Heroes' Hangout
From Marvel's Spider-Man set
Heroes' Hangout
Sorcery
Choose one —
- Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
- Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Rulings
- If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.
- You must follow all normal timing rules when playing a land or casting a spell this way.
- For the first mode, you choose which card you'll be allowed to play as the ability resolves. The other card will remain in exile indefinitely.