Escape Tunnel
From Teenage Mutant Ninja Turtles set
Escape Tunnel
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Rulings
- Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
- If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
- If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
- Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.