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Summon: Yojimbo

From Final Fantasy Commander set

Summon: Yojimbo

Summon: Yojimbo

Enchantment Creature — Saga Samurai

5/5

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Exile target artifact, enchantment, or tapped creature an opponent controls.

II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.

IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.

Vigilance


Rarity

Common

Set

FIC

Number

0028

Rulings

  • The value of X is determined only once, as Summon: Yojimbo's fourth chapter ability resolves.
  • On turns where the effect of Summon: Yojimbo's second or third chapter ability is applying, your opponents can choose not to attack with a creature that must attack if able as long as there is no other player, planeswalker, or battle for that creature to attack that wouldn't require a cost.

Artworks (2)