Set 1 / Courageous 1 deck
From The Lord of the Rings: Tales of Middle-earth set
Format: Jumpstart
Author: Wizards of the Coast
Creatures 8
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1
Boromir, Warden of the Tower
Boromir, Warden of the Tower
Legendary Creature — Human Soldier
3/3
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
- Players may cast spells that they know Boromir, Warden of the Tower will counter. Any abilities that trigger when spells are cast will still trigger and resolve if appropriate, and any effects that count how many spells are cast will still count those spells if appropriate.
- If a spell is cast with an alternative cost that includes mana (such as flashback), Boromir's second ability won't trigger and won't counter that spell. Similarly, if a spell is cast without paying its mana cost, but the player did pay mana for additional costs such as from kicker or from Thorn of Amethyst, Boromir's second ability won't trigger and won't counter that spell.
- As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
- The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
- If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
- The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
- Each time the Ring tempts you, you must choose a creature if you control one.
- Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
- Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
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1
Eagle of Deliverance
Eagle of Deliverance
Creature — Bird Soldier
5/5
Flying
When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
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1
East-Mark Cavalier
East-Mark Cavalier
Creature — Human Knight
2/2
Vigilance
Whenever this creature deals damage to a Goblin or Orc, destroy that creature.
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1
Errand-Rider of Gondor
Errand-Rider of Gondor
Creature — Human Soldier
3/2
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
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1
Faramir, Field Commander
Faramir, Field Commander
Legendary Creature — Human Soldier
3/3
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
- Faramir, Field Commander doesn't need to have been on the battlefield when the creature died. For example, if a creature dies during combat on your turn and you cast Faramir, Field Commander during your second main phase, its first ability will trigger at the beginning of your end step.
- Faramir, Field Commander's first ability will trigger only once during your end step, no matter how many creatures died under your control this turn. However, if no creatures have died under your control so far this turn as your end step begins, the ability won't trigger at all. It's not possible to cause a creature to die under your control during the end step in time to have the ability trigger.
- If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
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1
Landroval, Horizon Witness
Landroval, Horizon Witness
Legendary Creature — Bird Noble
3/4
Flying
Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
- Two or more creatures you control must attack the same player in order for Landroval, Horizon Witness's ability to trigger. Creatures you control that attack planeswalkers that player controls or battles that player is protecting won't count toward Landroval, Horizon Witness's trigger condition.
- In a multiplayer game, Landroval, Horizon Witness's triggered ability triggers once for each player you attack with at least two creatures.
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1
Soldier of the Grey Host
Soldier of the Grey Host
Creature — Spirit Soldier
2/2
Flash
Flying
When this creature enters, target creature gets +2/+0 until end of turn.
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1
Éowyn, Lady of Rohan
Éowyn, Lady of Rohan
Legendary Creature — Human Noble
2/4
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost less to activate.
- Éowyn, Lady of Rohan's last ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of to , but it will have no effect on an equip cost of .
- Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Éowyn, Lady of Rohan's last ability. Equip variants or equip abilities with restrictions, like the "equip Human" ability of Dúnedain Blade, are still equip abilities, and their costs will be reduced by Éowyn, Lady of Rohan's last ability.
White 12
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1
Banish from Edoras
Banish from Edoras
Sorcery
This spell costs less to cast if it targets a tapped creature.
Exile target creature.
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1
Boromir, Warden of the Tower
Boromir, Warden of the Tower
Legendary Creature — Human Soldier
3/3
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
- Players may cast spells that they know Boromir, Warden of the Tower will counter. Any abilities that trigger when spells are cast will still trigger and resolve if appropriate, and any effects that count how many spells are cast will still count those spells if appropriate.
- If a spell is cast with an alternative cost that includes mana (such as flashback), Boromir's second ability won't trigger and won't counter that spell. Similarly, if a spell is cast without paying its mana cost, but the player did pay mana for additional costs such as from kicker or from Thorn of Amethyst, Boromir's second ability won't trigger and won't counter that spell.
- As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
- The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
- If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
- The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
- Each time the Ring tempts you, you must choose a creature if you control one.
- Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
- Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
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1
Dúnedain Blade
Dúnedain Blade
Artifact — Equipment
Equipped creature gets +2/+1.
Equip Human
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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1
Eagle of Deliverance
Eagle of Deliverance
Creature — Bird Soldier
5/5
Flying
When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
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1
East-Mark Cavalier
East-Mark Cavalier
Creature — Human Knight
2/2
Vigilance
Whenever this creature deals damage to a Goblin or Orc, destroy that creature.
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1
Errand-Rider of Gondor
Errand-Rider of Gondor
Creature — Human Soldier
3/2
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
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1
Faramir, Field Commander
Faramir, Field Commander
Legendary Creature — Human Soldier
3/3
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
- Faramir, Field Commander doesn't need to have been on the battlefield when the creature died. For example, if a creature dies during combat on your turn and you cast Faramir, Field Commander during your second main phase, its first ability will trigger at the beginning of your end step.
- Faramir, Field Commander's first ability will trigger only once during your end step, no matter how many creatures died under your control this turn. However, if no creatures have died under your control so far this turn as your end step begins, the ability won't trigger at all. It's not possible to cause a creature to die under your control during the end step in time to have the ability trigger.
- If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
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1
Fog on the Barrow-Downs
Fog on the Barrow-Downs
Enchantment — Aura
Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
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1
Landroval, Horizon Witness
Landroval, Horizon Witness
Legendary Creature — Bird Noble
3/4
Flying
Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
- Two or more creatures you control must attack the same player in order for Landroval, Horizon Witness's ability to trigger. Creatures you control that attack planeswalkers that player controls or battles that player is protecting won't count toward Landroval, Horizon Witness's trigger condition.
- In a multiplayer game, Landroval, Horizon Witness's triggered ability triggers once for each player you attack with at least two creatures.
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1
Reprieve
Reprieve
Instant
Return target spell to its owner's hand.
Draw a card.
- If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works against a spell that can't be countered.
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1
Soldier of the Grey Host
Soldier of the Grey Host
Creature — Spirit Soldier
2/2
Flash
Flying
When this creature enters, target creature gets +2/+0 until end of turn.
-
1
Éowyn, Lady of Rohan
Éowyn, Lady of Rohan
Legendary Creature — Human Noble
2/4
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost less to activate.
- Éowyn, Lady of Rohan's last ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of to , but it will have no effect on an equip cost of .
- Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Éowyn, Lady of Rohan's last ability. Equip variants or equip abilities with restrictions, like the "equip Human" ability of Dúnedain Blade, are still equip abilities, and their costs will be reduced by Éowyn, Lady of Rohan's last ability.
2 3
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1
Dúnedain Blade
Dúnedain Blade
Artifact — Equipment
Equipped creature gets +2/+1.
Equip Human
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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1
East-Mark Cavalier
East-Mark Cavalier
Creature — Human Knight
2/2
Vigilance
Whenever this creature deals damage to a Goblin or Orc, destroy that creature.
-
1
Reprieve
Reprieve
Instant
Return target spell to its owner's hand.
Draw a card.
- If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works against a spell that can't be countered.
3 4
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1
Boromir, Warden of the Tower
Boromir, Warden of the Tower
Legendary Creature — Human Soldier
3/3
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
- Players may cast spells that they know Boromir, Warden of the Tower will counter. Any abilities that trigger when spells are cast will still trigger and resolve if appropriate, and any effects that count how many spells are cast will still count those spells if appropriate.
- If a spell is cast with an alternative cost that includes mana (such as flashback), Boromir's second ability won't trigger and won't counter that spell. Similarly, if a spell is cast without paying its mana cost, but the player did pay mana for additional costs such as from kicker or from Thorn of Amethyst, Boromir's second ability won't trigger and won't counter that spell.
- As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
- The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
- If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
- The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
- Each time the Ring tempts you, you must choose a creature if you control one.
- Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
- Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
-
1
Errand-Rider of Gondor
Errand-Rider of Gondor
Creature — Human Soldier
3/2
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
-
1
Fog on the Barrow-Downs
Fog on the Barrow-Downs
Enchantment — Aura
Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
-
1
Éowyn, Lady of Rohan
Éowyn, Lady of Rohan
Legendary Creature — Human Noble
2/4
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost less to activate.
- Éowyn, Lady of Rohan's last ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of to , but it will have no effect on an equip cost of .
- Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Éowyn, Lady of Rohan's last ability. Equip variants or equip abilities with restrictions, like the "equip Human" ability of Dúnedain Blade, are still equip abilities, and their costs will be reduced by Éowyn, Lady of Rohan's last ability.
4 2
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1
Faramir, Field Commander
Faramir, Field Commander
Legendary Creature — Human Soldier
3/3
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
- Faramir, Field Commander doesn't need to have been on the battlefield when the creature died. For example, if a creature dies during combat on your turn and you cast Faramir, Field Commander during your second main phase, its first ability will trigger at the beginning of your end step.
- Faramir, Field Commander's first ability will trigger only once during your end step, no matter how many creatures died under your control this turn. However, if no creatures have died under your control so far this turn as your end step begins, the ability won't trigger at all. It's not possible to cause a creature to die under your control during the end step in time to have the ability trigger.
- If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
-
1
Soldier of the Grey Host
Soldier of the Grey Host
Creature — Spirit Soldier
2/2
Flash
Flying
When this creature enters, target creature gets +2/+0 until end of turn.
5 2
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1
Banish from Edoras
Banish from Edoras
Sorcery
This spell costs less to cast if it targets a tapped creature.
Exile target creature.
-
1
Landroval, Horizon Witness
Landroval, Horizon Witness
Legendary Creature — Bird Noble
3/4
Flying
Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
- Two or more creatures you control must attack the same player in order for Landroval, Horizon Witness's ability to trigger. Creatures you control that attack planeswalkers that player controls or battles that player is protecting won't count toward Landroval, Horizon Witness's trigger condition.
- In a multiplayer game, Landroval, Horizon Witness's triggered ability triggers once for each player you attack with at least two creatures.