Benthic Biomancer
From The Lost Caverns of Ixalan Commander set
Benthic Biomancer
Creature — Merfolk Wizard Mutant
1/1
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Rulings
- An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
- You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
- You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.