Flying, vigilance
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
As long as you control a Human, this creature has hexproof and indestructible.
, : Tap target non-Human creature.
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
Each player chooses a creature they control. Destroy the rest.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature dies, create a 1/1 white Spirit creature token with flying.
When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
Tap up to two target creatures.
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Other Spirit creatures you control get +0/+1.
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When this creature enters, create two 1/1 white Spirit creature tokens with flying.
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Creature tokens you control get +1/+1 and have vigilance.
When this creature dies, create two 1/1 white Spirit creature tokens with flying.
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
Create two 1/1 white Spirit creature tokens with flying.
Mikaeus enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
As this enchantment enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
Exile target card from a graveyard.
Creatures you control get +2/+0 until end of turn.
Destroy target attacking creature.
, Sacrifice this creature: Creatures you control get +1/+1 until end of turn.
, Sacrifice this creature: Exile target enchantment.
When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.
Destroy target creature with power 4 or greater.
Creatures you control gain protection from non-Human creatures until end of turn.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Activated abilities of artifacts can't be activated.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Destroy target Spirit or enchantment.
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, untap all creatures you control.
Flying, first strike
When this creature enters, mill four cards.
Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.
Other Spirit creatures you control get +1/+0.
Create a token that's a copy of target creature you control.
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Target player mills three cards.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Counter target spell unless its controller pays . That player discards a card.
Put target creature on top of its owner's library.
Creatures your opponents control get -4/-0 until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
If you would draw a card while your library has no cards in it, you win the game instead.
: Return this creature to its owner's hand.
Counter target spell. Return target permanent to its owner's hand.
As an additional cost to cast this spell, exile a creature card from your graveyard.
Target player shuffles up to three target cards from their graveyard into their library.
: Target player mills a card. This creature gets +X/+X until end of turn, where X is the milled card's mana value.
: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Whenever another creature dies, you may draw a card. If you do, discard a card.
You may pay rather than pay the mana cost for Zombie creature spells you cast.
Return target exiled card with flashback you own to your hand.
Whenever this creature or another creature dies, target player mills a card.
Enchanted creature gets -3/-0.
Return target creature to its owner's hand.
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
As an additional cost to cast this spell, exile three creature cards from your graveyard.
You may cast this card from your graveyard.
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Enchanted creature gets +2/+2 and has flying.
, : Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever this creature deals combat damage to a player, draw a card.
Draw a card.
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
First strike
Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Create thirteen tapped 2/2 black Zombie creature tokens.
Deathtouch
When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
At the beginning of your upkeep, target player draws a card and loses 1 life.
Sacrifice this creature: Target player discards two cards. Activate only as a sorcery.
Target opponent loses 3 life.
Corpse Lunge deals damage equal to the exiled card's power to target creature.
Creatures enchanted player controls get -1/-1.
At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
Enchanted creature gets -2/-2.
This creature enters tapped.
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Choose one —
When this creature enters, return a Zombie card at random from your graveyard to your hand.
Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature spells you cast cost less to cast.
Creatures you control get -1/-1.
+1: Each player discards a card.
−2: Target player sacrifices a creature.
−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Haste
: Regenerate this creature.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Destroy target land. You gain 4 life.
Create two 2/2 black Zombie creature tokens.
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
Target player reveals their hand. You choose a nonland card from it. Exile that card.
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
Exile target creature and all other creatures with the same name as that creature.
Enchanted creature gets +1/+1 and has " : Regenerate this creature."
Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
Return target creature card from your graveyard to the battlefield.
This creature can't block.
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Whenever another Human creature dies, put a +1/+1 counter on this creature.
Destroy target artifact.
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
This creature attacks each combat if able.
Brimstone Volley deals 3 damage to any target.
Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
When this creature enters, target creature can't block this turn.
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Creatures enchanted player controls attack each combat if able.
At the beginning of enchanted player's upkeep, this Aura deals 1 damage to that player or a planeswalker that player controls.
Draw two cards, then discard a card at random.
Devil's Play deals X damage to any target.
Haste (This creature can attack and as soon as it comes under your control.)
Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.
: This creature gets +2/+0 until end of turn.
Enchanted creature gets +2/+2 and attacks each combat if able.
Geistflame deals 1 damage to any target.
As an additional cost to cast this spell, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.
: Choose any target, then mill three cards. This enchantment deals damage to that permanent or player equal to the greatest mana value among the milled cards.
Add .
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
: This creature gains first strike until end of turn.
This creature has haste as long as an opponent controls a Human.
Up to two target creatures can't block this turn.
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
When this creature dies, it deals 3 damage to any target.
Whenever another creature dies, this creature deals 2 damage to target player or planeswalker.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Rolling Temblor deals 2 damage to each creature without flying.
This creature gets +1/+1 for each creature your opponents control.
, , Sacrifice a creature: This creature deals 2 damage to any target.
This creature can't be blocked by Humans.
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
: Add .
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Destroy target noncreature permanent.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
: This creature gets +2/+2 until end of turn. Activate only once each turn.
: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Creatures you control enter as a copy of this creature.
Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
You gain 2 life for each creature card in your graveyard.
Defender, protection from Zombies
Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
Morbid — When this creature enters, if a creature died this turn, you gain 5 life.
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Whenever a creature dies, put a +1/+1 counter on this creature.
Return two cards at random from your graveyard to your hand.
When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Destroy target artifact or enchantment.
This creature can't be blocked except by creatures with flying or reach.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Reach (This creature can block creatures with flying.)
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
Put a +1/+1 counter on each of up to two target creatures.
Defender
: Exchange your life total with this creature's toughness.
Morbid — When this creature enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
You may have this creature enter as a copy of any creature on the battlefield, except it has " , : Destroy target creature with the same name as this creature."
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Grimgrin enters tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has " , Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
, : Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
Equipped creature has flying.
Indestructible
Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
This creature doesn't untap during your untap step.
Whenever another creature dies, untap this creature.
When this creature enters, you may have it deal 4 damage to target creature with flying.
: Each player mills a card.
, : Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
This creature has indestructible as long as it has defender.
: Until end of turn, this creature loses defender and gains flying.
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Creatures with flying your opponents control get -1/-0.
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
When this artifact enters, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
This land enters tapped unless you control a Mountain or a Plains.
: Add or .
, : Put a +1/+1 counter on each creature you control.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
This land enters tapped unless you control a Forest or an Island.
This land enters tapped unless you control a Plains or a Swamp.
, : Target creature gets +X/+0 and gains trample until end of turn.
, , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
, : Target player mills three cards.
, : Add one mana of any color.
, : This land deals 2 damage to target player or planeswalker.
This land enters tapped unless you control an Island or a Mountain.
This land enters tapped unless you control a Swamp or a Forest.
( : Add .)
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