Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Exile target nonland permanent. Its controller draws a card.
Scry 2, then draw a card.
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Choose one —
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.
Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.
You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
When this creature enters, put a +1/+1 counter on target creature.
, : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
Exile target tapped creature.
Put a +1/+1 counter on target creature.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
: Return this card from your graveyard to your hand.
When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
You and target opponent each draw three cards.
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.
Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.
, Exile a card from your graveyard: Target creature gains flying until end of turn.
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays .
Tap up to two target creatures.
Vigilance
Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Target creature gets -4/-0 until end of turn.
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.
This spell costs less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Return target spell or permanent with mana value 1 or greater to its owner's hand.
When this creature becomes the target of a spell, sacrifice it.
When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
: Untap another target permanent you control.
: Tap target permanent. Activate only if you control eight or more lands.
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Counter target creature or planeswalker spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Draw two cards, then discard a card.
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
, : Draw a card, then discard a card.
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
As long as you control eight or more lands, this creature gets +1/+0 and can't be blocked.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Target creature can't be blocked this turn.
Whenever this creature attacks, you may pay 2 life. If you do, it gains flying until end of turn.
If the cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
This creature enters tapped.
: Return this card from your graveyard to your hand. Activate only if you gained life this turn.
When this creature enters, choose one —
Each player loses 2 life. You draw two cards.
Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
Target player discards two cards. Then exile that player's graveyard.
Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Target creature gets +2/-2 until end of turn.
During your turn, this creature has lifelink.
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
Destroy target creature or planeswalker.
Whenever a creature blocks this turn, its controller loses 1 life.
As an additional cost to cast this spell, exile a creature you control.
, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on this creature.
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and you lose 1 life.
When this Equipment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Equipped creature gets +1/+1 and has lifelink.
Equip
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
When this creature dies, if it had a +1/+1 counter on it, draw a card.
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
: Target opponent loses 2 life and you gain 2 life.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Menace (This creature can't be blocked except by two or more creatures.)
, Exile this card from your graveyard: You draw a card and you lose 1 life.
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Whenever this creature attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
: Attacking Spirits get +1/+0 until end of turn.
Whenever this creature attacks, you may pay and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Crackle with Power deals five times X damage to each of up to X targets.
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.
Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.
Exile Draconic Intervention.
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon's Approach.
Double strike
Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Target creature gets +3/+1 and gains trample until end of turn.
Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add .
If the cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Whenever one or more cards leave your graveyard, this creature deals 1 damage to each opponent.
, Return this creature to its owner's hand: Add . Activate only as a sorcery.
Haste
, : Target creature can't block this turn.
This spell can't be countered. (This includes by the ward ability.)
Heated Debate deals 4 damage to target creature or planeswalker.
Igneous Inspiration deals 3 damage to any target.
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
, Exile this card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
This spell costs less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Reach
, , Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
Flying, haste
When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on this creature.
: Add one mana of any color.
: Add X mana of any one color, where X is the amount of life you gained this turn.
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
As an additional cost to cast this spell, sacrifice a creature or pay .
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
Trample
When this creature enters, you gain 3 life and draw a card.
: Put this card from your graveyard into your library third from the top.
Target creature gains trample until end of turn.
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.
: Double the number of +1/+1 counters on this creature.
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Until end of turn, double target creature's power X times.
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+1 as long as you have 25 or more life.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
This spell costs less to cast if you've cast another instant or sorcery spell this turn.
Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Defender
: You gain 1 life.
, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
: Double this creature's power and toughness until end of turn.
This creature gets +2/+2 as long as you control eight or more lands.
When this creature enters, you gain 2 life.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
When this creature enters, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
Attacking creatures you control have double strike.
Whenever you gain life, put a +1/+1 counter on this creature.
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
This spell costs less to cast during your end step.
Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
You gain 4 life.
Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
, Discard this card: Create a Treasure token.
Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Whenever this creature attacks or blocks, sacrifice a creature.
At the beginning of your upkeep, sacrifice a creature.
When you sacrifice this creature, each opponent discards a card, you draw a card, and you gain 2 life.
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Whenever you gain life, each opponent loses 1 life.
, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Create two 4/4 blue and red Elemental creature tokens.
, Discard this card: Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
Create a 4/4 blue and red Elemental creature token.
Draw two cards. You may put a land card from your hand onto the battlefield.
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Destroy target artifact, enchantment, or planeswalker.
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have " : Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Draw a card for each different power among creatures you control.
Exchange your hand and graveyard.
Exile Harness Infinity.
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.
Create a 2/1 white and black Inkling creature token with flying.
Each other planeswalker you control has the loyalty abilities of Kasmina.
+2: Scry 1.
−X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
−8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Lifelink
Spells you cast that target a creature cost less to cast.
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain " : This creature deals 1 damage to each opponent."
Choose two —
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)
, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
First strike
Whenever this creature attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is this creature's power as this ability resolves.
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Trample, lifelink
This spell costs less to cast if you gained life this turn.
Destroy target nonland permanent.
Flying, deathtouch
: Scry 1.
Create two 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on this creature.
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
When this creature enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.
Exile target creature. Exile up to one target instant or sorcery card from a graveyard.
, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gains your choice of flying or lifelink until end of turn.
As this creature enters, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Instant and sorcery spells you cast with mana value 5 or greater cost less to cast.
Create a 3/2 red and white Spirit creature token.
Deathtouch
This creature enters with two +1/+1 counters on it.
Target creature has base power and toughness 4/4 until end of turn.
Whenever one or more cards leave your graveyard, scry 1.
Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
( can be paid with either or .)
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life," where X is the sacrificed creature's power.
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Exile target monocolored permanent.
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Vigilance, trample
Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
, : You may put a land card from your hand onto the battlefield tapped.
, : Draw a card. If you control eight or more lands, draw two cards instead.
When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
You can't cast permanent spells.
, : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
, : Put target card from a graveyard on the bottom of its owner's library.
, : Mill a card. (Put the top card of your library into your graveyard.)
, , Sacrifice this artifact: Draw a card.
Whenever you cast an instant or sorcery spell that targets only this creature, you may pay . If you do, copy that spell. You may choose new targets for the copy.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on this artifact.
, Remove a book counter from this artifact: Add .
, , Remove three book counters from this artifact: Draw a card.
: Add . Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
: Add .
, : Target creature with power 3 or less can't be blocked this turn.
This land enters tapped.
When this land enters, sacrifice it unless you pay .
, : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add or .
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
, : Add one mana of any color.
: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
, : Scry 1.
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
( : Add .)
, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
When Dueling Coach enters, distribute two +1/+1 counters among one or two target creatures you control.
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is Maelstrom Muse's power as this ability resolves.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
, Remove a book counter from Spell Satchel: Add .
, , Remove two book counters from Spell Satchel: Draw a card.
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
When Tenured Inkcaster enters, put a +1/+1 counter on target creature.
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
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