+1: You gain 2 life.
−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
−6: Create a white Avatar creature token. It has "This token's power and toughness are each equal to your life total."
Vigilance
When this creature enters, each player's life total becomes the highest life total among all players.
Choose two —
Changeling (This card is every creature type.)
Flying
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
First strike
: Brigid deals 2 damage to each attacking or blocking creature target player controls.
Protection from red
Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: This creature gets +2/+0 and gains flying until end of turn.
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Flash
When this creature enters, prevent the next 3 damage that would be dealt to any target this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Each creature with the greatest mana value has protection from each color.
Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
This creature can't be blocked by creatures with power 4 or greater.
, : Tap target creature.
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .
, : This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Whenever this creature attacks, you may have target creature gain flying until end of turn.
When this creature enters, target creature gets +1/+1 until end of turn.
As long as you control a Giant, this creature gets +1/+1 and has first strike.
When this creature enters, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
: Prevent the next 1 damage that would be dealt to any target this turn.
This creature can block an additional creature each combat.
Whenever this creature blocks two or more creatures, it gains first strike until end of turn.
Whenever a nontoken creature you control attacks, you may pay . If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Destroy target attacking or blocking creature.
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flying, first strike
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, this creature gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
When this Aura enters, you gain 3 life.
Enchanted creature has flying.
: Put this Aura on top of its owner's library.
Whenever this creature attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
First strike, vigilance
Champion a Kithkin (When this enters, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)
This creature can block any number of creatures.
When this Aura enters, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
Whenever this creature becomes tapped, you may put a +1/+1 counter on it.
: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
When this creature enters, destroy target enchantment.
Other Kithkin creatures you control get +1/+1.
When this creature enters, return target nonland permanent to its owner's hand.
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
When this creature enters, create two 1/1 blue Merfolk Wizard creature tokens.
Tap two untapped Merfolk you control: Untap this creature. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
: This creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Tap an untapped Merfolk you control: Target player mills a card.
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
This creature can't attack unless defending player controls an Island.
When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Whenever this creature becomes tapped, you may draw a card.
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Whenever an opponent casts a spell, that player draws seven cards.
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
This creature can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
At the beginning of your end step, untap all Merfolk you control.
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with this creature, tap all lands target player controls.
When this creature enters, draw two cards.
When this creature enters, you may tap or untap target permanent.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
When this creature dies, clash with an opponent. If you win, return this card to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
: Target Shapeshifter becomes a copy of target creature until your next turn.
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay .
When this creature enters, draw a card.
: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
, : You may tap or untap target creature.
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.
Whenever this creature becomes tapped, you may pay . If you do, return target permanent to its owner's hand.
: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
: Switch this creature's power and toughness until end of turn.
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
Enchanted creature has defender and flying.
: Regenerate target Treefolk.
This creature can't block.
Return target Goblin card from your graveyard to your hand.
When this creature enters, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, Sacrifice this creature: Destroy target Treefolk or Forest.
Champion a Goblin (When this enters, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
As long as a creature card with flying is in a graveyard, this creature has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
When this enchantment enters, exile the top seven cards of your library face down.
You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards.
Skip your draw step.
You can't cast more than one spell each turn.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
When this creature dies, discard a card.
Destroy target non-Elf creature.
, Sacrifice a Goblin: This creature gets +2/+2 until end of turn.
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Choose one —
As an additional cost to cast this spell, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Put any number of target creature cards from your graveyard on top of your library.
: This creature gets +1/+1 until end of turn.
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
When this creature dies, target creature gets -2/-2 until end of turn.
When this creature enters, put a +1/+1 counter on target creature you don't control.
, : Destroy target creature with a counter on it.
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on this creature.
+1: Target player discards a card.
−2: Search your library for a card, then shuffle and put that card on top.
−8: Put all creature cards from all graveyards onto the battlefield under your control.
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
Other Goblin creatures you control get +1/+1.
: Regenerate another target Goblin.
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
When this creature enters, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: This creature has base power and toughness 3/3 until end of turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, target player discards two cards.
Target creature gets +3/-3 and loses all creature types until end of turn.
Protection from Elves
, : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
Discard a card: This creature gets -2/-0 until end of turn. Any player may activate this ability.
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
, Exile an Elf card from your graveyard: This creature gets +3/+3 until end of turn.
When this creature enters, destroy target nonartifact, nonblack creature.
: Regenerate this creature.
When this creature enters, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
As an additional cost to cast this spell, reveal a Goblin card from your hand or pay .
When this creature enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
When this creature enters, return target creature card from your graveyard to your hand. If that card is a Goblin card, this creature gains haste until end of turn.
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.
As this enchantment enters, choose odd or even. (Zero is even.)
Each creature with mana value of the chosen quality has haste.
Each creature without mana value of the chosen quality enters tapped.
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
This creature can't attack or block unless you control another Giant.
, Sacrifice this creature: Target player shuffles their library.
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
As long as you control a Faerie, this creature gets +1/+1 and has flying.
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
Whenever you activate an ability of an Elemental, this creature gets +1/+0 until end of turn.
+1: Chandra Nalaar deals 1 damage to target player or planeswalker.
−X: Chandra Nalaar deals X damage to target creature.
−8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Haste
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Trample
When this creature enters, destroy target land.
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .
: This creature gets +1/+0 until end of turn.
When this creature enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
: This creature deals 1 damage to any target.
When this creature enters, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
When this creature enters, up to two target creatures can't block this turn.
When this creature enters, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.
When this creature enters, create two 3/1 red Elemental Shaman creature tokens.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Other Elemental creatures you control get +1/+1.
, : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
When this creature enters, destroy target artifact.
When this creature enters, target creature gets +2/+0 and gains haste until end of turn.
: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
When this creature dies, it deals 3 damage to any target.
Needle Drop deals 1 damage to any target that was dealt damage this turn.
Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .
Giant spells you cast cost less to cast.
Other Giant creatures you control get +2/+2 and have trample.
, Sacrifice a Goblin: This creature deals 2 damage to any target.
Tarfire deals 2 damage to any target.
When this creature enters, it deals damage equal to the number of Giants you control to each non-Giant creature.
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Whenever a Forest you control enters, this creature gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, this creature gets +2/+2 until end of turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
When this creature enters, target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
Reach
When this creature enters, it deals 2 damage to each creature with flying and each player.
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
This creature has trample as long as you control another Treefolk.
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
Sacrifice this creature: You gain 1 life for each Elf card in your graveyard.
Whenever a player casts a Giant spell, you may put a +1/+1 counter on this creature.
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Enchanted creature gets +5/+5 and has trample.
Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
+1: Untap two target lands.
−1: Create a 3/3 green Beast creature token.
−4: Creatures you control get +3/+3 and gain trample until end of turn.
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
, : Look at the top two cards of your library, then put them back in any order.
, Sacrifice a Kithkin: You gain 1 life.
Regenerate target creature. You gain life equal to that creature's toughness.
Target creature blocks target creature this turn if able.
: Put a +1/+1 counter on target creature for each Elf you control.
Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
: This creature deals damage equal to its power to target creature with flying.
, : Target attacking creature gets +2/+2 until end of turn.
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value.
: Add .
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Whenever you cast a creature spell, you may pay . If you do, return this card from your graveyard to your hand.
All creatures able to block this creature do so.
Vigilance, trample
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
When this creature dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Protection from Goblins
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Exile Woodland Guidance.
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
As an additional cost to cast this spell, reveal an Elf card from your hand or pay .
Lifelink
, , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
Each creature assigns combat damage equal to its toughness rather than its power.
Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with in their mana costs can't be cast.
Vigilance, trample, haste
: You may play target Elemental card from your graveyard without paying its mana cost.
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
: Target Merfolk you control gains protection from the color of your choice until end of turn.
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
, Pay 1 life: Return Wydwen to its owner's hand.
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it.
Equip
Prevent all combat damage that would be dealt to attacking creatures you control.
, Sacrifice this artifact: Regenerate target creature.
Sacrifice this artifact: It deals 2 damage to any target.
Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
Equipped creature gets +1/+1 and is every creature type.
, Tap an untapped creature you control: Add one mana of any color.
Noncreature spells cost more to cast.
You may activate abilities of creatures you control as though those creatures had haste.
, : Untap target creature.
, : You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped.
: Add or .
As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped.
As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.
, : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
, : Add one mana of any color.
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped with two charge counters on it.
, Remove a charge counter from this land: Add one mana of any color.
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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