You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Creatures you control get +0/+4 until end of turn.
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Enchant creature
: Tap enchanted creature.
Enchant player
Enchanted player can't cast more than one spell each turn.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature dies, create a 1/1 white Spirit creature token with flying.
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
Flash (You may cast this spell any time you could cast an instant.)
Flying
When this creature enters, remove target attacking or blocking creature from combat.
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 1/1 white Spirit creature tokens with flying.
Whenever another creature enters, untap this creature.
When this creature enters, you may tap target creature.
Whenever this creature attacks, you may tap target creature.
Destroy target enchantment.
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Flying, first strike
Target creature gets +2/+0 and gains first strike until end of turn.
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
First strike
Noncreature spells cost more to cast.
: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
: Exile target creature card from a graveyard.
Target creature can't be blocked this turn.
: Gain control of target creature with power less than or equal to the number of creatures you control.
Counter target creature spell.
Draw a card.
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Enchanted creature gets -13/-0.
Each player mills five cards.
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Draw two cards.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
When this creature enters, target player mills five cards.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Put target creature on top of its owner's library.
, , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
As an additional cost to cast this spell, exile a creature card from your graveyard.
This creature enters tapped.
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Return target instant or sorcery card from your graveyard to your hand.
, : You may tap or untap target creature.
Return target creature you own to your hand.
When this creature enters, mill two cards.
Whenever you cast a spell from your graveyard, draw a card.
Whenever this creature deals combat damage to a player, that player mills two cards.
This creature can block only creatures with flying.
Target player mills two cards.
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
When this creature dies, target opponent discards a card at random.
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
At the beginning of enchanted player's upkeep, this Aura deals damage to that player equal to the number of Curses attached to them.
Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
When this creature enters, target creature gets -2/-2 until end of turn.
Whenever this creature deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate this creature.
When this creature enters, target opponent loses 2 life.
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
Put any number of target creature cards from your graveyard on top of your library.
Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Target player draws three cards and loses 3 life.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create a 2/2 black Zombie creature token.
, , Sacrifice a Human: Destroy target creature.
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Burning Oil deals 3 damage to target attacking or blocking creature.
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Haste
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Draw two cards, then discard two cards.
Fires of Undeath deals 2 damage to any target.
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
When this creature enters, it deals 1 damage to target creature and 1 damage to you.
: Target creature attacks this turn if able.
Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Double strike (This creature deals both first-strike and regular combat damage.)
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, up to two target creatures can't block this turn.
: Each creature you control gets +1/+0 until end of turn.
Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
Discard all the cards in your hand, then draw that many cards.
Enchanted creature has " : This creature gets +2/+0 until end of turn."
, Sacrifice this creature: Destroy target artifact.
Target creature deals damage to itself equal to its power.
When this creature enters, target creature gets +2/+2 until end of turn.
Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Choose one —
, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice a Human: Put two +1/+1 counters on target creature.
Whenever enchanted creature blocks, you gain 3 life.
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
This spell costs less to cast for each creature card in your graveyard.
Trample
Morbid — This creature enters with four +1/+1 counters on it if a creature died this turn.
Draw a card for each creature card in your graveyard.
Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
Whenever this creature attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Morbid — When this creature enters, if a creature died this turn, put two +1/+1 counters on target creature.
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
Vigilance, trample
Target creature gets +3/+1 and gains trample until end of turn.
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Whenever you gain life, draw a card.
Flying, haste
Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
+1: Create a 1/1 black Vampire creature token with lifelink.
−2: You get an emblem with "Creatures you control get +1/+0."
−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
Other Vampire creatures you control get +1/+1 and have first strike.
This artifact enters tapped.
: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
, : Exile target creature you control.
, : Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Whenever a creature you control dies, put two eyeball counters on this artifact.
, , Remove all eyeball counters from this artifact: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
: Add .
During turns other than yours, this artifact is a 2/3 Gargoyle artifact creature with flying.
Equipped creature has " : This creature deals 1 damage to any target" and " : This creature deals 3 damage to target Werewolf creature."
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, , Sacrifice a creature: Draw a card.
, , Sacrifice this land: Return a creature card at random from your graveyard to your hand.
, : Creatures you control gain deathtouch and lifelink until end of turn.
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