Creatures 32
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1
Aboleth Spawn
Aboleth Spawn
Creature — Fish Horror
2/3
Flash
Ward
Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
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1
Brainstealer Dragon
Brainstealer Dragon
Creature — Dragon Horror
6/6
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
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1
Captain N'ghathrod
Captain N'ghathrod
Legendary Creature — Horror Pirate
3/6
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
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1
Chasm Skulker
Chasm Skulker
Creature — Squid Horror
1/1
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
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1
Consuming Aberration
Consuming Aberration
Creature — Horror
*/*
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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1
Dark Hatchling
Dark Hatchling
Creature — Horror
3/3
Flying
When this creature enters, destroy target nonblack creature. It can't be regenerated.
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1
Dauthi Horror
Dauthi Horror
Creature — Dauthi Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
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1
Dross Harvester
Dross Harvester
Creature — Horror
4/4
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
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1
Dusk Mangler
Dusk Mangler
Creature — Horror
5/4
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.
When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
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1
Forgotten Creation
Forgotten Creation
Creature — Zombie Horror
3/3
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
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1
Grazilaxx, Illithid Scholar
Grazilaxx, Illithid Scholar
Legendary Creature — Horror
3/2
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
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1
Grell Philosopher
Grell Philosopher
Creature — Horror Wizard
1/4
Aberrant Tinkering — When this creature enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
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1
Guiltfeeder
Guiltfeeder
Creature — Horror
0/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
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1
Hullbreaker Horror
Hullbreaker Horror
Creature — Kraken Horror
7/8
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
- Return target spell you don't control to its owner's hand.
- Return target nonland permanent to its owner's hand.
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1
Hunted Horror
Hunted Horror
Creature — Horror
7/7
Trample
When this creature enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
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1
Mind Flayer
Mind Flayer
Creature — Horror
3/3
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
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1
Nemesis of Reason
Nemesis of Reason
Creature — Leviathan Horror
3/7
Whenever this creature attacks, defending player mills ten cards.
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1
Nighthowler
Nighthowler
Enchantment Creature — Horror
0/0
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
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1
Nihilith
Nihilith
Creature — Horror
4/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if this card is suspended, you may remove a time counter from this card.
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1
Overcharged Amalgam
Overcharged Amalgam
Creature — Zombie Horror
3/3
Flash
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
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1
Phyrexian Rager
Phyrexian Rager
Creature — Phyrexian Horror
2/2
When this creature enters, you draw a card and you lose 1 life.
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1
Phyrexian Revoker
Phyrexian Revoker
Artifact Creature — Phyrexian Horror
2/1
As this creature enters, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
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1
Plague Spitter
Plague Spitter
Creature — Phyrexian Horror
2/2
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player.
When this creature dies, it deals 1 damage to each creature and each player.
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1
Psychosis Crawler
Psychosis Crawler
Artifact Creature — Phyrexian Horror
*/*
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
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1
Ravenous Chupacabra
Ravenous Chupacabra
Creature — Beast Horror
2/2
When this creature enters, destroy target creature an opponent controls.
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1
Sewer Nemesis
Sewer Nemesis
Creature — Horror
*/*
As this creature enters, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
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1
Sludge Monster
Sludge Monster
Creature — Horror
5/5
Whenever this creature enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
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1
Spellskite
Spellskite
Artifact Creature — Phyrexian Horror
0/4
: Change a target of target spell or ability to this creature. ( can be paid with either or 2 life.)
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1
Uchuulon
Uchuulon
Creature — Crab Ooze Horror
*/4
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
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1
Wharf Infiltrator
Wharf Infiltrator
Creature — Human Horror
1/1
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.
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1
Woe Strider
Woe Strider
Creature — Horror
3/2
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape— , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
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1
Zellix, Sanity Flayer
Zellix, Sanity Flayer
Legendary Creature — Horror
2/3
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
, : Target player mills three cards.
Choose a Background (You can have a Background as a second commander.)
Instants 5
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1
Curtains' Call
Curtains' Call
Instant
Undaunted (This spell costs less to cast for each opponent.)
Destroy two target creatures.
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1
Drown in the Loch
Drown in the Loch
Instant
Choose one —
- Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
- Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
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1
Fact or Fiction
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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1
Memory Plunder
Memory Plunder
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
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1
Pull from Tomorrow
Pull from Tomorrow
Instant
Draw X cards, then discard a card.
Sorceries 9
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1
Crippling Fear
Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
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1
Extract from Darkness
Extract from Darkness
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
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1
Feed the Swarm
Feed the Swarm
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
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1
Fractured Sanity
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
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1
From the Catacombs
From the Catacombs
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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1
Hex
Hex
Sorcery
Destroy six target creatures.
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1
In Garruk's Wake
In Garruk's Wake
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
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1
Psionic Ritual
Psionic Ritual
Sorcery
Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.
Exile Psionic Ritual.
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1
Syphon Mind
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
Artifacts 11
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1
Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
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1
Dimir Keyrune
Dimir Keyrune
Artifact
: Add or .
: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
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1
Dimir Signet
Dimir Signet
Artifact
, : Add .
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1
Everflowing Chalice
Everflowing Chalice
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add for each charge counter on this artifact.
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1
Herald's Horn
Herald's Horn
Artifact
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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1
Lightning Greaves
Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
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1
Mind Stone
Mind Stone
Artifact
: Add .
, , Sacrifice this artifact: Draw a card.
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1
Mindcrank
Mindcrank
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
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1
Sol Ring
Sol Ring
Artifact
: Add .
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1
Talisman of Dominance
Talisman of Dominance
Artifact
: Add .
: Add or . This artifact deals 1 damage to you.
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1
Thought Vessel
Thought Vessel
Artifact
You have no maximum hand size.
: Add .
Enchantments 5
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1
Black Market
Black Market
Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add for each charge counter on this enchantment.
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1
Endless Evil
Endless Evil
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
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1
Haunted One
Haunted One
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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1
Leyline of Anticipation
Leyline of Anticipation
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
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1
Reflections of Littjara
Reflections of Littjara
Enchantment
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Lands 38
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1
Ash Barrens
Ash Barrens
Land
: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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1
Choked Estuary
Choked Estuary
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add or .
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1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
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1
Creeping Tar Pit
Creeping Tar Pit
Land
This land enters tapped.
: Add or .
: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
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1
Darkwater Catacombs
Darkwater Catacombs
Land
, : Add .
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1
Dimir Aqueduct
Dimir Aqueduct
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
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1
Drownyard Temple
Drownyard Temple
Land
: Add .
: Return this card from your graveyard to the battlefield tapped.
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1
Exotic Orchard
Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
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9
Island
Island
Basic Land — Island
( : Add .)
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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1
Nephalia Drownyard
Nephalia Drownyard
Land
: Add .
, : Target player mills three cards.
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1
Path of Ancestry
Path of Ancestry
Land
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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1
Port of Karfell
Port of Karfell
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
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1
River of Tears
River of Tears
Land
: Add . If you played a land this turn, add instead.
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1
Rogue's Passage
Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
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1
Sunken Hollow
Sunken Hollow
Land — Island Swamp
( : Add or .)
This land enters tapped unless you control two or more basic lands.
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11
Swamp
Swamp
Basic Land — Swamp
( : Add .)
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1
Tainted Isle
Tainted Isle
Land
: Add .
: Add or . Activate only if you control a Swamp.
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1
Temple of Deceit
Temple of Deceit
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
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1
Temple of the False God
Temple of the False God
Land
: Add . Activate only if you control five or more lands.
Blue 18
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1
Aboleth Spawn
Aboleth Spawn
Creature — Fish Horror
2/3
Flash
Ward
Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
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1
Chasm Skulker
Chasm Skulker
Creature — Squid Horror
1/1
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
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1
Endless Evil
Endless Evil
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
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1
Fact or Fiction
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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1
Forgotten Creation
Forgotten Creation
Creature — Zombie Horror
3/3
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
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1
Fractured Sanity
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
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1
Grazilaxx, Illithid Scholar
Grazilaxx, Illithid Scholar
Legendary Creature — Horror
3/2
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
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1
Grell Philosopher
Grell Philosopher
Creature — Horror Wizard
1/4
Aberrant Tinkering — When this creature enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
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1
Hullbreaker Horror
Hullbreaker Horror
Creature — Kraken Horror
7/8
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
- Return target spell you don't control to its owner's hand.
- Return target nonland permanent to its owner's hand.
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1
Leyline of Anticipation
Leyline of Anticipation
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
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1
Mind Flayer
Mind Flayer
Creature — Horror
3/3
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
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1
Overcharged Amalgam
Overcharged Amalgam
Creature — Zombie Horror
3/3
Flash
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
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1
Psionic Ritual
Psionic Ritual
Sorcery
Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.
Exile Psionic Ritual.
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1
Pull from Tomorrow
Pull from Tomorrow
Instant
Draw X cards, then discard a card.
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1
Reflections of Littjara
Reflections of Littjara
Enchantment
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
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1
Sludge Monster
Sludge Monster
Creature — Horror
5/5
Whenever this creature enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
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1
Wharf Infiltrator
Wharf Infiltrator
Creature — Human Horror
1/1
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.
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1
Zellix, Sanity Flayer
Zellix, Sanity Flayer
Legendary Creature — Horror
2/3
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
, : Target player mills three cards.
Choose a Background (You can have a Background as a second commander.)
Black 24
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1
Black Market
Black Market
Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add for each charge counter on this enchantment.
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1
Brainstealer Dragon
Brainstealer Dragon
Creature — Dragon Horror
6/6
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
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1
Crippling Fear
Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
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1
Curtains' Call
Curtains' Call
Instant
Undaunted (This spell costs less to cast for each opponent.)
Destroy two target creatures.
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1
Dark Hatchling
Dark Hatchling
Creature — Horror
3/3
Flying
When this creature enters, destroy target nonblack creature. It can't be regenerated.
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1
Dauthi Horror
Dauthi Horror
Creature — Dauthi Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
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1
Dross Harvester
Dross Harvester
Creature — Horror
4/4
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
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1
Dusk Mangler
Dusk Mangler
Creature — Horror
5/4
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.
When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
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1
Feed the Swarm
Feed the Swarm
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
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1
From the Catacombs
From the Catacombs
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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1
Guiltfeeder
Guiltfeeder
Creature — Horror
0/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
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1
Haunted One
Haunted One
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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1
Hex
Hex
Sorcery
Destroy six target creatures.
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1
Hunted Horror
Hunted Horror
Creature — Horror
7/7
Trample
When this creature enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
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1
In Garruk's Wake
In Garruk's Wake
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
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1
Nighthowler
Nighthowler
Enchantment Creature — Horror
0/0
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
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1
Nihilith
Nihilith
Creature — Horror
4/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if this card is suspended, you may remove a time counter from this card.
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1
Phyrexian Rager
Phyrexian Rager
Creature — Phyrexian Horror
2/2
When this creature enters, you draw a card and you lose 1 life.
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1
Plague Spitter
Plague Spitter
Creature — Phyrexian Horror
2/2
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player.
When this creature dies, it deals 1 damage to each creature and each player.
-
1
Ravenous Chupacabra
Ravenous Chupacabra
Creature — Beast Horror
2/2
When this creature enters, destroy target creature an opponent controls.
-
1
Sewer Nemesis
Sewer Nemesis
Creature — Horror
*/*
As this creature enters, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
-
1
Syphon Mind
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
-
1
Uchuulon
Uchuulon
Creature — Crab Ooze Horror
*/4
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
-
1
Woe Strider
Woe Strider
Creature — Horror
3/2
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape— , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Multicolor 5
-
1
Captain N'ghathrod
Captain N'ghathrod
Legendary Creature — Horror Pirate
3/6
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
-
1
Consuming Aberration
Consuming Aberration
Creature — Horror
*/*
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
-
1
Drown in the Loch
Drown in the Loch
Instant
Choose one —
- Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
- Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
-
1
Extract from Darkness
Extract from Darkness
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
-
1
Nemesis of Reason
Nemesis of Reason
Creature — Leviathan Horror
3/7
Whenever this creature attacks, defending player mills ten cards.
Colorless 15
-
1
Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
-
1
Dimir Keyrune
Dimir Keyrune
Artifact
: Add or .
: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
-
1
Dimir Signet
Dimir Signet
Artifact
, : Add .
-
1
Everflowing Chalice
Everflowing Chalice
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add for each charge counter on this artifact.
-
1
Herald's Horn
Herald's Horn
Artifact
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
-
1
Lightning Greaves
Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
-
1
Memory Plunder
Memory Plunder
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
-
1
Mind Stone
Mind Stone
Artifact
: Add .
, , Sacrifice this artifact: Draw a card.
-
1
Mindcrank
Mindcrank
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
-
1
Phyrexian Revoker
Phyrexian Revoker
Artifact Creature — Phyrexian Horror
2/1
As this creature enters, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
-
1
Psychosis Crawler
Psychosis Crawler
Artifact Creature — Phyrexian Horror
*/*
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
-
1
Sol Ring
Sol Ring
Artifact
: Add .
-
1
Spellskite
Spellskite
Artifact Creature — Phyrexian Horror
0/4
: Change a target of target spell or ability to this creature. ( can be paid with either or 2 life.)
-
1
Talisman of Dominance
Talisman of Dominance
Artifact
: Add .
: Add or . This artifact deals 1 damage to you.
-
1
Thought Vessel
Thought Vessel
Artifact
You have no maximum hand size.
: Add .
Lands 38
-
1
Ash Barrens
Ash Barrens
Land
: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
1
Choked Estuary
Choked Estuary
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add or .
-
1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
-
1
Creeping Tar Pit
Creeping Tar Pit
Land
This land enters tapped.
: Add or .
: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
-
1
Darkwater Catacombs
Darkwater Catacombs
Land
, : Add .
-
1
Dimir Aqueduct
Dimir Aqueduct
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
-
1
Drownyard Temple
Drownyard Temple
Land
: Add .
: Return this card from your graveyard to the battlefield tapped.
-
1
Exotic Orchard
Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
-
9
Island
Island
Basic Land — Island
( : Add .)
-
1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
-
1
Nephalia Drownyard
Nephalia Drownyard
Land
: Add .
, : Target player mills three cards.
-
1
Path of Ancestry
Path of Ancestry
Land
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
1
Port of Karfell
Port of Karfell
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
-
1
River of Tears
River of Tears
Land
: Add . If you played a land this turn, add instead.
-
1
Rogue's Passage
Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
-
1
Sunken Hollow
Sunken Hollow
Land — Island Swamp
( : Add or .)
This land enters tapped unless you control two or more basic lands.
-
11
Swamp
Swamp
Basic Land — Swamp
( : Add .)
-
1
Tainted Isle
Tainted Isle
Land
: Add .
: Add or . Activate only if you control a Swamp.
-
1
Temple of Deceit
Temple of Deceit
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
-
1
Temple of the False God
Temple of the False God
Land
: Add . Activate only if you control five or more lands.
2 15
-
1
Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
-
1
Dauthi Horror
Dauthi Horror
Creature — Dauthi Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
-
1
Dimir Signet
Dimir Signet
Artifact
, : Add .
-
1
Drown in the Loch
Drown in the Loch
Instant
Choose one —
- Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
- Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
-
1
Feed the Swarm
Feed the Swarm
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
-
1
Hunted Horror
Hunted Horror
Creature — Horror
7/7
Trample
When this creature enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
-
1
Lightning Greaves
Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
-
1
Mind Stone
Mind Stone
Artifact
: Add .
, , Sacrifice this artifact: Draw a card.
-
1
Mindcrank
Mindcrank
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
-
1
Phyrexian Revoker
Phyrexian Revoker
Artifact Creature — Phyrexian Horror
2/1
As this creature enters, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
-
1
Pull from Tomorrow
Pull from Tomorrow
Instant
Draw X cards, then discard a card.
-
1
Spellskite
Spellskite
Artifact Creature — Phyrexian Horror
0/4
: Change a target of target spell or ability to this creature. ( can be paid with either or 2 life.)
-
1
Talisman of Dominance
Talisman of Dominance
Artifact
: Add .
: Add or . This artifact deals 1 damage to you.
-
1
Thought Vessel
Thought Vessel
Artifact
You have no maximum hand size.
: Add .
-
1
Wharf Infiltrator
Wharf Infiltrator
Creature — Human Horror
1/1
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.
3 15
-
1
Aboleth Spawn
Aboleth Spawn
Creature — Fish Horror
2/3
Flash
Ward
Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
-
1
Chasm Skulker
Chasm Skulker
Creature — Squid Horror
1/1
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
-
1
Dimir Keyrune
Dimir Keyrune
Artifact
: Add or .
: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
-
1
Dross Harvester
Dross Harvester
Creature — Horror
4/4
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
-
1
Endless Evil
Endless Evil
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
-
1
Fractured Sanity
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
-
1
Grazilaxx, Illithid Scholar
Grazilaxx, Illithid Scholar
Legendary Creature — Horror
3/2
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
-
1
Grell Philosopher
Grell Philosopher
Creature — Horror Wizard
1/4
Aberrant Tinkering — When this creature enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
-
1
Haunted One
Haunted One
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
-
1
Herald's Horn
Herald's Horn
Artifact
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
-
1
Nighthowler
Nighthowler
Enchantment Creature — Horror
0/0
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
-
1
Phyrexian Rager
Phyrexian Rager
Creature — Phyrexian Horror
2/2
When this creature enters, you draw a card and you lose 1 life.
-
1
Plague Spitter
Plague Spitter
Creature — Phyrexian Horror
2/2
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player.
When this creature dies, it deals 1 damage to each creature and each player.
-
1
Woe Strider
Woe Strider
Creature — Horror
3/2
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape— , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
-
1
Zellix, Sanity Flayer
Zellix, Sanity Flayer
Legendary Creature — Horror
2/3
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
, : Target player mills three cards.
Choose a Background (You can have a Background as a second commander.)
4 10
-
1
Crippling Fear
Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
-
1
Fact or Fiction
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
-
1
Forgotten Creation
Forgotten Creation
Creature — Zombie Horror
3/3
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
-
1
Leyline of Anticipation
Leyline of Anticipation
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
-
1
Memory Plunder
Memory Plunder
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
-
1
Overcharged Amalgam
Overcharged Amalgam
Creature — Zombie Horror
3/3
Flash
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
-
1
Ravenous Chupacabra
Ravenous Chupacabra
Creature — Beast Horror
2/2
When this creature enters, destroy target creature an opponent controls.
-
1
Sewer Nemesis
Sewer Nemesis
Creature — Horror
*/*
As this creature enters, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
-
1
Syphon Mind
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
-
1
Uchuulon
Uchuulon
Creature — Crab Ooze Horror
*/4
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
5 11
-
1
Black Market
Black Market
Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add for each charge counter on this enchantment.
-
1
Captain N'ghathrod
Captain N'ghathrod
Legendary Creature — Horror Pirate
3/6
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
-
1
Consuming Aberration
Consuming Aberration
Creature — Horror
*/*
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
-
1
Extract from Darkness
Extract from Darkness
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
-
1
From the Catacombs
From the Catacombs
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
-
1
Guiltfeeder
Guiltfeeder
Creature — Horror
0/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
-
1
Mind Flayer
Mind Flayer
Creature — Horror
3/3
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
-
1
Nemesis of Reason
Nemesis of Reason
Creature — Leviathan Horror
3/7
Whenever this creature attacks, defending player mills ten cards.
-
1
Psychosis Crawler
Psychosis Crawler
Artifact Creature — Phyrexian Horror
*/*
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
-
1
Reflections of Littjara
Reflections of Littjara
Enchantment
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
-
1
Sludge Monster
Sludge Monster
Creature — Horror
5/5
Whenever this creature enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
6 5
-
1
Curtains' Call
Curtains' Call
Instant
Undaunted (This spell costs less to cast for each opponent.)
Destroy two target creatures.
-
1
Dark Hatchling
Dark Hatchling
Creature — Horror
3/3
Flying
When this creature enters, destroy target nonblack creature. It can't be regenerated.
-
1
Hex
Hex
Sorcery
Destroy six target creatures.
-
1
Nihilith
Nihilith
Creature — Horror
4/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if this card is suspended, you may remove a time counter from this card.
-
1
Psionic Ritual
Psionic Ritual
Sorcery
Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.
Exile Psionic Ritual.
7+ 4
-
1
Brainstealer Dragon
Brainstealer Dragon
Creature — Dragon Horror
6/6
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
-
1
Dusk Mangler
Dusk Mangler
Creature — Horror
5/4
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.
When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
-
1
Hullbreaker Horror
Hullbreaker Horror
Creature — Kraken Horror
7/8
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
- Return target spell you don't control to its owner's hand.
- Return target nonland permanent to its owner's hand.
-
1
In Garruk's Wake
In Garruk's Wake
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
Lands 38
-
1
Ash Barrens
Ash Barrens
Land
: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
1
Choked Estuary
Choked Estuary
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add or .
-
1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
-
1
Creeping Tar Pit
Creeping Tar Pit
Land
This land enters tapped.
: Add or .
: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
-
1
Darkwater Catacombs
Darkwater Catacombs
Land
, : Add .
-
1
Dimir Aqueduct
Dimir Aqueduct
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
-
1
Drownyard Temple
Drownyard Temple
Land
: Add .
: Return this card from your graveyard to the battlefield tapped.
-
1
Exotic Orchard
Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
-
9
Island
Island
Basic Land — Island
( : Add .)
-
1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
-
1
Nephalia Drownyard
Nephalia Drownyard
Land
: Add .
, : Target player mills three cards.
-
1
Path of Ancestry
Path of Ancestry
Land
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
1
Port of Karfell
Port of Karfell
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
-
1
River of Tears
River of Tears
Land
: Add . If you played a land this turn, add instead.
-
1
Rogue's Passage
Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
-
1
Sunken Hollow
Sunken Hollow
Land — Island Swamp
( : Add or .)
This land enters tapped unless you control two or more basic lands.
-
11
Swamp
Swamp
Basic Land — Swamp
( : Add .)
-
1
Tainted Isle
Tainted Isle
Land
: Add .
: Add or . Activate only if you control a Swamp.
-
1
Temple of Deceit
Temple of Deceit
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
-
1
Temple of the False God
Temple of the False God
Land
: Add . Activate only if you control five or more lands.