Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
: Add . If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
, Tap three untapped white creatures you control: Destroy target creature.
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .
: Target Soldier creature gets +1/+0 until end of turn.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Target creature gets +1/+1 until end of turn.
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Whenever this creature attacks, all creatures banded with it gain first strike until end of turn.
Create four 1/1 white Citizen creature tokens.
Trample
At the beginning of your upkeep, sacrifice this creature unless you mill two cards.
: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Tap target green creature.
, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
, : Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
Cast this spell only if no permanents named Tidal Influence are on the battlefield.
This enchantment enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this enchantment.
As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0.
As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0.
Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
First strike
This creature can't attack unless defending player controls an Island.
: This creature gains flying until end of turn.
Defender (This creature can't attack.)
Tap an untapped Merfolk you control: This creature can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: This creature gets +2/+1 until end of turn.
When this creature dies, destroy all Merfolk tapped this turn to pay for its abilities.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
At the beginning of your end step, create a 0/1 black Thrull creature token.
Black spells you cast cost more to cast.
First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on this creature.
Sacrifice a creature: Remove a -2/-2 counter from this creature. If the sacrificed creature was a Thrull, put a +1/+0 counter on this creature. Activate only during your upkeep and only once each turn.
Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.
As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Thrull creatures get +1/+1.
: Gain control of target Thrull for as long as you control this creature.
Enchanted creature gets +1/+1.
Sacrifice this Aura: Regenerate enchanted creature.
: Counter target black spell unless that spell's controller pays or .
Whenever a player puts a Forest onto the battlefield, this enchantment deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
Enchant land you control
Sacrifice a Thrull: Put three time counters on this Aura.
At the beginning of your upkeep, remove a time counter from this Aura. If there are no time counters on this Aura, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
, , Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
: Target Dwarf creature gets +1/+0 until end of turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of each combat, unless you pay , whenever this creature blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
This creature can't attack if defending player controls an untapped creature with power 3 or greater.
This creature can't block creatures with power 3 or greater.
This enchantment can't be the target of white spells or abilities from white sources.
Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
Remove three spore counters from this creature: Regenerate this creature.
: Put a spore counter on target Fungus.
Remove three spore counters from this creature: Prevent all combat damage that would be dealt this turn.
Sacrifice a Saproling: This creature gets +1/+2 until end of turn.
Whenever a player puts a Swamp onto the battlefield, this enchantment deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)
: This creature gains first strike until end of turn.
: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
, , Sacrifice this artifact: It deals 2 damage to any target.
, , Sacrifice this artifact: Choose one —
, , Sacrifice this artifact: Draw two cards, then put a card from your hand on top of your library.
, Sacrifice this artifact: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on this artifact.
, Remove a cube counter from this artifact: Regenerate target creature.
, , Discard a card at random: Regenerate target creature.
, , Sacrifice this artifact: Target creature gets +2/+2 until end of turn.
, , Sacrifice this artifact: Add two mana of any one color.
, : Discard a card at random, then draw two cards.
This creature enters with a javelin counter on it.
, Remove a javelin counter from this creature: It deals 1 damage to any target.
You may choose not to untap this artifact during your untap step.
, : Target creature gets +0/+2 for as long as this artifact remains tapped.
, : Target creature gets +2/+0 for as long as this artifact remains tapped.
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
: Add .
, Sacrifice this land: Add .
: Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.
This creature enters with three credit counters on it.
When this creature enters, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on this creature.
Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.
, : Target creature gains first strike until end of turn.
Protection from black
: This creature gets +1/+0 until end of turn.
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
This creature enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on this creature.
As long as there is exactly one tide counter on this creature, it gets -1/-1.
As long as there are exactly three tide counters on this creature, it gets +1/+1.
Whenever there are four or more tide counters on this creature, remove all tide counters from it.
: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
This Aura enters with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if this Aura has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from this Aura. Only the controller of the enchanted creature may activate this ability.
: For each attacking creature without flying, its controller may pay . If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
, : Counter target spell unless its controller pays .
, Sacrifice this creature: Put a +1/+2 counter on target creature.
, Sacrifice this creature: Add .
Target player discards two cards at random.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Protection from white
This creature can't block creatures with power 2 or greater.
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
Sacrifice a Goblin: Regenerate target creature.
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
: Look at the top three cards of target player's library.
This creature can't block white creatures with power 2 or greater.
: Target blocking creature gets +0/+1 until end of turn.
, : Target creature doesn't untap during its controller's next untap step.
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Remove three spore counters from this creature: It deals 1 damage to any target.
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