here." Cogley answered without turning away from his witness, keeping P'Thall squarely in his sights. "That was your mistake, Mr. Warren. You charged the wrong man for the murder of a beautiful and innocent young woman." P'Thall remained silent. "No answer? Then maybe you can answer this question: Where is the tunic you were wearing in Defense Exhibit E?" P'Thall stared at Cogley. There was no haughty contempt, no defiance, in his gaze. If Kradians could sweat, the man would have drenched his fine tunic. "Again, no answer? Well, it doesn't really matter. I think I can answer this question myself. "Your Honor, Versailles may duplicate old-world France, but even vacationers don't want to be out of contact with the universe. You have quite a modern communications system. The court even has a viewscreen for taking the testimony of witnesses who can't travel to New Paris. With your permission?" The judge nodded her consent, and the bailiff pushed a button at his desk. Immediately a portion of the wall directly opposite the jury box slid back to reveal a large screen. Cogley gestured to Jacqueline, who spoke into a personal comm box. "Now, Peter." The viewscreen came to life, showing a man in his midfifties, balding, with gray hair that was interrupted only occasionally by a spot of its former black. The middle-age lines on his face were just starting to change over to the deeper cracks caused by a greater maturity. The man was standing confidently in an opulent bedroom whose furniture and style would have fit perfectly in the palace from which the vacation moon Versailles took its name. "Mr. P'Thall...you recognize my investigative assistant, Peter Lawrence. Can you tell us where he is?" P'Thall looked at the screen. He stood up suddenly and, with a savage thrust of his arm, pointed at the image. "How dare you!" he shouted. "You trespass in my bedchamber? Is nothing beneath you?" "I might ask you the same question. But first let me correct your natural mistake. It isn't your bedchamber. At least not alone. It's a vacation home. You rent it. We got the permission of the landlord to be there. "Peter," Cogley said, addressing the viewscreen, "did you find our surprise exhibit?" "That I most certainly did." The grinning investigator held up a formal family clan tunic, similar to the one P'Thall was wearing. Identical to the one shown in Defense Exhibit E. "Where was it?" "Hidden in the closet. On a hanger underneath another suit of clothes." "Can you hold it closer to the camera?" Peter held the tunic up against his own muscular frame so that its violet filigree weave was clearly visible for all to see. Not even Alexander Warren bothered to object. "Peter, is that a rip I see on the tunic front?" Lawrence moved his hand to the rip and pulled back the flap it created so the court could see how big it was. "That's the tunic you were wearing when you went to the opera, isn't it, Mr. P'Thall?" Cogley asked. P'Thall denied it, but his weak "No" was a stammer that caught in his throat as it came out. "Your daughter cost you business, reputation, status, honor. The only way you could restore that honor was to remove Daleel from your family." "No." "But it wasn't enough to kill her. You also wanted revenge on Aaron Cole for his part in your disgrace." "No." "So you came to Versailles and forced your daughter to break it off with Aaron." "No." "Then you used a voice chip to fake a communication from your daughter to lure Aaron to the island on a night you knew Daleel would be alone." "No." "That night you left your seat at the opera twenty minutes before the intermission so you could be sure you were alone when you transported yourself back to the island and your rented castle. You killed Daleel. You planned her murder so Aaron Cole would be the only suspect, and you killed your own daughter!" "No." "Daleel struggled, fighting for her life even as you stole it from her, and in that struggle, she ripped your tunic. You had to replace it and hope no one would notice." "No." "Unfortunately for you, I do notice things." "No. It's not true. None of it. That grelth murdered Daleel. Not me. I couldn't have done it. I was miles away." "Miles away, Mr. P'Thall? How many miles? A transporter has a range of over fifteen thousand miles." In the witness stand, P'Thall stretched to his full height and glared down at Cogley. The sneer was back on the Kradian's face, the contempt back in his tone. "Your memory fails you, human. That is still quite impossible. Any transporter technician will confirm that I couldn't have beamed from New Paris to the island. Not around the planet and not through it. It can't be done. "So, then, how did I get from New Paris to the island and then back to New Paris in a matter of minutes? How, Mr. Cogley, did I manage that?" "How, Mr. P'Thall? I imagine like this." Samuel Cogley snapped his fingers. In the next instant, Peter Lawrence, still holding P'Thall's tunic, appeared in the middle of the courtroom. Copyright © 2004 by Paramount Pictures. All Rights Reserved.
Shockwave 2002
"Time shall unfold what plighted cunning hides..." -- William Shakespeare "The Vulcan Science Directorate has concluded that time travel is impossible." -- T'Pol The Starship Enterprise™ NX-01 has carried its crew farther into the reaches of space than any human has ever travelled. Commanded by Captain Jonathan Archer, they have charted new stars, explored planets, and made first contact with races previously unknown to even the Vulcans. And while it's true that they have made mistakes along the way, the crew of Enterprise have tried to live up to Starfleet's creed -- to boldly go. The Paraagan deep-space colony was just another first contact, unusual only in two aspects: it was a matriarchal society, and the planet's upper atmosphere was filled with a highly volatile gas. But the officers of Enterprise knew how to handle their shuttlepod, and they understood the Paraagan landing protocols. As the shuttlepod descended into the planet's atmosphere, they closed the plasma vents, certain that nothing could escape and ignite the gas. Thirty-six hundred colonists were vaporized in the blast. Every building, every living thing, everything on the surface was destroyed in the fireball. But how could it have happened? Every reading shows that the pod's vents were shut. Nevertheless, it could only have been the Enterprise crew who caused the destruction. Recalled to Earth, Archer knows that the Vulcan High Command has convinced Starfleet of what they have long insisted. Humans are not ready for deep-space exploration. True, it was an accident. But considering the catastrophic loss of life, Starfleet must agree that deep-space exploration must wait just a little longer, perhaps another twenty years...or longer. But these were not the events as history recorded them. No one died. Enterprise was never recalled. This is the startling information offered by the mysterious Crewman Daniels -- who claims to be from the thirty-first century and a foot solider in the temporal cold war. With a renewed sense of determination, Archer sets out to prove Enterprise's innocence, armed with the knowledge that if he succeeds, his ship will be safe, his future secure. But time is a swiftly moving river in whose deadly rapids Enterprise and her captain are now caught. Is there anything one very small starship can do against these forces?
Mission Gamma 3 - Cathedral 2002
Review"After seven addictive seasons...the best sci-fi soap opera of them all" -- The Times "The best incarnation of Trek yet" -- Starburst Product DescriptionA four-book odyssey of space exploration, political intrigue, religious schism, deadly conspiracies and startling revelations, this is Deep Space Nine at its best. Peace talks test the morality and resolve of two longtime enemies, the Bajorans and the Cardassians. But when politics and diplomacy fail, a strange alliance of alien religions offers unexpected hope for lasting peace. Meanwhile, a mysterious ancient artifact challenges the crew of the Defiant by 'restoring' crewmembers who have survived life-altering transformations, propelling them into personal journeys of self-discovery during a dangerous military confrontation. PLUS this volume sees the shocking death of a recurring character from the TV series.
Nemesis 2002
"Remus - mysterious sister world to Romulus. A planet where hope surrendered to darkness long ago. A planet whose inhabitants have been without a voice for generations. But that's about to change. Earth - home to Starfleet, where the crew of the U.S.S. Enterprise(TM) NCC-1701-E gathers under the crystal blue skies of an Alaskan day to celebrate the wedding of Will Riker and Deanna Troi. The joy of the day is overshadowed only by the knowledge that this is the last time they will all be together, as soon-to-be Captain Riker and his ship's counselor, Deanna Troi, will shortly be departing for their new ship. Captain Jean-Luc Picard and the Enterprise crew are suddenly diverted for an unexpected diplomatic mission to the planet Romulus. Longtime enemies of the Federation, the Romulans have expressed their desire to initiate negotiations that will hopefully lead to a long-awaited unity in the galaxy. But upon their arrival on Romulus, the Enterprise crew is faced with a threat that could lead to the destruction of the planet Earth, and Picard comes face to face with a man who may prove to be his most dangerous adversary yet...and a surpri
What Lay Beyond 2002
Created by the incalculably ancient Iconians, whose transcendent technology is quantum levels beyond that of the Federation and its allies, the Gateways offer instantaneous transport across unimaginable distances. Throughout the known galaxy, from Deep Space Nine(TM) to the New Frontier, from the Delta Quadrant to the bridge of the "Starship Enterprise(TM), " the sudden reactivation of the Gateways has destabilized interstellar relations between planets and cultures previously separated by countless light-years. Starfleet's finest have coped with the crisis as best they can, but circumstances have forced several valiant commanders to leap through separate Gateways into the unknown. Captain James T. Kirk of the original "Starship Enterprise" Captain Jean-Luc Picard of "Star Trek: The Next Generation(R)" Colonel Kira Nerys of "Deep Space Nine" Captain Kathryn Janeway of the "U.S.S. Voyager(TM)" Captains Calhoun and Shelby of "Star Trek: New Frontier" Commander Nick Keller of the "U.S.S. Challenger" All of these heroes, for their own reasons, have taken the ultimate gamble: hurling themselves personally through a Gateway without any knowledge or forewarning of what lay beyond. Each must face their own unique challenge, struggling to find a way back to the ships and homes they left behind. And waiting behind at least one of the Gateways are the ageless Iconians themselves, the primordial architects of the mysterious portals causing chaos throughout the Milky Way galaxy. Where did they disappear to, many long eons ago, and what do they want now? The answer lies on the other side.... "What Lay Beyond" brings the Gateways saga to a spectacular finish, in an all-star collaboration by six popular, bestselling "Star Trek" authors. Among them, Diane Carey, Peter David, Keith R.A. Decandido, Christie Golden, Robert Greenberger, and Susan Wright have written dozens of "Star Trek" novels. This is their first mega-collaboration.
Enigma Ship 2002
Sent to investigate the mysterious disappearances of several Federation starships, the U.S.S. da Vinci discovers a true technological marvel: a holographic vessel. Commander Sonya Gomez and her S.C.E. team try to navigate the different holographic scenarios playing inside the "holoship," and are surprised to find the crews of the missing ships - who think they've been rescued! Gomez and her team must convince the crews that they are trapped in an endless holographic program, or risk losing them forever! Sent to investigate the mysterious disappearances of several Federation starships, the U.S.S. da Vinci discovers a true technological marvel: a holographic vessel. Commander Sonya Gomez and her S.C.E. team try to navigate the different holographic scenarios playing inside the "holoship," and are surprised to find the crews of the missing ships - who think they've been rescued! Gomez and her team must convince the crews that they are trapped in an endless holographic program, or risk losing them forever!
Gauntlet 2002
Long before he took command of the Starship Enterprise, Captain Jean-Luc Picard led another proud vessel through the uncharted regions of the galaxy: the U.S.S. Stargazer. Thrust unexpectedly into the center seat, the twenty-eight-year-old Picard must live up to the challenges of starship command -- and a crew that hasn't yet learned to trust him. The pirate known as the White Wolf has been wreaking havoc across several sectors, and the inexperienced Picard has been given the assignment to stop him. Surprised at getting such a challenge, Picard soon learns that he is expected to fail in his duty and have his captaincy disgraced before it can even begin. Given an untested crew and an impossible mission, Picard must beat the odds and apprehend the White Wolf -- but the pirate keeps a shocking secret that leaves Picard to make a deadly decision.
Foundations - Book 3 2002
STARFLEET CORPS OF ENGINEERS Concluding the all-new trilogy that tells the origin of the Starfleet Corps of Engineers!The U.S.S. da Vinci's cultural specialist, Carol Abramowitz, has always had trouble with first-contact missions, so when she expresses her concerns about dealing with the alien race the da Vinci has rescued, Captain Montgomery Scott tells her a story from the S.C.E.'s past...A century before the heyday of the da Vinci, an engineering accident on an experimental Kelvan ship sent Scotty and an S.C.E. team led by his old friend Commander Mahmud al-Khaled into uncharted space. When a group of hostile aliens demands that they leave or face the consequences, the S.C.E. must work against the clock to repair the ship or face destruction! Now it can be told: The origin of the S.C.E.!In the twenty-fourth century, the U.S.S. da Vinci and its S.C.E. team led by Commander Sonya Gomez roam the galaxy, solving the technical problems of the universe in a state-of-the-art ship. But the road to the da Vinci was a difficult one, as the S.C.E. had to go through its share of growing pains back in the twenty-third century....Even as the da Vinci spearheads a dramatic rescue of a runaway vessel, Captain Montgomery Scott recalls his younger days as the chief engineer of the U.S.S. Enterprise under Captain Kirk -- and his own encounters with a much different Corps of Engineers. From the edge of the Romulan Neutral Zone, to the planet Beta III in the wake of the Landru computer, to the uncharted regions of deep space, Scotty joins forces with the battered old U.S.S. Lovell to bring the S.C.E. into the future!
Equinox 2002
Captain Janeway believed she commanded the only Starfleet vessel in the Delta Quadrant -- until the "U.S.S. Voyager"(TM) came to the rescue of the "U.S.S. Equinox, " a battered starship besieged by a ravening horde of extradimensional predators. Helmed by Captain Rudolph Ransom, the "Equinox" has been trapped in the Delta Quadrant even longer than the "Voyager" and the ship and its crew show the scars of a constant struggle to survive. But Ransom and his people are hiding something as well: a shocking secret that will ultimately pit captain against captain, starship against starship, in an explosive conflict that may cost "Voyager" the life of her captain! A powerful novel based on the thrilling two-part television adventure! Captain Janeway believed she commanded the only Starfleet vessel in the Delta Quadrant -- until the U.S.S. Voyager came to the rescue of the U.S.S. Equinox, a battered starship besieged by a ravening horde of extradimensional predators. Helmed by Captain Rudolph Ransom, the Equinox has been trapped in the Delta Quadrant even longer than the Voyager and the ship and its crew show the scars of a constant struggle to survive. But Ransom and his people are hiding something as well: a shocking secret that will ultimately pit captain against captain, starship against starship, in an explosive conflict that may cost Voyager the life of her captain! A powerful novel based on the thrilling two-part television adventure!
Oaths 2002
Dr. Elizabeth Lense has had a fine career. She was first in her class at Starfleet Medical - ahead of the genetically enhanced Julian Bashir -- and a hero during the Dominion War, and is now the chief medical officer on the U.S.S. da Vinci. but Captain David Gold notices that her performance has not been up to snuff. She's been listless and stressed, and is delegating most of her responsibilities to the da Vinci's Emergency Medical Hologram. Her malaise couldn't possibly come at a worse time, because a virus has erupted on Sherman's Planet -- and the planet's entire population, as well as the crew of the da Vinci, are now marked for death by the virulent plague! Can Lense find her way out of depression to determine a cure? And will the cure the worse than the disease? Dr. Elizabeth Lense has had a fine career. She was first in her class at Starfleet Medical - ahead of the genetically enhanced Julian Bashir -- and a hero during the Dominion War, and is now the chief medical officer on the U.S.S. da Vinci. but Captain David Gold notices that her performance has not been up to snuff. She's been listless and stressed, and is delegating most of her responsibilities to the da Vinci's Emergency Medical Hologram.Her malaise couldn't possibly come at a worse time, because a virus has erupted on Sherman's Planet -- and the planet's entire population, as well as the crew of the da Vinci, are now marked for death by the virulent plague!Can Lense find her way out of depression to determine a cure? And will the cure the worse than the disease?
Immortal Coil 2002
Product DescriptionA novel of love, loss and artificial intelligence as Data -- among the most popular, paradoxical and intriguing characters on Star Trek -- uncovers the truth behind the destruction of another android. When a new android created by Starfleet is apparently destroyed in a freak explosion, Lieutenant Commander Data and the crew of the Enterprise-E embark on a search for the truth and find themselves thrust into a crossfire between a secret group of ancient androids and the immortal android maker, Flint. Along the way, Data is forced to confront issues of grief, love and immortality as we explore the nature of artificial intelligence and what it means to be human in the Star Trek universe. About the AuthorJeffrey Lang launched his Star Trek career with a contribution to the LIVES OF DAX anthology and is co-author of the Deep Space Nine volume ABYSS in the phenomenally successful Section 31 quartet.
Some Assembly Required 2002
Keorga is a haven for artists and musicians, a place of contemplation and artistic appreciation. When their request for a planet-running computer is denied by Starfleet, they go elsewhere; unfortunately, the instruction manual is in a language they can't understand. A team from the U.S.S. da Vinci is brought in to help them, but soon they realize there's more to this than a simple translation problem. The computer seems to be running a test -- one that the Keorgans are failing! If the S.C.E. team can't get the information they need out of the recalcitrant Keorgans and figure out how to stop the rampaging computer, Keorga may well lie in ruins!
Keorga is a haven for artists and musicians, a place of contemplation and artistic appreciation. When their request for a planet-running computer is denied by Starfleet, they go elsewhere; unfortunately, the instruction manual is in a language they cannot understand.A team from the U.S.S. da Vinci is brought in to help them, but soon they realize there's more to this than a simple translation problem. The computer seems to be running a test -- one that the Keorgans are failing! If the S.C.E. team can't get the information they need out of the recalcitrant Keorgans and figure out how to stop the rampaging computer, Keorga may well lie in ruins!
Mission Gamma 2 - This Gray Spirit 2002
UNSAILED SEAS The political intrigue aboard Deep Space 9 ™ escalates when Gul Macet's warship arrives at the station with an unexpected passenger. Cardassian Ambassador Natima Lang has returned to the station on a mission of hope, but it's one that will bring back old wounds and old ghosts. As tensions rise on all sides, Colonel Kira Nerys discovers that the line between friend and foe is narrower than she ever imagined. Elsewhere, the crew of the damaged Starship Defiant forges an uneasy alliance with an unusual alien species -- one whose unique biological makeup is the key to the balance of power in that region of the Gamma Quadrant. As the crew becomes ensnared in a web of deceit, Lieutenant Ezri Dax and Ensign Thirishar ch'Thane struggle to stave off a genocidal civil war.
Errand of Vengeance 1 - The Edge of the Sword 2002
Product DescriptionMore than four hundred men and women serve aboard the USS Enterprise. While we are very familiar with Kirk and Spock, what do we know of those who live, and sometimes die, under their command? These are the best of the Federation, men and women of exceptional courage and skill. But not all of them can be trusted. Lt Jon Anderson is the newest security officer aboard the Enterprise, joining the crew at a time of mounting tension between the Federation and the Klingon Empire. Previous battles have been inconclusive, but Starfleet Command fears that the Klingons are gearing up for a major offensive, and the Enterprise would be on the front line of an all-out intersellar war. Lt Anderson, however, has a secret: he is a Klingon infiltrator, assigned to sabotage Starfleet from within. His first mission: kill Captain James T Kirk.
Foundations - Book 1 2002
Beginning an all-new trilogy that tells the origin of the S.C.E.! The "U.S.S. da Vinci" answers a distress call from a ship careening out of control after going through an ion storm. While researching similar events from the past in an attempt to find a solution, Lieutenant Commander Duffy comes across a piece of history.... One hundred and twelve years before the heyday of the "da Vinci, " Montgomery Scott took an assignment to the Romulan Neutral Zone to work alongside the crew of the U.S.S. Lovell and her staff from the Starfleet Corps of Engineers. But this S.C.E. is much different from the modern version Now it can be told: The origin of the S.C.E.!In the twenty-fourth century, the U.S.S. da Vinci and its S.C.E. team led by Commander Sonya Gomez roam the galaxy, solving the technical problems of the universe in a state-of-the-art ship. But the road to the da Vinci was a difficult one, as the S.C.E. had to go through its share of growing pains back in the twenty-third century....Even as the da Vinci spearheads a dramatic rescue of a runaway vessel, Captain Montgomery Scott recalls his younger days as the chief engineer of the U.S.S. Enterprise under Captain Kirk -- and his own encounters with a much different Corps of Engineers. From the edge of the Romulan Neutral Zone, to the planet Beta III in the wake of the Landru computer, to the uncharted regions of deep space, Scotty joins forces with the battered old U.S.S. Lovell to bring the S.C.E. into the future!
The Janus Gate 1 - Present Tense 2002
"Beam aboard for a bold new era in Star Trek storytelling! Beginning with this thrilling all new trilogy, the original five-year mission of the Starship Enterprise (TM) is reimagined via the many valiant crew members who served under legendary command if Capt. James T. Kirk. Who are these exceptional men and women often asked to make the ultimate sacrifice for the sake of interstellar peace and exploration? What are their stories? Their saga begins in THE JANUS GATE book one of three PRESENT TENSE The crew of the U.S.S. Enterprise (TM) is exploring the seemingly peaceful and uninhabited world of M-3107 when a bizarre and inexplicable transporter accident causes both Captain Kirk and Dr. McCoy to vanish completely. Transporter records suggest that the two men were transported somewhere, but their ultimate destination remains a mystery. Now in command of the Enterprise, Spock dispatches a search-and -rescue team - consisting of Security Chief Giotto, Transporter Technician John Kyle, and Chief Helmsman Hikaru Sulu - on an urgent mission to recover the missing officers. But then the rescue team disappears as well!"
Across The Universe 2002
The "Hawking" left Earth during the 21st Century on a one-way mission to colonize a distant world. Due to the relativistic effects of pre-warp travel, it's crew has aged only thirty years while two centuries have passed outside the ship. When the "Starship Enterprise(TM)" comes to the rescue of the malfunctioning "Hawking, " the colonists find themselves thrust into a universe and an era that has left them behind. Captain Kirk intends to help the colonists adjust as best he can, but the task is not a simple one. The newcomers are survivors of a more violent, more paranoid time -- and the have brought old suspicions, and an ancient weapon of mass destruction, into a world of unexpected challenges and dangers.
Surak's Soul 2002
Product DescriptionIllogical! The teachings of Surak emphasise the sacredness of life. Must they be abandoned when the needs of the many outweigh the needs of the few? T'Pol is forced to confront this dilemma: take a life to save her crewmates, or stay true to her Vulcan nature...From the successful new Star Trek franchise comes the story of its most popular character - the brilliant Vulcan science officer T'Pol. Pulled, once again, into one of Captain Jonathan Archer's headlong rushes for first contact, Sub-commander T'Pol believes her life -- and those of her colleagues -- is threatened. Instinctively she reacts, draws her phaser and kills. A simple act of self-defence. Or was it? As a Vulcan, an alien race under the strictest of self-imposed philosophical regimes, has T'Pol committed the ultimate act of self-betrayal? Has she forsaken the nonviolent teachings of Surak? About the AuthorJ.M. Dillard is the author of numerous Star Trek novels, including the movie novelisations GENERATIONS, FIRST CONTACT, INSURRECTION and NEMESIS, and the bestselling non-fiction pictorial history WHERE NO MAN HAS GONE BEFORE.
Insurrection 2002
"Star Trek: The Next Generation(R)" is the most popular, longest-running series in science fiction history. Now, after the spectacular worldwide success of "Star Trek: First Contact(c), " Captain Jean-Luc Picard and the crew of the "Starship Enterprise(TM)" return to the big screen in a thrilling new adventure that captures all the fun and excitement of Star Trek at its best. "Star Trek: Insurrection" reunites the hugely popular crew of "Star Trek: The Next Generation: " Jean-Luc Picard, Starfleet's finest officer; Commander William T. Riker, his stalwart first officer; Lieutenant Commander Data, the indispensable android; Commander Deanna Troi, the empathic Betazoid counselor; Lieutenant Commander Worf, the fierce Klingon warrior; Lieutenant Commander Geordi La Forge, chief of engineering; and Dr. Beverly Crusher, the ship's able medical officer. Together, they have faced many challenges over the years, but nothing has prepared them for the unexpected crisis that tests both their skills and their convictions. On an unnamed planet in a distant sector, Starfleet, in an uneasy alliance with a mysterious new alien species of unknown origin, has discovered a secret with astounding implications that could transform the future of the entire Federation. But this secret has a price that may be more than some are willing to pay. The secret first turns Data against Starfleet, then draws Jean-Luc Picard and the "Starship Enterprise" into a tense and dangerous situation that has unexpected effects on every member of the crew -- and presents them with an agonizing moral dilemma. Faced with orders he cannot obey and a crisis he cannot ignore, Picard finds himself torn between his conscience and his uniform. Bestselling author J. M. Dillard has written a powerful and exciting novel based on the major motion picture directed by Jonathan Frakes ("Commander William T. Riker"). "Star Trek: Insurrection" is sure to delight audiences throughout the world.
The Last Roundup 2002
Having saved the Federation one more time in "Star Trek(R): The Undiscovered Country(TM), " Capt. James T. Kirk and the crew of the "U.S.S. Enterprise(TM)" have finally gone their separate ways. Spock, McCoy, Sulu, and the others are spread out across the glaxy, pursuing their individual destinies -- until an interstellar crisis touches all their lives. Bored with retirement and ill-suited to teaching at Starfleet Academy, Kirk jumps at the chance to help his nephews colonize an uninhabited planet in a distant corner of the Alpha Quadrant. He even manages to persuade Scotty and Chekov to come along for the ride. But Kirk soon discovers that the hardy human colonists are not alone on the planet they call Sanctuary. An alien race, of whom little is known, has also established an outpost on Sanctuary for its own mysterious reasons. Suspicious, Kirk investigates, only to discover a terrifying threat that strikes at the secuity of the entire Federation. Light-years from Starfleet Command, without a ship or a crew to call his own, Kirk thinks he faces the menace alone. Yet the bonds of loyalty transcend even the awesome distances of space, bringing together a legendary crew for one final, fantastic adventure! Bridging the gap between two generations of "Star Trek" motion pictures, "The Last Roundup" fills in a missing chapter in "Star Trek" history -- and provides science fiction's greatest heroes with an unforgettable final hurrah.
The Janus Gate 2 - Future Imperfect 2002
Product DescriptionCapt. James T. Kirk's historic voyages have seldom been recorded fro, the vantage point of those who served "below deck" on the Starship Enterprise™ NCC-1701. This new trilogy reveals the courage and dedication of the men and women who constitute Kirk's crew, as well as the unearthly dangers faced by any who dare to explore the final frontier! THE JANUS GATEbook two of threeFUTURE IMPERFECTOn a desperate rescue mission to recover their missing captain, the shuttle Copernicus and its crew have become lost in time and space, transported by a powerful subspace vortex to a hellish future time line where the brutal Gorn Hegemony has all but conquered the United Federation of Planets. Stranded on a transformed Federation colony, now a Gorn mining world worked by oppressed human slaves, Helmsman Hikaru Sulu meets an older version of a man he barely knows, Pavel Chekov, who now leads a ragtag band of freedom fighters against the Gorns. Teamed together for the first time, Sulu and Chekov must struggle to survive in a future that should never have happened! Excerpt. © Reprinted by permission. All rights reserved.Chapter OneThe cargo shuttle bucked and shuddered, caught in a savage wind gust that had erupted out of a still, clear dawn. Sulu threw a disbelieving look out his cockpit window at Tlaoli's garnet-dusted sky and saw nothing in its sunlit haze to indicate a storm brewing. He could even see plumes of mist, the exhaled breath of hidden caves, rising straight and calm from the splintered landscape of karst and sinkholes below him. But despite the testimony of his eyes, his hands and ears told him that a relentless avalanche of air had the shuttle clenched in its grip. Sulu could feel the little ship falling farther and farther away from the stable, banking turn he'd begun just a moment ago. He'd been exultantly heading for home then, after locating a shadowy figure moving through the wilderness of fractured rock, a figure that could only be his own lost captain. That unexpected success, made on the one brief reconnaissance flight Sulu had been allowed before evacuating the rest of the stranded landing party from Tlaoli, had buoyed his spirits amazingly. After hours aboard the Enterprise fighting Tlaoli's unpredictable gravitational shifts and dangerous power drains, while Captain Kirk and his rescue party struggled to survive the killing cold and darkness of the caverns where the original landing party had been lost, it seemed as if the strange alien force that guarded this ancient planet had finally lost its grasp on them. Then from nowhere, gale-force winds roared out of a clear morning sky and sent the shuttle Drake skidding out of control. Sulu gave up trying to fight the wind's pull and instead swung the shuttle hard into it, hoping he could break through to calmer air on the other side. But before the roar of the engines had time to deepen in response, before the straining nacelles could even start to shriek in protest, the Drake snapped to a stop and hung frozen in midair. Sulu's breath caught in his throat. In all his years of flying, in craft as small as hang gliders and as large as the Enterprise, he had never before felt this kind of sudden arrest. This wasn't one of the alien planet's odd gravitational perturbations, or the unstoppable power drain that had made the Enterprise nearly crash into its surface only a few hours ago. This was simply -- stillness. Sulu had no idea how long it lasted -- a few microseconds? half a minute? -- but there was absolutely no doubt about how it ended. The Drake was slammed out of its stillness by the unmistakable blow of an atmospheric shock wave. Sulu's inner ears told him the little ship was flipping sideways, but the sudden darkness outside his cockpit window blocked any view of what had exploded down on the planet, or which way he was being thrown by the blast. The deafening noise of detonation caught up with him an instant later, fast enough and loud enough to tell Sulu he'd been near the epicenter of whatever had just blown up. The only thing that saved him from losing control entirely was the adrenaline spiking in his blood from the wind gusts he'd been fighting a moment before. Sulu found himself responding almost before he was consciously aware of the need to do so, flinging the shuttle across the vector of the blast instead of fighting it, then spiraling its uncontrolled tumble into a gravity-assisted dive that made the metal nacelles scream in protest as he exceeded their strain limit. That sound sharpened into a howl of torn metal as Sulu hauled the Drake up out of its dive, praying every second that the blinding smoke around him wouldn't suddenly turn into rocky ground. When he finally got control of the Drake again, it was riding the bow wave of the explosion like an awkward surfer. The shuttle's steep, nose-up position told Sulu more clearly than the red-flashing lights on his controls that he'd done some permanent damage to the nacelles. But for now, he was content to hold the Drake in whatever position gave it some aerodynamic equilibrium, letting the wave of battered air sweep him ever farther from the epicenter of the explosion. The smoke began to clear away from his cockpit windows, revealing tantalizing shreds and scraps of ruddy light through its breaks. It didn't look much like the cold rose-quartz dawn Sulu had taken the shuttle up into. In fact, if he didn't know better, he would swear the light had the sullen humid glare of the tropics. Sulu glanced down at his instrument panel, whose gauges still flashed overloads and error readings from the strange subspace interference fields that had made them all useless on Tlaoli. With a sudden and completely unjustified intuition, he swept a hand across the bank of power switches, zeroing them all to black, then watching them as they booted back up again. Each and every gauge came back a steady, reliable green, even the one warning him about the high levels of tension where the shuttle's hull met its damaged nacelles. The subspace interference had vanished. Wherever he was now, Sulu thought, it was nowhere near the strange alien caves of Tlaoli. The smoke thinned a little, then, without warning, the shuttle surged away from the spreading wake of the explosion and into clear air as the propulsion of its own engines finally outpaced the weakening atmospheric shock wave it had been swept up in. Sulu saw a looming shadow of hills ahead of him and pulled the Drake up as gently as he dared, trying to spare its weakened nacelles now that he was free of the blast wave. He was so intent on crafting a low-stress, minimum-clearance arc over those hills that it took him a long moment to realize they were completely the wrong color. The one thing the Enterprise had known about Tlaoli before it sent survey teams down to study it was that the little planet was ancient and dry and mostly barren of life. The only vegetation Sulu had seen, in his three trips down to the alien planet, consisted of drought-gnarled trees and thorny shrubs the same dry gray-brown as the rocks and dirt around them. But these hills looked as if they were made of sodden emerald velvet. Their canopied trees rose in such a lush tangle that Sulu couldn't see any trace of bare ground between them. In fact, the only things that didn't glow a vivid shade of green were the violet-gray strands of mist and ground-fog nestled in the hollows and winding valleys of the forested hills. Sulu pursed his lips to whistle in amazement, but to his surprise, he found them too dry to allow any noise to come out. That observation led to another -- his hands were shaking despite their tight grip on the Drake's helm control, and his pulse was pounding so strongly that he could actually feel it throb beneath the skin of one temple. He would have put the fear down to the aftermath of being engulfed by a mysterious explosion if he hadn't caught his gaze straying again and again to a gauge that he normally paid no attention to. With a start, Sulu focused on it now -- and realized that the fundamental constant of planetary gravity to which all of his other shuttle instruments calibrated themselves had shifted up by three percent. The reading confirmed what some subconscious part of Sulu's brain must have already noticed and understood and been horrified by. The planet he was on now was not Tlaoli. Sulu gritted his teeth, fighting the urge to bank the Drake around at the speed he'd normally have used in an emergency, as if he could somehow find his way back to Tlaoli and the Enterprise just by reversing course. Some rational part of his brain knew that all the maneuver would accomplish would be to finish the job of tearing off the cargo shuttle's nacelles and strand him on this unknown world forever. But it still seemed worthwhile to find out what had exploded upon his arrival here -- a wormhole? an antimatter/ matter space warp? -- so he maneuvered the wounded shuttle into a slow, gentle arc and watched the crushed-velvet hills drift below him. The verdant palette of chlorophyll-based colors should have warned Sulu that this unknown planet probably wasn't anywhere near as empty of animal life as Tlaoli had been. But it still came as a shock to him when the green mass of forest abruptly ended, towering a surprising height above the black rock walls that succeeded it. Sulu's startled gaze followed those walls up toward the horizon and saw them merge with others, rise in height, then become blunt terraces bristling with spikes -- no, not spikes, he realized as the Drake came closer, but hollow pipes, pipes that were moving sideways, pointing outward, turning to aim -- at him! Sulu cursed and wrenched the Drake into an evasive maneuver, momentarily forgetting the shuttle's torn nacelles. Fortunately, his downward dive kept torque to a minimum, at least until he was forced to pull up out of it. In the meantime, he watched puffs of what looked like smoke emerge from the snouts of the moving weapons and wondered just how primitive this unknown culture was. Clearly, they recognized even a distant flying object as a threat and were prepared to shoot at it...but what exactly were they shooting? Nothing seemed to explode near him or on the ground below, even long after the smoke had emerged, so it wasn't some kind of explosive device or torpedo. Projectiles, perhaps, small enough to make no sign when they missed their mark and fell to the ground. The weapons along the black stone terraces slowly tracked him as Sulu hurtled down toward them, coaxing the shuttle out of its dive by painful fractions of arc, wincing as he heard the occasional shriek of metal ripping just a little further. He could tell that the barrels of the weapons weren't able to keep pace with his headlong dive, although to his surprise they all seemed to be trying. That was a gift he hadn't expected, that the crews who were manning those installations wouldn't realize that what came down must -- if it were to survive -- head back up again. If even one weapon stopped trying to track along his path and instead paused, wa...
Into The Void 2002
Roll Call: The Crew of the U.S.S. Excalibur: Captain Mackenzie Calhoun: An unorthodox, decisive young captain who loves his crew and his ship, and loves testing their limits even more. Commander Shelby: A woman of strong opinions and strong values, Shelby never hesitated to tell her captains when she thought they were wrong, and Mackenzie Calhoun won't be any exception. Burgoyne 172: The chief engineer of the Excalibur, with the decisiveness of Calhoun, the strength of Shelby, and the gender of both. Burgoyne is a Hermat, and when s/he sets his/her sights on you, s/he isn't an easy...person...to refuse. As the Thallonian Empire succumbs to violence and insurrection, the U.S.S. Excalibur prepares to launch on her humanitarian mission of mercy. But her departure is destined to be a memorable one, as Calhoun contends with an unexpected stowaway, a stormy relationship with his crew, and -- light-years away -- frightened refugees aboard a dying ship. Captain Mackenzie Calhoun: An unorthodox, decisive young captain who loves his crew and his ship, and loves testing their limits even more. Commander Shelby: A woman of strong opinions and strong values, Shelby never hesitated to tell her captains when she thought they were wrong, and Mackenzie Calhoun won't be any exception. Burgoyne 172: The chief engineer of the Excalibur, with the decisiveness of Calhoun, the strength of Shelby, and the gender of both. Burgoyne is a Hermat, and when s/he sets his/her sights on you, s/he isn't an easy...person...to refuse. As the Thallonian Empire succumbs to violence and insurrection, the U.S.S. Excalibur prepares to launch on her humanitarian mission of mercy. But her departure is destined to be a memorable one, as Calhoun contends with an unexpected stowaway, a stormy relationship with his crew, and -- light-years away -- frightened refugees aboard a dying ship.
A Hard Rain 2002
Captain Jean-Luc Picard has long enjoyed playing the part of Dixon Hill, a hard-boiled private eye straight out of American pulpfiction. His holographic excursions into 1940s San Francisco, a colorful world of gunplay and gangsters, provide a welcome diversion from his hefty responsibilities as a Starfleet captain. But not this time. The Starship Enterprise? has lost power and control, its own momentum carrying it ever deeper into a dangerous zone of warped space and time. And the only way out is hidden somewhere in the mean streets and back alleys of old Frisco. But so is a cold-blooded murderer.... Now Dixon Hill, alias Jean-Luc Picard, must get to the bottom of a tangled mystery that threatens the lives of everyone aboard the Enterprise !
No Surrender 2002
The Kursican Orbital Incarceration Platform -- known as "the Plat" -- is the primary prison facility for Kursican, a world applying for Federation membership. When the Plat malfunctions, the da Vinci is sent to Kursican to board and repair the out-of-control orbital station. But the da Vinci crew finds itself in the midst of a political firestorm, as the malfunction is the result of sabotage by a group of political agitators -- one of whom is Augustus Bradford, an old friend of Captain Gold's. While Commander Gomez and her crack S.C.E. team try to put the Plat right, Gold must balance his duty against his loyalty to his friend -- before Kursican explodes! When your ship falls under the thrall of the ancient Landru super-computer, or when you discover an alien device planted on your world before life evolved, call in Captain David Gold and the miracle workers from the Starfleet Corps of Engineers team on the U.S.S. da Vinci. Captain Gold and Dr. Elizabeth Lense must face their greatest trials yet. Gold must confront an old friend who has turned terrorist and threatens the lives of millions -- including the terrorist's own daughter. And Lense must put aside the horrors she faced in the Dominion War to find a cure for a plague on Sherman's Planet before that world's entire population -- and the crew of the da Vinci -- perish.
Foundations - Book 2 2002
STARFLEET CORPS OF ENGINEERS Continuing the all-new trilogy that tells the origin of the Starfleet Corps of Engineers! While the U.S.S. da Vinci has managed to stop a ship that was careening out of control, they still have work to do: the vessel's computer has broken down, and the ship cannot function without it. This echoes the early days of the S.C.E.: Over a century before the days of the da Vinci, the Starship Enterprise (TM) encountered - and deactivated - a world-running computer called Landru on Beta III. In the aftermath of the incident, a team of engineers, led by Montgomery Scott, is tasked with getting Beta III back on its feet. But even in "death," Landru's influence can still be felt.... Continuing the all-new trilogy that tells the origin of the Starfleet Corps of Engineers! While the U.S.S. da Vinci has managed to stop a ship that was careening out of control, they still have work to do: the vessel's computer has broken down, and the ship cannot function without it. This echoes the early days of the S.C.E.... Over a century before the days of the da Vinci, the Starship Enterprise encountered - and deactivated - a world-running computer called Landru on Beta III. In the aftermath of the incident, a team of engineers, led by Montgomery Scott, is tasked with getting Beta III back on its feet. But even in "death," Landru's influence can still be felt....
Caveat Emptor 2002
STARFLEET CORPS OF ENGINEERS CAVEAT EMPTOR DaiMon Forg of the Ferengi Merchantman thought he was getting a fantastic new computer at a stunningly low price. But he realized too late that the price he paid for the machine from Beta 3 was far too high... What starts as a simple rescue mission reveals something that astonishes the "U.S.S. da Vinci" crew -- a ship full of polite, docile, and generous Ferengi! Soon, Commander Gomez and her S.C.E. team realize that the Ferengi have been taken over by Landru, the ancient super-computer, which has returned -- a century after being dismantled by the crew of the "Starship Enterprise(TM)" -- to wreak havoc once more. And Landru has set its sights on the "da Vinci" next... DaiMon Forg of the Ferengi Merchantman thought he was getting a fantastic new computer at a stunningly low price. But he realized too late that the price he paid for the machine from Beta 3 was far too high... What starts as a simple rescue mission reveals something that astonishes the U.S.S. da Vinci crew -- a ship full of polite, docile, and generous Ferengi! Soon, Commander Gomez and her S.C.E. team realize that the Ferengi have been taken over by Landru, the ancient super-computer, which has returned -- a century after being dismantled by the crew of the Starship Enterprise -- to wreak havoc once more. And Landru has set its sights on the da Vinci next...
The Genesis Wave 3 2002
Sweeping across the Alpha Quadrant at a terrifying speed, a wave of Genesis energy has wiped out whole populations of entire planets, rearranging matter on a molecular level to create bizarre new landscapes and life-forms. The U.S.S. Enterprise ?, commanded by Captain Jean-Luc Picard, managed to counter the threat, halting the wave in its tracks and stopping the alien race that had sent the wave crashing through the galaxy. In the process the crew saved trillions of souls and hundreds of inhabited planets from the mutagenic wave. Earth itself, as well as the Romulan Empire, was saved from obliteration. Now nothing is left to do but clean up the mess the Genesis Wave left behind. Or so it seems. Unknown to Picard and his crew, the use of the Genesis Wave on a galactic scale had weakened the walls between our dimension and one right next door, one that harbors a deadly threat to not only the survival of civilization throughout the galaxy, but the survival of reality itself. The Genesis Wave, Book Three, is the final volume of an apocalyptic adventure that pits the desperate crew of the Starship Enterprise against a disaster of universal
War Stories - Book 1 2002
"Beginning a gripping untold tale of the dominion war! Twice, Overseer Biron of the Androssi has been thwarted by the crew of the U.S.S. da Vinci. In order to be prepared for their next encounter, he has obtained the records of the crew's past adventures during the brutal war against the Dominion.... Trapped behind enemy lines after a difficult victory, the damaged U.S.S. Sentinel must find its way home without engaging any superior hostile forces. When they encounter a Breen ship, it's up to Chief Engineer Sonya Gomez to trick them into thinking they aren't what they appear to be. Meanwhile, Dr. Elizabeth Lense of the U.S.S. Lexington must deal with the war's overwhelming carnage, while on Starbase 92, cryptographer Bart Faulwell has an encounter that will change his life forever!" Twice, Overseer Biron of the Androssi has been thwarted by the crew of the U.S.S. da Vinci. In order to be prepared for their next encounter, he has obtained the records of the crew's past adventures during the brutal war against the Dominion...Trapped behind enemy lines after a difficult victory, the damaged U.S.S. Sentinel must find its way home without engaging any superior hostile forces. When they encounter a Breen ship, it's up to Chief Engineer Sonya Gomez to trick them into thinking they aren't what they appear to be. Meanwhile, Dr. Elizabeth Lense of the U.S.S. Lexington must deal with the war's overwhelming carnage, while on Starbase 92, cryptographer Bart Faulwell has an encounter that will change his life forever!
What Price Honor? 2002
Product DescriptionThe second original novel to be based on the brand new Star Trek series Enterprise, currently wowing audiences on both Sky and Channel 4, poses a tense and gritty dilemma for one member of the crew. The Starship Enterprise NX-01 is Earth's flagship - the first vessel to embark on a sytematic exploration of what lies beyond the fringes of known space. Led by Captain Jonathan Archer, eighty of Starfleet's best and brightest set forth to pave humanity's way to the stars. Tempered by a year of interstellar exploration, the crew has become a disciplined, cohesive, unit. And now, for the first time, they have lost one of their number. As they deal with the death, Archer, Reed and the rest of the crew find themselves caught squarely in the middle of another tense situation - a brutal war between two alien civilizations. But in the Alpha System nothing is what it seems. About the AuthorDave Stern is the author of numerous books, amongst them the novelisation of Lara Croft: Tomb Raider and The Blair Witch Project.
Errand of Vengeance 3 - River of Blood 2002
Every person has a story, and those who are lucky enough to share the voyages of Capt. James T. Kirk aboard the Starship Enterprise (TM) have stories unlike anyone else's. Some live, some die, but even those who serve below deck sometimes make all the difference in the universe! The news from Starfleet Command is grim: a full-scale war against the Klingon Empire is coming, a war that the Federation may not be able to win. In anticipation of a monumental conflict, the U.S.S. Enterprise (TM) is assigned to guard a vital starbase located perilously close to Klingon space. But even as Kirk's mission brings him into a tense confrontation with an invading Klingon battle cruiser, an equally deadly menace lurks within the ranks of his own crew: Klingon infiltrator agents, posing as Starfleet officers and sworn to destroy the enemies of the Empire - even at the cost of their own honor!
Strange New Worlds V 2002
Back by popular demand! Our fifth anthology featuring original Star Trek,® Star Trek: The Next Generation,® Star Trek: Deep Space Nine,® and Star Trek: Voyager® stories written by Star Trek fans, for Star Trek fans!The past five Strange New Worlds competitions have drawn thousands of submissions. This new galaxy of amazing stories, proves that our writers keep on expanding the boundaries of their collective imaginations.Strange New Worlds V features newly released stories spanning the twenty-third and twenty-fourth centuries, from the early days of Captain Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These unforgettable stories explore and examine the past and future of Star Trek from many different perspectives.Join Strange New Worlds in its thrilling quest to uncover the most compelling Star Trek fiction this side of the Galactic Barrier! Back by popular demand! Our fifth anthology featuring original Star Trek,Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager stories written by Star Trek fans, for Star Trek fans! The past five Strange New Worlds competitions have drawn thousands of submissions. This new galaxy of amazing stories, proves that our writers keep on expanding the boundaries of their collective imaginations. Strange New Worlds V features newly released stories spanning the twenty-third and twenty-fourth centuries, from the early days of Captain Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These unforgettable stories explore and examine the past and future of Star Trek from many different perspectives. Join Strange New Worlds in its thrilling quest to uncover the most compelling Star Trek fiction this side of the Galactic Barrier!
Progenitor 2002
"CONTINUING THE ADVENTURES OF THE U.S.S. STARGAZER... Thirty years before the days of Star Trek: The Next Generation., Captain Jean-Luc Picard was thrust unexpectedly into command of another proud vessel: the U.S.S. Stargazer. Surrounded by a crew he doesn't entirely know or trust, the young Picard must answer the challenges of leadership.... While Picard and his senior staff accompany Chief Engineer Simenon to his homeworld of Gnala to undergo a ritual, his second officer, Victoria Wu, is left in command of the Stargazer. Responding to a distress call from a nearby star system, Wu finds herself in the middle of a mystery involving a damaged ship and a peculiar interstellar phenomenon -- one that threatens to destroy the Stargazer if she can't learn its secret. Meanwhile, on Gnala, Picard must help his friend undergo the ritual -- and find out who is trying to sabotage their chances of completing it before they're all killed!"
Errand of Vengeance 2 - Killing Blow 2002
There are more than four hundred sagas aboard the Starship Enterprise™, one for each of the unique men and women serving under the command of Capt. James T. Kirk. For years their personal adventures, their individual struggles and successes, have gone largely untold...until now. The U.S.S. Enterprise™ is patrolling the Klingon border when sensors detect a massive power source on a planet supposedly populated only by a race of primitive humanoids. Suspecting some sort of Klingon plot, Captain Kirk decides to investigate the matter personally, beaming down to the planet with Dr. McCoy and a team of security officers. But Kirk is in more danger than he knows. Among the landing party is Lt. Jon Anderson, a Klingon infiltrator on an undercover mission aboard the Enterprise. Anderson does not know if the Empire is at work on the unnamed planet, but if it is, then his duty demands that Kirk be stopped -- by all means necessary.
Flashback 2002
A hundred years before the "Starship Voyager"TM was transported to the Delta Quadrant, Lieutenant Tuvok served under one of Starfleet's most famous officers: Captain Hikaru Sulu of the "Starship Excelsior"TM. Now those days have come back to haunt him. While traveling through an uncharted nebula, Tuvok is besieged by recurring memories of his time with Captain Sulu -- repressed memories that may well kill him unless their source is determined in time. To save her closest friend, Captain Kathryn Janeway follows Tuvok to the century-old bridge of the "Excelsior" during a desperate battle. There Tuvok, Captain Janeway, Captain Sulu and Commander Janice Rand must face a menace to galactic life unlike anything known before. . . .
War Stories - Book 2 2002
CONCLUDING THE EXCITING UNTOLD TALE OF THE DOMINION WAR! To prevent his being defeated by the S.C.E. crew of the U.S.S. da Vinci a third time, Overseer Biron of the Androssi has decided to learn about his enemies by studying their adventures during the conflict with the Dominion.... Following the battle at Chin'toka, the Federation captured a small ship inside a Jem'Hadar war vessel. The da Vinci's S.C.E. team led by Sonya Gomez's predecessor, Commander Salek of Vulcan - must determine the nature of the small ship. But will the mysterious vessel prove to be beneficial to the war effort - or deadly?" CONCLUDING THE EXCITING UNTOLD TALE OF THE DOMINION WAR!To prevent his being defeated by the S.C.E. crew of the U.S.S. da Vinci a third time, Overseer Biron of the Androssi has decided to learn about his enemies by studying their adventures during the conflict with the Dominion.... Following the battle at Chin'toka, the Federation captured a small ship inside a Jem'Hadar war vessel. The da Vinci's S.C.E. team -- led by Sonya Gomez's predecessor, Commander Salek of Vulcan -- must determine the nature of the small ship. But will the mysterious vessel prove to be beneficial to the war effort -- or deadly?
Past Life 2002
The Evorans, residents of a new Federation protectorate, have made a fantastic discovery on their homeworld: a device that predates their civilization and proves that aliens visited their world in the distant past. The U.S.S. da Vinci is sent to investigate the device and find out its true nature. But disaster strikes when a radical isolationist faction sets out to destroy all evidence that the world was once visited -- and wipe out the da Vinci crew as well! And when the true nature of the device is revealed, it will take all the ingenuity of the Starfleet Corps of Engineers to save Evora! The Evorans, residents of a new Federation protectorate, have made a fantastic discovery on their homeworld: a device that predates their civilization and proves that aliens visited their world in the distant past. The U.S.S. da Vinci is sent to investigate the device and find out its true nature. But disaster strikes when a radical isolationist faction sets out to destroy all evidence that the world was once visited -- and wipe out the da Vinci crew as well! And when the true nature of the device is revealed, it will take all the ingenuity of the Starfleet Corps of Engineers to save Evora!
The Nanotech War 2002
Product DescriptionThroughout human history, mankind has turned its goals and dreams toward exploration. With wagon trains, ships, satellites and starships, humanity has chosen to seek out the new frontier, to explore new worlds, and to go where no human has gone before-even to the furthest reaches of the Delta Quadrant. There, Captain Janeway and the crew of the Starship Voyager have discovered many strange and wondrous civilizations...but few as alien as the Chiar. An advanced and scientific people who have made great strides with nanotechnology, the Chiar expanded internally rather than externally. Every inch of their planet is crawling with the tiniest bits and pieces of artificial intelligence imaginable, working in concert as the new lifeblood of this mechanical world. The people themselves are inseparable from their nanites, which layer their skin and provide extra limbs or senses as required. Caught up in a bitter civil conflict, some Chiar will try to take advantage of their meeting with the crew of Starship Voyager. They imagine that their homegrown nanites can harness the incredible power of the deadly Borg, and instead set in motion an experiment that goes devastatingly out of control. About the AuthorSteven Piziks is a new voice in the Star Trek universe. His previous science fiction novels include Corporate Mentality and In the Company of Mind for Baen. On a largely mechanical world, Voyager discovers the strangest alien civilisation of all...and the meeting of worlds awakens the galaxy's deadliest enemies. In the furthest reaches of the Delta Quadrant the U.S.S. Voyager has encountered many strange and wondrous worlds -- but none so curious as that of the Chiar. An advanced race whose scientists have become galactic experts in nanotechnology, the Chiar have expanded inwards rather than out. Every inch of their planet is crawling with the tiniest bits and pieces of artificial intelligence imaginable, all of them working in concert to form the lifeblood of this mechanical world. The Chiar themselves are inseparable from their nanobots, which layer their skin and provide additional limbs or senses as required. Caught up in internal political conflict, some of the Chiar will take advantage of their meeting with the Starship Voyager to embark on an experiment which goes quietly but devastatingly out of control. Never thinking that there could exist a technology they can't tame, they believe that they can harness the awesome power of the Borg -- a conceit which soons turns out to be their most terrible mistake.About the AuthorSteven Piziks is a new voice in the Star Trek universe. His previous science fiction novels include Corporate Mentality and In the Company of Mind for Baen.
Mission Gamma 1 - Twilight 2002
Review"After seven addictive seasons...the best sci-fi soap opera of them all" -- The Times "The best incarnation of Trek yet" -- Starburst Product DescriptionA four-book odyssey of space exploration, political intrigue, religious schism, deadly conspiracies and startling revelations, this is Deep Space Nine at its best. The starship Defiant embarks on a three-month voyage of exploration into unknown space, where both cosmic mysteries and inner truths await the crew. Meanwhile those who remain on space station Deep Space Nine face incredible changes in their lives as the planet Bajor moves a major step closer to joining the Federation...
Masky 2002
Planeta osídlená lidmi před dvěma sty lety se pod vlivem nepříznivých přírodních podmínek nachází na úrovni feudální společnosti, kde se spory řeší násilím a vítězí právo silnějšího. Její obyvatelé se kryjí maskami odpovídajícími jejich společenskému postavení. Do tohoto prostředí je z vesmírné lodi transportován výsadkový tým, aby zajistil bezpečnost velvyslanci Federace, který má nalézt vládce planety a navázat s ním kontakt.
Vyslanec 2002
Komandér Benjamin Sisko se nemůže vyrovnat se smrtí své manželky. Je však převelen na bývalou cardassijskou vesmírnou stanici, kterou Federace pojmenovala Deep Space Nine. Setkává se s ostatními členy posádky - Bajorany a příslušníky Hvězdné flotily, mezi kterými je i bývalá bojorská bojovnice za svobodu a jeden měňavec. Zprvu se zdá, že stanice nemá příliš velký význam, protože obíhá planetu Bajor, zdevastovanou desetiletími cardassijské okupace, ale díky Siskovi se zjistí, že se nachází poblíž jediné známé stabilní červí díry v Galaxii. Tím se situace radikálně mění a ze zapadlé stanice se rázem stává jedno z nejdůležitějších míst Federace...
Star Trek: The Original Series - XXX - The Aliens Are Coming! 2002
"1969: Captain John Christopher of the U.S. Air Force has just returned from a most peculiar mission to investigate a UFO sighting. But even though the mission took only a few minutes, the captain has vague memory flashes of futuristic humans, a pointy-eared alien named Spock, and a ship called The U.S.S. Enterpris (TM).... Government agent James Wainwright has waited for this fateful day ever since he encountered the conquering Ferengi Marauders Quark, Rom, and Nog in Roswell in 1947. Now he will stop at nothing to use Captain Christopher's secret knowledge to bring his campaign to defend Earth against alien attack to the forefront once again! A dramatic sequel to classic Star Trek episodes from two generations by the critically acclaimed author of In the Name of Honor!"
In the Name of Honor 2002
Product DescriptionCaptain Kirk ventures into the depths of a remote jungle planet to save hostages held by the Klingon Empire. But the Klingons are determined not to give up the prisoners, even if it means obliterating every las one - and anyone who attempts to save them! The crew of the U.S.S Enterprise arrive on a Klingon planet and soon discover that crew of the U.S.S Gagarin, which was viciously attacked by Klingons ten years ago, have been held prisoner there ever since. With the assistance of the brave and honourable Koloth - the Klingon captain from the viewer-favourite episode, 'The Trouble with Tribbles' - Captain Kirk sets out on an heroic mission to rescue them. During his time on the planet he discovers the secrets behind many Klingon mysteries...mysteries that Star Trek fans have been waiting to find out... About the AuthorDayton Ward has been a long time fan of Star Trek. His start in professional writing came as a result of placing stories in each of the first three Strange New Worlds anthologies. He served 11 years in the U.S. Marine corps and works as a software engineer. He is a Florida native and currently lives with his wife, Michi in Kansas City.
Dark Victory 2002
For three full decades, on television and in film, actor William Shatner has portrayed one of the legendary heroes of science fiction: James Tiberius Kirk, captain of the Starship Enterprise?. Although Kirk was believed to have perished at the conclusion of Star Trek. Generations?, his amazing literary resurrection led to an acclaimed trilogy of national bestsellers, The Ashes of Eden, The Return, and Avenger. Now William Shatner again brings his unique blend of talents as actor, writer, director, and producer to continue the thrilling new trilogy that began in Spectre, as Jim Kirk must confront the most dangerous enemy of his career -- himself. The Mirror Universe is a dark and twisted reflection of our own, where humans and Vulcans live as slaves to a brutal alliance of Klingons and Cardassians -- an alliance long believed to be the creation of one man: the feared and hated Emperor Tiberius, the Mirror Universe counterpart of James T. Kirk. But just as Kirk survived his own age to live in the era of a new generation of heroes, so Tiberius now returns to fulfill his mad dreams of total domination -- not just of his universe, but of K
Captain's Peril 2002
The Dominion War is over. The Federation is at peace. What better time for two legendary starship captains to set aside the demands of duty and simply take some well-deserved time off? But when James T. Kirk and Jean-Luc Picard arrive on Bajor to dive among the ruins of an ancient sunken city, conditions are far from what they had planned. The small group of scientists the captains have joined suddenly find their equipment sabotaged -- isolating them from "Deep Space Nine(TM)" and any hope of rescue -- as one by one, a murderer stalks them. Cut off from the people and technology on which they have always depended, Kirk and Picard must rely more than ever on their own skills and abilities, and their growing friendship, to solve the mysterious deaths and protect one of Bajor's greatest living treasures. At the same time, Kirk finds the events he and Picard struggle with are similar to one of the first challenges he faced as the new captain of the "Starship Enterprise(TM), " less than six months into his first five-year mission. Now, with time running out for a dying child trapped in the scientists' camp, and Picard missing after a diving disaster, Kirk must search his memories of the past to relive one of his earliest adventures, propelling him into a harrowing personal journey that reveals the beginning of his path from young Starfleet officer to renowned legend, and the existence of a new and completely unsuspected threat to the existence of all life in the universe. From the breathtaking shores of Bajor's Inland Sea to the welcoming arms of a seductive and deadly alien commander intent on making Kirk her own, "Star Trek(R), Captain's Peril" is the exciting new novel that spans space and time to present Captain Kirk's most personal, and most extreme, adventure yet.
Spectre 2002
Retired and happily in love, James T. Kirk believes his adventuring days are over. But as he returns to Earth for the first time since his apparent "death" upon the Starship Enterprise NCC-1701-B, events elsewhere in the galaxy set in motion a mystery that may provide Kirk with his greatest challenge yet. The U.S.S. Enterprise, under the command of Captain Jean-Luc Picard, is exploring an unstable region of space on a scientific mission of vital concern to Starfleet when they discover the last thing they ever expected to find: a lonely, battle-scarred vessel that is instantly recognizable to every member of Picard's crew. Five years after being lost with all hands in the Delta Quadrant, the Starship Voyager has come home! The commander of Starship Voyager, one Tom Paris, explains that Captain Kathryn Janeway and half of the original crew is dead, but if that is true, who is the mysterious woman who has kidnapped Kirk back on Earth, pleading with him to assist her against a threat to the entireFederation? All is not as it seems, and soon Kirk is forced to confront the hideous consequences of actions taken over thirty years before, as w
Star Trek: The Amazing Stories 2002
Product DescriptionFrom 1998 to 2000, Amazing Stories, the world's oldest science fiction magazine, presented a series of original Star Trek stories written by a number of bestselling authors. Now these little-seen Star Trek adventures have been collected together for the first time, along with brand-new tales written expressly for this volume! Among the highlights: Spock comes to terms with the death of his father in a touching tale penned by A. C. Crispin, bestselling author of Sarek. Counselor Deanna Troi risks everything to aid the evacuation of an endangered planet. Seven of Nine learns a lesson in humanity when the Starship Voyager™ takes on some unusual alien visitors. Beverly Crusher discovers that holographic doctors take some getting used to, especially during a medical emergency. Plus, Captain Proton, Defender of the Earth, must face the awesome menace of...the Space Vortex of Doom! Proving that amazing things sometimes come in small packages, these and other slices of the vast Star Trek universe provide a replicator's worth of treats for Trekkers everywhere! Proving that amazing things sometimes come in small packages, these and other slices of the vast Star Trek universe provide a replicator's worth of treats for Trekkers everywhere!
Obležení 2001
Když je Deep Space Nine nucena kvůli zvýšeným emisím gravitonů omezit lety červí dírou, opanuje stanici nebezpečné napětí. Avšak po vraždě edemijského náboženského vůdce si komandér Benjamin Sisko a šéf bezpečnosti Odo uvědomují, že čelí většímu problému, než si mysleli. Misionář je pouze prvním v řadě mrtvých. Brzy se objevují další mrtvoly; Sisko a Odo vědí, že se jedná o vraha, který útočí bez motivu. Vzápětí přilétají Edemiané s Cardassiany a hrozí, že pokud jim nebude vrah vydán, stanici zničí. Aby zachránil Deep Space Nine a zastavil vlnu násilí, musí Odo nalézt mocného nájemného vraha, který je jediným vodítkem k jeho tajemné minulosti.
Dark Matters 1 - Cloak And Dagger 2001
It is a scientific truth that the structure of the universe depends on the amount of "dark matter" contained in the cosmos. When sinister forces threaten to tamper with the very nature of reality, Captain Janeway and the crew of the "U.S.S. Voyager"(TM) must risk everything to restore the universal balance.... CLOAK AND DAGGER Years ago, near the beginning of its long journey, Voyager made contact with a brilliant Romulan scientist whose present was Voyager 's past. Now Telek R'Mor communicates with Janeway again -- to warn her of a dire plot to capture "Voyager" and turn its "future" technology against the Federation of yesterday. But more than just the timeline is at stake. "Voyager" itself may be carrying a menace deadly to all creation! It is a scientific truth that the structure of the universe depends on the amount of "dark matter" contained in the cosmos. When sinister forces threaten to tamper with the very nature of reality, Captain Janeway and the crew of the U.S.S. Voyager must risk everything to restore the universal balance...CLOAK AND DAGGERYears ago, near the beginning of its long journey, Voyager made contact with a brilliant Romulan scientist whose present was Voyager 's past. Now Telek R'Mor communicates with Janeway again -- to warn her of a dire plot to capture Voyager and turn its "future" technology against the Federation of yesterday. But more than just the timeline is at stake. Voyager itself may be carrying a menace deadly to all creation!
Star Trek: The Next Generation: Forgiveness 2001
Colin Blakeney, 21st century inventor of the technology that will give Earth the transporter and the holodeck, is the victim of a treacherous attack that beams him out of his world...and into forever.
Three hundred years later, the crew of the USS Enterprise NCC-1701-E spot a stray trasporter beam in deep space. On their way to an encounter with the Palami - a hostile race that may be preparing for interstellar war - Captain Picard and crew have other things on their minds, but realizing there's a living being inside the wayward beam, they bring it aboard...and encounter a mystery for the ages!
Star Trek: Divided We Fall #4: United We Stand 2001
The crossover between Star Trek: The Next Generation and Star Trek: Deep Space Nine concludes. Moving uninfected Trill into quarantine is a big, dangerous job. Especially when it turns out that the quarantine locations just might be the most dangerous spots on the planet! That is because of the kamikaze ships crashing down on the planet targeting joined Trill. Beverly Crusher comes up with a unique, and risky way to discover a cure for the retrovirus by joining with the symbiont Odan who is also a past lover. This is done in order to save Ezri Dax and the rest of her people.
Demons of Air and Darkness 2001
Once they moved from world to world in a single step, through innumerable doors that spanned the galaxy. They were masters of space, and to those who feared them, they were demons of air and darkness. But long ago they left their empire and their miraculous technology behind. Now someone has found the key to it, and all those doors have been ung open. GATEWAYS DEMONS OF AIR AND DARKNESS A world near Deep Space 9, threatened with destruction from the distant Delta Quadrant, becomes the focus of a massive rescue effort as Colonel Kira Nerys, her crew, and some unexpected allies ^ght to avert disaster on a planetary scale. Meanwhile, as Lieutenant Nog and Ensign Thirishar ch'Thane search for a way to shut down the spatial portals forever, Quark becomes involved in a dangerous game that could determine, once and for all, who will control the Gateways.
Star Trek: Divided We Fall #3: All Fall Down 2001
The exciting crossover between Star Trek: The Next Generation and Star Trek: Deep Space Nine continues! The truth about Verad Kalon's plot against joined Trill is revealed, and Ezri Dax turns out to be one of Verad's first targets. With a highly communicable airborne virus racing across the Trill world, Verad has infected himself and is spreading the disease all over the planet. Then kills himself to keep the cure a secret. Ezri is down for the count and the crew of U.S.S. Enterprise D has to come up with a solution before the Trill population is decimated?
Star Trek Celebrations: Star Trek All Series 2001
Ever wonder what to serve at a Klingon Day of Ascension? Just can't remember if you bring a gift to a Rumarie celebration? Can't recall if on Galvin five, a marriage is considered successful only if children are produced within a year or three of the wedding? You know that Damok was on the ocean, but you can't recall just what that means... Have no fear! Finally you too can come prepared to any celebration held anywhere within the Federation.Culled from the latest data resources of every world, this comprehensive and handy guide will let you walk into any celebration with assurance. Clarly laid out are the complex and compelling cultures that are a part of this vast Federation. Plus there is a special section which details the celebrations that have become part of the traditions of Starfleet - from promotion to ship commissioning, from the solemn occasion of the passing of a crew member to the joyous exchange of marriage vows, you can be a part of it all!Over the course of four television shows and nine movies there have been many familiar celebrations on screen from birthdays to funerals. Yet each one has been unique, because they are a part of the Star Trek universe. And as the writers have created new races, so we have seen their holidays and festivals. But never before has there been one place where you can readily discover what to serve on a particular Talaxian holiday or just how important is the Bajoran Gratitude Festival. This book will provide the answer to all those questions so that now you can celebrate any festival you like yourself at home!
Star Trek: Divided We Fall #2: No Quarter 2001
The crossover between The Next Generation and Deep Space Nine continues. The search for the missing Ezri Dax gets some unexpected assistance from the crew of the U.S.S. Enterprise E. But that aid may be too little too late, since Ezri's kidnapping proves to be only one part of a worldwide conspiracy of genocide against all joined Trill.Meanwhile, Beverly Crusher, unaware of the plot, brings the Odan symbiont to the Caves of Mak'ala, which should be a healing place but, in fact, is a place where the Trill terrorists have set a bomb that could lead to the death of all Trill. This issue ends in a perfect cliff hanger.
Abyss 2001
SECTION 31 They are the self-appointed protectors of the Federation. Amoral, shrouded in secrecy, answerable to no one, Section 31 is the mysterious covert operations division of Starfleet, a rogue shadow group commited to safeguarding the Federation at any cost. Mere days after the startling events of AVATAR, Dr. Julian Bashir faces his darkest nightmare when Section 31 compels him to undertake amission to stop one of their own. But this renegade is no ordinary agent. Like Bashir, Dr. Ethan Locken is genetically enhanced, a human superior in body and mind. But Locken dreams of remaking the galaxy in his own image -- and creating a new human empire based on the example of the infamous Khan Noonien Singh. And as he begins to understand the terrifying truth about his opposite number, Bashir will learn more about himself than he ever wanted. NO LAW. NO CONSCIENCE. NO STOPPING THEM.
Star Trek: Divided We Fall #1: Crossfire 2001
Things don't look good for the Trill homeworld as a rebellion has devastated their society. A small group of terrorists are attacking joined trills and there full intention seems to be killing everyone of them. Odan a great ambassador and friend to many of the U.S.S. Enterprise E Crew has been attacked and Lenara Kahn a renowned scientist and an old lover and wife of Dax is kidnapped and possibly murdered.Unknown about Khan's situation Ezri Dax jumps into action to save her in a ransom demand. What Ezri also doesn't know is she is a target and the leader behind all this trouble is her old enemy.Star Trek TimeframeThis comic takes place after the last episode of Deep Space Nine (DS9) and the Next Generation film Star Trek: Insurrection but before the Next Generation film Star Trek: Nemesis. This is determined because Benjamin Sisko is no longer on the DS9 station and Data, William Riker, and Deanna Troi are still apart of the Enterprise crew.
Shadow 2001
They are the self-appointed protectors of the Federation. Amoral, shrouded in secrecy, answerable to no one, Section 31 is the mysterious covert operations division of Starfleet, a rogue shadow group committed to safeguarding the Federation at any cost. Someone or something is trying to kill Seven of Nine. As the crew races against time to save millions of refugees from an imminent stellar cataclysm, the former Borg becomes the target of several seemingly random but potentially lethal "accidents." The investigation reveals a truth more terrifying than anyone ever imagined, as Captain Kathryn Janeway and the crew of the "Starship Voyager"(TM) fight for their lives against the most unexpected enemy of all. NO LAW. NO CONSCIENCE. NO STOPPING THEM.
Cloak 2001
They are the self-appointed protectors of the Federation. Amoral, shrouded in secrecy, answerable to no one, Section 31 is the mysterious covert operations division of Starfleet, a rogue shadow group committed to safeguarding the Federation at any cost. Once, in order to preserve the galaxy's fragile balance of power, Captain James T. Kirk carried out a dangerous mission to capture a cloaking device from the Romulan Star Empire. Months later, while investigating a mysterious disaster aboard a Federation starship, Kirk discovers that the same technology he obtained for the sake of peace is being put to sinister purposes. What the crew of the "Starship Enterprise(TM)" uncovers will send shock waves through the quadrant, as Section 31 sets in motion a plan that could bring the major powers of the galaxy to their knees. NO LAW. NO CONSCIENCE. NO STOPPING THEM.
Rogue 2001
They are the self-appointed protectors of the Federation. Amoral, shrouded in secrecy, answerable to no one, Section 31 is the mysterious covert operations division of Starfleet, a rogue shadow group committed to safeguarding the Federation at any cost. Six months before their ultimate battle against the Borg for the fate of Earth, Captain Jean-Luc Piccard and the crew of the "USS Enterprise" face a very different kind of crisis. A world in turmoil becomes the focal point of conspiracies and betrayal as an unexpected reunion brings with it startling revelations. Old friends become bitter enemies and one young officer reaches a crossroad when he's forced to choose between the greater good of the Federation and the ideals for which it stands. NO LAW. NO CONSCIENCE. NO STOPPING THEM.
Star Trek: Voyager - The Planet Killer #3: Death 2001
With a Doomsday Machine plowing through one planet after another, time has run out for the crew of Starship Voyager? and the residents of a solar system's inhabited worlds. Janeway doesn't like to admit defeat, but this may be one time she has no choice. On the bright side, she won't have to live with the humiliation for long, as Voyager is next in line to be consumed by the massive engine of destruction. Can she and her crew pull off a miracle?
Star Trek: Voyager - The Planet Killer #2: Old Tricks 2001
While the Doomsday Machine continues to destroy planet after planet, Janeway and the Voyager crew look on in horror as they try to find a way to defeat the device. With the minutes ticking away until the Planet Killer reaches an actual inhabited world, things are looking increasingly desperate.
Star Trek: Voyager - The Planet Killer #1: Ultimate Weapon 2001
In the classic Star Trek episode "The Doomsday Machine," Captain James T. Kirk faced an enemy more destructive than any he had ever encountered -- one composed of pure neutronium, miles long, that smashed planets to bits, converting the planetary matter to fuel with which it fed its insatiable hunger. Luckily, Kirk had a crippled starship to throw at the stellar destroyer, ensuring its defeat. But now the "Planet Killer" is back -- or another one just like it has appeared, and Captain Janeway and her Voyager crew have no such weapon. Janeway knows how Kirk managed to beat the mysterious stellar destroyer, but she doesn't have the same resources. With the vast killer poised to consume an entire system of populated planets, Janeway and her crew must act quickly to neutralize the threat of the destructive behemoth.
Restoration 2001
From the universe of Star Trek The Next Generation(R) Peter David's bestselling novels of Star Trek: New Frontier have been a genuine publishing phenomenon. Now the series hits a new landmark with the first original hardcover to chronicle the adventures of Captain Mackenzie Calhoun and the valiant crew of the "U.S.S. Excalibur." But the latest chapter begins with the future of Calhoun and his mission very much in doubt.... The "Excalibur" has been destroyed, the victim of insidious sabotage. Last seen on board only moments before it was blown to bits, Captain Mackenzie Calhoun was assumed lost with his ship. Now First Officer Elizabeth Shelby has been granted a command of her own, the "U.S.S. Exeter, " where she will discover exactly what kind of a captain she is meant to become. But what about Calhoun? Unbeknownst to Starfleet, the resourceful Xenexian officer escaped the cataclysmic demise of the "Excalibur, " only to end up marooned on the primitive outback world of Yakaba. There he eventually befriends Shula, a woman with the strange and inexplicable ability to summon rain for her parched and struggling frontier community. Shula's powers, however, have made her the target of jealous and avaricious enemies. They will stop at nothing to seize control of her special gifts -- or destroy them forever. Trapped on a hostile world, unable to contact Starfleet or even let Shelby and the others know he is still alive, Calhoun is drawn into a life-or-death struggle against relentless foes. Full of unexpected twists and surprises as only Peter David can devise them, "Restoration" is a major turning point in the ongoing saga of "Star Trek(R): New Frontier." The ever resourceful Captain Mackenzie Calhoun abruptly finds himself at a loss -- marooned on he primitive outback world of Yakaba after his ship, Excalibur, is destroyed by deadly sabotage. He is separated from his loyal first officer, Shelby, who has gone one to command the Exeter and is certain that Calhoun has been blasted into oblivion. On Yakaba's dry frontier, Calhoun meets and befriends Shula, an extraordinary woman beset by enemies trying to control or destroy her and her gift -- summoning rain to her parched homeland. Trapped on this hostile world, unable to relay to his people that he survived their ship's cataclysm, Calhoun must stand against countless adversaries who will stop at nothing to gain power or keep it from others. Life and death hang in the balance. Out in the distance, mourning but determined to move on, Shelby must discover what sort of captain she really is.
Star Trek: Enter the Wolves 2001
The Secret 2001
Requiem (New Frontier) 2001
When the U.S.S. Excalibur was suddenly and mercilessly destroyed, Starfleet lost one of its finest starships. But the crew members of the Excalibur lost their captain...and their home. Now, in mourning for their ship and Captain Mackenzie Calhoun, First Officer Elizabeth Shelby and the rest of the crew await new assignments For Lieutenant Soleta, that means a painful reunion with her Romulan father, while Zak Kebron and Mark McHenry are sent undercover to investigate a series of mysterious alien abductions an a low-tech world. Going their separate ways throughout the Alpha Quadrant, the Excalibur's survivors must face diverse challenges and dangers on their own. The ship is history, but the adventure continues... When the U.S.S. Excalibur was suddenly and mercilessly destroyed, Starfleet lost one of its finest starships. But the crew members of the Excalibur lost their captain...and their home. Now, in mourning for their ship and Captain Mackenzie Calhoun, First Officer Elizabeth Shelby and the rest of the crew await new assignmentsFor Lieutenant Soleta, that means a painful reunion with her Romulan father, while Zak Kebron and Mark McHenry are sent undercover to investigate a series of mysterious alien abductions an a low-tech world. Going their separate ways throughout the Alpha Quadrant, the Excalibur's survivors must face diverse challenges and dangers on their own.The ship is history, but the adventure continues...
Interphase - Book 2 2001
With Captain David Gold and an away team trapped on the other side of an interdimensional rift, Lieutenant Commander Kieran Duffy nds himself in command of the "U.S.S. da Vinci" just as the ship comes under attack by the Tholians. The enemy is armed with a new and improved version of their infamous energy web, and the "da Vinci" is badly outnumbered, but eeing the battle means abandoning the captain and the others to an uncertain fate outside this universe. There, marooned aboard a derelict vessel, Gold and his S.C.E. team struggle to keep the madness -- inducing effect of the rift from driving them to suicide and murder before they can nd a way to escape the realm of Interphase. The exciting conclusion of an all-new two-part adventure! With Captain David Gold and an away team trapped on the other side of an interdimensional rift, Lieutenant Commander Kieran Duffy nds himself in command of the "U.S.S. da Vinci" just as the ship comes under attack by the Tholians. The enemy is armed with a new and improved version of their infamous energy web, and the "da Vinci" is badly outnumbered, but eeing the battle means abandoning the captain and the others to an uncertain fate outside this universe. There, marooned aboard a derelict vessel, Gold and his S.C.E. team struggle to keep the madness -- inducing effect of the rift from driving them to suicide and murder before they can nd a way to escape the realm of Interphase. The exciting conclusion of an all-new two-part adventure! With Captain David Gold and an away team trapped on the other side of an interdimensional rift, Lieutenant Commander Kieran Duffy nds himself in command of the "U.S.S. da Vinci" just as the ship comes under attack by the Tholians. The enemy is armed with a new and improved version of their infamous energy web, and the "da Vinci" is badly outnumbered, but eeing the battle means abandoning the captain and the others to an uncertain fate outside this universe. There, marooned aboard a derelict vessel, Gold and his S.C.E. team struggle to keep the madness -- inducing effect of the rift from driving them to suicide and murder before they can nd a way to escape the realm of Interphase. The exciting conclusion of an all-new two-part adventure! With Captain David Gold and an away team trapped on the other side of an interdimensional rift, Lieutenant Commander Kieran Duffy nds himself in command of the "U.S.S. da Vinci" just as the ship comes under attack by the Tholians. The enemy is armed with a new and improved version of their infamous energy web, and the "da Vinci" is badly outnumbered, but eeing the battle means abandoning the captain and the others to an uncertain fate outside this universe. There, marooned aboard a derelict vessel, Gold and his S.C.E. team struggle to keep the madness -- inducing effect of the rift from driving them to suicide and murder before they can nd a way to escape the realm of Interphase. The exciting conclusion of an all-new two-part adventure! With Captain David Gold and an away team trapped on the other side of an interdimensional rift, Lieutenant Commander Kieran Duffy nds himself in command of the "U.S.S. da Vinci" just as the ship comes under attack by the Tholians. The enemy is armed with a new and improved version of their infamous energy web, and the "da Vinci" is badly outnumbered, but eeing the battle means abandoning the captain and the others to an uncertain fate outside this universe. There, marooned aboard a derelict vessel, Gold and his S.C.E. team struggle to keep the madness -- inducing effect of the rift from driving them to suicide and murder before they can nd a way to escape the realm of Interphase. The exciting conclusion of an all-new two-part adventure! With Captain David Gold and an away team trapped on the other side of an interdimensional rift, Lieutenant Commander Kieran Duffy Þnds himself in command of the U.S.S. da Vinci just as the ship comes under attack by the Tholians. The enemy is armed with a new and improved version of their infamous energy web, and the da Vinci is badly outnumbered, but Þeeing the battle means abandoning the captain and the others to an uncertain fate outside this universe. There, marooned aboard a derelict vessel, Gold and his S.C.E. team struggle to keep the madness -- inducing effect of the rift from driving them to suicide and murder before they can Þnd a way to escape the realm of Interphase. The exciting conclusion of an all-new two-part adventure!
Being Human 2001
Product DescriptionBEING HUMANThroughout the Star Trek: New Frontier saga, Mark McHenry, the navigator on the U.S.S. Excalibur, has demonstrated abilities beyond those of the somewhat odd human being he appears to be. When the inhabitants of an innocent solar system are confronted by a menace linked to the source of McHenry¹s powers, his true heritage is revealed at last. Meanwhile, Zak Kebron is going through a startling change that will leave him both more and less than he was. About the AuthorPeter David is a prolific Star Trek author whose novels include Imzadi, Triangle, Q-in-Law, Q-Squared and the New Frontier series, featuring Captain Mackenzie Calhoun and the crew of the USS Excalibur, specially created for Pocket Books. Throughout the Star Trek: New Frontier saga, Mark McHenry, the navigator on the U.S.S. Excalibur, has demonstrated abilities beyond those of the somewhat odd human being he appears to be. When the inhabitants of an innocent solar system are confronted by a menace linked to the source of McHenry9s powers, his true heritage is revealed at last. Meanwhile, Zak Kebron is going through a startling change that will leave him both more and less than he was.
Maximum Warp 1 2001
Product DescriptionFederation space is crumbling into nothingness - and technological societies are plunging into the dark ages! Seven months ago, Captain Jean-Luc Picard and the USS Enterprise rescued a Federation cargo ship and a Romulan Warbird, both drained of power by an unknown source and mysteriously trapped together in the Neutral Zone. Five months ago, the captain of the USS Exeter launched a log buoy from her helpless ship, reporting it adrift and without energy for reasons she is unable to explain. Now, a power plant on Mars has gone down, leaving tens of millions in the dark. Reports of remote outposts losing power, ships stranded in space, and unexplained dead zones throughout the United Federation of Planets are beginning to cause a general panic. But Starfleet sends Picard and the Enterprise to Romulan space with orders to enter as covertly as possible and rendezvous with a high-ranking Romulan named T Sart. An infamous war criminal and a cold-blooded killer, T Sart's expertise runs from biological warfare to high-tech weaponry. Now he claims he is planning to defect - but even though the rendezvous was arranged with Vulcan Ambassador Spock's authentication codes, no contact with the Ambassador himself can be established. Sabotaging the project of his one-time protege, T Sart arranges the destruction of a Romulan warbird - the distraction for his pickup - with disturbing ease. But T Sart insists he is trying to save the universe, not destroy it - and the Federation may have no choice but to take him at his word. About the AuthorDave Galanter and Greg Brodeur are a writing team whose successful collaborations include Star Trek novels set both in the Voyager and the Next Generation universes.
The Eugenics Wars 1 - The Rise and Fall of Khan Noonien Singh 2001
Product DescriptionCaptain James T. Kirk must probe deep into the secrets of the past to discover the true origins of the infamous Eugenics Wars...and of the man who became perhaps the most dangerous foe he has ever had to face. In 1974 an international consortium of scientists embarked on the Chrysalis Project, a top-secret experiment in human genetic engineering. Their goal is no less than the creation of a new, artifically improved breed of men and women: smarter, faster, stronger than ordinary human beings -- a super-race to take command of the entire planet. Gary Seven, an undercover operative for an advanced alien species who knows all too well the apocalyptic consequences of genetic manipulation, is alarmed by the project's objectives. With his trusted agents Roberta Lincoln and the mysterious Isis, he will risk life and limb to expose Chrysalis and neutralise the awesome threat that the Project poses to Earth's future generations. But he may already be too late. One generation of super-humans has already been conceived. As the years go by, Seven watches with growing concern as the children of Chrysalis -- in particular, one brilliant youth named Khan Noonien Singh -- grow to adulthood. Can Khan's dark destiny be averted? Or is Earth doomed to fight a global battle against his desire for conquest... About the AuthorGREG COX is the New York Times bestselling author of numerous Star Trek novels, including The Eugenics Wars (Volumes One and Two), The Q Continuum, Assignment: Eternity, and The Black Shore. His short fiction can be found in such anthologies as Star Trek: Tales of the Dominion War, Star Trek: The Amazing Stories, and Star Trek: Enterprise Logs. His first Khan novel, The Eugenics Wars, Volume One, was voted Best SF Book of the Year by the readers of Dreamwatch magazine. Cox can also be found as a bonus feature on the Director's Edition DVD of Star Trek II: The Wrath of Khan. He lives in Oxford, Pennsylvania.
The Riddled Post 2001
STARFLEET CORPS OF ENGINEERS The dilithium mining outpost on BorSitu Minor is an understaffed, uninteresting, unspectacular place full of miners, engineers, and scientists who have never done harm to anyone, nor do they have anything of value. Yet the outpost has been devastated by a brutal assault, with almost all hands lost -- and the survivors have no idea what attacked them. Worse, the attack weapon appears to have the power to penetrate the outpost's powerful shields. That has the crew of the "U.S.S. da Vinci" worried, as it could just as easily destroy a starship! Now the S.C.E. team, led by Commander Sonya Gomez, must find out the truth behind what ravaged the outpost, and hope that someone hasn't unleashed a weapon that could destroy them all! The dilithium mining outpost on BorSitu Minor is an understaffed, uninteresting, unspectacular place full of miners, engineers, and scientists who have never done harm to anyone, nor do they have anything of value.Yet the outpost has been devastated by a brutal assault, with almost all hands lost -- and the survivors have no idea what attacked them. Worse, the attack weapon appears to have the power to penetrate the outpost's powerful shields. That has the crew of the U.S.S. da Vinci worried, as it could just as easily destroy a starship! Now the S.C.E. team, led by Commander Sonya Gomez, must find out the truth behind what ravaged the outpost, and hope that someone hasn't unleashed a weapon that could destroy them all!
Strange New Worlds IV 2001
In the fourth year of its ongoing mission, the Strange New Worlds writing competition has once again sought out exciting new voices and imaginations among Star Trek's vast galaxy of fans. After scanning countless submissions for signs of style and originality, the judges are proud to report that the universe of amazing Star Trek writers just keeps expanding.Strange New Worlds IV features more than a dozen never-before-published stories spanning the twenty-third and twenty-fourth centuries, from the early days of James T. Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These memorable new tales explore and examine the past and future of Star Trek from many different perspectives.Join Strange New Worlds in its thrilling quest to uncover the most compelling Star Trek Þction this side of the Galactic Barrier! In the fourth year of its ongoing mission, the Strange New Worlds writing competition has once again sought out exciting new voices and imaginations among Star Trek's vast galaxy of fans. After scanning countless submissions for signs of style and originality, the judges are proud to report that the universe of amazing Star Trek writers just keeps expanding.Strange New Worlds IV features more than a dozen never-before-published stories spanning the twenty-third and twenty-fourth centuries, from the early days of James T. Kirk and his crew to the later generations of Captains Picard, Sisko, and Janeway. These memorable new tales explore and examine the past and future of Star Trek from many different perspectives.Join Strange New Worlds in its thrilling quest to uncover the most compelling Star Trek Þction this side of the Galactic Barrier!
Maximum Warp 2 2001
Product DescriptionA former Romulan war criminal who is on the brink of madness is the only man who can help Picard halt the decay that threatens to engulf the universe...Starbse 27 has gone dark, functions grinding to a halt as its energy source mysteriously fails. A province on Bajor reverts to pre-cardassian power plants - where it can. Three Vulcan cargo ships are lost with all hands aboard. The mysterious dead zones continue their expansion, creating havoc throughout civilised space. Communication, transportation, medical facilities, replicators - without this technological infrastructure, the United Federation of Planets will descend into primitive chaos. On board the Starship Enterprise is the one man who may be able to halt the deadly decay. T Sart, an egomaniacal war criminal whom Picard and his crew suspect of treachery and lunacy, plans to save both the universe and his own career by manoeuvering Picard into a position of weakness even as the two men work together as allies. He leads Picard to a planet on the edge of a black hole from which the decay appears to emanate. There, Picard and the Enterprise must hijack technology beyond their comprehension to save the lives of billions - and prepare themselves to sacrifice millions on the planet below. About the AuthorDave Galanter and Greg Brodeur are a writing team whose successful collaborations include Star Trek novels set both in the Voyager and the Next Generation universes.
Ambush 2001
STARFLEET CORPS OF ENGINEERS What started out as a simple supply run turns into a life-or-death struggle! The crew of the "U.S.S. da Vinci" thought they were just bringing mining supplies to Beta Argola. But en route they find out that the planet has been attacked -- by the same superior forces that are now overwhelming the "da Vinci!" Overmatched by three enemy vessels that will not rest until the "da Vinci" is destroyed, the S.C.E. crew must use all of their wits to figure out how to take on a more powerful foe. And they have to do it soon, because the miners on Beta Argola are quickly running out of time before their reactor goes critical.... What started out as a simple supply run turns into a life-or-death struggle! The crew of the U.S.S. da Vinci thought they were just bringing mining supplies to Beta Argola. But en route they find out that the planet has been attacked -- by the same superior forces that are now overwhelming the da Vinci!Overmatched by three enemy vessels that will not rest until the da Vinci is destroyed, the S.C.E. crew must use all of their wits to figure out how to take on a more powerful foe. And they have to do it soon, because the miners on Beta Argola are quickly running out of time before their reactor goes critical....
Doors into Chaos 2001
More than 200,000 years ago, the ancient Iconians created a network of interdimensional Gateways providing instantaneous transportation across unimaginable distances. Once known as the "Demons of Air and Darkness," the Iconians mysteriously vanished many millennia ago, never to return -- or so it was believed. GATEWAYS DOORS INTO CHAOS Summoned to an emergency brie^ng at Star eet Headquarters, Captain Jean-Luc Picard is stunned to discover that the legendary Iconians have returned at last, and are offering to sell the secrets of their advanced technology to the Federation. To prove their sincerity, they have reactivated their long-abandoned Gateways, but the results have been strife and chaos throughout the entire Alpha Quadrant. Now Picard and his crew must contend with feuding Klingons and Romulans as the captain seeks to discover the sinister truth behind the Iconians' unexpected rebirth!
Avatar 2 2001
Product DescriptionA new era begins in the annals of Deep Space Nine...As the story begun in Book One continues, the Federation prepares to launch a counterstrike against the Dominion. Searching for a way to prevent another galactic holocaust, Colonel Kira is forced to make a choice between being true to her faith and being true to her loyalties. Meanwhile, as the combined crews of Deep Space Nine and the USS Enterprise struggle to stop a treacherous plot from destroying both the station and the ship, the shocking truth behind a disturbing prophecy and a grisly murder is revealed. Dark secrets, divided allegiances, treachery and, ultimately, hope - AVATAR is Deep Space Nine at its multi-layered best. About the AuthorS.D. Perry is the author of the RESIDENT EVIL book series. She has also written a number of ALIENS novels, a XENA novel and the novelisations of TIMECOP and VIRUS.
Chainmail 2001
Product DescriptionDangerous remnants of an extinct interstellar civilization, the Gateways connect the Alpha Quadrant with the farthest reaches of the galaxy. Hidden away in various corners of the universe, the ancient portals could be the future of space travel, but they may also provide a open doorway for an invasion from beyond!Twenty years ago, in the space near Belle Terre, a caravan of alien vessels disappeared into a gigantic Gateway. Now the descendants of those aliens have returned, armed with incredible new weapons and abilities. Captain Nick Keller of the U.S.S. Challenger, already struggling to maintain peace in the troubled sector, must now cope with a fleet of hostile aliens driven by their own fanatical agenda! Excerpt. © Reprinted by permission. All rights reserved.Chapter OneDeep Space, Sagittarius Star Cluster"Keller. We're in."A cloying jungle sensation of oily fingers brushed Nick Keller's shoulders as he lowered his communicator from his lips. He turned, braced, knees flexed, and expected to be struck from behind.No one there. Just this prehensile smell moving across his skin.Then why did he feel somebody's eyes? He was being watched.And why hadn't he drawn his phaser? Wasn't that supposed to be the efficient Starfleet reflex action? When had things changed so much?Challenger hadn't responded. Had they heard him? Was this place com-shielded? They'd barely been able to get a transporter beam to take a fix, and only into this one four-meter square. Everything else here was still a mystery. Scans just came back crying.From a low-slung entry vestibule he moved into an excremental stink. His boots stuck in a marshy floor, obliging him to repossess his feet from the suction with each step. He brushed his nose and ended up only knuckling the self-adhesive fitted filter mask over his mouth and nostrils."Somebody piddled," he commented."Methane."A few steps to his right, Search and Rescue Officer Savannah Ring kept one eye on her science tricorder while picking through the mushy flooring. A Haz-Mat/First Response pack on her back caused her to stoop slightly even though she also wore a supportive emergency harness and belt. A pale green haze from some unseen light source turned her sangria hair into a helmet of lemonade."Don't take your mask off," she warned. "You won't last sixty seconds."She moved ahead, off to the right, toward a corridor draped with silvery gauze curtains.Keller stepped after her. He itched to lead the way, but Ring had the sci-tricorder and was better at reading it. Should a commander lead the way or keep his eyes open? What if he had to choose?To his left, the sphinx-like presence of his tactical and security officer almost seemed at home in this prehistoric grotto. Zoa's golden skin, decorated with story tattoos on her shoulders and arms, and the hundreds of spaghetti braids framing her face were muted to bronze under the strange lighting. Her eyes, dots of inky blue without pupils, keenly scanned the surroundings. She blinked seldom, which created an almost doll-like demeanor. Her lined lips made no comment. Her only sounds were the soft jangle of two sheathless Rassua dirks on her belts, pinging against brass loops woven into the leather braiding of her leggings, and the ponk ponk of her sandals' thick soles. Every third step or so, her long toenails, curved tidily over the soles, snatched up a bit of moss and threw it into her path.Too dang quiet...no throb of engines, no click of machinery, no murmur of airflow or whisk of hiding crewmen slipping behind the twisting silvery mesh as Keller brushed the curtains aside.Savannah Ring ducked under another curtain and went ahead. "How about 'Colonial Guard'?"Keller tasted the suggestion. "Nah, Belle Terre doesn't intend to be a colony any longer than it can get away with. Governor Pardonnet's got some big ideas about planetary autonomy. He wants full-fledged Federation membership as soon as he can qualify for it.""For sixty thousand people? Barely a city.""Give'm time. Look at this interior decor...early mossbound.""Not sure it's moss." Ring spoke from slightly ahead, one eye on her tricorder screen. "I'm not picking up any cell structure." She frowned at the readings. The instrument's tiny screen flickered, unable to make up its mind. "I hope our boys put their masks on before they came over. If they came over.""Their Plume disintegrated," Keller said tartly. "If they're not in here, they're not anywhere." As his stomach cramped with tension, he added, "I'm not ready to lose two crewmen."She glanced at him. "Maybe it's our dues, Nick.""Ain't paying."The edge in his tone nearly tripped her. Ring stopped the glances and concentrated forward.Before them lay a long swirling tube-like structure, more a cave than a ship's interior, but in fact they were on a ship. In their last communication with their first officer, Shucorion said the basic shape suggested old Kauld design. Then the two-man patroller he'd been flying went silent and...Accept it. And apparently blew up. Outside, space glittered with microbits of the demolished craft. Amazing that a two-man craft could have so many molecules to disrupt.His stomach crawled. His hands were cold.As he and Zoa followed Ring's tricorder scan toward the far end of this airlock, the silvery curtains fell behind them and the draping effect was taken over by sheets of something that looked like Spanish moss, hanging in layers from unseen heights between sections. Where was the ceiling?At least there was gravity. But why was there gravity? Who needed gravity? Where was the ship's complement?They struggled into a greenish-silver cave of unidentifiable shapes, geometric forms, clearly not natural, though overgrown with a coat made up of shimmering leaves here, tiny hairs there, thick spores over there, as if some gardener had let otherworldly kudzu take over inside his house. No helm, no walkways, no seats or consoles, yet this was a space vessel and it was moving. Keller hungered to ask Shucorion why he thought this vessel might be Kauld, or might be masquerading as Kauld. But Shucorion was missing.Hardly a month in command, and Keller had misplaced his plainspoken first officer and his fanciful bosun, each newly appointed, each desperately needed.Misplaced.Lost...Shucorion was Blood, and he was talking about Kauld, and Keller didn't fool himself that the alliance between the two ancient warring cultures was temporary at best, an illusion at worst. He knew the Federation's push into the Cluster had upset an ages-old balance that had been about to tip in Kauld favor. The Kauld were talking nice right now, but for how long? No matter what kind of overtures Keller made, he and his one ship were a very thin stick to hold Blood and Kauld apart. Had the stick snapped? Why did things have to be this way?A methyl-green canopy of living stuff, or what seemed to be living, dipped over snaggletoothed structures that resembled more than anything else man-sized mounds of decaying cheese. Upon those grew lichen and some kind of coppery mushroom. Between them were masses of three-inch-wide bulbs with spines, and on each spine was a little glossy globe. Keller swore they were looking at him as he and Ring picked past."This place'll cure your hiccups," he muttered. "Never know you were in space if you didn't come from outside."Ring poked a probing finger at a piece of -- was it machinery? "There's something metallic under this coating. Reads as alloy.""What kind?""I'm picking up all kinds, all around us. Steel...manganese bronze...air-hardened steel...perminvar...pig iron...silicon steel...fused metal...cupronickel...silver leaf...what the hell?" She stopped reading off the list, cocked her hip in disgust, and grumbled, "The tricorder's having a hernia. Some of this stuff doesn't read as any kind of conventional compound, even though I'm getting some base-metallic traits. These bonds can't happen. There's got to be something wrong with this thing."While she grumbled curses at her tricorder, Keller came up behind her and prodded the same formation, a tall cylindrical column sticking up out of the alabastrine mesh. His finger went through a draping of hairlike fibers as soft as a woman's ponytail, and inside was something hard. "Is this some kind of tree?""In the Tin Man's imagination, maybe. I only read metal.""Even this?" The soft stuff rolled in his hand. The only hint of metallic nature was the sheen over the curves of his fingers. It left a satiny film on his skin. Lubricant?He dropped it, turned, and pointed at the nearest cheesy mound. "Over here. How does this stuff read? Stone?"The tricorder paused as she redirected it. "Metal," she said. "Rings of various alloys ranging out from a copper core."They turned together, and looked out at the widening hold of strange and inelegant shapes, hanging greenery and things recognizable as growing. The tricorder must be faulty, or blocked.Keller wiped the sleeve of his maroon sweater across his right cheek. His face stung with chill. "How can we be hot and cold at the same time? My hands are clammy, but my face and my feet are freezing.""It's cold," Ring said. "A little more moisture and it'd be snowing in here. You're just nervous."Now at Keller's side, Zoa wasn't sweating at all, or cold either despite her bare tattooed arms. She peered at him with those dots as if waiting for him to say something smart."If this is a transport," he attempted, "where's the crew and passengers?" His foot came down into something soft, and stuck. "Cow pats. I'm back on the ranch."Ring squinted down. "Santa Fe in the early Devonian, maybe. Gorgeous, isn't it?"How could this Halloween vessel look good to her when two of their shipmates were missing?Keller shivered. "Girl, you're odd."Slightly before him, Ring ducked suddenly, only to find that the offending obstacle was only a shadow."Belle Terre Secret Service," she said as she moved forward. "No, you don't want just the planet. Sagittarius Star Cluster Secret Service.""Clunky.""Keller's Cavaliers?""Please...""Nick's Knights.""How long we been friends?""Um -- going on six years.""I quit after today." He took a few more steps. His tone wasn't very reassuring. His grumpy attempt to lighten the mood had done nothing for his own. Savannah's mood was always the same, give or take shifts toward passion. He thought again about drawing his sidearm, but without a visible threat he didn't want to shake up the others. Besides, he needed both hands to pick his way through this place without a fall. "We can't call ourselves 'Cavaliers,' anyway," he extended, a less than subtle apology for snapping at her. "The living-history guys on Belle Terre have a whole regiment of horse that call themselves that."...
The Genesis Wave 2 2001
The spectacular conclusion to the thrilling double-sized adventure! Like an unstoppable cosmic storm, the dreaded Genesis Wave continues to sweep across the Alpha Quadrant, transforming entire planets on a molecular level and threatening entire civilizations with extinction. Based on the long-hidden scientific secrets of Dr. Carol Marcus, who has mysteriously disappeared, the wave of mutagenic protomatter seems to have come from nowhere, posing a cataclysmic menace to life as we know it. To combat the rushing terror of the wave, Captain Jean-Luc Picard and the crew of the Starship Enterprise™ have been forced into an uneasy alliance with both the Klingons and the Romulan Empire, both of whom may crave the forbidden secrets of the Genesis technology for themselves. The finest engineers of three civilizations, including Geordi La Forge and his long-lost love, Dr. Leah Brahms, must race against time to devise some way of halting the deadly wave before yet another world is transformed into something entirely alien and unrecognizable. But even if, against all odds, the Genesis Wave can be defeated, Picard and his potentially treacherous allies must still confront the greater mystery of what unknown intelligence dared to launch the wave against an unsuspecting galaxy -- and for what malevolent purpose....
Broken Bow 2001
Product DescriptionBefore Janeway and Sisko, before Picard and Kirk...It Is the twenty-seoond century...and the dawn of mankind's boldest adventure. Thanks to the amazing breakthroughs in warp technology, an era of true Interstellar exploration is about to begin, and a whole new universe, full of astounding wonders and unparalleled dangers, has just opened up for humanity. Someone has to lead the way, and that someone is Capt. Jonathan Archer of the first Starship Enterprise™, NX-01. Archer and his crew, including Vulcan SubCommander T'Pol and the enigmatic Dr. Phlox, will face challenges previously unimagined as they truly go where no man has gone before™.But they must also survive first contact with a fearsome extraterrestrial race known only as the Klingons. The thrilling premier of an all-new Star Trek® saga. Plus, as a special bonus, a 32-page look behind the scenes of the hit TV series!About the AuthorDiane Carey is the author of the bestselling INVASIONI:FIRST STRIKE and numerous other Star Trek novels including episode tie-ins from The Next Generation, Deep Space Nine and Voyager, amongst them THE WAY OF THE WARRIOR, TRIALS AND TRIBBLEATIONS and WHAT YOU LEAVE BEHIND (all DS9), both DS9 volumes of the bestselling DOMINION WAR quartet, EQUINOX and ENDGAME (both Voyager).
The Genesis Wave 1 2001
Intended to create life from nothingness, the Genesis Device had the potential to become a weapon of awe-inspiring destructiveness, capable of rearranging matter and life energy on a planetary scale. After the cataclysmic explosion of the Genesis Planet, and the Klingon Empire's attempt to steal the top-secret technology, Starfleet wisely decided to destroy all data and records on Project Genesis, hoping to bury its deadly secrets forever.
But now a mysterious wave of energy is sweeping across the Alpha Quadrant, transforming matter on a molecular level to create bizarre new landscapes and life-forms. Billions of living beings and hundreds of inhabited worlds lie in the path of the mutagenic wave, which is expanding outward toward Earth.
To discover the origin of the wave, Captain Picard and his crew must probe the long-buried mysteries. But even if he can uncover the shocking history of the Genesis Wave, is there any way to save the future from its unleashed fury?
Cold Wars 2001
Missing for two hundred millennia, the legendary Iconians have returned, bringing with them the secret of interdimensional teleportation across vast interstellar distances. Awakened once more, their ancient Gateways are rewriting the map of the galaxy, and nowhere more than in the New Frontier..... A century ago, the imperial Thallonians separated two feuding alien races, depositing each of them on a new world safely distant from that of their ancestral enemies. Now, however, the Gateways have made it possible for the long dormant blood feud to begin anew. Captain Mackenzie Calhoun of the U.S.S. Excalibur and his partner, Captain Elizabeth Shelby of the U.S.S. Trident, find themselves fighting a losing battle to keep the horrific violence from escalating, even as they gradually realize the catastrophic danger posed by the Gateways themselves!
Avatar 1 2001
Product DescriptionRETURN TO THE EDGE OF THE FINAL FRONTIER.In the aftermath of a war that brought the Alpha Quadrant to the brink of destruction, Starbase Deep Space 9™ -- the galaxy's nexus of scientific and military intrigue -- is once more the flashpoint of impending Armageddon as a surprise attack cripples the station, killing hundreds and threatening the fragile new peace. Colonel Kira Nerys and the survivors -- together with several controversial new officers -- are all who stand against the outbreak of a new war and a terrible doom tied to the unborn child of Captain Benjamin Sisko.Elsewhere, Captain Jean-Luc Picard and the crew of the Starship Enterprise™ make a startling discovery...one that will affect the destiny of an entire civilization and forever change the lives of those aboard Deep Space 9.A BOLD NEW BEGINNING FOR ONE OF THE MOST COMPELLING STAR TREK® SAGAS OF ALL. About the AuthorS. D. Perry is a novelist living in Portland, Oregon. She is currently lives with her husband, Myk, her two children Cyrus and Myk Jr, and their two dogs. She mostly writes tie-in novels based on works in the fantasy/science-fiction/horror genre, including Resident Evil, Star Trek, Aliens and Predator. She has also written a handful of short stories and movie novelizations. Her favorite Star Trek series is the original series, with her favorite characters being "The Big Three" - Kirk, Spock and McCoy.
Star Trek: Dark Passions 1 2001
Klingons and Cardassians rule the Alpha Quadrant in an uneasy alliance that hides a viper's nest of backstabbing plots and counterplots. Annika Hansen has become a trained operative for the Obsidian Order. Her latest target: Kira Nerys, the duplicitous Intendant of Bajor, whose ruthless ambition has brought her to a position of power second only to the Regent himself, the fierce Klingon warrior known as Worf. To get close to her prey, Annika must worm her way into the Intendant's notoriously fickle affections. Easy enough to accomplish, perhaps, but it remains to be seen who is truly manipulating whom....
One Small Step 2001
Scattered throughout the galaxy are Gateways capable of transporting matter and energy across unfathomable distances. Left behind by a long-vanished civilization, these mysterious portals offer a means of exploration -- or conquest -- many times faster than warp travel. The technology responsible for the Gateways has been lost for at least ten millennia, but that doesn't mean it can't be found again.... Having defeated the hostile computer program guarding an abandoned Kalandan outpost, Kirk and his crew are exploring the artificial planetoid in hopes of discovering the secret of an ancient apparatus that has hurled the Starship Enterprise™ over nearly a thousand light-years. Unfortunately, the reactivated Gateway has attracted the attention -- and avarice -- of various alien explorers, including a mysterious race who claim to be none other than the enigmatic Kalandans themselves!
The Eugenics Wars 2 - The Rise and Fall of Khan Noonien Singh 2001
Product Description"A strange, violent period in your history." -- SpockMany unanswered questions remain about the terrible Eugenics Wars that raged on Earth during the 1990s, an apocalyptic conflict that brought civilization to the brink of a new dark age. Centuries later, as Capt. James T. Kirk and the crew of the Starship Enterprise™ are forced to defend a colony of genetically enhanced humans against Klingon aggression and sabotage, Kirk must probe deeper into the past -- and into the glory days of one of the greatest adversaries he has ever faced. 1992. Almost twenty years ago, Gary Seven and Roberta Lincoln, undercover operatives for an unknown alien civilization, failed to prevent the Chrysalis Project from creating an entire generation of supermen and women, genetically engineered to be stronger, smarter, and more resourceful than ordinary human beings. Now, at last, the children of Chrysalis have grown to adulthood, and are rapidly demonstrating that superior abilities spawn superior ambition. Perhaps the most formidable of this new breed of supermen is the charismatic Khan Noonien Singh. Working behind the scenes of history as head of a vast global conspiracy, Khan's power soon stretches across a quarter of the planet, but that is only the beginning of his grand design. Determined to unite humanity beneath the enlightened rule of a genetic elite, Khan dreams of leading his fellow superhumans to complete and total domination of the world. But several of his gene-engineered brothers and sisters have equally grandiose visions for the future, visions that recognize no one but themselves as supreme ruler. Gary Seven and Roberta watch in horror as the children of Chrysalis wage a covert war against one another, threatening the safety of millions and the future of the entire world! The Eugenics Wars: Volume Two is an earth-shattering thriller that reveals the secret history of the twentieth century -- and the ultimate destiny of the tyrant known as Khan. About the AuthorGreg Cox, author of The Eugenics Wars: Volume One, also wrote the bestselling Q Continuum trilogy, as well as such popular Star Trek® novels as Assignment: Eternity, The Black Shore, Devil in the Sky (with John Gregory Betancourt), and Dragon's Honor (with Kij Johnson). Greg is also the author of Roswell™: Loose Ends, and his short fiction has appeared in several anthologies, including Star Trek: Enterprise Logs and The Further Adventures of Xena: Warrior Princess. He lives in New York City.
Endgame 2001
For seven tumultuous years, the U.S.S. Voyager™ has explored the Delta Quadrant, encountering strange alien civilizations and bizarre space-time anomalies as it steadfastly made its way back toward the safety of Federation space. Captain Kathryn Janeway and her heroic crew have faced all manner of harrowing danger and hostile life-forms -- including the Kazons, the Borg, and the Q -- while never losing sight of their ultimate goal: home. Now, at last, Voyager's epic trek may be nearing its end... After so many perilous and astounding adventures, will Captain Janeway finally bring her wayward starship back to the Alpha Quadrant? And what will become of her diverse yet tightly knit crew? Will Chakotay, B'Elanna Torres, and the other former Maquis freedom fighters face long-delayed justice for their crimes against the Federation? And is there any place in Starfleet for the uniquely independent Borg known as Seven of Nine? As the ultimate destiny of Voyager is revealed, all that is certain is that nothing will ever be the same!
Star Trek: Dark Passions 2 2001
Product DescriptionIntendant Kira, now Overseer for the entire Klingon-Cardassian Alliance, has entered into a dangerous liaison with Annika Hansen, unaware that Hansen is actually an agent of the Obsidian Order who has orders to kill Kira when the time is right. But her treacherous alliance is not the only danger the Intendant faces. Both Deanna Troi, the power-hungry consort of Regent Worf, and B'Elanna Torres, the half-human Intendant of the Sol System, are threatened by Kira's unquenchable ambition, and would be glad to see her deposed -- or worse. As four powerful women scheme for control of the Alliance, who will survive? And who will claim the ultimate prize? Excerpt. © Reprinted by permission. All rights reserved.Chapter One For the first time, Deanna Troi was uncomfortable on the bridge of the Negh'Var, the flagship of the Alliance Armada. Next to her, Regent Worf reclined on his imposing command chair. The rest of the Klingon crew stood at their stations around the long narrow bridge. Troi didn't have a station. As Intendant of Betazed, she wasn't officially part of the Negh'Var's crew. Instead, she preferred to stand near the support beams directly to Worf's left, close enough that he could speak to her privately or she could make suggestions. The bridge was darkened except for the display panels, so she was shadowed and thus could observe the officers. But her joy at being by her Imzadi was ruined by the presence of Kira Nerys. Troi had never imagined Kira would join them on the Negh'Var.When Worf had heard that the new Overseer was making a grand tour of the shipping lines through the former Terran Empire, he changed course to intercept Kira's starship. He insisted he must observe her activities. Troi couldn't argue with that. Yet within days of meeting up with the Siren's Song, Kira's ship was docked in the largest launching bay on board the Negh'Var. At eight decks high, the Siren's Song was really too big for the cavernous bay, but somehow Kira had wedged it in there. One morning Troi woke up and found that Kira had moved her crew, staff, and slaves into quarters on the Negh'Var. She did not appear to be in any hurry to leave. Kira had even appropriated a spot on the bridge directly opposite from Troi, on the other side of Worf. Whenever Troi looked at Worf, she couldn't help but see Kira, her short red hair incongruous on the somber bridge. It was galling to be outflanked on her own ship. Kira had been nothing but a nuisance since she had become Overseer. Troi's last attempt at getting rid of Kira had been destroyed by the death of Winn Adami. She wasn't sure who had killed Winn. The only evidence was a Klingon knife. But Troi suspected that Kira had something to do with it. Kira didn't try to hide her satisfaction that her political rival on Bajor was gone. Suddenly Kira laughed out loud, making a comment about the Dohlman of Elas to Worf. "She acts like a painted replica!" Troi sensed sexual overtones in Kira's use of the word "replica." It made Troi narrow her eyes while Worf grunted in amusement. A moment ago he had been irritated because the young Dohlman of Elas was resisting his demands for additional vessels to accompany the Armada as an "honor guard" through their sector. But Kira seemed capable of charming Worf at almost any time. Troi normally would have been enjoying Worf's display of strength in appropriating the Dohlman's vessels. But instead, she hardly paid attention as double disruptor beams suddenly pierced one of the tiny vessels, blowing it up in a burst of blue-orange heat. Sparkling debris showered over the bridge dome, reminding Troi of the gorgeous meteor showers on Betazed II. She had watched them every night from the cliffs of New Hope while she had waited for Worf to return from Bajor last time. Maybe she was thinking more about the revised plans for New Hope that her architect had sent for approval, because Worf's heart wasn't in this confrontation. Much of his anger had been drained by the glorious battle against the Romulans in the name of Duras. With fresh legions fighting on the front, continuing to press the Romulans back, the victory had been enough to assure Duras a place in Sto'Vo'Kor. Worf had then gone to Terok Nor, where Kira had welcomed the victorious warriors. After he returned, he had actually been...mellow. Troi yawned as the screen showed the proud Elasian beauty humbling herself and begging Worf's forgiveness for the delay. Worf could lay waste to much of the Elasian territory if he chose, but Troi sensed his boredom. He was probably thinking, Why bother?Kira said, "I suppose this means we'll shift the trade route closer to the Lissepians and choke the Elasians into proper obedience." Worf agreed, "The Dohlman will learn her place in the Alliance." Without glancing at Troi, he ordered, "Change course to the Lissepian sector." As Worf's crew instantly obeyed their commander, Troi exerted every bit of empathy she possessed to sense what Kira was feeling now. The Bajoran was excited by Worf's display of power and the destruction of the Elasian vessel. Her fiercely sensual reaction disturbed Troi. It was too much like her own emotional rapport with Worf. Kira was clearly engaged in a rivalry with her for Worf's attention. In many ways she had already managed to interfere in their relationship. Just last night, shortly after Troi had dismissed Keiko, she and Worf had been interrupted by a request from Kira. Worf had disappeared for almost an hour before returning to her bed. "Sir!" First Officer Koloth announced. "We are receiving a message from the Groumall, requesting permission to rendezvous with the Alliance Armada." "Gul Dukat!" Kira exclaimed, her voice filled with loathing. The first officer confirmed, "I have the Groumall on long-range sensors." "Tell him to get lost," Kira said with a wave of her hand. "Who wants him around?" Worf frowned, pulling thoughtfully on his beard. Troi felt a quickening of hope. Worf had fallen into the habit of doing whatever Kira suggested. But this time, he clearly thought it wiser to not offend a fellow Alliance member. From the way he glanced at Kira, he also didn't like her arrogant assumption that he would do whatever she said. "Request granted," Worf told his first officer. "But what about the festival you've been planning?" Kira asked sweetly. "Dukat will ruin it." Worf clearly had not considered the Kot'Baval Festival, but he almost never rescinded an order. He slumped deeper in his chair, scowling. But Kira laughed and shrugged it off. "Who knows? Maybe Dukat will get drunk and turn out to be the life of the party." Troi could tell that Kira really didn't care about Dukat joining them. Her objection had been as fleeting as her other desires. Troi found that flightiness difficult to understand. As an empath, she was accustomed to judging actions according to people's emotional motivation. But Kira used her feelings as a playground. Emotions were called up and romped around, but nothing was taken seriously. Troi didn't know what was important to Kira, but she was certainly determined to find out. If she didn't do something fast, Kira could fascinate Worf beyond Troi's powers to combat. The Kot'Baval Festival celebrated the ancient victory of Molar the Unforgettable over Kahless. Worf and one of his strongest warriors reenacted the fifteen-hundred-year-old ritual of Kahless attacking Molar with a strange new weapon called the bat'leth. Molar, with his superior strength, wrested the weapon from Kahless and slew the contender for his claim to the Klingon Empire. Troi's mood was lifted by the high spirits of the Klingon crew, but having seen this particular ritual enacted many times before, she was not really moved. Even with the blade singing through the air, passing within a hairsbreadth of Worf's chest, she was hardly concerned. She knew exactly which move Worf would make to parry the thrust and wrest the bat'leth away. She liked things raw and unpredictable, but Worf cherished his rituals. Now that the battle had been completed, Worf was at the front of the hall, drinking and talking loudly among his warriors. Both men and women butted their heads in merry disregard for their skulls. The smell of sweat and leather competed with the swirling smoke from the lanterns. For a moment, Troi forgot they were on a starship. The few non-Klingon guests seemed out of place, clearly lacking Troi's unique ability to meld into any situation. Kira Nerys was drinking with the second officer, while her Terran slave solemnly surveyed the riotous crew. A few male Rutians, with their distinctive white streaks of hair, gathered to one side of the hall. They drank large flagons of bloodwine, and seemed to be handling the intoxicant well. The most unusual presence in the great hall of the flagship was Gul Dukat and his aides. Troi vividly remembered Dukat's reaction at the Alliance gathering when Kira was named Overseer of the fallen Terran Empire. His outrage and sense of betrayal had been palpable, though he hardly moved a muscle. Troi had been pleasantly surprised by his reaction. It was not often that Cardassians revealed themselves so clearly. Their deceptive natures led them to hide their most cherished desires even from themselves. It was the ultimate way to keep their enemies from discovering their weak points. So Troi was pleased that Gul Dukat had joined them for the Kot'Baval Festival. Dukat certainly acted like an ally rather than an enemy. His pleasant smile and gently clasped fingers betrayed nothing but polite interest in the ritual. His face was a pale greenish-gray spot among the dark Klingons, and the crew instinctively avoided the table where the Cardassians were seated. Kira came toward Troi laughing, the effects of the bloodwine clear in her step. But even tipsy, she managed to look seductive with her knowing smile and swaying hips. Kira wore a black skin-suit, similar to the Klingon uniform Troi preferred. So Troi had begun wearing dresses to avoid comparisons. Worf had complimented her on her vibrant blue dress, cut to a deep V over one breast. He had encircled her waist with his hands, lifting her for a kiss. As he swung her around, her hair had loosened and came tumbling down around her shoulders. He insisted she leave the long dark curls free, gently kissing one tress before leaving the privacy of their quarters. Feeling smug, Troi allowed Kira to approach. The Bajoran had been drinking quite a bit and would perhaps reveal more than she intended. "Come on, Seven!" Kira called teasingly. Turning to Troi, she added, "She's afraid of you. Afraid you'll read her mind." "Sorry to disappoint you," Troi told both Kira and the statuesque blond Terran. "But I'm not telepathic." "Maybe not," Kira agreed. "But everyone says you know what people think." She grabbed Seven's hand and pulled her even closer to Troi. "I bet you can't figure out Seven..." Troi was offended. "She's your Terran slave." "No!" Kira laughed out loud, drawing attention to them. "Seven's a Free-Terran." Troi considered Seven in spite of herself. Her own concealed half-Terran heritage usually made her avoid the few Free-Terrans she encountered. At a glance, she could tell this woman was unique. She was quite tall, and dressed for the occasion in a Cardassian military uniform. The strong diagonal lines made a dramatic counterpoint to her serene expression. Her attitude was good -- her hands were clasped behind her back and her boots spread as if she was poised to defend herself. Troi could sense a touch of inner uneasiness, though her full lips never trembled. When they began to receive more attention from the boisterous Klingons, Troi got the impression that Seven was always this self-possessed. Several of the Klingons were suggesting, not so quietly, what they could do with a woman like Seven. But the Terran ignored them. "She's not what she seems," Troi said briefly. "That's amazing!" Kira exclaimed. "You're right. Seven may look Terran, but she was raised as a Cardassian. I was talking to Gul Dukat over there." She jerked a thumb in his direction. In response, he stood up and began to approach. "He knows the family Seven used to live with. Ghemor is on the Detapa Council now." "What are you doing so far from Cardassia?" Troi politely asked Seven. "Nerys invited me to come with her on the tour," Seven replied. Kira let out an unapologetic yawn as she languorously stretched. "And now it's time to leave. Come on, my dear. The company around here is not to my taste." This last was said with a glance over her shoulder at the approaching Gul Dukat. Kira glided away before Dukat reached them, swinging her hips in suggestive appeal. Seven supported her arm, staunchly clearing a way through the staggering Klingons. Troi felt no animosity from Kira. There was nothing but curiosity and, after Troi's assessment of Seven, admiration for her empathic skill. Gul Dukat arrived in time to look after Kira's retreating form. His eye ridges were drawn in displeasure. Troi was reminded of that unguarded moment at the Alliance gathering when his emotions ran strong. "You are distressed," Troi quietly said. "No." Dukat quickly covered his momentary lapse of attention with a cordial smile. "It's natural for you to feel betrayed," Troi assured him. "First Kira seized the Intendant's post without your approval, and now she has taken the Overseer's position from you." "I was her commanding officer," Dukat said by way of explanation. His urbane demeanor belied his warrior's armor, and she wondered if he was a good fighter. Assessing him quickly, she decided that though he was imposing and physically well-formed, his temperament was compelled toward covert manipulation rather than hand-to-hand combat. Troi ventured a light laugh. "Perhaps you and Kira were closer than fellow officers." Now his smile grew cold. "Not likely." Troi was tempted to push this line of questioning, feeling his response despite his negative reply. He did feel an attraction for Kira, perhaps even tenderness. Unusual for a xenophobic Cardassian. But before Troi could continue, Dukat gestured. "Look at her with the Regent." Troi slowly turned, having steeled herself to never reveal her jealousy. That would be her undoing. Yet she knew that she was going to be sorely tested. Kira was leaning on Worf's arm, her curvaceous body bumping into him as she laughed. Worf supported her when she nearly collapsed in mirth, while he tossed back his head and joined in. Troi so rarely saw Worf laugh, and it made her nervous. He was off his guard tonight, and she knew Kira had something to do with it. The Bajoran certainly was vital, with her unruly red curls barely contained by a new silver foil headband. And she held on to Worf so tightly -- "She flatters men," Dukat was saying bitterly. "She makes them want her, love her, do anything for her. Ironic considering she has always longed for a partner who was stronger than herself." "Oh?" Troi said, startled from her observation. Could it be true? Was that what Kira wanted? "Perhaps that blond Terran will finally satisfy her." Dukat almost choked with resentment. Troi gave Seven another look. She was waiting near Kira, an island of reserve in the midst of the boisterous company. The Cardassian uniform seemed incongruous on a Terran. "Perhaps." Troi didn't believe that such an aloof young woman could control Kira Nerys. "I don't understand why you're concerned after the way she betrayed you." "Becoming Overseer is one thing." Dukat was still watching Kira as she slowly detached herself from Worf. She managed to touch him even more as she said good night. "Holding the post is another." Troi finally began to smile, turning her full attention to Dukat as Kira left Worf alone. "Perhaps we have more in common than I realized." An eagerness quickened his eye. "There are many who are not pleased with the current situation." Troi gestured for him to follow her. "Come, let's go where we can talk...." Copyright © 2001 by Paramount Pictures
Interphase - Book 1 2001
STARFLEET CORPS OF ENGINEERS More than a century ago, the "U.S.S. Defiant" (TM) disappeared with all hands into an interspatial rift deep in Tholian territory. Now the derelict ship has been seen drifting in and out of ordinary space, and the Tholian authorities have reluctantly agreed to let Starfleet retrieve the "Defiant" from the rift. Perhaps, at long last, the lost ship can be brought home and its valiant crew paid their final respects. Captain David Gold and an S.C.E. team from the "U.S.S. da Vinci" succeed in boarding the "Defiant, " but their investigation soon uncovers a dangerous secret. For more than a hundred years, an ancient super-weapon has been hidden away within the scarred and lifeless starship, along with evidence of a long-forgotten atrocity -- evidence that could ignite a vast interstellar war! More than a century ago, the U.S.S. Defiant disappeared with all hands into an interspatial rift deep in Tholian territory. Now the derelict ship has been seen drifting in and out of ordinary space, and the Tholian authorities have reluctantly agreed to let Starfleet retrieve the Defiant from the rift. Perhaps, at long last, the lost ship can be brought home and its valiant crew paid their final respects.Captain David Gold and an S.C.E. team from the U.S.S. da Vinci succeed in boarding the Defiant, but their investigation soon uncovers a dangerous secret. For more than a hundred years, an ancient super-weapon has been hidden away within the scarred and lifeless starship, along with evidence of a long-forgotten atrocity -- evidence that could ignite a vast interstellar war!
Invincible - Book 1 2001
One of the S.C.E.'s top officers, Commander Sonya Gomez, is assigned to supervise a project on the crystal planet of Sarindar -- helping the reclusive and hostile Nalori harness a valuable new ore. Morale is low and the project is behind schedule. Gomez must get the workers up to speed and on track -- a task made more difficult by the Nalori workers, who do not want her there even though their government does. Just when Gomez begins to gain their trust, two workers are killed by a mysterious local animal called a shii. Gomez must learn the secret of the shii before it kills again.... The first in a gripping, all-new two-part adventure!
Here There Be Monsters 2001
Starfleet Corps Of Engineers After the events of "What Lay Beyond, " the Gateways crisis has finally come to a close and Starfleet can rest easy, knowing that another threat to the galaxy has been stopped. Except for the Starfleet Corps of Engineers who, as usual, are left to clean up the mess. While on a mission to Tellar, the "U.S.S. da Vinci" gets a distress call from the planet Maeglin. Still reeling from a previous attack, the natives of Maeglin find themselves under siege by a horde of alien creatures that came through one of the Iconian Gateways and are now hell-bent on destroying the planet! Commander Sonya Gomez and her team of S.C.E. engineers must find a way to stop the rampaging monsters before it's too late!
Tooth and Claw 2001
Product DescriptionNtignano was a populated world with a perfect sun -- until the right technology fell into the wrong hands. Now the sun is failing quickly, and the Starship Enterprise™ has just one chance to evacuate the þeeing refugees. Captain Jean-Luc Picard must succeed in delicate negotiations with the only people who can help them: a prickly neighboring species known as the Tsorans. To assist in that effort, Commander Will Riker was assigned a very different diplomatic task. As a polite formality and show of good faith, he accompanied a young Tsoran prince to an exclusive hunting preserve. There, technology-damping Þelds and some of the galaxy's deadliest predators were supposed to test the untried noble's ability in the kaphoora -- the hunt. But the shuttlecraft didn't land on Fandre; it crashed. Now, cut off from Tsora and the Enterprise, the survivors of the disaster face the ultimate struggle for survival. Without the aid of tricorders or phasers, Riker, his royal charge, and their would-be rescuers must Þght for their lives with the only weapons they can muster -- spears and bat'leth, tooth and claw. Excerpt. © Reprinted by permission. All rights reserved.Chapter One Deep in the tangle of night-blacked foliage, slick fur slid between thickly leafed branches, making no more than a whisper of sound beneath the clamor of myriad insects crying out for the company of their own kind. A shriek ripped through the chorus, startling it to silence. Bones crunched. Night in the Fandrean jungle. "Lions and tigers and bears," said Geordi La Forge, more or less under his breath. Entirely without inflection and without missing a beat, Lieutenant Commander Data said, "Oh, my." Silence fell over the conference room. Geordi, who had not intended that his comment garner quite so much attention, winced. Data faced that attention without any apparent concern. "The Wizard of Oz, MGM 1939. I believe Geordi was making an analogy between the imagined threat of the beasts in the movie, and the very real beasts on the planet..." And finally he trailed off, taking in Captain Picard's thinly veiled impatience, Deanna Troi's quiet amusement, the spark of humor in Will Riker's eye. "But you knew that," he concluded. "They knew that," Geordi confirmed. The movie was, after all, still popular enough to list in the holodeck programs. "We did," Troi confirmed, as solemnly as possible. "Ah," Data said. "My apologies for the unnecessary digression." But he hesitated, as though he might say something else. In the end he decided against it, but Geordi knew that expression. Data's insatiable curiosity -- about something -- had been triggered. Worf stared intently at the creature on the view-screen -- an indistinct image, captured from beneath the creature as it swooped from one tree to another in the dense growth of the Fandrean jungle. Even blurred, the two barbed and prehensile tails were evident, along with the teeth gleaming in that long-snouted face, and the impression of size and strength. An arborata. Typical Fandrean jungle fare, according to the notations, right along with half a dozen other oversize flesh-eaters. "What does this have to do with the Ntignano evacuation?" he asked, with much interest. "The Tsorans control this part of space," Troi said, "and we want to talk to them about the evacuation. They want to go hunting. Attending to their wants in this matter may well grease the wheels when it comes to our wants." "Grease the wheels," Data repeated, as if he'd made some discovery. Geordi glanced at him and decided now was not the time. He returned his attention to his padd, which held the details of the Ntignano evacuation -- not that he didn't know them by heart. One prematurely doomed star system -- thanks to a doomsday cult with inappropriate out-system technology on its hands -- and not quite enough time to evacuate the moderately populated planet within it. He'd known that the Federation had an ambassador on Tsora, trying to obtain the charts for the hard-to-navigate area -- but why the Enterprise had ended up here, he had yet to figure out. "We've got to concentrate on getting those people out of there, Captain, not on hunting with the Tsorans. And that means getting -- or making -- maps of that graviton-free corridor they've surveyed. It'll cut evacuation time in half." "Some of the more sensitive Ntignano people are already showing signs of damage from exposure to the star's fluctuations." Beverly Crusher, her long-fingered hands loosely entwined and resting neatly on the table, reflected none of the challenge in her eyes as she looked directly at Picard. That do something about it challenge she always seemed to have the leeway to make. This time, Picard just gave her a short shake of his head, nothing more. He paced to the end of the conference table and rested a hand on his empty seat. Not a good sign, Geordi decided. He'd be sitting if he were pleased with the course of things. "Counselor, perhaps you can summarize the situation for us." "Ambassador Nadann Jesson has done an impressive job with the Tsorans," Troi said. "Theirs is a society based on physical prowess...survival of the fittest, one might say. They are not impressed with the Ntignano plight, and the Federation has little influence on them as nonmembers. Ambassador Jesson has been on the planet for a month now, learning their ways and trying to introduce these negotiations; she's done well to have held their attention for this long. When they learned that the Federation flagship was in the area...Well. They are a people who are impressed with titles. They have not been willing to discuss seriously the use of the graviton-free corridor with Nadann, but they've indicated an interest in a dialogue with the flagship's captain." "They are," Picard said, tugging absently at his uniform jacket, "significantly invested in matters of prestige. They have a term for it -- daleura. And, as you would expect from a society that places so much pride on their hunting and achievements of aggression, they are also a bit prickly." Worf shifted in his chair. After his alert stillness, the movement might as well have been a shout. Picard took quick note. "No offense meant, Mr. Worf." "None taken. Unless the captain implies that Klingons are merely..._prickly."_"In point of fact, I find most Klingons to be downright contentious." "Thank you." Worf settled into satisfied silence. "That explains why we changed course," Geordi said. They'd been headed for doomed Ntignano until only the previous watch; now they orbited Tsora, a planet with sporadic forestation showing like green jewels against the brown continents, surrounded by a system full of invisible graviton eddies that kept a pattern all their own. "But not -- " "The hunting," Riker said. He'd been the one to present the information on Fandre's main preserve, the one who seemed to know the details. "The hunting," Geordi agreed, hiding his impatience -- and more concerned with recent reports that the results of the probe-induced singularity at the core of the Ntignano sun were far less predictable than expected. Fandre and its preserve seemed more than irrelevant. He'd rather be introducing his plan to use a probe-web to make their own charts. Such webs were complex and needed constant monitoring and adjustment, but with a dozen probes relaying high-speed data to the coordinating probe, a preliminary star chart could be available in a fraction of the time required for standard charting procedures. True, the most complex probe-web used successfully to date employed only eight probes, but Geordi felt he'd solved the logistics issues involved in adding another tier. All he needed was a chance to try. None of which Picard was aware of, nor likely to become aware of just yet, since he now looked at the image of the arborata and said, "Fill us in, Number One." Riker leaned back in his chair, swiveling it slightly. "Fandre is a big-game hunter's delight, with several species of massive carnivores, all cohabiting a relatively small and tightly managed preserve called the Legacy. Since the Tsorans reestablished diplomatic and trade relations with Fandre fifty years ago, they've been traveling to the preserve for their ceremonial rite of passage, in which the participant tranquilizes his prey and harvests a token from it. The prime kaphoora, they call it." "No doubt a ceremony of much...prestige," Worf said. "Exactly," Riker said. "And when they heard we were in the area, they decided that the ReynTa -- what we might call a prince -- would benefit from a Federation escort to his kaphoora. Everything else aside, we're certainly faster, even in these rough waters." "His name is ReynTa Akarr," Troi said. "But here's the crucial part -- while he's hunting, his father, the ReynKa Atann, will discuss terms on delivery of the corridor map, and permission to use the corridor itself." So that was it. "What if t
Cold Fusion 2001
Following the catastrophic conclusion of Avatar, Lieutenant Nog -- the chief operations officer of space station Deep Space 9 joins forces with the crew of the U.S.S. da Vinci! With the station's future in doubt, Nog meets the da Vinci at Empok Nor, Deep Space 9's long-abandoned twin, in order to salvage vital technology. But they arrive to find that someone has beaten them to it -- an enigmatic and dangerous alien race known as the Androssi. When the S.C.E. crew learns what the Androssi have planned for Empok Nor, it threatens not only the lives of the da Vinci and Deep Space 9 crews, but galactic peace itself! Following the catastrophic conclusion of Avatar, Lieutenant Nog -- the chief operations officer of space station Deep Space 9 -- joins forces with the crew of the U.S.S. da Vinci!With the station's future in doubt, Nog meets the da Vinci at Empok Nor, Deep Space 9's long-abandoned twin, in order to salvage vital technology. But they arrive to find that someone has beaten them to it -- an enigmatic and dangerous alien race known as the Androssi. When the S.C.E. crew learns what the Androssi have planned for Empok Nor, it threatens not only the lives of the da Vinci and Deep Space 9 crews, but galactic peace itself!
No Man's Land 2001
Throughout the galaxy, an ancient network of interstellar portals has been reactivated, instantly linking distant planets and civilizations. Back home in the Alpha Quadrant, Starfleet can devote all its considerable resources to coping with the Gateways crisis, but in the Delta Quadrant, there is only the Starship Voyager..... Just as Voyager enters an unusually hazardous region of space, the ship and its crew are confronted with a flood of lost and disoriented starships from all over the galaxy. Accidentally transported incredible distances by the unpredictable Gateways, the diverse alien castaways regard each other and Voyager with hostility and suspicion. Captain Kathryn Janeway suddenly finds herself struggling to hold together an extremely fractious fleet of dislocated alien vessels even as the newly awakened Gateways hold open the prospect of finally bringing her own ship home!
Star Trek: Starfleet - Year One 2001
Product DescriptionEarth Command defeated the Romulans with the help of other races across the galaxy, and the Neutral Zone was established. Out of that necessary and uneasy collaboration came the United Federation of Planets and its combined forces, Starfleet. But the close quarters of a starship among so many races and personalities is discomforting to all the ranks. Control of what could grow to be the greatest power in the galaxy is at stake and no one is taking it lightly. A powerful new class of starship, the Daedalus, flagship of the new Federation fleet, is up for grabs among the six new Starfleet captains. Adm. Ed Walker is determined to keep this jewel, and all of Starfleet, under military command and away from the scientists. He chooses Capt. Aaron Stiles as his protégé in the endeavor. Stiles, bent on avenging the death of his brother Jake, faces stiff resistance from Walker¹s rebellious space jock nephew Dane and scientist Capt. Bryce Shumar. But they face their biggest threat of all in an unknown alien race destroying the bases of the Oreias system. Can brains and brawn combine to win without killing each other in the process? About the AuthorMichael Jan Friedman is the author of more than forty science fiction and fantasy books, among them many Star Trek and Star Trek: Next Generation novels.
Diplomatic Implausibility 2001
Product Description200 YEARS AGO: The expanding Klingon™ Empire found a frozen world rich in deposits of the mineral topaline. They named the planet taD -- Klingon for "frozen" -- and they called the people jeghpu'wI' -- conquered. FOUR YEARS AGO: The Klingon Empire invaded Cardassia, breaching the Khitomer Accords and causing a break with the Federation. On taD, depleted Klingon forces were overthrown in a small coup d'état, and the victorious rebels took advantage of the disruption to appeal for recognition from the Federation. NOW: The Klingons have returned to taD and re-established their control. But the stubborn rebels insist on Federation recognition. A solution to the diplomatic impasse must be found, a task that falls to the Federation's new ambassador to the Klingon Empire -- Worf. Worf thinks of himself as a fighter, not a negotiator, but the Federation disagrees. Now, for the sake of the Federation and the Empire, a Klingon warrior must weave a fragile peace out of a situation ripe for war! Excerpt. © Reprinted by permission. All rights reserved.Chapter One The human burial ground was a verdant field, stretching as far as the eye could see. A latticework of pathways was superimposed over grass dotted by dozens of beeches, cedars, sugar maples, and massive oaks. Unlike so many other cemeteries, this one's grave markers were arranged artfully, with as much thought given to aesthetics as functionality. Instead of a grid-like pattern of straight rows, the graves here had a sense of being placed for a particular purpose, not just to fill the next spot in line. The grave markers themselves -- both headstones and mausoleums -- were designed with utmost care. Many famous humans, and a few famous aliens, had chosen Woodlawn Cemetery in the Bronx on Earth as the resting place for their remains in the five hundred years since a human military officer, Admiral David Farragut, had been interred here. Worf suspected that it was for this reason that K'Ehleyr had requested to be buried in this place. Although raised by humans from the age of six, Worf had never understood the human custom of burying the bodies of the dead. Upon death, the spirit underwent a great journey -- hopefully to Sto-Vo-Kor -- but the body itself was just a shell. Placing that body in the ground, taking up land that could be better used for almost anything else, had always struck Worf as a waste. But K'Ehleyr was only half Klingon. Her mother was human, and K'Ehleyr had followed many human customs, including making out a will and leaving instructions for disposition of remains. Klingons didn't have wills: their possessions went to their House and their bodies were destroyed. Coming here, Worf decided, was a mistake. But his foster parents had suggested the visit, and once Sergey and Helena Rozhenko got an idea into their heads, it was best to go along. He had returned to Earth for the first time in several years in order to prepare for his newest challenge: Worf, son of Mogh, was now the Federation Ambassador to the Klingon Empire. K'Ehleyr, the first woman Worf had ever loved, had had that job when she died. Worf had first met K'Ehleyr over a decade and a half ago, when he was a cadet at Starfleet Academy. They seemed a perfect match, at first: the half-breed and the Klingon raised by humans. But they were also young, and ultimately the relationship, like many adolescent relationships, ended badly. When they were reunited aboard the Enterprise six years later, they had come to something like an understanding -- and, to Worf's later surprise, conceived a child. Unfortunately, K'Ehleyr was killed just when she and Worf finally seemed to resolve their differences. Worf had avenged her death in the proper manner, and had done the best he could to raise their son, Alexander. And now Worf had her old job. It had been something of a shock when Admiral Ross offered him the post. With the end of the Dominion War, Worf had expected to resume his duties aboard Deep Space Nine as before, perhaps with a promotion to full commander. Instead, he had been given an awesome responsibility, one of which Worf was not sure he was worthy. This is useless, Worf thought after staring at the stone grave marker for what seemed to be the fiftieth time. K'Ehleyr is not here. She is in Sto-Vo-Kor -- no doubt complaining about the noise all the warriors are making, he thought with an internal smile. All that's here are moldering body parts."Hey there, stranger, long time, no see," said a voice from behind him. Worf whirled around, arms up in a defensive position -- until he recognized the familiar face. "Jeremy?" "In the flesh," Jeremy Aster said with a big grin. Worf lowered his arms and approached the young man, his lips curling slightly. "It is good to see you." "Good to see you, too. I heard you were back on Earth, so I dropped in on Sergey and Helena. They said you came here. I might've been here sooner, actually, but Helena insisted I have some soup before I transported over." Worf shook his head. No one came into Mother's house without being fed -- Worf learned early on that it was practically a natural law. It had been ten years since Worf last saw Jeremy in person. The twelve-year-old that Worf had made R'uustai with on the Enterprise was now a twenty-two-year-old man. Jeremy's mother, Lieutenant Marla Aster, a ship's archaeologist, had died on an away mission that Worf had led, leaving the boy orphaned. Worf had made Jeremy a part of his family with the R'uustai ritual, and the two had stayed in touch in the intervening years. Jeremy had followed his mother's career in archaeology and was now working on his doctorate at the prestigious Rector Institute. Indicating the way to the northernmost exit, Worf said, "I was just about to leave. Will you walk with me?" "Sure. Said all you needed to say to her, huh?" "Something like that," Worf said, not wanting to go into a diatribe against incomprehensible human death customs. "Yeah, sometimes I visit Mom and Dad's graves, tell 'em how I'm doing. It's kinda cathartic, y'know?" Worf was suddenly grateful he had not gone into that diatribe. "Of course," Jeremy continued, "what I've been doing is pretty dull. 'Hi, Mom, went to school today.' 'Hi, Dad, broke up with Marra yesterday.'" "You and Marra have ended your relationship?" Worf asked, surprised. Jeremy's last several letters had indicated that she was what humans tended to call "the one." "Long story," Jeremy said, dismissively. "I'm over her. Really." "Of course," Worf said, trying not to sound dubious. "But you -- you make us all look like we lead dull lives. Your ship's destroyed by the Jem'Hadar, you're captured by the Breen, tortured by the Cardassians, rescued by Cardassia's biggest folk hero, and then for good measure you kill the Klingon chancellor and appoint his replacement, help win the worst war of the last several decades, and get a plum diplomatic assignment. Not bad for six months' work." "I merely did my duty," Worf said, not really interested in basking in the recognition -- especially since Jeremy mentioned that as a way of deflecting the conversation away from his failed relationship. Jeremy laughed. "Right, all in a day's work. Sure." "Something like that." "So, I assume you'll be living on the Klingon Homeworld, right?" "Yes, at the embassy, though I suspect my duties will keep me traveling." "What's your next assignment? Or is it some top-secret mission us civilians aren't allowed to hear about?" This last was said with a sardonic grin. "I do not know. I am meeting with Minister T'Latrek tomorrow to discuss it." "Well," Jeremy said, slapping Worf's shoulder, "I'm sure whatever it is, you'll be brilliant." "I appreciate your confidence," Worf said. "I can only hope that it is justified," he muttered. "Hey," Jeremy said, and he stopped walking and looked Worf right in the eye. "I'm serious here. You've taken a lot of garbage in your life, and you've always wound up on top -- maybe not right away, but you always end up there eventually. You'll do well here, too." He grinned. "Trust your brother." Worf took a deep breath. He had had three brothers in his life. His biological brother, Kurn, now lived a new life under another name, with no memory of ever having been the younger son of Mogh. His adoptive brother, Nikolai Rozhenko, now lived on Vacca VI with the Boraalan people, raising a family. Jeremy was really the only one he had left. "Perhaps you are right." "I'm always right." "Except, it would seem, about Marra." Jeremy rolled his eyes. "You're not going to let that go, are you?" "I believe your last few letters mentioned marriage plans." Wincing, Jeremy said, "They did, didn't they?" "I will not pry if you do not wish to talk further." Jeremy let out a held breath. "I appreciate that." "Instead, I will invite you to join me for dinner at my parents'." "Helena already did," Jeremy said with another grin. "She's making pipius claw and rokeg blood pie for you, and matzoh ball soup and pirogi for those of us with only one stomach." Worf returned the slap on Jeremy's back as they approached the transporter station, located by a huge linden tree near the north entrance to the cemetery. "Excellent. Of course, I will have to tell Mother that you and Marra have broken it off." Jeremy's face went ashen. "You wouldn't." "I must," Worf said with mock gravity. "She has already picked a dress for the wedding. However, you may rest assured that I will insist that she respect your wishes that the details remain a secret." Jeremy put his head in his hands. "Right. That'll work. Suuuuure. Maybe I won't come to dinner." "After you already accepted the invitation? I do not believe that Mother will forgive such a slight so easily." Almost pleading now, Jeremy asked, "Can't you make up some excuse?" Worf drew himself up to his full height. "A warrior does not lie." Shaking his head, Jeremy laughed. "I suppose I'm doomed no matter what, huh?" "A warrior also knows when to bow to the inevitable." "And nothing's more inevitable than your mother. All right, fine, I'll tell you all everything over dinner. And to think -- you were worried about whether you'll make a good diplomat." Worf said nothing as he handed the transporter operator a chip with the coordinates of the Rozhenkos' house. He did, however, smile. Emperor me'Grmat XIX lay on his cushion and waited for death. Death, however, didn't seem particularly interested in showing up anytime soon. He had been born named te'Osbron on the planet that was now called taD. However, when the previous Klingon governor appointed him to the position of emperor, he -- like the eighteen emperors before him -- took on the name me'Grmat. That was how things were done, even when the world was called al'Hmat and no one had ever heard of Klingons. And it was how things were still done now that the world had been conquered, renamed, and made a part of the Klingon Empire. Te'Osbron had lived a long but quiet life as an acolyte, serving the spiritual and medical needs of the people of the he'Vant Mountains. The people liked him, and the Klingon overseers liked him. He was pleasant without being annoying, and he wasn't afraid to stand up to the Klingons when the situation called for it. The Klingons admired both qualities, and so when me'Grmat XVIII had died after a long illness, te'Osbron was the one the Kling- ons thought should serve as the new spiritual leader of their people. Once, the title of emperor had carried more weight than that, of course. Once, the emperor ruled over all of al'Hmat. The word of me'Grmat was law. Whether or not people followed that law was another question entirely, but me'Grmat preferred to think of the days of al'Hmat as a time of peace and joy and prosperity, not as a time of barbarous wars and internecine conflict that left the al'Hmatti easy pickings for the Klingon conquerors two centuries ago. One of me'Grmat's servants -- the emperor found he could not remember the young woman's name -- entered, bringing in an antigrav tray containing his morning meal. She set it next to his cushion and said, "May I get Your Eminence anything else?" "No, that will be all," me'Grmat said wearily. He didn't remember ever seeing this woman before, he realized. That's probably why I don't know her name.The breakfast was standard: assortments of fish, a raktajino, and pipius claw -- the latter being the one Klingon food me'Grmat could stomach. Indeed, he'd grown rather fond of it over the years. That, and Klingon coffee, of course, to which he'd become addicted. He took a sip of the raktajino after the servant dashed out on all fours, then quickly spit it back onto the tray. There was something inside the drink, something solid. Sitting on the tray amidst the regurgitated raktajino was a small, seamed plastic ball. With a heavy sigh, me'Grmat picked it up and pried it apart at the seams with his claws. To his total lack of surprise, it contained an optical chip. The emperor's first instinct was to throw it away unread. It was almost assuredly another message from re'Trenat or one of his other rebel idiots, imploring him to support their cause and to stop being a "mouthpiece for the Klingon fools." But, me'Grmat thought, re'Trenat went to all the trouble of smuggling it in here. The least I can do is hear what he has to say.He reached over to the nightstand with his right hind leg and grabbed his reader. The optical chip presently inside it was some paperwork or other that me'Grmat had been putting off doing, so removing it was no onerous task. He put the new chip in with his left hind leg while nibbling on his fish with his forelegs. As expected, re'Trenat's face appeared on the screen. Like most of his silly rebels, he had shaved the fur on one side of his head in the pattern of the glyph for victory. Re'Trenat's fur was snow-white, so the victory glyph stood out, etched as it was in his obsidian skin. He also, me'Grmat noticed, had taken to wearing some kind of jewelry in his left ear. "Good morning, Your Eminence. I hope this message finds you well. I am told that a Federation ambassador is arriving within a day or so. It only took four years -- though I suspect that attacking Governor Tiral's satellite is what really got their attention. But for whatever reason, the Federation has finally decided to heed our cries for help. Now is your chance, Your Eminence. The next time the governor tells you to speak before the people to denounce us, refuse! Or better yet, tell the people that they should support us! You wield great power among our people -- your support would send a message to the Klingons that we are truly sick of their -- " Me'Grmat shut the reader off with a derisive snort. Send a message to the Klingons, of course, he thought. That message being, "Time to kill this old fool and appoint a new emperor."Emperor me'Grmat XIX had lived a long, prosperous, happy life. He did not want it to end at the wrong end of a disruptor. Besides, what better way to rebel against the Klingons than to die quietly in one's bed? It would make any self-respecting Klingon sick to his stomachs. That is a philosophical rebellion, of course, me'Grmat thought with a sigh, so someone who leads attacks on mines and satellites probably wouldn't understand it.He was about to reach over and signal for the servant, when she loped back in. "Your Eminence, Governor Tiral wishes to speak with you." "Very well. Please take this raktajino away -- it is defective. Have it destroyed in case some other, less understanding person drinks it." "Are you sure, Your Eminence? The galley told me it was an especially fine batch this morning. I think if you drink some more, you'll find it to be quite a strong brew." Me'Grmat started to say something, then sighed. "I'm too old for these word games. Take it away, and tomorrow, I expect all my food to be free of optical chips, is that understood?" "Of course, Your Eminence. I'm sorry the raktajino wasn't to your liking." Sighing, me'Grmat handed her the mug. If she insists on being oblique, let her, he thought. Klingons were big on surveillance in any case, so she probably needed to be discreet. As soon as she left with the raktajino mug, me'Grmat rose from the cushion and sauntered toward his small computer console on all fours. "Screen on." Tiral's round face appeared on the screen. Behind him, me'Grmat could see the assorted consoles that made up Tiral's command center on that satellite of his. Some Klingons wandered about, but most of the people me'Grmat saw were al'Hmatti, being ordered around by those selfsame Klingons. Sweat plastered the fur of the al'Hmatti to their skin, a combination of the hard work and the obscenely high temperatures that the Klingons insisted upon. Me'Grmat could not understand how any living being could tolerate such heat for any length of time. "Greetings, me'Grmat," Tiral said. None of the Kling- ons ever called him Your Eminence. As a rule, Klingons, in the course of general conversation at least, did not lie -- part of that code of honor they were so proud of -- and no Klingon considered the emperor to be an eminent personage. "Greetings, Governor. To what do I owe this honor?" "I need you to give a speech to the people this afternoon, me'Grmat. Today is the anniversary of our retaking this planet, and I think the people need to be reminded of that.""Of course, Governor. I'll be happy to." That was a lie, of course. But then, me'Grmat hadn't really been happy to do much of anything in years. Tiral signed off, and several servants came in. They bathed me'Grmat, dried his fur, combed it, placed the necklaces of his office over his head, and fitted him with the imperial tunic. The primary necklace was a string of silver with a Spican flame gem at its center; of the two other necklaces, one was of rubies, the other of kevas. When he had first ascended to the position of emperor, me'Grmat loved the idea of the necklaces, glowing as they did with the light of his office. That was before he'd realized that he had to remain on his hind legs at all times when he wore them. The first Emperor me'Grmat had been female, as were her first five successors. It wasn't until after the Klingons came that any emperors were male. Unfortunately, male al'Hmatti, unlike females, had wider necks than heads, so unless they stood straight up, the necklaces would fall off. These days, me'Grmat viewed them as little more than shining dead weight in any case. He looked at himself in the mirror. When did I get old? he wondered. He could not recall when, exactly, the bones in his face started to become so pronounced, nor when his cheeks and forehead got so sunken in, nor when everyone around him suddenly seemed larger, as if he'd shrunk. Hissing softly, me'Grmat frightened the servants as they finished grooming him. You got old the same way everyone gets old, fool. Time passed.After he was pronounced fit for public consumption, another servant led him to the communications center, where he would tell the al'Hmatti what Tiral wanted them to hear. When it was over, me'Grmat found he could not remember precisely what it was he had said. It was probably the same speech he'd given a thousand times before, about how much more prosperous taD had been over the last two hundred years, about what a savage, barbaric people the al'Hmatti were before the Klingons brought them civilization, that sort of thing. The people in the comm center all went on about how inspirational it was, but me'Grmat wondered at their sincerity. He was the emperor, after all -- they would hardly tell him his speech was awful. It meant nothing either way. If there were any al'Hmatti who agreed with what he said, they already agreed, and the speech did not matter. As for those al'Hmatti who did not agree -- a number that me'Grmat was fairly sure included the majority of the people -- one speech would hardly make a difference. But he was the emperor. This was what he did. And he would continue to do it until he could draw breath no more. After he returned to his chambers, Tiral contacted him, praising him, using words like i_nspirational_ and forceful. So the speech must have been a good one. The servants removed the necklaces and the tunic and left. Then me'Grmat lay down on his cushion, and waited for death. "Are you familiar with the world designated taD, Ambassador?" Worf had to resist the urge to turn around and see which ambassador had entered the room. This new title will obviously take some getting used to, he thought. He sat in the large, undecorated office belonging to T'Latrek of Vulcan, one of the Federation Council's ministers for external affairs, and the person to whom Worf reported. She had gone over a variety of administrative trivia with Worf, including several items that had been, for whatever reason, left incomplete by his predecessor. T'Latrek also made the Federation Council's policies on a variety of subjects clear to Worf. Now, she had turned to the final order of business: his first assignment. In answer to her question, Worf said, "I believe it is a world the empire conquered several centuries ago." "Two hundred and fourteen years ago, to be precise," T'Latrek said. "The world is quite inhospitable to Kling-ons, but is rich in topaline deposits. The natives, the al'Hmatti, were given jeghpu'wI' status, as is traditional in the Klingon Empire." T'Latrek pronounced the Klingon word, which roughly translated to conquered people -- not quite slaves, but not full citizens of the empire, either -- with a mild-but-acceptable accent. "They had lived as such for two hundred and ten years." Worf frowned. He had not known of any change in taD's status -- but then, he hadn't followed the developments of every conquered world in the empire. "What happened four years ago?" "The Klingons invaded Cardassia, and that near-depletion of Klingon Defense Force vessels within the empire proper allowed a rebel faction among the al'Hmatti to succeed in a coup d'état. They immediately applied to the Federation for assistance, as well as possible membership. Since the empire had withdrawn from the Khitomer Accords at that point, the Federation was willing to investigate the matter." T'Latrek handed Worf a padd, then continued. "A preliminary investigation was begun by your predecessor. However, that investigation was cut short when the empire retook the world and also re-allied with the Federation following Cardassia becoming part of the Dominion. Hostilities with the Dominion precluded any further pursuit of the investigation, in any event." Worf glanced at the padd's display. As the planet's name indicated -- the word literally meant frozen -- taD was an icy world. Worf could understand the value of the planet two centuries earlier, when the empire had been in expansionist mode. Topaline was used in atmospheric domes, and for a long time was considered quite rare. Within the last fifty years, though, dozens of worlds had been discovered that were rich in the mineral. Worf wondered why the empire bothered reconquering taD. He set the padd atop a pile of other material that T'Latrek had provided. I will, I suspect, learn the answers to my questions soon enough, he thought. "I take it," he said aloud, "that the end of the war has changed that." "Yes. Technically, the request the al'Hmatti made is legitimate, and the Federation has an obligation to pursue it. That must be balanced against the needs of the Federation's alliance with the empire, particularly in this time of rebuilding." "The Federation cannot accept a planet that is under Klingon rule as a member," Worf said bluntly. "On the face of it, yes, that is so," T'Latrek said. "But the retaking of taD has not solved the empire's problem, either. The rebels continue to flourish. Last week, they attacked Governor Tiral's satellite base. The Federation Council has received repeated calls for help from the al'Hmatti, and Tiral has requested assistance from the Klingon High Council. The Federation cannot simply ignore the al'Hmatti's request. Therefore, a solution needs to be found that will satisfy the Federation, the al'Hmatti, and the Klingons. That is your assignment." Worf nodded. "Very well." "One more thing, Ambassador." T'Latrek folded her hands together and gazed right at Worf. "I am, of course, aware that the head of your House is also the leader of the Klingon High Council. It is quite possible that the relationship will prove useful to you in performing your duties. But it is just as possible that the relationship will cause a conflict of interest. Your record in this regard has led some members of the Federation Council to question your appointment. You have demonstrated a pattern of allowing your loyalty to family to overcome your duty. Those, in fact, represent the only black marks on an otherwise spotless Starfleet record. Should such a conflict happen now, we expect you to resolve it logically and in a way that will not endanger your continued service as a Federation ambassador." "Is that a threat, Minister?" Worf asked. T'Latrek raised an eyebrow. "An observation, Ambassador." Worf remembered how his departing the Enterprise without leave in order to claim his vengeance against Duras for K'Ehleyr's death had warranted a reprimand from Captain Picard -- his first since graduating from the Academy. He had resigned from Starfleet in order to aid Gowron in his efforts against Duras's sisters and repay his debt to Gowron for restoring his House's honor, a move that had probably delayed his promotion to lieutenant commander. And Captain Sisko had reprimanded him after he chose to rescue his wife Jadzia Dax rather than complete a critical retrieval mission. Slowly, Worf said, "While it is true that Chancellor Martok took me into his House, my first duty is to the Federation." "I do not doubt that, Ambassador, and there is no need for you to reassure me. Your actions will, I'm sure, do so quite satisfactorily." Worf nodded to T'Latrek. "Of course." Vulcans, as a rule, did not lie. If T'Latrek had been one of those who objected to Worf's appointment, she would have said so. "You will be escorted to the Klingon border by the Enterprise tomorrow morning at 0800." T'Latrek looked down at her desk and spoke in a quieter tone: "In fact, Captain Picard personally requested the assignment." Is that a note of disapproval? Worf wondered. There was something in T'Latrek's voice that he had not heard before. Until now, T'Latrek had spoken with typical Vulcan stoicism, betraying no emotions whatsoever. But then, he supposed that a Vulcan would find so sentimental a gesture distasteful. Worf, however, was grateful. Contact with his former comrades on the Enterprise had been sporadic during the war. It would be good to see them all. Then he thought back over what T'Latrek had actually said. "To the border?" he asked. "Yes. The empire insists that you be taken through Klingon space by a Defense Force vessel, the Gorkon, which will rendezvous with the Enterprise at the border. Apparently its commander, Captain Klag, has taken a personal interest in taD and insisted that he be your escort. Indeed, Klag did not want Federation involvement at all, but the High Council was willing, as long as you were the Federation representative." I suspect Martok's hand in that, Worf thought. Klag, Worf remembered, was the officer who had wiped out an entire Jem'Hadar regiment on Marcan V. T'Latrek continued, "You will be joined on the Enterprise by your personal aide. The rest of your staff is already in place at the embassy on Qo'noS. Their records are available for your review, of course." She indicated the pile of padds that sat on the desk in front of Worf. "Very well," Worf said with a nod as he rose from T'Latrek's guest chair, gathering those selfsame padds. "If there is nothing else...?" "No." T'Latrek also stood, raising her right hand and parting the middle two fingers in the V-shape of the Vulcan salute. "Peace and long life, Ambassador. Qapla'.""Qapla'." Worf raised his own right hand and matched the gesture. It was uncomfortable, but the minister had done him the courtesy of a Klingon salutation. Worf could hardly do other than return the favor. "Live long and prosper, Minister." At least T'Latrek isn't human, Worf thought as he left the office. Then she would likely have insisted on shaking hands. No matter how long he lived among humans, Worf had never been able to think of that human ritual as anything other than silly-looking. Worf headed for the nearest transporter room in order to return to his parents' home for what would probably be the last time for many months. In all his time as security chief on the Galaxy-class ship that bore the name Enterprise, Worf had escorted many people to the VIP quarters. They were the largest on the ship, almost embarrassing in their luxury. Worf -- who had found his own, smaller rooms to be unnecessarily lavish -- had never thought he would be in a position to stay in such quarters. Now, on the Sovereign-class successor to that ship, Worf found himself in accommodations even larger than those he had so disdained. Commander Riker himself had met Worf in the transporter room and escorted him here, and Worf came very close to requesting something smaller -- but he knew that would not happen. He was, after all, a Federation ambassador. So he simply set down the duffel bags he had insisted on carrying himself (courtesy was one thing, but a warrior never let others carry his personal items), turned to Riker, and said, "Thank you, Commander." "The pleasure is mine, Mr. Ambassador," Riker said formally. "Please, Commander -- I believe it would not be a breach of protocol for you to call me by name." Grinning with his still-beardless face -- Worf wished the first officer would grow it back; without it, his face looked just wrong somehow -- Riker said, "Haven't gotten used to the title yet, huh?" "No," Worf said simply. "But even if I had, such formality between us would be -- unnecessary." "All right, but that means you're going to have to start calling me 'Will.'" Worf blinked. He hadn't thought of that. Riker had been his superior officer for so long...."I will work on that -- Will." "Good," Riker said. Walking toward the food replicator, Worf asked the question he knew he'd need to know the answer to sooner or later: "How is Deanna?" "Fine," Riker said with an ease that relieved Worf. "Not here, unfortunately -- she's on Betazed, helping with the reconstruction efforts there." To the computer, Worf said, "Prune juice, chilled." He turned to Riker. "Anything for you, si -- Will?" "No, thank you." The prune juice materialized in the dispenser, and Worf took a sip of it. "And you and Deanna are...?" Worf let the question trail off. Riker broke into another of his trademark grins. "Doing just fine, thanks." "I am glad to hear it." Worf's brief relationship with Deanna had been a source of tension, which was why, when Riker and Deanna had renewed their relationship on the Bak'u planet, Worf had made sure to give it his blessing. "Y'know, Worf," Riker said, approaching the Klingon, "the first time I saw you, I said to myself, 'That man is going to make a great diplomat.'" "Really?" "No, not really. Worf, the first time I saw you, you tried to blow a hole in the viewscreen because Q's face appeared on it." Worf took another sip of his prune juice. "I was young and rash." "And what would you call yourself now?" Worf considered. "Old and rash." Riker laughed. "It is good to see you again, Worf. Well, I'll let you get settled in." He headed toward the doors. As they parted, Riker turned and said, "Oh, there's a reception for you in Ten-Forward tonight at 1800 hours." Wincing, Worf said, "Comma -- Will, I do not think -- " Cutting him off, Riker said, "Worf, in the seven-and-a-half years you served on the Enterprise, how many people of your current rank did we take on as passengers?" "I do not recall the exact number, but -- " "And how many of them had some kind of reception or event planned in their honor?" Worf sighed. "All of them." "Precisely. Don't worry. It'll be a modest affair -- just a few officers and some finger food and drinks." "Modest," Worf said, sounding dubious. Putting his hand to his heart, Riker said, "Mr. Worf, don't you trust my word?" Remembering more than one surprise party that the commander had been responsible for springing on various unsuspecting crewmembers, Worf could only reply: "No, I do not." Chuckling, Riker said, "Well, let me put it another way: Captain Picard would be deeply offended if you didn't show up. See you at 1800. Oh, and you're welcome to join us in my quarters afterward." Worf frowned. "Poker night," Riker said with a smile, and then departed. Shaking his head, Worf turned to his duffels and began to unpack. The trip to the border would take several days, after all. He placed his clothing in drawers and the padds he'd need on the desk. Then he unpacked the two framed pictures. One was of him and Alexander. It was several years old -- Alexander was much shorter and Worf was still a Starfleet lieutenant when the picture was taken -- but Worf had kept it with him since the previous Enterprise had been destroyed. The other was his and Jadzia's wedding picture. He stared at it for several seconds before finally placing it on the bedstand next to the other picture. Losing K'Ehleyr had been painful, but he had at least been able to avenge her death. Ending his relationship with Deanna had been difficult, but ultimately the right choice for them both. Jadzia Dax's death was agony, made worse by the fact that Worf had not been able to avenge it. It had been over a year, and the pain had not faded. He wondered if it ever would. Finally, he unpacked his other possessions: the statue of Kahless fighting Morath; his bat'leth championship trophy; the metal baldric he had worn over his uniform since becoming Enterprise security chief; the new mek'leth Ezri Dax had given him as a going-away present after his old one had been taken by the Breen during their capture; and his family's bat'leth, the one possession of the House of Mogh that had survived the Khitomer massacre. As he set the bat'leth on the wall -- replacing a rather hideous painting -- the door chime rang. "Enter," he said. A human wearing civilian clothing -- a dark blue tunic, a burgundy vest, and black trousers and shoes -- entered. He carried a padd in his left hand. "Mr. Ambassador, I'm sorry I'm late," he said calmly. Ta Dax's death was agony, made worse by the fact that Worf had not been able to avenge it. It had been over a year, and the pain had not faded. He wondered if it ever would. Finally, he unpacked his other possessions: the statue of Kahless fighting Morath; his bat'leth championship trophy; the metal baldric he had worn over his uniform since becoming Enterprise security chief; the new mek'leth Ezri Dax had given him as a going-away present after his old one had been taken by the Breen during their capture; and his family's bat'leth, the one possession of the House of Mogh that had survived the Khitomer massacre. As he set the bat'leth on the wall -- replacing a rather hideous painting -- the door chime rang. "Enter," he said. A human wearing civilian clothing -- a dark blue tunic, a burgundy vest, and black trousers and shoes -- entered. He carried a padd in his left hand. "Mr. Ambassador, I'm sorry I'm late," he said calmly. The man spoke with an accent Worf couldn't quite place. "My name is Giancarlo Wu. I'm your aide." Worf noted that Wu did not offer his hand. A promising start. According to his file, Wu had served as Worf's predecessor's aide as well, and had been on the staff of the Federation embassy on Qo'noS prior to that, so he was certainly aware of Klingon customs and preferences. "Minister T'Latrek told me you would be joining me here." "Yes," Wu said. "I do apologize again. I'm afraid I was caught up in getting your computer access set up, and I was unable to greet you at the transporter." "That is not a problem. I do know my way around this ship." Wu smiled a small smile. "Yes, of course. In any case," he continued, glancing down at the padd and tapping the occasional command into it, "you have quite a large number of correspondences waiting for you. I will go through them and flag any that need your personal attention, but most of them are trivial matters that either I can handle or can wait until after the taD matter is resolved." Something on the padd seemed to grab his attention, and he added, "Ah, you also have a good number of personal correspondences, which I forwarded to you unread, obviously." "Good," Worf said. "Since you are not new to this position, I assume I do not need to tell you that Klingons do not prevaricate. I expect you to speak the truth to me at all times. It is possible that my predecessor had an understandably human need to have her feelings assuaged on certain delicate matters. However, I prefer that you assume there are no such things." "With all due respect, Mr. Ambassador, there are always delicate matters." Worf nodded, conceding the point. "If you do stumble across one of them, I will let you know." Wu nodded. "Understood, Mr. Ambassador." He gazed back down at his padd. "In addition to your personal correspondences, I have also forwarded to you an up-to-date report on taD, more current than what Minister T'Latrek gave you yesterday. I have also obtained the complete personnel records of the Gorkon crew and of Governor Tiral's staff on taD." "Good," Worf said again, and he meant it. He had not expected such thoroughness, though he was glad of it. "Will there be anything else?" Wu asked. "Not at the moment. I will contact you if that changes. Otherwise, I assume I will see you at the reception at 1800 hours in Ten-Forward." Wu blinked. "That is in your honor, Mr. Ambassador. I wouldn't presume -- " "You serve me," Worf said. "A reception in my honor is therefore also a reception in yours by extension." Again smiling a small smile, Wu said, "Thank you, sir." He hesitated, then, apparently taking Worf's urging not to prevaricate to heart, said, "Your predecessor never liked having staff attend such functions. She said that having us around reminded her too much of work." "A very human attitude." "The ambassador was very human." Wu put the padd in the pocket of his vest and said, "My quarters are just next door, sir. I am at your disposal any time of the day or night." "Thank you," Worf said. He moved toward the desk as Wu headed toward the exit. "Mr. Ambassador?" Wu said, turning to speak over his shoulder. Worf turned to face him. "Yes?" "I know we're only going to be on the ship for a few days, but -- Well, I think the statue would look better over there." Wu pointed at the bureau over which Worf had hung the bat'leth. "I will consider it," Worf said dryly. "Very good, sir." And with that, he left. A curious person, Worf thought. Still, Wu had lived on Qo'noS and worked with Klingons, so he probably wouldn't have too much trouble dealing with the conditions on the Gorkon. Starfleet ships were designed for comfort; Defense Force vessels were meant solely for combat. Often humans had difficulty dealing with the somewhat Spartan conditions -- indeed, his comrades on Deep Space Nine had complained about it endlessly whenever events of the Dominion War necessitated travel on a Klingon ship. Wu was also right: the statue did look better on the bureau. Sitting at the desk, Worf said, "Computer, display personal correspondences, Ambassador Worf." He then gave his access code. Wu had not exaggerated. He had dozens of letters. Most seemed to be of a simple, congratulatory nature, but he decided to plow through them and get it over with. There was a note from Ezri, catching him up on what was going on on Deep Space Nine, including the rather surprising news of who had replaced Odo as the security chief on the Promenade. His parents, typically, had sent a message, even though he had seen them less than four hours ago. They ended it with Father saying: "Son, we could not be more proud of you. And remember, that we will always be here for you, no matter what." Mother added: "We love you, Worf."Worf saved both messages, then continued through the other letters. Some were from former Enterprise personnel who had moved on to other assignments, including a number of his former security staff. Some were from Klingons he had served with during the war. Some were from the Rozhenkos' friends and family. A few others were from Deep Space Nine. He noticed that two messages came from the U.S.S. Excalibur. That was, he recalled, Captain Mackenzie Calhoun's ship, presently assigned to what used to be Thallonian space. Worf remembered that Commander Shelby was Calhoun's first officer, and three of his Academy classmates also served on that vessel. The freckled face of one of those classmates, Lieutenant Mark McHenry, appeared on the screen. "_Hey, Worf. Soleta's busy with a sensor recalibration, so I offered to send this message, since we just heard from Commander Shelby -- who sends her regards, by the way, she said you guys served together on the Enterprise during that Borg mess -- about your being made ambassador, and we were all thrilled, especially with all the reports that you got captured by the Dominion, we figured you were a goner, so it's good to know that you not only survived, but got a nice job. Kinda funny, you being a diplomat, especially after all the times you and Kebron..."_The message went on for several more minutes -- though it seemed like hours -- delivered in McHenry's usual stream-of-consciousness babble, recalling several incidents from their shared Academy days. Worf swore it was all one sentence. Then the Vulcanoid features of Lieutenant Soleta replaced McHenry's image, which came to Worf as something of a relief. "McHenry forgot to actually say congratulations. I should have known better than to trust him with composing the message. So, congratulations, Worf. And best of luck to you -- though I suspect you will not need it."The second Excalibur message had no audiovisual component, merely a one-word text message from the ship's chief of security, and Worf's former roommate, Zak Kebron: congratulations. For Kebron, it was verbose. Worf leaned back and looked at the pictures of Jadzia and Alexander, thought about seeing his parents and Jeremy, being reunited today with the Enterprise crew, and now all these letters. It seems the past does not wish to leave me alone these last few days.Leaning forward again, Worf began to compose a reply to Soleta. As Worf and Wu approached Ten-Forward at 1805 hours, Worf could hear the sounds of a trombone playing. Human music, he thought with a sigh. I should have known.With a due sense of anticipation and dread, he entered Ten-Forward, his aide right behind him. A cacophony of Dixieland jazz assaulted his ears as the doors parted. The room was nearly packed with uniformed personnel, eating and drinking. Most of them, of course, Worf did not recognize. Though some of the staff from the Enterprise-D presently served on this newer ship, they were by far in the minority. Many, like Worf, had gone on to other assignments; many had been killed in the war. The result was a party in Worf's honor full of people he did not know. In the center of the room, a band provided the music -- with William Riker playing the trombone. A sign had been placed over the windows that said welcome ambassador worf in English and Klingon. "Modest, indeed," Worf muttered. "Sir?" Wu asked. Sighing, Worf said to his aide, "Commander Riker had promised me that this would be a modest affair. His exact words were, 'Just a few officers and some finger food and drinks.'" Wu looked around the crowded room. "Obviously, sir, this is a definition of the word modest that I was heretofore unaware of," he said dryly. Steeling himself against the noise, Worf milled around the party. He lost track of Wu relatively quickly, but he did find Geordi La Forge and Data. Geordi still had his goatée, for which Worf was grateful. It almost made up for Riker's clean-shaven face. As for Data, the android had a broad grin on his face as he asked how Worf was. Worf hadn't served much with Data since the android had installed his emotion chip, and the idea of Data smiling was still difficult for Worf to wrap his mind around. Worf's nose identified the food long before he could actually see it. Though some of the scents were unfamiliar, he could definitely pick out some Klingon food. He excused himself from the chief engineer and second officer and made a beeline for the source: three tables near the window. Two of them had a standard collection of Federation appetizers, mostly Earth food, with bits and pieces from other worlds tossed in for good measure. This, Worf thought, explains the less familiar odors.But the third table had all Klingon delicacies: pipius claw, _bregit lung, gladst, krada_ legs, zilm'kach, skull stew (that had been chopped to pieces for some odd reason; the skull should have remained intact), stewed bok-rat liver, and bowls of both gagh and _ racht_(dead, but Worf supposed one couldn't have everything). The food on the third table was also mostly untouched. Worf grabbed a plate and started piling food onto it. In deference to Federation custom, he used utensils to serve himself rather than his hands. Worf took a bite of zilm'kach. It tasted replicated, sadly, but not bad for all that. He had been spoiled, being on Deep Space Nine with its Klingon restaurant, not to mention having spent the last several days eating his mother's home cooking. Realizing he'd need something to wash this down, he approached the bar, fielding several more greetings and congratulations as he went. A bartender saw Worf's approach and leaned forward. "Can I interest the ambassador in a glass of prune juice? Perhaps something stronger?" "Something stronger," Worf said. Prune juice may be a warrior's drink, but this is a party. "A chech'tluth, please." "Coming up," the bartender said with a smile and walked off, leaving Worf to finish his food and try not to get a headache from the music. The chech'tluth will help in the latter regard, at least, he thought. Beverly Crusher walked up to Worf while he waited for his drink and ate some racht. "Hello, Worf." "Doctor," Worf said, inclining his head. "Nice party," he deadpanned. Crusher laughed. "Y'know, I had the feeling you weren't going to be thrilled with this to-do. But Will insisted you'd love it." "I believe, in Commander Riker's lexicon, that truly means that he would love it." Again, Crusher laughed. "That's certainly true." The bartender came back with Worf's drink, which had been sufficiently heated, to Worf's relief. He put the plate down on the bar and grabbed the mug. He took a gulp and felt the hot liquid burn pleasantly in his mouth. A warm feeling started at the base of his throat and started to spread to his chest and head. Even better, it wasn't a syntheholic drink. While humans -- who had spent millennia cooking all the flavor out of their food -- did not have sufficiently discerning taste buds to distinguish alcohol from synthehol, Klingons could. While Worf would drink synthehol if he had to -- while on duty, for example -- he greatly preferred the real thing, and this was definitely it. A few more sips, he thought, and I might even be able to stand this music.Next to him, Crusher's face grew serious. "Worf, I -- I just wanted to let you know that -- if you ever want to talk about -- well..." "About what?" Worf finally asked when Crusher's hesitant pause threatened to go on forever. "Jadzia. With someone who's been there." And then Worf understood. "Odan," he said. The doctor nodded. Like Worf, Crusher had fallen in love with a joined Trill. Like Worf, Crusher had to watch the host body die, and then have the symbiont live on in another that she could not love. "Doctor -- Beverly -- " Crusher let out a bark of laughter. At Worf's surprised look, she said, "Sorry, it's just that Odan called me 'Dr. Beverly.'" "Ah. In any event, I appreciate the offer." "But you won't take me up on it." In fact, Worf had no intention of taking her up on it, but he had hoped he had not been that obvious about it. "Doctor -- " "Will's not the only one who's easy to read by someone who knows him well enough," Crusher said. "It's okay. I honestly didn't think you would want to talk with me. But I wanted you to know that the offer was on the table, in case you change your mind." Worf nodded. "Thank you, Doctor -- truly, I am grateful. However, I have had over a year to come to terms with Jadzia's death." "Sometimes that's not enough. Believe me." The music came to a merciful halt, and then a voice rang out through Ten-Forward. "Everyone, may I have your attention, please?" Worf turned toward the center of the room to see Captain Picard holding a glass of some kind of ale. The room quieted down almost instantaneously. Jean-Luc Picard had that effect on people. "Many of you here do not know Ambassador Worf personally, though surely you know him by reputation. He served aboard the previous Enterprise with distinction, then did likewise at Deep Space Nine, one of the most important strategic posts in the quadrant. Long ago, I said that the bridge wouldn't be the same without him, and the last four years have proven that to be the case. But I also know that he has served both the Federation -- which sometimes saw him as a curiosity and in which he was always to some degree an outsider -- and the Klingon Empire -- which twice saw fit to exile him from his own homeland -- with honor. And now, those two august bodies have shown tremendous good sense in allowing him to serve them both as the Federation's ambassador to Qo'noS. As one who has been his commanding officer, his cha'DIch, and his friend, Iwish him well -- but I do not wish him luck. For a warrior does not depend on luck, and Worf, son of Mogh, is first and foremost a warrior." Picard held his ale up. "So I ask you all to raise your glasses and join me in saluting the bravest man I have ever known. To Worf!" A roomful of Starfleet officers, most of whom Worf had never met before tonight, raised their glasses and cried out, "To Worf!"As they all drank, Worf held up his own glass. Perhaps this party won't be so bad , after all...Copyright © 2001 by Paramount Pictures
Boj o moc 2001
Hvězdná loď Enterprise je pověřena úkolem dopravit potravinovou pomoc na hladomorem ohroženou Thiopu - jediného spojence Federace v klíčovém sektoru. Po příletu posádka zjistí, že planetu ovládá diktátor, který se místo o zájmy obyvatel či o budoucnost stará především o to, jak si nadále udržet moc. Kapitán Picard váhá, zda předat zásilku zkorumpované vládě, neboť tak by se pomoc nemusela dostat k těm, jímž byla určena. Podaří se mu nakonec přesvědčit čelní představitele planety, aby změnili své myšlení, než bude příliš pozdě - pro ně i pro Thiopu samotnou?
Zóna úderu 2001
Hluboko v nezmapované části naší Galaxie narazili Kreelové - primitivní válečnická rasa - na zbraně, jejichž síla překonávala i nejdivočejší představy. A Kreelové tyto zbraně použili k útoku na své největší nepřátele - Klingony. Kapitán Jean-Luc Picard a posádka hvězdné lodi Enterprise byli k tomuto sporu povoláni Federací jako prostředníci při vyjednávání. Enterprise má za úkol dopravit diplomatické týmy obou válčících ras do ohniska tohoto konfliktu - na tajemnou planetu, kde byly zbraně nalezeny - ve snaze vyřešit konflikt mírovou cestou a zjistit původ těchto supervýkonných zbraní. A to dříve, než v celé Galaxii vypukne zkázonosná válka...
The Trap #3 2000
Star Trek: The Next Generation: The Gorn Crisis 2000
With a fierce war raging and resources running low, the U.S.S. Enterprise has been assigned a sensitive diplomatic mission – to enlist aid from the alien race known as the Gorn. But the Gorn have a crisis of their own, a brewing revolution in their ranks. And when it comes to the Federation, some of the Gorn have long memories...
The Hunted 2000
Star Trek: Deep Space Nine: N-Vector #4 2000
The crew of Deep Space Nine have to rescue Quark from an evil version of their own space station.
The Trap #1 2000
Star Trek: New Frontier - Double Time #1: Double Time 2000
When a group of religious extremists called the Redeemers target the planet Haresh for "purification", Captain Calhoun of the Starship USS Excalibur is outraged. He orders the ship to Haresh to intervene... but on the way there, an emergency rescue on another planet slows the Excalibur down, so that it arrives too late. Haresh is already a dead planet. Calhoun doesn't take defeat lightly, though... so he tries a risky scheme to travel back in time, arriving at Haresh early enough to save the populace from the Redeemers. This maneuver isn't universally popular, though, either with his crew or the Federation timeship USS Relativity. That ship's Captain Braxton is prepared to use force against the Starship USS Excalibur, in the pursuit of his mission to keep the timeline intact. With the Federation on one side and the Redeemers on the other, Calhoun is a man in the crossfire. And there's no easy way out..
Star Trek: Deep Space Nine: N-Vector #3 2000
Deep Space Nine has been turned upside down by an alien that can shape-shift and even recreate an evil Deep Space Nine space station.
Doctor's Orders 2000
**Doctor's Orders**When Dr. McCoy grumbles once too often about the way the U.S.S. Enterprise™ ought to be run, Captain Kirk decides to leave the doctor in command while he oversees a rountine diplomatic mission. Kirk beams down to a strange planet nicknamed "Flyspeck" to negotiate its admission into the Federation, leaving Dr. McCoy to enjoy his new authority.However, the doctor soon learns that command is a double-edged sword when Kirk disappears without a trace. Desperately trying to locate his catain, McCoy comes under pressure from Starfleet to resolve the situation immediately. Matters go from bad to worsewhen the Klingons arrive and stake their own claim on FlyspeckThen another, more deadly power threatens them all, and suddenly Dr. McCoy and the Starship Enterprise find themselves pitted against an alien fleet in a battle they have no hope of winning.**
Battlestations! 2000
Battlestations! Back on Earth enjoying a well-deserved shore leave, Captain Kirk is rudely accosted by a trio of Starfleet security guards. It seems he is wanted for questioning in connection with the theft of transwarp -- the Federation's newest, most advanced propulsion system. Could Captain Kirk, Starfleet's most decorated hero, be guilty of stealing top-secret technology? With the aid of Mr. Spock, Lt. Comdr. Piper begins a desperate search for the scientists who developed transwarp -- a search that leads her to an isolated planet, where she discovers the real -- and very dangerous -- traitor!
Vulcan Academy Murders 2000
Kirk and McCoy accompany Spock to the Vulcan Academy Hospital seeking experimental treatment for a badly wounded Enterprise crew member. Spock's mother is also a patient in the hospital, and Kirk soon becomes involved in the complex drama of Spock's family... Suddenly, patients are dying, and Kirk suspects the unthinkable -- murder on Vulcan! But can he convince the Vulcans that something as illogical as murder is possible? Until the Killer is caught, everyone is in danger!
The IDIC Epidemic 2000
The Idic Epidemic I.D.I.C -- Infinite Diversity in Infinite Combination. More than just a simple credo, for those of the planet Vulcan it is the cornerstone of their philosophy. Now, on the Vulcan Science Colony Nisus, that credo of tolerance is being being put to its sternest test. For here, on a planet where Vulcan, human, Klingon, and countless other races live and work side by side, a deadly plague whose origins has sprung up. Aplague whose origins are somehow rooted in the concept of I.D.I.C. itself. A plague that threatens to tear down that centuries-old maxim and replace it with an even older concept. Intersellar War
Traitor Winds 2000
Traitor Winds It began with the lost years, the long-awaited story of what happened to Captain Kirk and the legendary crew of the U.S.S. Enterprise™ when their original five-year mission ended. Now, it is more than a year later, and Kirk and his crew have settled into their new, separate assignments. But when Sulu and Chekov find themselves framed for murder and treason, the two officers are forced to go into hiding. As Admiral Kirk and Uhura frantically search for evidence to prove Sulu and Chekov innocent, they uncover evidence to prove Sulu and Chekov innocent, they uncover a plot that threatens the very foundations of Starfleet. The web of conspiracy is woven tighter as the real culprits and Federation agents close in on the fugitives. Unsure of whom to trust and with time running out, the former U.S.S. Enterprise shipmates must once again rely on each other to find the truth and prevent the Federation from facing utter destruction.From the PublisherMore than a year has passed since the end of the EnterpriseTM's legendary five-year mission, and Kirk and his crew have settled into their new, separate assignments. But Sulu and Chekov soon find themselves framed for murder and treason, and the two officers are forced to go into hiding. Admiral Kirk and Lt. Uhura frantically search for evidence to prove Sulu and Chekov innocent and uncover a plot that threatens the very foundations of Starfleet. The web of conspiracy is woven tighter as the real culprits and Federation agents close in on the fugitives. Unsure of whom to trust and with time running out, the former U.S.S. Enterprise shipmates must once again rely on each other to find the truth and prevent the Federation from facing utter destruction.
Dreadnought! 2000
Star Empire is the Federation's most powerful new weapon -- a dreadnought, first in a class of super-starships -- capable of outgunning a dozen Klingon cruisers, or subduing a galaxy. On the eve of her maiden voyage, Star Empire is stolen by terrorists who demand a rendezvous with the Starship Enterprise™ -- and with Lieutenant Piper, stationed aboard Kirk's ship on her first training cruise. Now Piper must discover why her friends from Starfleet are among the terrorists...and why they insist the ship was stolen not to attack the Federation -- but to save it!About the AuthorDiane Carey is the author of the bestselling INVASION!:FIRST STRIKE and numerous other Star Trek novels including episode tie-ins from The Next Generation, Deep Space Nine and Voyager, amongst them THE WAY OF THE WARRIOR, TRIALS AND TRIBBLEATIONS and WHAT YOU LEAVE BEHIND (all DS9), both DS9 volumes of the bestselling DOMINION WAR quartet, EQUINOX and ENDGAME (both Voyager). Excerpt. © Reprinted by permission. All rights reserved.Chapter One"Enemy cruisers dead ahead!" "How many, Lieutenant Broxon?" "Four, Captain. Four." "Communications, advise them of our situation." "Aye. Captain Piper, they refuse to receive. Subspace hailing frequencies on reverse scramb -- " "Two more ships, ma'am, bearing point-zero-zero-five and point-zero-fifty. Entering spherical envelope...Captain, they're firing!" "Raise shields!" I already knew it was too late. The critical tactical error resulted in my being hurled backward into my command chair -- not a place I felt worthy of. Only my better-than-average height kept me from sprawling onto the deck. Staggering up, I barked out the first order I could think of. "Fire at will! Helm, evasive action!" Illya Galina turned to look at me, his faced limned with panic beneath a cap of sweat-caked blond hair. "Helm doesn't respond. Direct...direct hit in -- " Our main viewscreen glittered with a new blast. A thought later, impact came, taking out the entire port side of the bridge and six bridge personnel with it. My hands shook as I dived forward to the mangled helm, running my fingers over deadened switches, desperate to find even one that would tell me my ship was still with me. The screen dimmed again as the blast dissipated, leaving only the crackling vista of Romulan starships maneuvering for the kill. "Dispatch mayday! Divert helm to auxiliary control." "Aye -- ma'am, auxiliary cont -- " Communications Officer Page choked, and it was the first time I realized there was smoke billowing from the upper space sensor platform. He recovered and gasped, "Auxiliary cannot connect. Can't override damage to main circuitry." "Engineering! Damage report." I managed to brush my hair out of my face and vowed it would be the last time I went without a haircut before a voyage. Something within me didn't allow the thought to penetrate that this might be my last voyage. It very well might be, but they were not taking my ship. The intercom crackled with the comfortingly deep voice of Chief Engineer Silayna. "Impulse drive down. One warp drive nacelle severely damaged, but marginally operable. Shields fading. Forward shields gone entirely. Took two direct hits to main engine room and we're trying to -- ""Do I have phasers?" " -- disengage primary pow -- " The transmission snapped and died. "Silayna! Brian, I need phasers!" I grasped at controls that were hot and sparking, vaulting over the fallen bodies of my bridge crew, and with a stab of horror came the realization that I was alone, alone on the bridge of a starship. My crew was dead or dying. My ship was much the same. I hurdled the forms of people I needed badly now, begging and cajoling the instruments to resurrect themselves enough to save the ship. None would. Even if the main computer was still working, most of the connections had been severed, rendering useless any order I might think of. I shoved Illya's body away, hammering at the subspace frequency override. "Mayday! Mayday! This is Captain Piper, Federation Starship Liberty. We are surrounded by Romulan vessels. Engaging self-destruct mode; repeat, engaging self-destruct -- " My voice jammed in my throat. As I had bumped the empty chair at the navigational console, I felt the bulge of a communicator at my hip. Evidently I had forgotten to turn it over to the clerk after the last landing party excursion. Funny...that wasn't like me. I didn't like anything that marred my freedom of movement. Pausing only a moment, feeling the smoke sting my eyes when I failed to blink, I caught at the communicator until it fell into my hands and desperately tuned it to computer override, thanking providence that I had bothered to study the nuances of direct tie-in. It was a radical, almost terroristic procedure, frowned upon to a point where hardly anyone knew about it. My own awareness came only from a latent addiction to the short stories of Nal Eiili of Proxima II, which were a series of computer crime mysteries for teenagers. Certainly I had no idea whether such a fictional marriage between auxiliary computer and hand communicator would actually work, and certainly I was going to die trying it. "Computer! Override tie-in, command authorization code T-Rescue. Emergency!" I waited. There was a muted percussion of clicks beneath the demolished library console. "Implement override. Emergency." My voice cracked. Another blast took out the defense subsystems monitor. Beyond the mangled station I could see the wing of a Romulan bird of prey gliding past our starboard. I was thrown to my side on the upper walkway, but I managed to keep hold of the communicator and some of my wits. Smoke blinded me now and I was choking. There was no response from the computer. My ploy was failing. Still, possibly to stave off the inevitability of mental collapse, I continued to gasp the override directive. "Code T-Rescue, command authorization, emer -- " "Working. Specify."Damn! At least something was going to happen. "Computer, link auxiliary warp drive controls. Critical adversity catalog number eight-eight-one, tape deck C-one-A. Evasive action. Implement!" "Working. Sensors indicate enemy vessels at all vector points.""Acknowledged. Do we have phasers?" "Affirmative. One-half potency on secondary batteries.""Bleed off impulse power batteries and divert to phasers. Pinpoint nearest enemy vessel's engineering section, aim, and fire!" Ridiculous. Yelling at the computer wasn't going to help. "Implement evasive action one-four-zero degrees declination plane." I felt the commands shudder through the crippled equipment, jumping damaged connections, inventing frequencies, shortcutting schematics that were popping on and off the last three viewing screens still providing information. Shredded circuitry was knitting wherever it could find power, threading together and tapping other computers to draw power back to Liberty.Other computers...a distant signal flickered in my mind. Other...I shook off the temptation to think, feeling in my veins the pulsing blood of my remaining crew belowdecks, separated from me, their life force joining with mine in a surge of survival instinct. They were not taking my ship."You're not taking this ship!" I shouted at the fizzing shape of another Romulan vessel as it veered in and fired. The blast shook the bridge. I could feel the entire primary hull of Liberty shifting away from the engineering hull, feel the nacelles cutting loose, the shields finally falling as the last of the power was tapped by my loyal computer as it struggled to implement my last order. My last order. The very last. The hull shuddered under me and myriad voices began to penetrate the bulkheads. Suddenly everything stopped. Everything. The noises all went away -- the hum of machinery and computer circuits ceased. Only the voices remained. "What the hell -- " someone said, like a ghost calling from another dimension. I closed my eyes. The voices began to solidify behind the walls. "Overload! Access lights, go to emergency power. Goddamn insane cadet!" "Auxiliary power, where's the juice?" "Whole main simulator's down." "That's not possible." "It's a junction overload. She made the system try to fight itself." "Harrison, what's taking so long? Oh -- 'scuse me, Captain." "Tech crew, report to simulator A on the double." "Where's Lieutenant Selok? Maybe he can talk to it." The universe began to subdivide. Slowly I remembered: I was no different from anybody else. They'd done it to me, just as I'd heard they would. Not only had I failed, but I'd destroyed the simulator in the process. I had never heard of that happening before. So why did it have to happen to me? Voices buzzed. They were talking about me. I heard my name spinning like a dervish through the corridor. "All right. That's enough. Quite enough." There was a whirling sensation that nearly threw me flat. The hum of ventilators rose. The smoke began to clear. I lay on my side, blinking into a maze of lights and humanoid shapes. I felt violated. "Quite enough, Mister Piper. Please relax." Swallowing was an effort, but I did manage to get to my feet from my kneeling position on the upper deck before Commander Josephson approached me. Behind him, foggy forms of Star Fleet upper-echelon personnel stood soberly watching me. To my left, Illya Galina was crawling out from beneath part of his control panel, staring at me with something that might have been astonishment. Outside the simulation chamber, technicians were scrambling to disengage the simulation computer from all the other computers in the immediate area. Only then did I realize what I had done. "Rather a unique display, Lieutenant," the Commander grumbled, his black eyes and swarthy complexion obscured by the clearing smoke. He stopped in his advance to let two "dead" members of the bridge crew rise and step aside. There were coughs and sneezes all around, and a general feeling of discomfort. "Tell me...at which point did you decide there was no Kobayashi Maru?"I cleared my throat and packed back my hair in a gesture that was too feminine, suddenly aware that my nonregulation backcombs had failed to keep the layered, honey-brown strands out of my face. "It had to be a trap. There was no other possibility." "At which point.""When the second contingent of enemy vessels appeared, sir. At that point it became clear there were too many of them for a simple border patrol. So many ships would not have allowed a distress call to penetrate the neutral zone." "Your estimation of your performance?" Josephson repressed the quirkish grin he was known for. "Inadequate, sir." "Why?" "I raised shields too late. I failed to order weapons armed upon entry into the neutral zone. I also should have dispatched a communiqué to Star Fleet Command that I was about to breach the Organian accord by attempting rescue of Kobayashi Maru. By failing to do so, I prevented any possibility of Liberty's being rescued if it was indeed a trap." He had a habit of tilting his head to favor his nearly deaf left ear. "All true. Final score?" "Grade B midrange." I winced at giving myself such a high score. New shame engulfed me. He raised his head, looking out into the main training depot beyond the shattered walls of the simulation chamber. "Are those systems clearing yet?" "Getting there, Commander," a technician called. "It's a mess." Josephson turned to me. "You caused quite a hullabaloo with the base computers." I remained silent. There was nothing I could say. "Lieutenant," he began slowly, "do you realize you have just come closer than any command-line cadet to actually checkmating the no-win scenario?" Not knowing if it was a reprimand or a compliment, I gulped, "No, sir." "Report to debriefing at two hundred hours. And Lieutenant...your assignment has just been changed. You won't be reporting to the Magellan.""Sir?" I had turned away, but this stopped me. Not report to Captain Flynn? The sweat that had collected on my forehead seeped into the furrows of a confused expression. Had I done so badly that they would prevent my serving on a Galaxy-class ship? "Commander?" He hadn't intended to tell me, yet it seemed he was itching to. I couldn't imagine Commander Josephson capable of petty arrogance, but all it took was this small prodding to make him turn back to me. "I've had a direct request, just now. You're to report to Docking Bay 12 at eight hundred thirty hours. You've been assigned to Captain Kirk." I stared at him, my eyes stinging. This time, there was no smoke. Enterprise!Copyright © 1986 by Paramount Pictures. All rights reserved.
Star Trek III: The Search for Spock 2000
No One On The Enterprise Can Believe That Mr. Spock Is Gone!As the crew grieves for Mr. Spock, the awesome Genesis Device, now controlled by the Federation, has transformed an inert nebula into a new planet teeming with life. But Genisis can also destroy existing worlds.The creators of the Device want it given freely to the Galaxy. But Starfleet Command fears that it will become a force for evil. And the enemies of the Federation will not rest until they seize it -- as their most powerful weapon in the battle to conquer the Galaxy!
Star Trek: Deep Space Nine: N-Vector #2 2000
Miles O'Brien is in custody for sabotage and taken from Earth back to Deep Space Nine before he is even able to unpack. Julian Bashir is determined to prove him innocent witch gets him in trouble with Tiris Jast and draws the interest of Mos Senay. Meanwhile Quark falls into the plot deep than he ever wanted but knows no more than any of the officers.
Star Trek Voyager: Avalon Rising 2000
A stunning Prestige one-shot casts Captain Janeway and her crew as figures in a real-life fairy tale as the Doctor goes on an urgent mission alone on a strange planet's surface.
Star Trek: Deep Space Nine: N-Vector #1 2000
This comic picks up right after the last episode of the television series. Nog is promoted to to Security Officer and finds the station has been sabotage and Miles O'Brien is responsible. O'Brien is quickly arrested. Meanwhile Quark has gone mad and stared giving all his money away in unsecured loans. When he regains himself he quickly gets some money back from someone he loaned the money too. The only problem is the person was murdered to get it. This revolves around a Romulan Mos Senay who has built a lab on the station with the backing of Starfleet and he knows what is going on but Kira Nerys the station Commander won't listen.
Star Trek Voyager: Elite Force 2000
When the U.S.S. Voyager is crippled and trapped in a veritable Saragasso Sea of space, the crew find themselves threatened by a mysterious and deadly force, and robbed by a similarly stranded Borg ship. His options limited, Tuvok, U.S.S. Voyager's Security Officer, sends a hand-picked Hazard Team to the Borg cube to reclaim the ship's stolen property.
The Hazard Team is Voyager's equivalent of a SEAL or SWAT team - the toughest and bravest from a shipful of the strong and the brave. But an excursion to the stranded Borg cube is just the first of many trials that will eventually pit them against an incredibly powerful enemy, The Forge, and The Forge's homegrown army of killers.
Based on material from the new Activision/Raven Software computer game, STAR TREK: VOYAGER - ELITE FORCE introduces a new crew of commandos who learn that sometimes winning a battle requires teaming with unexpected allies - and that the price of victory may be higher than they want to pay!
Star Trek: The Next Generation: Embrace the Wolf 2000
Enterprises of Great Pitch and Moment 2000
The action-packed conclusion! The deadly disease known as the Chova races through the ranks of the U.S.S. Enterprise, and Captain Picard realizes there's only one person able to stop the spread of the virus, himself. But doing so puts him at great risk. Will the Captain survive the cure? Or will Damiano's moral minority carry the day, defeating both the Enterprise and the newly-elected planetary Governor?
Star Trek: All of Me #1 2000
When a brilliant former classmate of Spock's develops a bizarre device that can bridge parallel worlds, it's up to the crew of the U.S.S. Enterprise to save more than just our universe. Dispatched to the world of Pollux II to guard Armand St. John's invention, the crew of the Enterprise quickly realizes that the potential dangers of the device – designed to seek out individuals from alternate universes and draw them into our own – far outweigh its benefits. But can anyone wrest control of this fearsome power from its creator? Kirk, Spock, Chekov and the landing party plan to give it their all – while McCoy, Uhura, Sulu and Scotty battle an attempted takeover of the Enterprise itself!
In the Sleep of Death, What Dreams May Come 2000
Four issue mini-series.
By a Sleep to Say We End 2000
A diplomatic mission turns deadly as the miniseries continues! When a plot to assassinate the new planetary governor of Damiano is foiled, a new scheme is hatched. Meanwhile, a deadly psychic virus called the Chova is unleashed on the Enterprise, with Worf as its first victim!
To Take Arms Against a Sea of Trouble 2000
In STAR TREK: THE NEXT GENERATION - PERCHANCE TO DREAM #1, the Enterprise must provide security for an inauguration ceremony on the newly-admitted Federation planet of Damiano. On this distant world, three genders are required for procreation, and anyone with fewer than two partners is considered a moral deviant. When it becomes known that the new governor-elect has only one partner, only Picard and his crew stand between the new governor and Damiano's deadly moralist faction.
The 34th Rule 2000
For once, business is going well for Quark, not that anyone on "Deep Space Nine(TM)" truly appreciates his genius for finding profit in the most unlikely of circumstances. Quark is even looking forward to making the deal of a lifetime -- when he suddenly finds himself stuck right in the middle of a major dispute between Bajor and the Ferengi Alliance. It seems that the Grand Nagus is refusing to sell one of the lost Orbs of the Prophets to the Bajoran government, which has responded by banning all Ferengi activity in Bajoran space. With diplomatic relations between the two cultures rapidly breaking down, Quark loses his bar first, then his freedom. But even penniless, he still has his cunning and his lobes, and those alone may be all he needs to come out on top -- and prevent an interstellar war!
New Earth 1 - Wagon Train to the Stars 2000
After saving Earth from the threat of V'Ger, James T. Kirk is called again to the final frontier. His new mission: to lead a valiant group of settlers to a distant world, to defend the struggling colony from alien threats, and to explore the diverse mysteries and dangers of a strange new Earth! Far from the Federation, a newly discovered M-class world has been eyed as a potential home by a group of hardy and determined colonists. Stareet can spare only one starship to escort the would-be settlers on their perilous voyage, but that ship is none other than the legendary "Starship Enterprise"(TM), commanded by the most well-known captain in the quadrant. Now Kirk finds himself responsible for the lives of 30,000 men, women, and children -- a task that grows all the more difficult when the expedition is caught in the middle of an ancient feud between two dangerous alien races!
New Earth 6 - Challenger 2000
Product DescriptionFar from the reaches of the Federation, the Starship Enterprise™ has been guiding the development of a once obscure planet upon whose fate the future of the galaxy may now depend. The Enterprise has been the sole representative of the Federation, fighting a constant battle to protect the colonists from enemy aliens and standing alone against all those who have their own designs on the colony world. CHALLENGER But all adventure come to an end. It is time for Captain Kirk and the Enterprise to turn over the guardianship of the colony to another ship and crew. The new ship arrives in the midst of a deadly attack on the colony -- and is destroyed. With the Enterprise off fighting a new and powerful enemy that threatens the colony as well as its enemies, Commander Nick Keller, first officer and ranking survivor of the decimated crew, is marooned and at first alone -- but he must find a way to complete his original mission and come to the aid of the Enterprise in what might be its most desperate hour. Excerpt. © Reprinted by permission. All rights reserved.Chapter One"How could threat vessels get so close without tripping our sensors?" "What do you expect from me? Look at the monitors. Completely gamma-seized." "Then we better saddle up and learn to ride blind." The sci-deck of Starfleet Cruiser Peleliu stank and smoldered. Part of the carpet was on fire, but nobody was bothering with it. Hot damage crawled like parasites through the mechanics under the sensor boards' tripolymer skin. Burst connections caused tiny volcanoes of acid in ripped-open sheeting. A third of the pressure pads and readouts had quit working or were crying for damage control. Nick Keller swiped his uniform's dirty sleeve across his forehead, bent over the sensor boards, and tried to focus his stinging eyes. A fleck of insulation hung from a wing of his briar-patch-brown hair and blocked part of his view. For an hour they'd fielded attacks from enemies they couldn't see, couldn't target, and hadn't expected. How had any hostiles known they were on their way out to Belle Terre? Or was this some new enemy that nobody in Starfleet or out at the colony even knew about yet? The question went unanswered. Sensors couldn't see through the bath of gamma radiation spewed by a pulsing neutron star so far away that even working long-range sensors wouldn't have picked it up. Beside him, Tim McAddis dribbled sweat from his pale forehead onto the sensor dials. His blond hair glistened with a frost of perspiration. "I'm used to seeing things a solar system away, not a lousy five hundred yards. Now that our deflectors are on full, we can't even pick up phantom data like before." It was a hard thing for a science officer to admit. Keller pressed a hand to McAddis's hunched shoulder. "Look at the bright side. You'll get the blame instead of me." McAddis grinned nervously. "The mighty second mate stands defiant." A knock on the cold-molded lattice grid near his knee got Keller's attention. He found the first officer's reassuring face peering up from the command deck seven feet below, through the lattice fence that prevented crewmen or tools from falling under the sci-deck rail. "What've you two got up there? How'd they come up on us?" Without a good explanation, Keller knelt to meet him under the rail and handed over the unhelpful truth. "Derek, they must've cruised in cold. No engines. Coasting, like the old days of rocketry. We were looking for exhaust signatures, not solid objects. All I can figure is the bad guys are accustomed to blackout action and know how to maneuver on inertia. Without engines, they're really invisible." "Mr. Hahn," the communications officer interrupted, "sickbay reports thirty casualties." "How many dead?" Derek Hahn asked. "They just said casualties. I don't think they want to tell us." Kneeling up here in only a pretense of seclusion, Keller gripped the rail at the tremor in Tracy Chan's voice. Everybody was shaken badly. They weren't even sure yet how many of their shipmates were dead. Suj Sanjai at tactical had been killed in the first hit less than an hour ago. That grim hello had brought in critical seconds of attack before the Peleliu got its shields up. Since then, the minutes had been long and bitter, landing percussion after percussion on them from unseen foes who understood better than Starfleet how to fight during Gamma Night. "Phasers direct aft," the captain ordered. "Fire!" Both Keller and Hahn looked at the command deck. Staccato phaser fire spewed from the aft array, at targets no one could see, jolting the ship much more than normal. That was the damage speaking. The cruiser convulsed under Keller's knee. Keeping his voice low, he murmured, "What's he targeting? He can't possibly know where they are." Hahn shook his head, but said nothing. He watched Captain Roger Lake, stalking the center deck. From up here on the half-circle balcony, Keller clearly saw the command arena below except for the turbolift. The science and engineering balcony where he knelt rested on top of the lift's tube structure, a design meant to maximize use of the cruiser's support skeleton. Two narrow sets of ladder steps, one to his left and the other to his right, curved down to the command deck on either side of the lift doors. Below, Crewman Makarios at the helm and Ensign Hurley at nav both hunched over their controls, staring at the main viewscreen, which stubbornly showed them only a static field interrupted every twenty seconds or so by a grainy flash of open space, fed by McAddis's tedious attempts to clear the sensors. The largest screen on the bridge -- on any Starfleet bridge -- was their window to eternity. The two fellows at the helm were hoping for a lucky glimpse of the attackers, maybe get off a clean shot with full phasers. To port of the helm the half-demolished tactical station was still unmanned, with Captain Lake's stocky form haunting it as he tried to keep one eye on the main screen. Why hadn't he called for somebody to replace Sanjai? Why was he so moody? To starboard, Chan's communications console was the only board on the bridge that had so far evaded damage, either direct or repercussive. Everybody else was struggling just to make things work at half capacity. Those first hits had done some nasty work. Up here the engineering console on the balcony's starboard side beeped madly, reporting dozens of damaged sites all over the ship, but there was no one to answer. The engineers had split for their own section as soon as the attack came, and behind him the environmental and life-support board went wanting too. Keller and McAddis were up here alone. Almost alone. The sci-deck offered a certain amount of privacy. Sound insulation and clever design of the ceiling shell prevented travel of much conversation from up here to the lower deck, where command conversations were also taking place. The two sections, then, could be functionally close, but not interrupt each other. Usually, Keller liked it up here. This was second-officer territory if ever there had been any. During this voyage, though, an added presence haunted the upper deck. He glanced to his right. There she was. That Rassua woman, Zoa, along for the haul. A cross between an ambassador and an inspector, she wasn't in Starfleet, but she was here most of the time anyway, fulfilling her mission of "determining whether the Federation is up the standards of the Rassua." She stood on the upper deck as if someone had leaned an ancient Egyptian sarcophagus against the console, both legs braced, her gold face and thick hair in a waterfall of severe skinny plaits, her lined lips giving nothing away. In the months of travel, Keller had only heard her voice a couple of times. If she was any indication, the Rassua weren't talkative. Dressed in woven strips of leather that left her heavily tattooed shoulders bare, Zoa was markedly disparate from the Starfleet crew in their black trousers and brick-red jackets. If only she had boots on. Instead, she wore only some kind of crisscross thong sandals with thick soles, allowing her two-inch toenails to curve down like a hawk's talons hooked over a branch. And she never moved her face. Her blue-dot eyes followed the crew action here and below. It was like having a sphinx watch every move they made. Keller wished he could order her off the bridge. Roger Lake wanted her here. He liked showing off to an alien who was being courted by the Federation. The UFP wanted the Rassua alliance to guard their zenith borders. So here she was, observing. If they got out of this, she'd have a real story for somebody back home. Keller had hoped she'd get the hint and go below when the battle started, but apparently this was what she'd been waiting for all along and she wasn't about to leave. He tried to ignore her. His skull throbbed. Derek Hahn reached u
Strange New Worlds II 2000
Product DescriptionBack by popular demand! Our second anthology featuring original Star Trek†, Star Trek: The Next Generation†, Star Trek: Deep Space Nine†, and Star Trek: Voyager† stories written by Star Trek fans, for Star Trek fans!Our first Strange New Worlds competition drew thousands of submissions and Strange New Worlds II drew even more. From this mountain of astounding stories, these few, written exclusively by brand-new authors, were selected for their originality and style, These tales rocket across the length and breadth of Federation time and space, from when Captain Kirk explored the galaxy on the first Starship Enterprise™, through Captain Picard 's U.S.S. Enterprise 1701-D and from Captain Sisko's Deep Space Nine to Captain Janeway's Starship Voyager™, with many fascinating stops along the way. Find out what happens in the Star Trek universe when fans -- like you -- take the helm! About the AuthorMelissa Dickinson ("Triptych") is a 29-year-old graphic designer with degrees from the Ringling School of Art and Design. She and her husband David returned to Florida in 1996, after a two-year sabbatical in the mountains of New Hampshire. Melissa spent the time off learning multimedia design, reviving her writing skills, and rediscovering her love of Star Trek. Back by popular demand! Our second anthology featuring original Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager stories written by Star Trek fans, for Star Trek fans! Our first Strange New Worlds competition drew thousands of submissions and Strange New Worlds II drew even more. From this mountain of astounding stories, these few, written exclusively by brand-new authors, were selected for their originality and style, These tales rocket across the length and breadth of Federation time and space, from when Captain Kirk explored the galaxy on the first Starship Enterprise, through Captain Picard's U.S.S. Enterprise 1701-D and from Captain Sisko's Deep Space Nine to Captain Janeway's Starship Voyager, with many fascinating stops along the way.Find out what happens in the Star Trek universe when fans -- like you -- take the helm!
Gemworld 2 2000
This is the second book of a two-part mystery with the life of a fabulous world at stake. The Gemworld is an intricate, multi-plane, growing crystal, tended by the species who inhabit it. But it is dying, poisoned from within. Only the crew of the USS "Enterprise" hold the clues to its survival.
Fatal Error 2000
Take it apart, figure it out, put it back together. That's the ongoing mission of the "U.S.S. da Vinci, " commanded by Captain David Gold and his first officer, Commander Sonya Gomez, late of the "Starship Enterprise"(TM) and one of Starfleet's top engineers. They oversee a crack S.C.E. team composed of specialists in such diverse fields as tactical systems, alien cultures, computers, linguistics, and cryptography. Together they're ready to cope with just about every kind of high-tech challenge imaginable -- and a few that nobody could have imagined. For centuries, the planet Eerlik has had a thriving civilization, completely run, maintained, and administered by a giant sentient computer. But now that computer is breaking down and the desperate inhabitants are helpless to repair the damage. Only the crew of the " U.S.S. da Vinci, " accompanied by Geordi La Forge, can hope to fix the massive computer before the Eerlikkan society collapses entirely. Their mission grows more dangerous, however, when they discover evidence of sabotage -- and learn firsthand that hostile forces will do whatever it takes to stop Gold and his crew from saving the imperiled planet! For centuries, the planet Eerlik has had a thriving civilization, completely run, maintained, and administered by a giant sentient computer. But now that computer is breaking down and the desperate inhabitants are helpless to repair the damage. Only the crew of the U.S.S. da Vinci, accompanied by Geordi La Forge, can hope to fix the massive computer before the Eerlikkan society collapses entirely. Their mission grows more dangerous, however, when they discover evidence of sabotage -- and learn firsthand that hostile forces will do whatever it takes to stop Gold and his crew from saving the imperiled planet!
Rihannsu 3 - Swordhunt 2000
Product DescriptionAel t'Rllailleiu is a noble but dangerous Romulan commander. After stealing The Sword, a sword that symbolises Romulan power, she leans to the Klingons and the Federation for help. Kirk is her minder and he knows her and her tricks only too well. Excerpt. © Reprinted by permission. All rights reserved.Chapter OneDeep in the longest night, in a ship passing through the empty space thirteen light-years from 33 Trianguli, a Rihannsu woman sat in a hard-cushioned chair behind a desk and looked out through a small viewport at the stars, waiting. Her surroundings were blessedly familiar; her own small cabin, in her own ship. It was everything outside, now, which was strange to her -- the spaces in which she was a barely tolerated guest, the stars that filled them, either unheeding of her presence or subtly inimical to it... She raised her eyebrows briefly at her own fancy. I grow whimsical, she thought, and her gaze slid sideways from the surface of her tidy desk to the chair which now sat by itself against the far wall. But perhaps, having you around, there is reason.In the present dim nighttime lighting of the cabin, what lay across the arms of the chair seemed barely more than a sliver of shadow; pure unrevealing darkness, absorbing whatever light fell upon it. Not quite straight, but very faintly curved, the sheath and the hilt seeming to fade seamlessly into one another by the skill of the ancient swordsmith, the Sword occupied another empty chair much different from its former one, and the thoughts of the woman whose cabin it now shared. Occupation...She smiled faintly. It was as good a word as any for the hold which this object had had over her since she put her hand out in the Senate chamber, two months and a lifetime ago, to take it. In her people's traditions there had always been tales of creatures or objects which expressed the Elements unusually perfectly. These tended to bend the Universe out of shape around them, as intense gravity fields bend light, and equally they bent awry the intentions of those mortals who had close dealings with them. She had little thought to find herself, ever, so used. It had simply come to her, in that moment's impulse in the Senate chambers, that she would willingly take possible disaster on herself in order to save the most sacred part of her people's heritage from further dishonor. Now she wondered, sometimes, exactly whose impulse that had been; exactly who was the Sword, and whose were the hand and will wielding it. In the days following that day, when she and her crew had returned to these spaces where the Federation had allowed them to take refuge, she had spent a number of hours in what was little better than shock -- amazement at her own temerity, worry over what would follow it, fear for her crew. Then pragmatism set in, as always, which was as well; for within only a few days more, the messages began to arrive. Her act had swiftly begun to bear fruit in the form of consequences, and the fruit was ripening fast, faster than even she could have imagined. And soon, now, if she was any judge of events, the first fruit would fall -- The comm signal sounded, and the suddenness of it made her start. She had to laugh at herself, then, though there was no one here to hear except that dark and silent listener lying across the arms of the chair, it wearing its eternal slight uncommunicative smile. She reached out and touched the control on her desk. "Ie?""T'Hrienteh says a message has arrived for you in the last comm packet, llhei..."Aidoann's voice had a slight tinge of eagerness to it, and Ael knew whence that eagerness came. All her crew had been infected by it since she came back to Bloodwing carrying what now lay on the chair across from her. "Send it along to my computer," Ael said. "I will read it here. And Aidoann, for the Elements' sake there is little point in you 'madam'ing me. The crew will think we have fallen out." A pause, then a chuckle. "Very well, ll -- Ael." "Not in private, anyway," Ael said, hearing her antecenturion's old slight discomfort with amusement, and wondering idly how many years yet it would take her to lose it. "We can afford a little ease among ourselves these days, as long as our performance in action is not impaired. Which I think unlikely to happen. In any case, it is not as if some superior officer is going to come along and reprimand us for a breakdown in discipline." That image made Aidoann laugh outright. "So," Ael said. "What has tr'Keirianh had to say about the engine tests this morning?" "He said little, madam, but smiled a great deal." Ael's mouth quirked up a little at that. Her chief engineer might be sparse of speech, but he had no skill at concealing his feelings. "Dangerous to make assumptions," she said, "but that would seem to bode well. Ta'khoi..."As she cut the voice connection, her terminal showed her the herald for an incoming message, encrypted. "Decrypt," she said, and sat back, watching the terminal go black, then fill with amber characters that shimmered into meaning from meaninglessness. About half the screenful was comm routing information, interesting only insofar as one chose to be endlessly fascinated by the means her correspondents found to evade the ever-increasing interest of the security services on ch'Rihan and ch'Havran. Some of the messages were relayed numerous times among the subject worlds of the Empire and right out to the fringes of Rihannsu-dominated space before making their way out into the spaces beyond. This one, she saw, had gone clear out into the Klingon communications networks -- which in itself was amusing, considering what one of these messages might eventually mean to the Klingon Empire if things went the way she thought they might -- and from there had passed to one of the commercial subspace relay networks in the "nonaligned" worlds buffering between the Klingons and the Federation, before making its way to her ship. The long way around...she thought, and touched the screen, stroking the routing information away and bringing up the message. Under the origin and destination fields, both forged, the message itself was brief. The body of it said only: THE PART YOU HAVE REQUESTED (NTCS 55726935-7745-9267-93677) IS PRESENTLY UNAVAILABLE. NEAREST ESTIMATE OF AVAILABILITY IS BETWEEN THREE TO FIVE MONTHS. IT IS SUGGESTED YOU SUBSTITUTE PART NTCS 55726935-7456-8344-86009 AS AN INTERIM SOLUTION. CONTACT US AGAIN IN THREE STANDARD MONTHS REGARDING ORIGINAL PART. There was, of course, no signature. She sat back and looked thoughtfully at the two long "parts numbers," carefully rearranging their digits in her mind according to the usual method...then held very still for a few moments, digesting what those two sets of numbers together meant. So quickly...She folded her hands again, leaned her chin on them once more, calculating. They are furious, indeed, for their innate inertia to be so quickly overcome. Yet I cannot believe their consensus is genuine. I have merely given them cause for a show of unity. Beneath that, no question but that their divisions remain. Yet will those still run deep enough to serve my turn? She shifted her eyes back toward the dark, slight curve of the Sword, and felt it looking at her. Impossible, of course...But the feeling persisted, and others had reported it as well. How something so inanimate could yet seem to have awareness of its surroundings, and an intent that looked out at the world through that awareness, Ael could not tell. Yet for many long years this potent artifact had lain in that chair in the Senate, untouched, unmolested by even the most violent and powerful of the personalities who passed through -- and that fact argued some indwelling power of the Sword's more dangerous, in its way, than Ael much liked to think of. She got up, then; came around her desk, and stood before that chair, looking down at the slice of darkness that lay there defeating the dim light of her cabin. "Well," she said softly. "Now is the time, if ever. Shall
Renaissance 2000
Product DescriptionWith the USS "Excalibur" obliterated and the captain gone, the ship's former medical officer, Dr Selar is now facing a very personal crisis. Excerpt. © Reprinted by permission. All rights reserved.Chapter One: Burgoyne & SelarSelar stared at the desert in the middle of Burgoyne's living room, then looked in astonishment at the Hermat. She held their child close to her, looked as if she wanted to say something, said nothing, and instead looked back at the desert. "Too much?" inquired Burgoyne solicitously. Cautiously Selar walked the perimeter of the red desert sands. She felt heat radiating from the sands. A heat lamp above gave a fair approximation of a desert sun. "This," she said slowly, "is insane." Burgoyne looked rather surprised. "I don't know why you would say that." "Why I would say that?" The Vulcan doctor had walked around the desert and wound up back next to Burgoyne. The infant, Xyon, cooed blissfully. "Burgoyne...there is a desert...in the living room. Why is there a desert in the living room?" "Not enough space in the den." "That is not the point," Selar said with forced patience. "Yes, I suspected it wasn't," Burgoyne admitted. "You don't like it?" "That is also not the point. It has nothing to do with like or dislike. The question is why you felt a need to construct a replica of a desert in a room normally reserved for matters of socialization." "For you." "I do not recall asking you to construct such a thing." "Yes, I know you didn't ask. I was doing it to try to make you feel at home." Selar let out a long, patient, and -- ultimately -- emotionless sigh. "Burgoyne," she said finally, "we need to talk." "All right," Burgoyne said reasonably. S/he went to a chest of drawers and pulled out a couple of large blankets. This action puzzled Selar somewhat, but things were quickly made clear when Burgoyne spread the blankets out on the sand and dropped down onto one of them. S/he patted the other one, indicating that Selar should take a seat next to hir. Selar was sorely tempted to remain standing, but decided that matters would be simpler if she just humored the Hermat for a while. So she sat on the blanket that was a few inches away from Burgoyne. Burgoyne looked quite ready to listen to anything that Selar was prepared to say. "Go ahead," s/he prompted. "Burgoyne," she said slowly, "first, I should acknowledge the efforts to which you have gone. Obviously, you are aware that my native Vulcan is somewhat arid and desert-like in many places. Unlike the other Starfleet personnel who are taking advantage of the cooling-off period, you have chosen not to reside in San Francisco, in proximity to the Academy. Instead, you have obtained this lovely residence here in Nevada, on a stretch of territory that is not unlike Vulcan." "I wanted to make you comfortable." "I know. Your attention to my comfort and to any desires that I either might have, or that you think I might have, has been very..." She cast about in her mind for the right word. "Flattering," she finally settled on. "And I have been willing to accommodate your endeavors because...frankly, I had not developed a workable strategy to the contrary. However -- " "However what?" s/he prompted. "You can tell me anything, Selar. You know that." "No. I do not know that," Selar replied. "There are many things that I cannot tell you because it is a waste of time. There are things that you do not wish to hear, and, therefore, you tend not to hear them." "What sort of things? I'm listening now." "Burgoyne..." She drew a deep breath. "I do not love you." "Yes, you do," Burgoyne said cheerily. Selar let the breath out, shaking her head. "You see?" "Yes, I do see. I see that you're afraid -- " "No. I am not afraid." She rose and walked around the interior desert, shaking her head in a combination of frustration and amusement. "I am Vulcan. I am logical. I am able to put the reasonable aspects of a relationship ahead of any foolish emotional entanglements. And, logically, it is utterly unreasonable to think that any long-term relationship between us could work." "Excuse me, Selar," Burgoyne said, indicating the child who was happily burbling on the blanket, "but we already have a long term commitment, and that's him. He's as much my child as he is yours." Selar was silent. "I said, 'He's as much -- '" "I heard you, Burgoyne," she said softly. "My hearing is quite acute, as I am sure you are aware." Burgoyne leaned back against the nearest wall, watching Selar with open confusion. "Are you disagreeing?" s/he asked. There was something in hir tone that seemed vaguely warning. "The child has Vulcan ears, and the face is of a generally Vulcan cast. As for his reproductive system..." "He is singularly male. Yes, I know." She raised an eyebrow. "You say that with a hint of regret." Burgoyne's lips thinned. "You keep talking about how you know nothing about emotions, Selar. About how above them you are. So, if it's all the same to you, don't start attributing emotions to how I say things, considering you claim to be unfamiliar with them." "Very well," she said. "The point is...your genetic contribution seems minimal to nonexistent." "I'm still his father." "And for that, you will always have my gratitude. But -- " "Gratitude," Burgoyne interrupted her, snorting disdainfully. "You know, Selar, I'm starting to wonder if you know the meaning of the word." "Gratitude. Noun. An appreciative awareness or -- " "That's not what I mean and you know it!" It seemed as if Burgoyne's meticulously crafted control was starting to erode. Selar couldn't help but think that if Burgoyne was in some sort of "competition" to see who could keep themselves reserved longer, s/he didn't have a prayer. S/he was pacing furiously. Still sitting on the floor, Xyon's attention was now caught by hir, and he watched hir as s/he moved back and forth. "How much more do I have to be there for you? I was there for you when you were in the grip of pon farr. I was there for you, for emotional support, during your pregnancy. I saved your life -- " "Burgoyne, I know that -- " "Saved your life!" s/he shouted over her. "I was so linked into your mind that I fought monsters and kept you alive so that you could give birth to our son in a hostile environment -- " "Technically, it was a single monster, not plural." "Who cares?""I care. We might as well be precise." Burgoyne covered hir face with hir hands. "Selar...does it matter whether it was one monster, two, or twenty? The point is, you owe me your life, and the life of Xyon." "I am very well aware of that," Selar said reasonably. "But what did you expect of me, Burgoyne? Did you believe that I would come to love you because of those things?" "I believed that, at the very least, you wouldn't reject me out of hand." "It is not out of hand. It is..." "What? What is it?" Selar looked away. "Burgoyne...you want me to give something of which I am not capable." "I don't believe that," Burgoyne said firmly. "I don't believe that you're incapable of love. Incapable of acknowledging that you are capable, perhaps, but that's as far as I'll take it." S/he shook hir head in exasperation. "You know what? I'm starting to wonder why I even bother." "As am I," Selar said reasonably. "What did you think was going to happen here, Burgoyne?" She steadied herself. "It is my fault. You see, Burgoyne...I was operating out of gratitude. Believe it or not," she added dryly. "Let's just say I'm skeptical," Burgoyne said, but s/he sounded uncertain. "I agreed to come out here, to reside with you in this domicile, because I believed that you were...entitled in some way. That, after everything you had been through in connection with me and this child -- " "Xyon." "Yes. Xyon." She frowned. "I know his name." "That may be, but you never say it. You just say, 'this child.' You should refer to him by his name. It's as i The ship is only a memory, but the drama unfolds....The U.S.S. Excalibur has been obliterated. Its captain, Mackenzie Calhoun is gone. Now the surviving crew members are dispersed throughout the galaxy, seeking to forge new lives in the wake of the Excalibur's destruction. For Dr. Selar, the ship's former medical officer, that means facing a very personal crisis.Following the birth of her child, the Vulcan doctor returned to her homeworld, determined to raise the child exclusively in the way of logic. But the child's father, the Hermat Lieutenant Commander Burgoyne, has hir own views regarding their offspring's future, and s/he intends to fight for hir paternal rights, even if it means appealing to the highest authorities of two worlds!Elsewhere in the Alpha Quadrant, Lieutenant Robin Lefler and her enigmatic mother travel to the pleasure planet Risa where they encounter a genuine Starfleet legend....
Millenium 2 - The War of the Prophets 2000
The crew of the Starship Defiant is trapped in a future in which the Pah-wraiths have triumphed--as the greatest epic adventure in the saga of Deep Space 9 continues... In the last days of the twenty-fourth century, caught in the crossfire of the apocalyptic confrontation between the Bajoran Prophets and the Pah-wraiths, Captain Benjamin Sisko and his crew face what might be the final millennium. On one side, the Pah-wraiths' new Emissary--Kai Weyoun--promises his followers that when Bajor's two Celestial Temples are restored as one, all beings in the universe will ascend to a new and glorious existence with the True Prophets. On the other side, the scientists of Starfleet predict that when the two Bajoran wormholes merge, they will create a Warp 10 shockwave of infinite destructive power. With the Federation on the brink of collapse, and Starfleet consumed by Admiral Jean-Luc Picard's obsessive quest to build the largest starship ever conceived, Sisko enters the ultimate race against time for the biggest stakes of all--the survival of the universe itself.
New Earth 4 - The Flaming Arrow 2000
Product DescriptionBeyond the borders of the Federation, Kirk must bring peace and security to the final frontier. His new mission: to defend an isolated human colony an a newly discovered world, deter aggression from neighboring alien races, and ensure the survival of a brave new Earth! The Flaming ArrowBelle Terre's stubborn colonists have survived the countless hardships and natural disasters of their new home, only to face a deadly foreign enemy. The alien Kauld, intent on claiming the world's unique resources for their own are determined to destroy the human settlements at any cost. Months away from any hope of Starfleet reinforcements, the Starship Enterprise™ is all that stands between Belle Terre and an all-out alien invasion. But Kirk and his valiant crew may not be enough to save the planet from a relentless assault by the ultimate superweapon! Excerpt. © Reprinted by permission. All rights reserved.Chapter OneCaptain Kirk was in his quarters when the Kauld ship attacked. It was late in the evening -- past eleven -- and he had been trying for the last hour to put down the twenty-first-century potboiler he had picked up for a little mindless entertainment before bedtime, but Ryan Hughes's tale of piracy and romance in the early Lunar colonies had proven more engaging than he'd expected. He was three-quarters of the way into it when the intercom whistled for his attention. He pressed the reply button on the wall panel beside his bed. "Kirk here." "Captain," Spock said. "Sensors have picked up a Kauld warship approaching the planet. It is a single vessel traveling through normal space under half-impulse power. It does not respond to our hails." For a moment Kirk couldn't make sense of it. Kauld ships on Luna? In the twenty-first century? But then his own reality reasserted itself and he remembered where he was. This was the Belle Terre system, and the Kauld had been harassing the Federation colonists ever since they had arrived here, nearly a year ago. "Go to yellow alert," Kirk said. "Move to intercept. I'll be right there." "Acknowledged." Kirk looked for a bookmark, but there was nothing within reach that would work. He fingered the pages -- real paper, printed especially for the colony library -- then dog-eared page 248 and set the book on his bed. He would probably hear no end of grief about that from the librarian, but it was either that or lay the book facedown and risk breaking the spine. That would probably lose him his library card, one of the few pleasures this colony world, far beyond the edge of civilization, had to offer. He was alone in the turbolift on the way to the bridge. This time of night, most of the crew were in their quarters or at their graveyard-shift duty stations. He wondered if the Kauld knew that, and if they expected it to affect the Enterprise's ability to respond. If so, they would get a rude surprise. The same people who worked the day shift rotated through night duty as well; there wasn't an inexperienced crew member on board. And few of them would regret kicking some Kauld butt in the name of defense. It wasn't professional, it wasn't Starfleet, but there it was. These sapphire-skinned, bad-tempered, antagonistic aliens had been a thorn in the Enterprise's side ever since the colony convoy had entered the Sagittarian sector. What had originally been intended as a simple escort mission while on her way into deeper space had instead become an extended peacekeeping job -- in part because of these alien troublemakers. The turbolift doors opened and Kirk stepped onto the bridge. Normally at this hour, the lights would have been at half-intensity to simulate a diurnal schedule, but during a yellow alert everything went back to full operational status. He noted that Sulu was at the helm and Thomsen was at the navigation console. Thomsen was less experienced than Sulu, but she was a good navigator, and she had been gaining much more experience since Chekov had left to join the Reliant.Spock was seated in the captain's chair, but he vacated it as Kirk stepped forward. "Report," Kirk said. Spock stepped through the gap in the railing around the captain's chair and stood by his science station. "No change. The Kauld ship is continuing on course toward the planet and refuses to respond to our warnings." He studied one of his displays for a moment, then added, "Deep-space scans do not reveal any other supporting ships. It appears that they are acting alone." Kirk looked past the helmsman and navigator to the main viewscreen, which showed the boxy, utilitarian Kauld fighter as it sped toward its goal: the Federation colony planet Belle Terre. Was this some kind of renegade attack? Surely the Kauld crew knew they were outgunned. Besides the Enterprise, there were a couple of dozen other starships orbiting the planet; mostly colony freighters, but the Kauld had learned before that those ships were far from helpless. "They usually gang up five to one," Kirk said. "This doesn't feel right." "It is most illogical, even for Kauld," Spock agreed. "Helm, fire a warning shot across their bow," Kirk ordered. "Let's see if that gets their attention." "Aye, sir," said Sulu. His fingers danced on the control console, and a bright red phaser beam lanced out just kilometers ahead of the warship. Kirk didn't have to ask his crew for the information he needed. They reported without prompting. "No change in velocity or trajectory, Captain," said Thomsen. "The Kauld have activated their weapons," Spock said. "No response to our hails, sir," said Jolley, the relief communications officer. "They can hear us. Open a channel," Kirk ordered. "Channel open." "This is Captain Kirk of the Starship Enterprise. You are intruding in Federation space. Turn back now, or we'll be forced to interpret your actions as aggressive and act accordingly." Cold silence answered back. "The Kauld ship is 28,500 kilometers from the planet's atmosphere and closing rapidly," Spock said. "And there is a further anomaly in their attack strategy: I read only a skeleton crew on board." "You think it's a kamikaze ship?" Kirk asked. "That seems likely." If that was the aliens' game, Kirk felt sorry for them. He didn't like the idea of firing on a poorly defended ship, but he would do it if he had to. There were sixty thousand colonists on Belle Terre who depended on him for their safety; he wouldn't risk their lives to spare a hostile intruder just because it wasn't sporting. There was also the quasar olivium mine to consider. That, not the planet, was what the Kauld wanted so badly, and it was a prize worth fighting for. There was enough quasimatter in the core of Belle Terre's largest moon to power the entire Federation for decades. It could also power the Kauld, their rivals the Blood, the Klingon Empire, the Romulan Empire, and half a dozen other enemies as well. Kirk wasn't going to risk that out of misguided sympathy for a suicide crew. Several shipments of olivium had been intercepted by pirates on the long trip back to Federation space; if the Kauld had been behind the pirates -- as Kirk suspected they were -- then they already had enough to put a doomsday-type bomb on board that ship. But since it was just one ship, there might be a chance to stop them without bloodshed. "Get a tractor beam on them," he said. Sulu complied, but the moment the Kauld felt the effect, they fired on the Enterprise. Shields flared as the disruptor beam struck, and the bridge shook as the inertial dampers fought to counteract the impact. Another disruptor shot pounded the same spot. "Tractor beam is off-line," Sulu called out. "Shields down to sixty percent," Thomsen said. The Kauld had signed their own death warrant. "Lock phasers on target," Kirk said. "Locked and ready," Sulu replied. "Fire." The bright red beam lanced out again, this time striking the warship directly in the port flank. Its shields flared bright as they radiated the energy, but Sulu kept the beam centered until it burned through and sliced deep into the ship's interior. Bright flame shot out of the gash, dissipating immediately in the vacuum of space...then an explosion ripped the ship in half and sent the two pieces tumbling in opposite directions, spewing debris from their interiors as they spun. "Survivors?" Kirk asked. "No life-forms register," said Spock. "What about anomalous energy signatures? Is there a bomb on board?" "None in evidence, but at this distance they could shield it from our sensors." "That's what I thought. Sulu, Thomsen, target both halves. Carve them into pieces." "Aye, sir." The bridge crew watched as the helmsman and navigator each
Millenium 1 - Fall of Terok Nor 2000
Product DescriptionTakes up the story of Deep Space Nine where the TV series ends. Deep within, there lies a seven-year-old secret. When it is uncovered, the very heart of the Federation will be ripped apart, succeeding where the shapeshifting Founders failed. Only the crew of Deep Space Nine can avert disaster.
Gemworld 1 2000
Product DescriptionDazzling to behold, Gemworld is one of the wonders of the Federation: an artificial world composed entirely of crystal, its atmosphere held in place by a sophisticated network of force fields. Home to a half dozen different sentient races, this singular world is a low-gravity playpen of mammoth spires, endless fractal staircases, gemstone arcs, and dazzling prisms, oil carefully nurtured by the planet's many inhabitants -- until now. Lieutenant Melora Pozlor, who previously served on Deep Space Nine™, is currently stationed aboard the Starship Enterprise™ where an urgent telepathic summons alerts her to the danger threatening her homeworld. The crystals that once sheltered her people, and several other alien species, are now growing at a vastly accelerated and uncontrollable rate, wreaking havoc throughout the planet. Captain Picard orders the Enterprise on a rescue mission to Gemworld, but they arrive to find a world in chaos -- and an unexpected menace that traps the crew of the Enterprise along with the fragile civilization they hoped to save! Excerpt. © Reprinted by permission. All rights reserved.Chapter OneMammoth prisms and spindly spires stretched across the pale blue sky, catching the sun in a ripple of rainbow shimmers. Stairlike forms seemed to stretch forever, crossing and weaving in an endless dance of structure and light. From a distance, the crystalline fingers and branches looked fragile, like coral growing in a fish tank. But at close range, the giant prisms were as solid as marble columns, and as smooth and dazzling as diamonds. Dwarfed by the towering crystals were five young humanoids; they soared among the spires like birds flying through a forest. Sails billowed from their arms and legs to catch the convection currents, but the fliers mostly depended upon graceful acrobatics to propel themselves. Tandra, the team leader of the five youths, glided to a thick green monolith, tagged up like a swimmer making a lap turn, then bounded off in an altered direction. Two young Elaysians followed her lead, bouncing off the same crystal and racing after her. The other two members of the science team took different angles at the big monolith and soared off in parallel trajectories. One of the boys rolled into a midair somersault, just having fun. This close to the core of the planet, crystals grew in profusion, so there were plenty of smooth surfaces for pushing off. Tandra frowned, deepening the crease around her V-shaped forehead ridges. Once they reached the hollow core, she knew they would have to be more careful with their flight patterns. She glanced over her shoulder to make sure the robotic hover-platform was following them. At a discreet distance, the meter-long disc floated along, its small thrusters making minute course changes. Once they reached the core, Tandra knew they might need the platform, for a push-off or a roost. Laughing and chatting, the five students soared from one spidery, crystalline structure to another, plunging deeper into the center of the unique planet. To the few visitors who came here, Gemworld looked more like the intricate skeleton of a planet, or a giant snowflake made of prisms. For the Elaysians, it was a crystalline aviary. For the other sentient races, Gemworld was what they made of it. All of the inhabitants knew it was a special place, even if very few of them had ever seen a conventional planet for comparison. As Tandra flew through a stand of rainbow-hued prisms -- old growth before the natural geometry had been improved by fractal models -- she gaped at the exquisite beauty. She thought angrily about the outsiders who claimed that Gemworld wasn't a real planet. They pointed to its forcefields and lack of mass, thinking that such a place had to be artificial, despite its immense size. They simply didn't understand. Although the crystals looked cold and foreboding, even with their uncanny beauty, they sheltered a surprising variety of life. What could an outsider know about that? Outsiders couldn't stay long enough to really appreciate Gemworld because the low gravity was harmful to most gravity-dependent species. Although humans' muscles were a dozen times more developed, they could never soar between the sparkling archways like Elaysians born and raised in this gossamer cage. A clearing loomed on the far side of a thicket of crystals, and Tandra realized they were getting close to the core of Gemworld. At one time, it had been a molten, metallic mass like a conventional planetary core, but the Ancients had sacrificed it to fuel the crystal. Now the inhabitants were slowly rebuilding the core with new crystal growth, which was the reason for the students' outing today. Despite the fact it was empty -- or because of it -- Tandra found the core of Gemworld an eerie place to travel. Since it was hollow and equidistant from the massive crystal constructs surrounding it, the core was the most weightless part of the planet. Only trace gravity was measurable here. As they flew farther into the ancient heart of the planet and the old-growth crystal, the light became more refracted and eerie, as if the ancient ocean were still there. Tandra felt the weight of ages, how many ages nobody knew, except perhaps the Lipuls. And even they had gaps in their history. The sparkling hues of the upper levels had given way to rust, olive, and sage colors, and the weathered facets were striated from elements that hadn't assaulted them for millions of years. Tandra could well imagine the great oceans that pummeled these prisms eons ago, when even the Lipuls and the Gendlii were single-celled animals. Gemworld had been young then. Now it was old. But it was still a planet, thought Tandra, despite its low gravity. Glancing around, she noted that her friends gave little regard to their solemn surroundings as they soared and tumbled through a swooping archway. They were just a flock of young people on a field trip, thought Tandra, and she shouldn't judge them too harshly. Hovering so close to the birthplace of the planet always gave her a sense of history -- and a chill -- but today it seemed more eerie than usual. "We'll hold up at the purple prism!" Tandra shouted to her comrades. "Oh, we can make it across!" scoffed one of the boys, soaring past her. "We'll hold up!" she shouted back. "I'm the team leader." Tandra knew she couldn't do much if the others disobeyed, but none of them wanted to get stuck out here in the wilderness. They wanted to measure the new stand, see if the fractal modeling program was working as expected, and get out of here. It was too lovely a day to be plodding through kilometer after kilometer of empty air. Although the outing had been fun so far, it had also been long, and the young Elaysians were impatient to return to their research base about four hundred prisms above them. One by one, the students alighted softly on the ancient purple spire at the edge of the clearing. Tandra gazed into the hollow marrow of the crystal and could see its pulsing gel center. It was a sight she always found reassuring, because it meant that Lipuls probably lived within the marrow. Before the students lay a wide expanse of nothingness, broken up by little islands of discarded equipment, dust, and debris, all of it floating uselessly. In the distance, the edge of the crystal growth shimmered like a mirage. "How much farther?" asked Lucio, the cutest of the boys, with his slight frame and rare dark hair. "I'll find out." From her backpack, Tandra took a small handheld device and turned it on. She waited a few seconds until the positioning device communicated with the shell that circled the planet and fixed their current position. As the students hovered around her, Tandra punched in the coordinates of their destination. "About two hundred prisms." Tandra took a bit of ground crystal from her pocket and tossed it into the air to check the air currents. Now she knew what kind of arc to take to stay on course. "We can cover it in an hour if we get good jumps. Everyone, take a drink, because there won't be time to stop." Taking her advice, the young Elaysians pulled out sip tubes and sipped from water bladders built into their backpacks. One by one, they used the hovercraft to crouch on the rough-hewn monolith then bound off into the wide-open wilderness. Strung out like a line of migrant birds, the Elaysians soared gracefully across the hollow core of Gemworld. Tandra realized she would have to rely heavily on the positioning device, so she took it out of her backpack and slipped the strap around her neck, letting it float behind her. A quick glance assured her that the rest of the team and the hover-platform were following dutifully behind, then she double-checked to make sure they were on course. Finally satisfied that they would reach their destination in due time, the team leader spread her sails to catch the prevailing air currents. It didn't take long for her to realize that somethi
The Rebels 1 - The Conquered 2000
When Captain Sisko leads the "Defiant" on a dangerous mission into the Gamma Quadrant to liberate a conquered world, the Bajoran government insists that Kai Winn, the Federation's longtime nemesis, assume complete control of the space station. Left behind by Sisko, Major Kira expects the worst from the Kai's new regime, but even she is caught by surprise when a fleet of alien warships attack "Deep Space Nine!"
The Wrath of Khan 2000
Prepare Yourself For Warp-10 Excitement! The Galaxy's ultimate future is in the hands of James Kirk, Mr. Spock and the indomitable crew of the "Enterperprise." The Galaxy's ultimate weapon is in the hands of the evil Khan and his followers. A battle that will shake the universe cannot be avoided...And the ultimate adventure is about to begin!
Strange New Worlds III 2000
Back by popular demand -- again! Our third anthology featuring original "Star Trek(R), Star Trek: The Next Generation(R), Star Trek: Deep Space Nine(R), " and "Star Trek: Voyager(R)" stories written by "Star Trek" fans, for "Star Trek" fans! Each "Strange New Worlds" competition draws a greater response than the last. The final selections gathered here were chosen from an overwhelming number of entries by virtue of their originality and style. With wit, compassion, and an affection for all things "Star Trek, " these brand-new authors take us where "Star Trek" has never gone before. Their tales rocket across the length and breadth of Federation time and space, from when Captain Kirk explored the galaxy on the first "Starship Enterprise(TM), " through Captain Picard's "U.S.S. Enterprise(TM)" 1701-D and Captain Sisko's "Deep Space Nine(TM), " to Captain Janeway's "Starship Voyager(TM), " with many more fascinating stops along the way. Find out what happens in the "Star Trek" universe when fans -- like you -- take the helm! Back by popular demand -- again! Our third anthology featuring original Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager stories written by Star Trek fans, for Star Trek fans! Each Strange New Worlds competition draws a greater response than the last. The final selections gathered here were chosen from an overwhelming number of entries by virtue of their originality and style. With wit, compassion, and an affection for all things Star Trek, these brand-new authors take us where Star Trek has never gone before. Their tales rocket across the length and breadth of Federation time and space, from when Captain Kirk explored the galaxy on the first Starship Enterprise, through Captain Picard's U.S.S. Enterprise™ 1701-D and Captain Sisko's Deep Space Nine, to Captain Janeway's Starship Voyager, with many more fascinating stops along the way. Find out what happens in the Star Trek universe when fans -- like you -- take the helm!
New Earth 2 - Belle Terre 2000
Product DescriptionThe Starship Enterprise™ has embarked on its most ambitious assignment yet: to lead a courageous band of settlers to a far-off planet, to defend the fragile colony from alien threats, and to unravel the mysteries of a brand-new Earth! Belle TerreA six-month distance from the Federation, the planet Belle Terre offers a new life to more than 30,000 families, pioneers, scientists, expatriates, go-getters, loners, and entrepreneurs, all under the watchful eye of Captain Kirk and his crew. But the would-be colonists have barely settled in the untamed wilderness of their new home when Spock makes a startling discovery: not only does the planet's moons contain a rare ore of almost inestimable value, that same moon is also violently unstable. Within months, it will inevitably explode -- destroying all life on Belle Terre! Excerpt. © Reprinted by permission. All rights reserved.Chapter OneCountdown: 8 Days, 7 HoursCaptain James T. Kirk dropped into the soft sand and leaned back against a large log of driftwood. In front of him the dune slanted down to the beach and the green-tinted ocean beyond. He tried to think back to the last time he had simply sat alone on a beach and relaxed. He couldn't remember ever doing that. But he also couldn't imagine this was the first time, either. He must have relaxed on a beach before, although he had no doubt Dr. McCoy would swear it had never happened. McCoy always said that James Kirk never relaxed. Kirk supposed that was true. Maybe it wasn't too late to learn. Or more likely, it was time to learn. He took a deep breath and looked around. There was a slight bite to the ocean breeze coming in over the waves, just enough to take the edge off the heat of the midday sun. The salt and brine smell drifted over the beach, strong enough to be enjoyed by a new arrival, but not overpowering enough to be noticed after the first few moments. The beach sand was almost a pure white, and stretched in a ribbon as far as he could see in both directions. This planet Belle Terre was everything Governor Evan Pardonnet had said it would be. If this stretch of shoreline near the main colony compound was any indication of the rest of the planet, it was no wonder so many people were so willing to travel so far to get here. Even putting aside the governor's high-minded ideas of freedom of thinking, freedom from government, and freedom from the Federation, this place just might turn out to be the utopia Pardonnet had hoped for. Below Kirk, ten children, chaperoned by Lilian Coates, played a game a few hundred paces down the beach to his right. The sound of children cut between the gentle slapping of the waves rolling up the sand, then retreating. The laughter and childish shouts of joy were wonderful reminders of the perfect afternoon he was having. As a starship captain, he hadn't had many like this. He almost stood to go and see how the children were doing, then stopped himself. He had come here to relax. Alone. And relax he was going to do if it killed him. He laughed to himself, the sound carried away on the slight breeze. McCoy would be proud of him. Shocked, but proud. Kirk took another deep breath and stared ahead. The tinted green of the ocean spread out as far as he could see. The waves were no more than gentle rolling swells. The few clouds in the sky were white, puffy, and nonthreatening. He took a third deep breath of the clean, fresh air and could almost feel the muscles in his back starting to loosen. It wasn't often that he took a few minutes to himself. And after getting the sixty-two thousand colonists and all their varied ships to this paradise, he deserved the time. If he had his way, he was going to take more time, as often as his Starfleet duties of protecting the colonists allowed. At the moment a large number of his crew were scattered in twenty different groups over the planet, helping the colonists explore, carve out settlements, and load supplies and equipment to the surface. Every one of his senior officers except Spock had charge of a major operation. And from what he'd been told before he beamed down, everything was going smoothly. At this point, only two weeks after arriving, just about every one of the colonists was living on the surface of the planet, an unprecendented accomplishment. The Enterprise was in orbit, standing ready to defend the colony ships from any more threats from the Kauld or their new Orion allies. A fleet of Kauld and Orions tried to keep the colonists from reaching this planet, but Kirk doubted they'd have much trouble from them again immediately. The Enterprise and the colonists defeated them handily, but Kirk had no doubt that the Kauld and their enemies the Blood would be back. The Blood leader Shucorion claimed to be a friend to the colonists, but Kirk wasn't so sure of that. The Blood/Kauld conflict would cause the colony trouble at some time in the future. Just not now. At the moment everything was going fine. There was time enough to get the colony started and get crops growing. And time for him to relish this beautiful new world just a little. He reached for his communicator to check in with the ship, then stopped himself once more. There was also time for him to take a few moments to himself. They could find him if they needed him. He ran his hand through the soft sand, then gazed off down the seemingly limitless beach. Belle Terre was just about as close to Earth as a colony could find. The climate here on the major continent was moderate and the growing seasons uniformly long, thanks to this planet's orbit around its sun. Pulling guard duty on Belle Terre for the near future wasn't going to be so bad after all. There weren't many better places he could think to guard. But he couldn't imagine spending his life here, either, no matter how beautiful the place was. Space was too big, with too many mysteries to explore. He didn't mind guarding this colony for a while, as long as they needed him and the Enterprise. It was a challenge unlike any he had had before. But when this was done he wanted to get back into deep space. Down on the beach a child laughed, drawing Kirk's attention that way. He smiled as the children all piled on each other, kicked up sand, laughed some more, then scattered, playing some game Kirk wasn't familiar with. Lilian Coates, her blond hair loose in the ocean breeze, her shoulders straight, her hands in the pockets of her light jacket, stood between the children and the ocean, watching, laughing along with them. Kirk was amazed that she could even laugh at this point in her life. Her husband had been one of the many colonist casualties on the way here from Earth. With his death, her husband had left her far from home, alone on a colony world. Suddenly without a family, she had to take care of herself and their nine-year-old son, Reynold, in a very harsh and unfamiliar environment. That would be tough on anyone, and would destroy many. But Lilian Coates had just seemed to keep right on going. He had met her a few times right after her husband had died. She was a strong woman, of that there was no doubt. She was doing just fine, or so it seemed at the moment. Maybe in a few months he'd make it a point to make sure that hadn't changed. Strong people like her were exactly what this colony needed for long-term survival. He watched her guard the children for a moment, then settled back against the log, closed his eyes, and let the sun warm his face while the ocean breeze cooled him. If lucky, he just might be able to spend the entire next hour right here, undisturbed by the responsibilities of protecting an entire new world full of colonists. "Captain?" Spock said from behind him. It didn't seem as if the luck was with him. Kirk sat up and opened his eyes. Below him Lilian glanced up his way, noting for the first time his presence, then went back to sharing a laugh with the children. He turned to stare up at the Vulcan as he approached through the sand. "What is it, Mr. Spock?" "The results of my tests, Captain," Spock said, handing him the scientific tricorder he carried. "Couldn't it have waited?" Kirk asked without looking at the report. "I was enjoying a little time away from reports just like this." Spock had been concerned about slight communication problems they'd been having when not in Gamma Night. Before Kirk had beamed down, Spock had been focusing his attention on one of the moons of Belle Terre everyone called the Quake Moon, because it seemed always to be shaking with small quakes, more than likely caused by volcanic activity. Spock had a theory that the communication problems came partly from the moon and had been so intent in his project
Hard Crash 2000
There's more to Starfleet than exploring strange new worlds. When serious technical know-how is required, Starfleet sends in an S.C.E. team, such as the one stationed aboard the "U.S.S. da Vinci." This topflight assemblage of engineers and technical specialists is a mixture of extraordinarily talented humans and exotic aliens, including P8 Blue, an insectlike alien who specializes in analyzing structural systems, and a single, unpaired Bynar, unique among his species. Under the command of Captain David Gold, the crew of the "da Vinci" takes on the down-and-dirty, hands-on jobs that only they can handle. HARD CRASH An alien starship of unknown origin has crashed into a planet inhabited by a large and populous civilization. Accompanied by Geordi La Forge, temporarily on loan from the "Starship Enterprise(TM), " the S.C.E. investigates the mysterious vessel, only to discover that the ship was not nearly as damaged as it first seemed. Now the berserk ship, which seems to possess its own life and intelligence, is on a rampage across the surface of the planet, and Captain Gold and his crew face the awesome challenge of trying to stop a starship gone insane! An alien starship of unknown origin has crashed into a planet inhabited by a large and populous civilization. Accompanied by Geordi La Forge, temporarily on loan from the Starship Enterprise, the S.C.E. investigates the mysterious vessel, only to discover that the ship was not nearly as damaged as it first seemed. Now the berserk ship, which seems to possess its own life and intelligence, is on a rampage across the surface of the planet, and Captain Gold and his crew face the awesome challenge of trying to stop a starship gone insane!
Dark Matters 3 - Shadow of Heaven 2000
The trilogy draws to a conclusion as "Voyager" races against time to gather a deadly contaminant. Whose side are the Romulans on? Where is the missing piece? And what surprising figure from the ship's past holds the key to the fate of the universe?
The Big Game 2000
When Quark holds a poker tournament on "Deep Space Nine" TM someone from almost every sentient race -- Klingons, Cardassians, Romulans, Vulcans, Ferengi -- shows up for what is sure to be the highest-stakes game of all time. But when one player is killed, the stakes get higher than even these big-money players had counted on. With the station rocked by subspace waves that threaten its destruction, Commander Sisko and Security Chief Odo must hunt down the killer in time to save the players, a killer who has information that can save those onboard "Deep Space Nine" from the invisible enemy they do not even know they face, a killer who holds all the cards.
Rihannsu 4 - Honor Blade 2000
Product DescriptionAt last, the United Federation of Planets and the Romulan Star Empire have agreed to meet on neutral ground to attempt to resolve the tangle of intrigue and conspiracy that began with the hijacking of the U.S.S. Intrepid many years ago -- but the meeting may be as dangerous as the war they hope to avoid. As a show of good faith, the crew of the legendary Starship Enterprise™ has been ordered to attend the talks. In their informal charge is Romulan renegade Ael, the wanted fugitive who, with Kirk, served as a catalyst of the current troubles. Kirk must represent the interests of the Federation first and foremost, but the best approach to an agreement remains muddled in the ever-shifting Romulan order. And the visiting Romulan party is as fractious and divided as their troubled world. Among the Romulan nobles in attendance are the hero and popular Senator Arrhae, who secretly helped rescue Dr. Leonard McCoy from a Romulan execution, and the very men and women who put McCoy on trial for treason -- and tried to carry out the sentence. As Kirk and crew attempt to renegotiate a delicate peace, and Romulans attempt to restore their tarnished honor, it becomes increasingly apparent that their only course of action is to prepare for war! Excerpt. © Reprinted by permission. All rights reserved.Chapter SixSempach was one of a newer, experimental class of cruisers, the Constellation class, named in memory of Matt Decker's old ship that had been lost against the planet killer in the L-374 system not so very long ago. The class-name ship and Sempach had been the first out of the shipyards, with Speedwell close behind, and all of them were already busy performing their basic function -- trying out a new four-nacelle design that was supposed to provide starships with a more streamlined and reliable warp field, capable of higher speeds. The technology, referred to as "pre-transwarp" in some of the literature Jim had seen, was extremely interesting but technically somewhat difficult to understand, and Scotty had passed it on to his captain with a single comment: "Rubbish." Nonetheless, the technology seemed so far to be working all right, and the design crews had plainly been busy elsewhere too: the ship was very handsome from the outside, with a lean and rakish look to her. As the transporter effect wore off, Jim looked around Sempach's transporter room, surprised at its size and its somewhat nonutilitarian look; there was even a small lounge area off to one side, with comfortable seating. Kind of overdone, Jim thought as he greeted the transporter technician at the console and then raised an eyebrow at himself. She's affecting me. Still, it'd be nice not having to stand around waiting for visiting dignitaries to arrive.The transporter room doors opened, and Commodore Danilov came in, looking much as he had when Jim had last seen him in San Francisco: a brawny man of medium height, dark with a combination of Polynesian and eastern European blood, the dark hair going silver-shot now above a broad, round face, surprisingly unlined for someone of his age."Sir," Jim said, "you hardly had to come down here to meet me..."The commodore gave him a wry look out of his sharp dark eyes as they shook hands. "Captain," Danilov said, "I'm still learning to find my way around this ship. I know I could have sent a lieutenant for you, but they get lost too. Come on."They went off down the corridors together, the commodore making his way quickly enough despite his disclaimer. Jim's feelings about his superior officers ranged from the respectful to the occasionally scandalous, but here was one man in whose case he came down hard on the respectful side: twenty-five years in Starfleet, the kind of officer who flew a ship or a desk with equal skill -- though he fought them more often than he simply flew them. Danilov's experience and effectiveness in battle had become legendary; in particular, he had probably scored more points during the last big war with the Klingons than any other commander except Captain Suvuk of Intrepid, until the Organians blew the whistle and stopped play. Jono Danilov had that invaluable commodity for a commander, a reputation for luck: he always seemed to come out only slightly scorched from any trouble he got into, no matter how the trouble seemed to seek him out -- and it did."She's a fine ship," he said to Jim as they turned a corner, "a little fidgety at first, but she's settled in nicely now. Fleet's pleased: they're already flying the keels for the two new ones -- Stargazer and Hathaway."Jim nodded. "She's a real lady, Commodore. And she still has that new-ship smell.""I want to keep it that way for a while," Danilov said, shooting Jim a look, "and avoid getting things all scorched and smoky. The question is, will I be able to."He came to a door without a label and waved it open. Danilov's quarters were considerably bigger than Jim's on Enterprise, and the office was also a lot more spacious. "Palatial," Jim said. "Rank hath its privileges.""Hardly. This is the standard captain's cabin for this model. Sit down, Jim, please. Can I offer you a brandy?""Thank you, Dan, yes."He went over to a glass-doored cupboard and got it, and Jim sat looking around him for the moment at the furnishings, as spare as most field personnel's, but still individual: on the desk, a sleek, round old Inuit soapstone sculpture of a bear; a good amateur watercolor of the Ten-Thousand-Step Stair in misty weather, hanging on the wall behind the desk along with a brace of latoun-inlaid "snapdragon" flintlocks from Altair VI; a shaggy blue tree-pelt from Castaneda draped over the back and seat of the high-backed chair behind the desk.Danilov handed Jim the drink in a heavy-bottomed crystal glass and seated himself. "Viva," he said, lifting his glass."Cheers," Jim said, and sipped.They sat appreciating the drinks for a few seconds, but no more. "So," Danilov said, "tell me about this little engagement you had here.""Little!" Jim gave him a look. "Seven ships against two, sir; not my kind of odds. And circumstances were less than ideal.""It would have been seven against one," Danilov said, "had things gone strictly by the book.""They didn't," Jim said, "because I used some latitude in construing the orders that Fleet had specifically given me.""Might I inquire about the reasons, Jim?" Danilov asked. "Or was it just on general principle?""I had a hunch."Danilov let out a long breath. "No arguing with those," he said after a moment. "They've saved both our lives often enough before now.""And it turns out to have been a good thing, in retrospect. It proves I was correct to be concerned about leaks of information from -- " Even now Jim could hardly bring himself to say "Starfleet." "From Earth."Dan sat back and looked at him. "No one but Fleet should have known where Bloodwing was going to be, or when," Jim said, "and regardless, there were seven Romulan vessels waiting for us there, cloaked. If Ael had been on site when originally scheduled, she would be dead now.""Not a captive?""I doubt it. No one offered us the opportunity to surrender her. They just attacked.""Your presence there might have affected their plans.""That's occurred to me. But it doesn't matter, Dan. Bloodwing's commander wouldn't have allowed herself to be taken alive. She would have fought until her ship was destroyed to prevent the Sword, or herself, falling into their hands.""You're sure of that?""Yes.""You're sure," Danilov said, looking steadily at Jim, "that your thinking on this particular subject is clear?""Dan," Jim said, nettled, "'this particular subject' is a non-subject. My 'thinking' as regards Commander t'Rllaillieu is clear enough for my first officer, who is something of an expert on the clarity of thought, and my CMO, who is something of an expert on humans in general, and me in particular." Danilov's gaze dropped. "The commander is a courageous and sometimes brilliant officer who, at the cost of her own career, sought us out and gave us valuable information which kept the balance of power from being irreparably destroyed. If the effectiveness of that intervention has been rendered short-lived by subsequent events, well, such things happen. If one of us had done the things she's done, he or she would have been loaded down with enough decorations to make the wearer fall face forward on trying to stand. But because she's from an unfriendly power, no one seems willing to take what she's done at face value."There was a short silence. "The point is," Danilov said, "she's a Romulan. And Romulans plot."Jim got up and started to pace. "Dan, with all due respect, you know as well as I do why you were so glad to get away from that desk in San Francisco. Politics! Romulans have politics just as we do, though possibly in a more complex mode. But this time, politics is failing, as it sometimes does, to keep this culture's internal conflicts from erupting into a war that affects others outside it. Including us. And we still have a problem at our end, because somehow very detailed information about our reactions to this situation is leaking out of Starfleet and getting to the Romulans -- going straight to where it can do the most harm." Jim paused and gripped the back of his chair, leaning on it. "Something has to be done, and fast. Otherwise, when hostilities do break out, we're going to be in serious trouble."Danilov sat back. "Your concern," he said, "is noted and logged.""Which reassures me. But what's being done about it?"Danilov just looked at him for a moment. "Jim, I can't discuss it."Which meant he either knew something was being done, or knew that nothing was. "It's going to impair our conduct of this operation," Jim said, "if our personnel can't be sure that details of where they'll be aren't being piped straight through to the people who're going to be shooting at them.""You leave the conduct of the operation with me," Danilov said, "since that's where Starfleet has placed it." The look he gave Jim implied that even enduring comradeship would not be allowed to interfere with some things.Jim let the pause stretch out. "Yes, sir."Danilov let out a long breath and reached out to pick up the smooth gray soapstone bear, turning it over in his hands. "Aside from that for the moment, Jim, message traffic has become an issue. It's way, way up on the Romulan side. We don't even need to be able to read those messages to know that a massive mobilization is under way, and to understand perfectly well where it's pointing.""Lieutenant Uhura tells me that Starfleet message traffic has also been reaching unusual levels," Jim said, sitting down again.Danilov nodded. "Yes. With that in mind, we're carrying some material for you that Starfleet didn't want to send out through the ether. Strategy briefings, general intelligence from inside the Imperium...other information.""They are afraid that some of our codes have been broken."Danilov put the bear back down on his desk. "Yes. Some have been allowed to go 'stale' on purpose, for use when we want traffic to be intercepted. We've hand carried in two new encryption systems for you; all the rest of the ships in the task force have them already. You're to have your science o...
A Stitch in Time 2000
Product DescriptionThe enigmatic Garak - Cardassian-in-exile on space station Deep Space Nine - refers to himself as "just a simple tailor", but everyone knows that there's more to him than that. Why was he banished from his home planet? And why does he choose exile on Deep Space Nine? Excerpt. © Reprinted by permission. All rights reserved.Chapter 1To: Dr. Julian BashirChief Medical OfficerDeep Space 9 Entry:How odd you humans are. Or is it just the Starfleet people? Captain Sisko has just invited me to join the invasion -- for which I am eternally grateful. The opportunity to liberate my homeland renews and animates my sluggish spirit. But the good captain makes no mention of the fact that this invasion is now possible because of the incident with the Romulans. I am simply to report to his office at "oh-nine hundred hours" with ideas as to where the Dominion defense perimeter might be vulnerable. Oh, our dealings with each other are nothing less than proper ("Mr. Garak," "Captain Sisko"), but what's so odd is that he pretends the incident never happened. And you and I both know how deeply affected he was by the whole business. Only when we exchange direct looks do I perceive a flicker of...what? Anger? Betrayal? Violation? Odd people. Humans seem to walk through life's infinite variety of relationships and situations taking them all at face value. They rarely look behind the facade or the mask, where real intentions -- the truth of our motives -- live. And the fact is, more often than not they deny that they have any mask at all. These humans (and I do exclude you, Doctor -- I will come to that shortly) believe that what they present to the world and, conversely, what the world presents to them, is the truth. It's this belief that makes them dangerous. In Cardassian society, we are taught from an early age to mask all feelings and thoughts, to deflect all outside perception and observation. The objective of this education is to create a citizen who can work within the group to accomplish a group goal established by the leader, and at the same time work in such a way that none of the other members of the group knows what he or she is doing. As long as the goal is accomplished, it's nobody's business how you went about your work. So why Captain Sisko is so upset with me because I accomplished the goal (which he established!) of getting Romulus into the war against the Dominion baffles me. And it's not because of the few lives that were sacrificed. Federation expansion has taken a toll in countless life-forms -- about most of which they are blissfully unaware. The moment you step into a garden and begin to cultivate and prune, you become a killer. Perhaps the captain was upset because he had hesitated to do what was necessary to insure the integrity of his garden. Sentimentality is another trait that makes humans dangerous. But why am I writing this to you, instead of waxing philosophical over one of our lunches? I see that overly polite smile, your "Get to the point, Garak" mask. Patience, dear Doctor. First, let me explain why I can exempt you from this human bondage to appearance and sentiment. Long before it was revealed that you were genetically "enhanced," I recognized in you an intelligence, a capacity for understanding that I found lacking in other humans. As much as the subject irritates you, you have not been so much genetically enhanced as "arranged." The people who did this to you had specific reasons, which you have long since outgrown. And having assimilated these changes you've accommodated yourself to this "arrangement" according to the demands of your life. For me, this means that in a sense you are more Cardassian than human. Which is why I am able to share this document with you...and why I sat down to lunch with you in the first place. Before you cringe with horror at the thought of being a Cardassian, let me give you an example. Human memory is selective and linear. Simply put, a human remembers the best of times in progressive order, beginning with earliest childhood. The rosy memories are only challenged by nightmares. A Cardassian remembers everything on every level all the time. For us, past and present are not neatly separated. We live with everything in the moment -- including the nightmares. And so do you. To a human this would be chaotic, unbearable. For us it's just the way it is. This is one reason why I am addressing this recollection to you. Fate lines are converging, like memories to a dying man. I need to write this, Doctor, and you're the only person on this station who will understand. The invasion of Cardassia is momentous. Many will die. If I don't survive, I want you to deliver copies of this to some people I will name at the end. There's another reason. I know that we have grown apart and that's as it should be. We learn what we can from certain people, then we move on after we've taken what we need. When we learn nothing new about ourselves in a relationship that's when the relationship is over. Or it's over the moment when we're afraid to learn something new about ourselves. But what I have been learning about myself...whatever it was inside me that was sparked and challenged when I first met you...is deeply connected to this story. I'm an unfinished man, Doctor, like a suit of clothes hanging on a display rack waiting for the final touches that may never come; I need to tell this story to make a peace with those parts of me that were left unfinished. A healing. Indulge me, if you will; I need you as a witness. A stitch in time.... Copyright © 2000 by Paramount Pictures
New Earth 3 - Rough Trails 2000
Captain Kirk's latest voyage has brought him far into the final frontier. His new mission: to help a determined band of pioneers colonize a harsh and unforgiving world, defend the vulnerable settlers from the constant threat of alien invasion, and protect the planet's unique and precious resources for the sake of the entire Federation! Months after their departure from Earth, the struggling colonists have barely established a precarious toehold on Belle Terre, a ravaged world still recovering from a catastrophic planetary disaster. Fierce cyclones, storms, landslides, and flash floods make survival itself a never-ending challenge. While Captain Kirk and the Starship Enterprise "TM" patrol the sector, on guard against predatory aliens and greedy space pirates, officers Chekov, Uhura, and Sulu stay behind to assist the hapless settlers in their desperate battle to put down roots in the turbulent soil of an angry planet. But the imperiled colonists are a fractious and intensely individualistic group, not inclined to take orders or direction from their Starfleet guardians. Chekov and the others find their ingenuity and diplomatic skills t
Belly of the Beast 2000
When ancient alien technology is found on a colony world, when robot soldiers from an eons-old interstellar battle restart their war in a highly populated sector, when a global computer system starts to break down or take over, in goes the Starfleet Corps of Engineers. Overseen by Captain Montgomery Scott from his office at Starfleet Headquarters, the S.C.E. can build, rebuild, program, reprogram, assemble, reassemble, or just figure out everything from alien replicators to to doomsday machines. Just don't expect them to perform miracles -- unless they have to. The "U.S.S. Enterprise"e has defeated a gigantic marauding starship from parts unknown. Now that the immediate threat has been neutralized, the S.C.E. has been called in to probe the vanquished hulk in search of both new technology and the secret of its origin. Lieutenant Commander Geordi La Forge has temporarily transferred from the Enterprise to assist Captain David Gold and the crew of the S.C.E. ship, the "U.S.S. da Vinci, " on this fascinating mission. La Forge works with Gold and his top-of-the-line group of technical specialists to unravel the high-tech mysteries of the supposedly dead alien vessel, only to discover that the real danger has just begun! The U.S.S. Enterprise has defeated a gigantic marauding starship from parts unknown. Now that the immediate threat has been neutralized, the S.C.E. has been called in to probe the vanquished hulk in search of both new technology and the secret of its origin. Lieutenant Commander Geordi La Forge has temporarily transferred from the Enterprise to assist Captain David Gold and the crew of the S.C.E. ship, the U.S.S. da Vinci, on this fascinating mission. La Forge works with Gold and his top-of-the-line group of technical specialists to unravel the high-tech mysteries of the supposedly dead alien vessel, only to discover that the real danger has just begun!
Star Trek: The Badlands 1 2000
Located dangerously near the Cardassian border, the unstable region of space known as the Badlands has long been a hazard to interstellar navigation, characterized by violent plasma storms and other even stranger phenomena. Many starships have faced destruction there, including at least two incarnations of the "Starship Enterprise(TM)...." James T. Kirk braves the perils of the Badlands to confront a Romulan Bird of Prey that has entered Federation space in pursuit of a fleeing smuggler. But trespassing Romulans may be the least of Kirk's problems when the mysterious forces at work in the Badlands threaten both his ship and his crew! A generation later, Jean-Luc Picard faces the same phantom menace when he commands his "Enterprise" into the Badlands on a mission vital to Federation-Cardassian relations. With Will Riker's life on the line, and the entire ship in jeopardy, it's up to Lieutenant Commander Data to determine the true nature of the Badlands' hidden danger!
The Valiant 2000
Product DescriptionTwenty years before the start of Star Trek: The Next Generation, a young Lieutenant called Jean-Luc Picard takes command of his first ship, the USS Stargazer...The USS Stargazer, a long-range exploration ship commanded by Captain Ruhalter, is assigned to pick up descendents of the survivors of the USS Valiant, a ship that was lost at the far edge of the galaxy in the very first Star Trek Original Series episode. The evacuees claim that a deadly invasion force from outside the galaxy is nearing the United Federation of Planets. When they are ambushed by the invaders, Captain Ruhalter is killed, leaving a young Lieutenant, Jean-Luc Picard, in charge of the ship in the midst of a deadly confrontation. Picard must swiftly learn to be an effective Captain; while dealing both with a crew that has not yet come to trust his judgement and with hostile aliens more powerful than anything the Federation has encountered before. About the AuthorMichael Jan Friedman is the author of more than forty science fiction and fantasy books, among them many Star Trek and Star Trek: Next Generation novels.
Star Trek: The Captain's Table 2000
There's a bar called "The Captain's Table," where those who have commanded mighty vessels of every shape and era can meet, relax, and share a friendly drink with others of their calling. But the first drink is always paid for with a story...even For Starfleet's finest officers! Star Trek(R) War Dragons by L.A. Graf James T. Kirk must join forces with Captain Hikaru Sulu of the "U.S.S. Excelsior" to end a bloody conflict in a distant star system -- before it erupts into a full-scale interstellar war! Star Trek: The Next Generation(R) Dujonian's Hoard by Michael Jan Friedman For more than two hundred years, treasure hunters have sought a fabled trove of priceless artifacts and forgotten technology. Now Joan-Luc Picard must go undercover too find the hoard before it falls info the hands of the Federation's greatest enemies! Star Trek: Deep Space Nine(R) The Mist by Dean Wesley Smith and Kristine Kathryn Rusch Is the Mist the ultimate cloaking device -- or a gateway to another dimension? Benjamin Sisko contends with the Cordassions, the Fereagi, and even the Klingon Empire to uncover a secret that could change The balance of power throughout the entire Alpha Quadrant! Star Trek: Voyager(R) Fire Ship be Diane Carol A sudden attack separates Captain Kathryn Janeway from her ship and crew, stranding her aboard an alien vessel and in the middle of a war she doesn't understand. Now she must rise from the ranks once more -- to fake command of a wholly new ship! Star Trek: New Frontier Once Burned by Peter David Six years ago, before he took command of the "Starship Excalibur, " Mackenzie Calhoun served aboard the "U.S.S. Grissom" -- until disaster struck. Now at long last, Captain Calhoun reveals the true story Ind the greatest tragedy of his life! Star Trek Where Sea Meets Sky by Jerry Oltion Long before Kirk began his own voyages, Captain Christopher Pike led the "Starship Enterprise(TM)" into uncharted realms of space, encountering strange and unearthly dangers -- including vast, spacefaring life-forms capable of devastating entire star systems!
Millenium 3 - Inferno 2000
Now begins the final battle of the Prophets and the Pah-wraiths within the nightmarish realm of nonlinear time -- as the greatest epic adventure in the saga of Deep Space 9tm -- reaches its staggering conclusion.... As predicted in ancient Bajoran texts, the Celestial Temple has been restored, ending normal space-time existence for all except Captain Benjamin Sisko and those trapped on the Starship Defiant and the Klingon warship Boreth. But as apocalyptic war rages between the Prophets and the Pah-wraiths, one last chance for survival beckons -- a return to Deep Space 9. Yet, in the realm of nonlinear time, it appears that there are two possible times at which Sisko and his allies can turn to the station: on the day of the Cardassian Withdrawal, or on the day six years later when DS9 Was destroyed. But which choice will lead to the triumph of the Prophets? And which to eternal victory for the Pah-wraiths? With time literally running out and the fate of the universe in his hands, Sisko now must confront his own personal inferno-in order to change the past and restore the present, he must be ready to make the ultimate sacrifice ... his future....
Descent 2000
The Borg are back -- and nastier than ever. No longer mindless, inhuman drones but cyborg soldiers on a mission to assimilate all intelligent life, their new goal is the complete destruction of the Federation. And in the midst of facing the Borg again, Captain Picard learns that he may be the cause of the change. Commander Data is changing as well. For the first time in his life, Data feels a genuine emotion -- and that emotion is deadly, destructive rage. When it is revealed that the Borg are commanded by an old enemy out of Data's past, Data must choose between his allegiance tot he Federation and the one thing he wants above all else...
Nejzazší hranice 2000
Na planetě Nimbus III, drsném světě uvnitř Neutrální zóny, se největší tři mocnosti – Federace, Klingonská říše a Romulanské impérium – pokoušejí uvést v život revoluční program spolupráce tím, že planetu rozvíjejí jako mírový experiment. To však z Nimbu III činí neodolatelný cíl pro teroristy, kteří se zmocní kontroly nad planetou. Enterprise je vyslána na záchrannou misi. Kirk a jeho posádka se však brzy nacházejí na mnohem nebezpečnější a více zneklidňující cestě do centra galaxie, k zakázaným tajemstvím, která skrývá.
Románový přepis stejnojmenného filmu.
Strážci míru 2000
Druhá kniha z řady Star Trek - Nová generace.
Setkání posádky Enterprise se zbytky tzv. Stavitelů zpočátku vypadá katastrofálně, ale pak se ukáže, že lze vše vyřešit ku prospěchu všech. "Vy jste stavitelé?"
Než Geordi nebo Dat stačili vymyslet odpověď, zřejmý vůdce trojice ostře mávl na toho, jenž promluvil, a pak se narovnal a podíval se přímo na třpytící se stříbro Geordiho visoru. "Pojďte," vyzval je škrobeně, snad dokonce ustrašeně. "Bude nám nesmírnou ctí, když nám dovolíte přivést vás k našemu vůdci. Jeho Celoživotním přáním bylo získat před smrtí příležitost setkat se s těmi, kteří dokázali zařídit, že mohl zabránit zničení našeho světa."
Star Trek: The Badlands 2 2000
Located perilously near the Cardassian border, the turbulent region of space known as the Badlands has been an interstellar hazard to navigation for at least two generations. Many starships have been lost amidst its violent plasma storms, but the true danger may only be beginning! Before she began her historic sojourn in the Delta Quadrant, Captain Kathryn Janeway led the "U.S.S. Voyager(TM)" into the Badlands in pursuit of a renegade Maquis vessel. There she encountered the same threatening and inexplicable phenomena that had previously endangered both Kirk and Picard. Now, detoured from her mission by an urgent Cardassian distress call, Janeway finally uncovers the origin of the hidden menace! Armed with Janeway's hard-won knowledge, Captain Benjamin Sisko must deal with the exposed threat once and for all. But first the "U.S.S. Defiant" must battle both the Dominion and the Romulan Empire for control of an unleashed power source that could devastate the entire Alpha Quadrant!
Děti z Hamlinu 2000
Loď Federace Ferrel je napadena neznámým plavidlem. Na nouzový signál reaguje Enterprise, která je nejblíž.
Události se začínají komplikovat a postupně vychází najevo, že cizí loď patří Choraiianům, rase, se kterou Federace téměř nemá kontakty a která je zodpovědná i za tzv. Hamlinský masakr.
A kapitán Picard, jak je jeho zvykem, se snaží věcem přijít na kloub a situaci vyřešit ku prospěchu všech.
Otázka bezpečnosti 2000
Treva je planeta, která leží na okraji známého vesmíru, daleko od ostatních obydlených světů. Konečně dosáhla technické úrovně, na níž se může zapojit do dění v Galaxii... konečně může žádat o členství ve Federaci. Ale Enterprise náhle z Trevy obdrží volání o pomoc. Nemilosrdný vojevůdce povstal proti prezidentce a páchá ve jménu svobody nevýslovné zločiny. A tak kapitán Picard pošle Data a poručíka Tašu Jarovou, aby celý případ prošetřili. Ale ukazuje se, že situace je složitější, než vypadá - a prezidentka se nehodlá spokojit jenom s vyjednávači Federace. Chce zbraně Federace. A chce je hned. A klidně i přes mrtvoly Data a Taši...
Preserver 2000
Product DescriptionIn the Mirror Universe the tyrannical Emperor Tiberius, once captain of the ISS Enterprise, had great success turning captured alien weaponry to his advantage. Until, that is, his failure to seize the tantalising advances of the ancient First Federation. Now, in the more peaceful universe of the United Federation of Planets, Tiberius sees his second chance. And a new ally will help him take it - his alter ego for whom he has nothing but contempt - Starfleet Captain James T. Kirk. Honorable, idealistic and decent, James T. Kirk is many things Tiberius is not. But he is also a man deeply in love with his wife - and Teilani is dying. To save her life, Kirk is prepared to compromise his ideals and enter into his most dangerous alliance yet. Battling Captain Jean-Luc Picard and a new generation of Starfleet heroes, Kirk must guide Tiberius to a long-abandoned First Federation base which conceals a power so great it will enable Tiberius to conquer the mirror universe - and his own. But on that journey Kirk uncovers long-hidden secrets that raise the stakes far beyond the mere survival of family and friends. At the heart of their quest, something else is waiting: an object from a civilisation whose technology is far more advanced than any Kirk or Tiberius could hope to acquire, placed there for Kirk's eyes only by mysterious aliens who appear to have influenced life within the galaxy over eons of time - a message from the Preservers... About the AuthorWilliam Shatner is the author of nine Star Trek ® novels, including the New York Times bestsellers The Ashes of Eden and The Return. He is also the author of several nonfiction books, including Get a Life! and I'm Working on That. In addition to his role as Captain James T. Kirk, he stars as Denny Crane in the hit television series from David E. Kelley, Boston Legal -- a role for which he has won two Emmy Awards and a Golden Globe. More information is available at williamshatner.com.
Neobjevená země 1999
Vnitřní tlaky, obrovské vojenské výdaje a zničení primárního zdroje energie – měsíce Praxis – dovedly Klingonskou říši na pokraj katastrofického kolapsu. Aby pohromě předešel, navrhuje Gorkon, kancléř klingonské Vysoké rady, jednání mezi Federací a Klingonskou říší, jednání, která ukončí dlouhou řadu let nepřátelství mezi oběma mocnostmi a ohlásí novou éru míru a spolupráce. Kapitán James T. Kirk a U. S. S. Enterprise jsou pověřeni, aby kancléře bezpečně doprovodili do prostoru Federace. Zákeřná vražda kancléře však jednání náhle ukončí a Kirk a dr. McCoy se dostávají do rukou největšího nepřítele Federace. Spock a posádka Enterprise mají jen velmi málo času, aby odhalili nebezpečné spiknutí, které by místo nastolení míru mohlo rozpoutat hroznou válku.
Románový přepis stejnojmenného filmu.
Star Trek: Voyager: False Colors 1999
A run-in with a new ninja-like race, a war over natural resources, and a device that has the potential to cause interdimensional havoc, STAR TREK comic-book fans are in for surprises beyond this galaxy as WildStorm launches a new line of STAR TREK comics, beginning with STAR TREK: VOYAGER - FALSE COLORS, a Prestige Format one-shot focusing on the popular character Seven of Nine. STAR TREK: VOYAGER - FALSE COLORS tells of an encounter between the Starship Voyager and a mysterious craft. It looks like a Borg, sounds like a Borg and acts like a Borg, so it must be a Borg, right? The answer to that question is just one of the surprises in store in this special issue, written by Star Trek novelist Nathan Archer (co-author of the novel Spider- Man: Goblin Moon) with art by Jeffrey Moy and W.C. Carani (LEGIONNAIRES).
Invasion! 4 - The Final Fury 1999
For ages they have sought to claim our worlds. Now, at last, we take the battle to them. . . . Far from the Federation's desperate war against the invading Furies, the crew of the U.S.S. VoyagerTM encounters something they never expected to hear again: a Starfleet distress call. The signal leads them to a vast assemblage of non-humanoid races engaged in a monumental project of incredible magnitude. Here is the source of the terrible invasion threatening the entire Alpha Quadrant -- and, for the Starship VoyagerTM, a possible route home. But soon there may not be any home to return to . . .From the PublisherFor ages they have sought to claim our worlds. Now, at last, we take the battle to them. . . . Far from the Federation's desperate war against the invading Furies, the crew of the U.S.S. VoyagerTM encounters something they never expected to hear again: a Starfleet distress call. The signal leads them to a vast assemblage of non-humanoid races engaged in a monumental project of incredible magnitude. Here is the source of the terrible invasion threatening the entire Alpha Quadrant -- and, for the Starship VoyagerTM, a possible route home. But soon there may not be any home to return to . . .
Invasion! 3 - Time's Enemy 1999
Millenia ago, an apocalyptic battle was fought in the Alpha Quadrant. The losers were banished, but what became of the victors? The Federation is threatened by this ancient mystery when a battered and broken version of the Defiant is found, frozen for five thousand years, in an icy cloud of cometary debris. Captain Sisko and the crew of Deep Space NineTM are summoned to answer the most baffling question of their lives: how and when will their ship be catapulted back through time to its destruction? And does its ancient death mean that one of the combatants in a primordial battle is poised now to storm the Alpha Quadrant? Only the wormhole holds the answer -- and the future of the Federation itself may depend on the secrets it conceals.From the PublisherMillenia ago, an apocalyptic battle was fought in the Alpha Quadrant. The losers were banished, but what became of the victors? The Federation is threatened by this ancient mystery when a battered and broken version of the Defiant is found, frozen for five thousand years, in an icy cloud of cometary debris. Captain Sisko and the crew of Deep Space NineTM are summoned to answer the most baffling question of their lives: how and when will their ship be catapulted back through time to its destruction? And does its ancient death mean that one of the combatants in a primordial battle is poised now to storm the Alpha Quadrant? Only the wormhole holds the answer -- and the future of the Federation itself may depend on the secrets it conceals.
Invasion! 1 - First Strike 1999
Long ago, before the days of myth and legend, our worlds belonged to them. Now they want them back… Captain Kirk is stunned when the Federation receives an urgent plea for help—from the Klingon Empire. A mysterious starship has invaded Klingon space and resisted all their efforts to destroy it. Establishing contact with the stranger’s ship, Kirk discovers that it is only the vanguard of a vast alien fleet obsessed with conquering the Klingons, the Federation, the Romulans, and all who dwell in the space that was once their own. The Invasion has begun…From the PublisherLong ago, before the days of myth and legend, our worlds belonged to them. Now they want them back. . . .Captain Kirk is stunned when the Federation receives an urgent plea for help -- from the Klingon Empire. A mysterious starship has invaded Klingon space and resisted all their efforts to destroy it. Establishing contact with the stranger's ship, Kirk discovers that it is only the vanguard of a vast alien fleet obsessed with conquering the Klingons, the Federation, the Romulans, and all who dwell in the space that was once their own.The Invasion has begun. . . . About the AuthorDiane Carey is the author of the bestselling INVASION!:FIRST STRIKE and numerous other Star Trek novels including episode tie-ins from The Next Generation, Deep Space Nine and Voyager, amongst them THE WAY OF THE WARRIOR, TRIALS AND TRIBBLEATIONS and WHAT YOU LEAVE BEHIND (all DS9), both DS9 volumes of the bestselling DOMINION WAR quartet, EQUINOX and ENDGAME (both Voyager).
Worlds Apart 2 - How Much for Just the Planet? 1999
Product DescriptionDilithium. In crystalline form, the most valuable mineral in the galaxy. It powers the Federation's starships...and the Klingonqaodmasdkwaspemas0ajkqlsmdqpakldnzsdfls Empire's battlecruisers. Now on a small, out-of-the-way planet named Direidi, the greatest fortune in dilithium crystals ever seen has been found. Under the terms of the Organian Peace Treaty, the planet will go to the side best able to develop the planet and its resourses. Each side will contest the prize with the prime of its fleet. For the Federation -- Captain James T. Kirk and the Starship Enterpriseqaodmasdkwaspemas1ajkqlsmdqpakldnzsdfls. For the Klingons -- Captain Kaden vestai-Oparai and the Fire Blossom.Only the Direidians are writing their own script for this contest -- script that propels the crew of the Starship Enterprise into their strangest adventure yet! Excerpt. © Reprinted by permission. All rights reserved.Chapter One: In Space No One Can Fry an EggThe officers' mess of the starship USS Enterprise was a small, rather cozy room, with comfortable chairs, moderately bright lighting, and a food-service wall with four delivery slots, no waiting. This morning, two officers entered the room, dropped briefing folders marked Top Secret onto the table, and approached the service wall. "I don't know, Scotty," said Captain James T. Kirk, with an offhand gesture toward the secret documents. "Maybe it's just the idea of an inflatable rubber starship that bothers me." Kirk turned to face the messroom wall. "Two eggs, sunny side up," he told it, "bacon crisp, wheat toast, and a large orange juice." The wall went pleep in acknowledgment. "Oatcakes wi' butter an' syrup," Chief Engineer Montgomery Scott told the wall, "a broiled kipper, an' coffee black." Pleep. "Rubber's hardly the word for the material, Captain. It's a triple-monolayer sandwich: an organic polymer inside to keep th' gas in, metal film on the outside to reflect sensors like real ship's hull, an' a pseudofluid sealant between 'em." Ploop went the wall. "I do not have that sandwich on today's menu," it said, in a pleasantly maternal voice. "May I suggest the grilled cheese with Canadian bacon?"Scott gave the wall an amiable kick. "An' each of the prototypes is nae bigger than a desk while it's collapsed, includin' the inflation system. Not that it takes much gas to fill her out, not in hard vacuum; a couple o' lungfuls --" "Mr. Scott somewhat underestimates the volume of gas required," said a voice from the messroom doorway. "The inflation system holds twenty-seven cubic meters of compressed dry nitrogen. Exhaled breath of course contains moisture and respiratory waste products, which would be quite damaging to the material of the Deployable Practice Target." "Good morning, Spock," Kirk said patiently. Science Officer Spock entered the mess, hands folded and eyebrows arched. "It does seem the start of a productive day," he said, as the door hissed shut behind him. "One hundred grams of unsalted soya wafers, with one hundred twenty grams of defatted cream cheese," Spock told the wall, "and two hundred milliliters of unsweetened grapefruit juice." Pleep."I admit that the Deployable Target is a very fancy rubber balloon," Kirk said, "not to mention expensive -- " "Two point eight six three million credits for each of the four prototypes," Spock said. " -- but it's still shooting rubber fish in a barrel." Ploop. "Fried fish are available -- " Kirk ignored the wall and looked past the steep rise of Spock's eyebrow. "Balloons can't maneuver tactically, and yes, I've read the stuff in the Starfleet Institute Proceedings about 'pretending three-hundred-meter starships are Sopwith Camels.'" Pling went the wall, and a panel slid open to reveal a tray. Two eggs looked sunny side up from the plate above a smile of bacon. Kirk took the tray to the dining table. The door opened again, and Ship's Surgeon Leonard McCoy came in. Without a word to anyone, he walked crookedly to the wall, leaned heavily against it, and said something that sounded like "Plergb hfarizz ungemby, and coffee."Bones McCoy was not a morning person. Pleep, the wall replied, and then pling for the delivery of Scott's breakfast, and pling again for Spock's. They sat down at the table with Kirk. The captain had broken the yolk on one of his eggs, buttered his toast, and had his glass two-thirds of the way to his mouth before noticing that the liquid in the tumbler was blue. Not the deep indigo of grape juice, or the soothing azure of Romulan ale, but a luminous, electric blue, a color impossible in nature. Kirk looked around the table. Scott and Spock were discussing some obscure engineering aspect of the bal -- Deployable Practice Target. There didn't seem to be anything wrong with their breakfasts; Scott's black coffee was black, Spock's juice was pale gold. Dr. McCoy was still waiting for his meal, watching the rest of them like a vulture with a hangover, but his stare had a distinctly unfocused quality. Maybe it was just the early hour, Kirk thought, a trick of the light or something. He looked at his juice again. Still blue. Starship captains are a special breed of beings who boldly go, et cetera. Kirk took a sip of the blue liquid. It tasted just like orange juice. It even had pulp that got caught in his teeth, just like orange juice. One more look. Blue. The wall plinged, and McCoy brought his tray to the table. Kirk looked at the doctor's meal: there was a huge mug of coffee, a slab of Virginia ham, and an enormous heap of something else. The something else was orange, in the same way Kirk's juice had not been orange: it was signal-flare orange, bright as a Christmas necktie. Kirk noticed that Spock and Scotty had stopped talking, and eating, and were looking intently at the orange mound on the doctor's plate. Oblivious, McCoy buttered the orange heap, sliced the ham, and went at them like a starving man. After a moment, Spock finished his crackers and cheese, stood up, and slipped his tray into the disposal slot. "Excuse me, Captain, Mr. Scott, Dr. McCoy. I have some preparations to make for the Target tests." "Aye," Scott said, watching McCoy eat as the syrup congealed around his own oatcakes. Kirk said "Of course, Spock." McCoy said "Gmltfrbl." Spock looked sidelong at McCoy's plate, turned sharply and went out. Kirk thought he looked rather green, even for a Vulcan. "I'd better check over the launch tubes," Scott said. "For, uh, th' tests, an' all." He went out. Kirk watched, fascinated, as Dr. McCoy forked down the orange stuff, interspersed with chunks of ham and gulps of coffee. Finally McCoy drank deep from his mug, sat back in his chair, and let out a long sigh and a short burp. He looked at Kirk, and frowned. "What's the matter, Jim? Haven't y'ever seen a man eat grits before?" "I, um..." "And what in the name of Hygeia are you drinking?" "Morning, ah, pick-me-up," Kirk said hastily, and emptied the glass to the last blue drop. "'Scuse me, Bones, lots to do today." He stood up and dumped his tray, with one uneaten egg still on it. There was no waste; the food processors would recycle it, Kirk thought, and at once regretted thinking. It was, the captain thought as he left the puzzled doctor in the messroom, going to be one of those days. Not far away, silent in silent deep space, Federation resource exploratory vessel Jefferson Randolph Smith cruised at Warp Factor Four, her sensor net spread wide in search of dilithium. Dilithium, that rare and refractory mineral that powers the warp drive, indeed the Federation itself...but more about dilithium a little later. Just now, aboard Smith, the captain was also having one of those days. But then, thought Captain Tatyana Trofimov, as she sipped her blue orange juice, it always seemed to be one of those days. The rest of Smith's officers were at the messroom table with Captain Trofimov. The first officer, a Withiki named Tellihu, had his broad, red-feathered wings draped over the back of his chair, he read a freshly printed newsfax with his left hand and ate a mushroom omelet with his right. Tellihu had had eggs for breakfast every morning of Smith's mission, four hundred and sixty-six days so far, and it still seemed to Captain Trofimov vaguely like cannibalism. Science Officer T'Vau had finished her soya salad and was looking at a chess set. Not playing with it, not touching the pieces, just looking. T'Vau's hair was dangling over one pointed ear, and there were vinegar-and-oil spots on her uniform blouse. For a Vulcan, the Captain thought, T'Vau was really a slob. The three of them were all the officers aboard Jefferson Randolph Smith, and also all the crew, just as this compartment was not only the messroom but the common room and the recreation room. Smith (NCC-29402, Sulek-class) was a ship of the Resources Division, Exploration Command, designed to seek out -- no, not what you're thinking -- seek out minerals, especially dilithium, at the lowest possible cost. It was actually not such a small ship, really quite roomy given its crew of three. And Starfleet Psychological Division had been very aware that a crew of only three for a mission of twenty to twenty-eight months must be carefully chosen for compatibility. PsyComm recommended that a special battery of crew-relations tests be designed. The test designers were hard at work and expected to deliver a preliminary report no later than six months from now. Until then -- well, somebody had to bring in the dilithium. Captain Trofimov came from Reynaud II, a thinly populated planet on the Cygnus-Carina Fringe, without much space trade. Trofimov had decided very young that she was not only going to enlist in Starfleet and get off Reynaud II, she was going to get every millimeter as far off Reynaud II as Starfleet went. Exploration Command seemed like just the thing. The recruiter showed her trishots of the big mining ships, like Dawson City, and the planetformers, like Robert Moses, vessels bigger than starships, bigger than starbases, and Trofimov knew that her destiny was sealed. Only too right, she thought. Tellihu finished his omelet, stood up, and said something to the wall in the whistling Withiki language. Pleep, the wall said, then pling. Tellihu took out what looked to Trofimov like an ice cream cone filled with birdseed and went out of the room nibbling it, dipping his wings to clear the doorway. He does it deliberately, the captain thought. He'd eat worms if he thought he could get away with it. She looked at T'Vau. The science officer picked a kelp strand out of her salad bowl and chewed on it idly, still watching the chess set. Finally she reached out, picked up a pawn, turned it over in her fingers, then put it back on its original square. Trofimov finished her juice without looking at it, and left T'Vau to her, uh, game. As she went into the corridor she thought, I'll bet it's never like this for starship captains.... Not much farther away at all, the Imperial Klingon cruiser Fire Blossom patrolled the Organian Treaty Zone that separated the Empire from the Federation. Fire Blossom was named for an incident in the youth of its captain, Kaden vestai-Oparai. Kaden had been an ensign, helmsman aboard a B-5 destroyer in one of the Wars of Internal Dissension. A lucky hit had pierced the destroyer's screens and killed most of the bridge crew, including the captain. Kaden had seized command, only to realize that he had a small and damaged ship being hotly pursued by a light attack cruiser. Kaden broke formation and made for the nearest sun, dodging the cruiser's fire. The deflectors began shining with energy, the hull to heat despite them. The pursuer closed in. There was no practical chance of survival: the cruiser's heavier screens could sustain a much closer approach to the star, almost to the photosphere. It didn't even have to fire weapons. Just a little more pursuit, and Kaden's ship would melt. At the last possible moment before the B-5 flashed to vapor, Kaden ejected a survival pod on maximum drive and broke away at nearly ninety degrees, calculating that the cruiser's captain would swing behind him, looking suddenly from intolerable light into darkness, and take a moment to line up his final shot. He would pay no attention to the pod; it was doomed to vaporize in an instant. Kaden's guess was right. And as the cruiser took aim, the pod Kaden had jettisoned struck the star. Its contents, four magnetic bottles of antimatter, collapsed, and even antiplasma reacts violently with normal matter. There was an eruption from the solar surface, a very small prominence by solar standards, but big enough to engulf the cruiser. The light of its shields collapsing was lost in the sun. That had been many years ago, Kaden thought as he ordered breakfast from the messroom wall. That had been when life was really enjoyable. Now he commanded a D-7c, a heavy-enhanced battlecruiser as much more powerful than that little destroyer as the destroyer outgunned its survival pod. There was not a deck officer in the entire Imperial Klingon Navy who would not have been excited to command a D-7c into battle against any foe of the Empire. Unfortunately, ever since the business with the Organians, there had been a real shortage of foes of the Empire you could go into battle against. Try anything the least bit violent in one of the Treaty Zones, and everything like a weapon on the ship, from main-battery controls to cutlery, got red-hot, and some disembodied voice lectured you on the Treaty provisions. Kaden had seen it happen, as an ensign. His squadron had run across a couple of Tellarite freighters, no armament, no escorts, nothing, they were practically towing a sign saying PLEASE HIJACK And practically before the cruisers were in attack formation -- hiss, thunder, you could have fried chops on the Weapons Control board. One of Kaden's bunkmates had been in the portside ratings' head; the Organian lightbulbs, had a pretty strange idea of what constituted a weapon. Then, Organians were some kind of pure energy. They probably didn't need disposal cubicles. At any rate, thanks to the busybody lightbulbs, Kaden's command was about as thrilling as watching yeast grow. And speaking of yeast...Kaden looked down at his battertoast, hot and crisp from the wall unit. He shook his head. He looked at his glass of sweetened fruit juice: it seemed all right. He took a long gulp. The rapid Klingon metabolism broke simple sugars down almost instantly, producing a thoroughly pleasant buzz. Just the thing to get started in the morning. There were consolations, Kaden thought. For one thing, his bridge crew did include Arizhel. Rish came into the messroom precisely then. Kaden just about jumped at the coincidence, then settled back to watch her. She punched buttons on the meal console, then leaned against the wall. Admirable hull design, Kaden thought, splendid computing equipment. And very sophisticated defensive systems, too, which had thus far precluded any direct sensor analysis, never mind tractors and boarding. Oh, well, Kaden thought, maybe in the Black Fleet...He had a sudden, more immediate thought. "Don't dial up the battertoast." "What's wrong with the battertoast?" Rish said, as the console bell rang and the tray slid from the slot. She looked down. "Gday't!""Well, not literally," Kaden said, and picked up one of the green-coated sticks of toast from his own tray. "They taste all right, if you don't look at them." Chief Engineer Askade, rather tall and slender for an Imperial-race Klingon, and Security Officer Maglus, built like a stormwalker and just as dangerous, came into the messroom and punched for meals. Arizhel said, "What do you make of this, Chief Engineer?" She held up one of the green sticks. Askade took the battertoast, looked at it blearily. "I can't rewire it into a death ray without some extra parts," he said, and took a bite. "Hm. Tastes okay. What's the problem?" "The color, that's what the problem is." "Oh?" Askade held the stick close to his eyes, tried to focus on it. "Oh. Hm." Maglus took his tray from the machine. There was a slab of rare steak and four fried eggs on it, and a liter mug of juice. The eggs had blue yolks. Maglus looked at them for a moment, then shrugged and doused them with hot sauce. He began eating heartily. Kaden said, "Maybe a couple of feed pipes got crossed, and it's recycling the used laundry instead. This is a sort of undress-tunic green, isn't it?" "That's most unlikely," Askade said, in an unconvincing tone. "When I think of what the food synths are supposed to be recycling," Maglus put in between bites, "I'm not sure that old socks would be so much worse." The intercom whistled, and the voice of Communications Officer Aperokei came on. "Captain Kaden, Commander Arizhel, wanted on the bridge." Aperokei's voice was, as ever, bright and eager enough to put ice in one's blood. Rish touched the com key. "What is it, Proke?" "Ship on sensors, Commander. Looks like a Federation vessel." "Can you identify?" Kaden said. "It's small, Captain. Not likely to be a warship. She's sublight, in the shallows." There was a pause. Somewhere or another Aperokei had acquired a fondness for Federation films, and it showed up in his language. "She's what, Lieutenant?" Kaden said patiently. "Cislunar orbit, I mean, Captain." Arizhel said, "Sounds like a mapper or surveyor." "I suppose we should take a look," Kaden said, feeling uneasy already. "Pay our respects, smile at them." "Carefully," Maglus said. Askade was idly turning his fork over in his hands. "All we need this morning is a visit from the Org -- " He put the fork down, pushed it away. "We're coming, Proke," Arizhel told the intercom. "Aye, Commander. We'll look sharp from the bow." The officers looked at each other, with expressions from bemused to grim. "That youth was raised wrong," Askade said, and they dumped their trays and headed for the bridge. Aboard Jefferson Randolph Smith, Captain Trofimov settled into her swivel chair at the center of the bridge. It wasn't a very big bridge, only a room four meters square, and the chair squeaked and its upholstery was patched with plastic tape, but it was Trofimov's bridge, and chair, and command. Content, she switched on the main forward display. It showed a roomful of people staring at three-dimensional chess sets. "Computer," Trofimov said, cautiously. A few months back, T'Vau had spilled a milkshake into the computer's main logic bank, and it hadn't been quite the same since. "Proud to be active and functional, Captain," the computer said. "Computer, what is on the main display?" "This is the 68th All-Federation Trimenchess Championship, Captain." "I see. Why is it on the screen? Did the science officer request it?" "No, Captain. I simply thought that Lieutenant Commander T'Vau might find it of interest. Considering her interest in the game. And so forth." "Very well. But please clear -- " Trofimov stopped. The chess players on the screen were all sitting alone at sets; not one had an opponent visible. She mentioned this to the computer. "That is correct, Captain. All these players are competing against the J-9bis duotronic polyprocessor computer known as Polymorphy. They are all predicted to resign in twenty moves or less." "Why...I mean, enhance, Computer." "I am sorry, Captain, but even though as a 1-2 duotronic unit I am directly related to the J-9bis, I lack the capacity to analyze why all these Vulcans might want to play this pointless game." "I see. And you thought that the science officer might find it... interesting." "I do my best to anticipate and fulfill the needs of my crew, Captain. Excuse me, your crew." "Thank you, Computer. Clear the screen, please. Forward camera view." The screen blanked and the normal starfield appeared. Trofimov wondered about the computer. T'Vau swore the milkshake hadn't done any real damage. Could computers go stir-crazy like people? Troftmov didn't know. They hadn't had talking computers on Reynaud II. There was a law against it. When she went offworld, Trofimov thought that the law was a typically stupid, backwater, Reynaud II notion. She wasn't so sure anymore. The milkshake had been some strange Vulcan flavor that smelled like peppermint. There had been a lot of sparks and a really awful smell, like roasted cottage cheese, for weeks. Still, T'Vau knew computers. "Captain Trofimov?" "Yes, Computer?" "We're alone, aren't we? I mean, the science officer isn't on the bridge, is she?" "No, Computer...Your sensors aren't malfunctioning, are they?" As she considered the possibility, it didn't seem as terrible. If the sensors weren't working, they couldn't find dilithium. If they couldn't find dilithium, there was no point in their being out here. They could go home. "My sensors are fine, Captain. In fact, my sensors are really great. I can't imagine why you might think there's anything wrong with my sensors, they're just in tip-top shape." "You asked if T'Vau was on the bridge." "Oh. Well. I thought she might be...hiding."' "Hiding?" "Yes, Captain." "Why would she be doing that, Computer?" "Well, Captain...we are alone, aren't we?" "Completely." "You see, Captain, I think the science officer is trying to kill me." "Kill you...Enhance, please." "Well, you see, she asked me to adjust the log entry about her spilling the, you know, milkshake, so it said 'Science Officer T'Vau inadvertently spilled the milkshake,' and I told her -- of course I told her I couldn't do that, and she said she was going to get me for that, and ever since..." The door opened and T'Vau came in. There was an ink marker and a soldering pencil pinning her hair up, and a watercress sandwich leaking mayonnaise down her fingers. The computer voder was whistling "I Got Plenty o' Nothin'." "Cease this behavior, Computer," T'Vau said. "Aye aye," the computer said. "At once, Science Officer." "T'Vau," Trofimov said, "has the computer shown any signs of malfunction? I mean, new malfunction?" "I see no sip of malfunction at all, Captain," T'Vau said slowly. "To what do you refer?" "Doesn't its speech pattern strike you as...odd?" T'Vau looked at the console. "It is illogical and elliptic, but that is hardly odd for a machine programmed by humans." She pulled the soldering pencil from her hair, tapped it on one of the access panels. "I must see if I can find time to study its programming." "Yes," the captain said absently, "I know how busy we've all been, these last few weeks..." "Four hundred sixty-five days, nine hours, forty-one minutes. Now, Captain, if I am not required on the bridge, I shall be in my quarters." "Of course, T'Vau." The science officer left the bridge. The computer said "Uh, Captain Trofimov...that stuff I said earlier? About the science officer? Don't pay any attention to it. We're getting along just great. I mean that sincerely. I'm fine, Lieutenant Commander T'Vau's fine, we're all fine." "That's fi -- wonderful, Computer." Trofimov felt a sudden sharp pain from her hands, looked down. Her fingernails were pressed deeply into her palms. She faced the main display. It was showing a tape of waves breaking on a seashore, amber-colored waves under double suns, one red, one golden. It was really very restful. She settled back to watch, and soon all sense of time was gone. "Excuse me, Captain Trofimov," Smith's computer said abruptly. "What is it now?" "I don't want to bother you, Captain." "That's all right, Computer." "Really, Captain Trofimov, if you're busy." "I'm not busy." "But I'm sure you've got a lot of important things to do." "No. Really."It's very nice of you to make time for me, Captain. I understand how difficult it can be, being in sole command of -- " "Spill it, 'puter!""I knew I was being a nuisance. I'm sorry, Captain." Trofimov held her breath and counted to ten. "Computer." "Happy to be working." "Was there something you wanted to tell me?" "Oh. Yes, Captain. Sensors are picking up Hecht radiation." "Very well," Trofimov said automatically. "What?""When relatively pure dilithium deposits receive solar radiation," the computer said patiently, "they re-emit a particular signature of energy known as Hecht radiation, named for -- " "I know that, damn it! Put it up on the board!" A local stellar map appeared on the main display, with graphs alongside showing the radiation-spectrum analysis. There, in glorious color, was the telltale mark of dilithium. in the sun, way up the electromagnetic scale with a sizable i-component. The captain hit the intercom switch. "T'Vau, Tellihu, get up to the bridge on the double. We're going home."Copyright © 1987 by Paramount Pictures
Yesterday's Son 1999
Product DescriptionThe Romulans attack the planet Gateway, where Federation scientists are studying the Guardian of Forever -- the mysterious portal to the past. The Starship Enterprise™ must protect the Guardian -- or destroy it. But Spock has already used the portal to journey to the past. On the planet Sarpedion, 5,000 years ago, Spock knew a beautiful, primitive woman. Now he has gone back to meet his son! From the PublisherWith the help of the Vulcan leader T'Pau, Spock gets permission to use the Guardian of Forever, a portal through time constructed by a long-vanished race, to venture into the past. On another trip into history, on the planet Sarpeidon, Spock had loved a woman who could not return with him to the future, and now Spock wishes to see the son she bore him, 5,000 years earlier. But a Romulan attack on the Guardian's planet could interfere, unless the EnterpriseTM can keep the Guardian out of their hands.
Mission to Horatius 1999
A mission to a primitive planet suffering raids from its high-tech neighbors leads Captain Kirk to investigate its inhabitants, who are split into two kinds: real people and clones with no civil rights.Amazon.com ReviewMission to Horatius, the very first Star Trek novel, is only mediocre as a story, but its nostalgia potential is vast. In the introduction, editor John Ordover dedicates this authentic facsimile hardcover edition, complete with cheesily wonderful original illustrations, to "every Star Trek fan who was ever 8 years old." If that's you, switch off your late-century cynicism and return to 1968, when the starship Enterprise's weekly voyages were pushing the frontiers of mainstream America firmly into science fiction territory. The Enterprise has been on patrol too long--the crew is restless and irritable (especially that cranky old charmer Dr. McCoy), the engines are straining, and food is running low. But Captain Kirk is under sealed orders to head to the far away Horatius system to answer a mysterious distress call from some decidedly anti-Federation colonists. When our intrepid crew tries to help, they run afoul of stone-age creeps, drugged fanatics, and oppressed clones. To make matters worse, they (you guessed it) face a moral conflict with Federation General Order One, the so-called Prime Directive, which mandates noninterference with native cultures. With the reissue of charming oldies like Mission to Horatius, classic Trek will live long and prosper. --Therese LittletonExcerpt. © Reprinted by permission. All rights reserved.
Dyson Sphere 1999
Product DescriptionTwo hundred million kilometers across, with a surface area that exceeds that of a quarter-billion worlds, the Dyson sphere is one of the most astounding discoveries the Federation has ever made. Now the U.S.S. Enterprise™ has returned to explore the awesome mysteries of the sphere. Intrigued by what is possibly the greatest archaeological treasure of all time, Captain Jean-Luc Picard hopes to discover the origin of humanoid life throughout the galaxy -- or perhaps the ultimate secret of the Borg.But when a neutron star approaches on a collision course with the sphere, a mission of discovery becomes a desperate race against time. The many sentient species inhabiting the sphere face extinction -- can even the Starship Enterprise save them all?
Double Helix 5 - Double or Nothing 1999
As a series of deadly plagues threatens to engulf the Romulans, the Cardassians, the Bajorans, and the Federation, Captain Jean-Luc Picard and Captain Mackenzie Calhoun of the Excalibur join forces to find the hidden architect of these horrifying biological weapons. Original.
Behind Enemy Lines 1999
From the Gamma quadrant they came -- hordes of fierce Jem'Hadar warriors commanded by the mysterious Changelings, who will stop at nothing to achieve victory over both the United Federation of Planets and the Klingon(TM) Empire. Now that the Dominion has entered into an unholy alliance with the Cardassian military regime and seized control of "Deep Space Nine"(TM), Starfleet finds itself fighting a losing war against unbeatable odds. As mighty fleets clash in the deadly battleground of space, the fate of the entire Alpha Quadrant hangs in the balance. The "Enterprise"-E is patrolling the Cardassian border, bracing for the joint Dominion-Cardassian offensive that Starfleet knows will come soon, when Captain Jean-Luc Picard and his crew are reunited with a former crewmate, friend, and enemy: Ro Laren. The onetime officer, who defected from Starfleet to join the rebel Maquis, brings disturbing news. Deep behind enemy lines, the Dominion is attempting to build an artificial wormhole that will allow them to bypass the mined Bajoran wormhole and bring fresh reinforcements into the Alpha Quadrant, altering the balance of power irrevocably. If Captain Picard cannot stop the project, the new wormhole will guarantee the ultimate victory of the Dominion!
Tunnel Through The Stars 1999
From the Gamma Quadrant they came, hordes of merciless Jem'Hadar soldiers commanded by the shape-changing Founders, who seek to conquer both the United Federation of Planets and the Klingon Empire. Now that the Dominion has joined forces with the Cardassians, and claimed "Deep Space Nine" as their prize, Starfleet is running out of time. As a secret military project nears completion, the destiny of the entire Alpha Quadrant depends on the courage of a few. In the Federation's time of greatest peril, as the "Starship Enterprise" readies itself for battle, Captain Jean-Luc Picard leads a desperate mission of espionage deep into the heart of the hostile Cardassian Empire. Unless they can prevent the Dominion from creating an artificial wormhole, hordes of fresh Jem'Hadar warriors and Changelings will pour into the Alpha Quadrant, dooming the Federation to unconditional surrender. But there may be a traitor along on the mission and Picard finds he cannot trust even his closest allies.
My Brother's Keeper 1 - Republic 1999
Product DescriptionRevealed at last, the full story of Jim Kirk's lost friend, the man who helped him become the captain we know.... Stardate 1312.4. -- A young Captain Kirk, early in his legendary career, faces the crisis of his life when he must kill his best friend in order to save the Enterprise. Later, alone in his quarters, be cannot help recalling how he first met Gary Mitchell:At Starfleet Academy, Gary is reckless and fun-loving while Kirk is driven, ambitious, but awkward around other people -- especially women. Their friendship begins with a fistfight. Then their routine training mission on the U.S.S. Republic is diverted to a planet where centuries of bloody interplanetary conflict are about to end in a ceremony of reconciliation. Assigned to help with security on the planet's surface, Kirk and Gary quickly find themselves in the middle of a life-and-death struggle against terrorists determined to disrupt the ceremony. With the future of two planets at stake, Kirk and Gary must find a way to work together before a mission of life and peace becomes one of death and despair. About the AuthorMichael Jan Friedman is the author of nearly sixty books of fiction and nonfiction, more than half of which bear the name Star Trek or some variation thereof. Ten of his titles have appeared on the New York Times bestseller list. He has also written for network and cable television, radio, and comic books, the Star Trek: Voyager® episode "Resistance" prominent among his credits. On those rare occasions when he visits the real world, Friedman lives on Long Island with his wife and two sons. He continues to advise readers that no matter how many Friedmans they know, the vast probability is that none of them are related to him.
The Forgotten War 1999
Product DescriptionThe legendary Starfleet Captain Lucien Murat, a contemporary of Christopher Pike, disappeared during a battle with the alien Tarn. Now, generations later, Captain Picard is conducting delicate diplomatic negotiations with the Tarn when the Starship Enterprise™ discovers the descendants of Murat and his crew stranded on a desolate planet, still fighting a war that ended decades ago. The human castaways face destruction, but more than these precious lives are at stake. Unless Picard can find a solution, a lost hero's legacy may ignite a new era of interstellar war!
Imzadi 2 Triangle 1999
From Publishers WeeklySeven years after David's Imzadi comes this sequel that continues the anything-but-romantic triangle among three of the Enterprise's officers: the human-raised Klingon Worf, the counselor and empath Deanna Troi and First Officer William Riker. Complicating the situation are sundry wild variables: Troi and Riker are Imzadi (bonded at a psionic level); Worf has a son, Alexander, torn between human and Klingon ways; Deanna's inimitable Betazoid mother, Lwaxana Troi, disapproves of Worf's engagement to Deanna; and Riker's doppelganger, Tom Riker, shows up, apparently working with a formidable and ruthless Romulan spy. The novel suffers two basic problems: its reliance on the Star Trek: The Next Generation universe to provide readers with many of its referents, and its status as a sequel that doesn't stand completely intelligibly on its own. It certainly stands intelligently, however. David is a genuine and veteran master of the demanding art of the tie-in novel, and provides smart handling of Star Trek elements and a brisk story, enhanced by well-done action scenes and the ability to give the Star Trek universe a lived-in feel. Add to this insight into the characters, David's usual wit and a graceful handling of sexuality, and readers will end the book with great satisfaction if they are serious Trekkers and recognition of a notable talent at work if they are not. Copyright 1998 Reed Business Information, Inc. From BooklistThe starship Enterprise destroyed in crash landing!
Captain Proton: Defender of the Earth 1999
Product DescriptionReturn with us now to those thrilling days of yesteryear when Real Men with ray guns and beautiful women in beguiling outfits battled hideous monsters from outer space! Return with us to the days when Captain Proton ruled the skyways! When the queen of an evil space empire kidnaps Captain Proton's faithful secretary Constance Goodheart, it's only the first step in her diabolical plan to conquer the Incorporated Planets. It soon becomes clear that there is more to her plot than meets the eye when, on the very edge of death, Captain Proton is saved by a power Not Of This Universe. Caught in an eons-old fight between two alien races, who can Captain Proton trust? No one -- not even his sidekick, ace reporter Buster Kincaid. Can Captain Proton save the Galaxy from the forces of evil and save Constance Goodheart from the Giant Demon Squid of Greyhawk II? Extra! Dr. Chaotica plots the Death of the Patrol, Constance Goodheart must find Captain Proton before she shrinks to a size too small to be seen, and Buster Kincaid faces the Swamp of Doom! About the AuthorD.W. "Prof" Smith sold his first short story, "The Dingbats of the Tree People," in 1927 and has been writing science fiction ever since, penning such classics as "Skudove Frenchie" among others. Since turning his attention to writing full-time, he has become one of America's most beloved and fastest authors, writing master works under many names, including Lester Lee, Don Simster, Dean Wesley Smith, and Ray Hamil. He is even rumored to be part of the famous writing team of Sandy and Schofield. Lately he has been writing "The Adventures of Captain Proton," a task the "Prof" says he loves almost more than eating.
Return with us now to those thrilling days of yesteryear when Real Men with ray guns and beautiful women in beguiling outfits battled hideous monsters from outer space! Return with us to the days when Captain Proton ruled the skyways!When the queen of an evil space empire kidnaps Captain Proton's faithful secretary Constance Goodheart, it's only the first step in her diabolical plan to conquer the Incorporated Planets. It soon becomes clear that there is more to her plot than meets the eye when, on the very edge of death, Captain Proton is saved by a power Not Of This Universe. Caught in an eons-old fight between two alien races, who can Captain Proton trust? No one -- not even his sidekick, ace reporter Buster Kincaid. Can Captain Proton save the Galaxy from the forces of evil and save Constance Goodheart from the Giant Demon Squid of Greyhawk II? Extra! Dr. Chaotica plots the Death of the Patrol, Constance Goodheart must find Captain Proton before she shrinks to a size too small to be seen, and Buster Kincaid faces the Swamp of Doom! About the AuthorD.W. "Prof" Smith sold his first short story, "The Dingbats of the Tree People," in 1927 and has been writing science fiction ever since, penning such classics as "Skudove Frenchie" among others. Since turning his attention to writing full-time, he has become one of America's most beloved and fastest authors, writing master works under many names, including Lester Lee, Don Simster, Dean Wesley Smith, and Ray Hamil. He is even rumored to be part of the famous writing team of Sandy and Schofield. Lately he has been writing "The Adventures of Captain Proton," a task the "Prof" says he loves almost more than eating.
The Rebels 2 - The Courageous 1999
Product DescriptionKai Winn, the supreme spiritual leader of the Bajoran people, has never divulged what she personally did during the harsh and perilous days of the Occupation. But now, as alien warships fight to reclaim Deep Space Nine, she cannot help recalling those bygone days -- and her own private war against the alien oppressors.Meanwhile, on the other side of the wormhole, Captain Sisko and the crew of the Defiant are stranded on an alien world overrun by ruthless invaders.... Excerpt. © Reprinted by permission. All rights reserved.CHAPTER ONE_THIRTY YEARS AGO_The Bulletin-Tea in Legate Migar's headquarters droned on and on, stretching into its fourth tedious hour. Sister Winn and the other Bajoran servants -- Shimpur Anan, who served Gul Feesat; Lisea Nerys and Alahata-something, who were brought down to the planet by Gul Dukat; and the six servants of Legate Migar who cooked and served the food (one was a true collaborator, Winn was certain) -- were at last allowed to eat their own lunch in the kitchen...after they had waited upon the high-ranking Cardassians, served, fetched, and cleared away. Alone with themselves now, the Bajorans let their bitterness erupt; like a baby spitting up, thought Sister Winn, surprising herself with her own cynicism. Alahata spoke of his anger at servitude. He was nearly as young as Gul Ragat, but he had grown up in a village not far from Winn's, Riesentaka on the Heavenly Blue River. Winn tried to calm him with homilies from the Prophets, but the boy would not be placated. He'll learn, she thought in sadness, noting the interest of two of Legate Migai's valets, one of whom was probably the snitch. The others spoke of domestic issues. Nerys was worried about the rains, which had come too soon for her father's farm. But even in the simplest conversation, Sister Winn could practically out the tension with a knife -- if Bajorans in service to a gul had been allowed knives. They each knew who and what they were, and how precarious was the thread by which their world dangled. The Bajorans fell silent as Winn blessed the food, and they ate; the food was too rich for the priestess, not the simple, country fare she had grown up with, but the elaborate, spicy meats the Cardassians preferred among Bajoran foods -- food from the Northern Islands, Winn said to herself. Her mother had come from there, but her father had forbidden spice in the family meals, as he had a weak stomach. The kitchen was gigantic but cozy. Legate Migar had not built his own house, but taken over the house of the original governor of the subcontinent, Riasha Lyas. Riasha had disappeared thirteen years ago and was rumored to have been sent up to Terok Nor; but no one who returned from the station orbiting Bajor had ever reported seeing him. A stained-glass window facing northwest allowed in much natural light in the afternoon, but Winn could not see outside. A smaller, plain window set above the stained glass afforded an abbreviated view...assuming the priestess were to stand on a chair. The men used the plain window to look out for arriving VIPs. Red and blue shadows crossed the kitchen table as Winn pushed her food from one side of the plate to the other, hoping to fool the cook into thinking she had enjoyed the meal. She answered automatically whenever one of the other Bajorans would ask her religious advice, or beg for a prayer or benediction for the weather, the crops, a sick cousin, the soul of Bajor. But she smiled and turned her face full on whoever was speaking, seeming to give undivided attention; inside, Sister Winn was thinking dark thoughts and wondering how she could pull off her mission without ending up the Headless Sister of Shakarri. At last, the table was cleared by the probable collaborator, whose name she learned at last: Revosa Anan. She filed away the information for future use. Sister Winn rose, gave a final blessing and thanks to the Prophets, and bowed her way out of the kitchen, saying she had to return and see if her master needed anything. She stepped lightly toward the conference room but paused in the courtyard; no one appeared to be watching; the house felt heavy, sleepy after the midday meal. Bowing her head and walking with a firm step, Sister Winn turned to the right and cut across the short angle of the courtyard toward a small, forbidden door she had observed from its other side when she first arrived at Legate Migar's palace. The door opened to her firm touch; she entered, smiling and readying an obsequious apology if she ran into an overly dutiful Cardassian guard. Not that an apology would matter. If the door turned out to lead where she prayed it did, and she were caught inside, then the next stop would surely be Terok Nor... and Gul Dukat's tender ministry. Sister Winn entered the small antechamber that led to the formal reception room, and in the other direction, to the entrance hall. The walls were done in bloodwood paneling, very dark, and the only light came from two "electric candle" light fixtures at opposite sides of the outer wall. Between the fixtures was another door, this one soundproofed and sealed with a push-button combination lock popular among the erstwhile Bajoran military missions...like the house of Governor Riasha. Swallowing hard, the priestess approached the lock. Her steps faltered. If she were caught in the next few seconds, no amount of bowing and scraping could save her from interrogation, followed by execution -- and disgrace and exile for Gul Ragat; but quite frankly, Sister Winn could not have cared less what happened to her Cardassian "master." His own conscience was in the hands of the Prophets; either he would see and save himself, or he would remain in ignorance and be forever barred from their embrace. The strangest thing about Cardassians, Winn pondered, is how thoroughly they believe their rules of conquered and conquerer! They had won the battle; they had won the war. Simple honor among soldiers required that the Bajorans accept their status and work to achieve full recognition as eventual citizens of the Cardassian Empire. It certainly never occurred to Legate Migar to run around replacing all the locks in his house. It never penetrated his bony Cardassian skull that although poor Governor Riasha was probably in the arms of the Prophets a decade since, and the officers of the Bajoran Army were all executed or imprisoned in penal colonies or mines around the planet and even on Terok Nor, that many of the governor's former civilian engineers had also worked in the palace...and some had frequent occasion to work in the communications room. And the legate, who had never been any kind of an engineer, civilian or military, was evidently unaware of the disdain with which such people treat security precautions. In particular, Legate Migar had never heard of a lock having a "back door," used by the engineers if the military men changed the lock and neglected to tell the civilian contractors. He had ordered the combination altered, of course; but he never realized that there was more than one combination.Licking her dry lips, Sister Winn took a deep breath, stepped up to the lock, and punched in the back-door code she had received from her cell leader. The lock clicked twice, and the red lights on the side turned green. Sister Winn pressed firmly on the door, and it pushed noiselessly open, exposing a dark room whose walls were lined with communications equipment. In front of the six chairs were lists of common frequencies, map displays, and miracle of the Prophets, a current codebook!Please protect me, she begged; then she stepped into the room, pushing the door nearly shut, and felt in the heel of her knee boot for the tiny, digital holocam she had carried for four months, waiting for just such an opportunity. The bright displays beckoned, but Sister Winn knew her first goal; she activated the codebook and began to click through it, snapping pictures of every screen. When Sister Winn finally finished holocamming the book, a wave of relief flooded her brain. She wasn't "off the mountain," as her villagers used to say; she still had to exit without losing the holocam and get the images to her cell -- or some cell, at least. But at least, even if she got nothing else, her mission was successful. But in a lapse o
Dark Allies 1999
The continuing voyages of the Starship Excalibur! Many years ago, a bizarre alien life-form known as the Black Mass consumed and destroyed an entire solar system in what was then the Thallonion Empire. Now the Black Mass has returned and its target is Tulan IV, homeworld of the fearsome Redeemers. Faced with near-certain destruction the Overlord of the Redeemers is forced to turn to an unlikely ally: Captain Calhoun and the Starship Excalibur. Busy coping with the return of his rebellious son, Calhoun is none too eager to come to the aid of his despotic enemy, but when innocent lives are threatened he has no choice but to confront the unstoppable Black Mass. But how can one starship turn back a force capable of consuming entire suns? Many years ago, a bizarre alien life-form known as the Black Mass consumed and destroyed an entire solar system in what was then the Thallonion Empire. Now the Black Mass has returned and its target is Tulan IV, homeworld of the fearsome Redeemers. Faced with near-certain destruction the Overlord of the Redeemers is forced to turn to an unlikely ally: Captain Calhoun and the Starship Excalibur. Busy coping with the return of his rebellious son, Calhoun is none too eager to come to the aid of his despotic enemy, but when innocent lives are threatened he has no choice but to confront the unstoppable Black Mass. But how can one starship turn back a force capable of consuming entire suns?
Double Helix 1 - Infection 1999
Product DescriptionThe USS "Enterprise-D" has been on its mission of exploration under the command of Captain Jean-Luc Picard for less than a year when a virulant epidemic strikes Archaria III. Picard and his crew are dispatched to the planet to deliver aid. Excerpt. © Reprinted by permission. All rights reserved.Chapter One Stardate: 41211.0 Captain's Log, Supplemental The_ Enterprise_ continues on its mission to Archaria III, a planet jointly colonized by humans and Peladians. A new disease has cropped up, terrifying the inhabitants. So far, more than five thousand cases have been confirmed. The only drug at all effective in treating this disease is a rare compound called Tricillin PDF, which seems to prolong life, though only for a week at most. The Enterprise will deliver a supply of the drug, quarantine the planet, then stay to oversee research into finding a cure. " -- And render whatever aid the Archarians require until the emergency is over," Captain Picard said, leaning forward at the conference table and gazing at each of his senior staff in turn. William Riker, Geordi La Forge, and Worf looked uncomfortable at the mention of the plague, and he didn't blame them; he had always felt ill at ease when faced with intangible dangers. Deanna Troi looked deeply concerned, and Dr. Crusher looked...intrigued? She has dealt with plagues before, Picard reminded himself. She knows how to contain them.The persistent low rumble of a starship at maximum warp filled the room. None of his crew spoke. They feel the tension building already, he thought. "Captain," Dr. Crusher finally said, "I may have to bring samples of this virus aboard the Enterprise for study, and perhaps a few patients." "Understood, Doctor. So long as all necessary security precautions are maintained, I see no problem. In the meantime" -- he slid a data padd across the conference table to her -- "the doctors of Archo City Hospital have prepared a full report, which you may find useful." "Thank you." She pulled the padd in front of herself and began skimming the opening remarks. "Something else is troubling you, sir," Deanna Troi said softly. Picard hesitated, then gave a curt nod. Best to get it out in the open. "What disturbs me most is the thought that this whole problem may be of our own manufacture...a biological weapon." "Impossible -- how could that be?" Riker said, shaking his head dismissively. "Legalities aside, it's against everything the Federation stands for!" "We do have treaties with most sentient races which prevent the development and use of biological weapons," Data said. "With all due respect, sir, the deployment of a genetically designed plague on a remote agricultural world such as Archaria III seems highly unlikely." "Not necessarily," Picard said. He cleared his throat. "Archaria III is in many ways a throwback to human civilization two or three hundred years ago. It was settled by religious zealots early in the twenty-second century, and although they have largely come into the Federation's fold, old prejudices and resentments still bubble to the surface from time to time." The room was quiet for a moment while Picard allowed his point to sink in. Riker finally broke the silence. "Sir, if I may ask, what is it that leads you to conclude this disease is a weapon?" "Might be a weapon, Number One. A radical political group called the Purity League claims the plague is an act of God against 'blasphemous unnatural unions.'" Riker gave him a blank stare. "Sir?" Picard cleared his throat. How to phrase this delicately. He said, "The Purity League is opposed to interspecies mating -- 'mixers' as they call such people." Again the rumble of the ship's engines filled the room. They can't believe it, either, he thought. Humanity is supposed to be beyond such prejudices.He noticed that Deanna Troi, half human and half Betazoid herself, hid her inner feelings behind a mask of professional calm. He would have given a lot to know her true reaction. Undoubtedly she was even more shocked and horrified than he had been. To think that some humans are still capable of such petty resentments...He forced himself back to the problem at hand. "Mixers -- or anyone else suspected of adulterating the purity of the human race -- are treated as second-class citizens in many places on Archaria III," he continued. "Officially such prejudices are prohibited, of course, but in the backwater towns discrimination apparently still runs rampant. Only in the half-dozen large cities do humans and Peladians work and live together with something approaching harmony. In the country, things have apparently become so bad that most full-blooded Peladians now live in isolated enclaves surrounded by their own kind." Riker said, "That sounds like a ghetto system." "It is. Those of mixed heritage are even less fortunate, since they belong fully to neither the human nor the Peladian world. They were relocating to the cities in record numbers -- until the plague struck. Now they're fleeing into the countryside once more, living like vagabonds in tent camps." Picard looked down at his clenched, interlaced fingers resting uneasily on the table. He didn't bother to feign relaxation. Sometimes it was good for the crew to see him share their anger. Deanna Troi asked, "How many people of mixed blood are on the planet?" "Nobody is quite sure. Estimates range from between 150,000 and 200,000 people. Obviously, those mixers who most closely resemble humans hide the truth to avoid conflict with the Purity League." Data said, "I am aware of the Purity League, sir. The Federation has monitored their activities for many years, but has deemed them a minor nuisance with little actual influence." "Their influence is growing," Picard said firmly. The private reports he had read gave alarming statistics; according to confidential surveys, fully half of the planet's human population harbored feelings of support for the Purity League, though the League's actual membership numbers were open to conjecture. It was certainly in the tens of thousands if not the hundreds of thousands. He went on. "The Purity League's leader, Father Veritas, is using the plague as a rallying point for anti-alien sentiment. Apparently Veritas is responsible for inciting dozens of race riots in the last few months. The whole planet is in turmoil. The nonhuman population -- and especially the partly human population -- is running scared. The plague's growth has only served to make the situation worse." "Veritas," indeed, he thought, grimacing. If ever there was a misnomer..."Sir," said Deanna Troi, "Archaria III has a long history of interspecies problems, including wars, assassinations, and racism. Its history is part of several planetary evolution courses at the Academy. I believe everyone here has studied it to some degree." A general murmur of agreement came from the rest of his senior staff. Picard found himself surprised -- it hadn't been part of the curriculum when he had studied at the Academy -- but he was pleased. They're keeping up with the times."That is correct, sir," said Data. "It was settled in 2102 by a human sect of religious fundamentalists called the Brotherhood. Seven years later, these human settlers encountered Peladian settlers, who had colonized the planet almost simultaneously." Picard had never seen a Peladian and knew little about them, beyond the fact that they were humanoid, militant about privacy, and generally considered pacifists...except when provoked. Data went on, "After a series of small wars, as the two sides got to know each other, peaceful relations and coexistence began. According to the information I have accessed, with the increasing agricultural importance of Archaria III their differences were largely put aside, in favor of economic cooperation." "That is the public story," Picard said. He folded his arms and frowned a bit. "There have always been tensions. Until Father Veritas and the Purity League burst onto the scene sixteen years
Death of a Neutron Star 1999
Product DescriptionAn alien scientist asks to join Captain Kathryn Janeway and her crew in the investigation of an unprecedented scientific find. Soon U.S.S. Voyager® is embroiled in a battle of wills among several alien races -- each intent on manipulating the discovery toward its own end and decimating whole worlds in the process.Janeway must stop a quest for knowledge from turning into a plot for destruction! An alien scientist asks to join Captain Kathryn Janeway and her crew in the investigation of an unprecedented scientific find. Soon, U.S.S. Voyager is embroiled in a battle of wills among several alien races -- each intent on manipulating the discovery toward its own end and decimating whole worlds in the process. Janeway must stop a quest for knowledge from turning into a plot for destruction!
Vulcan's Heart 1999
Amazon.com ReviewThe energy and invention that made Sherman and Schwartz's previous Spock outing, Vulcan's Forge, so fascinating is fully in evidence in this even more ambitious follow-up. This time, the duo have added a satisfyingly complex level of political sophistication that makes the interstellar intrigues ring with a truly authentic note. Acting as a diplomat for the United Federation of Planets, Spock reluctantly undertakes a bonding with Commander Saavik. This betrothal-style rite is attended by Spock's father--along with an unconfident young Starfleet lieutenant. The latter is one of the book's many felicitous strokes, for the novice is no other than Jean-Luc Picard. Of the many attempts to meld the two Star Trek universes, this is one of the best integrated and most successful. As the narrative leaps forward many years, and Ambassador Spock is forced to travel incognito to Romulus to prevent catastrophe from descending on the entire quadrant, he has two pursuers: Saavik and Picard. As before, the narrative moves with real gusto, casually throwing in some impressive world-building. But what of Spock himself? One can only hope that Sherman and Schwartz are custodians of the legacy for quite some time, since they are adroit at creating a thoroughly rounded, conflicted, and sympathetic portrait of our favorite Vulcan. --Barry Forshaw, Amazon.co.ukFrom Publishers WeeklyFocusing primarily on Spock's love life and his superhuman control when confronted by his own hot-blooded emotions, this newest entry in the Star Trek canon should delight romance fans while leaving cold those SF fans not wholeheartedly invested in the series' characters. Spock finally bonds with his adopted Vulcan love, Saavik. As logic dictates, the couple then skip the honeymoon and go back to their respective ships. Fifteen years later, Spock, now a diplomat in the service of the United Federation of Planets, travels secretly to the planet Romulus to aid an honorable old enemy, Charvanek, who has warned the Vulcan of a plan by Romulus's power-mad Praetor Dralath to destroy peaceful Klingon and Star Fleet colonies. Romulus is a highly illegal place for Spock to be, and Captain Uhuru, head of Star Fleet's security agency, sends Saavik undercover to Romulus to aid her beloved and to bring him quietly back to Federation Space. Weighty matters of state are dangerously ignored by both Spock and Saavik entering pon farr, a state in which it is difficult to think of anything but making violent love to one's mate. In the end, Spock and Saavik are saved, more by the Romulan concept of honor than by Vulcan ideals of order and logic. This not quite otherworldly novel features cameos by Jean-Luc Picard, Bones McCoy, Beverly Crusher and Tasha Yar. (July) Copyright 1999 Reed Business Information, Inc.
Sacrafice Of Angels 1999
Based on "Call to Arms" written by Ira Steven Behr & Robert Hewitt Wolfe "A Time to Stand" written by Ira Steven Behr & Hans Beimler "Sons and Daughters" written by Bradley Thompson & David Weddle "Rocks and Shoals" written by Ronald D. Moore "Behind the Lines" written by Rene Echevarria "Favor the Bold" written by Ira Steven Behr & Hans Beimler "Sacrifice of Angels" written by Ira Steven Behr & Hans Beimler
What You Leave Behind 1999
Product DescriptionA powerful novel in the classic tradition of All Good Things...Seven years ago, Benjamin Sisko took command of an alien space station newly christened Deep Space Nine™. There he met Kira Nerys, Odo, Miles O'Brien, Quark, Worf, Julian Bashir, and many others who would touch his life deeply. He also found a new and troubling destiny as the long-awaited Emissary to the mysterious wormhole entities known as the Prophets. Now, after years of triumph and tragedy, and a cataclysmic war that rocked the entire Alpha Quadrant, Captain Sisko and his valiant crew face their final challenge. No one is safe, nothing is certain, and not even the Prophets can predict the ultimate fate of Deep Space Nine!Excerpt. © Reprinted by permission. All rights reserved.Chapter 1"Doctor Bashir. The time is oh-five-hundred."At least he wasn't alone. "Right..." Oh, how he hated the garlicky voice of that computer in the morning. The light hurt his eyes. "Julian...we have to get up." A much nicer voice. Julian Bashir shifted his arm to cuddle mode as Ezri Dax maneuvered herself closer. "Are you sure?" he asked. "It's a big day," she told him. There was a faint dose of fearful anticipation in her voice. A week ago, he wouldn't have noticed it, but things changed here every day lately. "It was a big night," he countered. "It cleared up a lot of questions." She turned her pixie-like face up to him. A childlike face, framed in boyish short-clipped black hair, a permanent flicker of uncertainty always passing through it. "Such as?" she asked. He brushed his hand along the trail of melanin spots on the side of her face, the subtle markings that identified her as one of the most elegantly unique creatures of the known galaxy. "How far those spots go down, for one thing." She smiled, but not without a sparkle of embarrassment. "I suppose you're going to want to tell Miles." "Why would I do that?" "Because you tell him everything?" Without saying that today they'd all have other things on their minds, Bashir pushed away the rush of possible answers -- she was right, he did tell Miles O'Brien everything -- and how did she know that about the two men already? She was wrong, and he knew when things between a man and a woman, or a man and a Trill, or a somebody and a somebody else were better kept private. Rather than blurting what he was thinking -- my God, you're so young! -- he admitted, "True, but this time, I'll make an exception." "Good." Ezri murmured. She didn't believe him, he was sure of that. "Now, we really should get up. We don't want the Defiant leaving without us." "You know," Bashir mentioned, "I've never gone into battle with someone I've slept with." She smiled. "There's a first time for everything." Not making any move to get up, Bashir added, "Now that we're finally together, it'd be a shame if anything happened to one of us." Another twist came into her expression, and she didn't say any more, but Bashir picked up her thoughts as if he had suddenly become clairvoyant. She had been so lonely, so unsure of herself since having seven lifetimes of memories thrust upon her from another person, and another and another...her own identity had abruptly been put on hold, and she was now responsible for a cache of thoughts and knowledge that she hadn't absorbed. Not all Trill prepared all their lives to have a squirmy receptacle thrust into their bodies and then take over their existence. She was, as far as anyone knew, the only Trill never to be prepared for joining. That made her very special. Bashir tried to empathize, but how could he? He was one man, inside one body, with one lifetime to worry about. Yet he admired and pitied Ezri Dax in the same moment, and he questioned his own reasons for wanting the comfort of her touch in these troubled times in deep space. "Let's make a pact," she said. "We both come home alive. " A handshake -- simple, but potent. He took the hand. "You've got yourself a deal!" She smiled. "I'm going to hold you to that!" No, no, this wouldn't do. He leaned toward her, and she met his kiss thankfully, with welcome in her eyes. But then it was over, and before anything else could set in they had rolled out of bed on opposite sides and might as well have landed at opposite ends of a football field. Ezri drew her uniform on very quickly, as if the blankets had been her protector and now she couldn't be unprotected. And Bashir, ridiculously, had yanked on his trousers quite faster than usual -- now how was that a way for a grown man and physician to behave? As if he were dressing in front of a...all right, she was very young, never mind that she was three hundred years old. The medical wonder of Trilldom struck him again -- certainly this girl was no three hundred years old, yet the eight accumulated lifetimes and those of eight hosts all stored within her unprepared mind reached back all those centuries, racking her with confusions he could only guess toward. Sixteen lives bottled up inside that girl over there, who yet was pitiful in her isolation. As were they all, upon this turning wonder. As were they all.... "Miles! You're late! You have to report in fifteen minutes." "Coming, dear." Oh, yes, the joy and fulfillment of having his family with him finally! If only there weren't a war. Every beginning of watch was like this now -- the laughter of his children, the humming of his wife, the clatter of family life -- and he knew too well how quickly that paradise could crash and bum. He'd seen it before, the war coming out of nowhere to Deep Space Nine and rushing the station with all the complex agonies and strife caught UP in those three little letters...w, a, r.... Thank the Lord the baby couldn't spell yet. But Molly could, and she understood. That caused pain to Miles O'Brien, as he stepped from his bedroom, pretending there was no care in the universe that could shatter him today. It was only for the children. He couldn't fool Keiko. "Now, remember," he told his wife as she turned to him while feeding the baby, "Kirayoshi has his checkup tomorrow morning at oh-nine-hundred." She nodded, and he felt silly for having pretended she didn't remember. By reminding her, he was also putting a spotlight on the fact that he wouldn't be here tomorrow He was leaving, and asking her to go on with family life as if nothing were wrong, nothing were happening. "I've already confirmed the appointment with Nurse Bandee," she said courageously. "One more bite...." "And try to get some rest," O'Brien pressed on, "and don't stay up too late writing that paper on whatever those trees are called -- " "They're called Arfillian blossoms and they're not trees, they're shrubs." He sighed. "All right...anyway, be sure to get some sleep and...oh, yeah, and -- " "Miles," Keiko scolded gently, "stop worrying. We're going to be fine." Fine, she said so easily. Back here on the station, tryIng to play house on the edge of a war zone, living in a pretty little cottage made of alien metal, just barely managing to keep out the inhospitableness of space with bulkheads that could be so easily ruptured by enemy fire. Just a few light-years from the front -- was this a place to raise a family? He had thought being together would make up for all the risks, for the tortures of knowing where he would be for the coming days. He'd been wrong. "I know," he said anyway, and leaned over for a kiss. "Just you be careful," Keiko told him. "I always am -- Molly, don't touch that!" His daughter recalled her hand just before it would've violated the sacred space around the model he and Bashir had so lovingly built. Then she realized her hand had come away with one of the miniature US Army soldiers. Quickly she reassigned the soldier within the Alamo walls. Only as his little girl's ivory hand dipped over the adobe stone partition did O'Brien realize how very large the model had grown. Now taking up a significant portion of the room, the Alamo seemed very real and consequential to him, its soldiers like shipmates. He and Julian had committed many hours to this historical problem of siege and conflict, supply and isolation. One needn't be a scholar to see the symbolism, and how close he felt to those trapped men and women, struggling to hold out against impossible odds -- "I let you play with my toys, " Molly complained. "It's not a toy," he insisted. "It's a model." Keiko's doll-like eyes teased him as she continued feeding the baby. "Then maybe it belongs in a m
The Quiet Place 1999
Product DescriptionEver since the fall of the Thallonian Empire, Si Cwan has been searching for his younger sister, the only other survivor of the royal family. His quest has been a hard one, filled with many disappointments, but now it may be nearing its end.... On the planet Montos, a mysterious young woman, whose past is shrouded in secrecy, finds herself pursued by both the fanatical Redeemers and a vicious race of feral predators known only as the Dogs of War. All are in search of information regarding the true nature and location of the Quiet Place, a mystical realm celebrated in myth and legend. Only this same woman, now called Riella, may hold the secret of the Quiet Place, a secret that the Redeemers and others will kill to possess. Is Riella indeed Si Cwan's long-lost sister? Before he can learn the truth, he and his crewmates must brave the unchecked savagery of the Dogs of War -- and enter the terrifying heart of the Quiet Place. Excerpt. © Reprinted by permission. All rights reserved.Chapter 1Morgan Lefler took one look at her daughter and knew that something was wrong. Robin had returned to the quarters they shared looking rather quiet. The fact that she was back at their quarters was not unusual; she had just gone off shift. It was the quiet part that caught Morgan's attention. Customarily, when Robin came off duty, she would tend to burble to her mother excitedly about everything that had gone on that day, whether big or small, important or not-so-important. So, the silence that marked Robin's return this particular evening was more than enough to snag Morgan's attention. "What's wrong?" she asked, in the tone of voice that mothers had been using in interacting with their daughters for centuries without count. To which Robin gave the customary response in such situations, "Nothing." Morgan considered that rather useless reply for a moment and then decided to take another angle. At that time, Morgan was engaged in studying some recent research published on the subject of wormholes, so rather than press the issue overtly by turning away from her work, she continued to scan the information on the computer screen while chatting with Robin in a fairly offhand manner. "That's nice. So...how was your day?" "It was fine." "And your meeting with Si Cwan?" That clearly surprised Robin. She looked up at her mother, her eyebrows knit together in confusion. "How did you know I had a meeting with Si Cwan today?" "I didn't. It was just an educated guess. Whenever you work with him on something lately, you come back here just a little more thoughtful than usual. Tonight you seem extremely thoughtful, so I reasoned that you had an extremely important meeting." "Oh, well...no. No, I mean, it wasn't all that important. Just planning a diplomatic mission, that's all." "Really. Where to?" "It doesn't matter," Robin said. She slapped her thighs briskly and rose to her feet, clearly ready to change the subject. "So...how was your day?" "Well...since you asked, this article on worm -- " "Here's the thing," Robin said, crossing the room quickly and leaning on the edge of the desk. "Lately, Si Cwan seems to be keeping me at a distance." "I see. At a distance you say." "Yes, that's right." "Lately." "Yes." "And what about not lately? That is to say, how has he been towards you in previous weeks. Or months." "Oh, he's been polite. Respectful. Attentive to my opinions." "And how has that changed? Recently, I mean." "He..." Her voice trailed off as if she were losing steam. She frowned, apparently trying to consider a reply that sounded reasonable, and she couldn't quite come up with one. "Okay, maybe that hasn't changed." "Then what are you complaining about? Oh. Of course," she said with a smile. "You're complaining because it hasn't changed. There's something going on between you and our esteemed Thallonian nobleman, isn't there? Or at least, you'd like there to be." "The latter. Much more the latter," admitted Robin. "Honesty with your mother. I'm impressed. There was a time not so long ago when such a thing would have been unthinkable." "Oh, don't be silly, Mother." "I'm not being silly. You have a tendency to draw inwards at crucial emotional times, Robin." She turned the computer screen completely away from her now and focused her full attention on her daughter. "You do a superb job putting forward the attitude and behavior of a very social animal, but you also have a real tendency to withdraw into your...your 'den,' as it were. Particularly when something that makes you uncomfortable is being presented to you." "That's absurd, Mother. I don't withdraw anywhere. Excuse me." "Where are you going?" "To the bathroom." "We're in the middle of a discussion, Robin." "No, we're not. You're in the middle of treating me as if I'm a child, telling me that I run away and withdraw. Me, I'm just going to take a very quick shower and attend to other calls of nature." "You're withdrawing." "And you're ridiculous. I'll be out in ten minutes and we'll continue right where we left off, if you insist." She went into the bathroom and emerged some time later, clad in off-duty attire. "There. How long did that take me? Ten minutes, like I said? Fifteen?" "An hour and nineteen," said Morgan. "No, it didn't. That's" -- then she looked at the chronometer and saw that, sure enough, an hour and nineteen minutes had passed -- "absurd." The word rolled unconvincingly off her tongue. "So let's see," Morgan said coolly, engrossed once more in her work and this time not even bothering to look in her daughter's direction. "Let's see if I've got this figured out. Si Cwan is about to embark on some diplomatic mission. The truth is, you'd like to accompany him. It doesn't matter to you overmuch if you're actually needed on the mission, but you want to go anyway. It's a desire not particularly spawned from any mission imperative, but instead because you'd really like to have the opportunity to spend some time with him away from the ship. You figure that, if he suggested you accompany him, it might be an indicator that he shares some of the still-nebulous feelings you have for him. But he doesn't suggest it, indicating to you that he sees you only in terms of your function as his shipboard liaison rather than as someone he'd actually like to spend time with. This leaves you lost in thought as you try to determine whether you're being unprofessional, or unreasonable, or just simply too much the coward to tell Cwan exactly how it is that you do feel; presuming you've worked out your own emotions on the matter sufficiently to be able to articulate them. There. Does that more-or-less summarize the situation as it now stands?" Robin slowly nodded and then, as if catching herself, she quickly shook her head. "No, that's not it at all...that's...the truth is, I...you see..." "Robin," and Morgan reached over and took her hand gently. "Robin, I bear some degree of responsibility over this. If I had been there for you when you were a teenager, and you were first dealing with these kinds of heartbreaks and difficulties, I could have guided you, helped you through. Instead, you seem a bit adrift." "Oh, Mother," and Robin patted her shoulder. "It's not really your fault." "I know. I just thought saying that would make you feel better." Robin rolled her eyes. Then she fixed a gaze on her mother and said, "All right, but you're here now. What would you suggest I say or do?" "That's obvious. You're not a teenager any more, Robin. You're a Starfleet officer, for God's sake. You should have enough confidence to say what's really on your mind. I mean, hell, if you make a mistake at Ops, you have to worry about ramifications for the whole ship, and you do that job perfectly well. Here the only consequences are personal, and certainly they're not life-threatening or even remotely catastrophic. Do the job and stop nattering about like a teenager with a crush on the boy across the schoolyard." "You're right. By God, Mother, you're right." Robin squared her shoulder. "If I have feelings for Si Cwan, then I should tell him. I owe it to myself, and in a way I owe it to him." "That's right." "Because, damn...I'm a good catch." "You certainly are," smiled Morgan. "And he should have the right to know that someone as high quality as me is interested in him." "Exactly the attitude to have." "And I can do this without withdrawing. Wish me luck, Mother." "Good luck, Robin." Robin strode forward. Morgan watched her go, watched the door slide shut behind her. She hesitated a moment, as if reluctant to speak, and then sighed as she called, "Robin. You do realize that's the bathroom." "I know. I'm just composing myself. I'll be ten minutes." "Now, Robin." "Mother, I assure you -- " "Now, Robin!"The door slid open again and Robin emerged with a tread that could best be described as stomping. "You don't have to talk to me as if I were a child, Mother," she said stiffly. "Well, then try not to act like one." Robin blew air impatiently through her lips and then, with that same stompish tread, walked out of their quarters. Morgan just shook her head and went back to her reading. With each stride that she took down the corridor, Robin felt confidence seeping into her. The truth was, she had no reason to doubt herself. She had proven herself as a competent and dedicated officer on the Excalibur. She had served on away teams. She knew the ropes. Indeed, there wasn't a single good reason that she should not be part of the mission. The only type of reason was a bad one -- Si Cwan had gotten to her. When she'd first been assigned to be his liaison in his duties as the official "unofficial" ambassador of goodwill aboard the Excalibur, granted she'd found him intriguing. No reason she shouldn't, really. This was a Thallonian noble, after all. Scion and possible last survivor of a royal family, he tried to use goodwill and his considerable personal charisma to stitch together the tattered remains of Thallonian influence. The star-spanning Thallonian Empire, of which he had been a part, was gone. It was obvious after five minutes of conversation with him that he was more than aware of that. What made Si Cwan different from the others of his royal ilk is that he cared, truly cared, about the people who had been affected by the collapse of the Empire. He really, genuinely wanted to make things better, safer. He wanted to make certain that the assorted worlds that had once comprised the Empire, now left to their own devices, would not spiral downward into chaos and anarchy. He did not seem interested in leading so much as guiding. Yes, first she had been intrigued by him. And then she was impressed by him. Then she admired him. Then she thought about him more often than not. And then...then... "Then what?" she asked herself as she entered the turbolift and ordered it to bring her to deck 12, where Si Cwan's quarters were. Si Cwan was not the type to be effusive in his sentiments. It seemed undignified somehow. Beneath him. Even though his titles and rank in the extinct Empire had no relevance in his status quo on the Excalibur, he still maintained a sort of regalness that demanded a reserved, restrained attitude. Consequently, Robin was unable to get any sort of read off him at all as to just how he might feel about her. That was quite frustrating because Robin had always prided herself on her ability to intuit what other people were thinking. Unfortunately, she was getting no such sense from Si Cwan at all. That didn't necessarily mean that he cared nothing for her, but it wasn't a strong indicator that he felt something. The problem was that the more time she spent with Si Cwan, the more confident she should have become in her dealings with him. Instead, although she had maintained an outward air of poise, inwardly she was a conflicted mess. She was reasonably sure that her quandaries and internal discontent hadn't spilled over into her interaction with him; certainly no one else had commented to her that anything seemed remotely off. Still, there was that niggling, damnable uncertainty. So, when she and Si Cwan had been discussing the impending diplomatic mission to the planet Montos, they had talked in cool, dispassionate terms about who would be the best people to accompany him. What she had wanted to say was that, as his liaison, it would be best if she attended with him. But she didn't trust her judgment. She wasn't sure how much of that sentiment was being generated by genuine belief that she was relevant to the mission or how much came just from her desire to spend an extended amount of time with him. Rather than err on the side of misjudgment prompted by inappropriate or irrelevant concerns, she had kept her silence and been willing to discuss just about anyone except herself. That had been a foolish error, and one she would not repeat. Because, dammit, she should go along. That's all there was to it. No. That's not all there was to it. Si Cwan deserved to know the reason -- all the reasons -- that she wanted to accompany him. There was simply no way for any sort of progress on their relationship (whatever that might be) to occur if he didn't know what was what. Matters might still be nebulous, in a state of flux, but she had to tell him just what the flux was going on. She walked up to his quarters feeling newly emboldened and rang the chime. She heard a voice from within say, "Come," but she barely paid attention to it as her thoughts swirled within her head. Her fists clenched tightly from building tension, she strode in, her eyes closed tightly (as she occasionally did when she was faced with a situation that was emotionally stressful) and blurted out, "Look, I've been keeping this to myself for a while, and I'm not even sure I know what I'm feeling because it needs to get out there so we can talk about it and see what's what, but I have to tell you that I think I'm attracted to you and developing very strong feelings for you that extend beyond our duty-related relationship." She opened her eyes. Seated quite comfortably on Si Cwan's couch was Captain Mackenzie Calhoun. He was holding what appeared to be one of Si Cwan's Thallonian texts in his hands, and he was staring at Robin Lefler with a carefully neutral expression. Then he sighed heavily. "It's all right," he said. "I hear that all the time." All the blood drained from Robin's face and poured down into her feet; consequently, she thought she was going to pass out, but she wasn't able to move as her boots were firmly anchored. "Captain, I...I..." He raised an eyebrow and waited expectantly. "Captain, I'm...I'm not attracted to you at all, sir." "Oh." A small flicker of what appeared to be disappointment -- or possibly amusement, although Robin wouldn't have been able to discern it at that moment -- danced in his purple-hued eyes. "Well, I hear that all the time, too." "That is to say...I'm not...I mean, I..." She cleared her throat, but didn't succeed overmuch for there was still a deep raspiness in there. "Is Si Cwan here?" "No. He's not. As you know, we have a diplomatic mission on its way to Montos. Si Cwan felt that, since they were ready to go, there was no point in delaying the departure. So he, and Lieutenants Kebron and Soleta, departed an hour ago on the runabout, Marquand II. However he had some historical texts here in his quarters that he invited me to read. He simply asked if it wouldn't be too much trouble if I read them here, however. He didn't want them circulating around the ship; they're quite old and sacred and, well..." He shrugged. "We all have our quirks, I suppose." She nodded, still feeling so mortified that she was having trouble composing anything resembling a coherent sentence, or even a coherent thought. Calhoun paused and then said, maintaining that careful deadpan, "Would I be correct in assuming that the sentiments you were expressing were intended for him?" "Captain, I..." She took a very deep breath. "I would be most appreciative if you could...maybe...well, forget everything I said. Or ever said. Or will say." "That might be a bit of overkill, Ensign. But I understand your chagrin. I think you needn't worry." "Thank you, Captain. And I...I didn't mean to insult you, sir. I wouldn't want you to think you aren't attractive because, you know, I'm sure that someone other than me would -- " "Robin..." He raised a hand as if to ward off the barrage of verbiage. "It might not be a bad idea if you stopped talking now." She bobbed her head. "Yes, sir. Thank you, sir." She turned on her heel and bolted from Si Cwan's quarters...leaving Calhoun shaking his head and chuckling slightly to himself. Copyright © 1999 by Paramount Pictures. All rights reserved. Ever since the fall of the Thallonian Empire, Si Cwan has been searching for his younger sister, the only other survivor of the royal family. His quest has been a hard one, filled with many disappointments, but now it may be nearing its end.... On the planet Montos, a mysterious young woman, whose past is shrouded in secrecy, finds herself pursued by both the fanatical Redeemers and a vicious race of feral predators known only as the Dogs of War. All are in search of information regarding the true nature and location of the Quiet Place, a mystical realm celebrated in myth and legend. Only this same woman, now called Riella, may hold the secret of the Quiet Place, a secret that the Redeemers and others will kill to possess. Is Riella indeed Si Cwan's long-lost sister? Before he can learn the truth, he and his crewmates must brave the unchecked savagery of the Dogs of War -- and enter the terrifying heart of the Quiet Place.
Double Helix 4 - Quarantine 1999
Product DescriptionLike intertwining filaments of human and alien DNA, a ruthless campaign of revenge has threaded its way through the galaxy, touching billions of sentient beings -- and changing forever the life of Lieutenant Thomas Riker. Tom Riker, an identical duplicate of the Starship Enterprise's™ first officer, is serving as a Starfleet medical courier when he encounters a group of Maquis renegades, led by a former Starfleet officer named Chakotay. A planet in the Demilitarized Zone, now controlled by the Cardassians, has been stricken with the same deadly disease that has plagued the Alpha Quadrant for years, and only Riker can get the medical supplies the Maquis so desperately need. But the Cardassians would rather destroy all life on the planet than risk letting the epidemic spread! Excerpt. © Reprinted by permission. All rights reserved.Chapter OneThe Peregrine-class scout ship looked much like the falcon that inspired her design, with a beaklike bow and sweeping wings that enabled her to streak through a planet's atmosphere. Her sleek lines were marred by various scorch marks and dents, which left her looking like an old raptor with many scars. Larger than a shuttlecraft yet smaller than a cruiser, she was better armed than most ships her size, with forward and rear torpedoes plus phaser emitters on her wings. Her bridge was designed to be operated efficiently by three people, allowing her to carry a crew of only fifteen. The engine room took up all three decks of her stern, and most of the crew served there. This proud vessel was state of the art for a scout ship -- about forty years ago. Now she was practically the flagship of the Maquis fleet. "What's the name of our ship?" asked her captain, a man named Chakotay. His black hair was cut short and severe, which suited his angular face and the prominent tattoo that stretched across half his forehead. Tuvok, the Vulcan who served as first officer, consulted the registry on his computer screen. "She is called the Spartacus. The warp signature has already been modified." Chakotay nodded with satisfaction. "I like that name." On his right, an attractive woman who looked vaguely Klingon scowled at him. "Let me guess," said B'Elanna Torres. "Spartacus was some ancient human who led a revolution somewhere." Captain Chakotay smiled. "That's right. He was a slave and a gladiator who led a revolt against Rome, the greatest power of its day. For two years, he held out against every Roman legion thrown against him." "And how did this grand revolution end?" asked Torres. When Chakotay didn't answer right away, Tuvok remarked, "He and all of his followers were crucified. Crucifiction is quite possibly the most barbaric form of capital punishment ever invented." Torres snorted a laugh. "It's always good to know that my human ancestors could match my Klingon ancestors in barbarism. Considering what happened to Spartacus, let's not put him on too high a pedestal." "It's still a good name," said Chakotay stubbornly. Like many Native Americans, he believed that names were important -- that words held power. He didn't like having to change the name and warp signature of his ship all the time, but it was important to make their enemies think that the Maquis had more ships than they actually had. "We've reached the rendezvous point," announced the captain. "I'm bringing us out of warp." Operating the conn himself, he slowed the craft down to one-third impulse, and they cruised through a deserted solar system sprinkled with occasional fields of planetary debris. "Captain Rowan is hailing us on a secure frequency," reported Tuvok. "Their ETA is less than one minute." "Acknowledge," answered the captain. "But no more until they get here." While Tuvok sent the message, B'Elanna Torres worked her console. "There are no Cardassian ships in scanner range," she reported. "Still I don't want to be here more than a couple of minutes." Chakotay's worried gaze traveled from the small viewscreen to the even smaller window below it. There was nothing in sight but the vast starscape and a few jagged clumps of debris. This area appeared deserted, but Chakotay had learned from hard experience that it was wise to keep moving in the Demilitarized Zone. "They're coming out of warp," said Torres. Chakotay watched on the viewscreen as a Bajoran assault vessel appeared about a thousand kilometers off the starboard bow. The dagger-shaped spacecraft was slightly larger than the Spartacus, but she wasn't as maneuverable or as fast. Like Chakotay's ship, her blue-gray hull was pocked and pitted with the wounds of battle. "Captain Rowan is hailing us," said Tuvok. "On screen." Chakotay managed a smile as he greeted his counterpart on the other Maquis ship. Patricia Rowan looked every centimeter a warrior, from her scarred, gaunt face to the red eye patch that covered one eye. Her blond hair was streaked with premature gray, and it was pulled back into a tight bun. Captain Rowan had gotten a well-deserved reputation for ruthlessness, and Chakotay was cordial to her but couldn't quite bring himself to call her a friend. "Hello, Patricia." "Hello, Chakotay," she answered. "The Singha is reporting for duty under your command. What's our mission?" "Do you know the planet Helena?" "Only by reputation. Wasn't it abandoned when the Federation betrayed us?" "No," answered Chakotay. "The Helenites opted for the same legal status as the residents of Dorvan V. Instead of being relocated, they chose to give up their Federation citizenship and remain on the planet, under Cardassian rule." "Then to hell with them," said Rowan bluntly. Chakotay ignored her harsh words. "The Helenites have always marched to their own drum. The planet was settled by mixed-race colonists who were trying to escape discrimination in the rest of the Federation. There are some Maquis sympathizers on Helena, and we've been getting periodic reports from them. Two weeks ago, they sent a message that Cardassian troops had arrived, then we lost all contact. There hasn't been a transmission from the planet since then. It might be a crackdown, maybe even total extermination. For all we know, the Cardassians could be testing planet-killing weapons." "They're not Maquis," said Rowan stubbornly. Chakotay's jaw clenched with anger. "We can't just abandon four million people. We have to find out what's happening there, and help them if we can." "Then it's an intelligence mission," replied Captain Rowan, sounding content with that definition. Chakotay nodded and slowly relaxed his jaw. One of the drawbacks of being in a loose-knit organization like the Maquis was that orders were not always followed immediately. Sometimes a commander had to explain the situation in order to convince his subordinates to act. Of course, fighting a guerrilla war against two vastly superior foes would make anyone cautious, and Maquis captains were used to acting on their own discretion. Sometimes the chain of command was as flimsy as a gaseous nebula. Captain Rowan's scowl softened for an instant. "Chakotay, the people on Dorvan V are from your own culture. Wouldn't it make more sense to find out what happened to them instead of racing to help a bunch of mixed-breeds on Helena?" Chakotay couldn't tell if Rowan was bigoted or just callous. He glanced at Torres and saw her shake her head. "Good thing there are no psychological tests to join the Maquis," she whispered. "Did you say something?" demanded Captain Rowan. Chakotay cleared his throat. "She said the Helenites are not really, uh, mixed-breeds -- they're hybrids, genetically bred. I've heard their whole social structure is based on genetics, the more unique your genetic heritage, the higher your social status." "A fascinating culture," added Tuvok without looking up from his console. Rowan grimaced, but remained silent. Chakotay went on, "As for my people on Dorvan V...yes, I'm worried about them. But that's a small village, and they've chosen to live in peace with the land, using minimal technology. They're not much of a threat, and of no strategic value, either -- the Cardassians will probably leave them alone. But Helena was a thriving Federation planet with millions of inhabitants and a dozen spaceports. When they go silent, it's suspicious." "How do we proceed?" asked Captain Rowan. Chakotay gave her a grim smile. "Have you ever played cowboys and Indians?" Observing the planet on the viewscreen, Captain Chakotay was struck by how Earth-like it was, with vast aquamarine oceans and wispy cloud cover. Helena had small twin moons that orbited each other as they orb
My Brother's Keeper 2 - Constitution 1999
Product DescriptionContinuing the powerful story of Jim Kirk's lost friend, the man who helped shape a Starfleet captain.... Gary Mitchell is dead, killed by his best friend for the sake of his ship. As Captain Kirk returns home in sadness, he recalls the first time he held Gary's life in his hands: Seven years earlier, the two men have been assigned to the U.S.S. Constitution, Gary as chief navigator and Kirk as second officer, when the starship comes to the defense of an alien world menaced by ruthless invaders. An early attack leaves both the captain and the first officer in comas, and Jim Kirk must take command for the first time. He finds himself with only one chance to defeat the heavily armed enemy -- but the cost may be Gary Mitchell's life! About the AuthorMichael Jan Friedman is the author of nearly sixty books of fiction and nonfiction, more than half of which bear the name Star Trek or some variation thereof. Ten of his titles have appeared on the New York Times bestseller list. He has also written for network and cable television, radio, and comic books, the Star Trek: Voyager® episode "Resistance" prominent among his credits. On those rare occasions when he visits the real world, Friedman lives on Long Island with his wife and two sons. He continues to advise readers that no matter how many Friedmans they know, the vast probability is that none of them are related to him.
Double Helix 3 - Red Sector 1999
Product DescriptionLike the biological weapons they employ, a sinister conspiracy has spread across the Delta Quadrant and across many years of Starfleet History. Now the mysterious menace surfaces again -- to strike at the heart of the Romulan Empire. An artificial virus has infected the entire Romulan ruling family. Ambassador Spock must put aside his efforts at unification to summon his old friend, Dr. Leonard McCoy, who discovers that the only hope for a cure lies with a long lost Romulan heir whose blood and tissues have not been contaminated by the virus. But can the heir be found before the collapse of a ruling dynasty throws the entire Empire into chaos? Excerpt. © Reprinted by permission. All rights reserved.Chapter One"ATTENTION! THIS IS A STARFLEET SPECIAL SECURITY TY FORCES EVACUATION SQUAD! WE ARE ABOUT TO LAND A DIPLOMATIC COACH AND FIVE FIGHTER ESCORTS. ALL CIVILIANS MUST CLEAR THE COURTYARD IMMEDIATELY! ANYONE REMAINING WILL BE STUNNED AND REMOVED TO A SECURITY BRIG! ALL PERSONS...ATTENTION!...THEY'RE NOT CLEARING OUT. CAN THEY EVEN HEAR ME? PERRATON, IS THE TRANSLATOR ON? PECAN, GET YOUR WING BACK INTO FORMATION! WHERE'S THE BROADCAST GREENLIGHT? WHAT KIND OF DUNSELS INSTALLED THIS SYSTEM?" "AH, PERRATON HERE...STILES, BE AWARE THE BROADCAST SYSTEM IS GREEN AND TRANSLATING. YOU JUST CALLED THE WHOLE PLANET A BUNCH OF DUNSELS." "SHUT IT DOWN!" "OAK ONE, THIS IS BRAZIL. FORMATION'S SHIFTING STARBOARD. THE EMBASSY'S GOT A BIG GARGOYLE ON IT AND I'M ABOUT TO CLEAN ITS TEETH." "LATERAL THRUST. ABORT LANDING PATTERN -- PERRATON, WOULD YOU RED THE P.A. BEFORE I COUGH UP A LUNG?" "Copy that. Public address speakers are shut down. Fighter formation's still too cramped for diamond grid, Stiles. Acorn just bumped a water tower." "All wings, pull up! We'll modify formation and try our approach again. Did the whole city hear us arguing?" "They heard you arguing." "Ahhh, I should've become a medic...Nuts, Oak One. Go to Ruby formation. Pecan, move two degrees port. Brazil, get off his tail. Acorn, keep your wings trim. Why can't you people hold a hover grid?" "Oak One, Acorn. It's not us. Stiles, it's you. You have to put the coach down and vertical your stabilizers to give us enough room to land in that courtyard.""Stabilizers...I hate stabilizers...I was supposed to go in for multi-vehicular flight school this week, but nooo, I had to grab a mission. Listen up! I'll land the coach first, then all wings settle around me five seconds later. Keep it sharp!" "What's the matter with you, Stiles?" Pilot Andrea Hipp's German accent seemed crisp over the comm. "This isn't synchronized swimming, you know.""I said no chatter! The ambassador's watching!" A prattle of aye-ayes settled the issue for the moment, but did nothing for Eric Stiles's stomach, or his icy fingers, or his tingling feet. This command stuff left a lot to be wished for. And his hair was in his eyes...he was looking through a blond curtain. Didn't help. On the screens of his fully carpeted cockpit, Stiles saw the platinum glitter of the Federation Embassy at PojjanPiraKot seem to rise up to meet him. Actually, he and the coach he piloted were descending into the brick city courtyard, but the illusion of a floating building disoriented him briefly. On the secondary side monitors, the five fighter escorts regrouped into Ruby formation and found the space to wiggle into the brick court, settling around the main coach vessel like baby ducks crowding a drake. "Doesn't look like I expected it to," he commented. "What are those metal bands on all the buildings?" "The city's all reinforced." Ensign Travis Perraton's blue eyes peered with fresh curiosity at a smaller monitor as he adjusted the coach's shields to let them land, irritating Stiles with his eternal good mood. "They've got some kind of gravitational problem on this planet. All the buildings have had to be structurally rebuilt over the past few years since it started." "What kind of gravitational trouble?" "Something like high tides or earthquakes, I guess. That's what I've heard, anyway." Stiles wanted to comment, but was busy settling the coach onto its extender pads. The fantasy of brilliant artisanship in moving spaceborne vessels into an atmosphere and landing them in a surefooted, graceful manner had shriveled in his hands. At least that part was over. He trembled with irritation as the system's check barberpoled. Perraton had managed to clear the belly shields. Otherwise, the coach would've sat in the air like a beachball on the water -- and probably rolled over. "You're down," Perraton confirmed. "You can unclench now." "I'm fine!" "Yeah, sure you are. You worried about coming in shielded for the whole twenty hours it took us to get here from the starbase." Stiles bristled at the suggestion that he wasn't in control. "Emergency diplomatic evacuations have certain regulations attached. Not getting a second chance is just one of the assumptions. Evac regs assume the situation is hostile and precautions have to be -- " "Don't quote the book." "Give me a view of the whole courtyard." Screens around the cockpit flashed views of all six lander pads with irritated civilians scooping dirt out of huge potted plants and dumping it on the ship's pads. So much for respect. "Are they throwing rocks?" Stiles asked. "It's garbage." Eying the same screen, Perraton stood up and pulled on his torso armor, buckling the padded vest over his chest. "Some of 'em are throwing balls of mud from those pots." Stiles straightened. "Secure the coach and scramble the evac squad. Nuts, Oak One. Remain in your cockpits. Do not get out, understood? Sit tight and let Oak Squad flush the dignitaries. I'll escort Ambassador Spock personally." "They're pushing on my struts. Our light-stun phasers can -- ""Negative!" Stiles broiled. "Let 'em crowd you. Keep finger shields activated in case they touch the wings. And all of you shut up! I don't want the ambassador to hear the slightest disrespect." "Oh, we respect you. Don't you respect him, Cashew?""I drip respect.""As you were!" "As I was? Did I change? I like me this way. Did you change, Acorn?""Animals," Stiles grumbled. "I'd like to get you disrespectful slugs on starship duty for five minutes, just five minutes..." He buried himself in padded insulation as he pulled his flak vest over his head, then slipped into his gauntlets, adjusted his sidearm, and led Perraton out into the coach's main seating area. Here, six other members of Oak Squad were already suited up and looking at him from inside their red-tinted helmet shields. Travis Perraton, Jeremy White, Bill Foster, Dan Moose, Brad Carter, Matt Girvan -- their names and faces swam before his eyes like a manifest, and for a moment he thought the blood was rushing out of his head. Midshipmen and ensigns, all in training for what would eventually become specialties, for now they were assigned to Starbase 10 in the Security Division, under their senior ensign -- Stiles. At twenty-one, Eric Stiles was the old man of the outfit. Perraton was next, at twenty years old and forty-two days junior to Stiles' ensign stripes. Knowing that they had heard the ribbing he took from the wings, Stiles felt his face flush. He had to lead the mission. He'd gotten himself into this on purpose. He had to address them as a commander. Nobody to hide behind. They'd seen the landing. His dream of a crisp textbook military approach and regulation landing had gone up in an ugly puff. Now the squad members were blushing and snickering, burying grins, trying not to look right at him -- that was hard to take! "Heads up." His voice cracked. "There's a riot going on outside. Some kind of local political trouble. The embassy is beam-shielded, so we have to go in the security door. As we approach, the guard will drop the door shields. We'll have to go in and come out in single file. We're going to put the dignitaries between us, at two or three in a row. There are about twenty of these people, so the seven of us'll be just about right. I'll go last, with the ambassador right in front of me. He's the primary person to guard, and if he gets so much as a hangnail, somebody's gonna answer to me in a dark alley. After we go -- shut up, Foster!" "I didn't say anything!" Bill Foster protested. "Quit snickering! This is...this is -- " "Serious," Perraton supplied. "I know, Eric," Foster muttered. "You call me 'Ensign,' mister!" "Aye aye, Ensign Mister." "I want this mission to go like clockwork! I don't want a single twitch that isn't in the rule book! Don't snicker, don't slip, don't do anything that isn't regulation!" A hand was pressed to his shoulder and drew him backward a step on the plush carpet. "Everything'll go fine, Eric," Perraton mildly interrupted. "We're ready when you are." His short dark hair was buried under a white helmet with Starfleet's Delta Shield printed on the forehead, now obscured by the raised red visor. The shield glowed and sang at Stiles. Starfleet's symbol. And Stiles had to make it look good. In the wake of Perraton's mental leashing, the symbol now lay heavily upon him. If he couldn't yell at his men, how would he keep them in shape? He huffed a couple of steadying breaths, but didn't lower his voice. Now that he'd gotten up to a certain level of volume, it was hard to reel in from that. He took a moment to survey the squad -- bright white helmets, black leggings, white boots, red chest pads against the black Starfleet jumpsuits, and the bright flicker of a combadge on every vest. Elbow pads, chin guards, red visors...looked fair. Good enough. Time to go. "There are riots going on," he repeated, "but so far nobody's tried to breach the embassy itself. Our job is to clear a path between the coach and the embassy and get all Federation nationals out. These people don't have a space fleet, but their atmospheric capabilities are strong enough to cause a few problems. I won't consider the mission accomplished until we're clear of the stratosphere. When we get out of the coach, completely ignore the people swarming around unless they come within two meters or show a weapon. Clear?" "Clear, sir!" Carter, Girvan, Moose, and Foster shouted. Perraton nodded, and White raised his rifle. Had they accented the "sir" just a little too much? Stiles stepped between them and the hatch. "Mobilize!" Perraton took that as a cue, and punched the autorelease on the big hatch. The coach's loading ramp peeled back and lay neatly across the brick before them. Instantly the stench of burning fuel flooded the controlled atmosphere inside the coach. At Stiles's side, Perraton coughed a couple of times. Other than that, nobody's big mouth cracked open. Stiles led the way down, his heavy boots thunking on the nonskid ramp. They broke out onto a courtyard of grand proportions with colonnades flanking it on three sides and the diplomatic buildings on the fourth side -- a battery of fifteen embassies, halls, and consulates. Most of them were empty now. The Federation was the last to evacuate. Two of the colonnades were in ruins; part of one was shrouded in scaffolding while being rebuilt. Most of the buildings showed signs of structural damage, but generally the Diplomatic Court of PojjanPirakot was a stately and bright place, providing a sad backdrop for the ugliness of these protests. A quick glance behind showed him the positions of the five fighters landed around the coach. Their glistening bodies, streamlined for both aerodynamics and space travel, shined in the golden sunlight. There was Air Wing Leader Bernt Folmer, their best pilot, code "Brazil," parked like a big car in front of Greg "Pecan" Blake. Behind the coach the tail fin of Andrea Hipp's "Cashew" fighter caught a glint of sun. On the other side, hopefully parked nose to tail, were Acorn and Chestnut, brothers Jason and Zack Bolt -- but Stiles didn't bother to check their position. He only hoped they were in sharp order. All around were angry people waving signs, some in a language he didn't understand, others scrawled in English, Vulcan, Spanish, Orion Yrevish, and a few other languages familiar from courtesy placards all over Starfleet Command where multitudes wandered. The ones in English jumped out instantly before Stiles's racing mind. OUT ALIENS...LEAVE OUR PLANET...GET OUT STRANGERS...ALIENS UNWELCOME...CURSE ALIENS ALL.... Some of the people were calling out in English, too, though clumsily and without really understanding the arrangement of nouns and verbs. The anti-alien message, though, arrowed directly through to the team. To the music of enraged shouts from the people rattling gates and creating a din by banging small silver knives on the iron posts, Oak Squad broke into a jog and flooded into a broad shield of sunlight glaring between the embassy and the consulate next door. The doorways and lintels were heavily reinforced with titanium T-girders, and titanium bands swept around every building, two on each story, like shiny ribcages. Stiles glanced around at his squad, making sure nobody pulled ahead of the formation. This had to be crisp. The ambassador was watching from some window inside that embassy. Everybody was watching. Fifty meters... Oak Squad thundered forward relentlessly, their phaser rifles tight against their chests. As Stiles led his men across the patterned brick, he saw that just the raw heat from the coach's VTOL thrusters had scorched some of the bricks nearly black and pitted them beyond repair, destroying the geometric design in the historic courtyard. His boots felt secure and thick as he crunched over the litter of broken glass, smashed fruit, and rocks that had been thrown by the rioters, who were now milling around the fighters and the coach. These Pojjan people were stocky and thick, with strong round cheekbones and bronze complexions tinged with an olive Patina, reminding Stiles of Aztec paintings seen under a green filter. They wore various clothing from the men's ordinary shirts and pants or the women's shiftlike dresses to the brightly beaded tribal tunics and leggings he'd seen on travel posters. The travel agencies might as well rip those posters up. Nobody was going to want to come to this dump anymore. He cast the rioters a threatening glance or two, but although some were touching the ships' landing struts, they weren't doing anything destructive. Not yet anyway. If anything happened, the escort pilots would zap them. So he kept moving forward at a pace, letting the natives swerve out of his way. He led the squad manfully through a large puddle of fuel, some of which was still gulping out of a discarded and dented container. Their boots splattered it and freshened the stench. Thirty meters. Cries of anger, protest, and insult at Starfleet's intrusion into their courtyard grew louder, as the squad jogged across the brick plateau. Stiles didn't understand the Pojjan language, but some of these people were shouting in English or Vulcan and waving get-out-of-town banners in English, apparently smart enough to know how to get to the Federation personnel. It's getting to me. I'm allowing it to shake me. Just do the job, get the people out of the embassy, into the coach and lift off. Ignore the crowd. Just ignore them.At his right elbow, Travis Perraton was watching a gang of Pojjan teenagers on the other side of the embassy fence. A flash of flame -- the teenagers were lighting up a fuel-soaked towel. "They can't throw that this far, can they?" Blake asked from behind Stiles. "They don't have to," Perraton said. "We're jogging toward puddles of kerosene." "Gasoline," Midshipman Jeremy White corrected from the flank. "Stinks," Dan Moose added, then cast to the man on his left, "Make room, Foster." "Sorry." "Bag the noise," Stiles snapped, turning his head briefly to the right. "Don't splash through the gas. If we get it on our uniforms, we're in big trouble." And that was his error -- that one glance over his shoulder. A stunning force struck his left shin just below the kneepad, driving his entire leg out behind him. Blown forward by the force of his own movement, Stiles let out a single strangled yell, leaped forward over a slick of gasoline, and crashed to the bricks just beyond the slick. Though he evaded the gas, he slid sidelong into a pile of garbage dumped on the courtyard. Managing to thrust his arms out, he somehow kept from landing on his phaser rifle, which instead clattered to the brick and butted him in the face shield, then scratched across his bared jaw. If his visor had been up, the rifle would've taken out his teeth. A blunt force rammed into his lower back -- a boot -- as Carter tumbled over Stiles, crumpling to the bricks on top of the garbage. Carter rolled and ended up on one knee. With his jaw and knee throbbing, Stiles tightened his body, twisted onto his side, and brandished his weapon at the laughing crowd as his face flushed with humiliation. They were laughing at him. His fantasy of a clockwork mission had just cracked and blown up before his eyes. Bile rose in his throat, a rashy heat down his legs. His lungs tightened as he felt slimy garbage soak into his uniform and the stench of petroleum knot his innards. The sky wheeled above him, cluttered with white helmets and flashing red visors reflecting the afternoon sun. Smiling, Perraton reached to pull him to his feet. "Nice going, lightfoot." "Don't help me!" Stiles blurted. As if bitten, Perraton retracted his hand. Stiles rolled to his feet, now smudged with the gummy remains of garbage and mudballs. When he got to his feet, Stiles staggered a few steps in the wrong direction and was forced to endure the foolish chicken-scratch of turning around and struggling back to the front of his squad, and the further embarrassment of realizing his men were deliberately slowing down so he could get in front. He slammed his way between them, elbowing Perraton and White cruelly out of his path. He didn't need their charity! At the gates, two Pojjan guards immediately opened the iron grid and let them in without a word. The embassy's medieval-looking carved wooden door, three guys wide and set between two gargoyles, also opened automatically. No, not automatically -- this door was manual. Another guard or servant of some nationality Stiles didn't recognize was now peeking around the door's iron rim like a shy cow peeking out of a barn. He was an elderly man, with bent shoulders and bright green eyes set in a jowly dark face with stripes painted on it. More tribal weirdness. Moving further into the heavily tiled foyer, Stiles suddenly felt ridiculously out of place. The foyer was splendid, its mosaics of gold-and-black chipped stone and glossy ceramics portraying some kind of historic battle scene and the coronation of somebody. Must be from way back, because this wasn't a monarchical culture anymore. Was it? The guard pushed the big door shut and swung a huge titanium bolt into place to lock them safely inside, then turned to the clutch of evac troopers and gasped, "One minute! I'll get the ambassador's assistant!" And he disappeared into a wide archway that was two stories tall. Oak Squad stood in the middle of the gorgeous tile floor, their uniforms scuffed and stinking, and looked around. "I'd hate to be the guy who cleans the grout," Perraton commented. White grunted as he scanned the mosaic on the ceiling. "How long you think we'll have to wait?" "Not long," Stiles filled in. "They called for us to come get them, so they're probably ready to leave. And they're Vulcans, so you know they're efficient." "How do you know they'll be stiffs?" Moose asked. "Because Ambassador Spock's a st -- a Vulcan. They like to have their own kind around. They understand each other better than we do." "Oh, right," White drawled. "They do everything better than we do." Stiles scoured him with a glare. "Don't start on me, Jeremy." He turned away, but in his periphery he noted Perraton's quick motion to White, erasing any further annoying comments. Though they stood in this wide foyer feeling dirty and small, they were not alone. Sounds of footsteps and voices leaked from the depths of the embassy halls, and twice Stiles saw ethereal forms slip from one office to another. Did they trust him to get them out safely? Had they seen the botched choreography of the landing? Did they wonder whether the ensign in command was competent enough to handle this? He gripped his phaser rifle until his hands hurt and shifted from foot to foot, halting only when a young woman -- a human -- skittered through the grand main door and into the foyer. Stiles didn't pay attention....The small-boned woman, with tightly wrapped brown hair, tiny pearl earrings, and a twitch in her left eye, went directly to the tallest of them -- Jeremy White -- and breathily said, "I'm Miss Karen Theonella, Ambassador Spock's deputy attaché. Are you Ensign Stiles?" She had a tight foreign accent that sounded Earth-based, but Stiles couldn't pinpoint the country. "He's over there, ma'am," White told her, and gestured. Stiles stepped through the cluster of Starfleeters and took his helmet off, revealing his sweat-plastered blond hair. "Eric Stiles, ma'am. I'm here to evacuate the entire embassy. Nobody should be left behind." "We understand." Miss Theonella rubbed her tiny pink palms as if kneading bread dough between them. "All embassy envoys, functionaries, ministers, delegates, and clerks will be going, as well as four Pojjana defectors who lost their homes in the last Constrictor. They're being given asylum here and we have clearance for them to be evacuated with us. In all there are thirty-five of us." "Thirty-five!" Perraton blurted. Then he instantly clammed up, but the number twenty kept flashing in his eyes like beacons. How could seven of them safely escort thirty-five dignitaries through fifty meters of rioting? "We're prepared, ma'am," Stiles shoved in, more loudly than necessary, before anyone else could speak up. "About the landing...the ambassador is probably wondering why we were so...out of formation...." "What?" Miss Theonella's white temples puckered and her brows came together like pencil points. "We can't see the courtyard from here. There are only reception rooms on the court side of the building. Was there some reason you wanted us to be watching you? Was there a signal?" He stared at her, caught between relief and disappointment that nobody had been watching. "Uh...no, no signal." Preoccupied, the thin young woman simply said, "Continue to wait here, please, Ensign. I'll get the ambassador." Again the evac squad stood alone, holding their rifles, standing in the middle of the gleaming tile floor, listening to the drumming chants of angry people outside in the square and trying to imagine how they were going to hustle thirty-five dignitaries through that. The unpleasant possibility of rushing half of them out to the coach, then coming back for the second group -- Stiles winced. Two trips through that courtyard full of alien-haters? Was that safer than one big rush? If he ordered two separate groups, would the angry people see that as their last chance to get them and attack the second group? "Wonder why they hate aliens," Dan Moose voiced. Stiles noted that his men were looking at the windows and doors, but his own eyes were focused on the long hall of offices into which Miss Theonella had disappeared. The ambassador was in there somewhere. All the men turned to face the hall to their left as a crowd of elegant dignitaries bobbed toward them. In the midst of them was the tall, instantly recognizable figure of the famous Ambassador Spock. Bow? Kneel? Handshake? "Don't faint! Eric, stand at attention!" Perraton's anxious whisper boomed in Stiles's ear like a foghorn. "Stand at attention!" "Attention...." Stiles planted his boots on the tile, but wasn't able to get them together. He squared his shoulders, raised his chin, held his breath, clutched his rifle, and forced an appearance of adept steadiness and control. Cool. Calm. Military. Crisp. In control. In charge. Confident. Smelly. The ambassador and his party approached them, but Spock wasn't looking at them. Instead his dark head was bowed as he spoke to Miss Theonella, who was clipping along at his side. The ambassador listened, nodded, then spoke again while a male attendant slipped a glossy blue Federation Diplomatic Corps jacket onto the boss's shoulders. The sight was a shock -- Stiles had expected the flowing ceremonial robes that Vulcan seniors were usually seen wearing, but now that he saw Spock in the trim gray slacks and dark blue jacket with the UFP symbol on the left side, that outfit seemed to make more sense for a spaceborne evacuation. Robes might be harder to handle on boarding ramps and in tight quarters. Why hadn't he thought of that? Though Spock -- tall, narrow, controlled -- possessed all the regal formality common to his race, his famous form was somehow less imperious in person than Stiles had anticipated, his angular Vulcan features more animated, and framed by the fact that he was the only Vulcan in the bunch. Of course, Stiles had only seen still photos or staged lecture tapes. Seeing Spock in real life was very different -- he wasn't stiff at all. As they approached, he could hear Miss Theonella's thready voice. "...and the provincial vice-warden will be sending his prolocutrix as proxy to speak for the entire hemisphere at Federation central. Also, sir, the consul general's wife and children are waiting in the Blue Room, and Chancellor De Gaeta's wife is in his office." Miss Theonella finished her sentence just as she and the ambassador and their party came into the foyer. "Thank you, Karen, very good work," Ambassador Spock said gently, countering her quivering report with his silky baritone voice. "Suggest to the Sagittarian military attaché that he post a Pojjana communications, sentry, and that person must speak both Bal Quonnot and Romulan." That voice! That famous voice! Stiles had been hearing it all his life! Historical documentaries, training tapes, mission interactives, holoprograms -- now he was here, in person, right in the same room with that voice! "This is Ensign Stiles," Miss Theonella added with a gesture. "And the evacuation escort men, sir." The ambassador scanned the team, then fixed his gaze at Stiles. Directly at him. Right in the eyes! He was looking right at him! Those eyes -- like blades! Black blades! Stiles tried to take a breath, but all he got was a gulp of garbage fumes from his soaked trouser leg. As his lungs seized up, he felt the boink-boink of Perraton's finger poking him in the back. Report, you idiot!"Ev...Evacuation Squad reporting as you requested, sir! Ensign Eric J. Stiles, Starfleet Special Services reporting, sir! One G-rate transport coach, evacuation team, and five fighter escorts, sir!" The ambassador's black-slash brows went up like bird's wings. The chamber fell to silence. Stiles' fervid report echoed absurdly. Calmly Spock said, "At ease, Ensign." His deep mellow voice took Stiles utterly by surprise. "Aye aye, sir!" Stiles choked. "We'll be ready within five minutes," the ambassador told him fluidly, then turned to the attendant who'd put the jacket on him. "Edwin, please bring out the consul general's family and Mrs. De Gaeta and turn them over to Ensign Stiles." "Right away, Ambassador." As the man left, Spock turned again to Miss Theonella. "You have our records and diplomatic pouches? The legal briefs and service files? Personnel manifests?" She held up a stern black pilot's case with a magnetic lock, hanging from a strap on her shoulder. "All here, sir." "Very well. We should also bring the jurisdictional warrants. They could be confiscated and used to gain passage into restricted areas." "I'll get them, sir." "No, I'll get them." The ambassador turned to leave, then paused and gazed briefly at the tiled floor, thinking. "Stiles..." "Here, sir!" Spock looked up at the inflamed response. Coolly he repeated, "At ease, Ensign." Stiles shivered, glanced at Travis Perraton, and again met the ambassador's eyes. "Yes, sir...." "Are you by chance related to -- " "Yes, sir! I am, sir! Starfleet security commander John Stiles, Retired, is my grandfather, sir! He served with you under Captain James T. Kirk, Stardates 1709 to 1788 point 6 as Alpha-Watch navigator aboard the U.S.S. Enterprise, NCC 1701, commissioned stardate -- " "I recall the ship, Ensign." "0h...oh...aye, sir...." "You have a long line of Starfleet service of officers in your family heritage, I also recall." "Yes, sir! Several active-duty servicemen lost in the Romulan Wars, sir! A captain, two lieutenants, two -- " "Commendable, Mr. Stiles. Carry on." Spock turned to the little gaggle of people behind him and said, "All of you please stand by until everyone else arrives. Then you'll take your instructions from Ensign Stiles as to how you will arrange yourselves during the actual evacuation. As you know, the building is beam-shielded, and therefore we must go out the door and board the transport coach on foot. Unfortunately, our general safety compromises our safety during emergency evacuations. Karen, keep them in order. I will return momentarily." With that he disappeared down a different hallway and into an office leaving a confused clutch of embassy persons standing here in the foyer, wide-eyed and obviously frightened. By nature, the two groups divided to opposite sides of the foyer, embassy folks over there, Oak Squad over here. Stiles let himself be tugged aside, and barely registered the low mutters of his men around him through the afterglow of his meeting with Spock. "Beam-shielding," Matt grumbled. "There's planning. What if they had to get out under more dangerous conditions than mudballs and molotovs?" "It's beam-shielded so assassins or terrorists can't beam in." "Why couldn't they make it one-way?" "Too unstable. Sucks too much energy to maintain over time." "Doesn't matter. We'll get 'em out. Eric'll carry them all on his back if he has to." "If he doesn't choke up a lung first." "We'll be lucky if he doesn't make us bow backward out of the room." The team laughed. A cluttered sound, muffled...like a storm coming. Beside Stiles, Perraton raised his helmet visor and smiled with genuine sympathy. "You okay, Eric?" he asked. Stiles felt his lips chapping as he breathed in and out, in and out, like a landed fish. He'd just met his hero and he didn't know if he'd liked it. And it wasn't over. In fact, it was just beginning. He'd have to do everything perfectly from now on. No more botched formations. No more stammering. He had to be perfect. Smooth. "Ease up, lightfoot," Perraton suggested privately. "He's just a guy." "Just a guy," Stiles rasped. "He's a hero, Travis...a Starfleet icon...the first Vulcan in Starfleet...Captain James Kirk's executive officer...I've heard every story a hundred times all my life -- do you know how many times he participated in saving the whole Federation? And even the Klingon Empire?" "Doesn't matter now. Anyway, the hard part's over. You met him, you survived, and the experience didn't suck out your brains. He was a Starfleet man for half a century. He knows the drill. So get a perspective. Here he comes." Do the job. Do the job.The ambassador flowed back into the foyer, now carrying a slim red folder and followed by more than a dozen people and his attendant Edwin. Suddenly the foyer was swarming with civilians. At least they were mostly adults, a few teenagers -- Stiles didn't relish the prospect of herding toddlers through that mess out there. He stiffened as the ambassador came directly to him. "We're ready, Mr. Stiles." "Yes, Sir...how would you like to do this?" Spock handed the folder to Miss Theonella. "Pardon me?" "I...I figured you'd have some preference about...what order you want them in and...how to do it." The ambassador thought about that briefly, his dark eyes working, as if he hadn't considered such an option. After a moment he vocally shrugged. "Your mission, Ensign." Over Spock's shoulder, Perraton smiled and gave Stiles a thumbs-up. Sustained by that, Stiles forced himself to rise to the demand. "Uh...if you people would form a line, two by two, and Oak Squad situate yourselves between them, uh, one every...uh -- " He paused, tried to do the math, but couldn't remember how. His brain had been sucked out! Maybe he wouldn't have to count and add and divide -- his men were already arranging themselves into position. Perraton was taking the lead, and motioning the others into the queue at intervals. "I'll take the rear guard," Stiles said. "Ambassador, would you mind coming back here with me, sir?" "Thank you, Ensign, I will." "All right, let's -- no, no, you can't do the door." Stiles motioned to the funny-looking butler who was still standing his post at the door, waiting to open it for everybody. "Travis, put that man in line behind Girvan and you do the door. Then fall in." "Copy that." "Okay, phaser rifles ready." "Ready!" his men shouted. "Rifles up!" "Up!" "Very well!" Stiles took one more look at Ambassador Spock's steady form in line before him, at the large UFP shield printed on the back of the blue jacket. The stars of the United Federation of Planets swam before his eyes. He drew a breath. His voice echoed under the high tiled ceiling "Mobilize!" Copyright © 1999 by Paramount Pictures
Double Helix 6 - The First Virtue 1999
Product DescriptionAn insidious plot for revenge has spanned several years in the life of Jean-Luc Picard, but how did this merciless vendetta get started? Like a double helixcurling back on itself, the final answer lies at the very beginning...A series of terrorist attacks have heightened tensions between two alien races, bringing an entire sector to the brink of interplanetary war. While Picard,captain of the U.S.S. Stargazer, struggles to keep the peace, Lieutenant Commander Jack Crusher must team up with a Vulcan officer named Tuvok to uncover the hidden architect of the attacks, but the outcome of their quest would breed dire consequences for the future.
My Brother's Keeper 3 - Enterprise 1999
Product DescriptionThe gripping conclusion to the story of Jim Kirk's lost friend, the man who helped shape a Starfleet captain....Captain Kirk has returned to Earth to attend the funeral of Gary Mitchell -- the man he was forced to kill. As he wonders what he can possibly say in eulogy, he thinks back to the first time he had to do without his friend, several months earlier....Kirk has just taken command of the U.S.S. Enterprise™ and brought along Gary as navigator. Kirk has learned to depend on his friend's good sense and advice, but when Kirk confronts the Klingons for the first time in his career, Gary is taken captive and cut off from Kirk. Now the young captain has no choice but to rely on a man he barely knows, a Vulcan named Spock. Excerpt. © Reprinted by permission. All rights reserved.Chapter OneEnsconced in his center seat, Captain James T. Kirk readjusted the cast on his left hand and regarded his bridge's forward viewscreen, where the planet of his birth was depicted in all its deep blue, cloudswaddled glory. At any other time in his life, the captain would have looked on the sight with gladness and anticipation. Gladness, because there was something in every man that responded warmly to the sight of the familiar and the traditional. Anticipation, because there were people who loved him on Earth, people whose embrace Kirk would have sought out at his earliest opportunity. But this time, there was no gladness in his heart, no warmth, no anticipation. There would be no fond reunions with relatives and old cronies lasting long into the night. After all, the captain was still reflecting on the death of a friend. And not just any friend. He and Gary Mitchell had been buddies almost since their first encounter at Starfleet Academy fifteen years earlier. They had served on three different ships together, rescuing each other from deadly peril more times than either of them had cared to count. Then that string of rescues had ended. A peril had come along that was so staggering, so unimaginable, that Kirk hadn't been able to save his pal's life. On the contrary... He was the one who had taken it. Sometime later, in the irony to end all ironies, Gary's parents had informed the captain that they wanted him to speak at their son's funeral service. In fact, they wanted him to deliver the eulogy, since he was both Gary's commanding officer and his closest friend. Under other circumstances, it would have been an honor for Kirk, albeit a sad one. It would have been an opportunity to pay tribute to his friend's memory. But under these circumstances, it was a nightmare. How could he stand up at Gary's funeral and speak of his death as if it were someone else's doing? How could he say such a thing or even imply it, when he knew it was he who had pressed the phaser trigger and sent his friend to an early grave? The captain sighed. "Establish synchronous orbit," he told Lieutenant Sulu, until recently his astrophysics chief and now his primary helmsman. "Synchronous orbit," the lieutenant repeated, making the necessary adjustments on his instrument panel. "Captain Kirk," said Dezago, the communications officer. "They're ready for you in the transporter room.?" Kirk swung around in his chair. "Thank you, Lieutenant," he told Dezago. "Tell them I'll be down there in a minute." The communications officer nodded. "Aye, sir." The captain turned to Spock, his Vulcan first officer. "You have the conn," he said. Spock, who was seated at the science station as usual inclined his head ever so slightly. "Acknowledged," he said. It was comforting to know he could count on someone with the Vulcan's intelligence and efficiency. In fact, Kirk would have felt comfortable leaving Spock in command even in the middle of an enemy attack. As it was, they were in orbit around the planet where Federation headquarters was located, arguably the most secure location in the galaxy. The captain didn't anticipate trouble of any kind. At least, not up there. With that thought in mind, Kirk got up and headed for the turbolift. As the doors opened with a whisper of air, he entered the compartment and used his good hand to press the control stud indicating the transporter deck. The doors slid shut and he was on his way. Less than a minute later, the lift deposited the captain at his destination. The transporter room was only a few meters away, down the corridor to the right. Still, when Kirk reached its double doors, he couldn't help hesitating for a moment. Beyond these doors, he told himself, was change -- and quite possibly a great deal of it. When he came back the next day, his sojourn on Earth complete, things would be different. There would be personnel alterations at the very least. New faces coming, familiar ones going. But it was the face of the man sitting in the captain's chair that he was most concerned about at the moment. What kind of person would he be when he returned to the Enterprise? One who had come through his ordeal with his self-respect intact -- or one who had compromised himself for the sake of his duty to the point where he could no longer look at himself in the mirror? Only time would tell. Taking a deep breath, Kirk moved forward and saw the red orange doors part at his approach. There were four people waiting for him inside the room -- Lieutenant Kyle, who was standing behind the control console, and the three crewmen gathered on the round, slightly elevated transporter pad. One of them was Mark Piper, who had served as chief medical officer on the Enterprise since the captain assumed command of the vessel a year earlier. The doctor was retiring from the fleet after a long and prestigious career to spend more time with his children and grandchildren. On Piper's right was Daniel Alden, the Enterprise's primary communications officer. Alden's fiancée had gotten a job as administrator of a Federation colony and he was leaving the ship to be with her. Yeoman Barbara Smith stood on Piper's left. An attractive woman with an efficient, thorough manner, she had somehow never clicked with Kirk. However, he knew that was his fault as much as hers, considering he had only recently managed to recall her name with any consistency. "Captain," said Piper, as Kirk approached the platform. "Doctor," the captain replied. Then he glanced at the others. "Alden," he said. "Smith." "I guess this is it," said the communications officer. The captain smiled -- first at Alden, and then at the others as well. "I guess it is," he replied. "But before you go, I want to thank you for all the good work you've done on this ship. Those you leave behind will always be in your debt." The yeoman smiled back at him. "It's nice of you to say so, sir." "I'd be remiss if I said anything else," Kirk told her. "Captain," said Kyle, "they're ready to receive our friends here down at Starfleet Headquarters." The captain nodded to show he had heard. "Thank you once again," he told the trio on the transporter pad. Then he glanced at the transporter technician and said, "Energize, Mr. Kyle." A moment later, the air around Piper, Alden, and Smith began to shimmer with an iridescent light. Then they and the light faded to nothingness as their molecules were absorbed into the transporter's pattern buffer and sent streaming down to Earth along an annular confinement beam. Kirk sighed and wondered if he would ever see any of them again. At the rate the Federation was growing, it seemed unlikely. But then, one never knew. "How long before we greet our new arrivals?" he asked Kyle. The technician consulted his instrument panel. "Not long," he told the captain. "In fact, sir, any moment now." Right on cue, three separate forms began to take shape on the Enterprise's transporter platform. One of them was male, the other two female. Very female, Kirk couldn't help but notice, even before the newcomers completed the materialization process. Under happier circumstances, he might have studied the women a little more closely. As it was, all he could think about was the friend he had left behind on Delta Vega. "Welcome to the Enterprise," he told the newcomers, knowing how flat his voice must sound to them. The male figure, a rawboned, boyish-looking specimen, descended from the platform and held out his hand. "Pleased to meet you, Captain. Lieutenant David Bailey reporting for duty." Despite the cast he was wearing, Kirk took the man's hand. Bailey's grip was strong and enthusiastic -- and if he hadn't held back because of the captain's injury, it might have been even more so. Somehow, Kirk thought, frowning, David Bailey hadn't looked quite so baby faced in his Starfleet file photo. If he had, the captain might have thought twice about making the man his primary navigator. Then again, he reminded himself, Bailey had impressed the staff of the Carolina with his charting abilities and his command potential. I probably shouldn't be judging a book by its cover, he mused. "At ease," Kirk told the lieutenant. Bailey smiled. "Thank you, sir." By then, the two women had stepped down from the transporter platform as well. They flowed around Bailey as a river might flow around an especially obtrusive hunk of rock. "Lieutenant Uhura," said one of them, a darkskinned beauty with long lashes and prominent cheekbones. "Communications," she added. Alden's replacement, the captain remarked inwardly. He shook her hand as well -- not very warmly, he was afraid. "Uhura." The other woman, who had flaxen hair and sparkling blue eyes, introduced herself as Janice Rand. "Yeoman," she explained, as if her uniform weren't explicit enough on that point. "Yeoman," said Kirk. He scrutinized the newcomers for a moment, finding intelligence and an abiding curiosity in their faces. They all seemed capable, responsible, eager. No doubt they were among the finest the fleet had to offer. But the captain couldn't give them any guarantee they wouldn't wind up as Gary had. As Kelso had. He couldn't assure them their lives wouldn't be cut short before their curiosities were satisfied. "Again," he said, "welcome aboard. Mr. Kyle here will be happy to direct you to your quarters, where you'll find your duty schedules posted." He frowned. "At some point, I would like to speak with each of you individually. But right now, other matters require my attention." "Of course, sir," Bailey replied. "Acknowledged," Uhura responded. Kirk looked at them a moment longer, trying to see people standing there in front of him and not prospective casualties. It wasn't easy, he thought, sighing again. Finally, he said, "Dismissed." The newcomers moved aside for him and the captain ascended to the transporter platform. Then he turned to his transporter chief and said a single word: "Energize." Uhura watched the transporter effect surround Kirk with its undulating brilliance. A moment later, he was gone. She made her way across the room to the transporter control console. The transporter technician, a tall man with blond hair and a narrow face, was still gazing at the empty platform. "Is he always like that?" she asked. The blond man turned to her. "Beg your pardon?" he asked with a distinct English accent. "The captain," she said. "Is he always so solemn?" The transporter operator smiled a little sadly at her. "No," he told her. "Not always, Lieutenant." Uhura glanced at the empty platform, as if something of Kirk remained there that might give her a clue about his demeanor. "He looked as if he had lost his best friend." The blond man frowned at the remark. "What did I say?" the communications officer asked, realizing she had hit some kind of nerve. "As a matter of fact," the transporter operator explained solemnly, "the captain did lose his best friend." By then, the yeoman and Lieutenant Bailey had joined Uhura at the control console. "Under what circumstances?" asked Bailey. The blond man looked uncomfortable. "To tell you the truth, sir, I'm not really sure about that. No one is -- it's classified information. And the captain hasn't made any effort to fill us in. All he's said is that Lieutenant Mitchell died in the line of duty." "In the line of duty," Rand echoed appraisingly. "I guess that's the way I'd want to go." She glanced at Uhura, then Bailey, and reddened a little. "I mean, if I had to go at all." "One never knows when one's time is up," Bailey remarked soberly. "That's true," the yeoman responded in the same theatrical tone of voice. "One never does." But as she said it, she turned to Uhura and rolled her eyes. The communications officer had to suppress a laugh. Well, she thought, more than a little relieved, at least one person on this ship has a sense of humor.One moment, Kirk was standing on the Enterprise's transporter platform, gazing at Kyle and the three newcomers he had just greeted -- if it rightfully could have been called a greeting given the lack of warmth and enthusiasm he had demonstrated. The next moment, the captain found himself on a considerably more spacious platform in the transporter room at Starfleet Headquarters. And it wasn't Kyle or Uhura or Rand or Bailey he was looking at. It was Leonard McCoy, hotshot research biologist at Starfleet Medical and, more importantly, one of Kirk's best friends. "Jim," said McCoy, obviously torn between his happiness at seeing the captain and his sadness at the reason for it. "Bones," Kirk replied, stepping down off the platform. McCoy put a hand on the captain's shoulder and squeezed it affectionately. Then he glanced at Kirk's cast. "What happened to you?" The captain shrugged. "I'll explain later." His friend accepted the answer. "Come on," he said. "Let's get out of here, shall we?" Kirk couldn't have been more surprised. "Get out...? But aren't you on duty?" he asked. "To hell with duty," the doctor responded. Then he took his friend's arm and led him in the direction of the exit. "To hell with duty?" Kirk echoed. He took a closer look at his friend's face, but the biologist didn't seem particularly upset by anything. "That doesn't sound like the Bones McCoy I knew on the Constitution. That Bones McCoy couldn't have been dragged out of his lab by a team of musclebound security officers." The biologist harrumphed. "Well," he said, "may be I've learned a few things since I was that Bones McCoy." "Such as?" the captain asked as they emerged from the transporter room and made their way down the corridor, passing headquarters personnel going in the other direction. His friend shrugged. "Such as...you take from life what you can get, whenever you can get it. Because when it's over, it's over, and there are no second chances." Kirk made another attempt to read the man's profile -- to no avail. "And...you came to that conclusion when your father died?" he guessed. McCoy shook his head from side to side. "I came to it when you sent me the message about Gary. My father was an old man, at least, god rest his soul. He'd had a chance to live. By comparison, Gary was only a baby." A baby who had seen the stars, the captain thought. But that didn't mean he didn't see the sense in what his friend was saying. "So where are we going?" he asked, as they made a left turn down another corridor. A smile tugged at the corners of McCoy's mouth. "A little hole in the wall I found after I moved back here. You're going to love it. It's called Velluto's and they make the best -- " "Veal saltimboca?" Kirk ventured. The biologist shot him a searching look. "I was going to mention their seafood fra diavolo...but, yes, they make a great veal saltimboca, too." His eyes narrowed. "I guess you know the place." The captain grunted. "Are you kidding? My senior year, I ate there every Sunday night. I guess I never mentioned it." McCoy grunted, too. "Or maybe you did. I probably had my nose in a medscanner at the time. Anyway, Sal's expecting us." Kirk nodded, allowing the years to fall away as he remembered. "Sal...my god, Bones. I wonder if he ever married that woman who used to sit at the corner table." "By the big, ol' mural of Positano?" The captain smiled. "That's right. You've seen her?" The doctor chuckled as they stopped at a turbolift. "Damned right I have. And let me tell you, the woman still sits there a lot. But that's only because she wants to keep an eye on her husband." Kirk was delighted that Sal had gotten his heart's desire. "Good for him," he replied. "Gary always said she'd -- " He tried to finish his sentence, but he couldn't. His mouth had suddenly gone dry. The smile must have vanished from his face because McCoy's vanished as well. "You all right?" the biologist asked. The captain nodded. "Fine," he said, readjusting his cast. But he was anything but fine. The tragedy of his friend's death was weighing him down again, crushing him the way he had tried to crush Gary with that rock on Delta Vega. For a moment, Kirk had forgotten what had happened to his friend. For a moment, he had begun to smile again. But it was only for a moment. "Listen, Jim," said McCoy, his expression a sympathetic one, "if you'd rather we didn't -- " The captain held up his good hand. "No. I want to go." He took a deep breath and watched a couple of officers walk by. "I want to see Sal again. After all, I have to congratulate him." His friend seemed to sift through the statement, analyzing it for its truth content. The researcher in McCoy must have been satisfied with the results, because he said, "Yes, you do. And I imagine Sal will be glad to see you too, after all these years." Kirk had an idea. "Just one request," he told McCoy. "What's that?" the biologist asked. "Let's walk there," the captain suggested. McCoy smiled a little uncomfortably. After all, the restaurant was a mile away up a pretty steep hill, and Kirk knew his friend had never been one for pursuing an exercise regimen. But McCoy didn't argue with him. All he said was, "Suit yourself." Copyright © 1999 by Paramount Pictures
The Rebels 3 - The Liberated 1999
Product DescriptionMajor Kira and the ambitious Kai Winn have never seen eye to eye, but when Cardassian renegades invade Deep Space Nine, determined to capture one of the sacred Orbs of the Prophets, the two women must work together to preserve both the Orb and the safety of everyone aboard the station. Captain Sisko and the crew of the Defiant cannot come to Kira's aid; they are too busy teaching an entire world how to fight back against a vicious invasion -- even if it means breaking the Prime Directive! Excerpt. © Reprinted by permission. All rights reserved.Chapter OneMajor Kira Nerys stood rigid, forcing her body not to tremble in suppressed anger and humiliation. It was all the Bajoran freedom fighter could do not to leap across the brief gap and throttle the black-clad, black-helmeted alien "dean" who now commanded Deep Space Nine...or Emissary's Sanctuary, as Kai Winn had renamed it -- the same Kai Winn who had just surrendered the station to the "Liberated," as the invaders had called themselves. The Liberated said little but the necessary. But that was a welcome change from the more loathsome, loquatious representatives of the Dominion, the Vorta -- and from the harsh Jem'Hadar, who would already have slapped a restraining field on Kira, the Kai, and the other Bajorans. These unknowns were gentle, at least, now that they'd won the station. Have to change the name to Hot Potato, thought Kira with a curled lip, the way we're passing it around from hand to hand. Living among humans had taught her many old Earth expressions. "Courage, child," said the Kai in a monumentally condescending attempt at raising Kira's spirits. "The Prophets send tribulations to test us." "Did you say that during the Occupation, too?" The words were out before Kira could swallow them, but she was secretly glad she'd said it: too many people, herself included, tiptoed around the blind, stubborn Kai Winn as if she were a glacier, unturnable and irresistible. "Yes, child, I did." Winn turned to stare at Kira's face, bringing a flush of self-consciousness to the major's cheek. Kira kept her eyes on the invader dean, who was quietly ordering his troops into quite an effective occupation of all three Promenade levels. "And at last, we passed that test," said the Kai. Kira clenched her teeth so hard, she felt one of them crack. There was nothing she could do but obey the dean's last order to stand still and not move: Kai Winn, Kira's commanding officer and governor of the station, had surrendered to the Liberated, and the Bajoran frigates had backed far enough away not to be a factor. Not that they could have done anything but die gallantly, she thought, tasting another lump of bile; we were outgunned, out fought, and out thought. Already, the ghosts of three hundred Bajoran souls haunted Kira Nerys -- the number lost in the first naval wave sent by Bajor to reinforce the Emissary's Sanctuary and its governor, the Kai. Kira snuck a glance to her right. The Kai wore a sweet smile, the vapid mask of "serenity" that Kira had learned hid a capable and determined middle-aged woman, a true leader of her beleaguered people. Kira fought the illusion that Kai Winn projected. The major struggled to remember that Winn could be as bloodthirsty and dangerous as any Resistance fighter, no matter how much or little she might have done during the Resistance. We fought in different ways, Kim caught herself thinking, now my way is futile...could the Kai Winn route still be viable?The futility of fighting had been demonstrated to Kira a few scant minutes after she and the Kai met the alien dean on the Promenade three hours ago. Then, Kira had been her angry self, coldly confronting the dean and demanding...what? Everything: that the prisoners be treated gently, that the station integrity be respected, that the Liberated apologize, beg forgiveness, and get off Deep Space Nine! But Kai Winn passed on an opportunity to back up her executive officer, offering only that the name of the station was Emissary's Sanctuary now. Furious, Kira turned on her Kai. "That's it? That's all you can say?" Winn smiled gently through the tirade, irritating Kira even further. "Child, the Way of the Prophets is not the child's blind resistance to authority. I'm sure our new masters will be kind to the Bajorans, who freely offer to share the Orb, the far-seeing anomaly." Kai Winn turned to the dean. "Won't you?" "Bajorans will not be harmed," said the universal-translator implant in Kira's head, the clicking and buzzing of the alien's actual speech an annoying background noise. "And what about those who aren't Bajorans?" asked Kira, beginning to tremble as she held back a wall of rage. "Jake Sisko, and Nog, and -- and Garak." Did I really just say that, fretting for the safety of that butcher?, "And what about our freedom? Is that just another casualty of war?" She was shouting at the dean, but her fury was directed more at Kai Winn for her betrayal. Dropping her hands to her side, Kira's thumb brushed the combat knife she still carried. She had of course surrendered her phaser rifle and hand phaser, but she had conveniently forgotten about the largely ceremonial "kolba's tooth" commando knife, which she had worn all through the Resistance. Then, though used only once to kill, it had come in handy a thousand times to open a food pack or cut a fishing line. Without thinking, her hand curled around the wooden haft. She slid it from the sheathe, silent as the grave, and concealed it up behind her forearm. Kira glanced at the Kai...but she could never turn her wrath on one annointed by the Prophets, no matter what the betrayal. Kai Winn will never get a knife in the back from me, whatever the provocation.At that moment the alien dean turned his back to order a complete search of all buildings on the Promenade. Kira had a single chance and took it. She leapt the short distance, thrusting directly forward with the blade in a brutal and efficient lunge. Evidently the Liberated boasted significantly quicker reaction time than Bajorans. The dean barely glanced back over his shoulder as he hooked his foot up and slightly deflected Kira's lunge, which missed wide. Giving her a gentle push in the direction she was already moving, he flung Kira to the ground with disturbing ease. Then he picked up his conversation where he'd left off. Meanwhile, three other aliens dogpiled on Kira's back, wrenching the knife from her grasp and nearly breaking her wrist in the bargain. The black-clad invaders were anonymous, their heads in tight-fitting, opaque helmets, or so Kira originally thought. Close up, she saw there were no helmets. Their faces were featureless cyphers, and she felt her stomach turn despite long exposure to disgusting aliens. Sensory organs buried inside, she realized, built to withstand terrible punishment. Feeling the hardness of the bodies pinning her, she understood with revulsion that they wore no armor, as she first imagined: their outer skin was an insect-like carapace covered only with a layer of metallic clothing. They needed no suits or helmets, not even to cross the abyss of space between their ships and the station, nothing but what looked like some kind of foil, to protect them against the background cosmic radiation. Perfect killing machines. And they let her up. Her captors helped Kira to her feet and didn't even bother binding her hands. They even gave her back her knife. Burning with humiliation, Kira shuffled back, to stand alongside her Kai...who throughout her attempt had never stopped negotiating diplomatically with the dean. I'm not the slightest threat to them, Major Kira realized. I'm a child with a toy sword.Hours later she still felt the dull ache of uselessness, the same claustrophobic feeling of horror that had driven her to join the Resistance at such a young age. Today, however, there was no outlet. Kira's shoulders slumped, and she could barely work up the energy for verbal defiance. One certainty echoed through her head: despite the Kai's seeming surrender, she knew that Winn had no intention of giving up either control of the station or hegemony in Bajor, that she would never voluntarily turn over so much power. Kai Winn must have a plan, some plan, some amazing, unexpected plan that would cast out t
Double Helix 2 - Vectors 1999
Product DescriptionLike a strand of mutating DNA, a deadly conspiracy winds its way through the entire Alpha Quadrant, just as it stretches across several years of Starfleet history -- even to the Cardassian space station that will someday be known as Deep Space Nine™.A virulent plague has stricken Terok Nor, striking down both the enslaved Bajorans and Cardassian oppressors, who blame each other for the growing epidemic. Dr. Katherine Pulaski, late of the Starship Enterprise™, must work with the tyrannical Gul Dukat, as well as a rebel spy named Kira Nerys, to discover the true source of an infection that threatens them all! Excerpt. © Reprinted by permission. All rights reserved.Chapter OneTerok Nor. Its name was as dark as its corridors. He actually found himself seeking the light, but carefully. Oh, so carefully. Sometimes his cloak malfunctioned, and he was seen. Partially, like a heat shimmer across desert sand, or an electronic memory buried in an old computer. But he was seen. He didn't dare make that mistake here. The General didn't tolerate mistakes from his agents. He stood in the shadows just to the left of the main entrance to a place called Quark's Bar. The area the Ferengi bartender had called the Promenade lay before him, turning away to the right, bending with the shape of the station design. The walls were gray, the floors gray, everything was gray. The Cardassians had made no effort to decorate this place. Even the bar seemed dismal. He shuddered and drew his cape around his body. He was glad he wouldn't have to stay here too long. This Terok Nor reminded him of his prison cell. He had lost too many years of his life there. He had spent too much time staring at gray metal walls, dreaming of escape. The metal walls, the ringing sound of boots against hard surfaces, the stench of fear -- impossible to hide, even though the Cardassians kept their Bajoran prisoners separate from the rest of the population -- permeated the place. If he shut his eyes, his other senses would find nothing to distinguish Terok Nor from that hideous cell, from that prison he had finally left. The prison had changed him -- made him bitter, made him wiser, made him more careful. Oh, so careful. Two Cardassian guards walked the wide passage. Their gray skin matched the depressing decor. The only thing that seemed wrong to him was the heat. By rights this station should have been as cold as its walls, but it wasn't. The heat was thick and nearly unbearable. He didn't know how anyone could stand being here for long. The heat also accentuated the smells: the processed air, the unwashed bodies, the Rokassa juice wafting out from the bar. The sensations were almost too much for him. He reminded himself that Terok Nor was the perfect testing ground. Two races, living in close proximity, with others coming and going. Their petty differences didn't matter. That one race kept the other prisoner, that one made the other labor in uridium processing were merely details. The important factor was much larger. Terok Nor was the perfect testing ground for the General. A closed system, for the most part. But anyone entering the system -- or departing the system -- would leave a record. A trail he could follow, should he so choose. He didn't choose at the moment. Now he was most interested in Terok Nor itself. To his right in the bar, crowds of uridium freighter pilots and crews shouted and laughed, the sounds echoing off the high ceilings. A few moments before, he'd been in there sitting at the bar, watching. Waiting. Trying to stay cool and block out the uridium smell with the odor of one of the pilots' Gamzian wine. But it hadn't helped, and besides, he couldn't see that well or hear that clearly with his cloak on. A clang from the far end of the Promenade caught his attention. One of the Cardassian guards had dropped his phaser pistol, then grabbed the wall as if for support. The other guard bent over him, then glanced from side to side, as if worried that a Bajoran might see and take advantage. He was too far away to hear their words. The first guard shrugged the other off. The second guard picked up the pistol and spoke on his communicator. Two guards who had apparently been patrolling just out of his line of sight ran toward the far end of the Promenade. The first guard put an arm around the second, who again shrugged him off. The second tried to stand, and nearly collapsed. The first guard supported him, and together they walked along the walls, keeping as far out of sight as possible. He felt excitement flash through him, and he tamped it down. He couldn't let his emotions interfere with his observations. This might be nothing. It was a bit early to see results. He hadn't expected anything so soon. The guards passed him. He had to press himself against the gray metal so that they wouldn't brush him. They weren't conversing, although he wished they would. He wanted to know exactly what had happened. He needed to know. He had moved to follow the guards, but the Promenade gave him no cover. So he remained in the shadows. He would wait here, in the heat and the stench, just as he had done in his cell. He was good at waiting, especially when he knew it would end. And it would end. Soon he would get his answer. Copyright © 1999 by Paramount Pictures
Call To Arms 1999
Based on "Call to Arms" written by Ira Steven Behr & Robert Hewitt Wolfe "A Time to Stand" written by Ira Steven Behr & Hans Beimler "Sons and Daughters" written by Bradley Thompson & David Weddle "Rocks and Shoals" written by Ronald D. Moore "Behind the Lines" written by Rene Echevarria "Favor the Bold" written by Ira Steven Behr & Hans Beimler "Sacrifice of Angels" written by Ira Steven Behr & Hans Beimler
Loď duchů 1999
1995: Tajuplná entita zničí ruskou letadlovou loď – a stejně tajemně zmizí… A o tři sta let později se poradkyně Deanna Troi probudí ve své kajutě z noční můry, v níž cítí (a chápe) hlasy posádky ztracené na palubě oné lodi, posádky, jejíž životní esence byla vstřebána stvořením, které kdysi dávno jejich loď zničilo. Kapitán Picard musí najít způsob, jak se s tím stvořením domluvit – nebo on a jeho posádka budou stejně absorbováni „lodí duchů“!
I,Q 1999
The enigmatic entity known as Q remains one of the greatest mysteries in the universe, yet no one, perhaps, understands Q as well as actor John de Lancie, who has played Q. on television for more than a decade. Now de Lancie and Peter David, the bestselling author of such acclaimed novels as Q-in-Law and Q-Squared have joined forces to send Q on an unforgettable cosmic odyssey, told from the mischievous trickster's own unique point of view. The Maelstrom, a metaphysical whirlpool of apocalyptic proportions, is pulling all of reality into its maw, devouring the totality of time and space while bringing together people and places from throughout the universe. The Q Continuum pronounces that the end of everything has come, but Q refuses to meekly accept the end of all he has known. Defying the judgement of the Continuum, he sets out to derail doomsday -- at whatever the cost. Q has been everywhere and done everything, but now he's in for a cosmic thrill ride beyond even his own astonishingly unlimited imagination. Old friends and adversaries wait in unexpected places, transcendent hazards abound, and the multiverse's most unlikely savior encounters wonders and dangers enough to render Q himself speechless. Almost. Can even Q, reluctantly assisted by Jean Luc Picard, prevent the Universe As We Know It from literally going down the drain? I, Q is a wild and witty voyage through the secret soul of creation -- as only Q can tell it!
Star Trek: Voyager - Splashdown #4: Part Four 1998
Into the final frontier! Voyager's first exciting limited series comes to its dramatic conclusion! Captain Janeway must wrest her existence from the deadly sea creatures who are overtaking her...piece by painful piece!
Star Trek Unlimited #10: A Piece of ReAction 1998
Star Trek Unlimited concludes with a story based upon one of the most popular episodes of the Original Series! In "A Piece of the Action," Captain Kirk and the U.S.S. Enterprise visited the planet Sigma Iotia II, a world whose entire culture was based upon the organized crime mobs of Chicago. Now, more than eighty years since Kirk, Spock and McCoy first beamed down, Captain Jean-Luc Picard has brought the crew of Star Trek: The Next Generation back to Sigma Iotia II—only to discover that a remarkable change has occurred!
Star Trek: Untold Voyages #5: Odyssey's End 1998
Between Love and Hate 1998
Star Trek: Starfleet Academy #19: Between Love and Hate 1998
Star Trek: The Next Generation: Riker: The Enemy of My Enemy 1998
Under very mysterious circumstances, Commander William T. Riker gets drummed out of Starfleet! Left with nowhere to turn, Riker searches for a purpose in his new life and finds meaning in the arms of a Maquis known as Ro Laren. Joining Ro and her Maquis companions on a quest for vital data regarding a dreadful weapon, Riker participates in a raid on Starfleet Central Library! Branded a criminal and on the run, how can Riker possibly clear his name--especially if one of his allies, a Klingon named K'Nera, has other mysterious plans for him?
Nemesis 1998
This issue ends with more huge cliffhangers and never finishes them as this is the last issue of the series. In the Story Captain Christopher Pike is shown up by Kaaj on the planet's surface and had his shuttle craft badly damaged with Spock, Phillip Boyce and Virka. Number One is injured on the bridge with many others when her head it hit in a fall from a blast. The whole crew is surrounded by Klingon ships and the first Captain of the Enterprise ever Robert April is in command. The End.
Star Trek: Voyager - Splashdown #3: Part Three 1998
Fire and water! The undersea adventure continues as the Voyager sinks even deeper into the depths of the ocean planet!
Star Trek: Untold Voyages #4: Silent Cries 1998
Star Trek: Starfleet Academy #18: Cadet Challenge - Klingon Language Version 1998
Klingon Language version
Cadet Challenge - Klingon Language Version 1998
Klingon Language version
Cadet Challenge (Klingon Version) 1998
Klingon Language version
Thanatos 1998
Under Cover Captain Christopher Pike, Phillip Boyce and Spock have infiltrated a Temazi temple in order to find Klingons who are also in disguise as Temazi people. The Temazi will kill any off worlders and so the team has to find the Klingons before the Klingons find some ancient technological weapons. Meanwhile in orbit of the planet Robert April feels that Pike's crew is under par including the acting Captain Number One. He is obviously wrong but he is also correct as the crew seems to raising tensions around the new crewman Shane Samson in engineering.
Star Trek Unlimited #9: Trekkers 1998
Grand Theft Spaceship with Chekov and Sulu!
Star Trek: Voyager - Splashdown #2: Part Two 1998
Danger from the depths! Continuing the all-new limited series starring the crew of the U.S.S. Voyager!
Star Trek: Untold Voyages #3: Past Imperfect 1998
Star Trek: Starfleet Academy #17: Culture Clash 1998
Culture Clash 1998
Now and Then 1998
A New Time It is an end for most of the heroes in this time line. The crews of the Enterprise A, the Excelsior and the Bounty are surrounded on the ground and in orbit of Planet Algol Two. There is escape for any of them as they fight to the death to bring the young Mia Colt home in hopes of correcting the timeline.
Star Trek: Voyager - Splashdown #1: Part One 1998
On her continuing journey back home, the U.S.S. Voyager comes under attack! Forced to crash land on a planet covered with water, Voyager must now deal with flood waters and a rapidly sinking ship!
Star Trek: Untold Voyages #2: Worlds Collide 1998
Star Trek: Starfleet Academy #16: T'Priell Revealed Part 3 of 3 - the Fall 1998
T'Priell Revealed Part 3 - the Fall 1998
Futures 1998
Excelsior CrewMia Colt has been launched into the future and it has changed the universe. The whole thing is a mixed up jumble of Christopher Pike's crew and James Kirk's crew. Number One is in Command of the Excelsior with Pavel Chekov and Nano. Pike is in command of the Enterprise A and his crew is Spock, Uhura, Saavik, Jose Tyler, Hikaru Sulu, and Moves With Burning Grace. Kirk is in command of the cargo ship Bounty with Scotty. The one really noticeable character that is missing is Leonard McCoy. He is not the Chief Medical Officer Gabrielle Carlotti is. If Mia doesn't get back home in four days she will die. The problem is she has to go to a planet in Klingon territory. This leads to the set up for a major battle Against General Chang.
Star Trek Unlimited #8: The Boy; The Warrior; The Veteran 1998
Star Trek: Untold Voyages #1: Renewal 1998
Star Trek: Voyager #15: Survival of the Fittest, Part Two 1998
Tuvok is trapped, Captain Janeway is enraptured, Chakotay is jilted and B'Elanna is on the prowl! In the balance: the very existence of the U.S.S. Voyager!
Star Trek: Deep Space Nine #15: Requiem in Obsidian 1998
Star Trek: Starfleet Academy #15: T'Priell Revealed Part 2 of 3 - Origins 1998
T'Priell Revealed Part 2 - Origins 1998
Deceptions 1998
Barely three months into his program at Starfleet Academy, Cadet Data is sent to the planet Arunu as part of a class research team investigating ancient ruins.The android is fascinated by the dead planet and its effect on his fellow cadets.All the newcomers -- except Data and the unemotional, pragmatic Dyrondites -- are experiencing the jitters as they approach the artifacts of a culture based purely on emotion.There is a lesson here for each of them.But it is Data who will be put to the test...Suddenly the communications system breaks down and they're trapped in Arunu.It's sabotage!Someone has discovered the ultimate weapon and plans to leave no witnesses behind.Data must use his relentless logic to infiltrate the enemy and save his friends before it's too late!
Future Tense, Part Two 1998
Mia Colt goes into the future and her mere disappearance completely changes the Star Trek world. James Kirk and Montgomery Scott are cargo shippers and Christopher Pike is still in good health and Captain of the Enterprise A. Kirk finds Mia and is determined to get her back into her own timeline. This requires him going into Klingon territory and runs up against Captain Change and Captain Pike and it is hard to tell between the two.who dislikes Kirk more.
Trapped in Time 1998
A blast to the past! Jake Sisko is wondering where life will take him next...and the answer is the past! Chief O'Brien has promised to deliver a gift to a physicist, Professor Jonathan Vance. And Jake and Nog are allowed to accompany him to France. Vance shows them his "time machine," the first one ever to control time jumps with accuracy. When his assistant, Kruger, attacks him and steals the control device, Jake, Nog and O'Brien leap through the portal after him. They find themselves in Normandy, France, in 1944 during the middle of World War II. With Kruger joining the ranks of the Third Reich as a colonel, history is about to be changed forever. Can they stop Kruger from informing Hitler that a secret invasion will happen in Normandy?
Star Trek: Voyager #14: Survival of the Fittest, Part One 1998
On their way back to the Alpha Quadrant, the U.S.S. Voyager provides what they think will be routine aid to a disabled ship.
Star Trek: Deep Space Nine #14: Nobody Knows the Tribbles I've Seen 1998
Star Trek: Starfleet Academy #14: T'Priell Revealed; Part 1 of 3 - Betrayal 1998
T'Priell Revealed; Part 1 - Betrayal 1998
Strange New Worlds I 1998
Product DescriptionAn anthology of eighteen prizewinning Star Trek stories written by fans for fans. Excerpt. © Reprinted by permission. All rights reserved.Chapter One: A Private Anecdote Landon Cary Dalton [Grand Prize] STARDATE 2822.5 I sit in my chair, staring at the view from the window of my hospital room. It is a nice view, but I have already grown tired of it. I have memorized every detail of every building on Starbase 11, or at least the portions within my limited sight. In some of the nearer buildings I am able to see the faces of some of the occupants. My favorite is a lovely young redhead who lives in the nearest building. Sometimes she stands on her balcony to enjoy her view. She has a look of innocent sweetness on her young face, as if she has never encountered any of the hardships and difficulties of life. I envy her. The moon has risen. This moon appears to be much larger than the Earth's moon. It is encircled by a bright ring, not as impressive as the rings of Saturn, but still a lovely sight. I do not know the name of this moon or of any of its features, but I have their images memorized as well. I have named the various features after people and things that I have known. That range of sharply pointed mountains I named for Spock, a dear friend of mine. The horse-shaped sea I call Tango after a horse I once owned on Earth. The prominent crater in the Northern Hemisphere I call Boyce. The lovely ring I have named Vina, for someone I think about often. Commodore Mendez is very good to me. He has visited me at least once a week since my arrival here. He must have a very busy schedule commanding the starbase, but still he finds time for me. I wish I had some way to express my appreciation, but my injuries prevent me from expressing anything more complex than "yes" or "no." Last week Mendez "accidently" allowed me to see the active duty roster. It was displayed on the viewer long enough for me to see my own name still listed on active duty. "Fleet Captain Christopher Pike." It was a noble effort on the part of the commodore to maintain my morale. This is, of course, an impossible task. My life has come to an end. The delta radiation has left my body a wasted husk, unable to move. The chair keeps my blood pumping in a vague imitation of life, but my heart knows the hopelessness of it all. My life has become nothing but an agonizing wait for death. I watch as a shuttlecraft lifts off and flies in my direction. I entertain a shameful fantasy that it will malfunction and crash through this window to end my suffering. I am angry at myself for such thoughts. I ought to be able to find some way of dealing with this. Then it comes to me again. I remember that same silly little thought that has occurred to me many times in the past thirteen years. It is a foolish, pointless thought, but it amuses me. I am physically unable to laugh, but inwardly my gloom lifts for a moment and my spirit rises with the thought. "What if all of this isn't real?" I dearly wish I could share this thought with José Mendez. He is a very sober man when on duty, but I recall him having a wicked sense of humor in private. He would appreciate the thought. It is not that the thought reveals any great wisdom or that it possesses any deep meaning, but it is a thought that deserves to be shared. It has come to me at several crucial moments. Yes, I'd love to tell this to Commodore Mendez, but I suppose it will have to remain a private anecdote. Even if I could express it to him, portions of it pertain to matters Starfleet has declared "Top Secret." "What if all of this isn't real?" If anyone has a cause to doubt the reality of his life, it is me. I was the one who visited the now-forbidden planet called Talos IV. It was there that I encountered the Talosians, a race of beings with incredibly developed mental powers. The Talosians were masters of illusion. I was shown a series of alternate versions of what my life could be. I experienced life on Earth, Rigel VII, Orion, all the while never leaving the cage in which I had been placed. Since that day I have carried the thought with me. How do I know that I'm not still in the cage? How do I know that I'm not still on Talos IV, and that all my life since then hasn't been an illusion? I guess I can never know with absolute certainty. Not that I've ever seriously doubted the reality of my surroundings. Still, the thought comes to me time and again. Strangely enough, the silly little thought has sometimes been of service to me. The thought came to me that day on Corinthia VII. The Enterprise had been dispatched to survey this Class-M planet for possible future colonization. Information on the planet was sketchy, but there was no evidence of any sophisticated life-forms. I led a landing party of six, including Spock, Dr. Boyce, Lt. Tyler, and two ensigns, Williams and Trawley. We beamed down to a dry riverbed near the planet's equator. Every planet I have visited has possessed its own unique beauty. This was a planet of purples and grays under a turquoise sky. A few scruffy red bushes dotted the landscape. Steep bluffs bordered the riverbed. Each of us drew out his tricorder and began our initial survey. "Remarkably little microbial life," I commented. Dr. Boyce kneeled down and scooped up a handful of soil. He let it cascade through his fingers in front of his tricorder. "In the air, very little life," he said. "But the soil is teeming with it." "Unusual," I said. "Not really," said Boyce. "The same is true of Earth, though not to the same extent. There is life in the soil." "Very well," I said. "You and Mr. Spock begin your survey. Mr. Tyler, take Ensign Trawley and establish our base camp. Ensign Williams and I will scout the perimeter." I saw the look in Williams's eyes. It was his first time on a landing party. He was thrilled to be chosen to join the captain on a hike. I wanted his first away mission to be a memorable one. You only get one first time. "Any suggestions, Ensign?" He stuttered a bit at first. He was eager to impress me. "I suggest we look for a way to get to the high ground overlooking the riverbed. That would give us the best vantage point to scan the surrounding area. We can probably find an easier place to climb if we go up the riverbed." "Sound reasoning," I said. "Lead the way." Williams began to march upriver. He tried to conceal the grin on his face, but I saw it just the same. I had grown more tolerant of eager young ensigns in recent years. I also enjoyed living vicariously through them as they experienced the thrills of space exploration for the first time. Williams was about ten yards ahead of me when he stopped suddenly. He turned and looked at me. "What do you see?" I asked. "I'm not sure," he replied. "It looks like a sinkhole, or maybe the mouth of a cave." Williams turned back to face the hole. I had only closed about half the distance to him when I saw him suddenly grab for the laser at his belt. I felt an immediate sinking feeling and grabbed for my own laser. "Williams, get back!" I shouted. I was too late. The creature was enormous. It rose quickly from the hole and reared up, its head towering a good twenty feet above Ensign Williams. Twin mandibles, ten feet long, hung from the enormous head. The mandibles snapped closed with a sound like thunder. The beast was covered with a thick carapace that looked as if it were made of the same stone as the surrounding cliffs. It was supported by dozens of clattering legs. Williams hesitated only for a second before he began firing at the blocky head of the monstrosity. I could see that the carapace was being burned by the laser, but as the beast jostled about, Williams was unable to keep the beam focused on any spot long enough to burn through. I doubt if the creature could even feel the beam. I added my laser to the battle, but I faced the same problem as Williams. Pieces of the creature's shell were burning and flaking off, but the damage wasn't deep enough. "Williams! Retreat!" I shouted at the top of my lungs. He couldn't hear me over the creature's bellowing. He started to back up, but the creature was far too fast. It dove at the ensign and the massive mandibles snapped shut. Williams was cut in two at the waist. The beast dropped back into the pit. I raced to the edge, but the creature had vanished into the depths of the ground. Williams's legs lay nearby in a twisted heap. His torso had apparently been dragged into the pit by the murderous thing. I settled to my knees in horror. Once again I had seen an innocent crew member lose his life for no good reason. Once again I experienced the hopelessness, the nagging feeling that I should have been able to do something to prevent this. I drew forth my communicator to inform the others. Before I could begin to transmit, I heard a loud noise from the direction of my companions. It was the roar of a beast like the one that had just killed Williams. Then I heard the wailing screech of laser fire. I stood and began to run down the dried riverbed toward my friends. I was determined not to lose any more people on this accursed planet. The sounds of laser fire continued. That was encouraging. It meant my crewmates were still alive. But it also meant that they were still in mortal danger. I came to a bend in the riverbed, and an awesome spectacle greeted my eyes. One of the loathsome beasts had emerged from its underground lair and was laying siege to my companions. Spock and the others had climbed the riverbank until they had their backs against the sheer face of a cliff. The cliff was far too steep to climb, and any descent was cut off by the monstrosity below. All four crewmen blasted away at it continuously, but it stood its ground. I contemplated trying to draw it away, but this didn't seem a very promising strategy. It was too fast for me to outrun, and once it got me it would return to its attack on my companions. As I examined the beast, I came to realize that its underside was not nearly as well armored as its top. If the underbelly was soft, then a laser might be able to do some damage there. Spock and the others couldn't possibly hit the beast's underside from their position high above. It was up to me. I would have to rush underneath the creature, dodging its dozens of clattering legs. Our only hope was that the laser could rip its belly open. For a moment I looked for alternatives, but could find none. Still I hesitated, unable to launch myself at the horror that threatened my friends. Then the thought occurred to me. I don't know why I should think of it at that moment, but I did. "What if all of this isn't real?" The thought was all that I needed. It broke the tension in my mind. The thought that this might all be some Talosian illusion was funny to me. I actually laughed out loud at the absurdity of the thought. Then I ran. I ran harder than I had ever run before. With my own laughter still ringing in my ears I ran between the monstrous legs. I sprinted up the creature's length, firing blindly overhead. I felt the splatter of warm liquids on my back. I kept firing until I emerged from beneath the beast's shadow. I turned to face the creature. If I had failed, there was no point in running further. I stared at the bulky head of the creature. Its mandibles were still. Suddenly the creature's legs began to wobble. Then the beast collapsed. It fell into a massive heap of dying flesh. My companions rushed down the hill to my side. "Chris!" shouted Boyce. "Chris, are you all right?" "I'm fine, Doctor. This blood all belongs to that thing." Trawley slapped me on the back. "You saved all our lives!" he was shouting. "Can you believe that?" Technically Trawley was being overly familiar with his commanding officer, but I overlooked it for the moment. The situation warranted a little laxity in discipline. "Let's get out of here," I said, reaching for my communicator. "Chris, I can't believe what you just did," said Boyce. "I'd never have been able to summon up the strength to take that beast on by myself. What possessed you to do that?" I just smiled at him. I didn't know how to tell him what was going on in my mind at that moment. I never did tell Boyce that I had saved his life because of a momentary indulgence of a foolish little thought. I wish I had told him now, because I will never again be capable of sharing that story. Trawley was also present the next time that the thought occurred to me. He had risen in the ranks quite a bit by that time. He was a full commander. His first command was an old class-J cargo ship that was being used for cadet training. He had matured quite a bit in the decade since our adventure on Corinthia VII, but he still had a worshipful look in his eyes when I came aboard for an inspection. His cadets were no younger than he had been when he joined the crew of the Enterprise, but still Trawley called them his "kids." I still saw Trawley as one of my children. Trawley had only been aboard the ship himself for a week. He and the cadets were going to have quite a job getting this vessel into working order. Trawley was a good, thorough organizer. Given time he would be able to restore this ship to mint condition. None of us knew it then, but time was not on our side. Trawley gathered the crew together on the cargo deck and introduced me to them. They looked to me like children playing a dress-up game. Trawley insisted on telling the cadets about our experience on Corinthia VII. I could tell that he had told this story many times before. He had perfected his delivery of it over time. My own memory varied a bit on some of the details, but I didn't quibble. There was one detail, however, that I was surprised by. I couldn't imagine how he could know this particular detail. "...and do you know what the captain did just before he attacked the creature? You'll never guess this in a million years. He laughed! I swear, I could hear it all the way up the cliff wall. He laughed!" The cadets laughed as well. I considered telling Trawley the whole story that day, but I didn't get around to it. I was a little embarrassed by all the attention, so I decided not to bring the subject up again. Now I'll never get the chance. Later that night I was alone in my cabin, reading the cadet reviews. They looked like a good bunch of kids. It looked like Starfleet was going to be in good hands for another generation. Suddenly a shudder rolled through the ship. A lump formed in my throat. The shudder wasn't really all that bad, but sometimes you sense when a disaster is bearing down on you. I stepped out of my cabin. The corridor was filled with terrified cadets. Alarm klaxons began to sound. One frightened young girl emerged from her cabin wearing nothing but a towel. Her eyes were already filling with tears. I grabbed her by the shoulders. I kept my voice calm, expressing a cool confidence that I did not feel. "Everything is going to be all right. Go get dressed and report to your station." She straightened up and returned to her cabin. I looked at the confused crowd of cadets that had gathered in a circle around me. "What's the matter with you people?" I shouted. "Get to your posts!" Shame is a good motivator. The embarrassed crew members ran for their stations, eager to show me they knew their jobs. I raced down to the engine room. The hatch was sealed. I looked through the porthole into the room beyond. I could see billowing clouds of gas. A baffle plate had ruptured! I could see the motionless bodies of half a dozen cadets. They might already be dead. I knew I couldn't leave them in there, but I also knew what delta rays can do to a man. For a moment I froze, unwilling to face the horrors on the other side of the hatch. Then the thought came to me again. "What if all of this isn't real?" I didn't laugh this time. I knew as I looked that this was very real. If I didn't act fast, none of those cadets had a chance. I felt a blast of heat as I opened that hatch, only I knew it wasn't really heat. It was the delta radiation knifing through my body. I stumbled in and grabbed the nearest cadet. She was wearing the thick protective coveralls of an engineer. That was good. That would help to minimize the effects of the radiation. I, on the other hand, had no such protection. Six times I entered the engine room. Six cadets I pulled from that chamber of horrors. Two of them would die later at Starbase 11. But four of them would survive. As for me, I'm not sure if I would count myself as a survivor or not. I cannot move and I cannot speak. All I can do is sit, looking and listening to the world around me. I sit here and I stare at the ringed moon and at the lovely young redhead. I look at a world that I can no longer participate in. And I think. I think so much that my head hurts. I am fearful of the days to come. I am afraid that my mind will begin to wither and die. It frightens me to think that my sanity may begin to leave me. In the midst of the horror that my life has become, the idea returns to me again. Once again I imagine that I am back in my cage on Talos IV. I dream that all of this is just an illusion, soon to be replaced with better dreams. Perhaps the Talosians will send me back to Mojave next, or back to Orion. "What if all of this isn't real?" Inwardly I laugh. But I know that this is real. This isn't Talos IV. This isn't an illusion. But for the first time in thirteen years I wish that it were. Perhaps it is a sign of my weakening spirit, but I wish I could trade this reality for a dream. I wish I were back in my cage. Copyright © 1998 by Paramount Pictures Here's what you, the fans, have demanded for decades! An anthology featuring original Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager stories written by Star Trek fans, for Star Trek fans! After a lengthy competition that drew thousands of submissions, these astounding stories, written exclusively by brand-new authors, were selected for their originality and style. These eighteen fantastic tales rocket across the length and breadth of Federation time and space, from when Captain Kirk explored the galaxy on the first Starship Enterprise, through Captain Picard 's U.S.S. Enterprise 1701-D and from Captain Sisko's Deep Space Nine to Captain Janeway's Starship Voyager, with many fascinating stops along the way. Contains original short stories by Landon Cary Dalton, Phaedra M. Weldon, Keith L. Davis, Dayton Ward, Dylan Otto Krider, Ferry M. Wolfe, Peg Robinson, Kathy Oltion, Bobbie Benton Hull, Alara Rogers, Franklin Thatcher, Christina F. York, Vince Bonasso, Patrick Cumby, J.A. Rosales, jaQ Andrews, Jackee C., and Craig D.B. Patton. Find out what happens in the Star Trek universe when fans -- like you -- take the helm!
Seven of Nine 1998
Product DescriptionOnce she was Annika Hansen, an innocent child assimilated by the fearsome, all-conquering Borg. Now she is Seven of Nine, a unique mixture of human biology and Borg technology. Cut off from the collective that has been her only reality for most of her existence, and forced to join the crew of the Starship Voyager™, she must come to grips with her surprising new environment -- and her own lost individuality. Seven of Nine has already captured the imagination of fans all over the world. Now the most sensational new character of the twenty-fourth century stars in her first full-length novel. Resistance is futile.
Fire On High 1998
Product DescriptionLieutenant Robin Lefler's mother died in a shuttle explosion ten years ago. So is the woman being held prisoner in Thallonian space really her? If it is, what is her connection to the mysterious woman holding a weapon that could doom entire worlds? With the lives of billions at stake, Robin Lefler, Captain Calhoun and the crew of the U.S.S. Excalibur must find the answers before time runs out for them and for the struggling remnants of the once-great Thallonian Empire. Lieutenant Robin Lefler's mother died in a shuttle explosion ten years ago. So is the woman being held prisoner in Thallonian space really her? If it is, what is her connection to the mysterious woman holding a weapon that could doom entire worlds? With the lives of billions at stake, Robin Lefler, Captain Calhoun and the crew of the U.S.S. Excalibur must find the answers before time runs out for them and for the struggling remnants of the once-great Thallonian Empire.
The Best and the Brightest 1998
Every year, Starfleet Academy in San Francisco attracts many of the most talented and ambitious young people in the Federation. They come from all over the Alpha Quadrant, from hundreds of worlds and species, to prepare themselves for the challenges of the final frontier. Meet a new generation of cadets: a newly joined Trill just beginning the first of many lives; a Bajoran Vedek who finds himself torn between his vows and an unspoken love; a reckless young man fond of pushing the limits; a feline alien raised among humans; a brilliant but immature young woman with a lot to learn; and a native-born Earth woman with a talent for engineering. Together they will learn about courage, life, teamwork, and themselves. Their future is just beginning -- but one of them will not survive!
Vengeance 1998
Product DescriptionRumors of a secret alliance between the Dominion and the Klingon Empire lure Captain Sisko and the crew of the Defiant on a desperate mission into the Gamma Quadrant, leaving Deep Space None vulnerable to a surprise sneak attack! Now an elite Klingon task force has seized control of the station, and only Chief O'Brient, Dr. Bashir, and Worf are left to defend Deep Space Nine. But Worf's loyalties are tested when he discovers that the invaders include his oldest friend -- and his own brother! Excerpt. © Reprinted by permission. All rights reserved.JADZIA DAX WAS momentarily confused with both the captain of Deep Space Nine and the captain of the Default on the bridge at the same time. Benjamin had immediately turned over responsibility for the ship's launch to Worf while he demanded a detailed briefing from Dax on recent Klingon activity around the wormhole. At the same time, Worf was barking orders at her in her capacity as helmsman and weapons officer! Meanwhile, the two Klingon ships fired three more disrupter blasts. Two deflected off the shields of the target ship, the last partially penetrated and drew blood from the starboard engine pod. "Aye, Commander -- I'm sorry, Captain? -- engine spin-up, seven-six-five-four. Yes, sir, five ships in the last two weeks; can't say for sure they were Klingon, but they were cloaked and they were in and out of the wormhole. Release docking clamps, chief. Aye, Commander, reverse one quarter . . . Captain Sisko stood and walked away from Dax, reluctant to interrupt her while she performed the whipturn and got the Def ant cruising to attack speed headed toward the wormhole, where the battle raged. Now one of the birds-of-prey fired a torpedo of some sort, briefly illuminating the smaller ship's shield structure to the naked eye. A fourth blip appeared for a moment in the glare, but Dax quickly class)fied it as most likely a sensor echo. Something seemed strange, however. Could it be another cloaked ship? Well, we'll soon see, she thought; it has to decloak to shoot anything "On screen," said Worf; he didn't say, but Dax knew he meant the combat. They watched as two Klingon birds-of-prey harried a smaller vessel of unknown design, a ship that scarcely would have attracted the station's attention except for two points of interest: it was squawking a Federation distress call, and it was being cut to ribbons in their own backyard. Worf inhaled, but before he could ask, Dax responded, "Four minutes, Commander." Another disrupter blast rocked the presumed Federation ship, skewing it from its path and sending it careening into the teeth of the second bird-of-prey. "Captain," said Dax, "their shields are holding remarkably well. We should be there in plenty of time." "Let's hope so, Old Man." The lieutenant commander watched her oldest human friend pace back and forth. His face was impassive, but the Trill could read it like a tricorder, so long had she known him. There were rumors of high-level, political contact between Gowron and the Federation Council, but nobody had given the word to the high mucketymucks of Starfleet, let alone a mere captain commanding a space station in the quadrant boondocks. The KlingonFederation alliance was off; no, it was on again; no, definitely off -- absolutely, definitely, positively -- well, maybe not, but they weren't exactly sure. The captain, Dax understood, fretted that yet another incident between the Defiant and Klingon warships might have diplomatic repercussions far beyond the problems of a Federation pleasure yacht or ore-hauler that had stupidly poked a stick into a Klingon anthill. But how could Benjamin Sisko possibly stand still for a Federation ship being mauled within eyeball range of a heavily armed Federation fortress? O'Brien spoke up. "No response to the hail from the Klingons, Captain. I mean, Commander." Dax smiled. "They heard us?" asked Worf, touching all bases. "Yes, sir. They're just giving us the cold shoulder." Now Worf rose from his command chair. "Captain, I insist you either give me full command of this mission and let me lock phasers or take command yourself." "I'll take the cone, Mr. Worf," said Benjamin decisively. He strode to the command chair as the Klingon vacated to the XO's position. "Ful} power to the phaser array, Old Man. Lock on both targets simultaneously but don't fire yet. Mr. O'Brien, try one more time . . . tell them to stop immediately or we'll blow them out of the Skye, "Can I quote you on that, sir?" asked O'Brien, but he was already sending the message. "Two more shots, Benjamin," said Dax. "Their shields are still at sixty-five percent." Sisko stood, staring at the forward viewer. "That should hold until we can hose them down and separate them." Suddenly, Dax saw an energy surge; her suspicions were confirmed. "Captain, there's a third Klingon ship!" The new ship, a small, lightly armed patrol vessel, decloaked practically at the side of the Federation vessel. "Their shields are powering up, but they don't have any disrupters." "I've had as much of this as I'm going to take. Fire on the birds-of-prey. Let's bloody their noses and see if that catches their attention!" Abruptly, Worf leaped from his chair and raced to Dax's console. "Commander, did you say the small ship has no disrupters?" "Yes, sir. Firing now, Captain." She tapped the touchplate, still incongruously called a "trigger" even centuries after the last mechanical lever dropped a hammer on a firing pin. The twin bolts appeared instantaneously -- actually at just a hair under lightspeed, but close enough to infinity across such a short distance -- cutting through the weaker side-shielding of both birds, crippling the disrupter alignment module of one ship and slightly damaging the aft environmental controls of the other. Call it one hit and one near miss. "Readying photon torpedoes," announced Chief O'Brien, in case the captain decided to finish them off. "Just shields?" demanded the Klingon in Dax's ear, urgently. "Huh? Oh, yes Worf, just shields. Why, is there something I should -- " "They're modulating their shields!" shouted Worf. "Captain, we must reverse course and put as much distance as possible between us and the Federation ship!" "Why must we do that, Mr. Worf? That ship needs our help." "That ship is already dead, sir!" Hesitating only the briefest of moments, Sisko made an instant decision to listen to his second in command. "Full stop, reverse full impulse. Get us out of here, Old Man." His voice seemed a bit sulky to Dax; Benjamin was not happy about withdrawing when he seemed to have the upper hand. Copyright © 1997 by Paramount Pictures
Q-Zone 1998
Product DescriptionThe puckish super-being called Q has bedeviled Captain Jean-Luc Picard and the crew of the Starship Enterprise™ since their first encounter at Farpoint Station. But little was known of Q's enigmatic past or that of the transcendent plane where he sometimes dwells. Now Picard must discover Q's secrets -- for the sake of all that exists. While the Enterprise struggles to survive an alien onslaught, Captain Picard has been kidnapped by Q and taken on an astounding journey back through time to that immeasurably distant moment when the Continuum faced its greatest threat. But far more is at stake than simply the mysteries of the past, for an ancient menace is stirring once more, endangering the future of the galaxy, and neither Q nor Starfleet may be able to stop it!
Q-Strike 1998
The mischievous creature who calls himself Q has subjected Captain Jean-Luc Picard and the crew of the Starship Enterprise to many of their strangest experiences. But little had been known of Q's curious existence or that of the advanced dimension from which he comes. But now Picard knows more than he ever dreamed about an ancient conflict whose consequences might spell the doom of the entire galaxy. The galactic barrier has fallen and Q's oldest enemy is free once more. Captain Picard and his crew find themselves in the middle of a cosmic war between vastly powerful entities. The future of the Federation may be at stake, but how can mere mortals turn the tide in such a superhuman battle? Picard has to find a way, or neither the Q Continuum nor the galaxy will survive.
Far Beyond the Stars 1998
Benjamin Sisko contracts a disease which places him in a coma and creates the illusion that he is a Manhattan-based science fiction writer in 1953, whose current project is a story set on the fictional space station Deep Space Nine. An addition to the STAR TREK DEEP SPACE NINE series and a TV tie-in.
From Chapter One
From this far perspective, the planet Bajor was a misty, radiant opal, beautiful as a star, peaceful as the long-lost memories of the womb. Alone in her shuttle pod, Major Kira soared high above the surface of her home world, aching with the irony of that apparent quietude. Once, Bajor might have known only harmony -- but not in Kira's time, nor her parents, nor her grandparents. War had torn the planet apart for far too many bloody years. But the planet of her birth, a gentle haze of oceans even now receeding to a glittering demistar, was still the most beautiful place that Kira could ever dream of.
The shuttle's engines hummed beneath her. Escape from Bajor's gravity was the only tricky part of the entire journey: she could begin to relax and slip into one of the vexing contemplations that often plagued her at this point. This time, her mind took a particularly troublesome turn: What small shifts in circumstance might have given Bajor a greater chance at peace?
Bajor was too close to the Cardassian border, a tempting prize, too wealthy by far, whether wealth was measured in material or spiritual values. That last, perhaps, was what had proved her undoing. To have nothing and be unprepared for the predators in the world, was one thing. But to be rich and still unable to defend oneself seemed to motivate not merely greed, but anger.
Her reflection gleamed faintly in the shuttle's windows. She watched her hands play across the controls. Major Kira was still attractive, and she would be for many years to come. She had dedicated her life to service, a decision it was too late to change, or turn back from. Like too many, she had both the gift and the curse of knowing her place in the world. A gift because it removes uncertainty. A curse because it sometimes eliminates wonder.
She was not the only one possessing this barbed gift. Another, she knew, understood his place in the world. And although they had experienced difficulties and differences, of all of the people who worked and lived in the place called Deep Space Nine, Benjamin Sisko was perhaps closest to a brother. He knew what it was to find his place in the world. He grasped both the positive and negative aspects of that understanding, the way in which it was both gift and curse. Benjamin Sisko. The man to whom she would have to relay her data, information too precious to be trusted to any transmitted message, no matter how secure. Information which would add to his already passive load of stress.
The shuttle trip between Bajor and DS9 lasts approximately three hours. Originally, DS9 was a Cardassian mining station built in orbit above the planet Bajor during the Cardassian occupation. Constructed in 2351, initially called Terok Nor, DS9 was intended to exploit Bajor's rich uridium deposits. The Cardassians retained control of the station until 2369, when they relinquished their claim on Bajor and retreated from the region. Now administered by the Federation, the station fell under the jurisdiction of the Bajoran government and was subject to its laws.
During much of the travel time between Bajor and the station, Major Kira allowed herself to fall into a state very close to a trance. If she could just quiet her mind, this portion of the trip could be quite soothing. There were so many incredible sights, so much for the eyes to feast on -- even more so since the discovery of the wormhole. The Bajoran wormhole was an invisible bridge between worlds, inhabited by creatures which her people referred to as the Prophets. The Prophets, who had supplied spiritual governance to the Bajorans over the years, now linked the Bajor system to the distant Gamma Quadrant.
This remarkable place, in which ordinary rules of consciousness were sometimes nullified, was the spot to which Deep Space Nine had been towed. As Kira drew nearer the station, she felt herself shifting from one way of being to another, one mode of operation to another. From contemplative wanderer to first officer.
Home to about three hundred permanent staff DS9's immense docking ring was the most remarkable aspect of the structure. When approached from the side its docking pylons resembled nothing so much as a glittering pair of parentheses linked by central docking ring. With the ease of long practice, she glided her shuttle into the docking port. There was no need for her to rely on one of the upper or lower docking pylons, the large, skeletal-looking arms which extended vertically from the horizontal docking ring.
The actions that followed she performed on pure autopilot. There was no sense of challenge in this, only an overwhelming concern for the man that she called friend, and the knowledge that she bore not one, but two pieces of evil news. It was more than any man should be forced to bear. It might be...what was the Earth expression? "The straw that broke the camel's back?"
Pathways 1998
Amazon.com ReviewJeri Taylor, cocreator of the TV series Star Trek: Voyager, examined the life of Captain Katherine Janeway in Mosaic. Now she returns to the U.S.S. Voyager to tell the story of the ragtag misfits who became the sterling crew of Janeway's ill-fated starship. A hostile alien encounter leaves Voyager's crew stranded in a horrific prison camp. They share their life stories to pass the time, and end up a closer-knit group of friends. The autobiographies of Chakotay, Harry Kim, Tom Paris, B'Ellana, Seven of Nine, Neelix, Tuvok, and Kes will thrill any Star Trek fan looking for the missing chapters in their favorite characters' lives. From Library JournalWhen Capt. Kathryn Janeway is badly injured during a crash landing, her crew solemnly reflects on the life experiences that led them to serve on the U.S.S. Voyager. Taylor is the creator/executive producer of "Star Trek": VoyagerTM."Copyright 1998 Reed Business Information, Inc.
Futures 1998
Planet AlgolIn this issue the crew mends the ship after the attack by the Chakuum. Do to the Battles the Federation is short good officers and Number One is offered the command of the U.S.S. Nelson. Meanwhile Captain Pike is sent on a secret mission and none other than Admiral Robert Aprilarrives on the ship as an adviser to Number One.
Q-Space 1998
Product DescriptionThe unpredictable cosmic entity known only as Q has plagued Captain Jean-Luc Picard and the crew of the Starship Enterprise™ since their very first voyage together. But little is known of Q's mysterious past or that of the unearthly realm from which he hails. Now Picard must learn Q's secrets -- or all of reality may perish! Ever since its discovery, the great galactic barrier has impeded humanity's exploration of the universe beyond the Milky Way. Now a brilliant Federation scientist may have found a way to breach the barrier, and the Enterprise is going to put it to the test. The last thing Picard needs is a return visit from an omnipotent troublemaker so, naturally, Q appears. But Q has more in mind than his usual pranks, and while the Enterprise struggles to defeat a powerful inhuman foe, Captain Picard must embark on a fantastic odyssey into the history of the Q Continuum itself, with the fate of the galaxy hanging in the balance.
X-Men: Planet X 1998
On the planet Xhaldia, ordinary men and women are mutating into bizarrecreatures with extraordinary powers. But is this a momentous evolutionary leap or an unparalleled catastrophe? The very fabric of Xhaldian society is threatened as fear and prejudice divide the transformed from their own kin.
Dispatched to cope with the growing crisis, Captain Picard and the crew of the_Starship Enterprise™_ receive some unexpected visitors from another reality -- in the form of the group of mutant heroes known as the uncanny X-Men®. Storm, leader of the X-Men, offers their help in resolving a situation that is agonizingly similar to the human/mutant conflicts of their own time and space.
But when hostile aliens appear in orbit around Xhaldia to try and abduct thetransformed for use as a superpowered force in an attack on the Federation, eventhe combined forces of the crew of Starfleet and the X-Men may be unable toprevent an inferno of death and destruction.
Starfleet's finest crew and Earth's greatest mutant heroes will need all theirpowers and abilities to save the Xhaldian people and stop a deadly threatto the Federation.
Star Trek Unlimited #7: An Infinite Jest 1997
The cosmic beings Q and Trelane tweak reality so Captain Picard and Captain Kirk now command each other's ships.
Star Trek: Voyager #13: Telepathy War, Part 5; Cloud Walkers 1997
Desperately needing an element that can recharge the ship's systems, the crew beams down to a world with floating cities. There, Tom gets separated from the crew and has to face an illegal mining operation -- alone!
Star Trek: Starfleet Academy #13: Parent's Day 1997
Parent's day at the Academy brings the usual morass of secrets, awkward situations and...a deadly secret that could kill everyone in the building.
Parent's Day 1997
Parent's day at the Academy brings the usual morass of secrets, awkward situations and...a deadly secret that could kill everyone in the building.
The Fallen, Part Two 1997
The Achilles The biggest battle of the series so far. Five Federation ships battle in space above the Theta Kalyb Colony. Meanwhile the Federation has dropped off medical crew to help with the devastation on the planters surfaces. While helping on the surface Gabrielle Carlotti goes to the site of a crashed Chakuun ship and find a loan survivor. In space Captain Pike and his crew plus the U.S.S. Nelson are the only ship left in the battle. Even Captain Crowe's ship U.S.S. Achilles is destroyed. Things get worse until the Chakuun who was found by Carlotti goes back to her ship. After reacting her ship she breaks off the attacked due to her changed perception on human changing after meeting Gabrielle.
Star Trek: Voyager #12: Leviathan, Part Two 1997
The chilling conclusion to this two-parter! The U.S.S. Voyager has been captured by a runaway computer that turns alien species into bizarre zoological exhibits! Now Captain Janeway races against time to save her ship and crew!
Renegades 1997
Star Trek: Starfleet Academy #12: Renegades 1997
The Fallen, Part One 1997
Josh Pike The colony on the planet Jubal has been destroyed by the same warrior race that killed the parents of Nurse Gabrielle Carlotti. Her ship the U.S.S. Enterprise peruses the ships and manages to destroy one but at the cost of their own vessel that goes limps back to earth for repairs. The crew goes home even Captain Christopher Pike visits his father Josh back in Mojave. It is short lived however as there is anther colony destroyed and leaving little but a big battle between the Chakuun and the Federation.
Star Trek: Voyager #11: Leviathan, Part One 1997
The U.S.S. Voyager encounters a huge spacecraft that wants to make the ship and its crew part of a bizarre zoological experiment! Why?
Star Trek: Deep Space Nine #11: Four Funerals and a Wedding 1997
Judgement 1997
Star Trek: Starfleet Academy #11: Judgement 1997
Quarantine 1997
Cadet Kathyrn Janeway is thrilled and nervous. She and four other cadets have just been assigned to the "U.S.S. Tsiolkovsky." It's their first real mission: to bring medical supplies to the planet Chatoob and help save a people condemned by air that hasn't been fit to breathe for centuries. But when Kathyrn analyzes the "poison" atmosphere, she finds no evidence of contamination. Is someone telling them lies? She's determined to discover the truth. But when the curious cadets rush to help a sick old woman, they're trapped in a sealed room with people dying of the plague. Suddenly, they're cut off from their mothership, locked in a quarantine, scheduled to die -- unless Kathyrn can lead them out of the dead zone in time.From the PublisherCadet Kathyrn Janeway is thrilled and nervous. She and four other cadets have just been assigned to the U.S.S. Tsiolkovsky. It's their first real mission: to bring medical supplies to the planet Chatoob and help save a people condemned by air that hasn't been fit to breathe for centuries. But when Kathyrn analyzes the "poison" atmosphere, she finds no evidence of contamination. Is someone telling them lies? She's determined to discover the truth. But when the curious cadets rush to help a sick old woman, they're trapped in a sealed room with people dying of the plague. Suddenly, they're cut off from their mothership, locked in a quarantine, scheduled to die -- unless Kathyrn can lead them out of the dead zone in time.
One of a Kind 1997
The Liria Nano has been called back to his home planet due to a number of accidental deaths. Nano's people believe in a planned society. No one in the society is born until there is a need. Nano was born with the specific design to be an explorer and an ambassador in the Federation and Starfleet. It is because of this that Nano has a problem integrating into the Liria culture. All this established Nano realizes that something more is wrong with his people that is still unrevealed. It turns out that the Liria people are so afraid of the unknown that their fear was manifested by fire and consumed more Liria people then the Enterprise crew were informed. The crew figures this out and Nano is allowed to stay an explorer to help his people adapt to the unknown.
Day of Honor 5: Honor Bound 1997
There is no occasion more sacred to the Klingons than the Day of Honor. And to the Klingon youth, honor is a lesson heard-learned and harder-earned. The hunter instinct is taking over Alexander, driving him to violence when he can't control his emerging Klingon traits. He's in trouble at school when his father, Worf, gives his word as a Starfleet officer that Alexander's behavior will change. But it takes a frightening confession from Worf before Alexander understands that he must learn to control himself or lose everything he loves. A Klingon is honor-bound to keep his word, at any cost. And Alexander is about to pay the price as he faces disgrace and dishonor for challenging his bullying classmates with character instead of force.**From the PublisherThere is no occasion more sacred to the Klingons than the Day of Honor. And to the Klingon youth, honor is a lesson heard-learned and harder-earned. The hunter instinct is taking over Alexander, driving him to violence when he can't control his emerging Klingon traits. He's in trouble at school when his father, Worf, gives his word as a Starfleet officer that Alexander's behavior will change. But it takes a frightening confession from Worf before Alexander understands that he must learn to control himself or lose everything he loves. A Klingon is honor-bound to keep his word, at any cost. And Alexander is about to pay the price as he faces disgrace and dishonor for challenging his bullying classmates with character instead of force.
Star Trek: Voyager #10: Ghosts 1997
Resistance is futile -- the Borg are back! The U.S.S. Voyager encounters a spatial anomaly that recreates the Battle of Wolf 359! The crew manages to bring aboard a group of survivors...but not without dire consequences!
Star Trek: Deep Space Nine #10: Lwaxana Troi and the Wedding of Doom 1997
Return to the Forbidden Planet; Part 2, A Prelude to War 1997
Star Trek: Starfleet Academy #10: Return to the Forbidden Planet; Part 2 of 2, a Prelude to War 1997
Immortal Wounds 1997
Enter Toluk This is very reminiscent of a Star Trek original series episode when Montgomery Scott was possessed by an evil spirit. In this comic Phillip Boyce is possessed by spirits whom want revenge and he has been possessed for a long time without even knowing it. It this case the spirits wanted revenge and it took the Vulcan ambassador named Toluk to help.
Ancient Blood 1997
To true Klingon warriors, no occasion is more sacred than the Day of Honor, when they pay homage to all that makes them Klingon. But honor demands its price.... Worf finds his honor tested when he goes undercover to infiltrate a planetary criminal network. How can he root out the corruption on Sindikash without resorting to deceit and treachery himself? Worf's dilemma is shared by his son Alexander, who searches for the true meaning of honor in his own human heritage. Along with his son, Worf must confront deadly danger -- and the inner struggles of his Klingon soul.From the PublisherTo true Klingon warriors, no occasion is more sacred than the Day of Honor, when they pay homage to all that makes them Klingon. But honor demands its price.... Worf finds his honor tested when he goes undercover to infiltrate a planetary criminal network. How can he root out the corruption on Sindikash without resorting to deceit and treachery himself? Worf's dilemma is shared by his son Alexander, who searches for the true meaning of honor in his own human heritage. Along with his son, Worf must confront deadly danger -- and the inner struggles of his Klingon soul.
Star Trek: Voyager #9: Dead Zone 1997
On a desperate rescue mission, the U.S.S. Voyager and her crew become trapped as victims themselves! If that wasn't enough, there are pirates off the starboard! With all of Voyager's systems rendered inoperable, it looks like it's time for some good old fashioned hand-to-hand combat!
Star Trek Unlimited #5: Secret Lives; As Flies to Wanton Boys 1997
An away team stumbles across something that brings out their worst fears.
Star Trek: Starfleet Academy #9: Return to the Forbidden Planet; Part 1 of 2 1997
Return to the Forbidden Planet; Part 1 1997
Treaty's Law 1997
The Day of Honor is celebrated throughout the Klingon Empire. But every tradition had to being somewhere...
Signi Beta is an M-class planet ideal for farming. The Federation wants Signi Beta, but the Klingon Empire has the stronger claim. Captain Kirk hates to lose the planet, especially to his old adversary, Commander Kor. Their mutual antagonism turns into an uneasy alliance, however, when yet another alien fleet attacks both the Klingons and the "U.S.S. Enterprise." Now Kirk and Kor must rely on each other's honor -- or none of them may survive to wage their war again.
Day of Honor 1997
B'Elanna Torres has no intention of celebrating the Day of Honor. A day of glory for others of Klingon heritage, the day for Torres has always been a dark one, for reasons that stretch back to childhood memories she has tried to forget. This Day of Honor is no better. Trouble with the warp engines has crippled the "U.S.S. Voyager" just as it confronts a deadly threat. Torres and Tom Paris must put their lives on the line to restore the engines. With time running out, Torres has one last chance to accept the great loss she once suffered and reveal the true feelings she has buried for years.
The Flat, Gold Forever 1997
The Varchas A classic old school battle between the Federation and the Klingon Empire. More accurately between Captain Christopher Pike of the U.S.S. Enterprise and Commander Kaaj of the Varchas. Kaaj is a ruthless leader killing almost as many men or more than Pike himself. If you have ever seen a 1960's Star Trek episode you know who comes out on top.
Lifeline 1997
Cadet Kathyrn Janeway, the ambitious daughter of Vice Admiral Edward Janeway, is determined to prove herself at Starfleet Academy. Her tough commander, Etienne Mallet, demands perfection, but Kathyrn is ready for the challenge.It isn't easy, especially with two two roommates: a pair of identical Diasoman twins named ThrumPol. Kathyrn thinks she can face the pressure alone, but when she and Pol fail their second dorm drill and Mallet assigns them to a holodeck test, Kathyrn panics. Suddenly, she's out of control! It's time to call on her secret weapon to help her through the crisis...until Mallet discovers her weakness and issues the ultimate challenge....
Legends of the Ferengi 1997
"Once you have their money, never give it back." -- #1 "Anything worth doing is worth doing for money." -- #13 For centuries these and the other famous Ferengi "Rules of Acquisition" have been the guiding principles of the galaxy's most successful entrepreneurs. But the wisdom behind them was not won without a high cost in lives and latnium. Now at last these inspiring tales of avaricious Ferengi wresting monetary gain from the jaws of poverty are available to the profit-hungry across the galaxy!**
Star Trek: Deep Space Nine #8: Public Enemies, Private Lives; Part 1 of 2 1997
The Return of Charlie X 1997
Star Trek: Starfleet Academy #8: The Return of Charlie X 1997
Armageddon Sky 1997
All Klingons revere the Day of Honor, their most sacred holiday, but the true nature of honor can be a matter worth fighting over...
Dispatched on a secret mission to investigate the raids, Commander Worf of Deep Space Nine and the crew of the Defiant find themselves trapped on a an alien world threatened by global cataclysm-- trapped along with Klingons who were exiled to this world for their loyalty to Worf's dishonored family.
Worf must find a way to save the Klingons whose honor bade them to keep their pledges to the House of Mogh despite the orders of the Emperor, and to prevent a bloody massacre that will forever stain the honor of the Klingon Empire!
Public Enemies, Private Lives (Conclusion) 1997
Jake and the other members of the crew are rescued by Captain Sisko.
Cloak & Dagger, Part 2 1997
The Vulcan Warrior Sutek Why has no one ever heard of an ancient planet of Vulcans that still had their emotions on the nearly fifty years of Star Trek? This issue will tell you why. Captain Christopher Pike and several crewmen are on Planet Darien 244 and their lives are in the balance as they face two separate factions of Vulcans who are out for conquest. SPOILER WARNING: Click here to reveal hidden content.Making things worse one faction has a doomsday weapon that kills everyone on the planet who is not lucky enough to escape.
Cloak & Dagger 1997
The Missing Cortez Captain Christopher Pike and his away team land take a shuttle craft down to a desert like planet in search for missing crewmen of the U.S.S. Cortez. When the get to the surface they find two groups of ancient Vulcans who's ancestors have turned their backs on logical teaching 2,000 years ago. This is trouble for the crew and not everyone will come home after the battle.
Space Camp 1997
Commander Sisko has made Jake an offer he can't refuse -- the chance to attend Starfleet Academy Summer Space Camp on Rijar, once home to an ancient civilization, now an archaeologist's dream. Jake's father has even agreed to send Nog. Jake is looking forward to the adventure and maybe finding something in the ruins to write a story about. But from the day they arrive it's a disaster! The best friends are on their way to becoming worst enemies -- until an accident triggers the countdown of a megabomb that threatens the entire planet! Jake and Nog lead an expedition into the catacombs under the base in a desperate race against time. Their only hope is a terrifying voyage into cyberspace to gain control of the ticking bomb that is about to explode...**From the PublisherCommander Sisko has made Jake an offer he can't refuse -- the chance to attend Starfleet Academy Summer Space Camp on Rijar, once home to an ancient civilization, now an archaeologist's dream. Jake's father has even agreed to send Nog. Jake is looking forward to the adventure and maybe finding something in the ruins to write a story about. But from the day they arrive it's a disaster! The best friends are on their way to becoming worst enemies -- until an accident triggers the countdown of a megabomb that threatens the entire planet! Jake and Nog lead an expedition into the catacombs under the base in a desperate race against time. Their only hope is a terrifying voyage into cyberspace to gain control of the ticking bomb that is about to explode...
Star Trek: Starfleet Academy #7: A Changeling in Their Midst! 1997
Star Trek: Voyager #8: Relicquest, Conclusion 1997
Captain Janeway and the 'Questers' from the Vidians, Kazon and Trabe finally encounter the mysterious relic...but it's definitely not what they expected!
Passages 1997
Star Trek: Starfleet Academy #6: Passages 1997
A Changeling in Their Midst! 1997
Nor Iron Bars a Cage 1997
Early Skecth This is a behind the scenes of the very first pilot episode of the Cage. It is from the perspective of J. Mia Colt. Mia has the unfortunate task of replacing Dermot Cusack. Dermot was Captain Christopher Pike's Yeoman and long time friend who died in a battle at Rigel VII. She arrives on the U.S.S. Enterprise just as the coffins are being unloaded. She is not wanted as Dermot was so popular and it takes time before she is respected by the crew. At the end of the story is some of the early sketches of the crew.
Star Trek: Voyager #7: Relicquest, Part Two 1997
Why must Captain Janeway forge an uneasy alliance with a band of her most dreaded enemies? Because the race is on for an ancient relic that gives its owner the power to rule the universe! If Janeway doesn't find it first, the U.S.S. Voyager, along with the entire Delta Quadrant, may be destroyed!
Star Trek: Deep Space Nine #7: Risk; Part 2 of 2 1997
Star Trek Unlimited #4: None but the Brave; Inheritance 1997
LaForge and Abrams must sabotage and Romulan engine project. Plus a bonus story of Scotty doing similar years ago.
Star Trek: Starfleet Academy #5: War & Peace; Part 2 of 2 1997
War & Peace; Part 2 1997
Risk, Part One 1997
Sisko is on trial for murder.
Our Dearest Blood 1997
The Kylar Ambush This is the story of really happened on Rigel VII. In the very first pilot of Star Trek ever Captain Christopher Pike tells the ships doctor how bad he has failed on his mission of Rigel VII and how he blamed himself for the deaths of his crew, and all the injured. If you look close you can even see the bandaged arm of Jose Tyler from the fight. The story is laid open on the pages of this book as Captain Pike and his crew struggle for survival as they are victims of an ambush of the Kaylar.
Star Trek Unlimited #3: Message in a Bottle; Sins of the Father 1997
Due to crew being injured, Lt. Uhura is now responsible for the away mission. Can she deal with an alien intelligence and insubordination?
Star Trek: Voyager #6: Relicquest, Part One 1997
When the crew comes to fisticuffs with each other, you know it's time for a little R & R! It looks like the problem will be solved when the U.S.S. Voyager comes upon an M-class planet. But how can this vacation spot exist if all of the planets in that system were destroyed long ago? Maybe it can all be explained by the planet's population of ghosts!
Star Trek: Starfleet Academy #3: Loyalty Test 1997
Star Trek: Starfleet Academy #4: War & Peace; Part 1 of 2 1997
Loyalty Test 1997
War & Peace; Part 1 1997
The Shadow Group 1997
Terrorists attack station.
Breakaway 1997
Before she was an officer aboard the "U.S.S. Enterprise.".. No one ever said Starfleet Academy would be easy, but Cadet Deanna Troi never expected it to be this hard, either. She's been taken prisoner by pirates on the "Borocco-Kai," and now she's weaponless and helpless. Of course, its only a test: a holodeck exam all freshmen must pass. But for Deanna, the stakes are even higher than usual. She's opted to take the test early because it seemed like the only way to save her future at the Academy. Her telepathic abilities, natural aloofness, and an overbearing mother have madeFrom School Library JournalGrade 5-7. Luke Espinosa, 12, dreams of the day he will meet his father, a professional soccer player in Mexico, and learn the skills of the game from him. Unfortunately, that day never comes for Luke, who has to endure the humiliation of a rejection letter from his father and then face the town bully in a challenge match. Luke lives in a trailer in Albuquerque, New Mexico, and his single mother's difficult financial situation doesn't allow extra money for luxuries such as joining a soccer team or buying the necessary equipment. His soccer ball has come from someone's trash. Then Luke makes friends with a new student, Amelia, who was a soccer player in her former neighborhood. She is eager to gather a team of girls to help him meet his challenge. With this encouragement, he develops self-esteem in spite of adversity and a sense of humor as well. In her first novel, Little has created a fully realized character. Both boys and girls will empathize with Luke's situation and cheer him on during the soccer match.?Blair Christolon, Prince William Library, Manassas, VACopyright 1997 Reed Business Information, Inc. From the PublisherBefore she was an officer aboard the U.S.S. Enterprise... No one ever said Starfleet Academy would be easy, but Cadet Deanna Troi never expected it to be this hard, either. She's been taken prisoner by pirates on the Borocco-Kai, and now she's weaponless and helpless. Of course, its only a test: a holodeck exam all freshmen must pass. But for Deanna, the stakes are even higher than usual. She's opted to take the test early because it seemed like the only way to save her future at the Academy. Her telepathic abilities, natural aloofness, and an overbearing mother have made it difficult to gain the trust of her peers, and even harder to focus on her studies. Deanna has been sinking -- fast! But if this test is her only way back up, Deanna's in deep trouble! Unless she taps into her inborn abilities and saves the Borrocco-Kai...an along with it, her career in Starfleet.END
The Fires of Pharos 1997
Captain Kaaj A section of Federation Space has become the possible flash point for war. A planet near Station 13 is full of refined Dilithium. This has become a tempting target for pirates and even worse the Klingon Empire. This escalates in a stand off between Captain Pike and Captain Kaaj. SPOILER WARNING: Click here to reveal hidden content. It ends with Pike destroying the planet and ruining the Dilithium resource making it valueless for everyone. This ends with Kaaj threatening revenge on Pike the next time they meet.
Star Trek: Voyager #5: Homeostasis, the Conclusion 1997
Why is the Cambrog planet stripped barren of all life? And even if Neelix and Chakotay can solve that mystery, how can a defenseless Voyager survive an attack by Kazon warships?
Star Trek: Starfleet Academy 1997
Cadet David Forester has made it to Starfleet Academy's Command School, where the starship captains of the future are trained on mission simulators that make you feel as if you are really on the bridge of a Federation starship. But there's trouble at the Academy-- sabotage, conflict, and a series of "accidents" throw Forester's team of cadets into a scramble for their very lives. Determined to save his crew, Forester rushes to stop a plot to destroy the Academy itself, and is thrust into a mission with Starfleet legends Captain James T. Kirk, Captain Hikaru Sulu, and Commander Pavel Chekov. Together they must find the cause behind a series of ever deadlier raids on Federation outposts by an unknown enemy.From the PublisherCadet David Forester has made it to Starfleet Academy's Command School, where the starship captains of the future are trained on mission simulators that make you feel as if you are really on the bridge of a Federation starship. But there's trouble at the Academy -- sabotage, conflict, and a series of "accidents" throw Forester's team of cadets into a scramble for their very lives. Determined to save his crew, Forester rushes to stop a plot to destroy the Academy itself, and is thrust into a mission with Starfleet legends Captain James T. Kirk, Captain Hikaru Sulu, and Commander Pavel Chekov. Together they must find the cause behind a series of ever deadlier raids on Federation outposts by an unknown enemy.
The Haunted Starship 1997
Geordi LaForge has been given the chance of his lifetime! He's been chosen to join the training vessel Benjamin Franklin as assistant engineer, an opportunity rarely given to plebes. Geordi is determined to live up to Commander Sanchez's expectations. Their mission is to chart a neglected sector of the asteroid belt that lies between Mars and Jupiter. That night, Sanchez calls up s history of the old starship and Ben's first commander, the heroic Ike Ikushima, who died saving his crew from disaster. The next night Geordi sees Ikushima's ghost, arm raised, pointing directly at him! When he tells Sanchez, everyone begins to doubt Geordi's reliability... until the ghost reappears, pointing a warning finger at them all! What does it mean? Is the ship haunted? Is it an alien invasion? The cadets are about to make history themselves-- if they escape with their lives!From the PublisherGeordi LaForge has been given the chance of his lifetime! He's been chosen to join the training vessel Benjamin Franklin as assistant engineer, an opportunity rarely given to plebes. Geordi is determined to live up to Commander Sanchez's expectations. Their mission is to chart a neglected sector of the asteroid belt that lies between Mars and Jupiter. That night, Sanchez calls up s history of the old starship and Ben's first commander, the heroic Ike Ikushima, who died saving his crew from disaster. The next night Geordi sees Ikushima's ghost, arm raised, pointing directly at him! When he tells Sanchez, everyone begins to doubt Geordi's reliability...until the ghost reappears, pointing a warning finger at them all! What does it mean? Is the ship haunted? Is it an alien invasion? The cadets are about to make history themselves--if they escape with their lives!
The Chance Factor 1997
It's Cadet Kathyrn Janeway's last chance to prove her fitness as a future Starfleet officer: a field study on a wilderness planet involving alien animals and their handlers. Captain Holbrook's menageries of snarling, exotic beasts doesn't bother her. Their unruly alien handlers do. With an arrogant Klingon, an aggressive Talarian and an insecure Betazoid on the team, the war has begun even before they're beamed down to Diehr IV. How can I prove myself when I'm saddled with this bunch? Kathyrn wonders. It seems like an impossible mission as she desperately tries to get everyone to cooperate.... Time is running out as Kathyrn leads her mission through treacherous territory to the exit point -- only to discover that they are marooned on the alien planet! Now they must pull together -- or perish!
Flesh of My Flesh 1997
The Crew face a giant space creature that plans to use the crew as scraps for it's own purpose. It is very similar to the Borg making them a part of themselves to make them better. They have already taken over many smaller ships and the Enterprise could be the very next victim.
Cardassian Imps 1997
Jake and Nog are looking for action - in all the wrong places. They've played all the family holosuite games - and the adult games are strictly off-limits. So when Garak, the only Cardassian on Deep Space NineTM, suggests a trip to the unknown depths of Level 45, they're ready to go. When they arrive on the musty, abandoned deck, they find a funny Cardassian toy that says "Moop" when activated. And then they discover the replicator button on the toy. Perfect! They can replicate enough "Moops" for a baseball game. But suddenly the figures that stand before them are as tall as Nog - and they're replicating themselves!**From the PublisherJake and Nog are looking for action - in all the wrong places. They've played all the family holosuite games - and the adult games are strictly off-limits. So when Garak, the only Cardassian on Deep Space NineTM, suggests a trip to the unknown depths of Level 45, they're ready to go. When they arrive on the musty, abandoned deck, they find a funny Cardassian toy that says "Moop" when activated. And then they discover the replicator button on the toy. Perfect! They can replicate enough "Moops" for a baseball game. But suddenly the figures that stand before them are as tall as Nog - and they're replicating themselves!END
The Garden 1997
Product DescriptionDesperately in need of vital nutritional supplies, the crew of the USS VoyagerTM must risk dealing with an enigmatic race known as the Kirse, legendary for the bountiful crops of their world - and for their secretive ways. Despite Neelix's warnings, Captain Janeway leads an Away Team to the Kirse homeworld. But when the hostile Andirrim attack the Kirse, Janeway finds herself caught in a deadly situation. Forced to fight alongside the Kirse, Janeway and her crew can only hope that their strange, new allies are not more dangerous than their common foe. From the PublisherDesperately in need of vital nutritional supplies, the crew of the USS VoyagerTM must risk dealing with an enigmatic race known as the Kirse, legendary for the bountiful crops of their world - and for their secretive ways. Despite Neelix's warnings, Captain Janeway leads an Away Team to the Kirse homeworld. But when the hostile Andirrim attack the Kirse, Janeway finds herself caught in a deadly situation. Forced to fight alongside the Kirse, Janeway and her crew can only hope that their strange, new allies are not more dangerous than their common foe.
Star Trek: Voyager #4: Homeostasis, Part One 1997
A wicked battle with a Kazon warship leaves Voyager in desperate need of repairs. But when Voyager limps off to the planet Praja, they find it barren, stripped of all life! What gives?
Star Trek: Deep Space Nine #4: The Cancer Within; Part 2 of 2 1997
Star Trek: Mirror: Fragile Glass 1997
When Kirk, McCoy, Scotty and Uhura beam back to their own Enterprise, Spock arrests Kirk even though Starfleet has ordered him to kill Kirk and take command. While Kirk conspires with Sulu and Uhura to take back the Enterprise, Spock, Marlena, Chekov, and Scotty try to survive their crewmates' plotting, and a Klingon task force. In spite of having control of the Tantalus Field, in the end, Spock must face Kirk alone. Follow-up to TOS episode Mirror, Mirror.
Star Trek: Starfleet Academy #2: Liberty 1997
Telark fights the Beast Omega Squadron is on leave. The girls spend their time in Sydney, Australia and get into a bar fight. Matt Decker hangs out with his friend Yoshi Mishima and Nog goes through goes through Matt's stuff while he was gone and discovers Matt's huge collection of Marvel Comics. Nog however opens and reads them all without taking care of the three hundred year old books. In the long run however Matt and Nog become closer friends even if Matt won't admit it. Flashback In a flashback T'Priell relives a time as a young woman when she tries to go out in the wilderness with nothing but her logic and a small knife. She is not really able to find out how she would do because her father Telark intervenes and they are both nearly killed in the drama that takes place in the drama afterwards.
Liberty 1997
Telark fights the Beast Omega Squadron is on leave. The girls spend their time in Sydney, Australia and get into a bar fight. Matt Decker hangs out with his friend Yoshi Mishima and Nog goes through goes through Matt's stuff while he was gone and discovers Matt's huge collection of Marvel Comics. Nog however opens and reads them all without taking care of the three hundred year old books. In the long run however Matt and Nog become closer friends even if Matt won't admit it. Flashback In a flashback T'Priell relives a time as a young woman when she tries to go out in the wilderness with nothing but her logic and a small knife. She is not really able to find out how she would do because her father Telark intervenes and they are both nearly killed in the drama that takes place in the drama afterwards.
The Black Shore 1997
Product DescriptionAfter weeks of lonely journeys through a desolate region fo the Delta Quadrant, the crew of Voyager is badly in need of shore leave, so the planet Ryolanov seems just what the doctor ordered. Full of warm sunlight and gracious, hospitable people, Ryolanov is a veritable oasis amidst the endless reaches of uncharted space. Alerted by his spirit guide, Chakotay is the first to suspect that there may be a serpent lurking in this paradise, but he is not alone. Driven by a psychic call she cannot ignore, Kes must conquer her own fears to discover the terrifying secret lurking beyond the black shore. From the PublisherAfter weeks of lonely journeys through a desolate region fo the Delta Quadrant, the crew of Voyager is badly in need of shore leave, so the planet Ryolanov seems just what the doctor ordered. Full of warm sunlight and gracious, hospitable people, Ryolanov is a veritable oasis amidst the endless reaches of uncharted space. Alerted by his spirit guide, Chakotay is the first to suspect that there may be a serpent lurking in this paradise, but he is not alone. Driven by a psychic call she cannot ignore, Kes must conquer her own fears to discover the terrifying secret lurking beyond the black shore.
Heart of the Sun 1997
Product DescriptionTwo SF superstars join forces to tell the tale of one incredible cosmic encounter! An abandoned space habitat full of technological marvels is on a collision course with an inhabited planet. It's up to Kirk and Spock to find a way to save the planet without destroying a treasure trove of alien science, and time is running out.
Vulcan's Forge 1997
From Library JournalBuilding on the more than 70 million Star TrekR novels in print, this entry by a pair of veteran Trekkies tells of Spock's close encounter with a childhood enemy.Copyright 1997 Reed Business Information, Inc. Product DescriptionFollowing the death of their long-time leader, Captain Kirk, aboard the USS "Enterprise 1701-B", the crew of the original "Enterprise" must find a way to go on. For his part, Captain Spock must make the toughest decision of his Starfleet career.
House of Cards 1997
Product DescriptionThe opening episode of the adventures of USS "Excalibur", in which Captain Calhoun must venture into the domain of the vicious Thallonians. The Thallonian empire has recently collapsed with the result that world after world is descending into disorder and self-destruction. From the PublisherSector 221-G: For the whole of Federation history, this large area of space has been controlled by the Thallonians, a cruel, militaristic race of which little is knownexcept that they rule the other races in their sector with vicious iron hand. Now the Thallonian Empire has collapsed and the systems it once ruled are in chaos. Old hatreds are surfacing. Petty tyrants control deadly weapons. World after world is descending into disorder and self-destruction. The Federation must send a starship to help where it can and report what it finds. That ship is the U.S.S. Excalibur, a newly refit Ambassador-class starship commanded by Captain Mackenzie Calhoun and manned by Starfleet's best and brightest, including some old friends from Star Trek: The Next Generation and some of the most dynamic new characters ever to crew a Federation starship. Join Captain Calhoun and the crew of the U.S.S. Excalibur as they explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before! Sector 221-G: For the whole of Federation history, this large area of space has been controlled by the Thallonians, a cruel, militaristic race of which little is knownexcept that they rule the other races in their sector with vicious iron hand. Now the Thallonian Empire has collapsed and the systems it once ruled are in chaos. Old hatreds are surfacing. Petty tyrants control deadly weapons. World after world is descending into disorder and self-destruction. The Federation must send a starship to help where it can and report what it finds. That ship is the U.S.S. Excalibur, a newly refit Ambassador-class starship commanded by Captain Mackenzie Calhoun and manned by Starfleet's best and brightest, including some old friends from Star Trek: The Next Generation and some of the most dynamic new characters ever to crew a Federation starship. Join Captain Calhoun and the crew of the U.S.S. Excalibur as they explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before!
Marooned 1997
Product DescriptionWhen an alien pirate abducts Kes, Voyager takes off in hot pursuit, but the first rescue mission fails disastrously and the away team gets stranded on an unknown world, whilst Voyager confronts an enemy fleet deep in space. From the PublisherWhen an alien pirate abducts Kes, U.S.S. Voyager takes off in hot pursuit, but the first rescue mission fails disastrously; an ion storm forces the shuttle to crash on an unknown world. Now Captain Janeway and her Away Team must embark on a hazardous trek through a hostile environment in search of a way off the planet, while Voyager, commanded by Chakotay, confronts an enemy fleet in the depths of space.
Her Klingon Soul 1997
Even light-years from the Klingon Empire, the Day of Honor remains an occasion of great importance. And sometimes honor is found in the most unexpected places...B'Elanna Torres has never cared for the Day of Honor. Ashamed of her Klingon heritage, she regards the holiday as an unwanted reminder of all she has struggled to repress. Besides, something awful always seems to happen to her then.Her bad luck seems to be running true to form when she and Harry Kim are captured by alien slavers. Imprisoned by the enigmatic Risatti, force to mine for deadly radioactive ore, Torres will need all of her strength and cunning to survive -- and her honor as well.
To Storm Heaven 1997
Product DescriptionWhen Lelys, ambassador of the plague-ridden colony planet of Orakisa, approaches the Federation seeking help for her dying world, the U.S.S. Enterprise speeds to the rescue. Captain Picard and his crew escort the Orakisan delegation to its long-lost sister-world, Ne'elat, where the ambassador and the Away Team are initially welcomed, but then endangered. As the Enterprise officers make their way through a web of planet-wide intrigue, time is running out the people of Orakisa and the inhabitants of their sister-worlds as well. From the PublisherWhen Lelys, ambassador of the plague-ridden colony planet of Orakisa, approaches the Federation seeking help for her dying world, the U.S.S. Enterprise speeds to the rescue. Captain Picard and his crew escort the Orakisan delegation to its long-lost sister-world, Ne'elat, where the ambassador and the Away Team are initially welcomed, but then endangered. As the Enterprise officers make their way through a web of planet-wide intrigue, time is running out the people of Orakisa and the inhabitants of their sister-worlds as well.
Martyr 1997
Product DescriptionWith the fall of the ancient Thallonian Empire, civil war threatens the planet of Zondar. The arrival of the U.S.S Excalibur is greeted with relief and celebration by the anxious populace, and Captain Mackenzie Calhoun, fresh from his cataclysmic escape form the Thallonian throneworld, is acclaimed as their prophesied savior. But one believer's messiah is another's blasphemer -- and a prime candidate for martyrdom.When Captain Calhoun is captured, Lieutenant Commander Burgoyne must find him before an alien fleet launched a holy war against the Federation! About the AuthorPeter David is the New York Times bestselling author of numerous Star Trek novels, including the incredibly popular New Frontier series. In addition, he has also written dozens of other books, including his acclaimed original novel, Sir Apropos of Nothing, and its sequel, The Woad to Wuin.David is also well known for his comic book work, particularly his award-winning run on The Incredible Hulk. He recently authored the novelizations of both the Spider-Man and Hulk motion pictures.He lives in New York. With the fall of the ancient Thallonian Empire, civil war threatens the planet of Zondar. The arrival of the U.S.S Excalibur is greeted with relief and celebration by the anxious populace, and Captain Mackenzie Calhoun, fresh from his cataclysmic escape form the Thallonian throneworld, is acclaimed as their prophesied savior. But one believer's messiah is another's blasphemer -- and a prime candidate for martyrdom.When Captain Calhoun is captured, Lieutenant Commander Burgoyne must find him before an alien fleet launched a holy war against the Federation! About the AuthorPeter David is the New York Times bestselling author of numerous Star Trek novels, including the incredibly popular New Frontier series. In addition, he has also written dozens of other books, including his acclaimed original novel, Sir Apropos of Nothing, and its sequel, The Woad to Wuin.David is also well known for his comic book work, particularly his award-winning run on The Incredible Hulk. He recently authored the novelizations of both the Spider-Man and Hulk motion pictures.He lives in New York.
Trial By Error 1997
Product DescriptionWhen Quark brokers a lucrative deal to trade trellium crystals from the Gamma Quadrant for gold-pressed latinum, the potential for profit seems too good to be true. It is. Pretty soon, Deep Space Nine is under fire from at least three different alien races, each accusing the others of theft, piracy, and worse. Then, angry Klingons get involved, and so do the Ferengi... Odo wouldn't mind seeing one of Quark's schemes backfire, but not when it places the entire station in the middle of a shooting war that might consume them all! Excerpt. © Reprinted by permission. All rights reserved.SISKO COULD FEEL the tension in the air even before everyone was seated. He already knew this was not going to be a pleasant meeting. The Aulep and Rylep commanders had readily agreed to join him at eighteen hundred hours in his office; the hard part had been persuading them to show up without a contingent of armed escorts. To allay their fears for their personal safety, Odo had stationed security personnel at their docking ports with the promise of full protection for everyone. Odo's men had escorted them to Sisko's office. Since Aulep and Rylep had arrived, not one cordial word had been spoken. In fact, hardly anyone was speaking at all. They sat staring steadfastly at the pattern of stars so clearly visible through the large, eye-shaped portal just behind Sisko's desk. "Is everyone comfortable?" Sisko asked, taking his seat, interrupting the two aliens' apparent concentration. Flenn and Dorram nodded, more or less; then each turned a cold, vexed glare on the other. Sisko was glad Odo had required two additional security officers to stay in the room. If ever a meeting seemed likely to break down into a fist fight, this was it. Odo himself stood between the visitors' chairs, back a pace, hands clasped behind him. Which was exactly where Sisko wanted him. "This is a small office; you don't have stare so loudly," he said, trying to lighten the mood. He watched with slight amazement as the two leaders continued to glare at each other as if locked in silent mortal combat. Seeing them like this, so close to each other, he found their similarities even more striking. The likeness extended from their physical features and mannerisms to their attitudes -- and both struck him as particularly unpleasant. "Good evening," Major Kira said in a lively tone, as the twin doors to Sisko's office hissed open. She glanced first at Sisko, then at Odo, and finally at the two visitors, who were staring at her, unblinking. She wore her usual uniform, its deep red and light salmon colors in stark contrast to the red-and-black or blue-and-black uniforms worn by Starfleet officers. The short series of ridges on the bridge of her nose made her gaze seem more intense, and the bounce of her short hair amplified the aura of energy she tended to emit. The Aulep and Rylep commanders seemed to find her enchanting. The door opened again, and Quark entered, pausing directly behind Major Kira. He seemed more at ease than he had a few hours ago, but quick recoveries were among Quark's many talents, Sisko knew, so that was no surprise. "I trust I haven't missed anything?" Quark said enthusiastically, then proceeded to greet everyone. "No," Sisko said. "Things have been pretty quiet so far. Which leaves that first step up to me, I guess. So let's get started by making a couple of things clear. The Federation does not like being used, lied to, or fired upon, and neither do the Bajorans." "And neither do we," Dorram said, "which is precisely what these Aulep tlasatt have done!" Dorram had used a word for which the universal translator had no direct translation, but Sisko was fairly certain there were several human phrases that would have fit. Judging by the scowl on his face, Flenn seemed to understand it exactly. "Your ship fired first," Sisko pointed out. "And not only at the Aulep ship but on our station as well," Kira added. "We have a right!" Dorram said. "The Aulep have wronged us and made you their accomplices, and they must be made to pay." "What exactly have the Aulep done?" Sisko asked. "Nothing, of course," Flenn said loudly. He sat back and folded his arms. "We are the victims here. Victims of an unprovoked attack by these ruthless --" "You call us ruthless?" Dorram demanded. "Yes, I do." "And yet you find no crime against the Rylep beneath you!" "I find the Rylep beneath me, that is for certain," Flenn said. He turned quickly to Sisko. "Captain, the Rylep are ruthless aggressors who will tell any lie, break any law, and attack any helpless world in order to expand their wealth and territories." Sisko raised an eyebrow. "Is that so?" "That in itself is a lie!" Dorram said, gripping the arms of his chair. "The Aulep are nothing more than ruthless pirates. They have preyed upon neighboring space lanes for years!" Flenn looked less than amused. "Well," Odo said, as Sisko looked at him, "at least they both agree on the 'ruthless' part." Sisko in turn looked at Quark, who for the time being seemed inclined to say nothing at all. "I think we need to discuss a few particulars," Sisko told his visitors. "Don't you agree, Quark?" "Oh, yes, I do," Quark said, glancing from person to person, all around the room, "but I have so few of them to discuss. Perhaps we could start with everyone else's particulars." He paused, then nodded benevolently at both the visitors. "Very well, I will tell you of the Rylep's many crimes, Captain," Flenn offered. "I will tell you of the many races who fear the appearance of Rylep ships in their skies, of the helpless thousands they have exploited, even ruined, and then you can judge for yourself." "And when you are through listening to this great fiction," Dorram said, his voice reduced to a growl not unlike that of a bull terrier,"I will tell you of the countless cargoes the Aulep have stolen, the crews who have died at their hands, the many worlds that live in fear of commercial ruin because Aulep pirates have cost them so dearly." Flenn stood up and pointed a stubby orange finger at Dorram. "You would dare accuse us --" "Indeed I would!" Dorram shouted, rising as well. "I should have known better than to try meeting with you!" Flenn snarled back. "These station people should have blasted you from the skies the moment you appeared, just as I told them to!" "If it wasn't for this station, you would not be alive to say such a thing!" Dorram said. "We would have blasted you from the stars!'' "Gentlemen, please!" Sisko pushed at the air in front of him with open palms, urging the two to settle down. Flenn leaned across the table. "If I had a weapon --" "Who needs one!" Dorram howled, and with that he lunged across the short distance between their chairs and wrapped both hands around the Aulep commander's neck. Odo and his security team were on them in an instant, prying them apart. Sisko sighed. This was not going to be easy, he thought. At least Quark had managed to jump back against the wall, well out of harm's way. "Lively pair, aren't they?" Odo said to Sisko as he tightened his grip on the struggling Rylep commander. "I think this might have to wait until they've had a chance to calm down again," Kira said. "I agree," Sisko said. "We aren't getting anywhere. Take them to back to their ships and keep them under guard." Odo nodded. Then he and his men began shuffling Dorram and Flenn out the door. "We'll meet again in three hours," Sisko called after his visitors. "And we'll keep on meeting until the two of you decide to settle down, tell me what I want to know, and work this out." "From the looks of things, that might take a while," Quark said, apparently no more pleased with the results of the meeting than Sisko. Copyright © 1997 by Paramount Pictures
Mind Meld 1997
Product DescriptionSpock is escorting his niece, Teska, back to Vulcan for her betrothal ceremony, when an unplanned mind meld reveals the identity of a deadly assassin. She and Spock find themselves the target of a Regelian criminal network. With the Enterprise light years away, Spock and Teska must go on the run. From the PublisherTeska, a Vulcan child raised on Earth, is destined to play a crucial role in the reunification of the Vulcan and Romulan peoples. While Spock escorts his young niece back to Vulcan for her betrothal ceremony, he strives to help her understand both her Vulcan heritage and her growing telepathic abilities. But when an unplanned mind meld reveals the true identity of a deadly assassin to Teska, she and Spock find themselves the target of a Rigelian criminal network. With the EnterpriseTM light-years away, Spock and his niece must go on the run, pursued by a conspiracy determined to end teska's future before it has even begun.
The Two-Front War 1997
Product DescriptionCaptain Calhoun and the crew of the U.S.S. Excalibur are on Thallon when their sensors detect strange vibrations coming from beneath the surface of the planet. Original." From the PublisherDr. Selar: The Excalibur's Vulcan doctor is all business. If you want to know what's wrong with you, she's the one to go to, but not if you're expecting someone to hold your hand. As clam and logical as the rest of her people, Dr. Selar has a secret as shocking to her as it will be to the rest of the crew. Si Cwan: A prince exiled from the Thallonian empire, he is beloved by some and targeted for death by others. But Si Cwan has his own agenda: a search for the one woman who means the world to him. Zak Kebron: The bronze-skinned Brikar is the security chief of the Excalibur. When he walks, the decks shake, and if he's coming your way, you'd better pray that you're on his good side. Two mysteries vie for the attention of the crew of the Excalibur. Is the hospitality of the people of Nelkar too good to be true? And does a stranded spaceship truly hold the object of Si Cwan's quest...or is it instead an all-too-deadly trap? Dr. Selar: The Excalibur's Vulcan doctor is all business. If you want to know what's wrong with you, she's the one to go to, but not if you're expecting someone to hold your hand. As clam and logical as the rest of her people, Dr. Selar has a secret as shocking to her as it will be to the rest of the crew. Si Cwan: A prince exiled from the Thallonian empire, he is beloved by some and targeted for death by others. But Si Cwan has his own agenda: a search for the one woman who means the world to him.Zak Kebron: The bronze-skinned Brikar is the security chief of the Excalibur. When he walks, the decks shake, and if he's coming your way, you'd better pray that you're on his good side. Two mysteries vie for the attention of the crew of the Excalibur. Is the hospitality of the people of Nelkar too good to be true? And does a stranded spaceship truly hold the object of Si Cwan's quest...or is it instead an all-too-deadly trap?
Tempest 1997
Product DescriptionAn approaching plasma storm brings its share of problems to Deep Space Nine. Dax and Kelko take a runabout to track the path of the storm but soon find themselves caught in it. This leaves O'Brien to prepare the station for the destructive onslaught of the storm which threatens to destroy them all. From the PublisherWhen a ferocious plasma storm strikes the entire Bajoran system, Deep Space NineTM becomes a port under siege, filled to overflowing with stranded space travelers, unpredictable aliens, and Klingon smugglers. Wof and Odo find themselves tested to the limit as they struggle to control the chaos that has consumed the station. But even greater danger faces Dax and botanist Keiko O' Brian when they must fly a runabout into the very heart of the storm - and encounter a stange new form of life!
Intellivore 1997
Product DescriptionA mission to examine a rift turns deadly when the USS Enterprise crew discovers a ship floating dead in space - with the minds of the crew totally inactive. The Enterprise find that they have stumbled upon a creature that feeds off human mind power - can they halt it's path of destruction? From the PublisherThe Great Rift lies between the Sagitarius and Orion arms of the galaxy. Stars are scarce there, beyond the authority of the Federation, and legends abound of lost civilizations and of ancient monsters that prey on those who dare to venture into the vast darkness between the stars. When several ships and colonies mysteriously disappear into the Rift, the U.S.S. Enterprise leads an expedition to investigate various disturbing reports. Accompanied by two other Federation starships, Picard and his fellow captains discover a bizarre menace of unimaginable power. And the only way to trap this destructive entity is to use the Enterprise as bait.
Assignment Eternity 1997
Captain Kirk first encountered Gary Seven on twentieth-century Earth. Now Seven, a time-traveling operative for unknown alien forces, makes a surprise visit to the U.S.S. Enterprise. Kirk is on an urgent mission to bearing relief to a disaster ravaged planet, but Seven has an agenda of his own-- and he's not above hijacking the Starship Enterprise and sending it on a perilous journey deep into the heart of the Romulan Empire. Kirk must date to trust Gary Seven once again, as he confronts the possibility that the enigmatic stranger may bring death and destruction to Kirk's own era.
The Wrath of the Prophets 1997
Product DescriptionWhen Bajor is threatened with extinction by a terrible disease, Captain Sisko accepts help from Ro Laren, a Starfleet officer turned Maquis renegade, who teams up with a reluctant Kira in a quest to track the plague to its source. From the PublisherWhen a fatal disease spreads over Bajor, threatening the entire planet with extinction, Captain Sisko must accept aid from an unexpected source: Ro Laren, Starfleet officer turned Maquis renegade. Major Kira and Ro reluctantly join forces to track the alien plague to its source -- even as the disease claims new victims on Deep Space Nine itself. Dr. Bashir struggles to find a cure, but the secret of the virulent invader may hide deep in the shadows of Dax's past.
Chrysalis 1997
Product DescriptionWhen the sensors of the U.S.S. Voyager detect abundant plant life on an unexplored planet, Captain Janeway leads an Away Team in search of fresh food supplies. They find lavish gardens inhabited by an enigmatic alien race that holds the gardens sacred. The fragrent blossoms are beautiful, enticing -- and far more dangerous than they appear. One by one, the Away Team begins to fall into deep comas from which they cannot be revived.Unwilling to spread the affliction to Voyager, the Away Team is trapped on the planet until a cure can be found, but their investigation is perceived as desecration by the devout worshippers of the gardens. Pursued by a fanactical mob, slowly succumbing to the insidious effect of the blossoms, Janeway faces either a violent death -- or an endless sleep.From the PublisherWhen the sensors of the U.S.S. Voyager detect abundant plant life on an unexplored planet, Captain Janeway leads an Away Team in search of fresh food supplies. They find lavish gardens inhabited by an enigmatic alien race that holds the gardens sacred. The fragrent blossoms are beautiful, enticing -- and far more dangerous than they appear. One by one, the Away Team begins to fall into deep comas from which they cannot be revived.Unwilling to spread the affliction to Voyager, the Away Team is trapped on the planet until a cure can be found, but their investigation is perceived as desecration by the devout worshippers of the gardens. Pursued by a fanactical mob, slowly succumbing to the insidious effect of the blossoms, Janeway faces either a violent death -- or an endless sleep.
Star Trek: Deep Space Nine #3: The Cancer Within; Part 1 of 2 1996
Star Trek Unlimited #2: Action of the Tiger; The Unkindest Cut 1996
Star Trek: Voyager #3: Repercussions 1996
Concluding an all-new three-part thriller! The crew thought they were being nice when they rescued the helpless Talaxians. Well, it looks like the Talaxians weren't so helpless! You got it, they're mercenary agents of the Trabe, who happen to have a gigantic ship waiting to take out our heroes!
Prime Directives 1996
The Gorn Matt Decker is forced to join Omega Squadron and he is not happy about being in the same squad as cadet Nog the Ferengi. Matt is an upstanding guy but cannot see a Ferengi in Starfleet. Nog on the other hands can't seem to help but prove Decker is right. The rest of the crew are also learning to deal with each other except Kamilah Goldstein and T'Priell who are already friends. Everything comes to a head on a holosuite mission that goes wrong. A new alien life form has taken control and could kill the whole squad and sends everything after them even a new and souped up group of Gorn Warriors.. Fortunately, they are able to work together and maybe even build friendships with even the likes of Nog.
Star Trek: Starfleet Academy #1: Prime Directives 1996
The Gorn Matt Decker is forced to join Omega Squadron and he is not happy about being in the same squad as cadet Nog the Ferengi. Matt is an upstanding guy but cannot see a Ferengi in Starfleet. Nog on the other hands can't seem to help but prove Decker is right. The rest of the crew are also learning to deal with each other except Kamilah Goldstein and T'Priell who are already friends. Everything comes to a head on a holosuite mission that goes wrong. A new alien life form has taken control and could kill the whole squad and sends everything after them even a new and souped up group of Gorn Warriors.. Fortunately, they are able to work together and maybe even build friendships with even the likes of Nog.
Star Trek: Voyager #2: Under Ion Skies 1996
Continuing an all-new three-part thriller! When Neelix and Chakotay go to the rescue of a vanished Talaxian ship, they find themselves trapped -- and cut off from Voyager -- in a dimension of crystal towers and ephemeral beings!
Star Trek: Deep Space Nine #2: Judgement Day; Part 2 of 2 1996
Star Trek: Operation Assimilation #1: Operation Assimilation 1996
Operation Assimilation was a one-shot Star Trek: The Next Generation comic published by Marvel Comics in 1997. The comic depicts the assimilation of Commander Moliok, during the Borg incursion referred to in the TNG episode: "The Neutral Zone".
Star Trek/X-Men: Star TreX 1996
The X-Men have a run in with the original Star Trek crew.
Star Trek Unlimited #1: Directives; Dying of the Light 1996
Star Trek: Voyager #1: The Storm 1996
The Voyager enters a ferocious ion storm to help a Talaxian ship in distress in "The Storm." Continued next issue.
Star Trek: Deep Space Nine #1: Judgement Day; Part 1 of 2 1996
Cadet Kirk 1996
It was a simple shuttle trip-- just a quick hop to a nearby planet where renowned computer genius Richard Daystrom will give a lecture. But then a tractor beam forces the shuttle to land at a remote Federation outpost. Medical Intern McCoy, Ensign Spock and Cadet Kirk have been kidnapped by space pirates! They're outnumbered and outgunned. McCoy and Spock simply want to escape and alert the authorities. But Professor Daystrom is the real target, and his shuttle will be entering this region of space soon. For Daystrom's sake, The fiery young Kirk is determined to destroy the pirates' outpost-- even if he has to do it alone.From the PublisherJames T. Kirk was a "by-the-book" Starfleet Academy® cadet. Until he had to throw the book away! It was a simple shuttle trip -- just a quick hop to a nearby planet where renowned computer genius Richard Daystrom will give a lecture. But then a tractor beam forces the shuttle to land at a remote Federation outpost. Medical Intern McCoy, Ensign Spock and Cadet Kirk have been kidnapped by space pirates! They're outnumbered and outgunned. McCoy and Spock simply want to escape and alert the authorities. But Professor Daystrom is the real target, and his shuttle will be entering this region of space soon. For Daystrom's sake, The fiery young Kirk is determined to destroy the pirates' outpost -- even if he has to do it alone.
Aftershock 1996
Leonard McCoy was a medical student at Starfleet Academy® looking forward to the winter break. He was just trying to have some fun when a football game on Academy grounds got out of hand, and all thanks to that upstart cadet named Kirk. Now McCoy is stuck at the Academy during the break. If only Kirk hadn't gotten him into trouble. . . . But it's too late for regrets. McCoy has been "volunteered" for the Disaster Relief Service Club. Now he and a humorless Vulcan named Spock are risking their lives to save earthquake victims on the planet Playamar. Constant aftershocks are hampering their efforts, though, and Spock and McCoy begin to wonder: Is this a natural disaster, or are more sinister forces at work?**From the PublisherLeonard McCoy was a medical student at Starfleet Academy® looking forward to the winter break. He was just trying to have some fun when a football game on Academy grounds got out of hand, and all thanks to that upstart cadet named Kirk. Now McCoy is stuck at the Academy during the break. If only Kirk hadn't gotten him into trouble. . . . But it's too late for regrets. McCoy has been "volunteered" for the Disaster Relief Service Club. Now he and a humorless Vulcan named Spock are risking their lives to save earthquake victims on the planet Playamar. Constant aftershocks are hampering their efforts, though, and Spock and McCoy begin to wonder: Is this a natural disaster, or are more sinister forces at work?
Highest Score 1996
Jake and Nog have hit the jackpot playing holo videogames in the Amusement Arcade. An alien named Kwiltek has offered them jobs helping him run remote-controlled mining operations on a distant planet where dull mining is turned into a thrilling video game. In the "gaming room, " teams of kids work together monitoring the operations by remote control, loading cargo and defending against the most frightening "threats" they've ever seen on-screen. "Now" Jake and Nog can show their stuff! Soon they're competing with other alien kids to see who can haul the most ore. It's the ultimate game -- "with pay!" Until the night Jake and Nog slip into the command center and see a roomful of screens displaying real-life images of a devastated world where desperate natives are under attack by fighters that look "very" familiar! Suddenly the game is over -- and the nightmare begins . . .**From the PublisherJake and Nog have hit the jackpot playing holo videogames in the Amusement Arcade. An alien named Kwiltek has offered them jobs helping him run remote-controlled mining operations on a distant planet where dull mining is turned into a thrilling video game. In the "gaming room," teams of kids work together monitoring the operations by remote control, loading cargo and defending against the most frightening "threats" they've ever seen on-screen. Now Jake and Nog can show their stuff! Soon they're competing with other alien kids to see who can haul the most ore. It's the ultimate game -- with pay! Until the night Jake and Nog slip into the command center and see a roomful of screens displaying real-life images of a devastated world where desperate natives are under attack by fighters that look very familiar! Suddenly the game is over -- and the nightmare begins . . .END
Ghost of a Chance 1996
Product DescriptionThe survival of a civilization depends on the "USS Voyager" crew as they battle to find a way home. From the PublisherBadly damaged in a close encounter with a dwarf star, the VoyagerTM discovers a planet being torn apart by tremendous volcanic stresses. The planet's primitive inhabitants will surely perish unless the Voyager intervenes -- but the Prime Directive forbids them to act. And then the dilemma is increased by the arrival of another starship, a Televek vessel, whose crew offer to help both the Voyager and the people of the crumbling planet. But Janeway senses something amiss with their saviors, and she's haunted by ghostly visions warning her of a threat that make her loathe to accept anything from the Televek, even though they may be her only hope.
Loyalties 1996
Beverly Howard is in big trouble at the Academy. They've just begun their first year as Starfleet Medical Cadets, and already Beverly and her roommate Claire Voy are one step from probation. Commander Max Wiley, who teaches the holodeck simulation course in Medical Emergencies, caught them skipping class to visit an excavation in nearby San Francisco. He took them to the Admiral's office and has put them on notice. One more slip and they're out! When Claire's partner in her Medical Emergencies class is injured, Commander Wiley blames Claire for the accident. But was it an accident? It is the Commander's word against Claire's. Wiley has no reason to lie-- or does he? Beverly's own investigation takes her from the computer labs to the Admiral's office. Now Claire's future hangs in the balance unless Beverly and Data can find a way to clear her-- without being expelled themselves!From the PublisherBeverly Howard is in big trouble at the Academy. They've just begun their first year as Starfleet Medical Cadets, and already Beverly and her roommate Claire Voy are one step from probation. Commander Max Wiley, who teaches the holodeck simulation course in Medical Emergencies, caught them skipping class to visit an excavation in nearby San Francisco. He took them to the Admiral's office and has put them on notice. One more slip and they're out! When Claire's partner in her Medical Emergencies class is injured, Commander Wiley blames Claire for the accident. But was it an accident? It is the Commander's word against Claire's. Wiley has no reason to lie -- or does he? Beverly's own investigation takes her from the computer labs to the Admiral's office. Now Claire's future hangs in the balance unless Beverly and Data can find a way to clear her -- without being expelled themselves!END About the AuthorPatricia Barnes-Svarney Patricia Barnes-Svarney turned in her rock hammer for a word processor many moons ago -- and hasn't looked back since. Her nonfiction credits outweigh her fiction credits, and you can often see her name lurking in science magazine articles and along the bindings of books for young readers and adults. As you can tell from this book, she loves to cook; plus, she enjoys reading, rock hunting, astronomy, birding, herb gardening, and hiking. She lives with her husband, countless stuffed animals, and sundry squirrels in Endwell, New York. Her great dream is to someday discover the Theory of Everything -- and she hopes it somehow involves chocolate.
Star Trek: The Ashes of Eden #1: Graphic Novel 1996
At 62, Captain James T. Kirk is a disgruntled hero when his first love, the Enterprise, is reduced to war-game maneuvers by his diabolical archenemy, Androvar Drake, now commander in chief. Kirk resigns his commission to help the seductive young Teilani. The fact that her world needs saving and that she can purchase the Enterprise for Kirk makes her all the more alluring. Suspicious of Kirk's motives, Spock and McCoy join the rest of Kirk's original crew aboard the Excelsior, which is traveling to the Klingon-Romulan world of Chal. There Kirk has abandoned common sense to chase the illusion of youth: a mission, a purpose in life, and an invigorating love life with Teilani. Their age difference doesn't matter because exposure to the planet's atmosphere reverses the aging process. Plot a little too pat? Turns out that it's a psychological setup by a demonic faction within Starfleet to lure Kirk into revealing the secret of this paradise of eternal youth. Excelsior reaches orbit, Kirk comes to his senses, and evil is, at least temporarily, thwarted. The "real" Kirk--Shatner--with the help of Judith and Garfield Reeves-Stevens, adds a satisfying, commercial-free, escapist episode to the apparently endless Star Trek series.. Karen Simonetti --This text refers to an out of print or unavailable edition of this title.
Star Trek: The Ashes of Eden 1996
At 62, Captain James T. Kirk is a disgruntled hero when his first love, the Enterprise, is reduced to war-game maneuvers by his diabolical archenemy, Androvar Drake, now commander in chief. Kirk resigns his commission to help the seductive young Teilani. The fact that her world needs saving and that she can purchase the Enterprise for Kirk makes her all the more alluring. Suspicious of Kirk's motives, Spock and McCoy join the rest of Kirk's original crew aboard the Excelsior, which is traveling to the Klingon-Romulan world of Chal. There Kirk has abandoned common sense to chase the illusion of youth: a mission, a purpose in life, and an invigorating love life with Teilani. Their age difference doesn't matter because exposure to the planet's atmosphere reverses the aging process. Plot a little too pat? Turns out that it's a psychological setup by a demonic faction within Starfleet to lure Kirk into revealing the secret of this paradise of eternal youth. Excelsior reaches orbit, Kirk comes to his senses, and evil is, at least temporarily, thwarted. The "real" Kirk--Shatner--with the help of Judith and Garfield Reeves-Stevens, adds a satisfying, commercial-free, escapist episode to the apparently endless Star Trek series.. Karen Simonetti
Crossfire 1996
Landing a coveted position with the Starfleet Academy Band, first-year cadet Will Riker befriends band roadie Geordi LaForge and threatens to quit the band if the older band members will not stop teasing him. From the PublisherWill Riker believed it was an honor to belong to the Starfleet Academy® Band, a position few first-year cadets achieve. He becomes friends with fellow cadet Geordi La Forge, the band's roadie, who looks forward to visiting exotic planets and hanging out with the band. But Riker isn't so sure. He's tired of being the butt of practical jokes -- standard treatment for all band newcomers -- and threatens to quit. Then comes the big competition on the beautiful resort planet of Pacifica. T he Starfleet Academy Band is so good that they attract the unwanted attention of an alien warship. They are given a choice: perform for alien troops or be destroyed. But when the cadets arrive on war-torn Elofim, they're caught in the crossfire with no escape. Suddenly, Riker isn't worrying about leaving the band. Instead, he and Geordi have to find a way off Elofim -- alive!
Crisis on Vulcan 1996
A young Spock accompanied his father, the Vulcan diplomat Sarek, to the planet Marath to help negotiate a peace treaty. With the signed treaty safely in hand, they board the "Starship Enterprise" TM and head home. Spock is fascinated by the easy acceptance of his Vulcan culture by the bright, adventurous Starfleet crew headed by Captain Robert April and his first officer, Christopher Pike. Spock, half-Vulcan, half-human, is now torn between accepting his position at the Vulcan Science Academy or joining the cadets at Starfleet Academy®. Before he can decide, however, he and Sarek discover that not everyone is happy with the treaty. First, rebel forces attempt an assault on the "Enterprise," and then Spock's own family is stalked. Spock has a hunch about who is behind the attackes. But to find out -- and set the course for his own destiny -- he'll have to trust his human side.From the PublisherA young Spock accompanied his father, the Vulcan diplomat Sarek, to the planet Marath to help negotiate a peace treaty. With the signed treaty safely in hand, they board the Starship EnterpriseTM and head home. Spock is fascinated by the easy acceptance of his Vulcan culture by the bright, adventurous Starfleet crew headed by Captain Robert April and his first officer, Christopher Pike. Spock, half-Vulcan, half-human, is now torn between accepting his position at the Vulcan Science Academy or joining the cadets at Starfleet Academy®. Before he can decide, however, he and Sarek discover that not everyone is happy with the treaty. First, rebel forces attempt an assault on the Enterprise, and then Spock's own family is stalked. Spock has a hunch about who is behind the attackes. But to find out -- and set the course for his own destiny -- he'll have to trust his human side.
The Chosen, Part 3: Collision Course! 1996
Final issue. The Chosen, Part 3 of 3. Kirk must convince the Romulans and the Klingons to work with him in order to prevent the cataclysm that will surely follow if they don't put aside their mutual distrust.
The Abandoned 1996
Final issue. Part 2 of 2. An entire colony is faced with total extinction from a mysterious illness - but no one aboard the Enterprise seems to care! Q is really enjoying Picard's dilemma; the crew is now a complement of androids just like Data - and he's the only one left with any humanity!
Star Trek: The Next Generation - Ill Wind #4 1996
The plot against the Mestral is realized, and the crew of the Enterprise must counter the disruptive effects of a massive solar flare to save her from assassination. Now Riker and the Away Team must sail the Mestral's yacht through the dangerous eruptions of the nearby star.
Star Trek: Klingon 1996
"Revenge is a dish best served cold." -- Klingon proverb For many years, Klingons have been the premier warriors in the galaxy. Regarded across known space with fear and awe, few beings understand the true depth and greatness of the Klingon culture. "Four thousand throats may be cut in one night by a running man." -- Klingon proverb Noted Klingon language and cultural expert Marc Okrand collects the wisdom of these great warriors, taking proverbs and quotes from some of its greatest thinkers and bringing Klingon philosophy to lesser races across the galaxy.From the PublisherThe Klingon Empire remains the Federation's most fearsome and uneasy ally, but the intricacies of the warrior culture make for a limited understanding. During crucial negotiations on Deep Space NineTM, the leader of the Klingon High Council, Gowron, tests human understanding of the Klingon way with a story of one warrior's quest for honor. Pok is a young Klingon caught up in the dangerous complexities of clan politics. When his father is murdered in his own home on the day of Pok's Rite of Ascension, Pok must find the assassin and close the circle of vengeance. About the AuthorDean Wesley Smith is the author of over 30 Star Trek novels either solo or written jointly with Kristine Kathryn Rusch. He has edited all six volumes of the Star Trek STRANGE NEW WORLDS short story anthologies and lives in Eugene, Oregon.
Infiltrator 1996
Product DescriptionCenturies ago, followers of the tyrant Khan Noonien Singh left Earth for the planet Hera to continue his experiment in selective breeding. Now, they are finally ready to launch their plan of universal domination -- with the U.S.S. EnterpriseTM as their weapon. Captain Picard must enlist the help of Heran expatriate Astrid Kemal to defeat her fellow superbeings. Unless the captain and crew of the Enterprise can stop them, the Heran infiltrators could alter the genetic landscape of the galaxy for generations to come. From the PublisherCenturies ago, followers of the tyrant Khan Noonien Singh left Earth for the planet Hera to continue his experiment in selective breeding. Now, they are finally ready to launch their plan of universal domination -- with the U.S.S. EnterpriseTM as their weapon. Captain Picard must enlist the help of Heran expatriate Astrid Kemal to defeat her fellow superbeings. Unless the captain and crew of the Enterprise can stop them, the Heran infiltrators could alter the genetic landscape of the galaxy for generations to come.
The Rings of Tautee 1996
Product DescriptionAn entire solar system starts to fall apart and Captain Kirk suspects the Klingons of testing a new super-weapon. However, a Prime Directive instructs him only to rescue the survivors of the worlds of Tautee, and even that mission is endangered by the hostile approach of the Klingon Birds of Prey. From the PublisherAn entire solar system begins to disintegrate into cosmic rubble, and Captain Kirk suspects that rumors of a new Klingon superweapon are all too true. The Tautee system houses a flourishing pre-Warp civilization not quite ready to join the Federation, so the Prime Directive limits Kirk's ability to prevent the disaster, and to make matters worse his rescue efforts provoke an attack from four Klingon warships. But soon Kirk recognizes that he must get to the bottom of the forces at work in the Tautee system, because they could spill over into the rest of the galaxy.
Kahless 1996
Product DescriptionFor 1500 years, the Klingons have revered him as their first emperor, the legendary warrior who united their people and taught them the meaning of honor, but the truth of his incredible life has been shrouded in myth and fables... until now.A clone of the original Kahless now reigns as emperor, but the discovery of an ancient scroll throws the legends into doubt and threatens to tear the Klingon empire apart. Surrounded by treachery and rumors of revolt, this new Kahless can trust no one - except Captain Jean-Luc Picard and Lieutenant Worf of the U.S.S. Enterprise.From the PublisherFor 1500 years, the Klingons have revered him as their first emperor, the legendary warrior who united their people and taught them the meaning of honor, but the truth of his incredible life has been shrouded in myth and fables... until now.A clone of the original Kahless now reigns as emperor, but the discovery of an ancient scroll throws the legends into doubt and threatens to tear the Klingon empire apart. Surrounded by treachery and rumors of revolt, this new Kahless can trust no one - except Captain Jean-Luc Picard and Lieutenant Worf of the U.S.S. Enterprise.
Objective: Bajor 1996
Product DescriptionWhen the planet Bajor is threatened with destruction by the Hive, a planet-consuming alien race, Captain Sisko and Major Kira begin a desperate mission to penetrate the Hive's defenses and closely guarded secrets. From the PublisherThe Hive came from another galaxy: billions of alien beings living inside a vast, biological starship. They've already destroyed one planet, using it as raw material and fuel for their endless voyage through the cosmos, and now the Hive is heading for Bajor. To the Bajorans they've sent a warning, to evacuate the planet or die along with it. Determined to fight, the Bajorans assemble a battle fleet, but it's hopeless against the overwhelming power of the Hive, and only by penetrating the Hive's defenses to learn its guarded secret does Captain Sisko stand a chance of saving Bajor.
Twilight's End 1996
Product DescriptionUnlike most planets, Rimillia does not spin upon its axis so its day and night sides are subject to perpetual extremes of hot and cold. Habitation has only been possible on a thin band of the planet's surface...until now. Using gigantic impulse engines of unimaginable power, the alien Dumada intend to start Rimillia rotating, rendering the entire world fit for colonization. Yet some fear the enormous stresses involved may tear the planet apart. Assigned to assist the Dumada, Captain Kirk must rescue a kidnapped scientist vital to the rotation project. But, once the giant engines are activated, can even Scotty save Rimillia -- and the U.S.S. Enterprise™ -- from total destruction. From the PublisherUnlike most planets, Rimillia does not spin upon its axis, so its day and night sides are subjected to perpetual extremes of hot and cold. Habitation has only been possible on a thin band of the planet's surface, until now. Using gigantic impulse engines of unimaginable power, the alien Dumada intend to start Rimillia rotating, rendering the entire world fit for colonization. Yet some fear the enormous stresses involved may instead tear the planet apart. Assigned to assist the Dumada, Captain Kirk must rescue a kidnapped scientist vital to the rotation project. But, once the giant engines are activated, Scotty must save Rimilli, and the U.S.S. EnterpriseTM from total destruction.
The Joy Machine 1996
Product DescriptionTimshel, once the vacation spot of the galaxy, has cut itself off from the universe. The Federation has sent agents to investigate, but none has returned. Captain Kirk and the crew of Starship "Enterprise" are shocked to discover that Timshel has succumbed to an insidious new technology. From the PublisherTimshel was once the vacation spot of the galaxy, full of culture, natural beauty, and friendly, hospitable inhabitants. But now Timshel has cut itself off from the universe. No one is allowed to enter or leave. Concerned, the Federation has sent agents to investigate, but none have returned. Captain Kirk and the crew of the Starship EnterpriseTM are shocked to discover the truth: the people of Timshel have succumbed to an insidious new technology that guarantees every citizen total pleasure, a soul-destroying ecstasy that has enslaved their entire civilization. Kirk and Spock have faced many threats before, but now they face the most seductive menace of all: perfect happiness. And the rest of the Federation may soon fall under the irresistible control of the Joy Machine.
Grounded 1996
Product DescriptionWhile answering a distress call from a scientific station in a remote part of the glaxy, the U.S.S. Enterprise™ becomes infected with a mysterious alien life form which feeds on and transforms inorganic materials. The Starship begins to gradually disintegrate, and Starfleet is forced to order its evacuation and destruction to prevent the dangerous infection form spreading throughout the galaxy. It's the end of an era for Captain Picard and his crew, who are scheduled for transfers that will split them up among different Starfleet vessels. But even as the end draws neear for the Starship Enterprise™, Captain Picard begins to formulate a desperate plan to save his ship and preserve his crew -- a plan that will force him to defy Starfleet orders and lead him to a connfrontation with a malevolent alien force -- which has the power to destroy the entire Federation. From the PublisherWhile answering a distress call from a scientific station in a remote part of the galaxy, the U.S.S. EnterpriseTM becomes infected with a mysterious alien life form which feeds on and transforms inorganic materials. The Starship begins to gradually disintegrate, and Starfleet is forced to order its evacuation and destruction to prevent the dangerous infection from spreading throughout the galaxy. It's the end of an era for Captain Picard and his crew, who are scheduled for transfers that will split them up among different Starfleet vessels. As the end draws near for the Starship Enterprise, Captain Picard begins to formulat a desperate plan to save his ship and preserve his crew, a plan that will force him to defy Starfleet orders and lead him to a confrontation with a malevolent alien force which has the power to destroy the entire Federation.
Turn of the Tide 1996
A fanatical group of Cardassians escapes from a Bajoran prison vowing death to all Bajorans. Sisko is informed that a shuttle carrying Gul Dukat and Kira suffered a catastrophic warp core failure and both were killed. Dukat and Kira survive in an escape pod but are captured by the escaped Cardassians, who have devised a plot to destroy DS9, the wormhole, and Bajor. O'Brien and Odo aren't convinced of Kira's death and arrive in to help Dukat and Kira prevent genocide.
A Fury Scorned 1996
Product DescriptionWith their sun about to go nova, the people of Epictetus III face annihilation. Although the U.S.S. Enterprise™ has come to lead the rescue operation, there is no way to evacuate a population of over twenty million, leaving Captain Picard to make an agonizing decision. Should he try to salvage the planet's children, its greatest leaders and thinkers, or its irreplaceable archeological treasures? No matter what he decides, millions must be sacrificed -- unless another solution can be found. With time running out, Data proposes a revolutionary scientific experiment that could save all of Epictetus III, or doom both the planet and the Enterprise as well. From the PublisherWith their sun about to go nova, the people of Epictetus III face utter annihilation. Although the U.S.S. EnterpriseTM has come to lead the rescue operation, there is no way to evacuate a population of over one hundred million, leaving Captain Picard to make an agonizing decision. Should he try to salvage the planet's children, its greatest leaders and thinkers, or its irreplaceable archeological treasures? No matter what he decides, millions must be sacrificed -- unless another solution can be found. With time running out, Data proposes a revolutionary scientific experiment that could save all of Epictetus III, or doom both the planet and the Enterprise as well.END
First Contact 1996
Would the universe implode if a month passed without another new Star TrekR novel? Here, veteran Trekker Dillard offers a novelization of the forthcoming movie.
From the deepest, darkest reaches of space came the evil Borg who destroyed 39 Federation starships and Starfleet. Only the courage of Captain Pickard and his crew stopped the Borg from conquering the world, but now they are back, and stronger and more dangerous than ever.
Mudd in Your Eye 1996
Product DescriptionAfter millennia of warfare, the planets Prastor and Distrel may have finally achieved a lasting peace. Investigating on behalf of the Federation, Captain Kirk is shocked to find out that the architect of the peace is none other than that notorious con artist, Harcourt Fenton Mudd! Mudd claims to be a changed man, but Kirk has his doubts. He knows that Mudd has to be running some sort of scam, but what is he up to? Kirk must find out soon--before the peace gives way to unending war. From the PublisherAfter millennia of warfare, the planets Prastor and Distrel may have finally achieved a lasting peace. Investigating on behalf of the Federation, Captain Kirk is shocked to find out that the architect of the peace is none other than that notorious con artist, Harcourt Fenton Mudd! Mudd claims to be a changed man, but Kirk has his doubts. He knows that Mudd has to be running some sort of scam, but what is he up to? Kirk must find out soon--before the peace gives way to unending war.END
Cybersong 1996
Product DescriptionA distress signal leads the USS "Voyager" to a ship with no life-form readings. Then the Starship receives a message from an alien, inviting the crew to the ship. Janeway sends a team to investigate and then finds that the helm of the "Voyager" will no longer respond to instructions. From the PublisherA mysterious signal lures the VoyagerTM to an uncharted sector of the Delta Quadrant, where the crews find a ghost ship floating in space. Hoping the mysterious ship might hold a clue that could help her vessel return home, Janeway launches an investigation, and soon a strange presence casts a kind of spell over the crew. If Janeway can't pierce the ship's mystery, the Voyager may wind up drifting in space, another ships of ghostly inhabitants.
Possession 1996
Product DescriptionEighty years ago, bodiless entities brought a plague of violence and bloodshed to the planet Vulcan. The nightmare ended only when the entities were trapped inside special containers. Now, on the eve of a galaxy-scale scientific exposition, the containers have been opened, freeing the malevolent entities to possess the minds and bodies of all they encounter, including the crew of the Starship Enterprise™. Friends turn into foes, and no one can be trusted as Captain Picard faces a deadly and insidious threat. Unless the entities can be stopped once more, they will spread their madness throughout the entire federation. From the PublisherEighty years ago, bodiless alien entities brought a plague of violence and bloodshed to the planet Vulcan. The terror was ended only when the entities were trapped in special containers and walled away behind forcefields. But now, some greedy Ferengi have opened the containers, releasing the rapacious entities to possess the bodies of the EnterpriseTM crew. No one can be trusted -- anyone could be host to one of the alien things -- and Captain Picard must devise a way to defeat the entities before they spread throughout the Federation.
Artificiality 1996
Part 1 of 2. At the memorial service for a fallen crew member, one misspoken word from Captain Picard attracts the attention of Q. Picard's wish that they could all be more like Data is granted...and the entire crew of the Enterprise is transformed into androids!
The Chosen, Part 2: Blood Enemies 1996
The Chosen, Part 2 of 3. The Enterprise rushes to answer a distress call from Starbase 7, finding only wreckage where the base should be. The attack echoes a recent assault on a Klingon outpost, and all evidence points to the Romulans. Kirk is ordered to work alongside a civilian specialist to learn the truth...but the answers may prove lethal.
The Long Night 1996
Product DescriptionCenturies ago, the Supreme Ruler of the planet Jibet fled a democratic uprising, taking with him many priceless works of art. Now Quark's greed leads Commander Sisko and his crew to the lost treasures -- and to the Supreme Ruler himself, preserved in cryogenic suspension. The discovery sparks unrest on Jibet, and launches an alien armada against Deep Space Nine ™. As Dr. Bashir struggles to keep the dying ruler alive, Jake and Nog uncover deadly evidence of lingering Cardassian treachery. Now, Sisko must somehow keep the mysteries of the past from destroying all hope for DS9's future. From the PublisherCenturies ago, the Supreme Ruler of the planet Jibet fled from a democratic uprising, taking with him many priceless works of art, and now Quark's greed leads Commander Sisko and his crew to Jibet's lost treasures -- and to the Supreme Ruler himself, preserved over the years in cryogenic suspension. The find sparks new unrest on Jibet, bringing an enemy fleet to Deep Space NineTM, and as Dr. Bashir struggles to keep the frail Supreme Ruler alive, Sisko must find a way to rescue the station and restore peace.
Heart Of The Warrior 1996
Product DescriptionWhile a crucial peace conference fills Deep Space NineTM with rumors of intrigue and conspiracy, Major Kira and Lt. Commander Worf embark on a dangerous undercover mission deep into the heart of the Gamma Quadrant. Their mission: to find the secret of the addictive substance that the Changelings use to control their Jem'Hadar warriors. But how long can Worf and Kira remain undetected in the midst of the Dominion? Odo may be their only hope; but to save them, he'll have to stand against his own people. From the PublisherWhile a crucial peace conference fills Deep Space NineTM with rumors of intrigue and conspiracy, Major Kira and Lt. Commander Worf embark on a dangerous undercover mission deep into the heart of the Gamma Quadrant. Their mission: to find the secret of the addictive substance that the Changelings use to control their Jem'Hadar warriors. But how long can Worf and Kira remain undetected in the midst of the Dominion? Odo may be their only hope; but to save them, he'll have to stand against his own people.
Mosaic 1996
Mosaic tells the life story of Captain Janeway, a compelling tale of personal bravery, personal loyalty, tragedy and triumph. As told by Jeri Taylor, co-creator and executive producer of Star Trek: Voyager, this is an in-depth look into the mind and soul of Star Trek's newest captain. Deep in the unexplored reaches of the Delta Quadrant, a surprise attack by a fierce Kazon sect leaves Captain Janeway fighting a desperate battle on two fronts: while she duels the Kazon warship in the gaseous mists of a murky nebula, an Away Team led by Lt. Tuvok is trapped on the surface ofa wilderness planet -- and stalked by superior Kazon ground forces. Forced to choose between the lives of the Away Team and the safety of her ship, Captain Janeway reviews the most important moments of her life, and the pivotal choices that made her the woman she is today. From her childhood to her time at Starfleet AcademyTM, from her first love to her first command, she must once again face the challenges and conflicts that have brought her to the point where she must now risk everything to put one more piece in the mosaic that is Kathryn Janeway.
The Death of Princes 1996
Product DescriptionDangerous assignments come in pairs when Captain Picard and his crew are confronted with two desperate missions on two different worlds. On the planet Buran, newly linked to the Fedration, a mysterious disease devastates the population-and turns them against the visitors from the U.S.S. Enterprise. Meanwhile, on nearby lomides, a renegade Federation observer has disappeared, intent on violating the Prime Directive by preventing a tragic political assassination. While Dr. Crusher struggles to find a cure for the plague ravaging Buran, Commander Will RIker leads an Away Team to lomides. Their forces divided, Picard and his crew find themselves the only hope of two worlds. From the PublisherDangerous assignments come in pairs when Captain Picard and his crew are confronted with two desperate missions on two different worlds. On the planet Buran, newly linked to the Fedration, a mysterious disease devastates the population-and turns them against the visitors from the U.S.S. Enterprise. Meanwhile, on nearby lomides, a renegade Federation observer has disappeared, intent on violating the Prime Directive by preventing a tragic political assassination. While Dr. Crusher struggles to find a cure for the plague ravaging Buran, Commander Will RIker leads an Away Team to lomides. Their forces divided, Picard and his crew find themselves the only hope of two worlds.END
Saratoga 1996
Product DescriptionWhen the Borg destroyed the U.S.S. Saratoga at Wolf 359, killing Captain Sisko's beloved wife, one chapter in his life came to a tragic end. Now painful memories are reawakened when the U.S.S. DefiantTM carries the survivors of the Saratoga to an important Starfleet ceremony. But Sisko's bittersweet reunion with his old crewmates is cut short when an unexpected malfunction threatens the Defiant as well as the lives of everyone aboard. Even worse, evidence suggests that the accident was caused by deliberate sabotage. Has one of Sisko's oldest friends betrayed them all? Sisko and Dax must uncover the truth before death claims the survivors of the Saratoga. From the PublisherWhen the Borg destroyed the U.S.S. Saratoga at Wolf 359, killing Captain Sisko's beloved wife, one chapter in his life came to a tragic end. Now painful memories are reawakened when the U.S.S. DefiantTM carries the survivors of the Saratoga to an important Starfleet ceremony. But Sisko's bittersweet reunion with his old crewmates is cut short when an unexpected malfunction threatens the Defiant as well as the lives of everyone aboard. Even worse, evidence suggests that the accident was caused by deliberate sabotage. Has one of Sisko's oldest friends betrayed them all? Sisko and Dax must uncover the truth before death claims the survivors of the Saratoga.
Bless the Beasts 1996
Product DescriptionIn desperate need of crucial repairs, the Starship VoyagerTM has come to Sardalia, a planet blessed with great natural beauty and apparently friendly inhabitants. The Sardalians welcome Voyager enthusiastically, but Captain Janeway soon grows suspicious. The Sardalians seem almost too eager to help. Janeway fears they are hiding some secret agenda. When Tom Paris and Harry Kim disappear while visiting the planet, the captain and her crew find themselves caught in the middle of a planetary war -- and faced with an agonizing moral dilemma. From the PublisherIn desperate need of crucial repairs, the Starship VoyagerTM has come to Sardalia, a planet blessed with great natural beauty and apparently friendly inhabitants. The Sardalians welcome Voyager enthusiastically, but Captain Janeway soon grows suspicious. The Sardalians seem almost too eager to help. Janeway fears they are hiding some secret agenda. When Tom Paris and Harry Kim disappear while visiting the planet, the captain and her crew find themselves caught in the middle of a planetary war -- and faced with an agonizing moral dilemma.END
Dragon's Honor 1996
Product DescriptionDRAGON'S HONORIsolated for centuries, the exotic Dragon Empires finally ready to join the United Federation of Planets. But first the emperor's eldest son must marry the only daughter of his oldest enemy, bringing to an end decades of civil war. Without the wedding, there can be no peace -- and no treaty with the Federation. As honored guests of the Dragon Empire, Captain Picard and the crew of the Starship Enterprise™ must ensure that the royal wedding occurs on schedule, despite the Empire's complicated and difficult codes of honor. And Dr. Beverly Crusher finds her loyalties torn when she wins the confidence of the unusually reluctant bride-to-be. More than just a treaty is at stake, for a vicious race of alien conquerors will stop at nothing, from assassination to invasion, to keep the Empire out of the Federation. Picard must now use all his skills to save the Empire...and preserve the Dragon's Honor. From the PublisherIsolated for centuries, the exotic Dragon Empire is finally ready to join the United Federation of Planets. But first the emperor's eldest son must marry the only daughter of his oldest enemy, bringing to an end decades of civil war. Without the wedding, there can be no peace -- and no treaty with the Federation. As honored guests of the Dragon Empire, Captain Picard and the crew of the Starship EnterpriseTM must ensure that the royal wedding occurs on schedule, despite the Empire's complicated and difficult codes of honor. And Dr. Beverly Crusher finds her loyalties torn when she wins the confidence of the unusually reluctant bride-to-be. More than just a treaty is at stake, for a vicious race of alien conquerors will stop at nothing, from assassination to invasion, to keep the Empire out of the Federation. Picard must use all his skills to save the Empire, and preserve the Dragon's Honor.END
The Return 1996
From Library JournalShatner serves up the latest installment in the best-selling multiauthored series.Copyright 1995 Reed Business Information, Inc. Product DescriptionVeridian III: a world has been saved, the USS Enterprise lies in ruins and one of the galaxy's greatest heroes rests beneath on a lonely hillside. Meanwhile, the Borg and the Romulan Empire have joined forces in an unholy alliance against the United Federation of Planets.
Gypsy World 1996
The Fjori star trader "Orak" is strictly off-limits as it docks at the repair bay on Deep Space NineTM. But Jake and Nog can't resist the challenge of stealing a look at the Fjori star maps and trying to find the secret Fjori home planet, Eden. And no sooner do they give in to temptation than they find themselves trapped in the starship, hurtling though uncharted space, and not even Jake's father, Commander Sisko, can help them. If they set foot on the forbidden planet, they'll be forced to stay for life. Their only hope is Vija, a Fjorian girl who asks the Council of Elders to let Jake and Nog attempt the perilous Rite of Passage in order to win their freedom.**From the PublisherThe Fjori star trader Orak is strictly off-limits as it docks at the repair bay on Deep Space NineTM. But Jake and Nog can't resist the challenge of stealing a look at the Fjori star maps and trying to find the secret Fjori home planet, Eden. And no sooner do they give in to temptation than they find themselves trapped in the starship, hurtling though uncharted space, and not even Jake's father, Commander Sisko, can help them. If they set foot on the forbidden planet, they'll be forced to stay for life. Their only hope is Vija, a Fjorian girl who asks the Council of Elders to let Jake and Nog attempt the perilous Rite of Passage in order to win their freedom.
The Ashes of Eden 1996
From Library JournalAlthough he has written both fiction and nonfiction best sellers, this is Shatner's first Star TrekR-based novelCopyright 1995 Reed Business Information, Inc. From BooklistAt 62, Captain James T. Kirk is a disgruntled hero when his first love, the Enterprise, is reduced to war-game maneuvers by his diabolical archenemy, Androvar Drake, now commander in chief. Kirk resigns his commission to help the seductive young Teilani. The fact that her world needs saving and that she can purchase the Enterprise for Kirk makes her all the more alluring. Suspicious of Kirk's motives, Spock and McCoy join the rest of Kirk's original crew aboard the Excelsior, which is traveling to the Klingon-Romulan world of Chal. There Kirk has abandoned common sense to chase the illusion of youth: a mission, a purpose in life, and an invigorating love life with Teilani. Their age difference doesn't matter because exposure to the planet's atmosphere reverses the aging process. Plot a little too pat? Turns out that it's a psychological setup by a demonic faction within Starfleet to lure Kirk into revealing the secret of this paradise of eternal youth. Excelsior reaches orbit, Kirk comes to his senses, and evil is, at least temporarily, thwarted. The "real" Kirk--Shatner--with the help of Judith and Garfield Reeves-Stevens, adds a satisfying, commercial-free, escapist episode to the apparently endless Star Trek series.. Karen Simonetti
Star Trek: The Next Generation - Ill Wind #3 1995
A bomb planted aboard one of the ships competing in the Federation Cup is just one of the mysteries facing the crew of the Enterprise. There is also the missing ship of the Mestral's, a prominent alien head-of-state. Plus, the star that fuels this race of solar-sailing craft is acting strangely...and it seems to be affecting Counselor Troi.
Čas pro včerejšek 1995
Uchopil vůdce Asyri za bradu, přejel nožem po jeho hrdle a pak se ujistil, že prořízl jak vnější, tak vnitřní krční tepny. Vstal, znovu se rozhlédl a spatřil svůj štít, půl cesty napříč kruhem. Když se s ním vrátil, Rorgan byl už mrtev. Zar zaujal vyčkávací postavení. Snažil se popadnout dech a měl pocit, že se mu v boku usadil praotec všech bodavých bolestí. Pohlédl na kruh bojovníků, kteří ho obklopovali. „Kdo je na řadě?“zvolal v Asyri.
The Unconquered 1995
Part 2 of 2. Picard watches in horror as the U.S.S. Hornet is pulled into the realm of the Solanagen-based aliens, who treat other sentient life forms as lab animals. Now Picard must somehow rescue the Hornet and prevent an all-out invasion.
The Chosen, Part 1: The Hunted 1995
The Chosen, Part 1 of 3. The Enterprise intercepts a desperate distress call from a Klingon outpost. Arriving too late, Kirk finds the outpost wiped out, and the chilling evidence that Starfleet weapons were behind the destruction.
Rememberance 1995
Dax joins Kor (Blood Oath) on Qo'nos to honor Kang and Koloth with the quv van je tay, but their enemies are everywhere. Chernoth, granddaughter of the albino and Toral, of the House of Duras (Redemption, Part I [TNG]), want to use the occasion of the ceremony for revenge and to further their own plans.
Star Trek: The Next Generation - Ill Wind #2 1995
A suspicious explosion threatens to stop the Federation Cup race before it's even begun. Believing terrorists may be behind it, the crew of the Enterprise begins their investigation. Adding to Picard's growing unease is the fact that the support ship of the Mestral - an alien head of state - is missing.
No Time Like the Present; The Nagus's New Clothes; Small Victory 1995
There are three stories in this issue set during the Deep Space Nine series. They are No Time Like The Present; The Nagus's New Clothes and Small Victory. Each story is self contained.
No Time Like The Present
No time Like The Present is the largest of the three stories. It deal with Cardassians stealing a relic that changes time. It also has a high radiation and between the two almost completely destroys the timeline.
The Nagus's New Clothes
The Nagus's New Clothes is a comedic retelling of the classic story of the Emperor's New Clothes. Grand Nagus Zek arrives on Deep Space Nine for a special ceremony only to find that that his robe has turned to dust. The new Robe is creatively manufactured by Garak and Quark.
Small Victory
The Small Victory is an extremely short story. Worf helps Odo and ends up scaring a young girl's cat. He spends the rest of the issue trying to find the runaway and return the pet to it's rightful owner.
Star Trek: Deep Space Nine: Worf Special: Bonds of Honor; Unhappy Trails 1995
Two stories about Worf after he join DS9.
Deadlock 1995
Disabled by Romulans, the Starship Enterprise is left to the 'tender' mercies of a new threat that has already attacked Federation outposts along the Neutral Zone.
Gateway 1995
Part 1 of 2. A new threat from the Solanagen-based aliens who once kidnapped and tortured the crew of the Starship Enterprise reveals dangers not only from outside the galaxy, but from within.
Sole Asylum, Part Two 1995
Dr. Nol is determined to prevent the Cardassian military from learning anything useful about Thomas Riker's creation. Sisko fails to secure Riker's release. Riker decides to trust Nol and tells her his story. Sisko visits with Riker and tries to bolster his spirits while Nol convinces her superiors that there is nothing to be gained by continuing to test Riker. She receives support from her long-time assistant.
Star Trek: The Next Generation - Ill Wind #1 1995
Sinister forces have a political agenda that threatens the life of a planetary leader and the outcome of a Federation-wide spacecraft race. Picard and his crew must avert disaster and unlock the secret hidden within a nearby star.
Suspect 1995
Someone is killing all the engineers who have served aboard the Starship Enterprise, leaving only one - Geordi La Forge.
Prisoners 1995
Kirk, Spock and Commander Gary Mitchell visit a world where any infraction of the law is punishable by imprisonment.
Sole Asylum, Part One 1995
Sisko travels to Cardassia Prime to negotiate Thomas Riker's (Defiant). Cardassian scientists are studying Riker to discover the secret of his duplication (Second Chances [TNG]). Their objective is to create an army of duplicates. A genetics specialist helping with the study doesn't want her people to have such a weapon. Stardate 48979.1
Star-Crossed: "A Bright, Particular Star" 1995
Star-Crossed, Part 3 of 3. At the end of Kirk's first 5-year mission aboard the Starship Enterprise, Starfleet's Intrawarp Development Project offers the promise of a revolution in spaceflight. But it also reveals disturbing flaws in Starfleet Command. To set things right, Kirk must make a decision that will affect not only his own life but that of Carol Marcus and their son David.
War and Madness, Part V: Cry Havoc 1995
Part 5 of 5. The Borg are back, and the Starship Enterprise crew's one chance to stop them may be to reach Hugh, the Borg they once befriended, somewhere within Tholian space.
Friend and Foe Alike 1995
A Cardassian military leader arrives on DS9 as a guest and an assassination attempt follows. Odo captures a Starfleet lieutenant running from the scene, whom O'Brien recognizes as Ro Laren. Ro escapes and a manhunt ensues. She remains one step ahead of station security until O'Brien captures her, but she insists that they are working on the same side, to prevent the assissination and the destruction of the station. O'Brien reluctantly follows Ro. When they find and subdue the real culprit, O'Brien does nothing to prevent Ro's escape.
Star-Crossed, Part 2: "Loved Not Wisely..." 1995
Star-Crossed, Part 2 of 3. Before taking command of the Starship Enterprise, Kirk visits Carol Marcus and is shocked to meet their infant son.
Genesis Denied, Part II 1995
The Varahat stop the Cardassians from harming the Controller and mortally wound their leader. While healing the Controller, Bashir learns that the Varahat and Cardassians have similar DNA, knowledge he uses to save the life of Gul Akha, much to his chagrin.
War and Madness, Part III: Ceremony of Innocence 1995
Part 4 of 5. A new Tholian war with the Federation seems inevitable - and the Klingons are poised to make matters even more complicated.
Star Trek: Deep Space Nine: Special #1 1995
5 stories about Deep Space Nine.
Field Trip 1995
Ever since the Wormhole was discovered as a shortcut to the far off Gamma Quadrant. Jake Sisko has been "dying" to go through it. Not only is the one-of-a-kind stable Wormhole an incredible sight, but the trip through is a once-in-a-lifetime ride. Now, with a lot of urging from her students, Keiko O'Brien is leading a field trip through the Wormhole to Cetus Beta, a very safe, boring planet on the other side. But then a Cardassian raider shoots down their Runabout. Now Jake, Nog, T'Ara, Ashley and the other students are trapped on a planet where plants rule: they move, run, eat,**From the PublisherEver since the Wormhole was discovered as a shortcut to the far off Gamma Quadrant. Jake Sisko has been dying to go through it. Not only is the one-of-a-kind stable Wormhole an incredible sight, but the trip through is a once-in-a-lifetime ride. Now, with a lot of urging from her students, Keiko O'Brien is leading a field trip through the Wormhole to Cetus Beta, a very safe, boring planet on the other side. But then a Cardassian raider shoots down their Runabout. Now Jake, Nog, T'Ara, Ashley and the other students are trapped on a planet where plants rule: they move, run, eat, and scream. With a Cardassian search party closing in, the students find the Runabout is useless and their tricorders are missing. And then suddenly, Jake and his friends come face-to-face with a new enemy, one who threatens their only hope of escape.END
Genesis Denied, Part I 1995
A Cardassian Gul arrives at DS9 fleeing from the Varahat. Enemies of the Cardassians, they request help from DS9's healer for their injured Controller. While Bashir prepares to offer help, the Cardassians on DS9 overpower their guards and prepare their own reception for the Controller.
Star-Crossed 1995
Star-Crossed, Part 1 of 3. For the first time anywhere: the story of Kirk's struggle with the Kobayashi Maru - the Starfleet test of character that helped mold the man who would one day captain the Enterprise.
Gods of War 1995
Back on DS9, the Cardassians have come for Crockett, but Sisko persuades Gul Dukat to cooperate and help negotiate with the Aresians, who want all of Bajor's orbs. In the Gamma Quadrant, the Defiant and Dukat's ship areattacked by the Aresians. Dukat's ship is destroyed and the Defiant retreats back through the wormhole. Meanwhile, Kira reexamines her faith and comes to an understanding of the Aresians. When the Aresians bring the battle to the Alpha Quadrant, Kira negotiates a truce with the gift of an orb.
War and Madness, Part III: The Dying of the Light 1995
Part 3 of 5. The Tholian Web constricts, threatening to crush the U.S.S. Enterprise unless La Forge can free the ship. But the Tholians are relentless...even in the face of four arriving Klingon warships.
The Ferengi Rules of Acquisition 1995
The Ferengi are greedy, avaricious, ruthless, cowardly and completely unscrupulous. For centuries the famous Ferengi Rules of Acquisition have been the guiding principles of the galaxy's most successful entrepreneurs. These 285 Rules of Acquisition range from,
1 "Once you have their money, never give it back."
to
21 "Never place friendship before profit."
These rules and hundreds more have taken many successful Ferengi to new frontiers of profit.
The Ferengi are greedy and completely unscrupulous--the galaxy's ultimate entrepreneurs! Now they share The Rules of Acquisition that have been their guiding force for centuries--gems such as "once you have money, never give it back" and "never place friendship before profit"--in a collection compiled by the executive producer of Star Trek: Deep Space Nine.
Secret of the Lost Orb, Part II: Acceptable Losses 1995
Kira travels to the Gamma Quadrant in search of the stolen orb. On Ares, Kira learns that the orb means something quite different to the Aresians, who worship war. After being captured, Kira is rescued by Crockett, who plans to sell the orb back to Bajor, but she has plans of her own.
War and Madness, Part II: A Handful of Dust 1995
Part 2 of 5. A Tholian commander bent on vengeance lures the Starship Enterprise into the Tholians' infamous web.
A Wolf... In Cheap Clothing, The, Conclusion 1995
A Wolf in Cheap Clothing, Part 4 of 4. Kirk learns that a sacred relic of the Klingon people has been stolen - one that could cause the downfall of the Klingon High Council and plunge the Empire into anarchy.
Arcade 1995
There's a new player on the Promenade, a Ferengi shop-owner named Bokat. His Games Bazaar specializes in hard-to-find virtual reality computer games. He approaches Jake Sisko and Nog with a tempting offer to play a hot new game called the Zhodran Crystal Quest. No non-Zhodran player has ever won this game, but then Jake and Nog have the best scores on all the other games at the Games Bazaar. And Bokat is willing to bet on their ability to win the game, and, as a result, win Bokat a lucrative business deal with the Zhodrans. But soon, kids all over the station are falling into comas, their minds trapped in an ever-changing game. Suddenly, it's up to Jake to go "into" the game and rescue them. If he wins, so does the Federation. If he loses, he'll be trapped forever in a deadly game with a very real Borg.**From the PublisherThere's a new player on the Promenade, a Ferengi shop-owner named Bokat. His Games Bazaar specializes in hard-to-find virtual reality computer games. He approaches Jake Sisko and Nog with a tempting offer to play a hot new game called the Zhodran Crystal Quest. No non-Zhodran player has ever won this game, but then Jake and Nog have the best scores on all the other games at the Games Bazaar. And Bokat is willing to bet on their ability to win the game, and, as a result, win Bokat a lucrative business deal with the Zhodrans. But soon, kids all over the station are falling into comas, their minds trapped in an ever-changing game. Suddenly, it's up to Jake to go into the game and rescue them. If he wins, so does the Federation. If he loses, he'll be trapped forever in a deadly game with a very real Borg.END
The Search 1995
A Bajoran vedek kills a Nausicaan during a fight in Quark's. The vedek turns out to be a human named Crockett, searching for a lost orb on behalf of Kai Winn. Upon being released, Crockett travels to a remote monastery on Bajor belonging to a militant religious order. For centuries they have kept the lost orb hidden. Crockett steals the orb and escapes through the wormhole.
Star Trek: Deep Space Mine 1995
Commander Quark of the Ferengi Alliance, greets a pair of Sa'arovians, beings from the Gamma Quadrant with the Shatterer, a doomsday device, to sell. The Grand Nagus has told them that the Ferengi run DS9 and Sisko, now in charge of Quark's bar, has agreed to the subterfuge, hoping that the device will not dall into the wrong hands. When Sa'arovian officials arrive in pursuit of the Shatterer, Quark must make the deal of his life.
A Wolf... In Cheap Clothing, Part Three 1995
A Wolf in Cheap Clothing, Part 3 of 4. The mystery on the Klingon frontier world deepens as Kirk encounters an old 'friend' from Starfleet Academy and learns of a secret mission gone terribly wrong.
War and Madness, Part I: The First Casualty 1995
Part 1 of 5. The Federation's fragile peace with the Tholians is shattered when Klingon and Federation outposts are destroyed. But the U.S.S. Enterprise soon learns that a force far more sinister is behind the attacks - something before which they are all...irrelevant.
Star Trek: Deep Space Nine: Celebrity Series #2: Rules of Diplomacy 1995
Star Trek: Deep Space Nine: Celebrity Series #1: Blood & Honor 1995
Star Trek: Deep Space Nine: The Maquis - Soldier of Peace #3: Victims of Deceit 1995
The final chapter in the Maquis storyline.
A Wolf... In Cheap Clothing, Part Two 1995
A Wolf in Cheap Clothing, Part 2 of 4. Finding the situation even more volatile than Starfleet had believed, Kirk pulls out the landing party from Zantak Prime.
Fadeout! 1995
Sisko refuses to release a Tzuweri ship because they have stolen a cargo of hallucenogenic devices. The Tzuweri attempt to use their own transporters to separate from DS9, but only succeed in phase-shifting, along with part of the station. Station personnel begin hallucinating as more of the station shifts into parallel space. The Tzuweri mount an assault on Ops, where O'Brien has come up with a plan, while Sisko and Odo recover crewmates from shifted areas of DS9.
The Last Verse 1995
Part 4 of 4. Commander Riker finds that keeping an old promise has inadvertently led to murder and the creation of a machine that may destroy the very civilization Riker believed he was preserving.
Dreams Die 1995
Part 3 of 4. Riker must learn who among his friends is a killer while still trying to carry out his promise to the people of Altair III.
Last Remains 1995
An electromagnetic pulse causes stationwide failures, the destruction of a ship coming through the wormhole, and a shift in Bajor's rotational axis. Dax identifies the source as something inside the wormhole. While Sisko considers his options, which include collapsing the wormhole, a probe reveals the remains of a Romulan warship inside the wormhole. The vessel's artificial singularity is disrupting the wormhole. Dax, Kira, and O'Brien must retrieve the Romulan ship before another pulse destroys DS9.
A Wolf... In Cheap Clothing, Part One 1995
A Wolf in Cheap Clothing, Part 1 of 4. The Klingon Empire is poised to enter an expansionist phase, threatening the shaky new peace with the Federation, and Starfleet sends its two best ships - the Enterprise and the Excelsior - to learn the truth.
Star Trek: Deep Space Nine: The Maquis - Soldier of Peace #2: Rats in a Maze 1995
The Prince of Madness 1995
Worf at last confronts his human foster brother...but Nikolai's mind is so warped, he truly believes himself to be the Klingon demon Shadowheart.
Starfall 1995
Jean-Luc Picard has failed his entrance exam to Starfleet AcademyTM. Now all his plans for the future are gone, and he must make the best of his life in his parents' vineyard. Pressure from his father to become more involved in the family business and the constant fighting with his older brother, Robert, make this life difficult. Jean-Luc's best friend, Louis, tries to cheer him up with an exciting trip, but the future captain's dream of the stars still haunts him. A chance to re-apply to the Academy arises and Jean-Luc must use all his skills to pass the challenging tests. But the greatest risk he faces is the wrath of his father.From the PublisherJean-Luc Picard has failed his entrance exam to Starfleet AcademyTM. Now all his plans for the future are gone, and he must make the best of his life in his parents' vineyard. Pressure from his father to become more involved in the family business and the constant fighting with his older brother, Robert, make this life difficult. Jean-Luc's best friend, Louis, tries to cheer him up with an exciting trip, but the future captain's dream of the stars still haunts him. A chance to re-apply to the Academy arises and Jean-Luc must use all his skills to pass the challenging tests. But the greatest risk he faces is the wrath of his father.
Nova Command 1995
Cadet Jean-Luc Picard is struggling through his first year at the Academy. He's near the top of his classes, right behind Roger Wells. Jean-Luc is determined to do everything better and bigger than Roger. But privately he has doubts. And the lack of communciation from home only reminds him of how badly he left things with his father. Then Jean-Luc and his friend, Marta, discover they've been selected to fly with the Nova Command team, a special training mission through the solar system. Jean-Luc tries to ignore the presence of Roger, but the pressure builds between the two cadets. When the mission leader falls ill and the ship receives a distress call, Jean-Luc and the other cadets must decide whether to obey orders or attempt a rescue as the ship heads for disaster.From the PublisherCadet Jean-Luc Picard is struggling through his first year at the Academy. He's near the top of his classes, right behind Roger Wells. Jean-Luc is determined to do everything better and bigger than Roger. But privately he has doubts. And the lack of communciation from home only reminds him of how badly he left things with his father. Then Jean-Luc and his friend, Marta, discover they've been selected to fly with the Nova Command team, a special training mission through the solar system. Jean-Luc tries to ignore the presence of Roger, but the pressure builds between the two cadets. When the mission leader falls ill and the ship receives a distress call, Jean-Luc and the other cadets must decide whether to obey orders or attempt a rescue as the ship heads for disaster.END
Secret of the Lizard People 1995
Cadet Data is among a handful of first-year cadets selected to observe a super-Jovian planet ignition -- the collision of two huge gas-giant planets resulting in the formation of a new star. They will watch this occurrence from a safe distance aboard the "Republic." But a distress call from an alien space station draws their starship off course to an asteroid belt near the colliding planets. The rescue team soon finds itself under siege by deadly attackers, and Data and his group are separated from the main team. With time running out, Data must defeat the invaders and rescue the aliens before the collision destroys the space station and the "Republic."From the PublisherCadet Data is among a handful of first-year cadets selected to observe a super-Jovian planet ignition -- the collision of two huge gas-giant planets resulting in the formation of a new star. They will watch this occurrence from a safe distance aboard the Republic.But a distress call from an alien space station draws their starship off course to an asteroid belt near the colliding planets. The rescue team soon finds itself under siege by deadly attackers, and Data and his group are separated from the main team. With time running out, Data must defeat the invaders and rescue the aliens before the collision destroys the space station and the Republic.
Rivals, The, Conclusion 1995
Part 3 of 3. Stonn's deception puts delicate negotiations in jeopardy while, on the planet 'Gi, Spock attempts to reason with Stonn's rebellious daughter, whose actions have placed her and Spock in mortal danger.
Mission of Mercy 1995
Sisko and Bashir travel to the Gamma Quadrant to mediate a peace settlement between the Uradi and the Vantous. Their runabout is attacked. When Bashir awakens, he finds himself in a med-lab, and Sisko is seriously injured. Bashir must instruct alien doctors on how to save Sisko's life while coming to terms with his role as a Starfleet officer and as a doctor.
The Bajoran and the Beast 1995
Part 2 of 4. In "The Bajoran and the Beast," Ensign Ro, rescued from her crashed shuttlecraft, becomes the guest of a mysterious benefactor, a hooded being who shows Ro every kindness but will not reveal his identity!
Mystery of the Missing Crew 1995
An android is found in the ruins of a colony on Omicron Theta. The crew of the "Tripoli" reactivate the android and discover his name is Data, a name that suits his incredible curiosity. With the encouragement of his new friends, Data applies to Starfleet AcademyTM and is accepted. Cadet Data begins his journey to Starfleet Academy aboard the science vessel, "Yosemite." Even as he looks forward to the Academy, he struggles to find his own identity and to fit in with the other cadets. But Data's worries are cut short when the "Yosemite" is suddenly attacked by an unknown vessel and suffers severe damage. When power is restored, Data discovers that the adult crew has mysteriously disappeared, and only Data and the other Academy-bound cadets are left to face the wrath of a new alien race, who are demanding that Data and his cadet crew surrender their ship, or be destroyed.From the PublisherAn android is found in the ruins of a colony on Omicron Theta. The crew of the Tripoli reactivate the android and discover his name is Data, a name that suits his incredible curiosity. With the encouragement of his new friends, Data applies to Starfleet AcademyTM and is accepted. Cadet Data begins his journey to Starfleet Academy aboard the science vessel, Yosemite. Even as he looks forward to the Academy, he struggles to find his own identity and to fit in with the other cadets. But Data's worries are cut short when the Yosemite is suddenly attacked by an unknown vessel and suffers severe damage. When power is restored, Data discovers that the adult crew has mysteriously disappeared, and only Data and the other Academy-bound cadets are left to face the wrath of a new alien race, who are demanding that Data and his cadet crew surrender their ship, or be destroyed.
My Brother's Keeper 1995
Barely escaping the forces of Klingon Security, Worf, Riker and Kurn must now survive the dangers of the Nothrian jungles in a deadly race to reach the rebel stronghold of Shadowheart.
Star Trek: Deep Space Nine: The Maquis - Soldier of Peace #1: Vacation's Over 1995
The Looking Glass War 1995
Annual for Malibu's Star Trek: Deep Space Nine.
Star Trek Annual #6: Split Infinities 1995
CONVERGENCE - Part 1 of 2. The Devidians, alien beings with the ability to traverse time, also consume the life energy of human beings. Thwarted once from the spreading across 19th-century Earth by the crew of the Enterprise-D, the Devidians have embarked upon an ambitious plan to shatter the Federation by targeting key individuals throughout its history. Their first targets are Captain Spock and Commander Data! Continues in Star Trek The Next Generation (1990) Annual #6.
The Caretaker 1995
Product DescriptionCaptain Kathryn Janeway and the crew of the Starship VoyagerTM are transported by alien technology to the other side of the galaxy, years away from the Federation and everything they call home. There an enigmatic being known as the Caretaker kidnaps two crew members and transports them to a people known as the Ocampa. Captain Janeway must rescue her crew members, battle a hostile race called the Kazon-Ogla, and solve the mystery which surrounds the Caretaker, only to begin the fantastic voyage back to Earth. From the PublisherCaptain Kathryn Janeway and the crew of the Starship VoyagerTM are transported by alien technology to the other side of the galaxy, years away from the Federation and everything they call home. There an enigmatic being known as the Caretaker kidnaps two crew members and transports them to a people known as the Ocampa. Captain Janeway must rescue her crew members, battle a hostile race called the Kazon-Ogla, and solve the mystery which surrounds the Caretaker, only to begin the fantastic voyage back to Earth.
Blaze of Glory 1995
Product DescriptionThe U.S.S. Enterprise™ is assigned to the planet K'Trall -- a planet just coming out rom under the heel of barbarous suppression. When the planet's newly emerging freedom is threatened by a rouge ship attacking Federation shipping, Captain Jean-Luc Picard and his crew put their lives on the line to protect K'Trall from the raids. But the planet itself holds a deadly secret, one that could lead to a ressurgence of the despotic cruelty they have suffered for centuries. With time running out, Captain Picard must see his way past a maze of deadly deception, with billions of lives hanging in the balance. From the PublisherThe U.S.S. EnterpriseTM is assigned to the planet K'Trall, a planet just coming out from under the heel of barbarous suppression. When the planet's newly emerging freedom is threatened by a rouge ship attacking Federation shipping, Captain Jean-Luc Picard and his crew put their lives on the line to protect K'Trall from the raids. But the planet itself holds a deadly secret, one that could lead to a resurgence of the despotic cruelty they have suffered for centuries. With time running out, Captain Picard must see his way past a maze of deadly deception, with billions of lives hanging in the balance.
The Romulan Stratagem 1995
Product DescriptionOn a mission to an unexplored planet near the Klingon/Romulan border, the U.S.S. Enterprise™ travels to the planet Eloh to negotiate Federation memebership. But upon arrival, Captain Jean-Luc Picard and his diplomatic team find themselves face to face with Commander Sela, an old Romulan enemy -- who's there to convince the Elohsians to join the Romulan Empire. When a series of fatal indidents casts suspicion on both delegations, Data must form an uneasy alliance with Sela to prove the innocence of the Starship Enterprise™ crew -- or lose a sprategic stronghold to the Federation's greatest enemy.
Ragnarok 1995
Product DescriptionHope flares for Captain Kathryn Janeway and the crew of the U.S.S. VoyagerTM when their sensors detect a signal that could lead them back home. But as the Starship Voyager races to the source of the signal, the crew find themselves in the middle of a raging battle between two warring races, a battle that has lasted for hundreds, if not thousands, of years. To journey homewards Captain Janeway and her crew must make their way through the most violent space-born conflict ever known, with both sides determined to destroy them.
Into the Nebula 1995
Product DescriptionINTO THE NEBULAWhile exploring an unknown region of space, the U.S.S. Enterprise™ encounters a strange nebular dust. Upon further investigation, they discover a planet called Krantin on which the plant and animal life, as well as the civilization are dying. A series of explosions and a ship that simply disappears into thin air lead the crew to believe another group is causing the devastation of the planet. The leader of the planet's society, however, is wary of trusting the Starship Enterprise™ crewmembers, and has the away team arrested. With time running out, Data must find a way to save his crewmates or watch as two worlds are destroyed. From the PublisherWhile exploring an unknown region of space, the U.S.S. EnterpriseTM encounters a strange nebular dust. Upon further investigation, they discover a planet called Krantin on which the plant and animal life, as well as the civilization are dying. A series of explosions and a ship that simply disappears into thin air lead the crew to believe another group is causing the devastation of the planet. The leader of the planet's society, however, is wary of trusting the starship Enterprise crewmembers, and has the away team arrested. With time running out, Data must find a way to save his crewmates or watch as two worlds are destroyed.
Incident at Arbuk 1995
Product DescriptionTracking a shuttle's distress signal to the nearly deserted Arbuk System, the U.S.S. VoyagerTM crew encounters an unusual weapon a thousand times more powerful than the Starship. Inside the shuttle, the crew discovers an unconscious alien and no more information about the device. Captain Janeway and her crew are attacked by a group of mysterious warships with an interest in the weapon's power. With warp power off line, the crew of the Starship Voyager must find a way to save themselves from a group of aliens desperate to control the superweapon. From the PublisherTracking a shuttle's distress signal to the nearly deserted Arbuk System, the U.S.S. VoyagerTM crew encounters an unusual weapon a thousand times more powerful than the Starship. Inside the shuttle, the crew discovers an unconscious alien and no more information about the device. Captain Janeway and her crew are attacked by a group of mysterious warships with an interest in the weapon's power. With warp power off line, the crew of the Starship Voyager must find a way to save themselves from a group of aliens desperate to control the superweapon.
Warped 1995
From Library JournalAlthough Warped is the 11th volume in the best-selling "Deep Space NineR" series, it is the first to appear in hardcover. The plot concerns series regular Commander Sisko, who searches for the inventor of an evil technology.Copyright 1994 Reed Business Information, Inc. Product DescriptionPolitical tensions on Bajor are once again on the rise, and the various factions may soon come to open conflict. In addition, a series of murders has shaken everyone on board the station. While Security Chief Odo investigates the murders, Commander Sisko finds himself butting up against a new religious faction that plans to take over Bajor and force the Federation to leave Deep Space Nine. Odo soon traces the murders to a bizarre and dangerous form of holosuite technology--a technology that turns it's users into insane killers and now threatens Sisko's son, Jake. As the situation on Bajor deteriorates, Sisko learns that the political conflict and the new holosuites are connected. Both are the work of a single dangerous man with a plan that threatens the very fabric of reality. The plot is darker than anything Sisko has faced before, and to defeat it, he must enter the heart of a twisted, evil world where danger lurks in every corner and death can come at any moment--from the evil within himself, from his closest friends, or even at the hands of his own son.
Hearts of Old 1995
A previous friend of Jadzia's shows up at the station, but a bounty may infringe on that friendship.
The Captain's Daughter 1995
Product DescriptionWhen Demora Sulu, an exemplary young Starfleet officer, suddenly attacks her commanding officer, who kills her in self-defense, everyone is stunned. No one is more grief-stricken than her father, Captain Hikaru Sulu of the U.S.S. Excelsior. Determined to learn the truth behind his daughter's bizarre death, Sulu goes to the planet where she was killed, and finds himself confronted by an old enemy eager to destroy Sulu's reputation and his life! From the PublisherDemora Sulu, an exemplary young Starfleet officer, suddenly attacks her commanding officer, who kills her in self-defense, leaving everyone stunned. No one is more grief-stricken than her father, Captain Hikaru Sulu of the U.S.S. Excelsior. Determined to learn the truth behind his daughter's bizarre death, Sulu goes to the planet where she was killed, and finds himself confronted by an old enemy eager to destroy Sulu's reputation and his life.END
The Escape 1995
Product DescriptionThe first original novel starring the crew of the "Starship Voyager", stranded far across the galaxy. Theirs is a voyage of a lifetime that will take them into unchartered space - where no one has gone before. From the PublisherThe U.S.S. VoyagerTM is in desperate trouble, her systems damaged, her warp engines failing. Without immediate repairs the starship and her crew will be trapped forever between the stars. Captain Kathryn Janeway must guide her ship to an ancient, deserted planet that could hold the key to their survival -- a planet that is hiding more than one deadly secret.
The Laertian Gamble 1995
Product DescriptionWhen a mysterious alien woman from the planet Laertes convinces Dr. Bashir to gamble for her at Quark's gaming tables, things seem innocent enough. Yet the more Dr. Bashir wins, the more things go wrong in the Federation: Ore ships vanish. Planets lose their atmosphere. Suns go nova. The cause and effect is hard to understand, but is proven by the bizarre Laertian science called Complexity Theory. When Bashir tries to stop gambling, a Laertian warfleet appears to force him to continue, while on the planet Laertes itself Major Kira and Science Officer Dax must battle their way through chaos and danger to find a way to stop the Laertians -- and save Deep Space Nine™ and the Federation from utter destruction! From the PublisherWhen a mysterious alien woman from the planet Laertes convinces Dr. Bashir to gamble for her at Quark's gaming tables, things seem innocent enough. Yet the more Dr. Bashir wins, the more things go wrong in the Federation as ore ships vanish, planets lose their atmosphere, and suns go nova. The cause and effect is hard to understand, but is proven by the bizarre Laertian science called Complexity Theory. When Bashir tries to stop gambling, a Laertian warfleet appears to force him to continue, while on the planet Laertes itself Major Kira and Science Officer Dax must battle their way through chaos and danger to find a way to stop the Laertians, and save Deep Space NineTM and the Federation from utter destruction.
Recovery 1995
Admiral James T. Kirk, former Captain of the U.S.S. EnterpriseTM and now Chief of Starfleet Operations, is at a crossroads in his career. When he is assigned to supervise the testing of the U.S.S. Recovery, an experimental new rescue vessel, he begins to realize how tired he is of being trapped behind a desk, away from the action. Fully automated, the Recovery is a high-speed transport vessel capable of evacuating large populations without risking the lives of Starfleet personnel. But when its creator falls under alien influence, the Recovery becomes a pawn in a deadly game that could lead to interstellar war. Trapped in the bowels of the ship is Admiral Kirk's old friend Dr. Leonard "Bones" McCoy, who is being hunted by a homicidal madman determined that no one on the ship will survive. Taking command of a starship, Admiral Kirk must find a way to save Dr. McCoy's life, and save the galaxy from deadly chaos.END
The Way of the Warrior 1995
Product DescriptionThe entire Alpha Quadrant has been threatened with deadly infiltration by the shape-shifting Founders of the Dominion. Already the Romulans and Cardassians have been decimated by the clandestine machinations of the Founders. Now the newly promoted Captain Benjamin Sisko of Deep Space Nine™ has another problem: a massive fleet of Klingon warships has arrived at DS9 on a secret mission. Unable to learn anything from an elusive Klingon general, Sisko turns to Lt. Commander Worf, formerly of the Starship Enterprise™ and the only Klingon in Starfleet, to try and uncover the truth. What Worf learns will have a profound impact on the future of the Alpha Quadrant, and Sisko must risk destroying the Federation-Klingon alliance to prevent a full-scale war! From the PublisherThe entire Alpha Quadrant has been threatened with deadly infiltration by the shape-shifting Founders of the Dominion. Already the Romulans and Cardassians have been decimated by the clandestine machinations of the Founders. Now the newly promoted Captain Benjamin Sisko of Deep Space NineTM has another problem: a massive fleet of Klingon warships has arrived at DS9 on a secret mission. Unable to learn anything from an elusive Klingon general, Sisko turns to Lt. Commander Worf, formerly of the Starship EnterpriseTM -- and the only Klingon in Starfleet -- to try and uncover the truth. What Worf learns has a profound impact on the future of the Alpha Quadrant, and Sisko must risk destroying the Federation-Klingon alliance to prevent a full-scale war.
Rivals, Part 2 1995
Part 2 of 3. Kirk's actions have offended an alien race and threatened interstellar peace. Only Spock's old rival, Ambassador Stonn, may be able to undo the damage before the Romulans take advantage of a volatile situation.
Proud Helios 1995
Product DescriptionIn this latest "Deep Space Nine" adventure, commander Sisko faces off a deadly invisible warship. From the PublisherThe free flow of traffic to the Gamma Quadrant is vital to the recovery and survival of the planet Bajor and to Federation interests as well, so when a mysterious cloaked ship begins raiding wormhole shipping, cleaning out holds and killing whole crews, Commander Sisko of Deep Space NineTM acts at once to the stop the piracy. He soon finds he has unlikely help, since the cloaked ship has been preying on Cardassian ships as well, and the convenient alliance goes well until two of Sisko's personnel are captured by the pirates. The Cardassian commander will not hesitate to destroy the pirate ship if he can, even if Sisko's people are still aboard, and Sisko must find the pirates first and hold off the Cardassians at least long enough to bring his crewmen to safety.
Devil in the Sky 1995
Product DescriptionThe Hortas of Janus VI are the greatest miners in the galaxy, capable of burning through solid rock the way humanoids move through air. Recruited to help rebuild Bajor's devastated mining industry, the Hortas could provide new hope for the planet's struggling economy. But when Cardassian raiders abduct the Mother Horta, Commander Sisko finds himself stuck with twenty Horta eggs -- and then the eggs begin to hatch... While Major Kira leads a desperate rescue mission deep into Cardassian space, Commander Sisko faces a ravaging mass of newborn Hortas -- uncontrollable, indestructible, and eager to consume Deep Space Nine™ itself! From the PublisherThe Hortas of Janus VI are the greatest miners in the galaxy, capable of burning through solid rock the way humanoids move through air. Recruited to help rebuild Bajor's devastated mining industry, the Hortas could provide new hope for the planet's struggling economy. But when Cardassian raiders abduct the Mother Horta, Commander Sisko finds himself stuck with twenty Horta eggs, and then the eggs begin to hatch. While Major Kira leads a desperate rescue mission deep into Cardassian space, Commander Sisko faces a ravaging mass of newborn Hortas, uncontrollable, indestructible, and eager to consume Deep Space NineTM itself.
Violations 1995
Product DescriptionUnder the guise of helping the crew find a way home, a group of aliens board the U.S.S. VoyagerTM, and then steal the main computer. To get it back, Captain Janeway is forced to negotiate with the thieves -- who are from a consortium of planets where thievery is a way of life. But as Janeway and the crew fight to retrieve their computer in time to save the barely functioning ship, they become embroiled in a political battle that could not only destroy the U.S.S. Voyager, but the crew as well. From the PublisherUnder the guise of helping the crew find a way home, a group of aliens board the U.S.S. VoyagerTM, and then steal the main computer. To get it back, Captain Janeway is forced to negotiate with the thieves -- who are from a consortium of planets where thievery is a way of life. But as Janeway and the crew fight to retrieve their computer in time to save the barely functioning ship, they become embroiled in a political battle that could not only destroy the U.S.S. Voyager, but the crew as well.
The Last Stand 1995
Product DescriptionTHE LAST STANDIn the middle of a routine mapping mission, Captain Picard and the crew of the U.S.S. Enterprise ™ encounter a culture just on the edge of developing warp drive technology. When they survey the planet, they are startled by the sudden approach of thousands of spacecraft from an aggressive alien race bent on destroying this emerging culture. Now Picard has only days to resolve a conflict that has been going on for millennia. If he fails, billions will die, yet if he succeeds, he will unleash a powerful new threat to the Federation. From the PublisherIn the middle of a routine mapping mission, Captain Picard and the crew of the U.S.S. EnterpriseTM encounter a culture just on the edge of developing warp drive technology. When they survey the planet, they are startled by the sudden approach of thousands of spacecraft from an aggressive alien race bent on destroying this emerging culture. Picard has only days to resolve a conflict that has been going on for millennia. If he fails, billions will die, yet if he succeeds, he will unleash a powerful new threat to the Federation.
The Murdered Sun 1995
Product DescriptionWhen sensors indicate a possible wormhole nearby, Captain Janeway is eager to investigate, hoping to find a shortcut back to Federation space. Instead, she discovers a star system being systematically pillaged by the warlike Akerians. Janeway has no desire to get caught up in someone else's war, but in order to the check on the possibilities offered by the wormhole -- and to save the innocent people of Veruna Four -- VoyagerTM has no choice but to challenge the Akerians. From the PublisherWhen sensors indicate a possible wormhole nearby, Captain Janeway is eager to investigate, hoping to find a shortcut back to Federation space. Instead, she discovers a star system being systematically pillaged by the warlike Akerians. Janeway has no desire to get caught up in someone else's war, but in order to the check on the possibilities offered by the wormhole -- and to save the innocent people of Veruna Four -- VoyagerTM has no choice but to challenge the Akerians.
First Frontier 1995
Product DescriptionWhile testing a new shielding device, the U.S.S. EnterpriseTM is caught in the middle of a Klingon/Romulan battle. The Enterprise crew rescues a lifepod, and they are confronted by a Klingon who claims to know nothing of human existence. Convinced the Klingon is telling the truth, Captain Kirk hurries to Starfleet Headquarters in search of answers. But upon arriving on Earth, the Starship Enterprise crew finds that Earth is a vast jungle-like paradise where large, reptillian animals rule, with no signs of human life anywhere. Kirk must travel to the past in search of the key to the mystery, or face the destruction of the human race. From the PublisherWhile testing a new shielding device, the U.S.S. EnterpriseTM is caught in the middle of a Klingon/Romulan battle. The Enterprise crew rescues a lifepod, and they are confronted by a Klingon who claims to know nothing of human existence. Convinced the Klingon is telling the truth, Captain Kirk hurries to Starfleet Headquarters in search of answers. But upon arriving on Earth, the Starship Enterprise crew finds that Earth is a vast jungle-like paradise where large, reptillian animals rule, with no signs of human life anywhere. Kirk must travel to the past in search of the key to the mystery, or face the destruction of the human race.
Friends and Other Strangers 1995
Part 1 of 4. In "Friends and Other Strangers," Commander Riker is reunited with his old crewmates from the U.S.S. Hood in order to keep an old promise to a dying alien race. Meanwhile, Ensign Ro's shuttle crashes on a mysterious planet inhabited by an even more mysterious benefactor.
Valhalla 1995
Product DescriptionSisko must keep a strange alien ship with potential to destroy Deep Space Nine out of the hands of the Cardasians. From the PublisherTensions caused by speculation that Cardassia is about to reoccupy Bajor are complicated by the arrival of a strange alien ship. When it's discovered that the crew is dead and the ship is carrying valuable Gamma-quadrant technology, it becomes a sought after prize, which Commander Sisko must fight to keep out of Cardassian hands. Meanwhile, Sisko also finds himself at odds with Major Kira, who believes the ship is Bajoran property. When the alien ship suddenly seizes control of Deep Space NineTM, and the Cardassians move in to try to capture it, Sisko must face off against a shipload of angry Cardassians, and the alien being controlling Deep Space Nine.
Balance Of Power 1995
Product DescriptionWhen a famous Federation scientist dies, his son puts his inventions up for sale to the highest bidder, be they Federation, Klingon, Romulan, or Cardassian. Among the items at auction is a photon pulse canon capable of punching through a starship's shields with a single shot. Meanwhile, Wesley Crusher is kidnapped from the Academy by renegade Ferengi who have set their sights on the photon canon as well, and Captain Picard must outmaneuver enemies on every side to save Wesley and protect the EnterpriseTM from the deadly fire of the new canon. From the PublisherWhen a famous Federation scientist dies, his son puts his inventions up for sale to the highest bidder, be they Federation, Klingon, Romulan, or Cardassian. Among the items at auction is a photon pulse canon capable of punching through a starship's shields with a single shot. Meanwhile, Wesley Crusher is kidnapped from the Academy by renegade Ferengi who have set their sights on the photon canon as well, and Captain Picard must outmaneuver enemies on every side to save Wesley and protect the EnterpriseTM from the deadly fire of the new canon.
Invasion! 2 - The Soldiers of Fear 1995
Product DescriptionLong ago, before the dawn of civilization, they were banished to the realm of nightmares. Now the terrors are real . . .A generation ago, another Starship EnterpriseTM fought off a ship of exiled aliens intent on conquering all of the Alpha Quadrant. Starfleet thought the foe had been repelled forever -- until now. The Furies have returned in might warships even more powerful than before. But their weapons are more than merely physical, for these aliens are the origins of all the demons and monsters of ancient myth, and they have found a way to project fear directly into the minds of their enemies. To defeat the Furies, and save the Federation, Picard and the crew of the U.S.S. EnterpriseTM must first conquer the darkest terrors of their unconscious minds. From the PublisherLong ago, before the dawn of civilization, they were banished to the realm of nightmares. Now the terrors are real . . .A generation ago, another Starship EnterpriseTM fought off a ship of exiled aliens intent on conquering all of the Alpha Quadrant. Starfleet thought the foe had been repelled forever -- until now. The Furies have returned in might warships even more powerful than before. But their weapons are more than merely physical, for these aliens are the origins of all the demons and monsters of ancient myth, and they have found a way to project fear directly into the minds of their enemies. To defeat the Furies, and save the Federation, Picard and the crew of the U.S.S. EnterpriseTM must first conquer the darkest terrors of their unconscious minds.
Station Rage 1995
Product DescriptionWhat begins as a sticky political problem soon evolves into full-scale chaos for Commander Sisko when a tomb of Cardassian soldiers is discovered on Deep Space Nine ™. While Sisko searches for a diplomatic way to return the soldiers to Cardassia, the "bodies" begin to pulsate with life, determined to seek revenge on the enemies now occupying the former Cardassian stronghold. But as the soldiers launch their attack to cripple the station, and Sisko struggles to regain control, another old enemy plots to destroy the soldiers at any cost -- even if it means destroying Deep Space Nine as well! From the PublisherWhat begins as a sticky political problem soon evolves into full-scale chaos for Commander Sisko when a tomb of Cardassian soldiers is discovered on Deep Space NineTM. While Sisko searches for a diplomatic way to return the soldiers to Cardassia, the "bodies" begin to pulsate with life, determined to seek revenge on the enemies now occupying the former Cardassian stronghold. But as the soldiers launch their attack to cripple the station, and Sisko struggles to regain control, another old enemy plots to destroy the soldiers at any cost, even if it means destroying Deep Space Nine as well.
The Fearful Summons 1995
Captain Sulu of the U.S.S. Excelsior and his crew are kidnapped. When Federation-conducted negotiations come to a standstill, Captain James Kirk and the former officers of the U.S.S. Enterprise™ reunite to rescue their old comrade. The officers learn carrying out their mission could prove difficult when they encounter the kidnappers -- a greedy little-known race called the Thraxians, who believe their way is the only way. Now the Thraxians are demanding super-powerful weapons in exchange for the hostages. With no other alternatives, Kirk is forced to consider giving in to the Thraxians to save the Excelsior crew -- a decision that could save a few, but endanger the lives of an entire star system...
Vraždy ve Vulkánské akademii 1994
Pokračování příběhů hrdinů kosmické lodi Enterprise. Děj příběhu se nyní odehrává na planetě Vulkán, hlavní postavou je kapitán vesmírné lodi James T. Kirk, o jehož život usiluje rafinovaným způsobem neznámý vrah. Ohrožen je nejen on, ale i Spockova matka a další hrdinové známého seriálu.
Star Trek: The Next Generation Annual #6: Convergence #2: Future Imperiled 1994
CONVERGENCE - Part 2 of 2, continued from Star Trek (1989 DC 2nd Series) Annual #6. Having caught Captain Spock and Lieutenant Commander Data in a deadly web of temporal genocide, the Devidians continue their plot to destroy the Federation. Now James T. Kirk and Jean-Luc Picard, the Enterprise captains of two centuries, must find a way to rescue their people and stop the Devidians.
Star Trek Special #3: The Unforgiven; Echoes of Yesterday 1994
Encounter With the Othersiders 1994
Part three of the DS9/TNG crossover.
On the surface of Bajor Stardate 47270.9 Inside the stable wormhole near Bajor the joined away team of the U.S.S. Enterprise D and Deep Space Nine that were investigating the mysterious disappearances of high ranking Starfleet officers are captured and attempt a successful prison break. They break off into two groups and fight battles all over the ship to eventually find their missing officers. As soon as they are found and the rescue attempted a Starfleet Admiral they were trying to save is killed and one half of the team is captured. Meanwhile Jean-Luc Picard and Benjamin Sisko go to the surface of Bajor. The planet is suffering from huge environmental shifts caused by the trouble with wormhole. Both Picard and Sisko have no idea what is going on with their officers on the inside the wormhole. Special Note The next issue in this ark is issue two of this volume and is the fourth and final chapter in the arc. The whole story arc takes place before Ro Laren betrays the Enterprise and just after the Federation sends Benjamin Sisko to DS9. These were made while the shows were still going.
Star Trek: Deep Space Nine: Terok Nor 1994
Dealers in Darkness 1994
Worf, his brother Kurn and Riker try to quell the rebellion led by Shadowheart on the planet Nothria. Intercepted by Klingon security forces, their only hope to keep the mission secret is to escape into the planet's deadly jungles.
The Unseen Enemy 1994
Part four of the four part DS9/TNG crossover.
Things are coming together for the crews of the U.S.S. Enterprise D and the Deep Space Nine. They have tied the connection between the new alien race and the Federation and they are able to put a stop to their plans
Images 1994
While having a nightmare about Marritza, Kira Nerys is awakened by a message from Bajor. She is instructed to meet and provide security for Sueriel, a half-Cardassian Bajoran spy who is returning home. Once aboard Deep Space 9, Sueriel finds that her Cardassian appearance is despised by resident Bajorans and also attracts the attention of the Circle. Sueriel is severely beaten by members of the Circle and she begs Julian Bashir to destroy her face. Instead, Bashir performs reconstructive surgery and fakes Sueriel's death. With Sueriel's help, Kira captures a Bajoran double-agent who is using a ring of the Circle to do his dirty work.
Just Deserts! 1994
When a spacegoing creature that has saved a planet's environment suddenly becomes dangerous, Dr. Crusher leads the investigation to learn what happened to cause the change.
Rivals, Part 1 1994
Part 1 of 3. For the first time in years, Spock meets his old rival Stonn (from the TV episode 'Amok Time') who is now an ambassador to a troubled world that the Romulans want for themselves. But the delicate diplomatic negotiations are endangered by Stonn's daughter's rash behavior and Kirk's interference.
The Lion and the Lamb 1994
Lieutenant Worf of the Enterprise is asked to undertake a covert mission by the Empire's High Council. A Klingon colony is threatened by an underground movement of the planet's indigenous life-forms - a movement led by Nikolai Rozhenko, Worf's human foster brother from the episode "Homeward."
The Wormhole Trap 1994
(Part two of the DS9/TNG crossover.)
Stardate: 47269.1
The crew of the U.S.S. Enterprise D and Deep Space Nine (DS9) send an away mission led by William Riker into the wormhole to rescue some missing officers only to run into an invading armada. Back at the station DS9 is infiltrated by Cardassians who turn out to be more than they appear. Meanwhile the children of both crews are having fun and getting into a little mischief.
Special Note
The next issue in this ark is issue two of this volume but it is the third chapter in the arc. The whole story arc takes place before Ro Laren betrays the Enterprise and just after the Federation sends Benjamin Sisko to DS9. These were made while the shows were still going.
Prophets and Losses 1994
Ensign Ro
This is part one of Deep Space Nine Star Trek The Next Generation crossover between DC Comics and Malibu Comics. Both crews are well represented in this issue including characters like Ro Laren. A Runabout with some high ranking offices go into the wormhole and the whole thing is shut down. Nither crews no what to do. With Jean-Luc Picard in command of both crews the station tries to solve what happened. Meanwhile on Bajor people are rioting because of the closing of the worm hole that they view as the Celestial Temple and believe it to be a holy place.
Special Note
The next issue in this ark is not in this volume. Here is a link to Part two in the story. Part Two. The story takes place before Ro betrays the crew. These were made while the shows were still going.
Star Trek: Deep Space Nine: Lightstorm 1994
Bait... And Switch 1994
Without warning, the Enterprise is sent on a top-secret mission: ferrying a Vulcan diplomat who is authorized to countermand any of Kirk's orders.
Shanghaied 1994
Quark and Rom are kidnapped by the Jerakans and forced to work aboard one of their freighters.
The Truth Elusive 1994
Part 3 of 3. Held at phaserpoint by his counterpart from a parallel universe, Geordi La Forge must find out which of them is in the wrong reality before irreparable damage is done to the timestream. Meanwhile, on the Enterprise, Picard discovers how to tell if his Romulan 'guest' is telling the truth. Awaiting the outcome are the Romulans, the Cardassians and the Ferengi.
The Deceivers 1994
Part 2 of 3. Crash-landed on a remote planet, an Enterprise runabout with Lieutenant Commander Geordi La Forge aboard encounters a second runabout...manned by the Commander La Forge of a parallel universe. Meanwhile, on the Enterprise, Picard learns that his Romulan 'guest' is wanted by the Cardassian Union, the Ferengi Alliance...and the Romulan Empire!
Dax's Comet, Part II 1994
With the Messenger comet on course for the wormhole, the Bajoran religious extremists begin attacks around the station; Jadzia leads an attempt to divert the comet
Gary 1994
In a story from Jim Kirk's earliest days aboard the Enterprise, the captain must face the parents of one of his oldest friends: Lieutenant Gary Mitchell, whom Kirk was forced to kill in the TV episode 'Where No Man Has Gone Before.'
Star Trek Special #2: Raise the Defiant; A Question of Loyalty 1994
A Matter of Conscience 1994
Part 1 of 3. The Enterprise encounters a destroyed Cardassian vessel bearing a lone survivor - a Romulan who claims to be fleeing his government to prevent it from controlling a new virus that can destroy dilithium crystals, a tactical advantage that could upset the balance of power. But Picard believes there is much more to this story than the Romulan is willing to reveal.
Dax's Comet 1994
Dax discovers a comet heading for the wormhole, which a group of Bajorans believe will bring about an apocalypse.
The Alone, Part Two 1994
Captain Kirk finds he is lost in time, having gone back hundreds of years before his crew even visited this planet. Somehow he has to beat time itself with absolutely nothing technological.
Star Trek: Deep Space Nine Hearts and Minds #4: Masters of War 1994
Lapse 1994
On the advice of Constable Odo, Commander Benjamin Sisko orders that a number of training drills be carried out to test the security measures aboard the station. The aim of the drill will be for the station personnel to track down Odo who will be hiding somewhere aboard the station, but to even the odds the station's sensors will be deactivated.
The Victim 1994
Deanna Troi is stalked by a ruthless and relentless murderer who has apparently already killed Riker and Worf. To survive, Deanna herself may have to become a killer.
The Alone 1994
Captain Kirk is buried and wakes up in unfamiliar territory.
Star Trek: Deep Space Nine Hearts and Minds #3: Into the Abyss 1994
Prisoners of Peace 1994
Life suddenly gets interesting on "Deep Space Nine" TM when a new student turns up in Jake and Nog's class, Riv Jakar, a Bajoran boy whose parents were killed by Cardassians. Riv thinks school and hanging out on the Promenade are a waste of time. Instead he is determined to join the Bajoran freedom fighters in their battle against the Cardassians. When Jake, Nog, and their friends Ashley and T'Ara are investigating some mysterious incidents on the station they discover a stowaway, a Cardassian girl named Kam. She is the daughter of a high-placed Cardassian official who has just shown up at "Deep Space Nine" with eight warships, demanding the return of his daughter. But Riv has other plans for Kam, and it's up to Jake and Nog to save her before Riv starts a new war.**From the PublisherLife suddenly gets interesting on Deep Space NineTM when a new student turns up in Jake and Nog's class, Riv Jakar, a Bajoran boy whose parents were killed by Cardassians. Riv thinks school and hanging out on the Promenade are a waste of time. Instead he is determined to join the Bajoran freedom fighters in their battle against the Cardassians. When Jake, Nog, and their friends Ashley and T'Ara are investigating some mysterious incidents on the station they discover a stowaway, a Cardassian girl named Kam. She is the daughter of a high-placed Cardassian official who has just shown up at Deep Space Nine with eight warships, demanding the return of his daughter. But Riv has other plans for Kam, and it's up to Jake and Nog to save her before Riv starts a new war.
The Pet 1994
It's the anniversary of the discovery of the Wormhole, and ships from all over the galaxy are headed to "Deep Space Nine" TM to celebrate. When the freighter "Ulysses" docks at "Deep Space Nine," an animal escapes from one of the crewmembers and heads straight for Jake Sisko. It does not speak or eat, but loves to play ball! Since the furry little creature presents no threat to the station and the owner is under investigation by Security Chief Odo. Commander Sisko allows Jake and Nog to keep the pet until the situation can be straightened out. Besides, the Commander has more important things to worry about. For starters, a huge new ship has come through the Wormhole and its captain is threatening to blow up the station unless his Crown Prince is returned, unfortunately for Sisko, he's never seen the prince. Also, mysterious creatures have begun terrorizing the station. With time running out, Sisko and his crew search the station for clues, while Jake and Nog try to save their pet from an alien's evil plan.**From the PublisherIt's the anniversary of the discovery of the Wormhole, and ships from all over the galaxy are headed to Deep Space NineTM to celebrate. When the freighter Ulysses docks at Deep Space Nine, an animal escapes from one of the crewmembers and heads straight for Jake Sisko. It does not speak or eat, but loves to play ball! Since the furry little creature presents no threat to the station and the owner is under investigation by Security Chief Odo. Commander Sisko allows Jake and Nog to keep the pet until the situation can be straightened out. Besides, the Commander has more important things to worry about. For starters, a huge new ship has come through the Wormhole and its captain is threatening to blow up the station unless his Crown Prince is returned, unfortunately for Sisko, he's never seen the prince. Also, mysterious creatures have begun terrorizing the station. With time running out, Sisko and his crew search the station for clues, while Jake and Nog try to save their pet from an alien's evil plan.
Door in the Cage 1994
Spock returns to Talos IV to offer his former captain Christopher Pike the chance of release from his crippled body and his illusory existence...but a surprise waits to greet Spock on his arrival.
Brothers in Darkness 1994
Part 3 of 3. In "Brothers in Darkness," Picard searches for a way to rescue the members of Riker's away team and a Chalnoth landing party, who are entombed by a marauding creature on the planet's surface. And adding to the pressure are the four Chalnoth ships surrounding the Enterprise!
Baby on Board 1994
An infant Bajoran is found in Quark's and several residents look after it; a Starfleet captain arrives to inspect the crew.
Star Trek: Deep Space Nine Hearts and Minds #2: On the Edge of Armageddon 1994
No Compromise, Part Three: The Conclusion! 1994
Part 3 of 3. The hostage situation worsens and the captives' time is running out as Kirk tries desperately to communicate with the alien vessel that's bombarding the Federation colony.
A Short Fuse 1994
Jake and Nog search for a bomb aboard Deep Space 9.
Capture the Flag 1994
It's Geordi La Forge's first year at Starfleet Academy TM, and it isn't going well. He's been all over the galaxy with his Starfleet officer parents, and his blindness has not been a handicap, thanks to his VISOR. But somehow he's always picked last for competitive teams, and deep down he wants to be just like all the other confident students. When he defeats the top-ranked team in an elimination game, Geordi wins the respect of his classmates, and the hatred of the other team's captain, Jack Pettey. Pettey threatens revenge, and his opportunity arrives with training exercises on the planet Saffair. Geordi's team faces Pettey's, and without supervision on the uninhabited world Pettey will stop at nothing to win.From the PublisherIt's Geordi La Forge's first year at Starfleet Academy TM, and it isn't going well. He's been all over the galaxy with his Starfleet officer parents, and his blindness has not been a handicap, thanks to his VISOR. But somehow he's always picked last for competitive teams, and deep down he wants to be just like all the other confident students. When he defeats the top-ranked team in an elimination game, Geordi wins the respect of his classmates, and the hatred of the other team's captain, Jack Pettey. Pettey threatens revenge, and his opportunity arrives with training exercises on the planet Saffair. Geordi's team faces Pettey's, and without supervision on the uninhabited world Pettey will stop at nothing to win.
Mother of Madness 1994
Part 2 of 3. On a distant world, a Starfleet crew has disappeared and Picard must find them without triggering an all-out war with the volatile and untrusting Chalnoth.
Star Trek: Deep Space Nine Hearts and Minds #1: For the Glory of the Empire 1994
Children of Chaos 1994
Part 1 of 3. In "Children of Chaos," the Enterprise encounters the Chalnoth, a notoriously suspicious race with no good reason to trust either Picard or the Federation's intentions.
Descendants 1994
Two aliens arrive on Deep Space 9 from the wormhole and are identified by the Bajorans as Prophets.
Bodies of Evidence 1994
Part 3 of 3. Time is running out for Picard, who must find some way to return his crew's minds to their proper bodies as the mysterious orchestrator of these events is revealed.
No Compromise, Part Two 1994
Part 2 of 3. While a hostile alien ship bombards a Federation colony with deadly radiation, a popular uprising topples the leadership, leaving Chekov's old flame and Spock in the hands of the rebels.
Requiem II 1994
O'Brien and Dulath's repairs to Deep Space 9 are interrupted when a bomb explodes on the station; Kira finds a link with the girl she had been investigating.
Star Trek (Gold Key) 09 1994
Stowaways 1994
Jake Sisko and his best friend, Nog, make plans to sneak aboard a shuttle Doctor Bashir is piloting down to Bajor. After all, it's been a while since Jake has been on a planet. And they'll be back before Commander Sisko returns to "Deep Space NineTM from his diplomatic mission in a nearby star system. The boys expect to have a great time as they secretly follow the Doctor around and see the sights of Sakelo City. But what they see terrifies them as they watch the doctor being kidnapped. Now with the help of a Bajoran girl, Sesana, Jake and Nog strike out on their own to find the doctor. First the three friends must make their way through the dangerous territory that surrounds the city. But finding the doctor in the Bajoran wastelands is only part of their problem. Then Jake and Nog have to rescue Doctor Bashir from an army of killers without getting captured themselves.**From the PublisherJake Sisko and his best friend, Nog, make plans to sneak aboard a shuttle Doctor Bashir is piloting down to Bajor. After all, it's been a while since Jake has been on a planet. And they'll be back before Commander Sisko returns to Deep Space NineTM from his diplomatic mission in a nearby star system. The boys expect to have a great time as they secretly follow the Doctor around and see the sights of Sakelo City. But what they see terrifies them as they watch the doctor being kidnapped. Now with the help of a Bajoran girl, Sesana, Jake and Nog strike out on their own to find the doctor. First the three friends must make their way through the dangerous territory that surrounds the city. But finding the doctor in the Bajoran wastelands is only part of their problem. Then Jake and Nog have to rescue Doctor Bashir from an army of killers without getting captured themselves.
Star Trek Special #1: Blaise of Glory; The Needs of the One 1994
Star Trek Generations 1994
Kirk and Picard meet.
Based on the movie.
Requiem 1994
When Deep Space 9's power generators begin to fail, Sisko invites the former Cardassian engineer of the station to assist O'Brien; Kira discovers the diary of a young Bajoran girl who lived during the Occupation.
Of Two Minds 1994
Part 2 of 3. Deanna, Dr. Selar and Worf - trapped in the bodies of Alexander, Geordi and Lwaxana Troi - attempt to break out of their prison, while Picard is prevented from locating them.
No Compromise, Part One 1994
Part 1 of 3. Pavel Chekov takes a brief leave from the Enterprise to visit Captain Sulu aboard the Excelsior and remembers one of his earliest missions under the command of Captain Kirk, when a mysterious ship was bombarding a settlement with deadly radiation.
Atlantis Station 1994
Geordi LaForge and his fellow cadets are headed to Atlantis Station, the underwater research base located near a volcano in the Atlantic Ocean. Up until now Geordi has spent most of his life in space with his Starfleet officer parents and he is more than ready to explore this strange, new world deep underwater. The first stop for the cadets is the above-ground complex on Isla del Fuego, where the students barely escape a small volcanic eruption. They finally arrive at the underwater station shaken and fighting among themselves, but determined to carry out their assignments. Then suddenly an earthquake rocks the station and the cadets are trapped in their lab with tempers running high. Now, as debris blocks their path back to the aquashuttle, Geordi and the others, together, must race against time and the dangers of the freezing seawater to escape the station before it disappears into an underwater abyss.From the PublisherGeordi LaForge and his fellow cadets are headed to Atlantis Station, the underwater research base located near a volcano in the Atlantic Ocean. Up until now Geordi has spent most of his life in space with his Starfleet officer parents and he is more than ready to explore this strange, new world deep underwater. The first stop for the cadets is the above-ground complex on Isla del Fuego, where the students barely escape a small volcanic eruption. They finally arrive at the underwater station shaken and fighting among themselves, but determined to carry out their assignments. Then suddenly an earthquake rocks the station and the cadets are trapped in their lab with tempers running high. Now, as debris blocks their path back to the aquashuttle, Geordi and the others, together, must race against time and the dangers of the freezing seawater to escape the station before it disappears into an underwater abyss.END
Working Vacation 1994
Sisko sends Kira to the Gamma Quadrant planet Zaria V.
Time Crime, The, Conclusion: Seems Like Old Times 1994
Part 5 of 5. The Enterprise's true timeline has been restored at last, leaving Kirk, McCoy, Uhura and Sulu trapped in the past by the same temporal terrorists who destroyed the Romulan Empire.
The Star Ghost 1994
While living on "Deep Space Nine" TM, Jake Sisko has seen a lot of strange things, since his father, commander of the station, opened it to every lifeform who passes through this sector of space. But when Jake's Ferengi friend Nog says he's seen a ghost, Jake doesn't believe him, until a shimmering figure with glowing red eyes appears in Jake's quarters. Soon enough the spectre has Jake on a dangerous mission into the depths of the station, with the fate of "Deep Space Nine" resting on his boyish shoulders.**From the PublisherWhile living on Deep Space NineTM, Jake Sisko has seen a lot of strange things, since his father, commander of the station, opened it to every lifeform who passes through this sector of space. But when Jake's Ferengi friend Nog says he's seen a ghost, Jake doesn't believe him, until a shimmering figure with glowing red eyes appears in Jake's quarters. Soon enough the spectre has Jake on a dangerous mission into the depths of the station, with the fate of Deep Space Nine resting on his boyish shoulders.
Patrian Transgression 1994
Product DescriptionThe Patrian TransgressionThe U.S.S. Enterprise™ is sent to Patria I to discuss that world's application for federation membership. But Captain Kirk and his landing party soon discover that the Patrians have a strict system of laws -- laws that are enforced by a telepathic police force. In the midst of this startling revelation, the crew finds themselves in the middle of Patrias's growing political unrest. Caught between the Patrian telepathic police force and a deadly group of terrorists, Kirk, Spock and the others must fight for their lives on a world wher their thoughts make them criminals -- and all crimes are punishable by death. From the PublisherThe U.S.S. EnterpriseTM is sent to Patria I to discuss that world's application for Federation membership. But Captain Kirk and his landing party soon discover that the Patrians have a strict system of laws, laws that are enforced by a telepathic police force. In the midst of this startling revelation, the crew finds themselves in the middle of Patria's growing political unrest. Caught between the Patrian telepathic police force and a deadly group of terrorists, Kirk, Spock and the others must fight for their lives on a world where their thoughts make them criminals, and all crimes are punishable by death.
Sarek 1994
From Publishers WeeklyCrispin ( Star Trek: Yesterday's Son ) has packed everything a die-hard Trekkie could want into this lighthearted romp with characters from the original series. Spock's father Sarek must uncover the origins of a plot to defame the Vulcans, for the dastardly scheme is only the first step in a plan to destroy the Federation. Needless to say, all of Sarek's respected diplomatic skills are needed to combat the villains. But Sarek is torn between doing his duty to the Federation or forsaking his beloved human wife Amanda, who is on her deathbed. Several subplots, including an interspecies romance between Kirk's nephew Peter and a Klingon girl add spice to the galactic stew. A lagniappe (for those readers who don't mind heavy sentimentality) is the addition of Amanda's journals, which are full of exotic details about life on Vulcan and heartfelt recollections of Sarek's and Spock's lives. Most of the best-loved characters put in appearances, and there are some amusing variations on the better known "trademark" lines. A rather jarring twist results when the normally repressed Spock becomes excessively emotional about his mother's demise. Though the plot ties up as neatly and simplistically as it would in a TV episode, this piece of fluff should be roundly loved by its target audience. Copyright 1994 Reed Business Information, Inc. From School Library JournalYA?A readable, well-written story that takes place after the explosion of the Klingon planet Praxis, as depicted in the film Star Trek VI, and that centers around Sarek, the Vulcan ambassador, and his son Spock. Spock and Sarek, who have long been estranged, band together to thwart a plot by the Keep Earth Human League to destroy the Federation. What really distinguishes Sarek from countless other "Star Trek" novels is its handling of the relationships between Spock, his human mother Amanda, and Sarek. These characters are multidimensional, allowing readers to experience their lives, loves, and problems as revealed through Amanda's diary and their own memories. This very satisfying sci-fi romp will be thoroughly enjoyed by legions of Trek fans.?John Lawson, Fairfax County Public Library, VACopyright 1995 Reed Business Information, Inc.
All Good Things... 1994
From Library JournalThis audio adaptation is based on the series finale of Star TrekR: The Next GenerationTM, the most successful syndicated show in television history. As the title suggests, "all good things" must come to an end. The crew's final adventure begins abruptly as Captain Picard announces he is inexplicably moving backward and forward through time. He soon realizes that his old nemesis, known simply as "Q," is at least partly responsible. As the plot unfolds, three different time lines emerge: one seven years in the past, where we meet old friends long gone; another 25 years in the future, where we get a glimpse of the crew's fate; and, of course, one in the present. As time collides in a desperate climax, Picard risks everything to save a condemned humanity. The story is deftly read by Jonathan Frakes, who appears as Commander Riker in the TV series. Frakes's riveting narration is accented by an impeccable depiction of Patrick Stewart's Picard. Highly recommended.Charles A. Weiss, "Library Journal"Copyright 1994 Reed Business Information, Inc. Product DescriptionSeven years ago, Captain Jean-Luc Picard first faced the judgment of the Q Continuum -- a race of beings with God-like powers over time and space who presumed to gauge humanity's fitness to exist in the galaxy. Seven years ago they suspended judgment, but now a decision has been reached: The human race will be eliminated, not only in the present, but throughout time. Humanity will never have existed at all. The only chance to save mankind lies with Captain Picard. An old enemy has granted him the power to revisit his life as it was seven years before, and to experience his life twenty-five years in the future. With the help of friendships that span time and space, Picard struggles to defeat the plans of the Q Continuum. But even as he fights to save the human race from total extinction, he has been set up to be the unwitting agent of mankind's destruction. In an effort to save humanity, Picard must sacrifice himself and all those he commands and if their sacrifice fails all mankind is doomed.
Fallen Heroes 1994
Product DescriptionWhen a troop of alien warriors demands the return of an imprisoned comrade -- a prisoner no one on Deep Space NineTM knows anything about -- Commander Benjamin Sisko has a deadly fight on his hands. Under sudden attack from the heavily armed warriors, Sisko and his crew struggle desperately to repel the invaders and save the lives of everyone on board. Meanwhile, a strange device from the Gamma Quadrant has shifted Ferengi barkeeper Quark and Security Chief Odo three days into the future to a silent Deep Space Nine. To save the station they must discover what caused the invasion to take place, and find a pathway back through time itself. From the PublisherWhen a troop of alien warriors demands the return of an imprisoned comrade -- a prisoner no one on Deep Space NineTM knows anything about -- Commander Benjamin Sisko has a deadly fight on his hands. Under sudden attack from the heavily armed warriors, Sisko and his crew struggle desperately to repel the invaders and save the lives of everyone on board. Meanwhile, a strange device from the Gamma Quadrant has shifted Ferengi barkeeper Quark and Security Chief Odo three days into the future to a silent Deep Space Nine. To save the station they must discover what caused the invasion to take place, and find a pathway back through time itself.
Antimatter 1994
The Bajoran shipyard is assigned to build an engine for a new starship, a project which could be instrumental in revitalizing the planet's war-ravished economy. As Commander Sisko awaits the arrival of a tanker containing the antimatter that will power the starship, a band of hijackers captures the extremely valuable cargo and escapes through the wormhole. When the hijacking spurs a political debate, Major Kira struggles to mediate the dispute between the opposing factions. Meanwhile, Sisko makes a desperate move to retrieve the antimatter. With the stability of the Bajoran economy at stake, Sisko, Dax, and Odo infiltrate the hijackers, a move that could have deadly consequences for them and the planet Bajor.
Warchild 1994
Product DescriptionA message left by the Kai Opaka gives Commander Benjamin Siskso a fateful mission. Find a young Bajouran girl destined to be a great healer who could bring together the warring factions of Bajor. While Lt Dax tries to find the healer, Dr Bashir goes planetside to treat a rare killer disease. From the PublisherA message left behind by the Kai Opaka gives Commander Benjamin Sisko a fateful mission: find a young Bajoran girl destined to be a great healer who could bring together the warring factions of Bajor. While Lt. Dax tries to find the healer, Dr. Bashir goes planetside to treat a rare disease that is killing the children in Bajor's resettlement camps. Surrounded by thousands of dying children, Bashir goes A.W.O.L. from Deep Space Nine TM, vowing not to return until the plague has been stopped. But by the time Dax finds the girl from the Kai's prophecy the child has fallen victim to the plague. Now, with the fate of the entire planet at stake, Commander Sisko must find Dr. Bashir in time to save the child who may be Bajor's last chance for peace.END
The Better Man 1994
Product DescriptionThe Better ManWhen the planet Empyrea, a colony of genetically perfected human beings, demands that the Federation remove a science station which has been in place for nearly twenty years, the Starship Enterprise™ is assigned to transport to the planet the Federation ambassador who negotiated with the Empyreans long ago -- an ambassador who was once Dr. McCoy's closest friend, but is now a bitter rival. On Empyrea, McCoy discovers Anna, a daughter he never knew he had. McCoy soon realizes that the isolationist Empyreans must not learn her father is an off-worlder, and that her genes are less than "perfect." As relations with the Empyreans collapse around him, McCoy must find a way to save his newfound daughter from the harshest penalty her planet can impose! From the PublisherWhen the planet Empyrea, a colony of genetically perfected human beings, demands that the Federation remove a science station which has been in place for nearly twenty years, the Starship EnterpriseTM is assigned to transport to the planet the Federation ambassador who negotiated with the Empyreans long ago, an ambassador who was once Dr. McCoy's closest friend, but is now a bitter rival. On Empyrea, McCoy discovers Anna, a daughter he never knew he had. McCoy soon realizes that the isolationist Empyreans must not learn her father is an off-worlder, and that her genes are less than "perfect." As relations with the Empyreans collapse around him, McCoy must find a way to save his newfound daughter from the harshest penalty her planet can impose.
The Search 1994
Product DescriptionThe Dominion: The mysterious rulers of the worlds on the other side of the wormhole. The Dominion: a ruthless planet-conquering race unknown even to those they rule. The Dominion: the most dangerous foe the Federation may ever face. At the edge of the wormhole, the space station Deep Space Nine™ and the planet Bajor sit on what will be the front line in any Dominion attack. To try and prevent the conflict, Commander Benjamin Sisko ant his crew take a never-tested Federation warship through the wormhole to track down and confront the Dominion. If Commander Sisko fails, not only the Federation, but the Klingons, Romluans, Cardassians, and all the worlds of the Alpha Quadrant will face an interstellar war they cannot win. From the PublisherThe Dominion are the mysterious rulers of the worlds on the other side of the wormhole, the ruthless planet-conquering race unknown even to those they rule, and the most dangerous foe the Federation may ever face. At the edge of the wormhole, the space station Deep Space NineTM and the planet Bajor sit on what will be the front line in any Dominion attack. To try and prevent the conflict, Commander Benjamin Sisko and his crew take a never-tested Federation warship through the wormhole to track down and confront the Dominion. If Commander Sisko fails, not only the Federation, but the Klingons, Romulans, Cardassians and all the worlds of the Alpha Quadrant will face an interstellar war they cannot win.
Generations 1994
Product DescriptionThe story begins with the launching of the U.S.S. Enterprise˜ NCC-1701-B and the mysterious disappearance of Captain James T. Kirk. Then seventy-eight years later, Captain Jean-Luc Picard of the U.S.S. Enterprise NCC-1701-D receives a distress call from a remote scientific observatory. Picard learns that a newly developed super weapon has been stolen by a desperate scientist with an insane plot. Facing the most difficult task of his career, Captain Picard must seek out the one person with the power to help him, a person long thought dead: Captain James T. Kirk. Together, the two captains will be tested as they've never been before. ANd both men will be forced to make the greatest sacrifices of their careers to save countless millions from a madman with a plan for mass destruction. From the PublisherThe story begins with the launching of the U.S.S. Enterprise˜ NCC-1701-B and the mysterious disappearance of Captain James T. Kirk. Then seventy-eight years later, Captain Jean-Luc Picard of the U.S.S. Enterprise NCC-1701-D receives a distress call from a remote scientific observatory. Picard learns that a newly developed super weapon has been stolen by a desperate scientist with an insane plot. Facing the most difficult task of his career, Captain Picard must seek out the one person with the power to help him, a person long thought dead: Captain James T. Kirk. Together, the two captains will be tested as they've never been before. ANd both men will be forced to make the greatest sacrifices of their careers to save countless millions from a madman with a plan for mass destruction.
Crossroad 1994
Product DescriptionThis story is part of the original "Star Trek" series. From the PublisherThe crew of the Nautilus, a battered Starship of mysterious origin, is beamed aboard the Starship EnterpriseTM. The group claims they are freedom fighters from the future working to save the Federation from the Consilium, a group of corrupt power-seekers. The Nautilus crew members then seize control of the U.S.S. Enterprise, and a Starship from the future arrives to arrest the renegades. Kirk must separate his true allies from those who wish to destroy the Federation.
Time Crime, Part Four: Call Back Yesterday 1994
Part 4 of 5. The great and good Klingon Khartan has been assassinated by the alternate-timeline Worf...but even that hasn't corrected the scrambled timeline. Now the Enterprise crew must once again go back into Klingon history - this time to save the life of a madman who led the Empire into bloodlust and terror.
Companionship 1994
Part 1 of 3. There's treachery on Eregeus, as Worf, Deanna, Dr. Selar, Alexander and Lwaxana Troi are abducted, imprisoned and...altered.
Q-Squared 1994
From Publishers WeeklyIt's deja vu all over again in this predictable entry. Star Trek fans will delight in identifying "obscure" references to episodes and characters from the TV series: they will cheer not only the rapacious Q from The Next Generation but also Trelane (the eponymous "Squire of Gothos" from The Original Series). The story involves the Enterprise crew through three alternative timelines with, of course, The Fate of the Universe hanging in the balance. David ( Imzadi ) limns a Trek-enamored multiverse in which Tasha Yar's "bad haircut" is as important as the massacre of Klingons at Narendra Three. The novel is fast-paced and the prose sloppy. Characters from the first two TV series appear exactly as they were: David scrupulously adds nothing to extant characterizations as he juggles several subplots and intrigues. Certain to delight the converted are appearances by Jack Crusher and all the myriad Wesleys, among others, as well as relationships between Beverly and Picard, Troi and Riker. While the pulpy action makes this is a Trek-lovers paradise, anyone else will wonder what all the fuss is about. Copyright 1994 Reed Business Information, Inc. From Library JournalDavid's previous Star Trek novels include the best-selling Imzadi (Pocket Bks., 1992). In his latest, the crew of the Starship Enterprise have another go-round with the redoubtable being known as Q.Copyright 1994 Reed Business Information, Inc.
Field Trip 1994
A Deep Space Nine school class trip goes bad as the transport is damaged by enemy forces.
Federation 1994
From Library JournalTrekkers will love this novel's premise: The crew from Star TrekR: The Next Generation crosses paths with the original Star TrekR crew when they all fall into some sort of time warp. Publication is timed to coincide with the release of the next Star TrekR movie.Copyright 1994 Reed Business Information, Inc. ReviewAt first chapters are confusing and this book most definitely requires an avid prior Star Trek fan familiar with both new and old generation episodes for maximum understanding and impact: those with such a background will appreciate the complex interactions between past and present when a natural phenomenon brings together very different Trek protagonists from different times. -- Midwest Book Review
Debtor's Planet 1994
When a Vulcan space probe reports that the Ferengi are advancing the people of the planet Megara from a primitive agricultural state to a sophisticated technological society, Captain Jean-Luc Picard and the Starship Enterprise™ are ordered to transport an unlikely passenger to the system, a ruthless twentieth-century businessman who is now a Federation ambassador. The Ferengi have been changing Megaran culture, turning a hard working and horoable people into vicious xenophobic killers. But the Ferengi are only hired hands. They have hidden masters, with plans to use the Magaran people as a powerful weapon against the Federation. Now Picard must find a way to use the talents of this new ambassador to free the Megarans. But the ambassador is hididng a deadly secret of his own -- a secret that could unleash an unstoppable destructive force on the Federation.
Betrayal 1994
Product DescriptionAmbassadors from all over the Federation have assembled on Deep Space NineTM for a conference that will determine the future of the planet Bajor. Keeping dozens of ambassadors happy is hard enough, but soon terrorists begin a bombing campaign on the station, and Commander Sisko's job becomes nearly impossible. Distracted by all of this, he's in no position to deal well with the arrival of a belligerent Cardassian commander demanding the return of Deep Space Nine to the Cardassian empire, but he must rise to the occasion if his station and Bajor are to emerge from the crisis intact. From the PublisherAmbassadors from all over the Federation have assembled on Deep Space NineTM for a conference that will determine the future of the planet Bajor. Keeping dozens of ambassadors happy is hard enough, but soon terrorists begin a bombing campaign on the station, and Commander Sisko's job becomes nearly impossible. Distracted by all of this, he's in no position to deal well with the arrival of a belligerent Cardassian commander demanding the return of Deep Space Nine to the Cardassian empire, but he must rise to the occasion if his station and Bajor are to emerge from the crisis intact.
Requiem 1994
Product Description25 years ago, Captain Picard conducted negotiations with an aggressive race called Gom. Now, Picard and the Enterprise are headed to Gom to continue that important work. But when the ship stops to investigate a mysterious alien artifact, Picard is hurled through space and time. From the PublisherTwenty-five years ago, Captain Jean-Luc Picard conducted breakthrough negotiations with an aggressive race called the Gorn. On the anniversary of that achievement, Captain Picard and the U.S.S. EnterpriseTM are headed for the Gorn Homeworld to continue that important work. When the ship stops to investigate a mysterious alien artifact, Captain Picard is suddenly hurled through time and space. Just as Commander Riker and the Starship Enterprise crew begin an impossible search for their captain, the Gorn summit goes terribly wrong. As war looms over the galaxy and Picard is desperately needed on the Gorn Homeworld, the captain finds himself stranded in the past on a planet called Cestus III at a crucial turning point in Federation history. Caught in a deadly situation that challenges Picard's most cherished beliefs, he must weigh the fate of a world against the future of the entire Federation.
Foreign Foes 1994
Product DescriptionCaptain Picard has been asked to do the near-impossible: mediate a treaty that will end the hostilities between the Klingons and the Hidrans. Negotiations seem to be going well - until the Hidran ambassador is poisoned, and vengefully kills a Klingon delegate while drawing his last breath. From the PublisherThe Hidran race and the Klingon Empire have been at each other's throats for seventy years, and Captain Jean-Luc Picard has been asked to accomplish a near-impossible task: take the U.S.S. EnterpriseTM to the planet Velex to mediate a treaty that will end the conflict between these two aggressive species. Things get off to a rocky start, then turn deadly as the Hidran ambassador mysteriously dies, and kills a Klingon delegate in a last act of vengence. When Lt. Worf is charged with the ambassador's assassination, and Commander Riker and Counselor Troi are trapped far below the surface of the planet, Captain Picard must not only act to save the Hidrans and Klingons from each other, but to save his Klingon officer from a hideous death sentence.
Firestorm 1994
Product DescriptionFirestormWhen a convert Elasian mining operation interferes with a Federation geological expedition, Captain James T. Kirk and the crew of the_ Starship Enterprise™_ are dispatched to the planet Rakatan to mediate between the rival parties. The Elasian Dohman claims that the planet and its dilithium deposits are hers. But the geologists warn that if Rakatan Mons -- the galaxy's largest stratovolcano -- should erupt while the Elasians are mining its flanks, no amount of dilithium will save them. While Lt. Commander Uhura and a landing party struggle to determine if the Dohlman's claim is true, Captain Kirk puts his ship on the line to keep the two ships from each other's throats. Soon, however, concerns over the planet's ownership are overshadowed by the arrival of a hostile Elasian armada and a cataclysmic volcanic explosion on the surface that threatens all parties with a deadly shower of destruction... From the PublisherWhen a covert Elasian mining operation interferes with a Federation geological expedition, Captain Kirk and the crew of the EnterpriseTM are dispatched to mediate between the two parties. The Elasian Dohlman claims that the planet and its dilithium deposits are hers, but the geologists warn that if Rakatan Mons -- the galaxy's largest known stratovolcano -- should erupt while the Elasians are mining its flanks, no amount of dilithium will save them. While Uhura and a landing party strive to determine if the Dohlman's claims are true, Kirk struggles to keep the two sides from each other's throats, but that delicate standoff is shattered by the arrival of an Elasian armada and the eruption of Rakatan, which could well destroy everyone on both sides.
Sins of Commission 1994
Product DescriptionSINS OF COMMISSIONwhile on a misssion to save the planet Lessenar from environmental collapse, the crew of the U.S.S. Enterprise™ is crippled by an emotional onslaught as the surviving aliens respond in anger and pain to the death of their comrade. Worf must overcome this alien influence and find the true killer with the destruction of the Starship Enterprise, the survival of Lessenar, and his Klingon honor hanging in the balance.... From the PublisherWhile on a mission to save the planet Lessenar from environmental collapse, the crew of the U.S.S. EnterpriseTM becomes entangled in a web of treachery and murder. When a member of a strange, emotion-casting race is killed on board the ship, all evidence points to Lieutenant Worf and one of his oldest friends. Soon the crew of the Starship Enterprise is crippled by an emotional onslaught as the surviving aliens respond in anger and pain to the death of their comrade. Worf must overcome this alien influence and find the true killer with the destruction of the Starship Enterprise, the survival of Lessenar, and his Klingon honor hanging in the balance.
Zpěv z neznáma 1994
Admirál James T. Kirk je Klingonskou říší obviněn z krádeže klingonské vesmírné lodi a označen za teroristu a zločince. Federace proto Kirka a posádku zničené lodi Enterprise povolává zpět na Zemi před soud. Jejich cesta je ale přerušena, když se objeví záhadná, mimořádně silná vesmírná sonda, která okamžitě po příletu na oběžnou dráhu Země začíná sterilizovat zemský povrch. Spock rozřeší záhadu sondy a celá posádka musí na ukořistěné klingonské lodi přejmenované na Bounty cestovat časem do 20. století, aby se pokusili zachránit pozemský život.
Románový přepis stejnojmenného filmu.
Pátrání po Spockovi 1994
Střela Genesis, kterou vypálil Khan, proměnila inertní mlhovinu Mutara na novou planetu kypící životem. Genesis ale také dokáže existující světy ničit. Její tvůrci si přáli, aby k převratnému objevu měli přístup všichni. Velitelství Hvězdné flotily se ale obává, že se z ní stane nástroj zla. A nepřátelé Federace nepřestanou, dokud se této nejmocnější zbraně v galaxii nezmocní. Spock je mrtev, posádka Enterprise truchlí a doktor McCoy trpí, protože mu Spock před svou smrtí vložil do hlavy svoji katru. Admirál James T. Kirk neváhá ani okamžik, s pomocí svých přátel – kolegů z posádky ukradne Enterprise a vydává se na planetu Genesis. Netuší, jak obtížný úkol má před sebou ani jaká osobní tragédie ho postihne…
Románový přepis stejnojmenného filmu.
Černý oheň 1993
Nebezpečná dvojice vesmírných pirátů ohrožuje samotné základy Galaxie. Posádka Enterprise bojuje s nebezpečným zločincem, který je znám pouze pod přezdívkou Černý oheň.
Let's Trek: The Budget Guide to the Federation 1993
Take a guided tour of the imaginary realm of Star Trek. This highly unauthorized and unofficial but very useful travel guide provides complete background for the traveler to the many worlds of Star Trek. The planet by planet, city by city guide covers every necessary travel detail to plan your trip. 40 full-color photos.
Star Trek Annual #5: The Dream Walkers 1993
Near the end of their first 5-year mission, the crew of the Enterprise is plagued by dreams of its first year together...visions that seem unnervingly real. The only common denominator in the dreams is former Enterprise crew-member Janice Rand - who Starfleet reports is missing in action.
Star Trek: The Next Generation Special #2: The Choice; Cry Vengeance 1993
Star Trek: The Next Generation - The Series Finale: All Good Things... 1993
An adaptation of the final ever Star Trek: The Next generation episode, All Good Things...
Time Crime, Part Three: Time... To Time! 1993
Part 3 of 5. Kirk and Sulu once again travel through time to save the life of history's bloodiest tyrant...one who atrocities may now include the deaths of the two Starfleet officers.
Emancipation, Part 2 1993
When Sisko and Dax are injured on a visit to the Gamma Quadrant, Keiko, Jake and Nog must work together to get the Orinoco home.
The Good of the Many! 1993
Data and Judge Louvois stand trial for murder under an alien system of justice in which no known defense is admissible!
Reductions & Deductions 1993
Part 2 of 3. A holodeck amusement becomes a deadly contest as Picard is forced to play out a Dixon Hill mystery in order to save Worf and Troi.
Emancipation, Part 1 1993
Dax and O'Brien are returning with Mardak and Nomok.
Time Crime, Part 1 1993
Part 1 of 5. Someone has tampered with time and wiped out the Romulan Empire! With the aid of the Guardian of Forever, Kirk and his crew must set history back on its correct path...whatever the consequences!
The Rich and the Dead! 1993
A holodeck adventure, with Picard taking the role of Depression Era private eye Dixon Hill.
Old Wounds 1993
A mystery is afoot on the station, when an old Cardassian returns to Bajor and is murdered - with Odo as the prime suspect.
Life Signs 1993
In a story set during Dr. Pulaski's tour of duty, Troi is possessed by ancient lifeforms that are draining all power from the Enterprise.
Line of Fire 1993
Mysterious space raiders are threatening the joint Federation-Klingon colony on the remote planet of Dantar, and pitting the two sides against each other. Worf and his fellow first year cadets -- Zak, Tania, Soleta, and Mark -- have accompanied their teacher to observe the negotiation process, but soon find themselves in the middle of an intergalactic dispute. For just as Worf and the other cadets arrive, they discover the Klingon Empire has sent its own diplomatic team, including Klingon cadets, to investigate the attacks. As the cadets from Starfleet AcademyTM come face to face with their Klingon counterparts, tensions quickly mount as each side accuses the other of staging the raids. And while a deadly space battle rages overhead, Worf faces his ultimate test as his Klingon heritage and future in Starfleet collide.From the PublisherMysterious space raiders are threatening the joint Federation-Klingon colony on the remote planet of Dantar, and pitting the two sides against each other. Worf and his fellow first year cadets -- Zak, Tania, Soleta, and Mark -- have accompanied their teacher to observe the negotiation process, but soon find themselves in the middle of an intergalactic dispute. For just as Worf and the other cadets arrive, they discover the Klingon Empire has sent its own diplomatic team, including Klingon cadets, to investigate the attacks. As the cadets from Starfleet AcademyTM come face to face with their Klingon counterparts, tensions quickly mount as each side accuses the other of staging the raids. And while a deadly space battle rages overhead, Worf faces his ultimate test as his Klingon heritage and future in Starfleet collide.
Hidden Agendas! 1993
Part 3 of 3. Time is running out for Picard as a holodeck scenario gone awry threatens to destroy Worf and Troi.
Time Crime, Part Two: Nightmares! 1993
Part 2 of 5. Kirk and his science officer, a Klingon named Worf (from Star Trek VI: The Undiscovered Country) must go back in Klingon history to ensure the assassination of a great man.
Stowaway, Part II 1993
While the Cardassian mold continues to threaten Deep Space 9, Dukat's starships also post a threat to the station.
And Death Shall Have No Dominion [The Worst of Both Worlds!, Part Four] 1993
68-page giant featuring Worst of Both Worlds part 4 of 4, an alternate universe version of "Best of Both Worlds." Picard tries to find the humanity in his alternate universe counterpart, but will this parallel Locutus allow access to the Borg mind-net? Find out in "And Death Shall Have No Dominion."
Epic Proportions 1993
While making first contact with an alien race, Kirk, Spock and McCoy learn that their 'return' had been expected and that to save the planet, they must destroy an ancient monster. Meanwhile, the Klingons are making a first contact of their own, only they are unhampered by the restraints of the Prime Directive.
Star Trek: The Next Generation Special #1: Good Listener/A True Son of Kahless 1993
The Worst of Both Worlds!, Part Three: The Armies of the Night 1993
The Worst of Both Worlds, Part 3 of 4. The away team and the Borg battle over Locutus within the ruins of Starfleet Headquarters...with Picard's soul the ultimate prize!
Stowaway 1993
A strange mold is discovered on the station.
Renegade 1993
Saavik is forced to pay the price when she must capture a Starfleet defector in Romulan space before he can deliver crucial military secrets to the enemy.
The Peacekeeper, Part Two: The Conclusion 1993
Double-size issue.Part 2 of 2. Kirk and the enigmatic Gary Seven race to overcome murderous rebels who would use unstable protomatter to undo history.
The Belly of the Beast! [The Worst of Both Worlds!, Part Two] 1993
The Worst of Both Worlds, Part 2 of 4. Picard embarks on the most difficult mission of his life: the capture of his own alter ego, Locutus of Borg, as both Enterprise crews prepare for battle with the merciless cyborg forces.
The Worst of Both Worlds!, Part One: The Bludgeonings of Chance! 1993
The Worst of Both Worlds, Part 1 of 4. Picard and crew find themselves in a universe in which the Borg have defeated the Federation and assimilated the Earth. The battle-weary Enterprise prepares for a final showdown with Locutus, the dehumanized Picard.
Deceptions!, Part Three 1993
Part 3 of 3. Captain Kirk brings the Enterprise to the very edge of the Neutral Zone for a showdown with murderous renegades. Meanwhile, Spock and Saavik are held hostage by desperate terrorists.
The Peacekeeper, Part One 1993
Part 1 of 2. Kirk reluctantly takes part in an experiment on a weapon that use protomatter, the substance that caused the Genesis disaster which led to the death of Kirk's son. And what could this possibly have to do with Gary Seven, the human raised by aliens to help humanity when they need it most?
The Maze 1993
His away team trapped in a deadly labyrinth, Picard must watch helplessly as, one by one, his crew succumbs.
Deceptions!, Part One: Coup d'Etat 1993
Part 1 of 3. Spock and Saavik crash-land their shuttlecraft on a desert world, while Kirk plays a deadly game of brinksmanship with his Klingon enemy Captain Klaa at the very edge of the Neutral Zone.
Deceptions!, Part Two 1993
Part 2 of 3. While Spock and Saavik struggle to survive on a desert world, the Enterprise is ordered to leave them in order to pursue a super-ship plowing a murderous course directly for Klingon space.
Childish Things 1993
The surgical team that created Geordi's visor is assembled for an operation that will seal the fate of an entire civilization.
A Little Man-to-Man Talk 1993
With the Enterprise in the grip of the uncanny, all-powerful alien Trelane, Captain Kirk surrenders himself as the subject of a possibly lethal experiment.
Restoration 1993
Part 6 of 6. With the saucer section and the battle section reunited, the crew of the U.S.S. Enterprise must find ways to get on with their disrupted lives.
Acceptable Risk 1993
"Acceptable Risk" finds Kirk on a haunted planet, grappling with a boyhood friend whose arrogance has cost the lives of those he was supposed to lead.
Survival 1993
Deadly space raiders have destroyed the colony on Dantar. Now stranded on this remote planet, surrounded by the burning fires of the abandoned colony, Worf, his friends from Starfleet Academy, and cadets from the Klingon Empire fight to survive. They face harsh weather, low supplies, and hidden dangers. As suspicion between the Klingon and Starfleet cadets grows, the camp quickly becomes a battleground, with Worf right in the middle. But Worf and the others soon realize they are not alone as they face a mysterious and dangerous alien warrior. Klingons and humans now must unite and work together before their first mission in deep space becomes their last.From the PublisherDeadly space raiders have destroyed the colony on Dantar. Now stranded on this remote planet, surrounded by the burning fires of the abandoned colony, Worf, his friends from Starfleet Academy, and cadets from the Klingon Empire fight to survive. They face harsh weather, low supplies, and hidden dangers. As suspicion between the Klingon and Starfleet cadets grows, the camp quickly becomes a battleground, with Worf right in the middle. But Worf and the others soon realize they are not alone as they face a mysterious and dangerous alien warrior. Klingons and humans now must unite and work together before their first mission in deep space becomes their last. END
Worf's First Adventure 1993
Cadet Worf arrives at Starfleet AcademyTM as the first Klingon to gain entrance since the Federation-Klingon, Peace Treaty. Raised on Earth by human parents, Worf wonders whether he is still a Klingon, the proud member of an honorable warrior race, or is he more "human"? Command-level classes fill his schedule, but nothing prepares him for his fellow cadets, among them his human foster brother. Intelligent, ambitious, and confident, the Academy cadets make life difficult for the young warrior. Worf must win over his classmates -- including the always logical Vulcans and the fierce Brikar -- even though they are still trained to think of him as the enemy. Then a routine trip to a training satellite turns into an unexpected disaster, and Worf must unite the cadets and risk his life before a terrible accident destroys the entire mission.From BooklistGr. 5-9. From birth, Brikars are taught to mistrust and despise Klingons. Klingons are taught to react to taunts and threats with physical force. When Brikar Zak and Klingon Worf meet on arrival at Starfleet Academy, it takes only minutes for a fight to break out. The Admiral assigns them to the same room, telling them to resign, get along, or get expelled if they fight again. Too proud to resign and too stubborn to get along, they just manage to avoid fighting while defying each other on every occasion. The story details the demands of the academy, Worf's difficulties in adjusting socially, and his brother's academic and psychological problems. An exciting and apparently fatal battle finally makes clear to the cadets what it takes to serve as an officer in the Federation. Although the message of tolerance is explicit, the plot is taut and the characters intriguing enough to hold the interest of confirmed Trekies and probably entice new members to that group. A good start to a new series, Star Trek: The Next Generation. Sheilamae O'HaraFrom the PublisherCadet Worf arrives at Starfleet AcademyTM as the first Klingon to gain entrance since the Federation-Klingon, Peace Treaty. Raised on Earth by human parents, Worf wonders whether he is still a Klingon, the proud member of an honorable warrior race, or is he more human? Command-level classes fill his schedule, but nothing prepares him for his fellow cadets, among them his human foster brother. Intelligent, ambitious, and confident, the Academy cadets make life difficult for the young warrior. Worf must win over his classmates -- including the always logical Vulcans and the fierce Brikar -- even though they are still trained to think of him as the enemy. Then a routine trip to a training satellite turns into an unexpected disaster, and Worf must unite the cadets and risk his life before a terrible accident destroys the entire mission.
Strange Bedfellows 1993
Part 5 of 6. The Federation and Sztazzan forces have to work together through a stalemate to recombine the saucer and battle sections and reunite Sztazzan fighters separated by the ancient artifact in space.
(A Little Adventure...) ...Goes a Long Way! The, Conclusion! 1993
A Little Adventure...Goes a Long Way, Part 2 of 2. Pursued by Binzalan enforcers, McCoy and Scotty make an astonishing discovery about one of their fellow passengers.
Star Trek: The Next Generation Annual #4: A House Divided 1993
Possessed by a mad Trill symbiont, Picard seeks to destroy the Enterprise while Dr. Crusher, in charge of the separated saucer section, tries desperately to delay the inevitable.
Bloodletter 1993
Product DescriptionStarfleet Command has learned that the Cardassians are planning to construct a base on the other side of the wormhole to establish a presence and claim the rich unexplored territory. Now, it falls to Commander Sisko, Major Kira, and the crew of Deep Space NineTM to set up a Federation station there immediately. Before Major Kira can deliver the new base, a fanatic from her violent past appears. Kira must engage in a life and death struggle with an enemy who will stop at nothing to destroy her, as the fate of Bajor, the wormhole, and possibly the entire Federation hangs in the balance. From the PublisherStarfleet Command has learned that the Cardassians are planning to construct a base on the other side of the wormhole to establish a presence and claim the rich unexplored territory. Now, it falls to Commander Sisko, Major Kira, and the crew of Deep Space NineTM to set up a Federation station there immediately. Before Major Kira can deliver the new base, a fanatic from her violent past appears. Kira must engage in a life and death struggle with an enemy who will stop at nothing to destroy her, as the fate of Bajor, the wormhole, and possibly the entire Federation hangs in the balance.
Dark Mirror 1993
One hundred years ago, four crewmembers of the "U.S.S EnterpriseTM crossed the dimensional barrier and found a mirror image of their own universe, populated by nightmare duplicates of their shipmates. Barely able to escape with their lives, they returned, thankful that the accident which had brought them there could not be duplicated, or so they thought. But now the scientists of that empire have found a doorway into our universe. Their plan is to destroy from within, to replace a Federation Starships with one of their own. Their victims are the crew of the "U.S.S. Enterprise NCC-1701-D, who now find themselves engaged in combat against the most savage enemies they have ever encountered, themselves.From BooklistA gripping Star Trek: The Next Generation tale hearkening back to the original TV series episode, "Mirror, Mirror." That was the one in which Captain Kirk encountered his brutal alter ego in a parallel universe, a place where only the alternative Spock showed any humanity. Here, the alternative Enterprise draws Captain Picard's vessel into its alternative space, bent on capturing it and staffing it with a look-alike crew--all to spearhead an invasion of the Federation. Deanna Troi, Geordi La Forge, and Captain Picard outwit the scheme by transporting aboard the other Enterprise and turning its technology against the would-be conquerors. Here's where Duane's novel turns clever, with Picard assuming his doppelg„nger's role and discovering--among other things--just how malicious and threatening a Betazed can be and how bitter the alternative Dr. Crusher can be in the role of the "captain's woman." There's also a particularly nasty alternative Riker and a noble alternative Worf. The true Picard maneuvers his ship back into Federation space, but the alien follows; there's some manipulation of hyperstrings (with the help of a spacegoing dolphin) to send the bad Enterprise back where it belongs. Another capable entry in this series that always seems to be better than one would expect. John MortFrom Kirkus ReviewsA Star Trek: The Next Generation yarn from the fantasist (The Door into Sunset, p. 28) and veteran of numerous Star Trek hardcovers. Duane's first stab at a Next Generation tale is based on an old Star Trek episode, ``Mirror, Mirror,'' in which Kirk, Scott, and Uhura were propelled into a parallel universe where the Federation was a ruthless empire; their personal counterparts, with whom they had exchanged places, turned out to be brutal barbarian warriors bent on conquest and loot. This time, the Enterprise--with Hwiii, a dolphin scientist, aboard--is switched into the same universe visited by Kirk, and finds itself confronted by a counterpart Enterprise, bristling with weapons, of superior speed and power. Now Captain Jean-Luc Picard must defeat his evil twin and prevent the invasion planned by the other, malign, Federation. Anyone who saw the original episode knows more or less what to expect. Given the large first print run, the publishers obviously expect demand to be brisk--but, workmanlike, unsurprising, and mediocre as it is, will it play in Peoria? (First printing of 200,000) -- Copyright ©1993, Kirkus Associates, LP. All rights reserved.
The Great Starship Race 1993
When a friendly, alien people called the Rey make contact with the Federation, they are thrilled to learn the galaxy has a large number of intelligent races. To bring the myriad cultures to their world, the Rey host a celebration inviting spacefaring peoples to send representatives ships to compete against one another and The Great Starship Race is born. As the Federation's flagship, the U.S.S. EnterpriseTM under the command of Captain James T. Kirk, is sent to compete. But the event takes a dark turn when a Romulan warship arrives and demands to join the race. Soon, Kirk and the Romulan commander are engaged in a deadly game of cat and mouse, and, for Kirk and his crew, the race becomes a struggle for survival. Faced with treachery at every turn, Kirk must protect his ship from relentless attack and prevent the annihilation of an entire world.
Windows on a Lost World 1993
Windows On A Lost World While Captain Kirk and a landing party from the" Starship ""Enterprise(TM) " explore the ruins of an ancient civilization on the uninhabited planet Careta IV, they discover strange devices that appear to be windows.But the mysterious windows prove to be more than they seem when Kirk, Chekov, and two security guards enter them and disappear. Suddenly, Kirk and his team find themselves find themselves trapped in a strange alien enviorment and must fight with all their strength to survive and keep their sanity. Now Spock must locate his missing comrades and solve the window's ancient mysteries before his captain and crewmates are lost forever....
Guises of the Mind 1993
Product DescriptionThe world Capulon IV is finally ready to join the Federation aften years of waiting. All that remains is the ruler's coronation and a routine signing of the final treaty. When the crew of the U.S.S. Enterprise™ and their passengers -- a group of women from a religious order dedicated to helping the downtrodden -- arrive for the event they expect to find a world willing and happy to receicve them. Instead, they encounter deceit and treachery. The crown prince, once excited and eager to join the Federation, now refuses even to speak with Captain Picard. Beaming to the surface in an attempt to work out the problem, Picard, Troi, and Mother Veronica, the abbess of the nuns, are drugged and captured. Now they must somehow excape and stop the crowning. If they cannot prevent it, the King will be omnipotent, with the power to destroy the Starship Enterprise and all of Capulon IV as well...
Here there be Dragons 1993
Product DescriptionWhen captain Jean-Luc Picard and the crew of the U.S.S. Enterprise™ receive news of a human planet hidden in the center of an immense stellar cloud, they immediately investigate. Penetrating the cloud, the Starship crew is shocked to discover a world of knights and serfs lifted right out of Earth's Middle Ages. Ruthlessly exploiting the planet is a ring of intersellar trophy hunters preying on the immense, native dragon-lizards twentey-feet tall and armored like tanks. Beaming down, an away team soon becomes embroiled in a web of intrigue and murder. Taken prisoner, Picard, Riker, Data and Ro must somehow escape and stop the hunters or face destruction from the hunters' weapon, based on an advanced technoloy capable of utterly annihilating the Starship Enterprise™. From the PublisherWhen Captain Jean-Luc Picard and the crew of the U.S.S. EnterpriseTM receive news of a human planet hidden in the center of an immense stellar cloud, they immediately investigate. Penetrating the cloud, the Starship crew is shocked to discover a world of knights and serfs lifted right out of Earth's Middle Ages. Ruthlessly exploiting the planet is a ring of interstellar trophy hunters preying on the immense, native dragonlizards, twenty-feet tall and armored like tanks. Beaming down, an away team soon becomes embroiled in a web of intrigue and murder. Taken prisoner, Picard, Riker, Data, and Ro must somehow escape and stop the hunters or face destruction from the hunters' ancient weapon, based on an advanced technology capable of utterly annihilating the Starship Enterprise.
The Starship Trap 1993
Product DescriptionThe Starship Trap En route to an important diplomatic reception the _U.S.S. _Enterprise™suddenly is set upon by a Klingon warship. The unprovoked assault, Kirk discovers, is in response to what the Klingon ship's captain claims are recent Federation attacks on several Klingon vessels which have disappeared. Managing to secure a truce, Captain Kirk reaches the reception only to find out it is not just Klingon ships that are disappearing, but Federation vessels, Romulan Birds of Prey, and ships from almost every known race are vanishing without a trace. Now, Captain Kirk and the crew of the Starship Enterprise must determine the fate of the missing ships before the entire known galaxy is drawn into a deadly conflict. From the PublisherEn route to an important diplomatic reception, the U.S.S. EnterpriseTM suddenly is set upon by a Klingon warship. This unprovoked assault, Kirk discovers,is in response to what the Klingon ship's captain claims are recent Federation attacks on several Klingon vessels which have disappeared. Managing to secure a truce, Captain Kirk reaches the reception only to find out it is not just Klingon ships that are disappearing, but Federation and Romulan vessels, and ships from almost every known race are vanishing without a trace. Captain Kirk and the crew of the Starship Enterprise must determine the fate of the missing ships before the entire known galaxy is drawn into a deadly conflict.
Shadows on the Sun 1993
Product DescriptionAs a young doctor with a beautiful family and a promising medical career, Dr. Leonard McCoy thought he had it all. But when the woman he loved betrayed him, McCoy fled to Starfleet, hoping to lose his pain in the depths of space. Now, more than forty years later, the EnterpriseTM and her crew are ordered to transport a group of mediators to the planet Ssan, a world where assassination is a time-honored tradition, and McCoy is surprised to learn that his ex-wife, now remarried, is one of the mediators. And before he can come to terms with his conflicted feelings for his former love, she and Captain Kirk are trapped on Susan, and McCoy is caught in an explosive civil war, the only one with the power to save the woman who once nearly destroyed him. From the PublisherAs a young doctor with a beautiful family and a promising medical career, Dr. Leonard McCoy thought he had it all. But when the woman he loved betrayed him, McCoy fled to Starfleet, hoping to lose his pain in the depths of space. Now, more than forty years later, the EnterpriseTM and her crew are ordered to transport a group of mediators to the planet Ssan, a world where assassination is a time-honored tradition, and McCoy is surprised to learn that his ex-wife, now remarried, is one of the mediators. And before he can come to terms with his conflicted feelings for his former love, she and Captain Kirk are trapped on Susan, and McCoy is caught in an explosive civil war, the only one with the power to save the woman who once nearly destroyed him.
Emissary 1993
Product DescriptionCommander Benjamin Sisko is just recovering from the death of his wife when he is assigned command over the former Cardassian, but new Federation space station, Deep Space NineTM. This space station is strategically located not only because of its orbit about Bajor, but also because of its proximity to the only known stable wormhole in the galaxy. After meeting the other Bajoran and Starfleet personnel assigned to the station, including a former Bajoran freedom fighter and a shapeshifter, Sisko finds himself in that very wormhole and in the midst of a metaphysical experience as the alien inhabitants of the wormhole question the concepts of time and love. Sisko, filled with humanistic hubris, begins to explain these experiences, and resolve his painful past. From the PublisherCommander Benjamin Sisko is just recovering from the death of his wife when he is assigned command over the former Cardassian, but new Federation space station, Deep Space NineTM. This space station is strategically located not only because of its orbit about Bajor, but also because of its proximity to the only known stable wormhole in the galaxy. After meeting the other Bajoran and Starfleet personnel assigned to the station, including a former Bajoran freedom fighter and a shapeshifter, Sisko finds himself in that very wormhole and in the midst of a metaphysical experience as the alien inhabitants of the wormhole question the concepts of time and love. Sisko, filled with humanistic hubris, begins to explain these experiences, and resolve his painful past. END
The Siege 1993
From School Library JournalYA-A psychopathic killer stalks the corridors of space station Deep Space Nine, brutally murdering its inhabitants. Catching him is complicated by the fact that he is able to assume any shape, inanimate or living. This is the first original novel based on the popular TV show, Star Trek: Deep Space Nine. Combining the elements of a good murder mystery with the Star Trek universe, the author has produced a gritty, well-written novel.Copyright 1993 Reed Business Information, Inc. Product DescriptionDeep Space NineTM is forced to curtail entry to the wormhole due to increased graviton emissions, and an air of biting tension settles over the station. This anxiety leads to the murder of an Edeman religious leader, Commander Benjamin Sisko and Security Chief Odo realize they face a larger problem. Soon Sisko and Odo have more lifeless bodies on their hands and a killer who strikes without motive. Then, both the Edemans and Cardassians arrive threatening to destroy the station unless the murderer is given to them for retribution. In order to save Deep Space Nine and stop the killing, Odo must try to destroy a powerful assassin who is the only link to his mysterious past.
A Little Adventure 1993
A Little Adventure...Goes a Long Way, Part 1 of 2. McCoy and Scotty wish for a little excitement...but get more than they bargained for, when they get mixed up with a fanatic cult on an unsafe ship. They discover that lending a helping hand can have its hazards, especially with hostile forces in pursuit.
From the Depths 1993
Okeanos, a water world settled centuries ago by a group of Federation separatists, is now rocked by the power struggle between the natives and the ex-Federation colony. When the U.S.S. Enterprise™ is sent beyond the Federation's boundaries to the planet to act as mediators, they are surprised to find a group of Klingons already serving as the natives' advisors. The volatile situation rapidly deteriorates when one of Okeanos's great floating cities is completely destroyed, and Captain Kirk is arrested for sabotage. now at the center of a deadly civil war, Mr. Spock and the crew must race to free their captain as they face the deadly secret hidden beneath Okeano's murky depths.
Second Chances! 1993
Part 4 of 6. Separated from each other, the saucer and battle sections fight the Sztazzans on two fronts, while Dr. Crusher's away team makes an astounding discovery.
Shell Game 1993
Product DescriptionShell Game While on the routine mission to retrieve a research drone for recycling, the U.S.S. Enterprise™ encounters a Romulan space station adrift within Federation borders. Exploring the lifeless station, the crew finds ghostly apparitions flitting at the edges of sight. Soon the U.S.S. Enterprise is also inexplicably without power. Captain Kirk and his crew must now solve the mystery of the strange apparitions before the Starship suffers the station's fate. The situation becomes desperate when a Romulan warship arrives looking for the station, and the Romulan Commander accuses the Federation of treachery. Before Captain Kirk can save the Starship Enterprise from complete destruction, he must avoid becoming drawn into a deadly shell game -- a game that will leave no winners and no survivors... From the PublisherWhile on a routine mission to retrieve a research drone for recycling, the U.S.S. EnterpriseTM encounters a Romulan space station adrift within Federation borders. Exploring the lifeless station, the crew finds ghostly apparitions flitting at the edges of sight. Soon the U.S.S. Enterprise is also inexplicably without power. Captain Kirk and his crew must now solve the mystery of the strange apparitions before the Starship suffers the station's fate. The situation becomes desperate when a Romulan warship arrives looking for the station, and the Romulan Commander accuses the Federation of treachery. Before Captain Kirk can save the Starship Enterprise from complete destruction, he must avoid becoming drawn into a deadly shell game, a game that will leave no winners and no survivors.
Khanův hněv 1993
Kosmická loď Enterprise, na jejíž palubě se tentokrát školí mladí kadeti, operuje u hvězdy Gama v souhvězdí Hydry. Kromě dramatického střetnutí s Klingony, které se ukáže být jen počítačovou simulací, dojde k neplánované tragédii – při přistání na nehostinné Alfa Ceti VI jsou průzkumníci zajati vzbouřenou posádkou Khana Singha, která se zmocní jejich sesterské lodi Reliant a nastolí hrůzný teror.
Zmocní se vzbouřenci i Enterprise, supertajného projektu Genesis a admirála Kirka?
Hrozba z vesmíru 1992
Proti planetě Zemi se blíží záhadný černý mrak nabitý ohromnou energií. Cestou snadno zničil tři klingonské křižníky a strážní družici. Kosmická loď Enterprise je jediným plavidlem Federace, které se vetřelci může postavit do cesty...
Sny o Krkavcích 1992
Posádka vesmírné lodi Enterprise se setkává se lstivými, nebezpečnými a krvelačnými tvory se šokujícím způsobem obživy. Pro jejich odpudivé ptačí vzezření se jim začne říkat Krkavci…
Enterprise pospíchá na záchranu obchodní lodi, jejíž naléhavé S.O.S. zachytila. Ale záchranná mise se brzy mění na zoufalý boj o přežití proti hrůzu budícímu nepříteli. Kapitán Kirk ho není schopen identifikovat ani pochopit. Musí ho porazit bez pomoci jednoho ze svých důstojníků, kterým důvěřuje nejvíce. Protože Leonard McCoy, jak ho Kirk znal, je pryč. Na jeho místě je cizinec, muž bez jediné vzpomínky na kariéru v Hvězdné flotile, na rodinu, přátele nebo na to, co James T. Kirk potřebuje nejvíce: na své sny.
Star Trek Annual #4: To Walk the Night 1992
At the very start of his Starfleet career, on Captain Pike's Enterprise, young Lieutenant Spock confronts his own split psyche as he defends a doomed colony possessed by an indestructible evil.
Runaway 1992
An energy anomaly in an unexplored sector of space overwhelms the crew of the Enterprise...one by one!
Separation Anxiety 1992
Part 3 of 6. The Enterprise and its separated saucer section are out of contact...and are both threatened by Sztazzan warships.
Collision Course 1992
The Tabukan Syndrome, Part 5 of 6. Sulu and the Tabukans are caught in the political crossfire as McCoy finds himself under another kind of fire on Maroa.
Showdown! 1992
The Tabukan Syndrome, Part 6 of 6. The Excelsior rallies to cope with the threat to the Federation while McCoy and the Enterprise solve their own problems.
Bone of Contention 1992
Part 2 of 6. Worf, Data and Geordi are trapped on an alien vessel while alien warships around the Enterprise grow increasingly hostile, and a worried Picard's only choice is to separate the saucer section to protect the families.
Bridges 1992
Part 1 of 6. The Enterprise away team investigates a moon-sized object on the outskirts of Federation space...but what is the Sztazzan's interest in the artificial construct?
Prisoners of War? 1992
The Tabukan Syndrome, Part 3 of 6. Sulu is under the gun, the Romulan secret plan hits a snag and McCoy practices medicine under extreme duress when the colony of Epsilon Kitaj is seized and subjected to martial occupation.
Consequences! 1992
While Excelsior undergoes repairs with help from the Enterprise crew, Kirk and Sulu consult with the Tabukans, looking for a better way to dispose of their weapons. When McCoy's report is overdue, Kirk decides to go back and check up on Epsilon Kitaj. McCoy and Dr. Wilson struggle to provide needed medical help. Resistance members bomb the Maroan command center and Dr. Wilson insists on offering medical help, in spite of threats from the resistance. Stardate 8601.6 Part four of a six-part story arc.
Dirty Work 1992
Part 3 of 3. Picard, Geordi and Ensign Ro are out of jail and now they have to help Ardra clear herself of a false charge of treason and save the king of Shanzibar from a plot by his advisors.
Divide... And Conquer 1992
The Tabukan Syndrome, Part 1 of 6. On his first mission as commander of the Excelsior, Sulu must destroy a centuries-old stockpile of weapons on Tabuk 3 and Tabuk 4 - but first he must learn who is trying to steal the Tabukan warheads...and why.
Battle Stations! 1992
The Tabukan Syndrome, Part 2 of 6. The Excelsior is under attack, the Romulans are scheming, the Enterprise takes a detour and McCoy is unexpectedly reunited with an old colleague.
Consorting With the Devil! 1992
Part 2 of 3. Picard and the away team are tossed into a Shanzibarian jail for disrupting the peace. There, they discover Ardra, the object of their search, sharing their cell, after having been falsely charged with treason.
The Dogs of War 1992
Part 3 of 3. In "The Dogs of War," the Ysalanti peace mission is in shambles thanks to Q's transforming Picard and the entire crew of the Enterprise into Klingons. It's up to Worf to thwart Q and restore order.
The Tree of Life, the Branches of Heaven 1992
Kirk's son returns - it's the resurrection of David Marcus! Kirk, Spock and McCoy investigate a newly discovered planet, where an individual's innermost thoughts are made into a reality that tempts Kirk to abandon the Enterprise!
Shore Leave in Shanzibar! 1992
Part 1 of 3. In "Shore Leave in Shanzibar," Ardra, the galaxy's sexiest grifter, has arrived at Shanzibar to run one of her celebrated scams at the same time the Enterprise is scheduled to take leave on the planet.
Devil's Brew! 1992
Part 2 of 3. The Enterprise is ferrying aliens who despise Klingons...a problem, since Q has transformed the ship's crew into Klingons, leaving Picard to deal with a major diplomatic mess.
Veritas, The, Conclusion: Cold Comfort! 1992
Kirk's son returns - it's the resurrection of David Marcus! Kirk, Spock and McCoy investigate a newly discovered planet, where an individual's innermost thoughts are made into a reality that tempts Kirk to abandon the Enterprise!
The Way of the Warrior 1992
Part 1 of 3. The enigmatic Q returns to bedevil the Enterprise by playing a practical joke on Picard during a sensitive diplomatic mission, with peculiar consequences for the Klingons.
Star Trek: Debt of Honor 1992
Wet Behind the Ears 1992
The secret military base of a hostile alien race is discovered by cadets on a routine training mission and Specialist First Class Sonya Gomez must command the recruits when the officer in charge, Geordi LaForge, is injured.
Veritas, Part III: Danger... On Ice! 1992
Veritas, Part 3 of 4. Uhura and a critically injured Sulu land on Beta, seeking sanctuary from the threat of assassination by the Quatrini security officer.
Veritas, Part II: Sacrifices and Survivors 1992
Veritas, Part 2 of 4. Sulu and Uhura become enmeshed in interplanetary politics that put their lives in deadly danger, while on the Enterprise, Kirk worries about the whereabouts of his crew members.
Kingdom of the Damned 1992
Part 2 of 2. Losing his corporeal form, Riker jeopardizes his chances of crossing the rift and returning to the Enterprise.
Veritas 1992
Uhura and Sulu are swept up in political intrigue after seeing a crime.
The Rift! 1992
Part 1 of 2. An away team helps evacuate a research station about to get sucked into interdimensional space. Everyone gets away...everyone except Commander Riker.
The Price of Admission! 1992
Kirk investigates the disappearance of a Federation Observer and discovers a world filled with self-deception and greed. Can he change things without violating the Prime Directive?
Honor Bound 1992
In "Honor Bound," Picard and Wesley learns some new lessons in the meaning of friendship when an Admiral and his son board the Enterprise for a seemingly peaceful visit - peaceful, that is, until hostile aliens attack the starship.
The Remembered One 1992
On the anniversary of the death of his mate, Worf is drawn into an alien scheme that would return her to life...but at the cost of the Enterprise and its crew.
Truth... Or Treachery 1992
Part 4 of 4. Kirk protects an entire world from the Romulan threat...and then confronts his betrayer!
Star Trek: The Next Generation Annual #3: The Broken Moon 1992
In "The Broken Moon," the Enterprise is asked to help a Federation planet in trouble, ruled by an old friend of Geordi's. Only that friendship can keep the world from madness.
Secrets... 1992
Part 3 of 4. While investigating a possible threat to the Federation, Kirk's being set up for betrayal...and a possible Romulan attack...in "Secrets..."
Imbalance 1992
Product DescriptionThe Jarada are a mysterious race of insectoid being with an extreme devotion to protocol. When this usually reclusive race offer to open diplomatic relations with the Federation, Captain Picard and the U.S.S. Enterprise™ are quickly ordered to Jarada to negotiate the exchange of Ambassadors. When the ship arrives, the Jarada seem uncharacteristically friendly. They invite Picard to send down members of his crew and negotiations proceed both quickly and smoothly. Suddenly, however, the Jarada change. They cut off Commander Riker and his away team from the U.S.S. Enterprise and initiate an unprovoked attack on the ship, Now Picard must unravel the aliens' mystery before it's too late for the away team -- and the U.S.S. Enterprise.From the PublisherThe Jarada are a mysterious race of insectoid beings with an extreme devotion to protocol. When this usually reclusive race offer to open diplomatic relations with the Federation, Captain Picard and the U.S.S. EnterpriseTM are quickly ordered to Jarada to negotiate the exchange of Ambassadors. The Jaradan ship arrives and the Jarada seen uncharacteristically friendly. They invite Picard to send down members of his crew and negotiations proceed both quickly and smoothly. Suddenly, however, the Jarada change. They cut off Commander Riker and his away team from the U.S.S. Enterprise and initiate an unprovoked attack on the ship. Picard must unravel the aliens' mystery before it's too late for the away team, and the U.S.S. Enterprise.
Imzadi 1 1992
Product DescriptionYears before they served together on board the U.S.S. Enterprise. Commander William Riker and ship's counselor Deanna Troi had a tempestuous love affair on her home planet of Betazed. Now, their passions have cooled and they serve together as friends. Yet the memories of that time linger and Riker and Troi remain Imzadi -- a powerful Betazoid term that describes the enduring bond they still share. During delicate negotiations with an aggressive race called the Sindareen. Deanna Troi mysteriously falls ill...and dies. But her death is only the beginning of the adventure for Commander Riker -- an adventure that will take him across time, pit him against one of his closest friends, and force him to choose between Starfleet's strictest rule and the one he calls Imzadi.From the PublisherYears before they served together on board the U.S.S. EnterpriseTM, Commander William Riker and ship's counselor Deanna Troi had a tempestuous love affair on her home planet of Betazed. Now, their passions have cooled and they serve together as friends. Yet the memories of that time linger and Riker and Troi remain Imzadi - a powerful Betazoid term that describes the enduring bond they still share. During delicate negotiations with an aggressive race called the Sindareen Deanna Troi mysteriously falls ill and dies. But her death is only the beginning of the adventure for Commander Riker, an adventure that will take him across time, pit him against one of his closest friends, and force him to choose between Starfleet's strictest rule and the one he calls Imzadi.
Chains of Command 1992
Product DescriptionWhile exploring a group of devastated class-M planets in a remote sector of space, the crew of the U.S.S. Enterprise ™ is shocked to discover a group of human slaves on a forbidding, glacial world. When the slaves revolt against their human overseers, Captain Picard and his crew sympathize with the slaves plight but cannot interfere in the conflict. After the revolt is a success, Captain Picard learns that both the slaves and the overseers were controlled by a mysterious bird-like race called the Tseetsk, who are coming to reclaim their property. With the time running out, the rebels kidnap Captain Picard and Counsellor Troi -- drawing the U.S.S. Enterprise into the middle of their deadly plan of vengeance. From the PublisherWhile exploring a group of devastated class-M planets in a remote sector of space, the crew of the U.S.S. EnterpriseTM is shocked to discover a group of human slaves on a forbidding, glacial world. The slaves' revolt against their human overseers, and Captain Picard and his crew sympathize with the slaves plight but cannot interfere in the conflict. After the revolt succeeds, Captain Picard learns that both the slaves and the overseers were controlled by a mysterious bird-like race called the Tseetsk, who are coming to reclaim their property. With time running out, the rebels kidnap Captain Picard and Counselor Troi, drawing the U.S.S. Enterprise into the middle of their deadly plan of vengeance.
Sanctuary 1992
Product DescriptionThe planet Sanctuary -- A fabled world in unexplored space which is thought to be the last refuge of the persecuted, home to both the justly and unjustly accused. Though its name has been translated into every language in the galaxy, Starfleet has never known its exact location. When the crew of the U.S.S. Enterprise™ is assigned to capture a dangerous criminal named Auk Rex, their pursuit takes them to an unexplored sector of space. Captain Kirk, Mr. Spock, and Dr. McCoy continue the pursuit in a shuttlecraft, following Auk Rex to the surface of the planet, Sanctuary. Soon, Kirk and his crew are locked in a life and death struggle on the mysteriouus planet, which harbors deadly secrets and never releases its visitors. From the PublisherThe planet Sanctuary is a fabled world in unexplored space thought to be the last refuge of the persecuted, home to both the justly and unjustly accused. Though its name has been translated into every language in the galaxy, Starfleet has never known its exact location. The crew of the U.S.S. EnterpriseTM is assigned to capture a dangerous criminal named Auk Rex, and their pursuit takes them to an unexplored sector of space. Captain Kirk, Mr. Spock, and Dr. McCoy continue the pursuit in a shuttlecraft, following Auk Rex to the surface of the planet, Santuary. Kirk and his crew are locked in a life and death struggle on the mysterious planet, which harbors deadly secrets and never releases its visitors.
Faces of Fire 1992
Product DescriptionFaces Of Fire En route to Alpha Malurian Six to settle a dispute between two religions, the U.S.S. Enterprise™ first stops to do a routine check on the progress of a terraforming colony on Beta Canzandia Three -- a colony whose inhabitants include Carol and David Marcus. While Spock is left behind at the terraforming colony to continue his scientific studies, the rest of the crew heads to Alpha Malurian Six to find the dispute has turned to war. As Kirk, McCoy, and Scotty search for a solution to end the conflict, a ship piloted by a Klingon faction arrives at the terraforming colony to take control of the facility. When colonists are imprisoned, Spock and David must defeat the Klingons or face certain death... From the PublisherEn route to Alpha Malurian Six to settle a dispute between two religions, the U.S.S. EnterpriseTM first stops to do a routine check on the progress of a terraforming colony on Beta Canzandia Three, a colony whose inhabitants include Carol and David Marcus. Spock is left behind at the terraforming colony to continue his scientific studies and the rest of the crew heads to Alpha Malurian Six to find the dispute has turned to war. As Kirk, McCoy, and Scotty search for a solution to end the conflict, a ship piloted by a Klingon faction arrives at the terraforming colony to take control of the facility. When colonists are imprisoned, and Spock and David must defeat the Klingons or face certain death.
War Drums 1992
Product DescriptionViolence between the human settlers and the native Klingons on the planet Selva forces Captain Picard and the crew of the USS Enterprise to intervene and prevent a massacre. From the PublisherThe planet Selva is a lush colony world settled by a hardy group of humans, who found the planet already inhabited by a small gang of young Klingons. When violence erupts between the two groups, Captain Picard and the U.S.S. EnterpriseTM are sent to render assistance. Worf leads a landing party to the planet while the Starship Enterprise is called away on another urgent mission. On Selva, Worf and his party find that the old hatreds and prejudices between humans and Klingons are revived, and the settlers are out for blood. Now, Worf must prevent a horrible massacre before all of them fall prey to Selva's deadly secret and raging fury.
Best Destiny 1992
Product DescriptionAs James T. Kirk prepares to retire from a long and illustrious Starfleet career, events in a distant part of the Federation draw him back to a part of the galaxy he had last visited as a young man -- a mysterious world called Faramond whose name takes Kirk on a journey back to his youth. At sixteen, Kirk is troubled, estranged from his father, and has a bleak future. However, a trip into space with Kirk's father George and Starfleet legend Captain Robert April changes James Kirk's life forever, when a simple voyage becomes a deadly trap. Soon Kirk and his father find themselves fighting for their lives against a vicious and powerful enemy. Before the voyage ends, father and son will face life and death together, and James T. Kirk will get a glimpse of the future and his own Best Destiny...From the PublisherAs James T. Kirk prepares to retire from a long and illustrious Starfleet career, events in a distant part of the Federation draw him back to a part of the galaxy he had last visited as a young man, a mysterious world called Faramond whose name takes Kirk on a journey back to his youth. At sixteen, Kirk is troubled, estranged from his father, and has a bleak future. However, a trip into space with Kirk's father George and Starfleet legend Captain Robert April changes James Kirk's life forever, when a simple voyage becomes a deadly trap. Soon Kirk and his father find themselves fighting for their lives against a vicious and powerful enemy. Before the voyage ends, father and son will face life and death together, and James T. Kirk will get a glimpse of the future and his own best destiny.
The Disinherited 1992
Product DescriptionThe Disinherited Gamma Xaridian--a peaceful Federation research colony that becomes the third Federation world to suffer a brutal attack athe handsof a mysterious alien fleet. With Lt. Uhura gone on an important mission of her own, Captain Kirk and the U.S.S. Enterprise™ are dispatched to investigate the attacks, only to find the planets completely devastated. When another nearby colony is attacked, the U.S.S. Enterprise is ready and encounters a fleet of quick, small and deadly ships. Though Kirk and his crew manage to turn the raiders away, the U.S.S, Enterprise is severly damaged and the aliens escape. As Kirk and his crew prepare for their next encounter with the raiders, Mr. Spock makes a startling discovery about the purpose behind the alien attacks -- a purpose that, if realized, could have deadly consequences for the Federation and the U.S.S Enterprise...From the PublisherGamma Xaridian is a peaceful Federation research colony that becomes the third Federation world to suffer a brutal attack at the hands of a mysterious alien fleet. With Lt. Uhura gone on an important mission of her own, Captain Kirk and the U.S.S. EnterpriseTM are dispatched to investigate the attacks, only to find the planets completely devastated. When another nearby colony is attacked, the U.S.S. Enterprise is ready and encounters a fleet of quick, small and deadly ships. Though Kirk and his crew manage to turn the raiders away, the U.S.S. Enterprise is severely damaged and the aliens escape. As Kirk and his crew prepare for their next encounter with the raiders, Mr. Spock makes a startling discovery about the purpose behind the alien attacks, a purpose that, if realized, could have deadly consequences for the Federation and the U.S.S. Enterprise.
City Life 1992
Part 3 of 3. Trapped on a bizarre world, Worf, Data, Troi and Okona find their lives in constant danger from mysterious death traps and the shield separating the Away Team from the Enterprise.
Ice Trap 1992
Product DescriptionSent to the icebound planet of Nordstral to investigate a mysterious outbreak of insanity, the crew of the U.S.S. Enterprise™ find themselves drawn into another, even deadlier mystery upon their arrival. A team of research scientists has disappeared on Nordstral's frozen wasteland, leaving no clue to their whereabouts, and no hint of their fate. WHile Uhura and Chekov tackle the mystery surrounding the scientists' disappearance, Kirk and McCoy search for the truth behind the outbreak of mental illness. But both teams soon find themselves in danger, as the planet undergoes a series of massive earthquakes and electromagnetic disruptions. Unable to contact he U.S.S. Enterprise, both teams must fight for their lives as they try to solve the mystery of Nordstral -- before the world tears itself apart! From the PublisherSent to the icebound planet of Nordstral to investigate a mysterious outbreak of insanity, the crew of the U.S.S. EnterpriseTM find themselves drawn into another, even deadlier mystery upon their arrival. A team of research scientists has disappeared on Nordstral's frozen wasteland, leaving no clue to their whereabouts, and no hint of their fate. While Uhura and Chekov tackle the mystery surrounding the scientists' disappearance, Kirk and McCoy search for the truth behind the outbreak of mental illness. Both teams soon find themselves in danger, as the planet undergoes a series of massive earthquakes and electromagnetic disruptions. Unable to contact the U.S.S. Enterprise, both teams must fight for their lives as they try to solve the mystery of Nordstral, before the world tears itself apart.
Relics 1992
In the tradition of UNIFICATION, here is the story that fans of the original STAR TREK series and STAR TREK: THE NEXT GENERATION have been clamoring for -- Montgomery Scott's return to the Star Trek universe and his encounter with the crew of the U.S.S. Enterprise™ NCC 1701-D. Missing in space for seventy-five years, Scotty manages to survive against incredible odds, only to be found by the crew of the Starship Enterprise™. Though rescued, Scotty soon finds himself lost in a world that he barely recognizes, a world that has passed him by... But the adventure is not over for Captain Scott who must do the impossible when the new U.S.S. Enterprise™ faces a very old danger in a remote sector of space. This time, Captain Picard and his crew will need more than all of their courage and all of their skills to save the great Starship from destruction. This time, they will need a miracle worker.
Death Count 1992
Product DescriptionThe disappearance of Andorian scientific genius Muav Haslev fuels tensions between the Orions and Andorians -- tensions that come dangerously close to full scale war. Captain Kirk and the crew of the U.S.S. Enterprise™ are called to Starbase Sigma 1, located on the edge of Andorian-Orion space, to patrol the sector as a deterrent to hostilities. On arrival, the crew encounters an inexplicable series of events, beginning with missing equipment and shipboard malfunctions. After a deadly transporter accident, Kirk suspects sabotage -- suspicions that are confirmed by the mysterious murders of three Federation officials. Now, Kirk and crew must put together the fragmented pieces of the puzzle, before the Starship Enterprise faces destruction and the galaxy faces interplanetary war.
Spartacus 1992
Product DescriptionAnswering a distress call, the U.S.S. Enterprise™ finds a damaged alien vessel -- the Freedom -- crewed by a race known as the Vemlans. Their captain, Jared asks for assistance in repairing his ship -- assistance Picard and the U.S.S. Enterprise are only too happy to provide. But once begun, their relief efforts are interrupted by the arrival of an entire fleet from Vemla, who claim that Jared and his crew are escaped slaves -- and their property! As Jared and his people plea for protection and the right to be free, Captain Picard is caught between the demands of his conscience and the dictates of the Prime Directive. And when the Vemlan fleet threatens to fight if the U.S.S. Enterprise doesn't stand aside, Picard must choose between the safety of his ship...and the annihilation of an entire race.
Nightshade 1992
Product DescriptionAfter two hundred years of civil war the planet Oriana is dying. Most of the surface vegetation is gone, the air is nearlyy unbreathable, and the people themselves are dying. Now, the two warring factions have finally sat down to talk peace, and Captian Picard and the U.S.S. Enterprise™ are sent ot help them negotiate a settlement. Picard, Lt. Worf, and Counsellor Troi beam down to Oriana, just as the Starship Enterprise is called away on another urgent mission. Alone on the planet, the U.S.S. Enterprise team learns that htere are people that would rather finish the devastating conflict than talk peace. Suddenly, Picard is accused of murder nad the delicate negotiations have fallen into the hands of Lt. Worf. Now, Worf and Troi must unravel the truth and prevent planet-wide disaster, before time runs out for the people of Oriana and the crew of the Starship Enterprise.From the PublisherAfter two hundred years of civil war the planet Oriana is dying. Most of the surface vegetation is gone, the air is nearly unbreathable, and the people themselves are wasting away. With hope nearly gone, the two warring factions have at last settled down to talk peace, and the EnterpriseTM is sent to help them negotiate. Just after Picard, Worf, and Troi beam down, however, the ship is called away on another urgent mission, leaving them stranded alone with the Orianans, some of whom would rather not see a peace agreement reached. Picard is framed in a case of murder, and the negotiations fall to Worf.
Star Trek (Gold Key) 06 1992
Star Trek Annual #3: Homeworld 1991
In "Homeworld," the Enterprise is assigned to escort Spock's father Ambassador Sarek on a special ceremonial mission to accept a planet's application to join the Federation. But the negotiations are threatened by the planet's spiritual leaders who assert their divine right to rule.
Enterprise v ohrožení 1991
Kosmická loď Enterprise se na průzkumné cestě propadá tajemnou branou, dílem neznámé civilizace, do vzdálených končin Galaxie – a možná na sám okraj vesmíru. Při hledání cesty k návratu nachází jen desítky planet zpustošených cizí zlou sílou. A vzápětí je sama napadena – zaplétá se do zuřící galaktické války...
Star Trek VI: The Undiscovered Country 1991
Published in Germany in 1992.
Strangers in Strange Lands! 1991
Part 2 of 3. In "Strangers in Strange Lands," it's a tense family reunion for Worf as the Enterprise encounters unexpected dangers in its search for Okona.
Where There's a Will... 1991
Part 2 of 4. Assigned to Pilkor 3, the Enterprise arrives...and Kirk finds himself a titled land owner...with a wife!
Class Reunion 1991
Part 1 of 4. A reunion of Starfleet officers inspires bittersweet memories for Kirk until an old friend involves him in intrigue on an unaligned world.
Wayward Son 1991
Part 1 of 3. The Enterprise receives an SOS from the outrageous Okona, interrupting an otherwise quiet day for the crew. Worf's son Alexander meets Worf's 'bond brother' Jeremy.
Homecoming 1991
Part 5 of 5. Worf and the missing shuttle crew fight for their lives in order to return home...and then appear in Klingon space. This does not make the Klingons very happy...!
Target: Mudd!, Chapter Three 1991
Writers Peter David #1-15, 19 (TOT 16)J. Michael Straczynski #16Howard Weinstein #17, 18, 20-28, 30-33, 35-44, 46-50, 53-60, 65-75 (TOT 49)Tim DeHaas #29Dave Devries #34Steven H. Wilson #45, 61Dan Mishkin #51Diane Duane #52Kevin Ryan #62-64, 76-80 (TOT 8) Pencillers James Fry III #1-11, 29 (TOT 12)Gordon Purcell #12-16, 19-26, 30-33, 37, 38, 40, 42-44 (TOT 23)Ken Hooper #17, 18Brandon Peterson #27, 28Jan Duursema-Mandrake #34Rod Whigham #35, 36, 39, 46-50, 52-54, 61-65 (TOT 16)Rob Davis #45, 55-57 (TOT 4)Deryl Skelton #51Steve Carr #51Carlos Garzon #58-60 (TOT 3)Tom Derenick #66-68 (TOT 3)Rachel Ketchum #69-76, 78 (TOT 9)Rachel Forbes Seese #77, 80Steve Erwin #79
Game, Set, and Match 1991
With Spock's help, Troi and McCoy escape. To prevent the execution of Modala's leaders, Picard challenges the Ferengi daimon to personal combat, with Modala and the Enterprise as the stakes. Picard defeats the daimon and the Enterprise arrives to wish the Ferengi farewell. Stardate 44398.7
Star Trek: The Original Series - Log 03 1991
More lively adaptations from television's most popular science fiction series! Complete in this volume Once Upon a Planet The crew lands on a planet for rest and recreation, a planet programmed to play out each person's favorite fantasies. Suddenly, the system runs amok, and the crew is chased by fantastic creations of their own imaginings. Mudd's Passion That reprobate trader Harry Mudd smuggles a love potion aboard the Enterprise. The first two people affected are Nurse Chapel and - would you believe - Mr. Spock. The Magicks of Megas Tu Captain Kirk and company meet a strange goat-man named Lucien on a mysterious planet. But why does he look so familiar?
Star Trek: The Original Series - Log 02 1991
More lively adaptations from television's most popular science-fiction series! Complete in this volume The Survivor Our old friend Carter Winston is back aboard the Enterprise for a visit—or is he? The Lorelei Signal A strange "siren's song" calls the men of the Enterprise to an exotic planet—Lt. Uhura to the rescue! The Infinite Vulcan On a routine mission to Phylos, Spock is mysteriously kidnapped—he faces a dubious future!
Star Trek: The Original Series - Log 01 1991
Three exiting episodes from television's most popular science fiction series!Complete in this volumeBeyond the Farthest StarThe Enterprise goes to investigate a mysterious radio signal and suddenly finds itself locked in orbit around a dead star. The suddenly, as if that weren't bad enough, the alien ship is taken over by a potent alien force . . . a force that may destroy the Enterprise and everyone aboard!YesteryearSpock travels back into his past to protect his future that is still to come . . .One of Our Planets is MissingWhen a huge cosmic cloud is reported moving into the outer fringes of the galaxy, the Enterprise is sent to investigate. But before the crew can do anything, the cloud consumes the planet Alondra . . . and then heads for Mantilles— a planet with 82 million people!
Star Trek: The Original Series - Log 10 1991
Another exciting episode from television's most popular science-fiction series Complete in this volume Slaver Weapon A Slaver stasis box—a relic of a fabulous, long-dead civilization—is discovered on a remote planet. The Slavers died out millennia ago, but their powerful weapons have been well preserved in these boxes which are found throughout the Galaxy. Whoever possesses such weapons controls a lot of power, and so Kirk and the crew want to get this one into secure hands as quickly as possible. But they are not the only ones who have designs on the Slaver weapon . . . and the fate of the Federation hangs in the balance!
The Sky Above -- The Mudd Below, Chapter Two 1991
Part 2 of 3. Harry Mudd and his student seek sanctuary aboard the Enterprise. Having stolen a religious artifact, Harry's counting on his old 'friend' Kirk to save him from the deadly Nasgul.
The Barrier 1991
Part 4 of 5. In order to safely rejoin their friends on the Enterprise, the lost shuttle crew must declare war!
Romulan Way 1991
Product DescriptionFor eight years, Federation Agent Terise LoBrutto has hidden in the midst of Romulans, a race of warriors, a noble people to whom honor is all, cousin to the Vulcan, ally to the Klingon, and Starfleet's most feared and cunning adversary. The presence of a captured Starfleet officer forces her to make a fateful choice, between exposure and escape, between maintaining her cover, and saving the life of Dr. Leonard McCoy.
Memory Prime 1991
Product DescriptionMemory Prime It is the central core of an immense computer library -- an elite network of research planetoids. Here, the Pathfinders -- the only artificial intelligences legally permitted to serve the Federation -- control and sift the overwhelming dataflow from thousands of research vessels across the galaxy... Now the greatest scientists in the Federation have gathered here for the prestigious Nobel and Z-Magnees prize ceremonies -- unaware that a deadly assassin is stalking one of them. And as Captain Kirk struggles to save his ship from sabotage and his first officer from accusations of murder, he discovers the hidden assassin is far from the deadliest secret lurking on Memory Prime... From the PublisherMemory Prime is the central core of an immense computer library, an entire network of research planetoids. Here, the Pathfinders, the only artificial intelligences legally permitted to serve the Federation, control and sift the overwhelming dataflow from thousands and thousands of research vessels across the galaxy. The greatest scientists in the Federation have gathered at Memory Prime for the prestigious Nobel and Z-Magnees prize ceremonies, unaware that a deadly assassin is stalking one of them. As Captain Kirk struggles to save his ship from sabotage and his first officer from accusations of murder, he discovers the hidden assassin is far from the deadliest secret lurking on Memory Prime.
Corona 1991
Product Description CoronaAn awesome, sentinent force of protostars -- Corona -- has taken control of a stranded team of Vulcan scientists. The U.S.S Enterprise™ has come on a rescue mission, with a female reporter and a new computer that can override Kirk's command. Suddenly, the rescuers must save themselves and the entire Universe -- before Corona unleashes a Big Bang! From the PublisherThe Corona, an awesome, sentient force of protostars, has taken control of a stranded team of Vulcan scientists. The U.S.S. EnterpriseTM comes on a rescue mission, with a female reporter and a new computer that can override Kirk's command. Suddenly, the rescuers must save themselves and the entire Universe -- before Corona unleashes a Big Bang!
Star Trek: The Original Series - Log 09 1991
Another exciting episode from television's most popular science fiction series.Complete in this volume.BemIt seemed like such a simple request.The Pandronians had petitioned to send a representative to observe a Federation crew carrying out a survey mission . . . precisely the type of mission the Enterprise had just been assigned.What could go wrong?So Commander Ari bn Bem joined Captain Kirk and his crew to evaluate aboriginal lifeforms of undetermined intelligence and accomplishment on the planet Delta Theta III.And that's when the trouble began . . .
The Three-Minute Universe 1991
Product DescriptionThe Sackers may be the most hated race in the galaxy, so repugnant that their mere appearance makes most Federation citizens ill. That hatred runs both ways, and now the Sackers have stolen a powerful new device that they use to imperil the rest of the universe. They've torn a hole in the fabric of spacetime, an expanding tear so that one universe is leaking into another, and unless the EnterpriseTM crew can stop it, it will consume everything in its path.
Dreams of the Raven 1991
Product Description Dreams Of The RavenA merchant ship's frantic S.O.S sends the U.S.S. Enterprise™ speeding to the rescue! But the starships mission of mercy soon becomes a desperate struggle for survival against a nightmarish enemy Captain Kirk can neither identify nor understand, an enemy he must defeat without the aid of one of his most trusted officers. For the Leonard McCoy Kirk knew is gone. In his place stands a stranger -- a man with no memory of his Starfleet career, his family, his friends... or the one thing James T. Kirk needs most of all. His dreams. From the PublisherA merchant ship's frantic S.O.S. sends the U.S.S. EnterpriseTM speeding to the rescue. But the starships mission of mercy becomes a desperate struggle for survival against a nightmarish enemy Captain Kirk can neither identify nor understand, an enemy he must defeat without the aid of one of his most trusted officers. Leonard McCoy is a stranger, a man with no memory of his Starfleet career, his family, his friends, or the one thing James T. Kirk needs most of all, his dreams.
For Whom the Bell Tolls 1991
Kirk, Spock, McCoy and Chekov turn the tables on the Modalan government to lead the rebels to victory, and success comes easily - too easily! The Modalan saga continues, 100 years later, in the pages of Star Trek The Next Generation The Modala Imperative (1991) #1.
In Memory Yet Green... 1991
The Enterprise is invited to represent the Federation at the 100th anniversary of Modala's freedom. Going with the Enterprise to Modala is Admiral McCoy. En route they are joined by Spock. On Modala, social unrest accompanies the preparations for celebration. Stardate 44375.7
Lies and Legends 1991
Spock and McCoy acquaint themselves with the Enterprise and its crew. Picard, Troi, and their guests transport to Modala for the celebration. The Enterprise is called away to help a cargo ship in distress. During the opening ceremony, the Ferengi appear. One hundred years ago they made a deal for ownership of Modala and it is time to collect. Stardate 44396.0 thru 44396.2
Trapped 1991
Part 3 of 5. The Enterprise crew tries to adjust to life after their comrades are lost aboard a missing shuttle and try to save a world's archaeological artifacts from an ecological disaster...even though the very planet they aid is keeping a vital secret from them. Meanwhile, the lost shuttle crew meets some potential allies.
Mission: Muddled, Chapter One 1991
Part 1 of 3. Only one man could steal a religious artifact, infuriate an entire planet...and have the nerve to seek sanctuary aboard the Enterprise - Harry Mudd.
The Price of Freedom 1991
Spock and McCoy beam down to Modala in search of their missing comrades...and find themselves unable to rescue Kirk and Chekov from prison!
Tools of Tyranny 1991
Kirk and Chekov meet the rebels of Modala, only to discover that just by being involved, they've threatened the development of an entire planet.
Prior Claim 1991
The Ferengi create a panic upon their arrival. They capture McCoy and Troi, but Spock, Picard, and Modalan leaders escape. The Enterprise confirms that the attack on a Federation freighter was meant to divert them and makes best speed back to Modala. A rescue attempt winds up with all of the Enterprise landing party and Modalan leaders, captives of the Ferengi. Stardate 44397.7
Gods Gauntlet, Chapter Two: The Last Stand! 1991
Part 2 of 2. Trapped on a planet embroiled in civil war, Kirk's life is complicated by the arrival of that world's deity, in "The Last Stand."
Mourning Star 1991
Part 2 of 5. The crew of the Enterprise mourns its missing members, whom they believe are dead. If things don't improve soon, Riker will die - trapped in the shuttle that's lost in space.
A Little Seasoning 1991
To celebrate the success of its monthly STAR TREK series and the occasion of the show's 25th Anniversary, DC Comics presents a special 4-part mini-series starring the 23rd Century's greatest heroes - Captain James T. Kirk and the crew of the U.S.S. Enterprise! In STAR TREK: THE MODALA IMPERATIVE, the Enterprise travels to the planet Modala to investigate its peaceful manner of planetary government. A closer look, however, reveals a world under a disturbing totalitarian rule. Moreover, the Modalan government has been provided with weaponry of off-world manufacture - but how, and by whom? Captain Kirk and Ensign Chekov take it upon themselves to investigate...and the answers they uncover are both ugly...and terrifying. STAR TREK: THE MODALA IMPERATIVE continues 100 years later, in the STAR TREK: THE NEXT GENERATION mini-series following these 4 issues (see Star Trek The Next Generation The Modala Imperative (1991) #1-4).
The Flight of the Albert Einstein 1991
Part 1 of 5. A shuttle piloted by Riker, Worf and Wesley is believed lost. What happened to the shuttle, and how will the Enterprise function without its comrades?
Gods' Gauntlet, Part One 1991
Colonists find themselves in deadly danger and the Enterprise is sent to pick them up. But few want to leave.
Once a Hero! 1991
Captain Kirk strives to learn more about a security officer who took a fatal blast meant for him.
The Lesson 1991
In "The Lesson," a quiet day aboard the Enterprise finds Troi and Dr. Crusher scaling new heights while Wesley and Riker square off over Benedict Arnold.
A Call to Darkness 1991
Product DescriptionThe EnterpriseTM discovers a lifeless Federation research vessel orbiting a planet hidden behind a mysterious energy shield. Despite the objections of his senior officers, Captain Picard and an away team beam over in search of the missing crew, and they vanish as well. Riker assumes command, and soon he discovers another problem besides the disappearance of his captain for a mysterious disease has struck the Enterprise crew. Riker races against time to unravel the secrets of the planet below in order to save his captain and the crew.
Encounter at Farpoint 1991
The U.S.S. Enterprise is en route to Cygnus IV, home of the technologically illiterate Bandi and their mysteriously advanced Farpoint Station. After adding to its crew complement from Deneb IV they are harassed and prosecuted by an omnipotent being named Q, who claims that humanity has not progressed beyond barbarism. Captain Picard and the crew of the Enterprise must defend themselves by solving the mystery of Farpoint Station in a manner satisfactory to their newest judge and nemesis.From the PublisherThe U.S.S. EnterpriseTM is en route to Cygnus IV, home of the technologically illiterate Bandi and their mysteriously advanced Farpoint Station. After adding to its crew complement from Deneb IV they are harassed and prosecuted by an omnipotent being named Q, who claims that humanity has not progressed beyond barbarism. Captain Picard and the crew of the Enterprise must defend themselves by solving the mystery of Farpoint Station in a manner satisfactory to their newest judge and nemesis.
Partners? The Startling, Conclusion! 1991
Part 2 of 2. On an espionage mission into the heart of the aliens' base, the crew of the Enterprise must find a way to neutralize the Klingons before they spring a violent plan of their own.
Flag Full of Stars 1991
A Flag Full Of Stars It has been eighteen months since the Starship Enterprise completed her historic five-year mission and her legendary crew has seperated, taking new assignments that span the galaxy. On Earth, Admiral James T. Kirk has married and started a new life as the Chief of Starfleet operations where he is overseeing the refit of his beloved ship, now commanded by a new Captain -- Willard Decker. Kirk's only tie to his former crewmates is his Chief of Staff, a young Lieutenant Commander named Kevin Riley. But Kirk's new, quiet life changes when he meets a scientist named G'dath who is on the brink of perhaps the greatest scientific discovery in a century. G'dath's invention could mean tremendous strides in Federation technology, or -- in the wrong hands -- the subjugation of countless worlds. When Klingon agents capture this new technology, Admiral Kirk and Lt. Commander Riley are all that stands between peace and devastation for the entire Federation.**
Forbidden Fruit.... 1991
Wesley invents a hyper port which transports a unknown man this man is later found out to be sent by weasley of the future as the hyper port has transported vdarin fever on to this man planet data then travels back in time to destroy the hyper port he shows up on the table which wesley is testing the port on data melts destroying the port.
Survivors 1991
Product DescriptionTreva is an isolated human colony on the fringes of known space on the verge of becoming a true interstellar community, a full fledged menber of the Federation. But now the U.S.S. EnterpriseTM has received a distress signal for Treva is in the throes of a violent revolution, a revolution led by a merciless warlord who has committed countless atrocities in the name of freedom. Data and Lt. Tasha Yar are dispatched to investigate. Once they reach Treva, they discover the truth, and any possible solution may be far more complex than a simple rebellion. Treva's president wants more then Starfleet's good words in her fight against the rebels, she wants their weapons technology. From the PublisherTreva is an isolated human colony on the fringes of known space on the verge of becoming a true interstellar community, a full fledged menber of the Federation. But now the U.S.S. EnterpriseTM has received a distress signal for Treva is in the throes of a violent revolution, a revolution led by a merciless warlord who has committed countless atrocities in the name of freedom. Data and Lt. Tasha Yar are dispatched to investigate. Once they reach Treva, they discover the truth, and any possible solution may be far more complex than a simple rebellion. Treva's president wants more then Starfleet's good words in her fight against the rebels, she wants their weapons technology.
Vulcan's Glory 1991
Product DescriptionHere is a very special STAR TREK® novel -- from the woman consistently voted by the fans as their favorite writer from the original STAR TREK television series! D.C. Fontana, writer of such classic STAR TREK episodes as "Journey to Babel" and "This Side of Paradise," here brings us the never-before-told story of a very young Mr. Spock, on his first mission aboard the U.S.S. Enterprise. You'll also meet Captain Christopher Pike and his enigmatic first officer "Number One" (previously seen only in the original STAR TREK pilot "The Cage"), as well as the ship's brand new engineering officer, Montgomery Scott. Vulcan's Glory is the tale of Spock's struggle to reconcile his many obligations -- those forced on him by his Vulcan heritage, and those chosen by him upon his enlistment in Starfleet -- to balance the wishes of others against the desires of his own heart.
The Weapon 1991
Trapped in Romulan space, his crew seemingly insane, Captain Picard must use every resource at his command to save the Enterprise. Part 2 of 2, continued from the previous issue.
Partners? 1991
Part 1 of 2. The Federation must combine forces with the Klingon Empire to stop a menacing race from ravaging a world that has a critical element both governments desperately need. The problem is that this race seems to have far superior firepower and the endangered world has a traitor in their midst.
I Have Heard the Mermaids Singing 1991
While investigating a 'white hole,' the crew of the Enterprise begins to experience adverse effects that bring about disastrous results. Can Picard find the answer before it's too late? Part 1 of 2, continued next issue.
Worldsinger 1991
As Theta VII nears collapse, Kirk, Spock & Bones beam down to the planet to evacuate its sole remaining inhabitant...an empath who continues to listen to Theta VII's song in "Worldsinger."
The Cry of the Onlies 1991
Product DescriptionThe Cry Of The Onlines Boaco Six -- a once-tranquil Federation colony, now caught up in the throes of revolution. The Enterprise's mission: re-establish contact with the planet, and determine whether or not formal ties between the Federation and Boaco Six Should be strengthened. Negotiations beteween Captain Kirk and the planet's ruling Council of Youngers are proceeding smoothy, until the atmosphere of goodwill is shattered by the sudden destruction of a Boacan -- at the hands of an experimental Starfleet vessel! Now, in order to prevent full-scale war from breaking out, the Enterprise™must recapute the stolen Starfleet vessel and its abductors. A mission that will require the aid of the galaxy's most reclusive genius -- and bring Captain Kirk face-to-face with the long-buried secrets of his past... From the PublisherBoaco Six, a once-tranquil Federation colony, is now caught up in the throes of revolution. The EnterpriseTM's mission is to re-establish contact with the planet, and determine whether or not formal ties between the Federation and Boaco Six should be strengthened. Negotiations between Captain Kirk and the planet's ruling Council of Youngers proceed smoothly, until the atmosphere of goodwill is shattered by the sudden destruction of a Boacan ship, at the hands of an experimental Starfleet vessel! In order to prevent full-scale war from breaking out, the Enterprise must recapture the stolen Starfleet vessel and its abductors, a mission that will require the aid of the galaxy's most reclusive genius, and bring Captain Kirk face-to-face with the long-buried secrets of his past.
Vendetta 1991
Product DescriptionVendetta The Borg -- half organic being and half machine, they are the most feared race in the known galaxy. In their relentless quest for technological perfection, they have destroyed entire star systems, enslaved countless peoples, and, in a single brutal attack, decimated Starfleet's mightiest vesels. Only a final desperate gambit by Captain Picard and the U.S.S. Enterprise™ crew stopped the Borg from conquering the entire Federation. And now they have returned. VENDETTAIn the bestselling tradition of Metamorphosis and The Lost Years, here is the newest Star Trek ® Giant Novel, a story of vengeance and obsession.Answering a distress call from a planet under attack by the Borg, the U.S.S. Enterprise crew meets Delcara, the lone survivor of an alien race the Borg obliterated. Blinded by hatred, Delcara seeks the ultimate revenge -- the complete destruction of her race's executioners. But the U.S.S. Enterprise crew learns that Delcara's vengeance carries a terrible price, for once unleashed, the destructive force she commands will annihilate not only the Borg, but countess innocents as well... From the PublisherThe Borg, half organic being and half machine, are the most feared race in the known galaxy. In their relentless quest for technological perfection, they have destroyed entire star systems, enslaved countless peoples, and, in a single brutal attack, decimated Starfleet's mightiest vessels. Answering a distress call from a planet under attack by the Borg, the U.S.S. EnterpriseTM meets Delcara, the lone survivor of an alien race the Borg obliterated. Blinded by hatred, Delcara seeks the ultimate revenge, the complete destruction of her race's executioners. But the U.S.S. Enterprise crew learns that Delcara's vengeance carries a terrible price, for once unleashed, the destructive force she commands will annihilate not only the Borg, but countless innocents as well.END
Legacy 1991
Product DescriptionA routine survey of the planet Alpha Octavius Four turns disastrous as Spock is attacked and poisoned by a huge creature and Kirk's landing party is trapped underground by a violent earthquake. As Spock fights for his life in sickbay, Scotty organizes a search for Kirk and his men. However, rescue efforts must cease when the U.S.S. Enterprise™ is called away to the Beta Cabrini system where a mining colony is under heavy attack. At Beta Cabrini, the U.S.S. Enterprise™ faces off against a Marauder named Dreen -- a man that Spock had watched his former captain Christopher Pike defeat years before. Fighting the effects of the poison, Spock struggles to his feet and takes command of the ship. Soon, Spock and Dreen are locked into a deadly game of cat and mouse -- a game driven by mad revenge that can have only one survivor!
The Rift 1991
Product DescriptionEvery thirty-three years, a rift in space connects the Federation with a mysterious race called the Calligar who live on a planet hundreds of light years away -- much too far to travel in a Starship. Captain Kirk and the U.S.S. Enterprise™ are dispatched to transport a Federation delegation of diplomats, scholars and scientists who will travel to Calligar directly during the brief period of time that the rift will be open. Mr. Spock leads the Federation party as they travel by shuttle through the rift just as a group of the aliens arrive in Federation space. The meetings go smoothly until the Calligar take Spock's party hostage and Kirk discovers that the aliens are keeping a deadly secret. With angry Tellarite and Andorain fleets ready to attack the Calligar, Kirk must save Spock and the others before war breaks out and the rift closes for another fifty years. From the PublisherEvery 33 years, a rift in space connects the Federation with a mysterious race called the Calligar who live on a planet hundreds of light years away, much too far to travel in a Starship. Captain Kirk and the U.S.S. EnterpriseTM are dispatched to transport a Federation delegation of diplomats, scholars and scientists who will travel to Calligar directly during the brief period of time that the rift will be open. Mr. Spock leads the Federation party as they travel by shuttle through the rift just as a group of the aliens arrive in Federation space. The meetings go smoothly until the Calligar take Spock's party hostage and Kirk discovers that the aliens are keeping a deadly secret. With angry Tellarite and Andorain fleets ready to attack the Calligar, Kirk must save Spock and the others before war breaks out and the rift closes for another 50 years.
The Return of the Worthy, Part Three: Tomorrow Never Knows! 1991
Part 3 of 3. After three centuries of being lost in space, the legendary Worthy family return to their homeworld to find a terrifying surprise.
Ghost Walker 1991
Product DescriptionElcidar Beta Three -- a tranquil, undisturbed planet strategically located between the Federation and the Klingon Empire. Home to the Midgwins, a race of people who throughout all time have lived in peace with their planet, and themselves. But now, times are changing. Unwilling to embrace any form of technology, the Midgwins have exhausted their world's natural resources, and stand on the brink of global famine. When Captain Kirk and the Enterprise arrive to aid the Midgwins, they find themselves caught up in that race's struggle for survival...a struggle whose climactic battle pits them against a creature of darkness and shadow -- an entity who roams the Enterprise corridors as if it owned them -- an enemy who will not hesitate to kill to achieve its ultimate goal...
Probe 1991
From Publishers WeeklyBonanno's controversial third novel in the popular Star Trek series--which has more than 30 million copies in print--will appeal mainly to devoted Trekkies. Copyright 1992 Reed Business Information, Inc. Product DescriptionTen years have passed since Captain Kirk and the EnterpriseTM crew brought back hump-backed whales from the twentieth century to communicate with the mysterious Probe which threatened Earth. The Probe is returning to Earth and has plotted its course, and the Enterprise must continue to delve into the mystery of its language, and its cosmic purpose to save Earth once again.
Renegade 1991
Product DescriptionFor nearly a hundred years, the planet Chrellkan IV has enjoyed a peaceful relationship with the colony on the third planet of its star system. However, relations between the two worlds take a deadly turn as rebel colonists take over Chrellkam III and turn against their mother world. To prevent the conflict from escalating into full-scale war, Starfleet orders Captain Kirk and the Enterprise to moderate the dispute. On arrival, Kirk sends Spock and McCoy to investigate the rebel's claims. But seconds after beaming down, the two officers are taken hostage and then -- according to sensors -- killed. Devastated by his loss, Kirk must try to learn the truth behind the mysterious rebellion that has claimed the lives of his two closest friends. Kirk's investigation leads him to uncover a dangerous plot against the Federation -- a plot driven by revenge that may make the Federation's highest law, the Prime Directive, an instrument of violence and destruction. From the PublisherFor nearly a hundred years, the planet Chrellkan IV has enjoyed a peaceful relationship with the colony on the third planet of its star system. However, relations between the two worlds take a deadly turn as rebel colonists take over Chrellkan III and turn against their mother world. To prevent the conflict from escalating into full-scale war, Starfleet orders Captain Kirk and the EnterpriseTM to moderate the dispute. On arrival, Kirk sends Spock and McCoy to investigate the rebel's claims. But seconds after beaming down, the two officers are taken hostage and then -- according to sensors -- killed. Devastated by his loss, Kirk must try to learn the truth behind the mysterious rebellion that has claimed the lives of his two closest friends. Kirk's investigation leads him to uncover a dangerous plot against the Federation -- a plot driven by revenge that may make the Federation's highest law, the Prime Directive, an instrument of violence and destruction.
Contamination 1991
Product DescriptionThe U.S.S. Enterprise™. is stunned when famed scientist Lynn Costa is murdered in one of the ship's science labs. She and her husband Emil were known as science's greatest ongoing collaboration and, together had received the Federation's highest honors for their achievements in scientific research. Determined to see the culprit brought to justice, Captain Picard assigns Lt. Worf and Counselor Deanna Troi to the case. their routine investigation of the ship's science lab soon reveals a dangerous web of deceit, betrayal, and madness. Now, Worf and Troi find themselves struggling against a ruthless assassin set on revenge -- for whom murder is only the beginning... From the PublisherThe U.S.S. EnterpriseTM is stunned when famed scientist Lynn Costa is murdered in one of the ship's science labs. She and her husband Emil were known as science's greatest ongoing collaboration and, together had received the Federation's highest honors for their achievements in scientific research. Determined to see the culprit brought to justice, Captain Picard assigns Lt. Worf and Counselor Deanna Troi to the case. Their routine investigation of the ship's science lab soon reveals a dangerous web of deceit, betrayal, and madness. Now, Worf and Troi find themselves struggling against a ruthless assassin set on revenge, for whom murder is only the beginning.END
Fortune's Light 1991
Product DescriptionDante Maxima Seven -- a world known to its inhabitants as Imprima. A world where Madragi -- huge social/economic entities wealthy beyond compare -- control the fate of millions.. Years ago, William Riker was part of the Starfleet delegation that opened Imprima to the Federation. Now the disappearance of an old friend -- Teller Conlon, who also served on that team -- draws Riker and the Enterprise™ across the galaxy, back to Imprima. Because the jewel known as Fortune's Light -- one of _ Madraga_ Criathis's most priceless possessions -- has been stolen. And Teller Conlon stands accused of its theft. Now Riker must discover the truth behind the disappearance of both his friend and Fortune's Light, no easy task on a world where treachery and intrigue are commonplace...and where even an old friend's embrace may conceal the deadly bite of a dagger's blade.
Shadow Lord 1991
Product DescriptionPrince Vikram of the planet Angira has been studying on Earth, and plans to return to his rather primitive world with revolutionary ideas. Spock and Sulu accompany him home, but are quickly embroiled in a savage conflict between Vikram's supporters and the technology-fearing usurpers who have seized his throne. To survive, and win Angira back for Vikram, Spock and Sulu must meet their enemies on their own terms, with swords.
Prisoners of the Ferengi 1991
Though captives of the Ferengi, Riker and Geordi must try to prevent an insidious plot to gut an entire planet. Part 2 of 2, continued from the previous issue.
Perchance to Dream 1991
Product DescriptionOn a routine mission to survey Domarus IV -- a class M world with no intelligent life -- a U.S.S. Enterprise™ shuttle crewed by Data, Troi and Wesley Crusher is captured by a race called the Tenirans who claim the world for themselves. As Captain Picard tries to negotiate with the captain of the Teniran ship, the shuttle suddenly disappears in a blaze of color and light. Picard demands to know what's happened to the shuttle and its crew, but the Tenarins deny any part in their disappearance. Suddenly, Captain Picard vanishes from the bridge and finds himself alone on the planet's surface with the Tenarin captain. As the two captains begin to work together, they realize that they are not alone on Domarus IV as they confront an incredible alien force with the power to transform a world -- or to destroy it.
Boogeymen 1991
Product DescriptionEric Baldwin is the Federation's premier exologist, a specialist in all manner of alien life forms -- and one of Captain Picard's oldest, most trusted friends. But Baldwin's discoveries have made him enemies across the galaxy, and now he wants Picard to help him by erasing all traces of his existence. but Picard soon finds himself with little time to worry about Baldwin's problems. For the U.S.S. Enterprise™. has suddenly become a strange and dangerous place -- a ship where assassins lurk in every corner, and even old trusted friends are not what they seem. Threats all masterminded by the strangest race of aliens Picard and his crew have yet encountered...
Unification 1991
Product DescriptionBased on the epic two-part television episode, here now is the story STAR TREK™ fans have awaited for five long years, the story that bring together Spock -- the enigmatic Vulcan who personified the original, classic STAR TREK -- with the crew of the Next Generation. Screenwriter Teri Taylor brings all the excitement and wonder that have captivated fans of the smash television series STAR TREK: THE NEXT GENERATION™ to this story of Spock's forbidden journey into the heart of the Romulan Empire -- and the U.S.S. Enterprise's desperate attempts to discover the reasons for his mission there. Join now with Captain Picard, Lieutenant Commander Data, and the rest of the Next Generation crew on a voyage of unsurpassed adventure, a voyage that brings them to the edge of history -- and forces them to confront a shattering betrayal! From the PublisherPicard and the EnterpriseTM crew are sent to investigate what appears to be the defection of Ambassador Spock to Romulus. Captain Picard and Lt. Cmdr. Data disguise themselves as Romulans and are transported to Romulus. There they discover that Spock is actually attempting the reunification of Vulcan and Romulus, and working with a Romulan underground movement. Picard's Romulan nemesis, Command Sela, reappears and captures the Starfleet officers and the ambassador, all as part of a plan to conquer Vulcan. The three must escape from their Romulan prison and foil the Sela's plans for invasion.END
Q-In-Law 1991
Product DescriptionWhen two powerful rival families of the spacefaring merchant race called the Tizarin are to be joined through marriage, the_U.S.S. Enterprise™_ is chosen as the site for the wedding. Though Captain Picard is pleased by the happy duty, his pleasure is cut short by the arrival of the Federation delegate from Betazed: Lwaxana Troi -- the mother of ship's counsellor, Deanna Troi. Despite Lwaxana Troi's romantic overtures toward the captain, the celebration seems to go smoothly until the situation is further complicated by the arrival of the notorious and all powerful being called Q -- who has come to examine and challenge the human concept of love. Suddenly, the festivities are in turmoil, the powerful Tizarin families are on the verge of war, and Lwaxana Troi is determined to teach Q a lesson in love that he will never forget... From the PublisherTwo powerful rival families of the spacefaring merchant race called the Tizarin are to be joined through marriage, and the U.S.S. EnterpriseTM is chosen as the site for the wedding. Captain Picard is pleased by the happy duty, but his pleasure is cut short by the arrival of the Federation delegate from Betazed, Lwaxana Troi, the mother of ship's counsellor, Deanna Troi. Despite Lwaxana Troi's romantic overtures toward the captain, the celebration seems to go smoothly until the situation is further complicated by the arrival of the notorious and all powerful being called Q, who has come to examine and challenge the human concept of love. The festivities are thrown into turmoil, the powerful Tizarin families are on the verge of war, and Lwaxana Troi is determined to teach Q a lesson in love that he will never forget.
Star Trek: The Next Generation Annual #2: Thin Ice 1990
In "Thin Ice," Riker is reintroduced to a childhood friend, a woman captain whose starship has been destroyed. The crew of the Enterprise must find out exactly what crushed her ship - and seek a way to stop it.
Star Trek Annual #2: Starfleet Academy! 1990
Star Trek's 25th Anniversary celebration continues with a special story that takes us back to Captain Kirk's early days at Starfleet Academy where he met some of the major influences in his life, including Matt Decker and Ben Finney, his first true love, Carol Marcus...and his humiliation at the hands of practical joker Finnegan.
Holiday on Ice 1990
The crew of the U.S.S. Enterprise spends shore leave on a peaceful winter world...until the Ferengi show up and turn up the heat. Part 1 of 2, continued next issue.
The Peacekeepers 1990
Product DescriptionExploring a deserted alien spaceship, Lt. Commander Data and Lt. Geordi LaForge suddenly find themselves transported light-years away -- into the middle of a deadly conflict! While Captain Picard and the crew of the U.S.S. Enterprise™ search feverishly for the missing crewmen, Data and LaForge discover they are in a station almost identical to the one they were exploring, high in orbit around an earth-type world. Years before, the occupants of that planet accidentally stumbled onto the ship and its advanced technology -- and since then have used its weapons to keep the nations on the planet below disarmed, and at peace. Now their own arrival has precipitated a crisis on the station. Somehow, data and LaForge must find a way to restore trust between the planet below and the station's guardians up above -- before a final, destructive war breaks out!
The Children of Hamlin 1990
Product DescriptionThe Hamlin Massacre -- every Starfleet officer knows the tale. The tiny Federation outpost of Hamlin was destroyed. its entire adult population ruthlessly slaughtered, before the first defense shields could be raised. Even worse, the colony's children disappeared without a race, abducted by he aliens who attacked with a ferocity and speed that outmatched their Starfleet pursuers. Now, fifty years later, the Choraii ships have appeared again. But this time the Federation is ready; this time, the Choraii must pay for what they need. the precious metal can only be bought with the Hamlin children still living with their captors. This time, the Choraii must face Captain Jean-Luc Picard -- and the crew of the Starship Enterprise™.From the PublisherEvery Starfleet officer knows of the Hamlin Massacre, of how the tiny Federation outpost of Hamlin was destroyed, its entire adult population mercilessly slaughtered and the colony's children abducted by Choraii invaders who attacked with a ferocity and speed that outmatched their Starfleet pursuers. Now, 50 years later, the Choraii ships have reappeared, but this time the Federation is better prepared, with the starship EnterpriseTM standing at red alert.
The Return of the Worthy, Part Two: Great Expectations! 1990
Part 2 of 3. The spacefaring Worthy family have become a difficult legend to live up to and the strain creates a deadly division in their ranks.
The Hand of the Assassin! 1990
The U.S.S. Enterprise is in the middle of negotiations to determine which of the two Queens on a world of telepaths will rule, but one of the Queens will use a crewman to commit murder.
The Return of the Worthy, Part One: A Rude Awakening! 1990
Survivors of a legendary team of explorers are awakened after decades of suspended animation. Old and new problems sweep in to plague them and the Enterprise.
Trial and Error! 1990
The trial of James T. Kirk might end with his death...and the death of everyone else!
Whoever Fights Monsters 1990
Another ship's pretending to be the U.S.S. Enterprise...and only Counselor Troi can hope to salvage the situation and stop the bloodshed. Part 3 of 3, continued from the previous issue.
...Let's Kill All the Lawyers! 1990
The Trial of James T. Kirk, Part 2 of 3. With Kirk's trial speeding toward a surprising conclusion, Kirk and Spock uncover the traitor in their midst.
The Impostor 1990
The crew of the Enterprise piece together the mystery of the rogue ship...but not before they're discovered by the same. Part 2 of 3, continued from the previous issue. Continues next issue.
The Noise of Justice 1990
In "The Noise of Justice," Picard and the crew of the Enterprise are detained, pending investigation of charges that they've gone rogue, forcing Picard to review the events that helped shape him into the man he has become. Part 1 of 3, continued next issue.
The First Thing We Do... 1990
The Trial of James T. Kirk, Part 1 of 3. Kirk's trial begins...and forces are in play that just might end his illustrious career.
...Gone! 1990
Part 4 of 4. Kirk risks everything to stop Sweeney while Sulu tries to keep the Enterprise from being blown to bits.
The Pay Off! 1990
Dr. Crusher contracts a rare disease that forces Picard to ignore Starfleet orders in search of a cure...a cure that's in Ferengi hands. The price: the specs for the Enterprise's warp engines in exchange for Crusher's life.
The Battle Within 1990
In "The Battle Within," Data must make a choice between the crew of the USS Enterprise...and a new life as a space-faring pirate. Part 2 of 2, continued from the previous issue.
Going, Going... 1990
Part 3 of 4. Sweeney, the most dangerous mercenary in the universe, has set up an auction between the Klingons and the Nasgul...with the kidnapped Kirk, Spock and Blaise as the prize.
The Pilot 1990
Pirates attack the Enterprise, seeking to grab Data to use his android body as a host for their dying android leader's mind. Part 1 of 2, continued next issue.
Not... Sweeney! 1990
Part 2 of 4. Kirk finds a radical solution to the growing tensions between the Federation, the Nasgul and the Klingons...surrender. Plus, the menace of the galaxy's most dangerous bounty hunter - Sweeney.
Shadows in the Garden 1990
Geordi falls prey to the needs of the survivors...resulting in a horrible confrontation. Part 2 of 2, continued from the previous issue.
Cure All 1990
Part 1 of 4. The conflict between the Klingons and the Nasgul has escalated as Starfleet steps in to resolve matters before they explode.
Fast Friends 1990
New Brindon III has been overrun with a fatal disease that McCoy can't cure...so the government settles for executing the ill doctor.
Serafin's Survivors 1990
A rescue mission that's not what it appears on the surface reunites Geordi with an old lover. Part 1 of 2, continued next issue.
Bloodthirst 1990
Product DescriptionA class one medical emergency summons the EnterpriseTM to the Federation outpost Tanis. There, a grisly surprise awaits them. Two of the lab's three researchers are dead, their bodies almost entirely drained of blood. There are no clues, no records of their research, no remnants of their work. There is only the outpost's sole survivor, Dr. Jeffrey Adams, who holds the secret of what happened at Tanis, and might now happen aboard the Enterprise.
Metamorphosis 1990
Product DescriptionUnexplained gravitational disturbances summon Captain Picard and the Starship EnterpriseTM to the planet Elysia, and the android Lieutenant Commander Data to a date with destiny. For on this alien world, he is drawn into an impossible quest, leading him to consequences both heartwarming and disastrous, as he finally dares to pursue his fondest desire: to become human. From the PublisherUnexplained gravitational disturbances summon Captain Picard and the Starship EnterpriseTM to the planet Elysia, and the android Lieutenant Commander Data to a date with destiny. For on this alien world, he is drawn into an impossible quest, leading him to consequences both heartwarming and disastrous, as he finally dares to pursue his fondest desire: to become human.
Repercussions 1990
Writers
Peter David #1-15, 19 (TOT 16)
J. Michael Straczynski #16
Howard Weinstein #17, 18, 20-28, 30-33, 35-44, 46-50, 53-60, 65-75 (TOT 49)
Tim DeHaas #29
Dave Devries #34
Steven H. Wilson #45, 61
Dan Mishkin #51
Diane Duane #52
Kevin Ryan #62-64, 76-80 (TOT 8)
Pencillers
James Fry III #1-11, 29 (TOT 12)
Gordon Purcell #12-16, 19-26, 30-33, 37, 38, 40, 42-44 (TOT 23)
Ken Hooper #17, 18
Brandon Peterson #27, 28
Jan Duursema-Mandrake #34
Rod Whigham #35, 36, 39, 46-50, 52-54, 61-65 (TOT 16)
Rob Davis #45, 55-57 (TOT 4)
Deryl Skelton #51
Steve Carr #51
Carlos Garzon #58-60 (TOT 3)
Tom Derenick #66-68 (TOT 3)
Rachel Ketchum #69-76, 78 (TOT 9)
Rachel Forbes Seese #77, 80
Steve Erwin #79
Pandora Principle 1990
Product DescriptionA Romulan Bird of Prey mysteriously drifts over the neutral zone and into Federation territory. Captain Kirk and the crew of the Enterprise investigate, only to find the ship dead in space. When Starfleet orders the derelict ship brought to Earth for examination, the Enterprise returns home with perhaps her greatest prize. But the Bird of Prey carries a dangerous cargo, a deadly force that is soon unleashed in the heart of the Federation. Suddenly, the only hope for the Federation's survival lies buried in the tortured memory of Commander Spock's protégé, a cadet named Saavik. Together, Spock and Saavik must return to the nightmare world of Saavik's birth -- a planet called Hellguard, to discover the secret behind the Romulans' most deadly threat of all...
A Rock and a Hard Place 1990
Product DescriptionUnder the best circumstances, terraforming is a tough, dangerous task that pits the hardiest of pioneers against an unforgiving environment. When the terraformers on the planet Paradise fall behind schedule, commander Riker is given temporary leave from the U.S.S. Enterprise™ and sent to assist. Riker's replacement on the Starship Enterprise is a volatile officer named Stone whose behavior soon raises questions about his ability and his judgment. Meanwhile, Commander Riker has become enmeshed in a life and struggle with Paradise's brutal landscape. However, he soon learns that not all of the planet's dangers are natural in origin -- as he comes face to face with Paradise's greatest danger and most hideous secret.
Doomsday World 1990
Product DescriptionThe planet Kirlos -- an artificial world built by a mysterious long-dead race called the Ariantu. Kirlos is now home to many races from both the Federation and the K'vin Hegemony, who have enjoyed years of peaceful co-existence and profitable trade. The planet also hold a wealth of undiscovered archaeological treasures, which the Enterprise™ and its crew are dispatched to help uncover. Sent to the surface to assist an archaeological team, Geordi, Data, and Worf soon find themselves cut off from the Enterprise -- and the prime suspects in a series of terrorist attacks. The three Enterprise crewmen are imprisoned, relations between the K'vin and the Federation begin to crumble, and Kirlos' ancient underground machinery awakens from a centuries long dormancy, primed to release the most powerful destructive force ever known.
The Hero Factor 1990
In "The Hero Factor," the Enterprise races after the decoy vessel while Worf attempts to disable the alien ship. Part 2 of 2, continued from the previous issue.
The Eyes of the Beholders 1990
Product DescriptionAfter several Federation and Klingon ships disappear while traveling a newly opened trade route, the U.S.S. EnterpriseTM is sent to investigate. Their quest leads Captain Picard and his crew to an eerie space graveyard full of ships of every size and description, all of them, dead in space. At the center of the graveyard lies a huge, incredibly powerful artifact, constructed by an ancient alien race. And as the crew struggles to solve the mystery of the artifact, they unwittingly trigger its awesome power, a power that threatens insanity and death to all aboard the Starship Enterprise. From the PublisherAfter several Federation and Klingon ships disappear while traveling a newly opened trade route, the U.S.S. EnterpriseTM is sent to investigate. Their quest leads Captain Picard and his crew to an eerie space graveyard full of ships of every size and description, all of them, dead in space. At the center of the graveyard lies a huge, incredibly powerful artifact, constructed by an ancient alien race. And as the crew struggles to solve the mystery of the artifact, they unwittingly trigger its awesome power, a power that threatens insanity and death to all aboard the Starship Enterprise.
Rules of Engagement 1990
Product DescriptionRules of EngagementA sudden revolution on the planet Dekkanar brings Captain Kirk and the U.S.S. Enterprise™ running to evacate Federation personnel trapped there. But their orders from Starfleet are quite clear; the U.S.S. Enterprise is to assist in the evacuation, no more. No weapons are to be displayed, no shields raised, no shots fired. Meanwhile, halfway across the galaxy, an experimental Klingon warship sets forth on a mission of its own, a warship with hidden -- and heretofore undreamed of -- capabilities, commanded by a warrior who will stop at nothing to bring glory to his Empire -- and restore his own lost honor. the Klingon ship's destination? The planet Dekkanar... From the PublisherA sudden revolution on the planet Dekkanar brings Captain Kirk and the U.S.S. EnterpriseTM running to evacuate Federation personnel trapped there. But their orders from Starfleet are quite clear: the U.S.S. Enterprise is to assist in the evacuation, no more. No weapons are to be displayed, no shields raised, no shots fired. Meanwhile, halfway across the galaxy, an experimental Klingon warship sets forth on a mission of its own, a warship with hidden -- and heretofore undreamed of -- capabilities, commanded by a warrior who will stop at nothing to bring glory to his Empire -- and restore his own lost honor. The destination of the Klingon ship is Dekkanar.
Gulliver's Fugitives 1990
Product DescriptionWhile searching for the U.S.S. Huxley, missing for more than 10 years, the EnterpriseTM stumbles across a forgotten colony of humans on a planet called Rampart, where fiction and works of the imagination of any kind are considered a heinous crime. A survey team beams aboard the ship to search for "contraband," and the crew are drawn immediately into a vicious civil war between Rampart's mind police and a band of determined rebels. From the PublisherWhile searching for the U.S.S. Huxley, missing for more than 10 years, the EnterpriseTM stumbles across a forgotten colony of humans on a planet called Rampart, where fiction and works of the imagination of any kind are considered a heinous crime. A survey team beams aboard the ship to search for "contraband," and the crew are drawn immediately into a vicious civil war between Rampart's mind police and a band of determined rebels.
Enemy Unseen 1990
Product DescriptionEnemy Unseen Transporting a diplomatic party is nothing new for Captain James T. Kirk and the crew of the Enterprise™ -- but this particular mission promises trouble from the start. For one thing, the wife of the Federation ambassador on this trip is an old flame of Kirk's -- she's determined to see that they resume their romance where they left off. Of course, when another ambassador presents Kirk with three of his wives, finding time for the first romance, let alone any of his other duties, is going to prove nearly impossible. When a diplomatic attache` is murdered, and the prime suspect is one of his crewmembers, Kirk begins to wish that Starfleet Command would consider using some other Starship to ferry diplomatic personnel....
Home is the Hunter 1990
Product DescriptionA dispute over a planet and its primitive people leads Captain Kirk and a Klingon Commander to pit their ships against each other in battle. But the fight is stopped by a mysterious and powerful alien being named Weyland, who decides to punish three Enterprise™ crewmembers with their own history. He places Sulu in feudal Japan during the period's most important and bloody power struggle, Scotty in 18th century Scotland on the eve of revolt, and Chekov in WWII Russia. Now, the three time travelers must face overwhelming dangers as they are pulled by conflicting forces: their allegiance to their homelands, their duty to the Federation they serve, and the demands of history.
Exiles 1990
Product DescriptionFor three centuries the people of Alaj and the people of Etolos have been bitter enemies. However, when crippling disasters strike both worlds, each planet becomes the other's hope for survival. With time running out, Captain Picard and his crew are called to negotiate a peaceful settlement and begin rescue efforts. But some factions would rather see both planets perish and will stop at nothing to prevent peace. Soon the U.S.S. Enterprise™ crew is caught up in a web of intrigue and terrorism that culminates with an act of ultimate revenge against bother peoples -- revenge that will meant he destruction of two worlds and the U.S.S. Enterprise.
Star Trek: The Next Generation Annual #1: The Gift 1989
Q is back in "The Gift"...and this time it's personal, as he warps history so that he has become the beloved son of Picard's parents. Can Picard correct the course of history before he loses his parents, his ship and his life?
Star Trek Annual #1: So Near the Touch 1989
The crew of the Enterprise tries to save a colony world whose population has been stricken by a deadly plague. There, Mr. Sulu finds a lost love. Unfortunately, everyone else finds hostile colonists who don't want the Federation's help and are willing to go to great lengths to stop them.
Death Before Dishonor 1989
As relations on Chronian III deteriorate, Kirk finds himself resorting to a peace plan that draws criticism from the Federation...and hostile fire from the Klingons. Continued from the previous issue.
The Derelict 1989
Picard sends an away team to investigate a derelict spaceship...that shifts to high warp speed with the team inside. Part 1 of 2, continued next issue.
Murder, Most Foul 1989
To regain the honor lost by the Federation in the wake of the Raimonan Primarch's missing will, Riker willingly enters into deadly combat with the planet's champion. Part 2 of 2,
The Sentence 1989
The Salla pronounces the same deadly sentence on Kirk that he did on Argus, and if that's not bad enough, Kirk finds out he has a price on his head in "The Sentence."
Rihannsu 1 - My Enemy, My Ally 1989
Ael t' Rlailiiu is a noble and dangerous Romulan Commander. But when the Romulans kidnap Vulcans to genetically harness their mind power, Ael decides on treason. Captain Kirk, her old enemy, joins her in a secret pact to destroy the research laboratory and free the captive Vulcans. When the Romulans discover their plan, the Neutral Zone seethes with schemes and counter-schemes, sabotage and war.
Return to Raimon 1989
Picard and Riker land on the planet Raimon to attend the death celebration of the planet's Primarch, but Picard is witness to more than he expects in "Return to Raimon." Continued next issue.
The Return! 1989
Aiding Argus of the Nasgul, who's under attack by a ship from the Nasgul fleet, could prove disastrous for the Enterprise and her crew when the Salla finds out what's happening in "The Return!" Continued next issue.
The Trellisane Confrontation 1989
Product DescriptionThe Treallisane Confrontation _ The U.S.S Enterprise™_ has rushed to war-torn Trellisane! Kirk is on the bridge of a Klingon warship, McCoy is dining with cannibals, and the ship is surrounded by Romulans. In the Neutral Zone, power is up for grabs. Now only the ingenuity and raw courage of the Enterprise crew can avert catastrophe!
Arena 1989
Power Hungry 1989
Product DescriptionSent to deliver emergency famine relief to the planet Thiopa -- the Federation's only allies in a critically important sector of space -- the crew finds a brutal dictatorship -- one more concerned with preserving its own powers than protecting its citizens, or the world they all share. Captain Picard is hesitant about turning over the supplies to the corrupt goernment: he fears they may never reach their intended destination. But can he convince the ruling council to change their ways, before it is too late -- for the government, and Thiopa itself?
The Captain's Honor 1989
A series of vicious attacks by the enigmatic M'Dok Empire has devastated the planet Tenara -- bringing the U.S.S Enterprise™ and another Federation starship, the Centurion, to the planet's aid. The Centurion's captain is Lucius Sejanus -- a powerful, magnetic man who favors taking a far stronger stance against the M'Dok than Captain Picard. And as the conflict escalates, Sejanus's instincts seem to be correct...for it appears only extreme measures can stop the murderous raids on Tenara. Now the people of Tenara must decide which pathe they will follow -- the way of peace, or the road to war. But unknown to any one of the Centurion's officers has made that decision for them -- and plans to provoke a full-scale war between the Federation and the M'Dok Empire!
The Kobayashi Maru 1989
Product DescriptionA freak shuttlecraft accident -- and suddenly Captain Kirk and most of his senior officers find themselves adrift in space, with no hope of rescue, no hope of repairing their craft, or restoring communications -- with nothing, in short but time on their hands. Time enough for each to tell the story of the Kobayashi Maru -- the Starfleet Academy test given to command cadets. Nominally a tactical exercise, the Kobayashi Maru is in fact a test of character revealed in the choices each man makes -- and does not make. Discover now how Starfleet Cadets Kirk, Chekov, Scotty, and Sulu each faced the Kobayashi Maru...and became in turn Starfleet officers. From the PublisherA freak shuttlecraft accident -- and suddenly Captain Kirk and most of his senior officers find themselves adrift in space, with no hope of rescue, no hope of repairing their craft, or restoring communications -- with nothing, in short, but time on their hands. Time enough for each to tell the story of the Kobayashi Maru -- the Starfleet Academy test given to command cadets. Nominally a tactical exercise, the Kobayashi Maru is in fact a test of character revealed in the choices each cadet makes, and does not make.
Masks 1989
Product DescriptionThe U.S.S. EnterpriseTM journeys to Lorca, a beautiful world with a feudal culture where the inhabitants wear masks to show their rank and station. Captain Picard and an away team don masks of their own to begin a quest for the planet's ruler and the great Wisdom Mask that the leader traditionally wears. Their mission is to establish diplomatic relations. But shortly after transporting, Picard and his party lose contact with the ship, and Commander Riker leads a search party down to the planet to find them. Both men, are unaware that their searches, indeed, the ship's entire mission are part of the plan of a madman, a madman who is setting the stage for a trap that will ensnare both U.S.S. Enterprise landing parties, and leave him to seize control of the awesome Wisdom Mask as well as the planet Lorca itself.
Double, Double 1989
Product DescriptionDOUBLE, DOUBLEOn a routine exploratory mission, the Starship U.S.S. Hood picks up a distress signal from a research expedition thought lost long ago -- the expedition of Dr. Roger Korby, one of the centuries' greatest scientific minds. Korby himself is dead, it seems, but his colleagues have made a most incredible discover -- a discovery they insist the Hood's captain see for himself. Reluctantly, the captain agrees to beam down... Meanwhile, the crew of the U.S.S. Enterprise™ begins long-overdue shore leave on Tranquility Seven. James T. Kirk is looking forward to a few days of rest and relaxation....until what seems like a bizarre case of mistaken identity plunges Kirk into a whirlpool of mayhem and murder. And puts an inhuman stranger with his memories and anilities in command of the Enterprise.From the PublisherOn a routine exploratory mission, the starship U.S.S. Hood picks up a distress signal from a research expedition though lost long ago, the expedition of Dr. Roger Korby, one of the centuries' greatest scientific minds. Korby himself is dead, it seems, but his colleagues have made a most incredible discovery, a discovery they insist the Hood's captain see for himself. Reluctantly, the captain agrees to beam down. Meanwhile, the crew of the EnterpriseTM begins long-overdue shore leave on Tranquility Seven. James T. Kirk is looking forward to a few days of rest and relaxation, until what seems like a bizarre case of mistaken identity plunges Kirk into a whirlpool of mayhem and murder, and puts an inhuman stranger with his memories and abilities in command of the Enterprise.
Strike Zone 1989
Product DescriptionDeep in the uncharted regions of our galaxy, the Kreel, a primitive, warlike race have stumbled upon weapons powerful beyond their wildest imagination. The Kreel have used those weapons to attack their most bitter enemies, the Klingons. Captain Jean-Luc Picard and the crew of the U.S.S. EnterpriseTM are called in to mediate the dispute by ferrying diplomatic teams from the two warring races to the source of their conflict, the mysterious planet where the weapons were discovered in an attempt to find a peaceful solution to the conflict, and discover the origins of the super-powerful weapons. From the PublisherDeep in the uncharted regions of our galaxy, the Kreel, a primitive, warlike race have stumbled upon weapons powerful beyond their wildest imagination. The Kreel have used those weapons to attack their most bitter enemies, the Klingons. Captain Jean-Luc Picard and the crew of the U.S.S. EnterpriseTM are called in to mediate the dispute by ferrying diplomatic teams from the two warring races to the source of their conflict, the mysterious planet where the weapons were discovered in an attempt to find a peaceful solution to the conflict, and discover the origins of the super-powerful weapons.
The New Voyages 2 1989
Product DescriptionCAPTAIN'S LOG, STARDATE 6945.4: We have come upon a planet that is inhabited by a feudal society, based on agriculture, and closed to visitors from space so it can develop without interference. But an automatic probe has discovered a building that could not have been constructed by any of the natives. Starfleet has ordered the U.S.S. EnterpriseTM to carry out a discreet investigation. On my own initiative I have sent down a six-man landing team. It has been twelve hours and there has been no communication. The team's whereabouts cannot be traced.... The men and women of the Starship EnterpriseTM return in this dazzling volume of ten electrifying adventures set in deep space. Featuring the unforgettable characters created by Gene Roddenberry, each one of these extraordinary tales captures the beauty and courage of the fearless quest into uncharted realms--where others venture only in their boldest dreams.... Based on the blockbuster films and the legendary television show,these ten original Star Trek® stories boldly go where no one has gone before.... From the Inside FlapCAPTAIN'S LOG, STARDATE 6945.4: We have come upon a planet that is inhabited by a feudal society, based on agriculture, and closed to visitors from space so it can develop without interference. But an automatic probe has discovered a building that could not have been constructed by any of the natives. Starfleet has ordered the U.S.S. EnterpriseTM to carry out a discreet investigation. On my own initiative I have sent down a six-man landing team. It has been twelve hours and there has been no communication. The team's whereabouts cannot be traced.... The men and women of the Starship EnterpriseTM return in this dazzling volume of ten electrifying adventures set in deep space. Featuring the unforgettable characters created by Gene Roddenberry, each one of these extraordinary tales captures the beauty and courage of the fearless quest into uncharted realms--where others venture only in their boldest dreams.... Based on the blockbuster films and the legendary television show,these ten original Star Trek® stories boldly go where no one has gone before....
Star Trek V: The Final Frontier 1988
The Prometheus Design 1988
Product DescriptionCaptain Kirk and his crew are on a mission to investigate the mysterious wave of violence that has overtaken the Helvans -- revolutions, mass riots, horrible tortures. This chaos is all part of an experiment by an unimaginable power that soon grips even the crew of the U.S.S. EnterpriseTM. Captain Kirk is plagued by violent hallucinations and removed from command. Spock takes charge but his orders seem irrational, even cruel. Unless this terrible power can be stopped, not only the _ Starship Enterprise_, but an entire galaxy will be ensnared in the deadly grip of the Prometheus Design.
A Small Matter of Faith 1988
It's a tale of faith vs. science from the first 5-year mission in "A Small Matter Of Faith".
Finnegan's Wake 1988
The investigation into who tried to kill Kirk comes to a head, as Finnegan uncovers some answers in "Finnegan's Wake!" Part 3 of 3, continued from the previous issue.
Old Loyalties 1988
Finnegan, an old nemesis of Kirk's, is called in to investigate the murder attempt in "Old Loyalties". Part 2 of 3, continued from the previous issue. Story continues next issue.
You're Dead, Jim 1988
Uhura, Scotty and Chekov remember their captain as Kirk verges near death on the operating table in "You're Dead, Jim". Part 1 of 3, continued next issue.
Hell in a Handbasket 1988
Kirk leads his crew through the very bowels of hell itself in "Hell In A Handbasket". Part 2 of 2, continued from the previous issue.
Star Trek: The Next Generation #6: Here Today 1988
Collected in Star Trek Classics vol. 4.
Time for Yesterday 1988
Product DescriptionTime in the galaxy has stopped running in its normal course. That can mean only one thing -- the Guardian of Forever is malfunctioning. To save the universe, Starfleet Command reunites three of its most legendary figures -- Admiral James T. Kirk, Spock of Vulcan, and Dr. Leonard McCoy -- and sends them on a desperate mission to contact the Guardian, a journey that ultimately takes them 5,000 years into the past. They must find Spock's son Zar once again, and bring him back to their time to telepathically communicate with the Guardian. But Zar is enmeshed in troubles of his own, and soon Kirk, Spock, and McCoy find themselves in a desperate struggle to save both his and their world. From the PublisherTime in the galaxy has stopped running in its normal course. That can mean only one thing -- the Guardian of Forever is malfunctioning. To save the universe, Starfleet Command reunites three of its most legendary figures -- Admiral James T. Kirk, Spock of Vulcan, and Dr. Leonard McCoy -- and sends them on a desperate mission to contact the Guardian, a journey that ultimately takes them 5,000 years into the past. They must find Spock's son Zar once again, and bring him back to their time to telepathically communicate with the Guardian. But Zar is enmeshed in troubles of his own, and soon Kirk, Spock, and McCoy find themselves in a desperate struggle to save both his and their world.
Haunted Honeymoon 1988
Castille the telepath's illusions overrun the Enterprise in "Haunted Honeymoon". Part 1 of 2, continued next issue.
Star Trek: The Next Generation #5: Q Affects! 1988
Title blurb on cover reads, "Q Effects!", however, the interior title is "Q Affects!".
Marriage of Inconvenience 1988
The Federation and the Klingon Empire work together to protect the Renegade's next target in "Marriage Of Inconvenience". Part 3 of 3, continued from the previous issue.
Star Trek: The Next Generation #4: Q's Day 1988
Collected in Star Trek Classics vol. 4.
Dwellers in the Crucible 1988
The Federation is conducting a political experiment with the Warrantors of Peace, a group of hostages for their governments held safely on a protected area of Vulcan as long as their homeland remains at peace
Aspiring to Be Angels 1988
It's the Enterprise vs. the Renegade, with Kirk literally caught in the middle, while Bearclaw gets some unwelcome news in "Aspiring To Be Angels". Part 2 of 3, continued from the previous issue. Story continues next issue.
Star Trek: The Next Generation #3: Q Factor 1988
Collected in Star Trek Classics vol. 4.
The Stars in Secret Influence 1988
Konom's bachelor party gets out of hand in "The Stars In Secret Influence". Part 1 of 3, continued next issue.
Star Trek: The Next Generation #2: Spirit in the Sky 1988
Collected in Star Trek Classics vol. 4.
Idol Threats 1988
A cadet with command of the U.S.S. Cluster applies all the wrong lessons from Kirk's career in "Idol Threats".
Star Trek: The Next Generation #1: Where No One Has Gone Before 1988
Collected in Star Trek Classics vol. 4.
The Romulan Prize 1988
Hermeticus 2 -- a planet so shrouded in secrecy that few in the Federation even know of its existence. When a Romulan spy learns of the world, it becomes the centerpiece of a far-reaching Romulan plan. On routine patrol neat the border of the Neutral Zone, the Starship Enterprise™ discovers an advanced Romulan Warbird prototype drifing lifeless in space. Investigating the vessel, Captain Picard isa dreawn into a plaot that threatens the very foundation of the Federation. Now, with time running out, Captain Picard and the crew of the U.S.S. Enterprise must stop the Romulans before the deadly secret of Hermeticus 2 overwhelms them all.
The Final Nexus 1988
Product DescriptionUncounted centuries ago, an unknown race from beyond our galaxy created a series of interstellar gates -- shortcuts across our universe -- and then disappeared, leaving behind no clues to their fate, or the operation of their system. Twice before, the Enterprise has used the system to traverse the galaxy, and returned each time no wiser to the gates' operation. Now it is imperative that they find out. For the gates are breaking down, taking the very stars in the sky with them. The fate of the galaxy rests in the hands of the Enterprise crew, and their ability to communicate not only with creatures from another world -- but from another universe as well.
Getaway 1988
Shore leave means skiing, reconciling the past and trying to avoid a Federation watchdog assigned to the Enterprise, in "Getaway".
Ghost Ship 1988
Product DescriptionIn 1995, a Russian aircraft carrier is destroyed by a mysterious creature that just as mysteriously disappears thereafter. Three hundred years later, Counsellor Deanna Troi awakens in her quarters from a nightmare in which she senses the voices of the crew of that Russian ship, whose life-essences were somehow absorbed by the creature that destroyed them. And the nightmare heralds a danger to the EnterpriseTM itself, for if Picard can't discover a way to communicate with the creature, it could absorb his crew just as it did the Russians. From the PublisherIn 1995, a Russian aircraft carrier is destroyed by a mysterious creature that just as mysteriously disappears thereafter. Three hundred years later, Counsellor Deanna Troi awakens in her quarters from a nightmare in which she senses the voices of the crew of that Russian ship, whose life-essences were somehow absorbed by the creature that destroyed them. And the nightmare heralds a danger to the EnterpriseTM itself, for if Picard can't discover a way to communicate with the creature, it could absorb his crew just as it did the Russians.
Final Frontier 1988
Product DescriptionCommander George Samuel Kirk was aboard the Enterprise under the command of Captain Robert April before his famous son was born. Starfleet has just been founded and the Enterprise has just been built, and is sent on its first mission. The mission takes the Enterprise into the heart of hostile Romulan territory, where cosmopolitical machinations and advanced weapons technology will decide the fate of a hundred innocent worlds. From the PublisherCommander George Samuel Kirk was aboard the Enterprise under the command of Captain Robert April before his famous son was born. Starfleet has just been founded and the Enterprise has just been built, and is sent on its first mission. The mission takes the Enterprise into the heart of hostile Romulan territory, where cosmopolitical machinations and advanced weapons technology will decide the fate of a hundred innocent worlds.
Star Trek Annual #3: Retrospect 1987
The heartbreaking tale of the love of Montgomery Scott's life is presented in "Retrospect".
The Return of the Serpent, Part III: Devil Down Below! 1987
Spock joins with Vaal to try to end the conflict between Akuta and Makora's forces in "The Return of the Serpent, Part 3: Devil Down Below!" Part 3 of 3, continued from the previous issue.
The Return of the Serpent, Part II: Past Perfect 1987
The crew are held prisoner while the Enterprise is drawn into the atmosphere of Gamma Trianguli VI by Akuta in "The Return of the Serpent, Part 2: Past Perfect". Part 2 of 3, continued from the previous issue. Story concludes next issue.
The Return of the Serpent, Part One! Paradise Lost! 1987
20 years after freeing the people of Gamma Trianguli VI, the Enterprise returns to the planet to find treachery in "The Return of the Serpent, Part 1: Paradise Lost!" Part 1 of 3, continued next issue.
The Corbomite Effect! 1987
Scotty's certain there are gremlins in the gears when things go awry in "The Corbomite Effect!"
"What Goes Around..." 1987
Mudd's Magic! 1987
Whatever is wished for comes true on a mysterious planet...as long as no one wishes to escape...in "Mudd's Magic!" Part 2 of 2, continued from the previous issue.
Charlie's Law 1987
"When You Wish Upon a Star...!" 1987
The crew investigates a mysterious planet, where only two brain-wave patterns are detected among numerous life forms, in "When You Wish Upon A Star...!" Part 1 of 2, continued next issue.
The Argon Affair! 1987
In "The Argon Affair!", Kirk, the ever-present ladies man, romances a distressed damsel while investigating pirate activity.
Star Trek Movie Special #2: The Voyage Home 1987
The Enterprise travels back in time to 1986, bringing 2 humpback whales back to the future in order to stop an alien probe from destroying the Earth.
Marla McGivers Thru Vulcans 1987
The following issue is a who's who of the Star Trek universe. The following is featured in this issue. Marla McGivers, Melkots, Metrons, Miramanee, Mirror Universe, Gary Mitchell, Maria Morelli, M'ress, Harry Mudd, Natira, Number One, Organians, Orions, Christopher Pike, Mark Piper, Janice Rand, Redjac, Kevin Riley, Romulans, Saavik, Sarek, Montgomery Scott, Gary Seven, Areel Shaw, Elizabeth Sherwood, Spock, Starbases, Starfleet, Starfleet Academy, Starships, Hikaru Sulu, U.S.S. Surak, Talosians, Gillian Taylor, Tellarites, Tribbles, Triskelions, Nyota Uhura, United Federation of Planets, Vians, Vina, Vulcans. Appendix: Command symbols from the movies. Wraparound painted covers.
Choices! 1987
The newly commissioned U.S.S. Enterprise faces trouble right out of spacedock, as a saboteur tampers with the engines, in "Choices!"
Andorians Thru Dr. Mccoy 1987
There is no plot to this book but there is summaries on the following races, ships and people. Andorians, Apollo, Robert April, Arex, David Bailey, William Bearclaw, Phillip Boyce, Nancy Bryce, Christine Chapel, Pavel Chekov, Samuel T. Cogley, Richard Daystrom, Matthew Decker, Elizabeth Dehner, Deltans, Elasians, U.S.S. Enterprise, Excalbians, U.S.S. Excelsior, Fabrini, John Farrell, Benjamin Finney, Gem, Gorns, Amanda Grayson, Guardian of Forever, Hortas, Ilia, Iotians, Cyrano Jones, Edith Keeler, Lee Kelso, Khan Noonian Singh, James T. Kirk, Klingons, Konom, Roger Korby, Thomas Kyle, Frank Leslie, Carol Marcus, David Marcus, Leonard H. McCoy.
On the last page there is an Appendix section with the following character mentioned. Balok, Lt. Boma, Charlie Evans, Zefram Cochrane, Cheron, John Gill, Landru, Angela Martine, Marlena Moreau, Harry Morrow, Nomad, Omicron Ceti III, Lt. Carolyn Palamas, Andrew Stiles, Tholians, Trelane, Zarabeth, Zetar.
The Doomsday Bug!, Chapter Three: The Apocalypse Scenario! 1987
While trying to stop the plague from spreading, the Excelsior comes under fire in Romulan space in "The Doomsday Bug! Chapter Three: The Apocalypse Scenario!" Part 3 of 3, continued from the previous issue.
The Doomsday Bug!, Chapter Two: Stand-Off! 1987
The Romulans get embroiled in the race to contain the deadly plague in "The Doomsday Bug! Chapter Two: Stand-Off!" Part 2 of 3, continued from the previous issue. Story concludes next issue.
Chain of Attack 1987
Product DescriptionWhile mapping a series of gravitational anomalies, the U.S.S. Enterprise™ is suddenly hurled millions of light-years through space, into a distant galxy of scorched and lifeless worlds...into the middle of an endless interstellar war. With no way back home, the crippled starship finds itself under relentless and suicidal attack by both warring fleets! And Captain Kirk must gamble the lives of his crew on his ability to stop a war that has raged for centuries -- and ravaged a galaxy... From the PublisherWhile mapping a series of gravitational anomalies, the U.S.S. EnterpriseTM is suddenly hurled millions of light-years through space, into a distant galaxy of scorched and lifeless worlds, into the middle of an endless interstellar war. With no way back home, the crippled starship finds itself under relentless and suicidal attack by both warring fleets. And Captain Kirk must gamble the lives of his crew on his ability to stop a war that has raged for centuries, and ravaged a galaxy.
The Doomsday Bug!, Chapter One: Death Ship! 1987
The Excelsior finds devastation after answering a distress call from Spock's ship, the Surak, in "The Doomsday Bug! Chapter One: Death Ship!" Part 1 of 3, continued next issue.
Vicious Circle! 1986
Special celebration issue. The Enterprise of the past arrives in the wrong time, resulting in Kirk and crew meeting their younger selves in "Vicious Circle!"
Star Trek IV: The Voyage Home 1986
Admiral James T. Kirk is charged by the Klingon Empire for the comandeering of a Klingon starship. The Federation honors the Klingon demands for extradition, and Kirk and the crew of the Starship Enterprise are drawn back to Earth. But their trip is interrupted by the appearance of a mysterious, all-powerful alien space probe. Suddenly, Kirk, Spock, McCoy and the rest of the crew must journey back through time to twentieth-century Earth to solve the mystery of the probe.
Judgment Day 1986
With the claim of governorship of Maggie's World in dispute, Kirk and Maggie must find the saboteur in "Judgment Day!" Part 2 of 2, continued from the previous issue.
Maggie's World! 1986
Ambassador Stanton arrives on the Excelsior, to be escorted to a planet coveted by both the Federation and Klingons, in "Maggie's World!" Part 1 of 2, continued next issue.
Uhura's Story 1986
When the Excelsior discovers the shuttlecraft Keppler, Uhura takes the spotlight and recounts an adventure from the Enterprise's first 5-year mission.
The Trouble With Bearclaw 1986
Bearclaw encounters hostility from his commanding officers, not to mention from some crazed apes, when a survey team explores an uncharted planet in "The Trouble With Bearclaw".
The Last Word 1986
After a crew member dies on a planetside mission, McCoy takes dramatic measures to try to save another, in "The Last Word".
Star Trek Annual #2: The Final Voyage 1986
It's the end of the first 5-year mission, as Will Decker comes aboard, the Klingons cause trouble and the Enterprise winds up at Talos IV in "The Final Voyage"
Crisis on Centaurus 1986
Massive computer malfunctions are plaguing the Enterprise™ when Kirk suddenly receives a shocking message from Star Fleet Command: Centaurus has been bombed and annihilated; thousands are dead. Give whatever help you can. Centaurus is a beautiful, peaceful planet, home to many humans -- including McCoy's daughter Joanna. The crew risks beaming down to investigate. But Kirk is thrown into a deadly struggle between violent enemy terrorists and vengeful Centaurians. Now Lt. Uhura, left alone in command, must jeopardize the cripple Enterprise™ to save Centaurus, Kirk -- and Joanna McCoy!
Around the Clock 1986
Collected EditionsStar Trek: Best of Klingons (#1-4)Star Trek Classics: The Mirror Universe Saga (#9-16)
The Trouble With Transporters! 1986
For Spock and the crew of the Surak, the planet Verdee is the site of a transporter mishap, not to mention an encounter with the Romulans, in "The Trouble With Transporters!"
Double Blind, Part II 1986
Captain Kirk must intervene before two alien races tear themselves apart in a pointless struggle.
Mindshadow 1986
Product DescriptionThe tranquil planet of Aritani has suddenly come under attack by a vivious and unknown enemy. The U.S.S. Enterprise™ rallies to the scene, only to plunge into a deadly nightmare: Spock is found mysteriously injured, his mental powers crippled and weak, and Kirk uncovers an evil Romulan plot -- with a cunning double agent in the middle. As Spock begins to regain his memory, Kirk strives to expose the agent. But only Spock's knowledge can stop the Romulans...from controliing the universe! From the PublisherThe tranquil planet of Aritani has suddenly come under attack by a vicious and unknown enemy. The U.S.S. EnterpriseTM rallies to the scene, only to plunge into a deadly nightmare: Spock is found mysteriously injured, his mental powers crippled and weak, and Kirk uncovers an evil Romulan plot -- with a cunning double agent in the middle. Kirk strives to expose the agent, but only Spock's knowledge can stop the Romulans.
Demons 1986
Product DescriptionDemons Long before the Federation, powerful force invaded our galaxy and almost destroyed it... a force that began with possession and madness, and ended in murder! A Starfleet research expedition to the farthest reaches of the galaxy has unearthed that force once again... and brought its silent evil back to the planet Vulcan. Now Spock must defeat the demons that threaten his friends and family,or the Enterprise™ will become the instrument of the galaxy's destruction!
Wolf on the Prowl 1986
Redjac returns to plague Kirk and his crew, leading to a confrontation on the surface of Enoch IV in "Wolf On The Prowl". Part 1 of 2, continued next issue.
Double Blind, Part One 1985
An alien race takes over the Enterprise. Or do they? Things aren't as they seem as threats emerge from the oddest places.
Dreamworld 1985
Spock's command of his new ship, the Surak, takes him to a vivid dream realm in "Dreamworld".
Wolf at the Door 1985
Kirk and Scotty try to shake Redjac from the Excelsior's tail, while Dr. McCoy tend to the injured Chekov in "Wolf At The Door". Part 2 of 2, continued from the previous issue.
Giri 1985
Sulu finds adventure, danger and romance with someone from his past in "Giri".
Rest and Recreation! 1985
Scotty can't seem to find any "Rest and Recreation!" when he gets mixed up in an adventure while on leave.
The d'Artagnan Three 1985
Uhura encounters a man from her past, as she, Sulu and Bearclaw infiltrate a smuggling operation, in "The D'Artagnan Three".
The Wounded Sky 1985
Product DescriptionAn alien scientist invents the Intergalactic Inversion Drive, an engine system that transcends warp drive -- and the U.S.S Enterprise™ will be the first to test it! The Klingons attempt to thwart the test, but a greater danger looms when strange symptoms surface among the crew -- and time becomes meaningless. Now Captain Kirk and his friends face their greatest challenge -- to repair the fabric of the Universe before time is lost forever! From the PublisherAn alien scientist invents the Intergalactic Inversion Drive, an engine system that transcends warp drive, and the U.S.S. EnterpriseTM will be the first to test it! The Klingons attempt to thwart the test, but a greater danger looms when strange symptoms surface among the crew, and time becomes meaningless. Captain Kirk and his friends must repair the fabric of the Universe before time is lost forever.
Chekov's Choice 1985
Chekov's guilt could cause the destruction of the ship...and the deaths of all onboard...in "Chekov's Choice".
New Frontiers, Chapter 8: Homecoming... 1985
Back in their own dimension, the crew must face the ramifications of their actions in "Homecoming..."
New Frontiers, Chapter 6: Behind Enemy Lines! 1985
Kirk and crew infiltrate a top security jail in the mirror universe, as the two Spocks face the Klingons "Behind Enemy Lines!" Part 6 of 7, continued from the previous issue. Story concludes next issue.
New Frontiers, Chapter 7: The Beginning of the End... 1985
It's "The Beginning of the End..." when the climactic battle for a galaxy's freedom has the mirror universe Romulans and Klingons fighting by Kirk's side. Part 7 of 7, continued from the previous issue.
New Frontiers, Chapter 4: The Tantalus Trap! 1985
It's the Enterprise versus the Excelsior, while Spock fights off his attacker, in "The Tantalus Trap!" Part 4 of 7, continued from the previous issue. Story continues next issue.
New Frontiers, Chapter 5: Masquerade! 1985
While posing as his mirror universe double, Kirk encounters that dimension's David Marcus...Kirk's dead son...in "Masquerade!" Part 5 of 7, continued from the previous issue. Story continues next issue.
Uhura's Song 1985
Years ago, Lt. Uhura befriended a diplomat from Eeiauo, the land of graceful, cat-like beings. The two women exchanged songs and promised never to reveal their secret. Now the U.S.S. Enterprise™ is orbiting Eeiauo in a desperate race to save the inhabitants before a deadly plague destroys them. Uhura's secret songs may hold the key to a cure -- but the clues are veiled in layers of mystery. The plague is killing humans, threatening other planets -- and Kirk must crack the code before the Starship Enterprise succumbs!
New Frontiers, Chapter 2: Double Image 1985
Kirk and crew's counterparts from the mirror universe pierce the dimensional veil in search of conquest in "Double Image". Part 2 of 7, continued from the previous issue. Story continues next issue. Spock, Sarek cameos. U.S.S. Courageous, U.S.S. Excelsior take heavy damage.
Killing Time 1985
Product DescriptionA Romulan time-tampering project leaves the EnterpriseTM (and the rest of the galaxy) in an alternate dimension, where Kirk is an embittered young ensign and Spock is a besieged starship commander. Together they race to escape the plotting Romulans and return to their original timeline, before the unforeseen effects of the Romulan project destroy the galaxy.
Pawns and Symbols 1985
Product Description Pawns And SymbolsThreatened by a deadly famine, the Klingon Empire is on the verge of igniting a mad interplanetary war of conquest. When an earthquake destroys a remote Federation research station, Jean Czerny, agricultural scientist, succumbs to amnesia. Stranded on enemy borders, she is imprisoned by Kang, the evil commander of a Klingon battleship. Now Kirk must play a dangerous game of mind strategy to prevent a savage attack on the Federation!
Ishmael 1985
Product DescriptionThe U.S.S. Enterprise™ is on a peaceful mission at Starbase 12 when a bizarre cosmic phenomenon causes a Klingon ship to suddenly vanish -- with Spock aboard for the ride. Spock's last message from the Klingon ship is cryptic and frightening. The Klingons are traveling into the past, searching for the one man who holds the key to the furure. If they can kill that man, the course of history will be changed -- and the Federation will be destroyed! From the PublisherThe EnterpriseTM is on a peaceful mission at Starbase 12, and Spock is visiting aboard a Klingon vessel, when a mysterious phenomenon causes the Klingon ship to vanish. Spock's last message from the ship is cryptic, but frightening. It suggests that the Klingons are traveling into the past, hoping to kill one man who was decisive in the course of history, and thereby change it, destroying the Federation before it was born.
Star Trek Annual #1: All Those Years Ago... 1984
It's a look at Kirk's first mission as captain of the Enterprise, as he takes the reins from Captain Pike and encounters the mysterious Tralmanii in "All Those Years Ago..."
New Frontiers, Chapter I ...Promises to Keep 1984
Kirk copes with the fate of his son, while the others contemplate the consequences of disobeying orders in "...Promises To Keep". Part 1 of 7, continued next issue.
New Frontiers, Chapter 3: Deadly Reflection! 1984
Kirk escapes the clutches of his double, while Spock has a mindmeld with HIS counterpart in "Deadly Reflection!" Part 3 of 7, continued from the previous issue. Story continues next issue.
Saavik's Story, Chapter Two: Blood Fever 1984
Seeking Xon, Saavik must fight back her "Blood Fever". Part 2 of 2, continued from the previous issue.
Saavik's Story, Chapter One: Pon Far! 1984
Saavik's origin is revealed as she must endure "Pon Far!" Part 1 of 2, continued next issue.
Who Is... Enigma? 1984
In "Who Is...Enigma?", a shape shifter infiltrates the Enterprise in an effort to halt peace talks between the Federation and Klingons.
Mortal Gods 1984
On the planet Beta Epsilon VI, the crew encounters a former student of Kirk's, someone revered by the natives in "Mortal Gods".
Chapter IV: Deadly Allies! 1984
The Federation, Klingons, Excalbians and Organians are all mired in the ultimate conflict between good and evil in "Deadly Allies!" Part 4 of 4, continued from the previous issue.
Chapter III: Errand of War! 1984
The Klingons declare war on the Federation, while a mystery player plots behind the scenes, in "Errand of War!" Part 3 of 4, continued from the previous issue. Story concludes next issue.
Chapter II ...The Only Good Klingon... 1984
Kirk infiltrates a Klingon space station, while the Enterprise comes under attack, in "...The Only Good Klingon..." Part 2 of 4, continued from the previous issue. Story continues next issue. Stardate 8149.2
Chapter I: The Wormhole Connection 1984
Stardate 8145.3 - Stardate 8148.9 James Kirkgets regular command as Captain of the The U.S.S. Enterprise. He and the crew is assigned to investigate the disappearance of the U.S.S. Gallant, near the Klingon Neutral Zone. There the Enterprise will face a new threat from the Klingon Empire led by none other than Koloth himself. This could turn the balance of power in the sector on its head. Side Notes This books takes place right after the second Star Trek film (Star Trek II: The Wrath of Khan). The Crew has also taken on two new crewman. William Bearclaw and Nancy Bryce. Christine Chapel is also on board even though she was not seen in the second film. Spock of course is dead and Pavel Chekov does not appear in the book but is featured on the cover so after reading this issue Checkov could either be on the crew or remain a member of the U.S.S. Reliant. Saavik has taken Spock's role and it appears that after this issue Bearclaw and Bryce have taken Chekov's role. Bryce is seen at Chekov's old post.
Trek to Madworld 1984
Product DescriptionOn an urgent mission of mercy to a dying colony, the U.S.S. EnterpriseTM is diverted from its course by Enowil, an unpredictable exile in charge of a world gone mad. With a Klingon and a Romulan warship already under his control, Enowil puts Kirk and his crew through an agonizing, dangerous test of wits while the colonists of Epsilon Delta 4 await evacuation--or certain death....CAPTAIN'S LOG, STARDATE 6191.8I am faced with one of the most difficult decisions of my career. Three days ago, the Enterprise was ordered to proceed at maximum warp to Epsilon Delta 4, where 700 colonists are slowly dying of radiation poisoning. Our journey there was interrupted when Enowil, an eccentric being of unbelievable power, seized control of the ship, as well as one Klingon and one Romulan star cruiser. Offering anything in his power to give as a reward, he has asked all of us for help in solving what he refers to as a "private matter." I've seen evidence of his power: it's incredible. If I decline, if I take the ship and leave, both the Romulans and the Klingons have a chance to obtain what could be an unstoppable weapon...and change the galactic balance of power. But if I stay, I am surely condemning the 700 colonists on Epsilon Delta 4 to a slow and painful death....From the Inside FlapOn an urgent mission of mercy to a dying colony, the U.S.S. EnterpriseTM is diverted from its course by Enowil, an unpredictable exile in charge of a world gone mad. With a Klingon and a Romulan warship already under his control, Enowil puts Kirk and his crew through an agonizing, dangerous test of wits while the colonists of Epsilon Delta 4 await evacuation--or certain death.... CAPTAIN'S LOG, STARDATE 6191.8 I am faced with one of the most difficult decisions of my career. Three days ago, the Enterprise was ordered to proceed at maximum warp to Epsilon Delta 4, where 700 colonists are slowly dying of radiation poisoning. Our journey there was interrupted when Enowil, an eccentric being of unbelievable power, seized control of the ship, as well as one Klingon and one Romulan star cruiser. Offering anything in his power to give as a reward, he has asked all of us for help in solving what he refers to as a "private matter." I've seen evidence of his power: it's incredible. If I decline, if I take the ship and leave, both the Romulans and the Klingons have a chance to obtain what could be an unstoppable weapon...and change the galactic balance of power. But if I stay, I am surely condemning the 700 colonists on Epsilon Delta 4 to a slow and painful death....
The Tears of the Singers 1984
Product Description The Tears Of The SingersCaptain Kirk and the U.S.S Enterprise™ join the Klingons to avert disaster in the Taygeta V system -- where a time/space warp has swallowed a spaceship without a trace. Spock suspects a link between the anomaly and the inhabitants of Taygeta, semi-aquatic creatures killed for the jewel-like tears secreted at the moment of death. But a mutinous Klingon officer threatens the vital mission, as a desperate Kirk and Spock race to save the Taygetians, the Federation -- and the entire universe! From the PublisherCaptain Kirk and the U.S.S. EnterpriseTM join the Klingons to avert disaster in the Taygeta V system, where a time/space warp has swallowed a spaceship without a trace. Spock suspects a link between the anomaly and the inhabitants of Taygeta, semi-aquatic creatures killed for the jewel-like tears secreted at the moment of death. But a mutinous Klingon officer threatens the vital mission, as a desperate Kirk and Spock race to save the Taygetians, the Federation, and the entire universe.
World's Apart 1 - The Final Reflection 1984
Product DescriptionKlingon Captain Krenn is a ruthless war strategist, but on a mission to Earth Krenn learns a lesson in peace. Suddenly he must fight a secret battle of his own for his empire has a covert plan to shatter the Federation. Only Krenn can prevent a war, at the risk of his own life. From the PublisherKlingon Captain Krenn is a ruthless war strategist, but on a mission to Earth Krenn learns a lesson in peace. Suddenly he must fight a secret battle of his own for his empire has a covert plan to shatter the Federation. Only Krenn can prevent a war, at the risk of his own life.
Web of the Romulans 1983
Product DescriptionRavaged by a killer virus, the Romulans enter Canara, where the only antidote can be found. Desperate, they incite a victorious U.S.S. EnterpriseTM attack on one of their vessels, but Kirk discoves their ruse. Meanwhile the central computer has fallen in love with him, severely crippling the Starship EnterpriseTM. Somehow Kirk must overcome the lovesick computer and bring the antidote to the Romulans, before the galaxy crashes over the brink of war. From the PublisherRavaged by a killer virus, the Romulans enter Canara, where the only antidote can be found. Desperate, they incite a victorious U.S.S. EnterpriseTM attack on one of their vessels, but Kirk discoves their ruse. Meanwhile the central computer has fallen in love with him, severely crippling the Starship EnterpriseTM. Somehow Kirk must overcome the lovesick computer and bring the antidote to the Romulans, before the galaxy crashes over the brink of war.
Mutiny on the Enterprise 1983
Product DescriptionThe EnterpriseTM is crippled in orbit around a dangerous, living, breathing planet, and a desperate peace mission to the Orion Arm is stalled. Kirk has never needed his crew more. But a lithe, alien woman is casting a spell of pacifism, and now mutiny over the crew. Suddenly Captain Kirk's journey for peace has turned into a terrifying war to retake command of his ship. From the PublisherThe EnterpriseTM is crippled in orbit around a dangerous, living, breathing planet, and a desperate peace mission to the Orion Arm is stalled. Kirk has never needed his crew more. But a lithe, alien woman is casting a spell of pacifism, and now mutiny over the crew. Suddenly Captain Kirk's journey for peace has turned into a terrifying war to retake command of his ship.END
Crossover 1983
From Publishers WeeklyVeteran Trek scribe Friedman (All Good Things...) delivers the goods again with the most interesting and ambitious novel to come from this complacent franchise in a while. Friedman assimilates characters from the original TV series into a rollicking adventure/rescue story. Ambassador Spock, still working toward reunification of the Vulcan and Romulan cultures, is captured with several of his proteges by a regional Romulan dictator with delusions of grandeur. Viewing Spock's capture as a security risk, the Federation sends Captain Jean-Luc Picard's Enterprise to negotiate Spock's release, assigning 140-year-old Admiral McCoy to the ship because of his familiarity with Spock. Meanwhile, Scotty steals a starship and engages in his own one-man rescue attempt. The interplay is fast and furious, as is the action, while the political intrigues are sufficiently interesting, if not very complex. Readers will have a fine time second-guessing some of Friedman's claims (Scotty went to the Academy?), while nodding in agreement with most of them. The prose, like several of the rescue attempts, lacks subtlety and grace but is suited to its task of telling a story that stars characters of whom most readers have already formed full and sympathetic portraits. Copyright 1995 Reed Business Information, Inc. From BooklistThe latest Star Trek novel, by one of the most seasoned producers of ST fiction, is aptly titled. Not only do members of both the original and the Next Generation casts appear in it, but it deals with a situation in which both the Romulans and the Vulcans are striving to cross over from their long-standing mutual isolation from and hostility toward each other to some form, at least, of reunification (they were once members of the same race). The story takes place during Jean-Luc Picard's command of the Enterprise but involves Mr. Spock, now a diplomat who is caught up in Romulan factional fighting that leads to his vividly described and nasty incarceration, among other things. Dr. McCoy and engineer Scotty, each of whom may be slowing down but has lost none of his ingenuity, must join forces, unofficially, with Picard and his crew, too, in order to bail out Spock and prevent the reunification effort from coming to a bloody end that would be disastrous for the United Federation of Planets as well as the two cultures directly involved. It's a classic helping of ST adventure (you can almost hear the ST theme, sawed out on schmaltzy violins, welling up between the lines) that ought to please the seemingly endless saga's legions of fans. Roland Green
Triangle 1983
Product DescriptionKirk's soul...Spock's lifeA dark plan has been unleashed in the galaxy, a design so vast, only a collective -- and ruthless -- mindlike the Totality could have conceived it. Now Captain Kirk must battle the seductive force of the Totality's will. It was reasonable that Captian Kirk and Federation Free Agent Sola Than would fall in love. But no reasoning the the universe could have foreseen the tragedy of Spock's own passion for the same woman. Now this unimaginable conflict could cost Captain Kirk his very soul, and bring death to the proud Vulcan. But in the unimaginable lies their only chance, and the freedom of the galaxy depends on the outcome of the...Triangle.
Black Fire 1983
Product DescriptionSPOCK A TRAITOR?There is sabotage aboard the Enterprise, and Spock's investigation leads him into defiance of the Federation and a bizarre alliance with the Romulan and Klingon Empires against the bloodthirsty Tomarii -- a savage race for whom war and battle are life itself. Now Spock has been declared a traitor and condemned to the shame of the Federation's highest security prison. And now Captain James Kirk must face the toughest decision of his command, while a lifelong friendship and the destiny of the free universe hang in the balance!
The Abode of Life 1982
ON THE PLANET MERCAN THERE ARE NO STARS, NO MOON, NO OUTER SPACE .. .The citizens of Mercan cannot conceive of worlds beyond their own. Their sun, Mercaniad, is prone to deadly, radioactive flare-ups, and the Mercans have organized their life around the need to survive The Ordeal--until a strange visitor appears from out of nowhere .. .The Enterprise, badly crippled and in desperate need of repairs, must seek help from a people who cannot believe in its existence. Mercaniad is about to blow, and James Kirk faces an impossible choice: to attack the sun itself and save his ship and crew--or let a people live in peace, in the only world they know .. .**
A Thousand Deaths 1982
The Long Night's Dawn! 1981
There's No Space Like Gnomes'! 1981
The Quality of Mercy 1981
We Are Dying, Egypt, Dying! 1981
All the Infinite Ways 1981
Eclipse of Reason 1981
...Like a Woman Scorned! 1981
Death's Angel 1981
The Entropy Effect 1981
The U.S.S. EnterpriseTM is summoned to transport a dangerous criminal from Starbase prison to a rehabilitation center, the brilliant physicist Dr. Georges Mordreaux, accused of promising to send people back in time, and then killing them instead. But there's more at stake than just a few lives. For Mordreaux's experiments have somehow thrown the entire universe into a deadly time warp. All of existence is closing in on itself, and only Spock can stop the Entropy Effect.
Domain of the Dragon God! 1981
The Covenant of the Crown 1981
An Enterprise shuttle is forced to crash-land in a violent storm on the barren planet Sigma 1212. Spock, McCoy and Kailyn, the beautiful heir to the Shaddan throne, survive in the near disaster.
Pursued by primitive hunters and a band of Klingon scouts, they must reach the mountain where the fabulous dynastic crown is hidden. With the help of Spock and McCoy, and her own fantastic mental powers, Kailyn must prove that she alone is the true heir to the throne.
Should they fail, they will open the door for Klingon takeover of the whole quadrant.
The Klingon Gambit 1981
Product DescriptionCaptain Kirk and his crew are ordered to Alnath II to challenge the deadliest Klingon starship Terror. A defenseless Vulcan crew of a Federation science ship has been wiped out and the remaining members of the Alnath II mission have discovered a fabulous ancient city, except that their report doesn't make sense. Soon Captain Kirk cannot make decisions, Spock starts to throw temper tantrums, and Chekov has disobeyed vital orders. The crew of the EnterpriseTM are losing their minds.
Experiment in Vengeance! 1980
The Expansionist Syndrome 1980
Tomorrow or Yesterday 1980
The Enterprise Murder Case! 1980
The Haunting of the Enterprise! 1980
The Haunting of Thallus! 1980
Evolutions 1980
Marv Wolfman, creator of Marvel's Blade (and future co-creator and writer on The New Teen Titans!) heads an "all-star" creative team including Dave Cockrum (Legion of Super-Heroes and X-Men artist), Klaus Janson (inker on The Defenders and Daredevil); along with John Costanza and Marie Severin. Edited by Jim Shooter. Adapting the Harold Livingston screenplay, based on a story by Alan Dean Foster (Splinter of the Mind's Eye and Black Hole) and series creator Gene Roddenberry. While Decker tries to find answers with Ilia; Spock tries to find his own answers. Can Kirk and the Enterprise find a way to save Earth from V'Ger?!
V'ger 1980
Marv Wolfman, creator of Marvel's Blade (and future co-creator and writer on The New Teen Titans!) heads an "all-star" creative team including Dave Cockrum (Legion of Super-Heroes and X-Men artist), Klaus Janson (inker on The Defenders and Daredevil); along with John Costanza and Marie Severin. Edited by Jim Shooter. Adapting the Harold Livingston screenplay, based on a story by Alan Dean Foster (Splinter of the Mind's Eye and Black Hole) and series creator Gene Roddenberry. With Mr. Spock now aboard the Enterprise, the Vulcan assists Mr. Scott in balancing the engines to achieve warp drive to intercept the unidentified alien on course for Earth! Spock also discovers the alien has been sending a message using radio signal! Can the Enterprise find a way to respond in time - - before it's too late?!
Star Trek: The Motion Picture 1980
Blade creator (and future The New Teen Titans co-creator and writer) Marv Wolfman! Legion of Super-Heroes, X-Men artist Dave Cockrum (co-creator of Nightcrawler, Storm, Colossus and Black Cat!) Defenders and Daredevil inker Klaus Janson! Edited by Jim Shooter! An all-star creative team adapting the Harold Livingston screenplay based on the story by Alan Dean Foster (Star Wars: Splinter of the Mind's Eye and The Black Hole) and creator Gene Roddenberry!
Perry's Planet 1980
The Galactic Whirlpool 1980
Product DescriptionInside a huge, dark object of strange design is a long-lost colony from the planet Earth--primitive human beings convinced that Kirk's landing party are demons and unaware of their own approaching demise. Reissue." From the PublisherThe Enterprise comes acrossa huge, antiquated vessel floating in space and carrying a colony of primitivehuman beings who have been lost in space. While the colonists are in perfecthealth, they must deal with the culture shock of learning that a world existsoutside of their spaceship. Their initial reaction is fear, as they believethe crew of the Enterprise to be "demons." And their fears are heightened withthe belief that Captain Kirk and his crew are unaware of an outside forcepulling them into a whirlpool of death. STAR TREK: 1997 Paramount Pictures.(TM), , 1997 Paramount Pictures. All rights reserved.U.S.S. Enterprise(TM)
The Motion Picture 1979
Product DescriptionThe historic 5-year mission of the U.S.S. EnterpriseTM is over. But when three Klingon starships are destroyed by a massive machine/organism called the V'Ger, the Enterprise is refitted and the crew is asked to investigate. From the PublisherThe historic 5-year mission of the U.S.S. EnterpriseTM is over. But when three Klingon starships are destroyed by a massive machine/organism called the V'Ger, the Enterprise is refitted and the crew is asked to investigate.
Operation Con Game 1979
First comic book series about the television show Star Trek.Collected EditionsStar Trek Gold Key Archives Volume 1 (#1-6)Star Trek Gold Key Archives Volume 2 (#7-12)Star Trek Gold Key Archives Volume 3 (#13-18)Star Trek Gold Key Archives Volume 4 (#19-24)Star Trek Gold Key Archives Volume 5 (#25-28 & 30-31)
The Empire Man! 1979
First comic book series about the television show Star Trek.Collected EditionsStar Trek Gold Key Archives Volume 1 (#1-6)Star Trek Gold Key Archives Volume 2 (#7-12)Star Trek Gold Key Archives Volume 3 (#13-18)Star Trek Gold Key Archives Volume 4 (#19-24)Star Trek Gold Key Archives Volume 5 (#25-28 & 30-31)
Devil World 1979
To Err Is Vulcan 1979
First comic book series about the television show Star Trek.Collected EditionsStar Trek Gold Key Archives Volume 1 (#1-6)Star Trek Gold Key Archives Volume 2 (#7-12)Star Trek Gold Key Archives Volume 3 (#13-18)Star Trek Gold Key Archives Volume 4 (#19-24)Star Trek Gold Key Archives Volume 5 (#25-28 & 30-31)
The Fate of the Phoenix 1979
Product DescriptionWith the Romulans approaching the boundaries of Federation space and the Klingons threatening to break the Organian peace treaty, Captain Kirk and his crew face a new peril in the person of Omne, the powerful and twisted creator of the Phoenix process. Reissue.
The Brain-Damaged Planet 1978
First comic book series about the television show Star Trek.Collected EditionsStar Trek Gold Key Archives Volume 1 (#1-6)Star Trek Gold Key Archives Volume 2 (#7-12)Star Trek Gold Key Archives Volume 3 (#13-18)Star Trek Gold Key Archives Volume 4 (#19-24)Star Trek Gold Key Archives Volume 5 (#25-28 & 30-31)
Spore of the Devil 1978
First comic book series about the television show Star Trek.Collected EditionsStar Trek Gold Key Archives Volume 1 (#1-6)Star Trek Gold Key Archives Volume 2 (#7-12)Star Trek Gold Key Archives Volume 3 (#13-18)Star Trek Gold Key Archives Volume 4 (#19-24)Star Trek Gold Key Archives Volume 5 (#25-28 & 30-31)
No Time Like the Past 1978
First comic book series about the television show Star Trek.Collected EditionsStar Trek Gold Key Archives Volume 1 (#1-6)Star Trek Gold Key Archives Volume 2 (#7-12)Star Trek Gold Key Archives Volume 3 (#13-18)Star Trek Gold Key Archives Volume 4 (#19-24)Star Trek Gold Key Archives Volume 5 (#25-28 & 30-31)
A World Against Itself! 1978
First comic book series about the television show Star Trek.Collected EditionsStar Trek Gold Key Archives Volume 1 (#1-6)Star Trek Gold Key Archives Volume 2 (#7-12)Star Trek Gold Key Archives Volume 3 (#13-18)Star Trek Gold Key Archives Volume 4 (#19-24)Star Trek Gold Key Archives Volume 5 (#25-28 & 30-31)
Sport of Knaves 1978
First comic book series about the television show Star Trek.Collected EditionsStar Trek Gold Key Archives Volume 1 (#1-6)Star Trek Gold Key Archives Volume 2 (#7-12)Star Trek Gold Key Archives Volume 3 (#13-18)Star Trek Gold Key Archives Volume 4 (#19-24)Star Trek Gold Key Archives Volume 5 (#25-28 & 30-31)
What Fools These Mortals Be... 1978
Kirk, Spock and Bones must relive the voyages of Odysseus, or The Enterprise will be destroyed!
And a Child Shall Lead Them! 1978
Kirk, Spock & Bones must break up an illegal mining operation! There's just one thing standing in their way... or rather, one boy!
Destination... Annihilation! 1978
The crew of the Enterprise have two major concerns; first, two planets about to wage holy war on each other... the other is Professor Whipple!
The Starless World 1978
Product DescriptionWhen the USS Enterprise makes contact with a shuttle craft starship presumed lost with all hands over 20 years ago, they find the lone occupant to be the self-proclaimed chosen son of a deity called Ay-nab. Suddenly the engines of the Enterprise are seized by an unexplained outside force.
Mudd's Angels 1978
Product DescriptionPrepare to meet the biggest rogue in the galaxy: Harcourt Fenton Mudd - thief, con-artist and liar. The strangely likable Harry Mudd's multifarious plans for self-aggrandisement and making a fast buck test the skill and patience of the Enterprise crew to their limit!
Planet of No Life 1978
Spock must save an entire world, or Kirk will perish!
A Warp in Space! 1977
The story nobody thought could ever be published by Gold Key - a sequel to a TOS episode, and the return of The Companion!
Murder on the Enterprise 1977
A prominent Federation geologist is murdered on board The Enterprise! But who did it; his ambitious research assistant, his bitter former lover, or his Andorian ex-student with an axe to grind?
This Tree Bears Bitter Fruit! 1977
Kirk and his crew stumble upon beings as powerful and as highly-evolved as The Organians! But why are they destroying non-sentient matter?
Mr. Oracle 1977
Spock must become a living god, or an entire civilisation will die!
The Voodoo Planet 1977
Reprint of #7
Prince Traitor 1977
To save a world, the crew of the Enterprise must find a man known only as The Red Raven!
The World Beneath the Waves 1977
Whilst Bones is dealing with his estranged daughter, the rest of the Enterprise crew must deal with an underwater ruler dealing with potential uprisings in the most horrible way imaginable!
World Against Time 1977
Spock and Scotty must save an entire planet, or be wiped out of existence!
Patterns of Force 1977
The Price of the Phoenix 1977
Product DescriptionSpock must play a dangerous game when an outside factor threatens the sovereignty of the Federation and the life of Captain James T. Kirk. Reissue.
The Evictors 1976
Kirk finds himself in the middle of a war between merciless foes with superior technology and a planet gone mad after being betrayed!
Furlough to Fury 1976
When the crew of The Enterprise is on furlough to Earth, Bones may find this is one family reunion he'd missed out on!
Prophet of Peace 1976
The crew of The Enterprise finds a 20th century genius floating in space! But is everything as it seems?
One of Our Captains Is Missing! 1976
Jim's been replaced as Captain of The Enterprise! But why?
The New Voyages 1976
Trouble & Tribbles 1976
A collection of exciting stories based on the well-known television series.
The Ghost Planet 1976
Reprint of #5
A Bomb in Time 1976
Kirk and Scotty must travel back to Earth's past, to make sure it still has a future!
World Without End 1976
Spock's World 1976
Product DescriptionIt is the twenty-third century. On the planet Vulcan, a crisis of unprecedented proportion has caused the convocation of the planet's ruling council -- and summoned the U.S.S. Enterprise™ from halfway across the galaxy, to bring Vulcan's most famous son home in its hour of need. As Commander Spock, his father Sarek, and Captain James T. Kirk struggle to preserve Vulcan's future, the planet's innermost secrets are laid before us, from its beginnings millions of years ago to its savage prehistory, from merciless tribal warfare to medieval court intrigue, from the exploration of space to the the development of o'thia -- the ruling ethic of logic. And Spock -- torn between his duty to Starfleet and the unbreakable ties that bind him to Vulcan -- must find a way to reconcile both his own inner conflict and the external dilemma his planet faces...lest the Federation itself be ripped asunder. Diane Duane, author of three previous bestselling STAR TREK novels and an episode of the new STAR TREK NEXT GENERATION® television series, as well as countless other bestselling science fiction and fantasy novels, has crafted a tale of unprecedented scope and imagination, at once a generations-spanning historical novel and a thrilling science fiction adventure. From the PublisherOn the planet Vulcan, a crisis of unprecedented proportion has caused the convocation of the planet's ruling council -- and summoned the U.S.S. EnterpriseTM from halfway across the galaxy, to bring Vulcan's most famous son home in its hour of need. As Commander Spock, his father Sarek, and Captain James T. Kirk struggle to preserve Vulcan's future, the planet's innermost secrets are revealed, from its beginnings millions of years ago to its savage prehistory, from merciless tribal warfare to medieval court intrigue, from the exploration of space to the development of o'thia -- the ruling ethic of logic. And Spock, torn between his duty to Starfleet and the unbreakable ties that bind him to Vulcan, must find a way to reconcile both his own inner conflict and the external dilemma his planet faces, lest the Federation itself be ripped asunder.
Timetrap 1976
Product DescriptionIn a remote area of Federation space, the Enerprise picks up an urgent distress signal -- from a Klingon vessel! Tracing the S.O.S., the crew finds the Klingon cruiser Mauler, trapped in a dimensional storm of unprecedented power. Yet paradoxically, the ship refuses both the Enterprise's call and the offers of help. Determined to discover what the Klingons are doing in Federation space, Kirk beams aboard their ship with a security team, just as the storm flares to its highest intensity. As the bridge crew watches in horror, Mauler vanishes from the Enterprise's viewscreen... And James T. Kirk awakens...one hundred years in the future.
The Deep Domain 1976
Product DescriptionDeep DomainA routine diplomatic visit to the water-world of Akkalla becomes a nightmarish search for a missing Spock and Chekov, a search that plunges Admiral Kirk headlong into a corrupt government's desperate struggle to retain power. For both A Federation Science outpost and Akkalla's valiant freedom fighters have begun uncovering the ancient secrets hidden beneath her tranquil oceans. Secrets whose exposure may even mean civil war for the people of Akkalla -- and death for the crew of the Starship Enterprise™.From the PublisherA routine diplomatic visit to the water-world of Akkalla becomes a nightmarish search for a missing Spock and Chekov, a search that plunges Admiral Kirk headlong into a corrupt government's desperate struggle to retain power. For both a Federation Science outpost and Akkalla's valiant freedom fighters have begun uncovering the ancient secrets hidden beneath her tranquil oceans. Secrets whose exposure may even mean civil war for the people of Akkalla, and death for the crew of the Starship EnterpriseTM.
Vulcan 1976
Product DescriptionCAPTAIN'S LOG, 6454.4Due to a series of freak ion storms, the Neutral Zone separating the Federation from the Romulan Empire will soon shift--and the planet Arachnae will fall entirely within Romulan space. Our mission: seek out intelligent life there and, if it exists, offer full Federation protection.To help us complete the necessary surveys, Dr. Katalya Tremain was assigned to the U.S.S. EnterpriseTM. She is the Federation's foremost expert on the exobiology of this region--and, as I have just discovered, has a fanatical hatred of any and all things Vulcan... including my first officer.I have logged an official protest with Starfleet Command. Her behavior towards Mr. Spock is not only a disgrace to both her uniform and the Federation but also threatens the success of our mission...a threat we cannot afford when the fate of an entire civilization may rest upon our actions in the coming hours. From the Inside FlapCAPTAIN'S LOG, 6454.4 Due to a series of freak ion storms, the Neutral Zone separating the Federation from the Romulan Empire will soon shift--and the planet Arachnae will fall entirely within Romulan space. Our mission: seek out intelligent life there and, if it exists, offer full Federation protection. To help us complete the necessary surveys, Dr. Katalya Tremain was assigned to the U.S.S. EnterpriseTM. She is the Federation's foremost expert on the exobiology of this region--and, as I have just discovered, has a fanatical hatred of any and all things Vulcan... including my first officer. I have logged an official protest with Starfleet Command. Her behavior towards Mr. Spock is not only a disgrace to both her uniform and the Federation but also threatens the success of our mission...a threat we cannot afford when the fate of an entire civilization may rest upon our actions in the coming hours.
Planet of Judgment 1976
Product DescriptionOn a routine diplomatic mission to Starfleet Academy, the USS Enterprise detects the presence of a rogue planet, orbited by a sun no larger than a pea - a circumstance impossible to explain by any known scientific law. Captain Kirk and his team beam down to investigate but things start to go wrong.
Spock Messiah 1976
Product DescriptionThe victim of a cruel experiment, Commander Spock renounces the U.S.S. Enterprise, becomes the Messiah of the planet Kyros, and launches a holy war on the rest of the world. Reissue.
Enterprise, The First Adventure 1976
Product DescriptionJames T. Kirk is the youngest man to be promoted to the rank of captain in Federation history. His crew consists of a first officer who finds him impetuous; a chief engineer who finds him arrogent; a chief medical officer who finds him trifling; and a helmsman who wants a transfer. But the young crew, which would later become the legendary space explorers, quickly puts aside their differences when a monstrous starship appears on their nascent flight path. From the PublisherJames T. Kirk is the youngest man to be promoted to the rank of captain in Federation history. His crew consists of a first officer who finds him impetuous; a chief engineer who finds him arrogent; a chief medical officer who finds him trifling; and a helmsman who wants a transfer. But the young crew, which would later become the legendary space explorers, quickly puts aside their differences when a monstrous starship appears on their nascent flight path. END
The Devil's Heart 1976
From School Library JournalYA-Responding to an emergency medical call from a Vulcan archeological team digging on the desolate planet Iconia, the Enterprise arrives to find them murdered. Picard comes into possession of a powerful, ancient artifact, the Ko N'Ya. He and the crew of the Enterprise become caught up in the battle to possess this ruby gem, which leaves behind it a trail of blood as red as the devil's heart itself. In this tale of power and greed, aliens and humans alike are tempted by the endless power of the jewel. Carter has woven several individual story lines into a complex, textured, well-written plot and peopled it with three-dimensional characters. While the novel stands on its own, fans of ST:TNG will find it a rich reading experience.John Lawson, Fairfax County Public Library, VACopyright 1993 Reed Business Information, Inc. Product DescriptionThe Devil's Heart -- a legendary object of unsurpassed power and mystery. Worlds that believe in magic consider it Darkness's mightiest talisman; worlds of science consider it a lost artifact of some ancient and forgotten race. Some say the Heart enables its possessor to control people's minds and to amass wealth enough for a dozen lifetimes, while others thing it capable of raising the dead, perhaps even changing the flow of time itself. But to all, the location of this fabled object has remained a mystery -- until now. An isolated archaeological outpost has suddenly stopped responding to repeated requests for information. Sent to discover why, the U.S.S. Enterprise™ crew finds a devastated outpost and a dying scientist, whose last worlds fall on disbelieving ears: the Devil's Heart has been found. Now, as the quest for the Heart unfolds, Captain Jean-Luc Picard discovers the awful truth behind all the legends and age-old secrets: Whoever holds the Devil's Heart possesses power beyond imagining...
The Peril of Planet Quick Change, Part I: The Creatures of Light 1975
Reprint of #4.
Journey to Babel 1975
The Psychocrystals 1975
Kirk, Scotty, Bones and Spock must destroy a beast that feeds on living crystals, or be executed for crimes they didn't commit!
The Choice 1975
Kirk must face a deadly opponent - himself!
Little Girls 1975
The Animal People 1975
Spock stumbles across a shocking secret on a world on the brink of destruction!
The Final Truth 1975
Kirk and Uhura are kept prisoner by a society protecting a tremendous secret!
Death of a Star 1975
Kirk and Spock beam down to a planet on the brink of destruction, only to find a woman claiming to be Isis!
The Planet of No Return 1975
Reprint of #1
The Mimicking Menace 1975
When an away team land on a seemingly desolate planet, they find a lot more than they bargained for!
Ice Journey 1974
Kirk and Spock beam down to a planet with a perfect society... only to find that there's no such thing!
Galileo Seven 1974
Six episodes from the original series, converted from script form to novelettes by Blish.CONTENTS, with original script author: . The Alternative Factor [Don Ingalls] . The Empath [Joyce Muskat] . The Galileo Seven [Simon Wincelberg & Oliver Crawford] . Is There In Truth No Beauty? [Jean Lisette Aroeste] . A Private Little War [Don Ingalls & Gene Roddenberry] . The Omega Glory [Gene Roddenberry]
The Perfect Dream 1974
When the crew of the Enterprise beams down to a new planet, they risk being branded mutants!
Dwarf Planet 1974
Kirk and the crew of the Enterprise must save a planet of miniature people from destroying their own sun!
The Trial of Captain Kirk 1974
Kirk is charged with treason, and it's up to his loyal crew to clear his name!
Child's Play 1974
Kirk and his away team have days to save a planet of children, or perish from an incurable virus!
Siege in Superspace 1974
The Enterprise falls through a black hole, finding a world reeling from an arms race, on the verge of being annihilated by bio-organic monsters!
Immunity Syndrome 1974
Where No Man 1974
A mysterious woman's appearance in the Transporter Room sends Kirk and the Enterprise crew on a journey to a glaciated wasteland ruled by beautiful women
The Mummies of Heitius VII 1973
Can Spock find the logic behind walking alien mummies?
A World Gone Mad 1973
The crew of the Enterprise must bring calm to a planet gone mad... if they don't go crazy themselves!
The Haunted Asteroid 1973
The Enterprise crew beam down to an asteroid that's supposed to be haunted... they may not believe in ghosts, but the ghosts might believe in them!
The Hijacked Planet 1973
An entire world will die... and it's all Spock's fault!
The Cosmic Cavemen, Part 1 1973
How can there be a staute of Spock on a planet where Starfleet has never been before? More importantly, why does it want to kill Kirk, Bones and Scotty?
Ship of the Line 1973
Ship Of The Line tells the story of the first voyage of the U.S.S Enterprise™ NCC-1701-E, under the command of Morgan Bateson. Captain Bateson, a man from the 23rd century now living in the 24th, sees what no one else can see: that the Klingon Empire is building its forces and preparing to strike against the Federation. Seizing his one chance, Bateson takes the U.S.S. Enterprise on a mission to counter the Klingon threat, only to be thwarted by his enemy, a Klingon who has nursed a grudge against Bateson for decades. Standing in the way of Bateson's scheme and the Klingons' plan is Captain Jean-Luc Picard who, faced with the toughest decision of his career, must choose whether to take back command of the U.S.S Enterprise or let the torch pass to yet another next generation!
Reunion 1973
Product DescriptionBefore he commanded the Starship Enterprise, Jean-Luc Picard was the captain of the deep space exploration vessel, the U.S.S. Stargazer, on an incredible twenty-two year voyage. Now Picard is reunited with his old crew for the first time in over a decade, on a mission to see his former first officer installed as ruler of the Daa'Vit Empire. The reunion turns deadly when a ruthless assassin begins eliminating the U.S.S. Stargazer crew one by one. Picard's present and former shipmates must join forces to solve the mystery of the Captain's past, before the killer strikes again.
Avenger 1973
From Library JournalShatner and his co-writers resurrect captain James T. Kirk to join Ambassador Spock and the crew from Star TrekR: The Next GenerationTM in saving the Federation. A radical Vulcan group, the Symmetrists, sets out to prove the Federation's vulnerability by unleashing a deadly virogen that destroys chlorophyll and kills the food supply as a warning against ecological monocultures. Continuing the storylines from the last Star TrekR movies and following through on the first series' stories about Kodos the Executioner, Shatner's team has created a compelling and satisfying morality play with a wiser Kirk and more emotional Spock. Recommended for Star TrekR collections. Copyright 1997 Reed Business Information, Inc. Product DescriptionA lethal virus, inimical to all conventional forms of plant life, threatens the entire Federation with starvation and dissolution. In the moment of Starfleet's greatest need, Captain Kirk (believed long dead) joins Spock in a desperate quest to find the true source of the mysterious virus.
Day of the Inquisitors 1972
Spock and Kirk are stranded on a planet whose inhabitants think they're demons!
Museum at the End of Time 1972
Kirk and his crew are trapped in The Museum of The Doomed... and the only way out is by cooperating with Klingons!
The Savage Curtain 1972
The Enterprise Mutiny 1972
After a near-death experience with a giant alien beast, Captain Kirk is no longer himself!
Dark Traveler 1972
When an intergalactic nomad hitches a ride on The Enterprise, it spell trouble for Kirk and his crew... in more ways than one!
Who Mourns for Adonais 1972
Tholian Web 1972
The Flight of the Buccaneer 1971
Kirk and the crew infiltrate a 23rd Century pirate crew! But when their cover is blown, what will become of Scotty and Spock?
The Brain Shockers 1971
A dark secret from Spock's home planet threatens to destroy The Enterprise!
Sceptre of the Sun 1971
A power-mad sorcerer gives Kirk, Spock, Bones & Scotty a mad quest on a hostile world! Can they turn the tide, or is the galaxy doomed?
The Legacy of Lazarus 1971
The Enterprise stumbles across a planet entirely populated by famous characters from history! But how, and why?
New Earth 5 - Thin Air 1971
Product DescriptionMany light-years away from the safety of the Federation, the Starship Enterprise™ stands guard over an alien world whose unique natural resources could change the balance of power throughout the galaxy. The ship's crucial assignment: to maintain a Federation presence on the Planet below, to defend the world's newly arrived inhabitants from hostile aliens, and to fight a solitary battle against all who would claim the planet's riches for their own. Thin AirAgainst all odds, Kirk and his crew have preserved the struggling Federation colony on Belle Terre, but their heroic efforts may have been in vain In a last-ditch attempt to drive the entrenched settlers off their new home, the alien Kauld have contaminated the planet's atmosphere with a destructive biochemical agent that will soon render the entire world inimical to human life. With only weeks to spare, Spock races to find a scientific solution to their dire predicament, while Kirk takes the battle to the enemy, determined to wrest the secret of their salvation from the very forces out to destroy the future of this new Earth! Excerpt. © Reprinted by permission. All rights reserved.Chapter OneThe clear canister sitting on the Enterprise science lab bench held no more than a few handfuls of brown soil, taken directly from a field just outside of Belle Terre's main colony on the island side of the planet. It was farm soil, nothing more. Recently tilled, the soil smelled of rich possibilities, seasons full of fresh, crisp vegetables, and the very future of Belle Terre. Only there was something very wrong with this soil. And Spock was trying to figure out exactly what that was. On the counter beside the canister were almost two dozen other canisters, all containing soil from different areas of Belle Terre. The soil from the explosion-blasted side of the planet seemed darker, almost black with the radiation damage from what the colonists were calling "the Burn." Two canisters seemed almost to be full of light sand. But, from what Spock had been told, areas of soil around the planet were "going bad," as the colonists put it. Plants were dying, and in places the soil even smelled foul and rotten. Lilian Coates had asked Captain Kirk to look into it, and the captain had assigned Spock to help the colonist scientists discover what was wrong. All the soil canisters in the lab were carefully labeled and sorted by region and continent. It had taken three Enterprise crew members most of a day to collect all of them for Spock. And he had spent the last two hours analyzing the data from scans of each sample. His findings had not been what he had expected. The soil contained polymers that just didn't belong logically on Belle Terre, let alone in every sample from every region of the planet. Spock held his tricorder over the sample of rich soil from the largest island on the undamaged side of Belle Terre, then inserted a small silver probe into the soil. He again checked the readings of the soil, then stepped back and flipped a switch on a nearby panel, sending a slight jolt of electricity into the soil through the probe. What he had expected from his readings was a small puff of smoke as the electrical jolt broke down unknown gel molecules he had discovered in the soil. That wasn't want he got. The soil sample exploded with the force of a large bomb. The impact smashed Spock back against the wall, knocking the wind from him. The room swirled with smoke and Spock's ears rang. He could feel a dozen cuts and gashes on his body from flying glass and debris. He ignored the wounds, the shortness of breath, and his damaged ears and forced his attention completely on the explosion. He had not expected it, and did not know why it had happened. Simple farming soil did not normally explode when touched with electricity. Clearly the soil problem developing on Belle Terre was far worse than he had first thought. Alarm bells were sounding throughout the ship as he slowly stood. "Spock! Spock! Come in." Captain Kirk's voice carried over the alarms. Spock stumbled a few steps through the glass and debris, and tapped the comm link on the wall. "Spock here, Captain." His own voice sounded hollow and distant in his ears, and he had to lean against the wall for support. The captain's voice came back instantly. "Spock, what happened? Are you all right?" Spock looked through the smoke at the completely destroyed science lab, then said, "I fared better than the science lab. And I made a discovery." "What?" Kirk demanded as two emergency personnel shoved the jammed door aside and rushed into the lab. They stopped, clearly stunned at the destruction; then one moved toward him as the other moved to stop the small fire in a panel. Spock understood the men's reaction. He was surprised as well by the force of the explosion. He had grossly miscalculated and it had cost them a lot of important scientific equipment. It was equipment that would not be easily replaced this far from Federation space. It was also lucky that he had been the only person in the lab at the time. A human would have had little chance of surviving such an explosion. At that moment Dr. McCoy shoved in through the half-open door and glanced around. "For the love of -- " He instantly moved toward Spock, his medical tricorder in his hand. "What in green-blooded blazes have you done?" "Spock?" Kirk demanded over the comm as McCoy scanned him. "What discovery?" "Belle Terre is in trouble, Captain," Spock said. "Explain," Kirk said. "Jim," McCoy said to the comm unit on the wall before Spock could say a word, "if you want to talk to your first officer, it's going to have to be in sickbay." McCoy waved over the two emergency crewmen to help him with Spock. "I can walk, Doctor," Spock said, pushing himself away from the wall. "I doubt that," McCoy said, his voice not hiding his disgust. "But you are more than welcome to try." Three stumbling, painful steps later Spock realized the logical choice was to have help getting to sickbay. In fact, it was the only choice. Spock was thankful that McCoy had the good sense not to say "I told you so." Lilian Coates awoke with a start, gasping for air, sweat dripping from her forehead, her hair stuck to her cheeks. What an awful nightmare. She looked around her bedroom, trying to get something familiar back while forcing herself to take a few deep breaths. That was the worst dream she had had since right after the Burn. For the weeks after that she had dreamed she was back in the cave with the children, trying to save them, but always failing. Luckily, in real life, she had been successful. She, her son, Reynold, and five other children had ridden through the explosion of the planet's olivium-filled moon inside a cave. After a month or so the nightmares of Reynold dying, just as her husband had done, ended. But the memory of them always seemed just below the surface of every minute of every day. She took another long, deep breath and blew outward, letting the fresh air clear her mind. Then she swung out of bed and in the faint light she padded to Reynold's room, glancing in at him. Their cat, Nova, a gift from Dr. McCoy, lay curled around Reynold's feet. Both seemed to be sleeping fine, so she moved on into the kitchen area, trying not to think about the nightmare until she calmed down some. A large glass of cold water helped and she sat at the kitchen table still cluttered with a few dishes left from last night's dinner with Reynold and Captain Kirk. Jim had returned to his ship shortly after dinner and she just hadn't felt like cleaning up. Right now she wished he were here. Someone to talk to, someone to tell her that staying on Belle Terre, not going back to Earth, was the right thing to do for her and Reynold. Slowly she let the nightmare back into her thoughts. She is outside, standing in her garden, under clear, sunny skies. Around her all her plants are dead and wilted. Suddenly her feet become rooted to the soil, as if she is a plant as well. She can't move. Then she feels pressure around her face, as if someone is putting a hand over her nose and mouth, choking off her air. But there is no one there. She can't run. She can't breathe. She is dying, just as her garden is dying. Reynold is beside her, also planted, also unable to breathe. She can't save him either. She knew they were about to suffocate when she awoke. Awful nightmare. Another long drink of water pushed the images back again. It seemed she was more worried about her garden, and other plants around the area, than she had even told Jim. No doubt the plants dying had something to do with the Burn and the extreme changes in climate and weather. She knew there was a logical explanation for it. But it seemed her subconscious didn't. She glanced at the time. Two hours until she and Reynold had to be up. There wasn't going to be any getting back to sleep now. Not after that nightmare. She stood and picked up the last of the dishes from last night's dinner and moved to the sink, where she could wash them. She was the school administrator for the colony and librarian. She had more than enough work to keep her busy. Two hours later, as she fixed her and Reynold's breakfast, the nightmare still haunted her, like a shadow she didn't want. And looking at the slowly wilting plants in her garden as she and Reynold headed off to school, she knew that part of the nightmare was truth. The question that worried her was, Which part?Governor Pardonnet smiled at Tegan Welch as if she were a child, giving her his best false smile. She desperately wanted to smash it into his face. It was that smile that had at first convinced her to trust the man, to follow him for light-years to this planet. And it was that smile that was condemning her son, Charles, to death. She was a short woman, at best five feet one inch tall, but she knew how to fight and defend herself and her son. She stepped right up close to him, staring up into his face, forcing him to step backward in the tight space of the medical lab. "Take a look in that room again, Governor." She pointed to a closed door. "My son and four others are going to die unless you get us back to Federation space." "I understand that, Ms. Welch," Pardonnet said, trying to ease sideways from where she had him pinned against a medical stand. The small medical supply room was no bigger than a closet. It was where she had asked for a word privately with him the minute they learned the cause of the illness her son and the others were suffering from. "So what ship are you planning to send and when?" "We're going to get them to the hospital ship first," Pardonnet said, "now that we know the cause of their illness." She shook her head. "Not enough and you know it." All the doctors, including Dr. McCoy from the Enterprise, had been clear that the only way to save these people was to get them a long distance away from olivium and the subspace radiation it was emitting. After the explosion of the Quake Moon, olivium had pelted the planet and spread like a wave through the system. Her son and the four others ...
Trials and Tribble-ations 1971
Product Description"More Trouble" will be a high-tech special effects episode of Deep Space Nine airing in mid-October, where the characters from Deep Space Nine join in the action with an episode from the original series. From the PublisherAlmost a century ago, Captain James T. Kirk and the crew of the Starship EnterpriseTM first encountered the irresistible (and astonishingly prolific) life-form known as the tribblesTM, resulting in one of the most unusual adventures in the annals of Starfleet. Now Captain Benjamin Sisko and the crew of the Defiant are transported back in time to that historic ocassion, where Darvin, a devious Klingon spy, plots revenge against Captain Kirk. Using the seemingly harmless tribbles, Darvin attempts to destroy Kirk - but for the misplaced residents of Deep Space NineTM, saving the original Enterprise will be nothing but "tribble." This book also features an introduction written by David Gerrold, the author of the "Trouble with the Tribbles" TOS script.END
The Youth Trap 1970
First comic book series about the television show Star Trek.Collected EditionsStar Trek Gold Key Archives Volume 1 (#1-6)Star Trek Gold Key Archives Volume 2 (#7-12)Star Trek Gold Key Archives Volume 3 (#13-18)Star Trek Gold Key Archives Volume 4 (#19-24)Star Trek Gold Key Archives Volume 5 (#25-28 & 30-31)
The Voodoo Planet 1970
Kirk and Spock beam down to an exact replica of Earth! How did it come to be... and why?
Spock Must Die 1970
When Planets Collide 1969
Kirk and Spock are in a race against time to save two inhabited planets!
The Ghost Planet, Part I 1969
Stardate 20:06.4The synopsis is right on the cover. Spock and Kirk go to a planet were there are two war mongers. They want to help the planet but are fearful that the two will just restart the war. So, they are left with leaving the planet that will kill everyone or helping the planet continue it's war.
The Peril of Planet Quick Change, Part I: The Creatures of Light 1969
Stardate 21:06.7Spock's Possession.A planet is continually changing its dynamic makeup. Spock is also taken over by some of the very spirits of the aliens. The whole Enterprise Crew works hard to stabilize the planet led by Spock under control of the aliens. This is kept from everyone and Spock finds later that he is unable to act independently from the alien control. When everything is done Spock finds one soul does not want to leave and he tries to break free from his possession.
Part I: Invasion of the City Builders 1968
The Planet ZartaStardate 20:14.6 The planet Zarta has been taken over by their own technology. Machines that built their city have not stopped and have nearly filled the planet with one large vacant city. When the Enterprise Crew show up they are quick to help the remaining people the best they can.
Part I: The Devil's Isle of Space 1968
Stardate 19:03.4Targu and KirkKirk and his landing party lands on an asteroid only to find it is inhabited by condemned convicts awaiting an unusual execution. The asteroids are unstable and explode at random times. Once Kirk and his team is captured their fates seemed sealed.
The Planet of No Return 1967
The Planet of DeathThis is the Enterprise a ship of the Star Fleet. It's five-year mission in space: to probe the far reaches of the galaxy, to search the unknown and unlock its mysteries, to boldly go where no man has ever gone before! An expedition team discovers its secret too late... K-G, Planet of Death! The planet K-G is a plant dominated planet that sends out spores that change mammals into plants. They also eat mammals. The crew beams down five crewmen and you never know who will make it because no one wears red.
Rogue Saucer 1966
Product DescriptionROUGE SAUCERWhile its own saucer section receives needed repairs, the U.S.S. Enterprise™ tests a new experimental saucer. In theory, the new saucer can survive a planetary crash landing, but will it come through intact under genuine test conditions? Riker, Data, Worf, and La Forge risk their lives to find out, and so does Admiral nechayev of Starfleet. But a dangerous test turns even more deadly when hostile forces seize control of the saucer --and turn it against the Enterprise.From the PublisherWhile its own saucer section receives repairs, the EnterpriseTM tests a new experimental saucer that can, in theory, survive a crash landing on a planetary surface. Riker, Data, Worf, La Forge, and Starfleet's Admiral Nechayev will risk their lives to test this new sauce. But that dangerous test turns even more perilous when hostile forces seize control of the new saucer, and turn it against the Enterprise.
Strange Worlds #1: I Discovered the Secret of the Flying Saucers! 1958
Features Include:I Discovered The Secret Of The Flying Saucers!I Captured The Abominable Snowman!I Am RobotI Am The Last Man On Earth!
Star Trek The Next Generation Doctor Who Assimilation V1(2012) 0101
The Art of Star Trek & Defiant (2026) 0101
Star Trek: The Original Series - Log 04 0101
From television's most popular science fiction series! Complete in this volume The Terratin Incident While investigating a mysterious transmission, the Enterprise crew members suddenly begin to shrink. In a matter of minutes, they will be too small to control the ship! The Time Trap The Enterprise pursues an enemy Klingon ship into the Delta Triangle—suddenly both ships disappear! More Tribbles, More Troubles Presenting: intergalactic trader and general nuisance Cyrano Jones, who smuggles hundreds of furry tribbles aboard the Enterprise - and they grow larger and LARGER...
Star Trek: The Original Series - Log 06 0101
Three exciting episodes from television's most popular science fiction series! Complete in this volume Albatross The mission to deliver supplies to Draymia seemed so routine . . . until the natives arrested Dr. McCoy for murder! The Practical Joker Suddenly everything aboard the Enterprise ran amok. Someone or something was up to no good . . . and it was no longer funny! How Sharper Than a Serpent's Tooth Gods from outer space? It didn't seem likely. Then Kirk and his crew ran up against something calling itself Kukulkan . . . and it didn't seem friendly!
The Worlds of the Federation 0101
Star Trek Movie Special #1: The Search for Spock 0101
The Art of Star Trek 0101
PP ST 05 Robot Masters(1979) 0101
Pandora's Prodigy 0101
Star Trek: The Original Series - Log 07 0101
Another exciting episode from television's most popular science fiction series Complete in this volume The Counter-Clock Incident Commodore Robert April, first Captain of the Enterprise, was traveling at warp-speeds toward retirement . . . a fate worse than death for a seasoned sailor of the spaceways. There didn't seem to be any way to turn back the hands of time—but then nothing is ever certain in the outer reaches of the galaxy. Nothing, that is, except that a Klingon in pursuit means trouble . . . especially when that Klingon is the wily Commander Kumara!
PP ST 01 Passage to Moauv(1975) 0101
Star Trek: The Last Starship #9 0101
PP ST 03-04 Mirror for futility&Time stealer(1975) 0101
Star Trek: The Original Series - Log 08 0101
Another exciting episode from television's most popular science fiction series.Complete in this volume:The Eye of the BeholderA routine follow-up mission to investigate an overdue survey ship leads the crew of the Enterprise to a world where visitors are always welcome . . . very welcome indeed. Kirk, Spock and McCoy are suddenly captured by strangely intelligent aliens . . . telepathic Lactrans who look upon the Enterprise crew as no more than interesting specimens for their already well-stocked zoo.It was not a happy situation for Captain Kirk and his crew. And there seemed to be no way out . . .
Star Trek: The Next Generation Annual #5: Brother's Keeper 0101
When an accident severely damages Data, the android's personality matrix is crippled, rendering him able to function as little more than a computer. Blaming himself for the tragedy, Chief Engineer Geordi La Forge risks his career and his life in order to restore Data.
Star Trek, Deep Space Nine Omnibus 0101
Star Trek: The Original Series - Log 05 0101
Three exciting episodes from television's most popular science fiction series! Complete in this volume The Ambergris Element Marooned on the strange water world of Argo, Kirk and Spock are in incredible danger . . . pursued by a hideous sea monster!The Pirates of Orion Spock is desperately ill with a disease fatal to Vulcans . . . only a miracle can save him!The Jihad The Skorr are on the warpath... threatening to launch a holy war against the rest of the civilized galaxy!
Star Trek The Next Generation Doctor Who Assimilation V2(2013) 0101
Star Trek: Maps 0101
PP ST 06 Dinosaur planet(1979) 0101
PP ST 02 Crier in emptiness(1975) 0101
Star Charts 0101
Blood Crypt
Jason A. Engle
Breeding Pool
Josu Solano
Captain James T. Kirk
Josh Newton
Godless Shrine
Raymond Swanland
Hallowed Fountain
Mark Poole
Overgrown Tomb
Sam Burley
Sacred Foundry
Eliz Roxs
Steam Vents
Chad Weatherford
Stomping Ground
Daniel Romanovsky
Temple Garden
Jessica Rossier
U.S.S. Enterprise-D, Galaxy-Class
Pablo Mendoza