Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Enchant creature
Enchanted creature can't attack or block.
: Return this Aura to its owner's hand.
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Destroy all enchantments.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
Prevent all damage that would be dealt by creatures this turn.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, untap this creature and it gets +1/+1 until end of turn. Activate only once each turn.
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Blocking creatures get +7/+7 until end of turn.
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Flash (You may cast this spell any time you could cast an instant.)
Enchanted creature gets +1/+2.
, : Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap this creature.
: Target creature gets +1/+2 until end of turn.
Sacrifice this creature: Destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.
Flying, first strike
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
First strike
: Tap target Spirit.
: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent all damage that would be dealt to target legendary creature this turn.
Protection from Spirits and from Arcane
Vigilance, indestructible
Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Flash
Tapped creatures you control can block as though they were untapped.
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
At the beginning of your upkeep, put a devotion counter on this creature. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on this creature.
, Remove a devotion counter from this creature: You gain 1 life.
Destroy target enchantment.
Exile target creature that dealt damage to you this turn.
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
When this creature dies, you gain 2 life for each Zubera that died this turn.
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
Tap up to three target creatures.
: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.
, Tap an untapped creature you control: Untap enchanted creature.
Tap an untapped Wizard you control: Draw a card.
: Reveal the top card of your library. If it's a land card, this creature gets +1/+0 and gains flying until end of turn. Activate only once each turn.
Return target creature to its owner's hand.
Draw two cards.
For each Spirit, return it to its owner's hand unless that player pays .
Target player mills four cards.
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
Return target permanent to its owner's hand.
Enchanted creature can't be blocked by Spirits.
When this creature dies, draw a card for each Zubera that died this turn.
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
You have no maximum hand size.
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
, Discard a card: Counter target spell if it has the same mana value as the discarded card.
Counter target Spirit or Arcane spell.
You may choose not to untap this creature during your untap step.
, : Target creature you control other than this creature has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
At the beginning of your upkeep, draw a card for each Shrine you control.
Sacrifice this creature: Return target creature you control to its owner's hand.
When Keiga dies, gain control of target creature.
Target creature gains flying until end of turn.
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Return all creatures you control to their owner's hand.
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
You may tap or untap target permanent.
Draw a card.
Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.
Draw two cards, then discard a card.
If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
Whenever you cast a Spirit or Arcane spell, you may draw a card.
, Return a land you control to its owner's hand: Draw a card, then discard a card.
, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Return a land you control to its owner's hand: Counter target spell unless its controller pays .
, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Counter target activated ability. (Mana abilities can't be targeted.)
As this enchantment enters, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Counter target spell with mana value 4 or less.
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
When this creature dies, target opponent discards a card for each Zubera that died this turn.
Destroy target land or nonblack creature. It can't be regenerated.
At the beginning of your upkeep, you may sacrifice this creature. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.
Whenever a Demon you control enters, return this card from your graveyard to your hand.
: Put a devotion counter on this creature.
: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on this creature. Activate only if you control a Demon.
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
: Reveal the top card of your library. If it's a land card, this creature gains "Whenever this creature deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
: This creature gets +1/+1 until end of turn.
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
When this creature dies, each player loses 3 life.
As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.
, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
All creatures get -2/-2 until end of turn.
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Whenever a creature becomes the target of a spell or ability, destroy that creature.
When Iname enters, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
, : Target creature deals damage to itself equal to its power.
When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
At the beginning of your upkeep, sacrifice Kuro unless you pay .
Pay 1 life: Target creature gets -1/-1 until end of turn.
All Rats have fear.
, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Enchanted creature has " : This creature gets +1/+1 until end of turn."
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
This creature can't block.
Whenever a source you control deals damage to another player, put that many theft counters on this enchantment.
, Remove X theft counters from this enchantment: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle.
All creatures get -1/-1.
, Pay 5 life: Regenerate this creature.
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
Target creature gets -5/-5 until end of turn.
, : Exile up to three target cards from a single graveyard.
Whenever enchanted creature is dealt damage, its controller loses that much life.
Destroy target non-Spirit creature.
Destroy target Spirit.
Sacrifice this creature: Target creature gets -1/-1 until end of turn.
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Return target creature card from your graveyard to your hand.
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
Swallowing Plague deals X damage to target creature and you gain X life.
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
As long as you control a Demon, this creature has " : Regenerate this creature."
Target player discards two cards.
: Target player dealt damage by this creature this turn loses 1 life.
Sacrifice a land: This creature gets +2/+0 until end of turn. Activate only once each turn.
, : Attacking creatures gain first strike until end of turn.
When this creature enters, add .
Whenever this creature deals combat damage to a player, that player sacrifices a permanent of their choice.
This creature attacks each combat if able.
: Ben-Ben deals damage to target attacking creature equal to the number of untapped Mountains you control.
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
, Sacrifice a creature: This enchantment deals 2 damage to any target.
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
: Reveal the top card of your library. If it's a land card, this creature gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
Add .
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
Whenever you cast a Spirit or Arcane spell, this creature deals 2 damage to each creature without flying.
When this creature dies, it deals damage to any target equal to the number of Zubera that died this turn.
If a creature dealt damage by this creature this turn would die, exile it instead.
: This creature deals 1 damage to any target.
Glacial Ray deals 2 damage to any target.
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.
, Sacrifice this creature: Destroy target artifact with mana value X.
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
: Kumano deals 1 damage to any target.
If a creature dealt damage by Kumano this turn would die, exile it instead.
Lava Spike deals 3 damage to target player or planeswalker.
Sacrifice any number of lands, then add that much .
Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand.
Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.
, Sacrifice this creature: It deals X damage to target creature.
When Ryusei dies, it deals 5 damage to each creature without flying.
As Shimatsu enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
You may change any targets of target Arcane spell.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Whenever you cast a Spirit or Arcane spell, this creature deals 1 damage to target creature.
As an additional cost to cast this spell, sacrifice all creatures you control.
Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
Destroy target land.
Switch target creature's power and toughness until end of turn.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
Enchanted creature gets +2/+2 and attacks each combat if able.
Up to three target creatures can't block this turn.
Target creature gains haste until end of turn.
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
You may play two additional lands on each of your turns.
Sacrifice this creature: Target creature gets +2/+2 until end of turn.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Players can cast spells only during their own turns.
When this creature dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
Destroy target land. If that land was legendary, its controller sacrifices another land of their choice.
: Reveal the top card of your library. If it's a land card, this creature gets +2/+2 and gains trample until end of turn. Activate only once each turn.
Gale Force deals 5 damage to each creature with flying.
Whenever you cast a creature spell this turn, draw a card.
, Sacrifice this creature: Return target Arcane card from your graveyard to your hand.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Shroud (This creature can't be the target of spells or abilities.)
When Iname dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
You gain 1 life for each land you control.
When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Whenever you cast a Spirit or Arcane spell, this creature gets +1/+1 until end of turn.
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
: Regenerate this creature.
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
Target creature gets +2/+2 until end of turn.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All creatures able to block enchanted creature do so.
: Target creature blocks this creature this turn if able.
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Reach (This creature can block creatures with flying.)
Whenever you cast a Spirit or Arcane spell, this creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
: Add one mana of any color.
: Add .
, Sacrifice this creature: Put target land on top of its owner's library.
Other Snake creatures you control get +0/+1.
Shamans you control have " : Add ."
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchanted creature gets +1/+1.
: Regenerate enchanted creature.
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato deals combat damage to a player, that player skips their next untap step.
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Menace (This creature can't be blocked except by two or more creatures.)
Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
Destroy target artifact or enchantment.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
Tap an untapped creature you control: Target player mills a card.
Equipped creature has " : Put an aim counter on Hankyu" and " , Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."
Tap an untapped legendary permanent you control: Untap this artifact.
Players can't untap more than one artifact during their untap steps.
Whenever you cast a Spirit or Arcane spell, this artifact becomes a 4/4 Spirit artifact creature until end of turn.
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip
Equipped creature has " : This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Arcane spells you cast cost less to cast.
Spirit creatures you control get +1/+1.
Whenever you draw a card, exile the top card of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this artifact into your hand.
: This artifact deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
Equipped creature gets +2/+0 and has first strike.
Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature.
This artifact enters with X charge counters on it.
, : Create a 1/1 green Snake creature token for each charge counter on this artifact.
: Put target card from a graveyard on the bottom of its owner's library.
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
, : Exile target instant or sorcery spell that targets you. (The spell has no effect.)
, , Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.
Equipped creature gets +5/+5.
, Exile Tatsumasa: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
If a player would draw a card, that player exiles that card face up instead.
Each player may play lands and cast spells from among cards they exiled with this artifact this turn.
Boseiju enters tapped.
, Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.
: Add or . This land doesn't untap during your next untap step.
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
, : Untap target legendary permanent.
, : Target legendary creature gets +1/+1 until end of turn.
, : Target legendary creature gains first strike until end of turn.
, : Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Untaidake enters tapped.
, Pay 2 life: Add . Spend this mana only to cast legendary spells.
( : Add .)
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