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Alchemist's Talent

Z edice Bloomburrow Commander

Alchemist's Talent

Alchemist's Talent

Enchantment — Class

(Postup na další úroveň jako kouzlo a získej jeho schopnost.)

Když tato třída vstoupí do hry, vytvořte dva otočené žetony pokladu.

: Úroveň 2

Poklady, které ovládáte, mají schopnost „ , Obětujte tento artefakt: Přidejte dvě many libovolné barvy.“

: Úroveň 3

Kdykoli sesláš kouzlo, pokud k jeho seslání byla použita mana z pokladu, tato třída způsobí každému soupeři poškození rovnající se hodnotě many tohoto kouzla.


Vzácnost

Běžná

Edice

BLC

Číslo

0022

Rozhodnutí

  • If a spell has in its mana cost, use the value chosen for X to determine that spell's mana value.
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Ilustrace (1)