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Hydro-Man, Fluid Felon

From Marvel's Spider-Man set

Hydro-Man, Fluid Felon

Hydro-Man, Fluid Felon

Legendary Creature — Elemental Villain

2/2

Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.

At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains " : Add ." (He's not a creature during that time.)


Rarity

Common

Set

SPM

Number

0033

Rulings

  • The effect of Hydro-Man's last ability ends as your turn begins. There is no opportunity to tap Hydro-Man for once your turn has started.
  • After the triggered ability resolves during your end step, however, you may tap him for , even if he entered the battlefield this turn.