Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Flash
When this creature enters, prevent all damage that would be dealt to artifact creatures this turn.
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add or .
When this creature enters, you gain 3 life for each artifact you control.
Whenever another artifact you control enters, this creature gets +1/+1 until end of turn and can't be blocked this turn.
Cycling ( , Discard this card: Draw a card.)
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Counter target spell unless its controller pays . You gain 4 life.
Defender
Plainscycling , islandcycling ( , Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Sacrifice this enchantment: Creatures you control gain flying until end of turn.
: Untap another target permanent.
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
When this creature enters, look at the top three cards of target player's library, then put them back in any order.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Draw a card.
Return target permanent to its owner's hand.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When you cast a spell, sacrifice this creature.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling , swampcycling ( , Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
: Regenerate this creature.
, : Create a 1/1 blue and black Zombie Wizard creature token.
: Target player loses X life and mills X cards, where X is the number of Zombies you control.
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
Whenever this creature attacks, defending player mills ten cards.
Choose one or both —
Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
, Sacrifice five artifacts: Take an extra turn after this one.
Whenever this creature becomes blocked, defending player loses 4 life.
When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls.
Bituminous Blast deals 4 damage to target creature.
Breath of Malfegor deals 5 damage to each opponent.
Whenever another creature dies, you may put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
At the beginning of each player's upkeep, that player sacrifices a monocolored creature of their choice.
Target creature can't block this turn.
: Equipped creature gets +X/+0 until end of turn.
Haste
Swampcycling , mountaincycling ( , Discard this card: Search your library for a Swamp or Mountain card, reveal it, put it into your hand, then shuffle.)
When this creature deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice this creature.
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, this creature deals damage equal to the number of charge counters on it to each opponent.
This creature attacks each combat if able.
When this creature enters, target player discards a card at random.
When this creature enters, target player reveals a card at random from their hand, then loses life equal to that card's mana value.
Destroy target creature. It can't be regenerated.
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Trample, haste
At the beginning of the end step, this creature's owner shuffles it into their library.
Haste (This creature can attack and as soon as it comes under your control.)
Target creature gets +4/+2 and gains trample until end of turn.
When this creature enters, it deals 3 damage to target creature with flying.
At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on this creature.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
Mountaincycling , forestcycling ( , Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.
Exile Vengeful Rebirth.
Creatures you control get +1/+0 until end of turn.
When this creature enters, destroy target artifact.
Equipped creature gets +2/+2 and has trample and lifelink.
You gain 4 life.
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Each other multicolored creature you control gets +1/+1 for each of its colors.
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
When this creature enters, creatures you control get +1/+1 until end of turn.
Whenever this creature or another creature you control with power 5 or greater dies, you may gain 5 life.
Reach (This creature can block creatures with flying.)
Forestcycling , plainscycling ( , Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
, Sacrifice this creature: Destroy target artifact or enchantment.
Return target multicolored card from your graveyard to your hand.
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Exile all cards from target player's hand and graveyard.
When this enchantment enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.
Zombies you control have lifelink.
, Sacrifice this artifact: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
: Tap target creature unless its controller pays 2 life.
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Whenever you cast a multicolored instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.
Counter up to two target spells.
Enchanted creature gets +2/+0 and has flying.
Whenever this creature attacks, flip a coin. If you win the flip, this creature gets +1/+1 and gains flying until end of turn.
Whenever this creature attacks, draw a card, then discard a card. This creature gets +X/+0 until end of turn, where X is the discarded card's mana value.
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
When this creature enters, you gain 2 life for each creature it devoured.
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
Vigilance, haste
Destroy all blocking creatures and all blocked creatures.
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get +0/+2.
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
, : This creature deals 1 damage to target creature. Tap that creature.
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature enters, put a creature you control on top of its owner's library.
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Whenever this creature deals damage to an opponent, you may draw a card.
Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature is put into your graveyard from the battlefield, put it into your library third from the top.
When you cycle this card and when this creature dies, you may tap or untap target permanent.
At the beginning of your upkeep, choose one —
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
Flying, first strike, vigilance, lifelink, protection from red and from green
Discard your hand. Draw seven cards, then discard three cards at random.
When you cycle this card and when this creature dies, you may exile target card from a graveyard.
Whenever Thraximundar attacks, defending player sacrifices a creature of their choice.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.
Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.
When you cycle this card and when this creature dies, you may have it deal 1 damage to any target.
Flying, haste
When Karrthus enters, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Creatures you control have haste.
Whenever you cast a multicolored spell, this creature gets +3/+3 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
When you cycle this card and when this creature dies, you may put a +1/+1 counter on target creature.
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on this creature.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Uril gets +2/+2 for each Aura attached to it.
When you cycle this card and when this creature dies, you may create a 1/1 white Soldier creature token.
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
: Put a +1/+1 counter on Jenara.
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
As this creature enters, you may reveal any number of other artifact cards from your hand. This creature enters with a +1/+1 counter on it for each card revealed this way.
As long as you control another multicolored permanent, this creature gets +1/+1 and has flying.
, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
As long as you control another multicolored permanent, this creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
When this creature enters, you may have target creature block it this turn if able.
As long as you control another multicolored permanent, this creature gets +1/+1 and has haste.
Enchanted creature gets +3/-3.
Double strike
As long as you control another multicolored permanent, this creature gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
As long as you control another multicolored permanent, this creature gets +1/+1 and has first strike.
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
When this creature enters, draw a card.
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