Flash
Flying
When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, Exile this card from your graveyard: Your life total becomes 10.
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
When this creature enters, you gain 2 life for each Gate you control.
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Exile target creature with power 4 or greater.
When this creature enters, creatures you control get +1/+1 until end of turn.
Destroy target artifact or enchantment. Scry 1.
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
When this creature enters, target creature you control gets +1/+1 until end of turn.
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Whenever another creature you control enters, you gain 1 life.
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
This creature can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Vigilance
When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield.
This creature gets +2/+2 for each card exiled with it.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Creatures you control get +1/+3 until end of turn. Untap them.
Defender
, Sacrifice this creature: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Enchanted creature has defender and loses flying.
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
Other creatures you control with flying get +0/+1.
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Whenever this creature attacks, untap another target creature you control.
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.
: This creature gains deathtouch until end of turn.
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
When this creature enters, create a 1/1 white Human creature token.
Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Target player shuffles their graveyard into their library.
Draw a card.
Target creature gets -4/-0 until end of turn.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
At the beginning of your upkeep, scry 1.
: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.
When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Whenever a Gate you control enters, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Gain control of X target creatures and/or planeswalkers.
When this creature enters, create two 0/2 blue Illusion creature tokens with "Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step."
This creature has hexproof as long as you control an Illusion.
, : Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Draw four cards, then discard two cards.
: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Counter target spell unless its controller pays .
When this creature enters, scry 2.
: This creature gains vigilance until end of turn.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has flying.
Flash (You may cast this spell any time you could cast an instant.)
Enchanted creature gets -4/-0.
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Choose one or both —
Counter target spell. Its controller mills three cards.
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
: Tap target creature without flying.
Defender (This creature can't attack.)
When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
Other creatures you control with flying get +1/+0.
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
As an additional cost to cast this spell, sacrifice two creatures.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When this creature enters, it deals 1 damage to you and you draw a card.
Target creature gains deathtouch until end of turn.
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.
When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Return up to two target creature cards from your graveyard to your hand.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Whenever you pay life, put that many blood counters on this enchantment.
, Remove four blood counters from this enchantment: Destroy target creature.
Exile target creature with power 3 or less.
This creature enters tapped.
: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life.
, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
Deathtouch
Whenever this creature deals combat damage to a player, that player discards a card.
Menace, deathtouch
Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add and draw a card.
Menace (This creature can't be blocked except by two or more creatures.)
: This creature gets +2/+0 until end of turn.
Flying, trample
At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.
When this creature enters, target creature you control with flying gets +2/+0 until end of turn.
Lifelink
: This creature gets +1/+1 until end of turn.
When this creature enters, you may sacrifice another creature. If you do, put two +1/+1 counters on this creature, then scry 2.
Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, this creature's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Creatures you control get +2/+0 until end of turn.
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Whenever this creature attacks, you may discard a card. If you do, draw a card.
Whenever a creature you control with power 1 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Whenever this creature attacks, target creature an opponent controls can't block this turn.
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Choose one —
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
: This creature gets +2/+2 until end of turn.
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player.
: This creature gets +3/+3 and gains menace until end of turn.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
When this creature enters, discard a card, then draw a card. If this creature's spectacle cost was paid, instead discard your hand, then draw three cards.
Destroy target land. Scry 2.
This creature attacks each combat if able.
When this creature enters, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
Skewer the Critics deals 3 damage to any target.
, Sacrifice this creature: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
: This creature deals 1 damage to each player.
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Haste
: This creature can't be blocked this turn except by creatures with defender.
When this creature enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
: Create a 2/2 green Ooze creature token.
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Vigilance, trample, haste
When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
This creature can't be blocked by creatures with power 2 or less.
This creature gets +1/+1 for each Gate you control.
As long as you control two or more Gates, this creature has vigilance and trample.
Target creature gets +3/+3 and gains reach until end of turn.
Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
Whenever this creature attacks, another target creature you control gets +X/+0 until end of turn, where X is this creature's power.
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Reach (This creature can block creatures with flying.)
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Return up to two target permanent cards from your graveyard to your hand.
Prevent all combat damage that would be dealt this turn.
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
, Tap an untapped creature you control: Add one mana of any color.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
: This creature gains flying until end of turn.
Put a +1/+1 counter on target creature you control. Untap that creature.
When this creature enters, you gain 2 life.
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creatures you control get +0/+5 and gain reach until end of turn.
Each creature you control with a +1/+1 counter on it has trample.
At the beginning of your end step, untap all lands you control.
Trample
Counter target spell. You gain 3 life.
This creature can't be blocked.
Flying, first strike
Creatures your opponents control get -1/-0.
When this creature enters, each opponent discards a card and you gain 3 life.
Destroy target artifact, creature, or planeswalker.
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target.
This enchantment enters under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player.
, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
, : Target creature can't block this turn.
, : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
, : This turn, each creature you control enters with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.
, : Target player discards a card. Activate only as a sorcery.
, : This creature deals 1 damage to target opponent or planeswalker.
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.
+1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)
−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin.
−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
When this enchantment enters, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return this enchantment to its owner's hand.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Creatures you control get +1/+1.
Creatures your opponents control get -1/-1.
: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.
Destroy target creature.
At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.
: This creature gets +3/+0 until end of turn.
When this creature enters, you may counter target spell.
When this creature enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on this creature.
Destroy target creature. Scry 1.
When this creature enters, it deals 2 damage to each opponent and you gain 2 life.
Draw a card. You may put a land card from your hand onto the battlefield.
During your turn, you and this creature have hexproof.
: Add .
: This creature gets +2/-2 until end of turn.
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
: Untap target creature.
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
This creature enters with X +1/+1 counters on it.
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.
−1: Exile target nonland permanent with mana value 1 or less.
−5: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Destroy target creature or enchantment.
You can't cast noncreature spells.
Whenever you tap a land for mana, add one mana of any type that land produced.
, Sacrifice another creature: This creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
When this creature enters, if its spectacle cost was paid, each opponent discards a card.
When this creature enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Whenever this creature becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
When this creature enters, choose up to one —
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
This creature can't be blocked by creature tokens.
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
, : You gain 2 life.
, : Draw a card, then discard a card.
Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Flying, vigilance
Spells your opponents cast that target this creature cost more to cast.
Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.
This creature can't be blocked by more than one creature.
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
, : Tap target creature with power 4 or greater.
, : This creature deals 2 damage to target opponent or planeswalker.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.
: This enchantment deals 1 damage to target opponent or planeswalker.
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.
When this creature dies, it deals 1 damage to any target.
Reach
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
When this creature enters, scry 1.
: Add or .
, , Sacrifice this artifact: Draw two cards.
Affinity for Gates (This spell costs less to cast for each Gate you control.)
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
Multicolored creatures you control get +1/+1.
: Put target card from a graveyard on the bottom of its owner's library.
: Target player exiles a card from their graveyard.
, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
Equipped creature gets +0/+3 and has " , : Target player mills three cards."
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
Sphinx of the Guildpact is all colors.
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
Whenever you cast a multicolored spell, draw a card.
: Add one mana of any color.
This land enters tapped.
( : Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
When this land enters, if you control two or more Gates, you gain 3 life.
: Add one mana of any type that a Gate you control could produce.
+1: You gain 2 life and draw a card.
−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.
, : Tap target creature.
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.
As long as you control a Dovin planeswalker, this creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
+2: Creatures you control get +1/+1 and gain haste until end of turn.
−3: Domri deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
Ragefire deals 3 damage to target creature.
Haste (This creature can attack and as soon as it comes under your control.)
As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
When this creature enters, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
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