Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent loses 3 life and you gain 3 life.
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Flash (You may cast this spell any time you could cast an instant.)
This creature has hexproof as long as it entered this turn.
Flash
When you cast this spell, tap up to four target permanents.
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
You may cast this card from exile.
When this creature becomes the target of a spell or ability an opponent controls, exile this creature.
When you cast this spell, create two 1/1 green Insect creature tokens.
When you cast this spell, you may put target nonland permanent on top of its owner's library.
When you cast this spell, you may destroy target artifact or enchantment.
When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
When you cast this spell, draw a card.
Flying
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
Choose one or both —
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature.
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
When this creature enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When this creature dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.
When this creature enters, other creatures you control get +0/+1 until end of turn.
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever this creature attacks, tap target creature defending player controls.
Defender, flying
Delirium — This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
When this creature enters, target creature gets +1/+1 until end of turn.
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
Exile target artifact or enchantment.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Enchanted creature gets +2/+2 and has " , Sacrifice a permanent: This creature gains flying until end of turn."
, Discard a card: You gain 3 life.
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26.
Prevent all damage that would be dealt this turn by non-Human sources.
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
, : Tap target non-Human creature.
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
Whenever this creature attacks, it gets +0/+2 until end of turn.
When this creature enters, tap all creatures your opponents control.
First strike
Creatures and nonbasic lands your opponents control enter tapped.
When this creature enters, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
, , Discard a card: Create a 1/1 white Human Soldier creature token.
, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Counter target spell unless its controller pays .
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Return target creature to its owner's hand.
Draw a card.
When this creature enters, create a 3/2 colorless Eldrazi Horror creature token.
When this creature dies, draw a card.
Skulk (This creature can't be blocked by creatures with greater power.)
When this creature enters, target creature an opponent controls doesn't untap during its controller's next untap step.
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Defender
At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever this creature attacks, you may exile another target nontoken creature. If you do, this creature becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with " : Add " and loses all other card types and abilities.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: This creature gets +1/-1 until end of turn.
When this creature enters, mill four cards.
When an opponent casts a spell, sacrifice this enchantment and counter that spell.
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays , where X is this creature's power.
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard.
Draw three cards.
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Exile all other spells and counter all abilities.
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
This creature can block only creatures with flying.
Counter target spell that targets a permanent you control.
Return target spell or creature to its owner's hand.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.
Enchanted creature gets +3/-3.
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
, , Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Zombies you control have menace. (They can't be blocked except by two or more creatures.)
, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
When this creature enters, create a 1/1 white Spirit creature token with flying.
+1: Up to one target creature gets -2/-1 until your next turn.
−2: Mill two cards, then you may return a creature card from your graveyard to your hand.
−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
This creature gets +1/+1 for each creature card in your graveyard.
Lifelink
This creature has haste as long as you control another Vampire.
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.
(Melds with Graf Rats.)
Destroy target creature.
This creature enters with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.
When Oath of Liliana enters, each opponent sacrifices a creature of their choice.
At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.
Discard a card: This creature gains flying until end of turn.
Target opponent loses 3 life and puts a card from their hand on top of their library.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
As an additional cost to cast this spell, discard a card and sacrifice a creature.
Two target creatures each get -13/-13 until end of turn.
, , Discard a card: Each player loses 2 life.
Enchanted creature gets +1/+1.
Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
You draw two cards and you lose 2 life.
Delirium — This creature gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
: Exchange target opponent's life total with this creature's toughness.
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Target opponent discards a card at random.
Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Alchemist's Greeting deals 4 damage to target creature.
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.
This spell costs less to cast for each instant and sorcery card in your graveyard.
When this creature enters, discard your hand, then draw three cards.
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
: This creature gets +2/+0 until end of turn.
Whenever this creature attacks, it gets +2/+0 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)
Target creature gets +2/+2 and gains trample until end of turn.
Trample
At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
(Melds with Hanweir Battlements.)
Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
Target opponent gains control of target permanent you control.
When this creature attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice this creature.
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
This creature attacks each combat if able.
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this token dies, it deals 1 damage to any target."
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
As an additional cost to cast this spell, discard X cards.
Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
Enchanted creature has haste and " , Discard a card: Draw a card."
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
When this creature enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
Reach (This creature can block creatures with flying.)
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to target creature an opponent controls.
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
At the beginning of your upkeep, you may mill a card.
Delirium — , Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
, : Target attacking Human gets +1/+1 until end of turn.
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
When this creature enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you sacrifice this creature while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
Deathtouch
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
Reach
Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
: Target opponent loses 1 life for each Spider you control.
Discard a card: This creature gets +1/+1 until end of turn.
Whenever this creature deals combat damage to a creature, that creature becomes a copy of this creature.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When this creature enters, you may have it fight target creature you don't control.
When this creature enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
Return all land cards from your graveyard to the battlefield tapped.
Destroy target artifact or enchantment. You gain 4 life.
Whenever a creature you control with toughness 4 or greater dies, draw a card.
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
When this Aura enters, create a 2/2 green Wolf creature token.
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Vigilance
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target.
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
When Gisa and Geralf enters, mill four cards.
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Haste
Delirium — When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
When this creature enters, exile target spell with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Equipped creature gets +0/+3 and has vigilance.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2.
Creature spells you cast cost more to cast.
This creature can't attack or block unless a player has no cards in hand.
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.
Equip
, , Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
This artifact enters tapped.
, , Sacrifice this artifact: Add two mana in any combination of colors.
When this artifact is put into a graveyard from the battlefield, draw a card.
Equipped creature gets +4/+0.
At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.
: Add .
, : Each player draws a card, then discards a card.
, : Target creature gains haste until end of turn.
, : If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.
When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.
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