Creatures 30
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1
Anrakyr the Traveller
Anrakyr the Traveller
Legendary Artifact Creature — Necron
4/4
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
- You may only cast a spell this way by paying the appropriate amount of life. You may not pay its normal cost and may not pay any other alternative costs. You may still pay for additional costs, such as kicker costs. If the spell has mandatory additional costs, you must pay those.
- If you cast a spell with in its mana cost this way, the only legal choice for X is 0.
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1
Canoptek Scarab Swarm
Canoptek Scarab Swarm
Artifact Creature — Insect
1/1
Flying
Feeder Mandibles — When this creature enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
- If an exiled card is both an artifact card and a land card, you will create one token, not two.
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1
Canoptek Spyder
Canoptek Spyder
Artifact Creature — Spider
4/4
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
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1
Canoptek Tomb Sentinel
Canoptek Tomb Sentinel
Artifact Creature — Insect
4/3
Vigilance
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Canoptek Wraith
Canoptek Wraith
Artifact Creature — Wraith
2/1
Wraith Form — This creature can't be blocked.
Transdimensional Scout — When this creature deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
- Canoptek Wraith has received an update to its Oracle text to make it clearer that the two lands must have the same name as each other. Its triggered ability now reads "When Canoptek Wraith deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle."
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1
Chronomancer
Chronomancer
Artifact Creature — Necron Wizard
1/1
Flying
Atomic Transmutation — , , Sacrifice another artifact: Draw a card.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Cryptek
Cryptek
Artifact Creature — Necron Wizard
3/3
, : Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.
- All Cryptek's activated ability does when it resolves is set up a delayed triggered ability. If the target artifact creature isn't put into a graveyard this turn, that ability never triggers. If the targeted artifact creature is put into a graveyard this turn, that ability triggers and resolves like any other triggered ability.
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1
Cryptothrall
Cryptothrall
Artifact Creature — Construct
3/3
Protector — Other artifact creatures you control have hexproof.
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1
Flayed One
Flayed One
Artifact Creature — Necron
4/1
Lifelink
Flesh Flayer — When this creature enters, mill three cards.
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1
Hexmark Destroyer
Hexmark Destroyer
Artifact Creature — Necron
6/6
Multi-threat Eliminator — This creature can't be blocked except by six or more creatures.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Illuminor Szeras
Illuminor Szeras
Legendary Artifact Creature — Necron
3/3
Secrets of the Soul — , Sacrifice another creature: Add an amount of equal to the sacrificed creature's mana value.
- Use the mana value of the sacrificed creature as it last existed on the battlefield to determine the amount of to add.
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Imotekh the Stormlord
Imotekh the Stormlord
Legendary Artifact Creature — Necron
3/3
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
- If multiple artifact cards leave your graveyard at the same time, the first ability triggers only once, and you will create only two tokens.
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1
Lokhust Heavy Destroyer
Lokhust Heavy Destroyer
Artifact Creature — Necron
3/2
Flying
Enmitic Exterminator — When this creature enters, each player sacrifices a creature of their choice.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- When its triggered ability resolves, you may sacrifice Lokhust Heavy Destroyer itself. If you control no other creatures, you'll have to sacrifice it. If it was unearthed, it will be exiled.
- As Lokhust Heavy Destroyer's triggered ability resolves, first the player whose turn it is chooses a creature to sacrifice, then each other player in turn order does the same knowing the choices made before them. Then all those creatures are sacrificed simultaneously.
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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Lychguard
Lychguard
Artifact Creature — Necron
2/3
Guardian Protocols — , Sacrifice this creature: Return all legendary creature cards from your graveyard to your hand.
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1
Necron Deathmark
Necron Deathmark
Artifact Creature — Necron
5/3
Flash
Synaptic Disintegrator — When this creature enters, destroy up to one target creature and target player mills three cards.
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1
Necron Overlord
Necron Overlord
Artifact Creature — Necron Noble
2/5
Relentless March — , , Tap X untapped artifacts you control: Target opponent loses X life.
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1
Plasmancer
Plasmancer
Artifact Creature — Necron Wizard
3/3
Flying
Dynastic Advisor — When this creature enters, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
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1
Psychomancer
Psychomancer
Artifact Creature — Necron Wizard
1/1
Flying
Harbinger of Despair — Whenever this creature or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
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1
Royal Warden
Royal Warden
Artifact Creature — Necron
3/2
Phalanx Commander — When this creature enters, create two tapped 2/2 black Necron Warrior artifact creature tokens.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Sautekh Immortal
Sautekh Immortal
Artifact Creature — Necron
2/2
Flash
Elite Troops — This creature enters with a +1/+1 counter on it for each creature that died this turn.
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1
Shard of the Nightbringer
Shard of the Nightbringer
Creature — C'tan
8/8
Flying
Drain Life — When this creature enters, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
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1
Shard of the Void Dragon
Shard of the Void Dragon
Creature — C'tan
7/7
Flying
Spear of the Void Dragon — Whenever this creature attacks, each opponent sacrifices a nonland permanent of their choice.
Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on this creature.
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1
Skorpekh Destroyer
Skorpekh Destroyer
Artifact Creature — Necron
4/2
Deathtouch
Hyperphase Threshers — Whenever an artifact you control enters, this creature gains first strike until end of turn.
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1
Skorpekh Lord
Skorpekh Lord
Artifact Creature — Necron Noble
3/2
Menace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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Szarekh, the Silent King
Szarekh, the Silent King
Legendary Artifact Creature — Necron
3/4
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
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1
Technomancer
Technomancer
Artifact Creature — Necron Wizard
5/1
When this creature enters, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.
- The artifact creature cards you choose don't need to be cards that you milled. You may choose cards that were already in your graveyard before you milled.
- If a card in your graveyard has an in its mana cost, X is zero.
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1
Tomb Blade
Tomb Blade
Artifact Creature — Necron
5/4
Flying
Whenever this creature deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature of their choice.
Unearth
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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Trazyn the Infinite
Trazyn the Infinite
Legendary Artifact Creature — Necron
4/6
Deathtouch
Prismatic Gallery — As long as Trazyn is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
- Trazyn the Infinite gains only activated abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
- Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.
- If an activated ability of a card in a graveyard references the card it's printed on by name, treat Trazyn the Infinite's version of that ability as though it referenced Trazyn the Infinite by name instead.
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Triarch Praetorian
Triarch Praetorian
Artifact Creature — Necron
2/1
Flying
Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Triarch Stalker
Triarch Stalker
Artifact Creature — Necron
4/5
Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
Instants 3
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1
Darkness
Darkness
Instant
Prevent all combat damage that would be dealt this turn.
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1
Defile
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
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1
Go for the Throat
Go for the Throat
Instant
Destroy target nonartifact creature.
- If the targeted creature is also an artifact when Go for the Throat tries to resolve, it won't resolve.
- If the targeted creature is also an artifact when Go for the Throat tries to resolve, it won't resolve.
Sorceries 6
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Beacon of Unrest
Beacon of Unrest
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
- If the target card is an illegal target by the time Beacon of Unrest tries to resolve, the spell won't resolve. You won't shuffle it into your library.
- In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanent you control from Beacon of Unrest is exiled.
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1
Dread Return
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- You choose the target for Dread Return before paying any of its costs, so it's not possible to cast it using flashback and bring back one of the creatures you sacrifice.
- "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
- You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
- To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
- A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
- You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
- If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
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1
Living Death
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
- As Living Death resolves, all players exile their creature cards from graveyards at the same time. Then all players sacrifice all creatures they control at the same time. Then all players put all creatures they exiled onto the battlefield at the same time.
- Only cards exiled by Living Death's first instruction are put onto the battlefield. If a replacement effect (such as that of Leyline of the Void) causes any of the sacrificed creatures to be exiled instead of put into a graveyard, those cards aren't returned to the battlefield.
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1
Mutilate
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
- The effect is based on the number of Swamps you control when Mutilate resolves. Only creatures on the battlefield at that time will be affected. The effect won't change later in the turn, even if the number of Swamps you control changes.
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1
Their Name Is Death
Their Name Is Death
Sorcery
Destroy all nonartifact creatures.
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1
Their Number Is Legion
Their Number Is Legion
Sorcery
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.
You may cast this card from your graveyard.
- You must still pay its normal cost and follow all normal timing rules when casting Their Number is Legion from your graveyard using the permission granted by its last ability.
Artifacts 21
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Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
- If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
- If you don't have a commander, Arcane Signet's ability produces no mana.
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Caged Sun
Caged Sun
Artifact
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
- An ability that triggers from the resolution of an activated mana ability is also a mana ability. This means that if the land's ability that caused you to add mana was an activated mana ability, Caged Sun's triggered ability won't use the stack and can't be responded to.
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1
Commander's Sphere
Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
- If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce .
- If you don't have a commander, Commander's Sphere's first ability produces no mana.
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Convergence of Dominion
Convergence of Dominion
Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols — , : Mill three cards.
- Convergence of Dominion doesn't allow you to activate abilities of cards in graveyards unless you could already activate those abilities.
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Cranial Plating
Cranial Plating
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equip
- Cranial Plating is counted by its own ability, so it gives at least +1/+0.
- Cranial Plating's first activated ability is similar to an equip ability, but it's not an equip ability. Most importantly, it can be activated any time you could cast an instant, even during another player's turn.
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Endless Atlas
Endless Atlas
Artifact
, : Draw a card. Activate only if you control three or more lands with the same name.
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1
Ghost Ark
Ghost Ark
Artifact — Vehicle
3/3
Flying
Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
- Ghost Ark's triggered ability gives unearth to each artifact that is in your graveyard as it resolves. Artifact cards that enter your graveyard after it resolves won't have unearth unless the ability triggers again later.
- See also "Returning Keyword Ability: Unearth" in the General Notes section.
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Gilded Lotus
Gilded Lotus
Artifact
: Add three mana of any one color.
-
1
Hedron Archive
Hedron Archive
Artifact
: Add .
, , Sacrifice this artifact: Draw two cards.
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1
Mask of Memory
Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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1
Mind Stone
Mind Stone
Artifact
: Add .
, , Sacrifice this artifact: Draw a card.
-
1
Mystic Forge
Mystic Forge
Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
- Because you never "cast" a land card, Mystic Forge doesn't allow you to play an artifact land from the top of your library.
- You must follow the normal timing permissions and restrictions of the spells you cast from your library.
- You still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.
- Mystic Forge lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
- If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell.
- If the top card of your library has a morph ability, you can cast it face down from the top of your library, even if it's normally not a colorless card.
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1
Necron Monolith
Necron Monolith
Artifact — Vehicle
7/7
Flying, indestructible
Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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1
Night Scythe
Night Scythe
Artifact — Vehicle
3/1
Flying
Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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1
Resurrection Orb
Resurrection Orb
Artifact — Equipment
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
- Resurrection Orb's triggered ability creates a delayed triggered ability that will trigger at the beginning of the next end step. It triggers even if Resurrection Orb is no longer on the battlefield at that time.
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1
Sceptre of Eternal Glory
Sceptre of Eternal Glory
Legendary Artifact
: Add one mana of any color.
: Add three mana of any one color. Activate only if you control three or more lands with the same name.
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1
Sculpting Steel
Sculpting Steel
Artifact
You may have this artifact enter as a copy of any artifact on the battlefield.
- Sculpting Steel doesn't copy whether the original artifact is tapped or untapped. It also doesn't copy any counters on that artifact, any Auras or Equipment attached to that artifact, or any effects that are currently affecting that artifact — you get exactly what's printed on the chosen card and nothing more. So if you copy an animated Chimeric Staff, for example, you get a normal, nonanimated Chimeric Staff.
- If the chosen artifact is copying something else (for example, if the chosen artifact is another Sculpting Steel), then your Sculpting Steel enters as whatever the chosen artifact copied.
- If the chosen artifact is a token, your Sculpting Steel copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Your Sculpting Steel is not considered to be a token.
- You can choose not to copy anything. In that case, Sculpting Steel stays on the battlefield as an artifact that doesn't do much of anything.
- Any "enters" abilities of the copied artifact will trigger when Sculpting Steel enters. Any "as enters" or "enters with" abilities of the chosen artifact will also work. For example, if Sculpting Steel copies an artifact creature with sunburst, the copy will get +1/+1 counters based on the number of different colors of mana used to pay Sculpting Steel's total cost. If Sculpting Steel copies a noncreature artifact with sunburst, the copy will get charge counters based on the number of different colors of mana used to pay Sculpting Steel's total cost.
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1
Sol Ring
Sol Ring
Artifact
: Add .
-
1
Thought Vessel
Thought Vessel
Artifact
You have no maximum hand size.
: Add .
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1
Unstable Obelisk
Unstable Obelisk
Artifact
: Add .
, , Sacrifice this artifact: Destroy target permanent.
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1
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchantments 3
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1
Biotransference
Biotransference
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
- Replacement effects that modify artifacts as they enter the battlefield will apply after you apply Biotransference's effect. For example, if you control a Biotransference and there is an effect that says artifacts enter the battlefield tapped, creatures you control will enter the battlefield tapped.
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1
Out of the Tombs
Out of the Tombs
Enchantment
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
- If an effect instructs a player to draw multiple cards, each of those cards are drawn independently, and Out of the Tombs's second ability will apply to each one if appropriate.
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1
The War in Heaven
The War in Heaven
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
- If a card in your graveyard has an in its cost, X is zero.
Lands 37
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1
Barren Moor
Barren Moor
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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1
Desert of the Glorified
Desert of the Glorified
Land — Desert
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
- You can choose to find one basic land card with Myriad Landscape's last ability.
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1
Polluted Mire
Polluted Mire
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Reliquary Tower
Reliquary Tower
Land
You have no maximum hand size.
: Add .
- If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then put Reliquary Tower onto the battlefield, you'll have no maximum hand size. However, if those permanents enter in the opposite order, your maximum hand size would be two.
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30
Swamp
Swamp
Basic Land — Swamp
( : Add .)
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1
Tomb Fortress
Tomb Fortress
Land
This land enters tapped.
: Add .
, , Exile this land: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
- The creature card that you return to the battlefield doesn't have to be one of the cards you milled. It can be a card that was already in your graveyard before you milled.
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1
Vault of Whispers
Vault of Whispers
Artifact Land
: Add .
Black 37
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1
Anrakyr the Traveller
Anrakyr the Traveller
Legendary Artifact Creature — Necron
4/4
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
- You may only cast a spell this way by paying the appropriate amount of life. You may not pay its normal cost and may not pay any other alternative costs. You may still pay for additional costs, such as kicker costs. If the spell has mandatory additional costs, you must pay those.
- If you cast a spell with in its mana cost this way, the only legal choice for X is 0.
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1
Beacon of Unrest
Beacon of Unrest
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
- If the target card is an illegal target by the time Beacon of Unrest tries to resolve, the spell won't resolve. You won't shuffle it into your library.
- In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanent you control from Beacon of Unrest is exiled.
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1
Biotransference
Biotransference
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
- Replacement effects that modify artifacts as they enter the battlefield will apply after you apply Biotransference's effect. For example, if you control a Biotransference and there is an effect that says artifacts enter the battlefield tapped, creatures you control will enter the battlefield tapped.
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1
Chronomancer
Chronomancer
Artifact Creature — Necron Wizard
1/1
Flying
Atomic Transmutation — , , Sacrifice another artifact: Draw a card.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Cryptek
Cryptek
Artifact Creature — Necron Wizard
3/3
, : Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.
- All Cryptek's activated ability does when it resolves is set up a delayed triggered ability. If the target artifact creature isn't put into a graveyard this turn, that ability never triggers. If the targeted artifact creature is put into a graveyard this turn, that ability triggers and resolves like any other triggered ability.
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1
Darkness
Darkness
Instant
Prevent all combat damage that would be dealt this turn.
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1
Defile
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
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1
Dread Return
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- You choose the target for Dread Return before paying any of its costs, so it's not possible to cast it using flashback and bring back one of the creatures you sacrifice.
- "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
- You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
- To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
- A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
- You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
- If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
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1
Flayed One
Flayed One
Artifact Creature — Necron
4/1
Lifelink
Flesh Flayer — When this creature enters, mill three cards.
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1
Go for the Throat
Go for the Throat
Instant
Destroy target nonartifact creature.
- If the targeted creature is also an artifact when Go for the Throat tries to resolve, it won't resolve.
- If the targeted creature is also an artifact when Go for the Throat tries to resolve, it won't resolve.
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1
Hexmark Destroyer
Hexmark Destroyer
Artifact Creature — Necron
6/6
Multi-threat Eliminator — This creature can't be blocked except by six or more creatures.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Illuminor Szeras
Illuminor Szeras
Legendary Artifact Creature — Necron
3/3
Secrets of the Soul — , Sacrifice another creature: Add an amount of equal to the sacrificed creature's mana value.
- Use the mana value of the sacrificed creature as it last existed on the battlefield to determine the amount of to add.
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1
Imotekh the Stormlord
Imotekh the Stormlord
Legendary Artifact Creature — Necron
3/3
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
- If multiple artifact cards leave your graveyard at the same time, the first ability triggers only once, and you will create only two tokens.
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1
Living Death
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
- As Living Death resolves, all players exile their creature cards from graveyards at the same time. Then all players sacrifice all creatures they control at the same time. Then all players put all creatures they exiled onto the battlefield at the same time.
- Only cards exiled by Living Death's first instruction are put onto the battlefield. If a replacement effect (such as that of Leyline of the Void) causes any of the sacrificed creatures to be exiled instead of put into a graveyard, those cards aren't returned to the battlefield.
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1
Lokhust Heavy Destroyer
Lokhust Heavy Destroyer
Artifact Creature — Necron
3/2
Flying
Enmitic Exterminator — When this creature enters, each player sacrifices a creature of their choice.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- When its triggered ability resolves, you may sacrifice Lokhust Heavy Destroyer itself. If you control no other creatures, you'll have to sacrifice it. If it was unearthed, it will be exiled.
- As Lokhust Heavy Destroyer's triggered ability resolves, first the player whose turn it is chooses a creature to sacrifice, then each other player in turn order does the same knowing the choices made before them. Then all those creatures are sacrificed simultaneously.
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Lychguard
Lychguard
Artifact Creature — Necron
2/3
Guardian Protocols — , Sacrifice this creature: Return all legendary creature cards from your graveyard to your hand.
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1
Mutilate
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
- The effect is based on the number of Swamps you control when Mutilate resolves. Only creatures on the battlefield at that time will be affected. The effect won't change later in the turn, even if the number of Swamps you control changes.
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1
Necron Deathmark
Necron Deathmark
Artifact Creature — Necron
5/3
Flash
Synaptic Disintegrator — When this creature enters, destroy up to one target creature and target player mills three cards.
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1
Necron Overlord
Necron Overlord
Artifact Creature — Necron Noble
2/5
Relentless March — , , Tap X untapped artifacts you control: Target opponent loses X life.
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1
Out of the Tombs
Out of the Tombs
Enchantment
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
- If an effect instructs a player to draw multiple cards, each of those cards are drawn independently, and Out of the Tombs's second ability will apply to each one if appropriate.
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1
Plasmancer
Plasmancer
Artifact Creature — Necron Wizard
3/3
Flying
Dynastic Advisor — When this creature enters, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
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1
Psychomancer
Psychomancer
Artifact Creature — Necron Wizard
1/1
Flying
Harbinger of Despair — Whenever this creature or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
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1
Royal Warden
Royal Warden
Artifact Creature — Necron
3/2
Phalanx Commander — When this creature enters, create two tapped 2/2 black Necron Warrior artifact creature tokens.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Sautekh Immortal
Sautekh Immortal
Artifact Creature — Necron
2/2
Flash
Elite Troops — This creature enters with a +1/+1 counter on it for each creature that died this turn.
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1
Shard of the Nightbringer
Shard of the Nightbringer
Creature — C'tan
8/8
Flying
Drain Life — When this creature enters, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
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1
Shard of the Void Dragon
Shard of the Void Dragon
Creature — C'tan
7/7
Flying
Spear of the Void Dragon — Whenever this creature attacks, each opponent sacrifices a nonland permanent of their choice.
Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on this creature.
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1
Skorpekh Destroyer
Skorpekh Destroyer
Artifact Creature — Necron
4/2
Deathtouch
Hyperphase Threshers — Whenever an artifact you control enters, this creature gains first strike until end of turn.
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1
Skorpekh Lord
Skorpekh Lord
Artifact Creature — Necron Noble
3/2
Menace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Szarekh, the Silent King
Szarekh, the Silent King
Legendary Artifact Creature — Necron
3/4
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
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1
Technomancer
Technomancer
Artifact Creature — Necron Wizard
5/1
When this creature enters, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.
- The artifact creature cards you choose don't need to be cards that you milled. You may choose cards that were already in your graveyard before you milled.
- If a card in your graveyard has an in its mana cost, X is zero.
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1
The War in Heaven
The War in Heaven
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
- If a card in your graveyard has an in its cost, X is zero.
-
1
Their Name Is Death
Their Name Is Death
Sorcery
Destroy all nonartifact creatures.
-
1
Their Number Is Legion
Their Number Is Legion
Sorcery
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.
You may cast this card from your graveyard.
- You must still pay its normal cost and follow all normal timing rules when casting Their Number is Legion from your graveyard using the permission granted by its last ability.
-
1
Tomb Blade
Tomb Blade
Artifact Creature — Necron
5/4
Flying
Whenever this creature deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature of their choice.
Unearth
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
-
1
Trazyn the Infinite
Trazyn the Infinite
Legendary Artifact Creature — Necron
4/6
Deathtouch
Prismatic Gallery — As long as Trazyn is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
- Trazyn the Infinite gains only activated abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
- Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.
- If an activated ability of a card in a graveyard references the card it's printed on by name, treat Trazyn the Infinite's version of that ability as though it referenced Trazyn the Infinite by name instead.
-
1
Triarch Praetorian
Triarch Praetorian
Artifact Creature — Necron
2/1
Flying
Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
-
1
Triarch Stalker
Triarch Stalker
Artifact Creature — Necron
4/5
Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
Colorless 26
-
1
Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
- If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
- If you don't have a commander, Arcane Signet's ability produces no mana.
-
1
Caged Sun
Caged Sun
Artifact
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
- An ability that triggers from the resolution of an activated mana ability is also a mana ability. This means that if the land's ability that caused you to add mana was an activated mana ability, Caged Sun's triggered ability won't use the stack and can't be responded to.
-
1
Canoptek Scarab Swarm
Canoptek Scarab Swarm
Artifact Creature — Insect
1/1
Flying
Feeder Mandibles — When this creature enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
- If an exiled card is both an artifact card and a land card, you will create one token, not two.
-
1
Canoptek Spyder
Canoptek Spyder
Artifact Creature — Spider
4/4
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
-
1
Canoptek Tomb Sentinel
Canoptek Tomb Sentinel
Artifact Creature — Insect
4/3
Vigilance
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
-
1
Canoptek Wraith
Canoptek Wraith
Artifact Creature — Wraith
2/1
Wraith Form — This creature can't be blocked.
Transdimensional Scout — When this creature deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
- Canoptek Wraith has received an update to its Oracle text to make it clearer that the two lands must have the same name as each other. Its triggered ability now reads "When Canoptek Wraith deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle."
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1
Commander's Sphere
Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
- If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce .
- If you don't have a commander, Commander's Sphere's first ability produces no mana.
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1
Convergence of Dominion
Convergence of Dominion
Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols — , : Mill three cards.
- Convergence of Dominion doesn't allow you to activate abilities of cards in graveyards unless you could already activate those abilities.
-
1
Cranial Plating
Cranial Plating
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equip
- Cranial Plating is counted by its own ability, so it gives at least +1/+0.
- Cranial Plating's first activated ability is similar to an equip ability, but it's not an equip ability. Most importantly, it can be activated any time you could cast an instant, even during another player's turn.
-
1
Cryptothrall
Cryptothrall
Artifact Creature — Construct
3/3
Protector — Other artifact creatures you control have hexproof.
-
1
Endless Atlas
Endless Atlas
Artifact
, : Draw a card. Activate only if you control three or more lands with the same name.
-
1
Ghost Ark
Ghost Ark
Artifact — Vehicle
3/3
Flying
Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
- Ghost Ark's triggered ability gives unearth to each artifact that is in your graveyard as it resolves. Artifact cards that enter your graveyard after it resolves won't have unearth unless the ability triggers again later.
- See also "Returning Keyword Ability: Unearth" in the General Notes section.
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
-
1
Gilded Lotus
Gilded Lotus
Artifact
: Add three mana of any one color.
-
1
Hedron Archive
Hedron Archive
Artifact
: Add .
, , Sacrifice this artifact: Draw two cards.
-
1
Mask of Memory
Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
-
1
Mind Stone
Mind Stone
Artifact
: Add .
, , Sacrifice this artifact: Draw a card.
-
1
Mystic Forge
Mystic Forge
Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
- Because you never "cast" a land card, Mystic Forge doesn't allow you to play an artifact land from the top of your library.
- You must follow the normal timing permissions and restrictions of the spells you cast from your library.
- You still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.
- Mystic Forge lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
- If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell.
- If the top card of your library has a morph ability, you can cast it face down from the top of your library, even if it's normally not a colorless card.
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1
Necron Monolith
Necron Monolith
Artifact — Vehicle
7/7
Flying, indestructible
Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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1
Night Scythe
Night Scythe
Artifact — Vehicle
3/1
Flying
Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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1
Resurrection Orb
Resurrection Orb
Artifact — Equipment
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
- Resurrection Orb's triggered ability creates a delayed triggered ability that will trigger at the beginning of the next end step. It triggers even if Resurrection Orb is no longer on the battlefield at that time.
-
1
Sceptre of Eternal Glory
Sceptre of Eternal Glory
Legendary Artifact
: Add one mana of any color.
: Add three mana of any one color. Activate only if you control three or more lands with the same name.
-
1
Sculpting Steel
Sculpting Steel
Artifact
You may have this artifact enter as a copy of any artifact on the battlefield.
- Sculpting Steel doesn't copy whether the original artifact is tapped or untapped. It also doesn't copy any counters on that artifact, any Auras or Equipment attached to that artifact, or any effects that are currently affecting that artifact — you get exactly what's printed on the chosen card and nothing more. So if you copy an animated Chimeric Staff, for example, you get a normal, nonanimated Chimeric Staff.
- If the chosen artifact is copying something else (for example, if the chosen artifact is another Sculpting Steel), then your Sculpting Steel enters as whatever the chosen artifact copied.
- If the chosen artifact is a token, your Sculpting Steel copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Your Sculpting Steel is not considered to be a token.
- You can choose not to copy anything. In that case, Sculpting Steel stays on the battlefield as an artifact that doesn't do much of anything.
- Any "enters" abilities of the copied artifact will trigger when Sculpting Steel enters. Any "as enters" or "enters with" abilities of the chosen artifact will also work. For example, if Sculpting Steel copies an artifact creature with sunburst, the copy will get +1/+1 counters based on the number of different colors of mana used to pay Sculpting Steel's total cost. If Sculpting Steel copies a noncreature artifact with sunburst, the copy will get charge counters based on the number of different colors of mana used to pay Sculpting Steel's total cost.
-
1
Sol Ring
Sol Ring
Artifact
: Add .
-
1
Thought Vessel
Thought Vessel
Artifact
You have no maximum hand size.
: Add .
-
1
Unstable Obelisk
Unstable Obelisk
Artifact
: Add .
, , Sacrifice this artifact: Destroy target permanent.
-
1
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Lands 37
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1
Barren Moor
Barren Moor
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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1
Desert of the Glorified
Desert of the Glorified
Land — Desert
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
- You can choose to find one basic land card with Myriad Landscape's last ability.
-
1
Polluted Mire
Polluted Mire
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
-
1
Reliquary Tower
Reliquary Tower
Land
You have no maximum hand size.
: Add .
- If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then put Reliquary Tower onto the battlefield, you'll have no maximum hand size. However, if those permanents enter in the opposite order, your maximum hand size would be two.
-
30
Swamp
Swamp
Basic Land — Swamp
( : Add .)
-
1
Tomb Fortress
Tomb Fortress
Land
This land enters tapped.
: Add .
, , Exile this land: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
- The creature card that you return to the battlefield doesn't have to be one of the cards you milled. It can be a card that was already in your graveyard before you milled.
-
1
Vault of Whispers
Vault of Whispers
Artifact Land
: Add .
1 4
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1
Darkness
Darkness
Instant
Prevent all combat damage that would be dealt this turn.
-
1
Defile
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
-
1
Sol Ring
Sol Ring
Artifact
: Add .
-
1
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 11
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1
Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
- If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
- If you don't have a commander, Arcane Signet's ability produces no mana.
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1
Chronomancer
Chronomancer
Artifact Creature — Necron Wizard
1/1
Flying
Atomic Transmutation — , , Sacrifice another artifact: Draw a card.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
-
1
Cranial Plating
Cranial Plating
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equip
- Cranial Plating is counted by its own ability, so it gives at least +1/+0.
- Cranial Plating's first activated ability is similar to an equip ability, but it's not an equip ability. Most importantly, it can be activated any time you could cast an instant, even during another player's turn.
-
1
Endless Atlas
Endless Atlas
Artifact
, : Draw a card. Activate only if you control three or more lands with the same name.
-
1
Go for the Throat
Go for the Throat
Instant
Destroy target nonartifact creature.
- If the targeted creature is also an artifact when Go for the Throat tries to resolve, it won't resolve.
- If the targeted creature is also an artifact when Go for the Throat tries to resolve, it won't resolve.
-
1
Mask of Memory
Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
-
1
Mind Stone
Mind Stone
Artifact
: Add .
, , Sacrifice this artifact: Draw a card.
-
1
Psychomancer
Psychomancer
Artifact Creature — Necron Wizard
1/1
Flying
Harbinger of Despair — Whenever this creature or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
-
1
Resurrection Orb
Resurrection Orb
Artifact — Equipment
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
- Resurrection Orb's triggered ability creates a delayed triggered ability that will trigger at the beginning of the next end step. It triggers even if Resurrection Orb is no longer on the battlefield at that time.
-
1
Thought Vessel
Thought Vessel
Artifact
You have no maximum hand size.
: Add .
-
1
Triarch Praetorian
Triarch Praetorian
Artifact Creature — Necron
2/1
Flying
Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
3 12
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1
Canoptek Wraith
Canoptek Wraith
Artifact Creature — Wraith
2/1
Wraith Form — This creature can't be blocked.
Transdimensional Scout — When this creature deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
- Canoptek Wraith has received an update to its Oracle text to make it clearer that the two lands must have the same name as each other. Its triggered ability now reads "When Canoptek Wraith deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle."
-
1
Commander's Sphere
Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
- If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce .
- If you don't have a commander, Commander's Sphere's first ability produces no mana.
-
1
Convergence of Dominion
Convergence of Dominion
Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols — , : Mill three cards.
- Convergence of Dominion doesn't allow you to activate abilities of cards in graveyards unless you could already activate those abilities.
-
1
Flayed One
Flayed One
Artifact Creature — Necron
4/1
Lifelink
Flesh Flayer — When this creature enters, mill three cards.
-
1
Illuminor Szeras
Illuminor Szeras
Legendary Artifact Creature — Necron
3/3
Secrets of the Soul — , Sacrifice another creature: Add an amount of equal to the sacrificed creature's mana value.
- Use the mana value of the sacrificed creature as it last existed on the battlefield to determine the amount of to add.
-
1
Lychguard
Lychguard
Artifact Creature — Necron
2/3
Guardian Protocols — , Sacrifice this creature: Return all legendary creature cards from your graveyard to your hand.
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1
Night Scythe
Night Scythe
Artifact — Vehicle
3/1
Flying
Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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1
Out of the Tombs
Out of the Tombs
Enchantment
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
- If an effect instructs a player to draw multiple cards, each of those cards are drawn independently, and Out of the Tombs's second ability will apply to each one if appropriate.
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1
Sautekh Immortal
Sautekh Immortal
Artifact Creature — Necron
2/2
Flash
Elite Troops — This creature enters with a +1/+1 counter on it for each creature that died this turn.
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1
Sculpting Steel
Sculpting Steel
Artifact
You may have this artifact enter as a copy of any artifact on the battlefield.
- Sculpting Steel doesn't copy whether the original artifact is tapped or untapped. It also doesn't copy any counters on that artifact, any Auras or Equipment attached to that artifact, or any effects that are currently affecting that artifact — you get exactly what's printed on the chosen card and nothing more. So if you copy an animated Chimeric Staff, for example, you get a normal, nonanimated Chimeric Staff.
- If the chosen artifact is copying something else (for example, if the chosen artifact is another Sculpting Steel), then your Sculpting Steel enters as whatever the chosen artifact copied.
- If the chosen artifact is a token, your Sculpting Steel copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Your Sculpting Steel is not considered to be a token.
- You can choose not to copy anything. In that case, Sculpting Steel stays on the battlefield as an artifact that doesn't do much of anything.
- Any "enters" abilities of the copied artifact will trigger when Sculpting Steel enters. Any "as enters" or "enters with" abilities of the chosen artifact will also work. For example, if Sculpting Steel copies an artifact creature with sunburst, the copy will get +1/+1 counters based on the number of different colors of mana used to pay Sculpting Steel's total cost. If Sculpting Steel copies a noncreature artifact with sunburst, the copy will get charge counters based on the number of different colors of mana used to pay Sculpting Steel's total cost.
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1
Skorpekh Lord
Skorpekh Lord
Artifact Creature — Necron Noble
3/2
Menace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Unstable Obelisk
Unstable Obelisk
Artifact
: Add .
, , Sacrifice this artifact: Destroy target permanent.
4 18
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1
Biotransference
Biotransference
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
- Replacement effects that modify artifacts as they enter the battlefield will apply after you apply Biotransference's effect. For example, if you control a Biotransference and there is an effect that says artifacts enter the battlefield tapped, creatures you control will enter the battlefield tapped.
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1
Canoptek Scarab Swarm
Canoptek Scarab Swarm
Artifact Creature — Insect
1/1
Flying
Feeder Mandibles — When this creature enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
- If an exiled card is both an artifact card and a land card, you will create one token, not two.
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1
Canoptek Tomb Sentinel
Canoptek Tomb Sentinel
Artifact Creature — Insect
4/3
Vigilance
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Cryptek
Cryptek
Artifact Creature — Necron Wizard
3/3
, : Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.
- All Cryptek's activated ability does when it resolves is set up a delayed triggered ability. If the target artifact creature isn't put into a graveyard this turn, that ability never triggers. If the targeted artifact creature is put into a graveyard this turn, that ability triggers and resolves like any other triggered ability.
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1
Cryptothrall
Cryptothrall
Artifact Creature — Construct
3/3
Protector — Other artifact creatures you control have hexproof.
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1
Dread Return
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- You choose the target for Dread Return before paying any of its costs, so it's not possible to cast it using flashback and bring back one of the creatures you sacrifice.
- "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
- You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
- To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
- A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
- You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
- If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
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1
Ghost Ark
Ghost Ark
Artifact — Vehicle
3/3
Flying
Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
- Ghost Ark's triggered ability gives unearth to each artifact that is in your graveyard as it resolves. Artifact cards that enter your graveyard after it resolves won't have unearth unless the ability triggers again later.
- See also "Returning Keyword Ability: Unearth" in the General Notes section.
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Hedron Archive
Hedron Archive
Artifact
: Add .
, , Sacrifice this artifact: Draw two cards.
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1
Imotekh the Stormlord
Imotekh the Stormlord
Legendary Artifact Creature — Necron
3/3
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
- If multiple artifact cards leave your graveyard at the same time, the first ability triggers only once, and you will create only two tokens.
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1
Lokhust Heavy Destroyer
Lokhust Heavy Destroyer
Artifact Creature — Necron
3/2
Flying
Enmitic Exterminator — When this creature enters, each player sacrifices a creature of their choice.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- When its triggered ability resolves, you may sacrifice Lokhust Heavy Destroyer itself. If you control no other creatures, you'll have to sacrifice it. If it was unearthed, it will be exiled.
- As Lokhust Heavy Destroyer's triggered ability resolves, first the player whose turn it is chooses a creature to sacrifice, then each other player in turn order does the same knowing the choices made before them. Then all those creatures are sacrificed simultaneously.
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Mutilate
Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
- The effect is based on the number of Swamps you control when Mutilate resolves. Only creatures on the battlefield at that time will be affected. The effect won't change later in the turn, even if the number of Swamps you control changes.
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1
Mystic Forge
Mystic Forge
Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
- Because you never "cast" a land card, Mystic Forge doesn't allow you to play an artifact land from the top of your library.
- You must follow the normal timing permissions and restrictions of the spells you cast from your library.
- You still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.
- Mystic Forge lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
- If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell.
- If the top card of your library has a morph ability, you can cast it face down from the top of your library, even if it's normally not a colorless card.
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1
Necron Overlord
Necron Overlord
Artifact Creature — Necron Noble
2/5
Relentless March — , , Tap X untapped artifacts you control: Target opponent loses X life.
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1
Plasmancer
Plasmancer
Artifact Creature — Necron Wizard
3/3
Flying
Dynastic Advisor — When this creature enters, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
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1
Sceptre of Eternal Glory
Sceptre of Eternal Glory
Legendary Artifact
: Add one mana of any color.
: Add three mana of any one color. Activate only if you control three or more lands with the same name.
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1
Skorpekh Destroyer
Skorpekh Destroyer
Artifact Creature — Necron
4/2
Deathtouch
Hyperphase Threshers — Whenever an artifact you control enters, this creature gains first strike until end of turn.
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1
Szarekh, the Silent King
Szarekh, the Silent King
Legendary Artifact Creature — Necron
3/4
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
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1
Their Number Is Legion
Their Number Is Legion
Sorcery
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.
You may cast this card from your graveyard.
- You must still pay its normal cost and follow all normal timing rules when casting Their Number is Legion from your graveyard using the permission granted by its last ability.
5 8
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1
Anrakyr the Traveller
Anrakyr the Traveller
Legendary Artifact Creature — Necron
4/4
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
- You may only cast a spell this way by paying the appropriate amount of life. You may not pay its normal cost and may not pay any other alternative costs. You may still pay for additional costs, such as kicker costs. If the spell has mandatory additional costs, you must pay those.
- If you cast a spell with in its mana cost this way, the only legal choice for X is 0.
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1
Beacon of Unrest
Beacon of Unrest
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
- If the target card is an illegal target by the time Beacon of Unrest tries to resolve, the spell won't resolve. You won't shuffle it into your library.
- In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanent you control from Beacon of Unrest is exiled.
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1
Canoptek Spyder
Canoptek Spyder
Artifact Creature — Spider
4/4
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
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1
Gilded Lotus
Gilded Lotus
Artifact
: Add three mana of any one color.
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1
Living Death
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
- As Living Death resolves, all players exile their creature cards from graveyards at the same time. Then all players sacrifice all creatures they control at the same time. Then all players put all creatures they exiled onto the battlefield at the same time.
- Only cards exiled by Living Death's first instruction are put onto the battlefield. If a replacement effect (such as that of Leyline of the Void) causes any of the sacrificed creatures to be exiled instead of put into a graveyard, those cards aren't returned to the battlefield.
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1
Necron Deathmark
Necron Deathmark
Artifact Creature — Necron
5/3
Flash
Synaptic Disintegrator — When this creature enters, destroy up to one target creature and target player mills three cards.
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1
Royal Warden
Royal Warden
Artifact Creature — Necron
3/2
Phalanx Commander — When this creature enters, create two tapped 2/2 black Necron Warrior artifact creature tokens.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Triarch Stalker
Triarch Stalker
Artifact Creature — Necron
4/5
Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
6 6
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1
Caged Sun
Caged Sun
Artifact
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
- An ability that triggers from the resolution of an activated mana ability is also a mana ability. This means that if the land's ability that caused you to add mana was an activated mana ability, Caged Sun's triggered ability won't use the stack and can't be responded to.
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1
Hexmark Destroyer
Hexmark Destroyer
Artifact Creature — Necron
6/6
Multi-threat Eliminator — This creature can't be blocked except by six or more creatures.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
The War in Heaven
The War in Heaven
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
- If a card in your graveyard has an in its cost, X is zero.
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1
Their Name Is Death
Their Name Is Death
Sorcery
Destroy all nonartifact creatures.
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1
Tomb Blade
Tomb Blade
Artifact Creature — Necron
5/4
Flying
Whenever this creature deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature of their choice.
Unearth
- If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
- Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
- If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
- At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
- Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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1
Trazyn the Infinite
Trazyn the Infinite
Legendary Artifact Creature — Necron
4/6
Deathtouch
Prismatic Gallery — As long as Trazyn is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
- Trazyn the Infinite gains only activated abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
- Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.
- If an activated ability of a card in a graveyard references the card it's printed on by name, treat Trazyn the Infinite's version of that ability as though it referenced Trazyn the Infinite by name instead.
7+ 4
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1
Necron Monolith
Necron Monolith
Artifact — Vehicle
7/7
Flying, indestructible
Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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1
Shard of the Nightbringer
Shard of the Nightbringer
Creature — C'tan
8/8
Flying
Drain Life — When this creature enters, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
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1
Shard of the Void Dragon
Shard of the Void Dragon
Creature — C'tan
7/7
Flying
Spear of the Void Dragon — Whenever this creature attacks, each opponent sacrifices a nonland permanent of their choice.
Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on this creature.
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1
Technomancer
Technomancer
Artifact Creature — Necron Wizard
5/1
When this creature enters, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.
- The artifact creature cards you choose don't need to be cards that you milled. You may choose cards that were already in your graveyard before you milled.
- If a card in your graveyard has an in its mana cost, X is zero.
Lands 37
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1
Barren Moor
Barren Moor
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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1
Desert of the Glorified
Desert of the Glorified
Land — Desert
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
- You can choose to find one basic land card with Myriad Landscape's last ability.
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1
Polluted Mire
Polluted Mire
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Reliquary Tower
Reliquary Tower
Land
You have no maximum hand size.
: Add .
- If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then put Reliquary Tower onto the battlefield, you'll have no maximum hand size. However, if those permanents enter in the opposite order, your maximum hand size would be two.
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30
Swamp
Swamp
Basic Land — Swamp
( : Add .)
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1
Tomb Fortress
Tomb Fortress
Land
This land enters tapped.
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, , Exile this land: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
- The creature card that you return to the battlefield doesn't have to be one of the cards you milled. It can be a card that was already in your graveyard before you milled.
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1
Vault of Whispers
Vault of Whispers
Artifact Land
: Add .