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Archmage of Runes

From Foundations set

Archmage of Runes

Archmage of Runes

Creature — Giant Wizard

3/6

Instant and sorcery spells you cast cost
less to cast.

Whenever you cast an instant or sorcery spell, draw a card.


Rarity

Common

Set

FDN

Number

0030

Rulings

  • Archmage of Runes's first ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay to cast instant and sorcery spells.
  • Archmage of Runes's first ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that spell.
  • Archmage of Runes's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.