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Krang, Master Mind

From Teenage Mutant Ninja Turtles set

Krang, Master Mind

Krang, Master Mind

Legendary Artifact Creature — Utrom Warrior

1/4

Affinity for artifacts (This spell costs
less to cast for each artifact you control.)

When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.

Krang gets +1/+0 for each other artifact you control.


Rarity

Common

Set

TMT

Number

0043

Rulings

  • If you have four or more cards in hand when Krang enters, his second ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you have four or more card in hand at that time, the ability won't resolve and none of its effects will happen.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as affinity for artifacts). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.