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Fiery Inscription

From The Lord of the Rings: Tales of Middle-earth set

Fiery Inscription

Fiery Inscription

Enchantment

When this enchantment enters, the Ring tempts you.

Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.


Rarity

Common

Set

LTR

Number

0126

Rulings

  • Fiery Inscription's second triggered ability will resolve before the spell that caused the ability to trigger.
  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • Each time the Ring tempts you, you must choose a creature if you control one.
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.