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The Warring Triad

From Final Fantasy Commander set

The Warring Triad

The Warring Triad

Legendary Artifact Creature — God

5/5

Flying, trample, haste

As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.

, Mill a card: Target player adds one mana of any color.


Rarity

Common

Set

FIC

Number

0099

Rulings

  • The Warring Triad's last ability isn't a mana ability. It uses the stack and can be responded to.
  • As The Warring Triad enters the battlefield, the number of cards in your graveyard will determine whether any replacement effects that affect creatures entering the battlefield apply to The Warring Triad.
  • The type-changing ability that can make The Warring Triad not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of how many cards are in your graveyard. It's always a creature spell while it's on the stack.
  • When The Warring Triad enters the battlefield, the number of cards in your graveyard will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • The Warring Triad's abilities function while it's on the battlefield, regardless of whether it's a creature.
  • If The Warring Triad stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary artifact.
  • If The Warring Triad is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • Counters put on The Warring Triad remain on it while it's not a creature, even if they have no effect.
  • If an effect causes The Warring Triad to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.