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Cytoplast Manipulator

From Teenage Mutant Ninja Turtles Source Material set

Cytoplast Manipulator

Cytoplast Manipulator

Creature — Human Wizard Mutant

0/0

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)


,
: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.


Rarity

Common

Set

PZA

Number

0005

Rulings

  • The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
  • If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.