Creatures 45
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1
Archpriest of Iona
Archpriest of Iona
Creature — Human Cleric
*/2
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
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1
Aven Mindcensor
Aven Mindcensor
Creature — Bird Wizard
2/1
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
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1
Bloodsoaked Champion
Bloodsoaked Champion
Creature — Human Warrior
2/1
This creature can't block.
Raid — : Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
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1
Burakos, Party Leader
Burakos, Party Leader
Legendary Creature — Orc
2/4
Burakos is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background (You can have a Background as a second commander.)
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1
Butcher of Malakir
Butcher of Malakir
Creature — Vampire Warrior
5/4
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
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1
Bygone Bishop
Bygone Bishop
Creature — Spirit Cleric
2/3
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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1
Calculating Lich
Calculating Lich
Creature — Zombie Wizard
5/5
Menace
Whenever a creature attacks one of your opponents, that player loses 1 life.
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1
Changeling Outcast
Changeling Outcast
Creature — Shapeshifter
1/1
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
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1
Corpse Augur
Corpse Augur
Creature — Zombie Wizard
4/2
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
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1
Deep Gnome Terramancer
Deep Gnome Terramancer
Creature — Gnome Wizard
2/2
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
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1
Dire Fleet Ravager
Dire Fleet Ravager
Creature — Orc Pirate Wizard
4/4
Menace, deathtouch
When this creature enters, each player loses a third of their life, rounded up.
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1
Eight-and-a-Half-Tails
Eight-and-a-Half-Tails
Legendary Creature — Fox Cleric
2/2
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
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1
Felisa, Fang of Silverquill
Felisa, Fang of Silverquill
Legendary Creature — Vampire Wizard
3/2
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
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1
Frontline Medic
Frontline Medic
Creature — Human Cleric
3/3
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice this creature: Counter target spell with in its mana cost unless its controller pays .
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1
Galepowder Mage
Galepowder Mage
Creature — Kithkin Wizard
3/3
Flying
Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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1
Glorious Protector
Glorious Protector
Creature — Angel Cleric
3/4
Flash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell
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1
Gonti, Lord of Luxury
Gonti, Lord of Luxury
Legendary Creature — Aetherborn Rogue
2/3
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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1
Grim Haruspex
Grim Haruspex
Creature — Human Wizard
3/2
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
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1
Grim Hireling
Grim Hireling
Creature — Tiefling Rogue
3/2
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
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1
Harper Recruiter
Harper Recruiter
Creature — Human Warrior
3/1
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
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1
High Priest of Penance
High Priest of Penance
Creature — Human Cleric
1/1
Whenever this creature is dealt damage, you may destroy target nonland permanent.
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1
Irregular Cohort
Irregular Cohort
Creature — Shapeshifter
2/2
Changeling (This card is every creature type.)
When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
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1
Jazal Goldmane
Jazal Goldmane
Legendary Creature — Cat Warrior
4/4
First strike (This creature deals combat damage before creatures without first strike.)
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
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1
Mage's Attendant
Mage's Attendant
Creature — Cat Rogue
3/2
When this creature enters, create a 1/1 blue Wizard creature token with " , Sacrifice this token: Counter target noncreature spell unless its controller pays ."
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1
Magus of the Balance
Magus of the Balance
Creature — Human Wizard
2/2
, , Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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1
Malakir Blood-Priest
Malakir Blood-Priest
Creature — Vampire Cleric
2/1
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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1
Mardu Strike Leader
Mardu Strike Leader
Creature — Human Warrior
3/2
Whenever this creature attacks, create a 2/1 black Warrior creature token.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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1
Mikaeus, the Lunarch
Mikaeus, the Lunarch
Legendary Creature — Human Cleric
0/0
Mikaeus enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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1
Mindblade Render
Mindblade Render
Creature — Azra Warrior
1/3
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
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1
Mirror Entity
Mirror Entity
Creature — Shapeshifter
1/1
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
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1
Mother of Runes
Mother of Runes
Creature — Human Cleric
1/1
: Target creature you control gains protection from the color of your choice until end of turn.
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1
Nalia de'Arnise
Nalia de'Arnise
Legendary Creature — Human Rogue
3/3
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
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1
Nighthawk Scavenger
Nighthawk Scavenger
Creature — Vampire Rogue
1+*/3
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
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1
Order of Whiteclay
Order of Whiteclay
Creature — Kithkin Cleric
1/4
, : Return target creature card with mana value 3 or less from your graveyard to the battlefield. ( is the untap symbol.)
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1
Pontiff of Blight
Pontiff of Blight
Creature — Zombie Cleric
2/7
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
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1
Priest of Ancient Lore
Priest of Ancient Lore
Creature — Dwarf Cleric
2/1
When this creature enters, you gain 1 life and draw a card.
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1
Puppeteer Clique
Puppeteer Clique
Creature — Faerie Wizard
3/2
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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1
Rumor Gatherer
Rumor Gatherer
Creature — Elf Wizard
2/1
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
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1
Seasoned Dungeoneer
Seasoned Dungeoneer
Creature — Human Warrior
3/4
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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1
Selfless Spirit
Selfless Spirit
Creature — Spirit Cleric
2/1
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
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1
Solemn Doomguide
Solemn Doomguide
Creature — Tiefling Cleric
4/5
Flying
Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth . ( : Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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1
Solemn Recruit
Solemn Recruit
Creature — Dwarf Warrior
2/2
Double strike
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
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1
Squad Commander
Squad Commander
Creature — Kor Warrior
3/3
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
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1
Valiant Changeling
Valiant Changeling
Creature — Shapeshifter
3/3
This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than .
Changeling (This card is every creature type.)
Double strike
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1
Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally
1/1
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Instants 3
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1
Crib Swap
Crib Swap
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
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1
Despark
Despark
Instant
Exile target permanent with mana value 4 or greater.
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1
Unbreakable Formation
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Sorceries 5
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1
Austere Command
Austere Command
Sorcery
Choose two —
- Destroy all artifacts.
- Destroy all enchantments.
- Destroy all creatures with mana value 3 or less.
- Destroy all creatures with mana value 4 or greater.
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1
Dusk // Dawn
//
Dusk
Sorcery
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1
Sevinne's Reclamation
Sevinne's Reclamation
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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1
Stick Together
Stick Together
Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
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1
Thwart the Grave
Thwart the Grave
Sorcery
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Artifacts 7
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1
Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
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1
Maskwood Nexus
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
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1
Multiclass Baldric
Multiclass Baldric
Artifact — Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip
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1
Orzhov Signet
Orzhov Signet
Artifact
, : Add .
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1
Skullclamp
Skullclamp
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
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1
Sol Ring
Sol Ring
Artifact
: Add .
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1
Talisman of Hierarchy
Talisman of Hierarchy
Artifact
: Add .
: Add or . This artifact deals 1 damage to you.
Enchantments 3
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1
Black Market Connections
Black Market Connections
Enchantment
At the beginning of your first main phase, choose one or more —
- Sell Contraband — Create a Treasure token. You lose 1 life.
- Buy Information — Draw a card. You lose 2 life.
- Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
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1
Firja's Retribution
Firja's Retribution
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain " : Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
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1
Folk Hero
Folk Hero
Legendary Enchantment — Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Lands 37
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1
Ash Barrens
Ash Barrens
Land
: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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1
Bojuka Bog
Bojuka Bog
Land
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add .
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1
Castle Locthwain
Castle Locthwain
Land
This land enters tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
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1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
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1
Mortuary Mire
Mortuary Mire
Land
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add .
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1
Mutavault
Mutavault
Land
: Add .
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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1
Orzhov Basilica
Orzhov Basilica
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
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1
Path of Ancestry
Path of Ancestry
Land
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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10
Plains
Plains
Basic Land — Plains
( : Add .)
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1
Shambling Vent
Shambling Vent
Land
This land enters tapped.
: Add or .
: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
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1
Snowfield Sinkhole
Snowfield Sinkhole
Snow Land — Plains Swamp
( : Add or .)
This land enters tapped.
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1
Starlit Sanctum
Starlit Sanctum
Land
: Add .
, , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
, , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
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10
Swamp
Swamp
Basic Land — Swamp
( : Add .)
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1
Tainted Field
Tainted Field
Land
: Add .
: Add or . Activate only if you control a Swamp.
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1
Temple of Silence
Temple of Silence
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
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1
Vault of the Archangel
Vault of the Archangel
Land
: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.
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1
War Room
War Room
Land
: Add .
, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.
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1
Windbrisk Heights
Windbrisk Heights
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
White 31
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1
Archpriest of Iona
Archpriest of Iona
Creature — Human Cleric
*/2
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
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1
Austere Command
Austere Command
Sorcery
Choose two —
- Destroy all artifacts.
- Destroy all enchantments.
- Destroy all creatures with mana value 3 or less.
- Destroy all creatures with mana value 4 or greater.
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1
Aven Mindcensor
Aven Mindcensor
Creature — Bird Wizard
2/1
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
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1
Bygone Bishop
Bygone Bishop
Creature — Spirit Cleric
2/3
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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1
Crib Swap
Crib Swap
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
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1
Deep Gnome Terramancer
Deep Gnome Terramancer
Creature — Gnome Wizard
2/2
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
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1
Dusk // Dawn
//
Dusk
Sorcery
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1
Eight-and-a-Half-Tails
Eight-and-a-Half-Tails
Legendary Creature — Fox Cleric
2/2
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
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1
Folk Hero
Folk Hero
Legendary Enchantment — Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
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1
Frontline Medic
Frontline Medic
Creature — Human Cleric
3/3
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice this creature: Counter target spell with in its mana cost unless its controller pays .
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1
Galepowder Mage
Galepowder Mage
Creature — Kithkin Wizard
3/3
Flying
Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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1
Glorious Protector
Glorious Protector
Creature — Angel Cleric
3/4
Flash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell
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1
Harper Recruiter
Harper Recruiter
Creature — Human Warrior
3/1
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
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1
Irregular Cohort
Irregular Cohort
Creature — Shapeshifter
2/2
Changeling (This card is every creature type.)
When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
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1
Jazal Goldmane
Jazal Goldmane
Legendary Creature — Cat Warrior
4/4
First strike (This creature deals combat damage before creatures without first strike.)
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
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1
Mage's Attendant
Mage's Attendant
Creature — Cat Rogue
3/2
When this creature enters, create a 1/1 blue Wizard creature token with " , Sacrifice this token: Counter target noncreature spell unless its controller pays ."
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1
Magus of the Balance
Magus of the Balance
Creature — Human Wizard
2/2
, , Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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1
Mikaeus, the Lunarch
Mikaeus, the Lunarch
Legendary Creature — Human Cleric
0/0
Mikaeus enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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1
Mirror Entity
Mirror Entity
Creature — Shapeshifter
1/1
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
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1
Mother of Runes
Mother of Runes
Creature — Human Cleric
1/1
: Target creature you control gains protection from the color of your choice until end of turn.
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1
Order of Whiteclay
Order of Whiteclay
Creature — Kithkin Cleric
1/4
, : Return target creature card with mana value 3 or less from your graveyard to the battlefield. ( is the untap symbol.)
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1
Priest of Ancient Lore
Priest of Ancient Lore
Creature — Dwarf Cleric
2/1
When this creature enters, you gain 1 life and draw a card.
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1
Rumor Gatherer
Rumor Gatherer
Creature — Elf Wizard
2/1
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
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1
Seasoned Dungeoneer
Seasoned Dungeoneer
Creature — Human Warrior
3/4
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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1
Selfless Spirit
Selfless Spirit
Creature — Spirit Cleric
2/1
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
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1
Sevinne's Reclamation
Sevinne's Reclamation
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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1
Solemn Recruit
Solemn Recruit
Creature — Dwarf Warrior
2/2
Double strike
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
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1
Squad Commander
Squad Commander
Creature — Kor Warrior
3/3
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
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1
Stick Together
Stick Together
Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
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1
Unbreakable Formation
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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1
Valiant Changeling
Valiant Changeling
Creature — Shapeshifter
3/3
This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than .
Changeling (This card is every creature type.)
Double strike
Black 20
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1
Black Market Connections
Black Market Connections
Enchantment
At the beginning of your first main phase, choose one or more —
- Sell Contraband — Create a Treasure token. You lose 1 life.
- Buy Information — Draw a card. You lose 2 life.
- Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
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1
Bloodsoaked Champion
Bloodsoaked Champion
Creature — Human Warrior
2/1
This creature can't block.
Raid — : Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
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1
Burakos, Party Leader
Burakos, Party Leader
Legendary Creature — Orc
2/4
Burakos is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background (You can have a Background as a second commander.)
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1
Butcher of Malakir
Butcher of Malakir
Creature — Vampire Warrior
5/4
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
-
1
Calculating Lich
Calculating Lich
Creature — Zombie Wizard
5/5
Menace
Whenever a creature attacks one of your opponents, that player loses 1 life.
-
1
Changeling Outcast
Changeling Outcast
Creature — Shapeshifter
1/1
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
-
1
Corpse Augur
Corpse Augur
Creature — Zombie Wizard
4/2
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
-
1
Dire Fleet Ravager
Dire Fleet Ravager
Creature — Orc Pirate Wizard
4/4
Menace, deathtouch
When this creature enters, each player loses a third of their life, rounded up.
-
1
Gonti, Lord of Luxury
Gonti, Lord of Luxury
Legendary Creature — Aetherborn Rogue
2/3
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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1
Grim Haruspex
Grim Haruspex
Creature — Human Wizard
3/2
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
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1
Grim Hireling
Grim Hireling
Creature — Tiefling Rogue
3/2
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
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1
Malakir Blood-Priest
Malakir Blood-Priest
Creature — Vampire Cleric
2/1
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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1
Mardu Strike Leader
Mardu Strike Leader
Creature — Human Warrior
3/2
Whenever this creature attacks, create a 2/1 black Warrior creature token.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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1
Mindblade Render
Mindblade Render
Creature — Azra Warrior
1/3
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
-
1
Nighthawk Scavenger
Nighthawk Scavenger
Creature — Vampire Rogue
1+*/3
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
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1
Pontiff of Blight
Pontiff of Blight
Creature — Zombie Cleric
2/7
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
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1
Puppeteer Clique
Puppeteer Clique
Creature — Faerie Wizard
3/2
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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1
Solemn Doomguide
Solemn Doomguide
Creature — Tiefling Cleric
4/5
Flying
Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth . ( : Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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1
Thwart the Grave
Thwart the Grave
Sorcery
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
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1
Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally
1/1
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Multicolor 5
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1
Despark
Despark
Instant
Exile target permanent with mana value 4 or greater.
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1
Felisa, Fang of Silverquill
Felisa, Fang of Silverquill
Legendary Creature — Vampire Wizard
3/2
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
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1
Firja's Retribution
Firja's Retribution
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain " : Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
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1
High Priest of Penance
High Priest of Penance
Creature — Human Cleric
1/1
Whenever this creature is dealt damage, you may destroy target nonland permanent.
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1
Nalia de'Arnise
Nalia de'Arnise
Legendary Creature — Human Rogue
3/3
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
Colorless 7
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1
Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
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1
Maskwood Nexus
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
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1
Multiclass Baldric
Multiclass Baldric
Artifact — Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip
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1
Orzhov Signet
Orzhov Signet
Artifact
, : Add .
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1
Skullclamp
Skullclamp
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
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1
Sol Ring
Sol Ring
Artifact
: Add .
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1
Talisman of Hierarchy
Talisman of Hierarchy
Artifact
: Add .
: Add or . This artifact deals 1 damage to you.
Lands 37
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1
Ash Barrens
Ash Barrens
Land
: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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1
Bojuka Bog
Bojuka Bog
Land
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add .
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1
Castle Locthwain
Castle Locthwain
Land
This land enters tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
-
1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
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1
Mortuary Mire
Mortuary Mire
Land
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add .
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1
Mutavault
Mutavault
Land
: Add .
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
-
1
Orzhov Basilica
Orzhov Basilica
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
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1
Path of Ancestry
Path of Ancestry
Land
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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10
Plains
Plains
Basic Land — Plains
( : Add .)
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1
Shambling Vent
Shambling Vent
Land
This land enters tapped.
: Add or .
: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
-
1
Snowfield Sinkhole
Snowfield Sinkhole
Snow Land — Plains Swamp
( : Add or .)
This land enters tapped.
-
1
Starlit Sanctum
Starlit Sanctum
Land
: Add .
, , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
, , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
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10
Swamp
Swamp
Basic Land — Swamp
( : Add .)
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1
Tainted Field
Tainted Field
Land
: Add .
: Add or . Activate only if you control a Swamp.
-
1
Temple of Silence
Temple of Silence
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
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1
Vault of the Archangel
Vault of the Archangel
Land
: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.
-
1
War Room
War Room
Land
: Add .
, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.
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1
Windbrisk Heights
Windbrisk Heights
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
1 8
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1
Archpriest of Iona
Archpriest of Iona
Creature — Human Cleric
*/2
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
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1
Bloodsoaked Champion
Bloodsoaked Champion
Creature — Human Warrior
2/1
This creature can't block.
Raid — : Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
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1
Changeling Outcast
Changeling Outcast
Creature — Shapeshifter
1/1
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
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1
Mikaeus, the Lunarch
Mikaeus, the Lunarch
Legendary Creature — Human Cleric
0/0
Mikaeus enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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1
Mother of Runes
Mother of Runes
Creature — Human Cleric
1/1
: Target creature you control gains protection from the color of your choice until end of turn.
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1
Multiclass Baldric
Multiclass Baldric
Artifact — Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip
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1
Skullclamp
Skullclamp
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
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1
Sol Ring
Sol Ring
Artifact
: Add .
2 13
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1
Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
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1
Deep Gnome Terramancer
Deep Gnome Terramancer
Creature — Gnome Wizard
2/2
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
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1
Despark
Despark
Instant
Exile target permanent with mana value 4 or greater.
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1
Eight-and-a-Half-Tails
Eight-and-a-Half-Tails
Legendary Creature — Fox Cleric
2/2
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
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1
Folk Hero
Folk Hero
Legendary Enchantment — Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
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1
High Priest of Penance
High Priest of Penance
Creature — Human Cleric
1/1
Whenever this creature is dealt damage, you may destroy target nonland permanent.
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1
Magus of the Balance
Magus of the Balance
Creature — Human Wizard
2/2
, , Sacrifice this creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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1
Malakir Blood-Priest
Malakir Blood-Priest
Creature — Vampire Cleric
2/1
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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1
Mindblade Render
Mindblade Render
Creature — Azra Warrior
1/3
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
-
1
Orzhov Signet
Orzhov Signet
Artifact
, : Add .
-
1
Selfless Spirit
Selfless Spirit
Creature — Spirit Cleric
2/1
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
-
1
Talisman of Hierarchy
Talisman of Hierarchy
Artifact
: Add .
: Add or . This artifact deals 1 damage to you.
-
1
Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally
1/1
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
3 18
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1
Aven Mindcensor
Aven Mindcensor
Creature — Bird Wizard
2/1
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
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1
Black Market Connections
Black Market Connections
Enchantment
At the beginning of your first main phase, choose one or more —
- Sell Contraband — Create a Treasure token. You lose 1 life.
- Buy Information — Draw a card. You lose 2 life.
- Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
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1
Bygone Bishop
Bygone Bishop
Creature — Spirit Cleric
2/3
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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1
Crib Swap
Crib Swap
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
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1
Frontline Medic
Frontline Medic
Creature — Human Cleric
3/3
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice this creature: Counter target spell with in its mana cost unless its controller pays .
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1
Grim Haruspex
Grim Haruspex
Creature — Human Wizard
3/2
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
-
1
Harper Recruiter
Harper Recruiter
Creature — Human Warrior
3/1
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
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1
Mage's Attendant
Mage's Attendant
Creature — Cat Rogue
3/2
When this creature enters, create a 1/1 blue Wizard creature token with " , Sacrifice this token: Counter target noncreature spell unless its controller pays ."
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1
Mardu Strike Leader
Mardu Strike Leader
Creature — Human Warrior
3/2
Whenever this creature attacks, create a 2/1 black Warrior creature token.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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1
Mirror Entity
Mirror Entity
Creature — Shapeshifter
1/1
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
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1
Nalia de'Arnise
Nalia de'Arnise
Legendary Creature — Human Rogue
3/3
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
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1
Nighthawk Scavenger
Nighthawk Scavenger
Creature — Vampire Rogue
1+*/3
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
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1
Order of Whiteclay
Order of Whiteclay
Creature — Kithkin Cleric
1/4
, : Return target creature card with mana value 3 or less from your graveyard to the battlefield. ( is the untap symbol.)
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1
Priest of Ancient Lore
Priest of Ancient Lore
Creature — Dwarf Cleric
2/1
When this creature enters, you gain 1 life and draw a card.
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1
Rumor Gatherer
Rumor Gatherer
Creature — Elf Wizard
2/1
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
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1
Sevinne's Reclamation
Sevinne's Reclamation
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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1
Solemn Recruit
Solemn Recruit
Creature — Dwarf Warrior
2/2
Double strike
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
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1
Unbreakable Formation
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
4 13
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1
Burakos, Party Leader
Burakos, Party Leader
Legendary Creature — Orc
2/4
Burakos is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background (You can have a Background as a second commander.)
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1
Corpse Augur
Corpse Augur
Creature — Zombie Wizard
4/2
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
-
1
Felisa, Fang of Silverquill
Felisa, Fang of Silverquill
Legendary Creature — Vampire Wizard
3/2
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
-
1
Firja's Retribution
Firja's Retribution
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain " : Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
-
1
Galepowder Mage
Galepowder Mage
Creature — Kithkin Wizard
3/3
Flying
Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-
1
Glorious Protector
Glorious Protector
Creature — Angel Cleric
3/4
Flash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell
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1
Gonti, Lord of Luxury
Gonti, Lord of Luxury
Legendary Creature — Aetherborn Rogue
2/3
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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1
Grim Hireling
Grim Hireling
Creature — Tiefling Rogue
3/2
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
-
1
Irregular Cohort
Irregular Cohort
Creature — Shapeshifter
2/2
Changeling (This card is every creature type.)
When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
-
1
Jazal Goldmane
Jazal Goldmane
Legendary Creature — Cat Warrior
4/4
First strike (This creature deals combat damage before creatures without first strike.)
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
-
1
Maskwood Nexus
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
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1
Seasoned Dungeoneer
Seasoned Dungeoneer
Creature — Human Warrior
3/4
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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1
Squad Commander
Squad Commander
Creature — Kor Warrior
3/3
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
5 4
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1
Dire Fleet Ravager
Dire Fleet Ravager
Creature — Orc Pirate Wizard
4/4
Menace, deathtouch
When this creature enters, each player loses a third of their life, rounded up.
-
1
Puppeteer Clique
Puppeteer Clique
Creature — Faerie Wizard
3/2
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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1
Solemn Doomguide
Solemn Doomguide
Creature — Tiefling Cleric
4/5
Flying
Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth . ( : Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
-
1
Stick Together
Stick Together
Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
6 4
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1
Austere Command
Austere Command
Sorcery
Choose two —
- Destroy all artifacts.
- Destroy all enchantments.
- Destroy all creatures with mana value 3 or less.
- Destroy all creatures with mana value 4 or greater.
-
1
Calculating Lich
Calculating Lich
Creature — Zombie Wizard
5/5
Menace
Whenever a creature attacks one of your opponents, that player loses 1 life.
-
1
Pontiff of Blight
Pontiff of Blight
Creature — Zombie Cleric
2/7
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
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1
Thwart the Grave
Thwart the Grave
Sorcery
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
7+ 3
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1
Butcher of Malakir
Butcher of Malakir
Creature — Vampire Warrior
5/4
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
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1
Dusk // Dawn
//
Dusk
Sorcery
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1
Valiant Changeling
Valiant Changeling
Creature — Shapeshifter
3/3
This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than .
Changeling (This card is every creature type.)
Double strike
Lands 37
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1
Ash Barrens
Ash Barrens
Land
: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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1
Bojuka Bog
Bojuka Bog
Land
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add .
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1
Castle Locthwain
Castle Locthwain
Land
This land enters tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
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1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
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1
Mortuary Mire
Mortuary Mire
Land
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add .
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1
Mutavault
Mutavault
Land
: Add .
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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1
Orzhov Basilica
Orzhov Basilica
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
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1
Path of Ancestry
Path of Ancestry
Land
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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10
Plains
Plains
Basic Land — Plains
( : Add .)
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1
Shambling Vent
Shambling Vent
Land
This land enters tapped.
: Add or .
: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
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1
Snowfield Sinkhole
Snowfield Sinkhole
Snow Land — Plains Swamp
( : Add or .)
This land enters tapped.
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1
Starlit Sanctum
Starlit Sanctum
Land
: Add .
, , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
, , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
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10
Swamp
Swamp
Basic Land — Swamp
( : Add .)
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1
Tainted Field
Tainted Field
Land
: Add .
: Add or . Activate only if you control a Swamp.
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1
Temple of Silence
Temple of Silence
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
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1
Vault of the Archangel
Vault of the Archangel
Land
: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.
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1
War Room
War Room
Land
: Add .
, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.
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1
Windbrisk Heights
Windbrisk Heights
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.