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Krang, the All-Powerful

From Teenage Mutant Ninja Turtles Eternal set

Krang, the All-Powerful

Krang, the All-Powerful

Legendary Artifact Creature — Utrom Robot

3/3

If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.


Rarity

Common

Set

TMC

Number

0013

Rulings

  • Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
  • Krang's first ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
  • If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.