Creatures 29
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1
Angel of Sanctions
Angel of Sanctions
Creature — Angel
3/4
Flying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
- If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you'll have priority immediately after that spell or ability resolves. You can activate the creature card's embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it's legal for you to do so.
- Once you've activated an embalm ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
- If a token is exiled this way, it will cease to exist and won't return to the battlefield.
- The exiled card returns to the battlefield immediately after Angel of Sanctions leaves the battlefield. Nothing happens between the two events, including state-based actions.
- In a multiplayer game, if Angel of Sanctions's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
- If Angel of Sanctions leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
- The token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into your graveyard.
- The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
- If the card copied by the token had any "when [this permanent] enters the battlefield" abilities, then the token also has those abilities and will trigger them when it's created. Similarly, any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities that the token has copied will also work.
- For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.
- Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
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1
Atla Palani, Nest Tender
Atla Palani, Nest Tender
Legendary Creature — Human Shaman
2/3
, : Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
- If Atla Palani dies at the same time as one or more Eggs you control, its last ability triggers for each of those Eggs.
- If there are no creature cards in your library as Atla Palani's last ability resolves, you reveal your library then put it back in a random order.
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1
Cliffside Rescuer
Cliffside Rescuer
Creature — Kor Soldier
2/2
Vigilance
, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
- The players that the target permanent has protection from are determined as Cliffside Rescuer’s ability resolves. If an opponent somehow gains control of that permanent later in the turn, it still has protection from your opponents, including its new controller.
- Protection from a player means that the permanent has protection from each object controlled by that player. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.
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1
Desolation Twin
Desolation Twin
Creature — Eldrazi
10/10
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
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1
Doomed Artisan
Doomed Artisan
Creature — Human Artificer
1/1
Sculptures you control can't attack or block.
At the beginning of your end step, create a colorless Sculpture artifact creature token with "This token's power and toughness are each equal to the number of Sculptures you control."
- A Sculpture token will count itself, so it'll be at least 1/1.
- Sculpture is a creature type, not an artifact type.
- Once Doomed Artisan has left the battlefield, your Sculptures can attack and block.
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1
Dragonmaster Outcast
Dragonmaster Outcast
Creature — Human Shaman
1/1
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
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1
Emmara Tandris
Emmara Tandris
Legendary Creature — Elf Shaman
5/7
Prevent all damage that would be dealt to creature tokens you control.
- Emmara Tandris’s ability prevents all damage that would be dealt to creature tokens you control, not just combat damage.
- If Emmara Tandris is dealt lethal damage at the same creature tokens you control would be dealt damage, the damage that would be dealt to those tokens is prevented.
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1
Feldon of the Third Path
Feldon of the Third Path
Legendary Creature — Human Artificer
2/3
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
- The token copies exactly what was printed on the original creature card (except that the copy is also an artifact) and nothing else.
- If the copied creature card has in its mana cost, X is 0.
- Any enters-the-battlefield abilities of the copied creature card will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature card will also work.
- If another creature becomes a copy of, or enters the battlefield as a copy of the token, that creature will copy the creature card the token is copying, except it will also be an artifact. This is true even if the creature card that was copied by Feldon of the Third Path is no longer in the graveyard at that time. However, the new copy won't gain haste and you won't sacrifice it at the beginning of the next end step.
- If Feldon's ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), each of those tokens will gain haste and you'll sacrifice each of them.
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1
Flamerush Rider
Flamerush Rider
Creature — Human Warrior
3/3
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
- You choose which opponent or opposing planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Flamerush Rider is attacking.
- Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
- The token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Notably, it doesn't copy any effects that may have turned a noncreature permanent into a creature. If the token isn't a creature as it enters the battlefield, it won't be attacking.
- If the copied creature had in its mana cost, X is 0.
- If the copied creature was copying something else, the token enters the battlefield as whatever that creature was copying.
- If the copied creature is a token, the token created by Flamerush Rider copies the original characteristics of that token as stated by the effect that put it onto the battlefield.
- Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
- If another creature becomes or enters the battlefield as a copy of the token, you won't exile that creature at end of combat. However, if Flamerush Rider creates multiple tokens due to a replacement effect (like the one Doubling Season creates), you'll exile each of those tokens.
- If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
- If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
- You don't have to attack with the creature with dash unless another ability says you do.
- If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
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1
Garruk's Packleader
Garruk's Packleader
Creature — Beast
4/4
Whenever another creature you control with power 3 or greater enters, you may draw a card.
- The ability checks the power of each creature as it enters. It will take into account counters the permanent enters with and static abilities that affect its power (such as Flinthoof Boar's ability). After the creature is on the battlefield, raising its power with a spell (such as Titanic Growth), an activated ability, or a triggered ability won't cause this ability to retroactively trigger.
- The creature's power is checked only to see if the ability triggers. It doesn't matter what the creature's power is when the ability resolves.
- If Garruk's Packleader and another creature with power 3 or greater enter under your control at the same time, the ability will trigger.
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Ghired, Conclave Exile
Ghired, Conclave Exile
Legendary Creature — Human Shaman
2/5
When Ghired enters, create a 4/4 green Rhino creature token with trample.
Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- Although the token is an attacking creature, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it enters the battlefield attacking.
- Any effects that say that the token can't attack (such as that of Doomed Artisan, or if you copy a token with defender) affect only the declaration of attackers. They won't stop the token you populate from entering the battlefield attacking.
- In some rare cases, you might copy a creature token that isn't normally a creature. This token enters the battlefield as a noncreature permanent. It will be tapped but it won't be attacking.
- You choose which player or planeswalker the created token is attacking. It doesn't have to be attacking the same player or planeswalker that Ghired is attacking.
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Giant Adephage
Giant Adephage
Creature — Insect
7/7
Trample
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
- As the token is created, it checks the printed values of the Giant Adephage it's copying—or, if the Giant Adephage whose ability triggered was itself a token, the original characteristics of that token as stated by the effect that put it onto the battlefield—as well as any copy effects that have been applied to it. It won't copy counters on the Giant Adephage, nor will it copy other effects that have changed Giant Adephage's power, toughness, types, color, or so on. Normally, this means the token will simply be a Giant Adephage. But if any copy effects have affected that Giant Adephage, they're taken into account.
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Heart-Piercer Manticore
Heart-Piercer Manticore
Creature — Manticore
4/3
When this creature enters, you may sacrifice another creature. When you do, this creature deals damage equal to that creature's power to any target.
Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
- If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you'll have priority immediately after that spell or ability resolves. You can activate the creature card's embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it's legal for you to do so.
- Once you've activated an embalm ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
- Heart-Piercer Manticore features a new style of triggered ability. When it enters the battlefield, its triggered ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. If you do, a second ability triggers and you pick a target that will be dealt damage. This is different from other abilities that say "If you do . . ." in that players may cast spells and activate abilities before a creature is sacrificed and then again after the creature is sacrificed but before damage is dealt.
- Heart-Piercer Manticore's damage-dealing ability triggers only when you sacrifice a creature as a result of the instruction of its triggered ability. It won't trigger if you sacrifice a creature for any other reason.
- For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.
- The sacrificed creature's last known existence on the battlefield is checked to determine its power.
- The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
- If the card copied by the token had any "when [this permanent] enters the battlefield" abilities, then the token also has those abilities and will trigger them when it's created. Similarly, any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities that the token has copied will also work.
- The token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into your graveyard.
- You can't sacrifice multiple creatures to deal damage multiple times.
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Marisi, Breaker of the Coil
Marisi, Breaker of the Coil
Legendary Creature — Cat Warrior
5/4
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If an effect allows or instructs an opponent to cast a spell during a combat phase, they can't do so. Marisi's restriction takes precedence over that permission.
- Opponents can still activate abilities during combat.
- Creatures that enter the battlefield after Marisi's second ability resolves won't be goaded.
- The goaded creatures remain goaded even if Marisi leaves the battlefield before your next turn.
- In a multiplayer game, if you leave the game after Marisi's second ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
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Ohran Frostfang
Ohran Frostfang
Snow Creature — Snake
2/6
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
- If one or more creatures you control deal combat damage to players at the same time that lethal damage is dealt to Ohran Frostfang, its ability triggers for each of those creatures.
- Snow is a supertype, not a card type. It has no rules meaning or function by itself, but other cards and abilities may refer to it.
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Rampaging Baloths
Rampaging Baloths
Creature — Beast
6/6
Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
- A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
- A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
- Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
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Roc Egg
Roc Egg
Creature — Bird Egg
0/3
Defender (This creature can't attack.)
When this creature dies, create a 3/3 white Bird creature token with flying.
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Sakura-Tribe Elder
Sakura-Tribe Elder
Creature — Snake Shaman
1/1
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Scaretiller
Scaretiller
Artifact Creature — Scarecrow
1/4
Whenever this creature becomes tapped, choose one —
- You may put a land card from your hand onto the battlefield tapped.
- Return target land card from your graveyard to the battlefield tapped.
- Scaretiller's ability is a triggered ability, not an activated ability. It doesn't allow you to tap it whenever you want; rather, you need some other way of tapping it, such as by attacking.
- If Scaretiller becomes tapped while casting a spell or activating an ability, that spell or ability resolves after Scaretiller's triggered ability has resolved.
- Neither mode of Scaretiller's ability counts as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn, and even if it's not your turn.
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Selesnya Eulogist
Selesnya Eulogist
Creature — Centaur Druid
3/3
: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- If the target card is an illegal target by the time Selesnya Eulogist's ability tries to resolve, the ability doesn't resolve. You won't populate.
- You can't activate Selesnya Eulogist's ability without a target creature card in a graveyard.
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Soul of Zendikar
Soul of Zendikar
Creature — Avatar
6/6
Reach
: Create a 3/3 green Beast creature token.
, Exile this card from your graveyard: Create a 3/3 green Beast creature token.
- You can activate the last ability only if the Soul is in your graveyard.
- Exiling the Soul from your graveyard is part of the last ability's activation cost. A player can't remove the Soul in response to prevent you from activating the ability.
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Tahngarth, First Mate
Tahngarth, First Mate
Legendary Creature — Minotaur Warrior
5/5
Tahngarth can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
- If Tahngarth gains menace, it can't be blocked at all.
- Giving control of Tahngarth to an opponent doesn't cause it to become untapped. This means that Tahngarth may end up attacking several times between your turns.
- If an opponent is attacking a planeswalker but not that planeswalker's controller, Tahngarth can't attack that player.
- If an opponent attacks a player or planeswalker but each creature attacking that player or planeswalker is no longer attacking that player or planeswalker by the time Tahngarth's ability resolves (most likely because they've left the battlefield), that player or planeswalker can't be chosen for Tahngarth to attack. If there's no player or planeswalker to choose this way but you still choose to give the opponent control of Tahngarth, Tahngarth isn't attacking.
- Players can't take any actions between the time you choose to give control of Tahngarth to the attacking player and the time it becomes an attacking creature.
- Although Tahngarth is an attacking creature if it uses its triggered ability, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it changes control and becomes attacking.
- Any effects that say that Tahngarth can't attack or can't attack a certain player (such as that of Propaganda, or if Tahngarth gains defender) affect only the declaration of attackers. They won't stop Tahngarth from becoming an attacking creature through its triggered ability.
- Tahngarth may end up attacking its owner this way.
- Commander damage is tracked for each commander. It doesn't matter who controls the commander as it deals damage. If Tahngarth deals 10 damage to one player while under your control and another 11 damage to that same player while under a third player's control, the player loses the game.
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Tectonic Hellion
Tectonic Hellion
Creature — Hellion
8/5
Haste
Whenever this creature attacks, each player who controls the most lands sacrifices two lands of their choice.
- The player or players who will sacrifice lands is determined only as Tectonic Hellion’s triggered ability begins to resolve.
- If more than one player controls the most lands, each of those players sacrifices two lands. If everyone controls the same number of lands, everyone sacrifices two lands.
- If more than one player will sacrifice lands as Tectonic Hellion’s triggered ability resolves, first the player whose turn it is chooses two lands they control (if they control the most lands), then each other player in turn order does the same if they control the most lands, knowing the choices made before them. Then all the chosen lands are sacrificed at the same time.
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Thragtusk
Thragtusk
Creature — Beast
5/3
When this creature enters, you gain 5 life.
When this creature leaves the battlefield, create a 3/3 green Beast creature token.
- Thragtusk's second ability will trigger no matter what zone Thragtusk goes to.
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Trostani, Selesnya's Voice
Trostani, Selesnya's Voice
Legendary Creature — Dryad
2/5
Whenever another creature you control enters, you gain life equal to that creature's toughness.
, : Populate. (Create a token that's a copy of a creature token you control.)
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Trostani's first ability checks the creature's toughness as it resolves. If that creature has left the battlefield, use its toughness from when it was last on the battlefield. You can't lose life this way if that creature's toughness was less than 0.
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Vitu-Ghazi Guildmage
Vitu-Ghazi Guildmage
Creature — Dryad Shaman
2/2
: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- If you control no creature tokens when you populate, nothing will happen.
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Voice of Many
Voice of Many
Creature — Elf Druid
3/3
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
- Opponents who have left the game aren’t counted.
- You compare how many creatures opponents control only as Voice of Many’s triggered ability resolves. If it’s still on the battlefield, it’ll count among the creatures you control.
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Wayfaring Temple
Wayfaring Temple
Creature — Elemental
*/*
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever this creature deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- As long as Wayfaring Temple is on the battlefield, its first ability will count itself, so it'll be at least 1/1.
- The ability that defines Wayfaring Temple's power and toughness works in all zones, not just the battlefield.
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Wingmate Roc
Wingmate Roc
Creature — Bird
3/4
Flying
Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever this creature attacks, you gain 1 life for each attacking creature.
- Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
- Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
- Count the number of attacking creatures when the last ability resolves, including Wingmate Roc itself if it's still on the battlefield, to determine how much life you gain.
Instants 10
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Beast Within
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
- If the target permanent is an illegal target by the time Beast Within tries to resolve, the spell won't resolve. No player creates a Beast token. If the target is legal but not destroyed (most likely because it has indestructible), its controller does create a Beast token.
-
1
Druid's Deliverance
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- If you control no creature tokens when you populate, nothing will happen.
- You can cast Druid's Deliverance even if you don't control any creature tokens.
- Combat damage dealt to creatures or planeswalkers you control won't be prevented.
- In a Two-Headed Giant game, combat damage dealt to your teammate won't be prevented.
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1
Fresh Meat
Fresh Meat
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
- Fresh Meat counts all creatures you owned that went to the graveyard this turn, including creature tokens that entered under your control and nontoken creatures you owned but didn't control.
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1
Momentous Fall
Momentous Fall
Instant
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
- You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.
- Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.
- The sacrificed creature’s last known existence on the battlefield is checked to determine its power and its toughness.
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1
Naya Charm
Naya Charm
Instant
Choose one —
- Naya Charm deals 3 damage to target creature.
- Return target card from a graveyard to its owner's hand.
- Tap all creatures target player controls.
- You can choose a mode only if you can choose legal targets for that mode. If you can't choose legal targets for any of the modes, you can't cast the spell.
- While the spell is on the stack, treat it as though its only text is the chosen mode. The other two modes are treated as though they don't exist. You don't choose targets for those modes.
- If this spell is copied, the copy will have the same mode as the original.
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1
Rootborn Defenses
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Rootborn Defenses affects only creatures you control after populating at the time it resolves. The creature token you create will gain indestructible, but creatures you begin to control later in the turn will not.
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1
Second Harvest
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
- Second Harvest copies the original characteristics of each token as stated by the effect that created that token. It doesn’t copy whether that token is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
- Second Harvest copies all tokens, not only creature tokens.
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1
Slice in Twain
Slice in Twain
Instant
Destroy target artifact or enchantment.
Draw a card.
- If the target artifact or enchantment is an illegal target by the time Slice in Twain resolves, the entire spell doesn’t resolve. You won’t draw a card. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll draw a card.
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1
Sundering Growth
Sundering Growth
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- You must target an artifact or enchantment to cast Sundering Growth. If that artifact or enchantment is an illegal target when Sundering Growth tries to resolve, it won't resolve and none of its effects will happen. You won't populate.
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1
Trostani's Judgment
Trostani's Judgment
Instant
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- If you control no creature tokens when you populate, nothing will happen.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If you choose a creature token you control as the target, it will be exiled before you populate and you won't be able to choose that creature to copy.
- You must target a creature to cast Trostani's Judgment. If that creature is an illegal target when Trostani's Judgment tries to resolve, it won't resolve and none of its effects will happen. You won't populate.
Sorceries 10
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1
Cultivate
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
- If you choose to find only one basic land card, you put it onto the battlefield tapped.
-
1
Explore
Explore
Sorcery
You may play an additional land this turn.
Draw a card.
- The effects of multiple Explores in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Urban Evolution.
- Explore's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Explore resolves; Explore fully resolves first and you draw a card, perhaps a land you'll play later.
- If you somehow manage to cast Explore when it's not your turn, you'll draw a card when it resolves, but you won't be able to play a land that turn.
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1
Farseek
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
- Farseek can find any land with any of the listed land types, including nonbasic ones, even if that land is a Forest in addition to one or more of those types.
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1
Full Flowering
Full Flowering
Sorcery
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
- If you control no creature tokens when you populate, nothing will happen.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- Each time you populate, you can pick any creature token you control to copy. You don't have to create X tokens that are all copies of the same creature token.
- Any abilities that trigger while you're populating won't be put onto the stack until after you've finished populating X times.
- If X is 0, you don't populate at all.
- The tokens enter the battlefield one at a time.
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1
Ghired's Belligerence
Ghired's Belligerence
Sorcery
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If a target creature becomes an illegal target in response to Ghired's Belligerence, the damage that would have been dealt to that creature is lost. It can't be dealt instead to another legal target.
- The delayed triggered ability will trigger if a creature dealt damage by Ghired's Belligerence dies for any reason this turn, not just due to lethal damage.
- You choose how the damage will be divided as you cast Ghired's Belligerence. Each target creature must be assigned at least 1 damage.
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1
Harmonize
Harmonize
Sorcery
Draw three cards.
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1
Hate Mirage
Hate Mirage
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
- If one of the two target creatures become illegal, you create one token that's a copy of the one that's still a legal target. You don't create two tokens.
- Each token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
- Each token gains haste after it has been created. If something copies one of these tokens, the copy won't have haste, and you won't exile it at the beginning of the next end step.
- If the copied creature has in its mana cost, X is considered to be 0.
- If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
- If the copied creature is copying something else (for example, if Volrath, the Shapestealer is having its own shape stolen by Hate Mirage), then the token enters the battlefield as whatever that creature copied.
- Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the creature will also work.
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1
Hour of Reckoning
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.
- You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
- Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
- When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
- If a creature you control has a mana ability with in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
- Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
- Tapping a multicolored creature using convoke will pay for or one mana of your choice of any of that creature's colors.
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1
Phyrexian Rebirth
Phyrexian Rebirth
Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
- If a creature regenerates or has indestructible, it won't be counted when determining the value of X.
- Any triggered abilities that trigger because a creature was destroyed won't be put onto the stack until after Phyrexian Rebirth finishes resolving. This means the Horror creature token can be targeted by those abilities, if applicable.
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1
Shamanic Revelation
Shamanic Revelation
Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
- After you draw cards while Shamanic Revelation is resolving, nothing else can happen before you gain the appropriate amount of life. Notably, abilities that trigger when you draw cards won't be put onto the stack until after you've gained life.
Artifacts 5
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1
Idol of Oblivion
Idol of Oblivion
Artifact
: Draw a card. Activate only if you created a token this turn.
, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
- You can activate Idol of Oblivion's first ability even if the token you've created was created before Idol of Oblivion entered the battlefield or if the token has left the battlefield.
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1
Lightning Greaves
Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
- You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature to which you can attach Lightning Greaves.
- If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.
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1
Mimic Vat
Mimic Vat
Artifact
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
- If the creature that dies is an instant or sorcery card that's been manifested, Mimic Vat may have a nonpermanent card exiled. You can't create a token that's a copy of a nonpermanent card. No token is created in this case.
- If a melded permanent dies and triggers Mimic Vat's triggered ability, both of its component cards are exiled. As Mimic Vat's second ability resolves, its controller chooses one of those cards to make a token copy of.
- If multiple nontoken creatures are put into their owners' graveyards from the battlefield at the same time, the imprint ability will trigger that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. However, since exiling those cards is optional, and choosing to exile a card this way causes the previously exiled cards to return to their owners' graveyards, the order generally doesn't matter: You'll wind up with at most one of those cards exiled, and the rest will be in the appropriate graveyards.
- You may exile a noncreature card with Mimic Vat's first ability. For example, if a nontoken artifact that's become a creature is put into a graveyard from the battlefield, Mimic Vat's first ability triggers and you may exile that card.
- The token created by the second ability will be a copy of whatever card is exiled with Mimic Vat at the time the ability resolves. This might not be the same card that was exiled with Mimic Vat at the time the ability was activated. It also might not be a creature card.
- If the token is a copy of a noncreature card, it will still have haste, though that won't matter unless that token somehow becomes a creature.
- You may activate the second ability even if no card has been exiled with Mimic Vat. If no card has been exiled with Mimic Vat by the time the ability resolves, no token will be created.
- The imprint ability will trigger whenever a nontoken creature is put into any graveyard from the battlefield, not just your graveyard.
- Any "enters" abilities of the exiled card will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the exiled card will also work.
- The token is exiled at the beginning of the next end step regardless of who controls it at that time, whether the exiled card is still exiled at that time, or whether Mimic Vat is still on the battlefield at that time.
- If Mimic Vat's second ability is activated during a turn's end step, the token will be exiled at the beginning of the following turn's end step.
- If the token isn't exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste.
- If the exiled card has in its mana cost (such as Protean Hydra), X is considered to be 0.
- Exiling the card as the first ability resolves is optional. If you choose not to exile it, or you can't exile it because the card has somehow left the graveyard before the ability resolves, the ability simply doesn't do anything as it resolves. Any card currently exiled by Mimic Vat remains exiled.
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1
Sol Ring
Sol Ring
Artifact
: Add .
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1
Soul Foundry
Soul Foundry
Artifact
Imprint — When this artifact enters, you may exile a creature card from your hand.
, : Create a token that's a copy of the exiled card. X is the mana value of that card.
- Soul Foundry puts a token copy of the imprinted card onto the battlefield. The token is put onto the battlefield, not cast.
- The token is an exact copy in every way, except that it's a token, not a card.
- Most creature tokens have no mana cost and a mana value of 0, but a creature token put onto the battlefield by Soul Foundry has the same mana cost and mana value as the card it copies.
- You do not get a chance to pay any optional costs, such as Kicker, on the imprinted card.
Enchantments 6
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1
Colossal Majesty
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
- If you don't control a creature with power 4 or greater as your upkeep begins, Colossal Majesty's ability won't trigger. You can't take any actions during your turn before your upkeep begins.
- If you don't control a creature with power 4 or greater as Colossal Majesty's ability resolves, you won't draw a card.
- The creature with power 4 or greater that you control as Colossal Majesty's ability resolves doesn't have to be the same creature with power 4 or greater that was under your control as the ability triggered.
- You draw only one card, no matter how many creatures with power 4 or greater you control.
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1
Commander's Insignia
Commander's Insignia
Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
- Commander’s Insignia counts each time you’ve cast your commander, even the times it was countered or when your commander spell is still on the stack.
- Certain cards in other sets with the partner keyword may allow you to have more than one commander. If you do, Commander’s Insignia counts the total number of times you’ve cast each of your commanders.
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1
Elemental Bond
Elemental Bond
Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.
- The creature must have power 3 or greater as it enters, or Elemental Bond's ability won't trigger. Static abilities that raise (or lower) a creature's power are taken into account. However, you can't have a creature with power 2 or less enter and try to raise its power with a spell, an activated ability, or a triggered ability.
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1
Growing Ranks
Growing Ranks
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- If you control no creature tokens when you populate, nothing will happen.
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1
Intangible Virtue
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
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1
Song of the Worldsoul
Song of the Worldsoul
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- Song of the Worldsoul's ability will resolve before the spell that caused it to trigger but after targets have been chosen for that spell. It resolves even if that spell is countered.
Lands 39
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1
Ash Barrens
Ash Barrens
Land
: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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1
Blossoming Sands
Blossoming Sands
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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1
Boros Garrison
Boros Garrison
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Cinder Glade
Cinder Glade
Land — Mountain Forest
( : Add or .)
This land enters tapped unless you control two or more basic lands.
- If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
- However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads "Destroy target Forest" can target Canopy Vista, while one that reads "Destroy target basic Forest" cannot.
- Even though these lands have basic land types, they are not basic lands because "basic" doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped.
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1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
- If you don't have a commander, Command Tower's ability produces no mana.
- If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
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1
Evolving Wilds
Evolving Wilds
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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1
Exotic Orchard
Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
- Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce . Your opponent's Exotic Orchard can produce because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce because your opponent's Exotic Orchard can produce .
- When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
- The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
- Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
- Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability " , Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
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8
Forest
Forest
Basic Land — Forest
( : Add .)
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1
Gargoyle Castle
Gargoyle Castle
Land
: Add .
, , Sacrifice this land: Create a 3/4 colorless Gargoyle artifact creature token with flying.
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1
Graypelt Refuge
Graypelt Refuge
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
-
1
Gruul Turf
Gruul Turf
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
-
1
Jungle Shrine
Jungle Shrine
Land
This land enters tapped.
: Add , , or .
-
1
Kazandu Refuge
Kazandu Refuge
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
-
1
Krosan Verge
Krosan Verge
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
-
4
Mountain
Mountain
Basic Land — Mountain
( : Add .)
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
- You can choose to find one basic land card with Myriad Landscape's last ability.
-
1
Naya Panorama
Naya Panorama
Land
: Add .
, , Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
-
7
Plains
Plains
Basic Land — Plains
( : Add .)
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1
Rogue's Passage
Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
- Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
-
1
Rugged Highlands
Rugged Highlands
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
-
1
Selesnya Sanctuary
Selesnya Sanctuary
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
-
1
Sungrass Prairie
Sungrass Prairie
Land
, : Add .
-
1
Terramorphic Expanse
Terramorphic Expanse
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
White 12
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1
Angel of Sanctions
Angel of Sanctions
Creature — Angel
3/4
Flying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
- If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you'll have priority immediately after that spell or ability resolves. You can activate the creature card's embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it's legal for you to do so.
- Once you've activated an embalm ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
- If a token is exiled this way, it will cease to exist and won't return to the battlefield.
- The exiled card returns to the battlefield immediately after Angel of Sanctions leaves the battlefield. Nothing happens between the two events, including state-based actions.
- In a multiplayer game, if Angel of Sanctions's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
- If Angel of Sanctions leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
- The token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into your graveyard.
- The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
- If the card copied by the token had any "when [this permanent] enters the battlefield" abilities, then the token also has those abilities and will trigger them when it's created. Similarly, any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities that the token has copied will also work.
- For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.
- Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
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1
Cliffside Rescuer
Cliffside Rescuer
Creature — Kor Soldier
2/2
Vigilance
, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
- The players that the target permanent has protection from are determined as Cliffside Rescuer’s ability resolves. If an opponent somehow gains control of that permanent later in the turn, it still has protection from your opponents, including its new controller.
- Protection from a player means that the permanent has protection from each object controlled by that player. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.
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1
Commander's Insignia
Commander's Insignia
Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
- Commander’s Insignia counts each time you’ve cast your commander, even the times it was countered or when your commander spell is still on the stack.
- Certain cards in other sets with the partner keyword may allow you to have more than one commander. If you do, Commander’s Insignia counts the total number of times you’ve cast each of your commanders.
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1
Doomed Artisan
Doomed Artisan
Creature — Human Artificer
1/1
Sculptures you control can't attack or block.
At the beginning of your end step, create a colorless Sculpture artifact creature token with "This token's power and toughness are each equal to the number of Sculptures you control."
- A Sculpture token will count itself, so it'll be at least 1/1.
- Sculpture is a creature type, not an artifact type.
- Once Doomed Artisan has left the battlefield, your Sculptures can attack and block.
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1
Hour of Reckoning
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.
- You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
- Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
- When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
- If a creature you control has a mana ability with in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
- Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
- Tapping a multicolored creature using convoke will pay for or one mana of your choice of any of that creature's colors.
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1
Intangible Virtue
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
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1
Phyrexian Rebirth
Phyrexian Rebirth
Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
- If a creature regenerates or has indestructible, it won't be counted when determining the value of X.
- Any triggered abilities that trigger because a creature was destroyed won't be put onto the stack until after Phyrexian Rebirth finishes resolving. This means the Horror creature token can be targeted by those abilities, if applicable.
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1
Roc Egg
Roc Egg
Creature — Bird Egg
0/3
Defender (This creature can't attack.)
When this creature dies, create a 3/3 white Bird creature token with flying.
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1
Rootborn Defenses
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Rootborn Defenses affects only creatures you control after populating at the time it resolves. The creature token you create will gain indestructible, but creatures you begin to control later in the turn will not.
-
1
Song of the Worldsoul
Song of the Worldsoul
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- Song of the Worldsoul's ability will resolve before the spell that caused it to trigger but after targets have been chosen for that spell. It resolves even if that spell is countered.
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1
Trostani's Judgment
Trostani's Judgment
Instant
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- If you control no creature tokens when you populate, nothing will happen.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If you choose a creature token you control as the target, it will be exiled before you populate and you won't be able to choose that creature to copy.
- You must target a creature to cast Trostani's Judgment. If that creature is an illegal target when Trostani's Judgment tries to resolve, it won't resolve and none of its effects will happen. You won't populate.
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1
Wingmate Roc
Wingmate Roc
Creature — Bird
3/4
Flying
Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever this creature attacks, you gain 1 life for each attacking creature.
- Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
- Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
- Count the number of attacking creatures when the last ability resolves, including Wingmate Roc itself if it's still on the battlefield, to determine how much life you gain.
Red 7
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1
Dragonmaster Outcast
Dragonmaster Outcast
Creature — Human Shaman
1/1
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
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1
Feldon of the Third Path
Feldon of the Third Path
Legendary Creature — Human Artificer
2/3
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
- The token copies exactly what was printed on the original creature card (except that the copy is also an artifact) and nothing else.
- If the copied creature card has in its mana cost, X is 0.
- Any enters-the-battlefield abilities of the copied creature card will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature card will also work.
- If another creature becomes a copy of, or enters the battlefield as a copy of the token, that creature will copy the creature card the token is copying, except it will also be an artifact. This is true even if the creature card that was copied by Feldon of the Third Path is no longer in the graveyard at that time. However, the new copy won't gain haste and you won't sacrifice it at the beginning of the next end step.
- If Feldon's ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), each of those tokens will gain haste and you'll sacrifice each of them.
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1
Flamerush Rider
Flamerush Rider
Creature — Human Warrior
3/3
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
- You choose which opponent or opposing planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Flamerush Rider is attacking.
- Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
- The token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Notably, it doesn't copy any effects that may have turned a noncreature permanent into a creature. If the token isn't a creature as it enters the battlefield, it won't be attacking.
- If the copied creature had in its mana cost, X is 0.
- If the copied creature was copying something else, the token enters the battlefield as whatever that creature was copying.
- If the copied creature is a token, the token created by Flamerush Rider copies the original characteristics of that token as stated by the effect that put it onto the battlefield.
- Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
- If another creature becomes or enters the battlefield as a copy of the token, you won't exile that creature at end of combat. However, if Flamerush Rider creates multiple tokens due to a replacement effect (like the one Doubling Season creates), you'll exile each of those tokens.
- If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
- If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
- You don't have to attack with the creature with dash unless another ability says you do.
- If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
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1
Ghired's Belligerence
Ghired's Belligerence
Sorcery
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If a target creature becomes an illegal target in response to Ghired's Belligerence, the damage that would have been dealt to that creature is lost. It can't be dealt instead to another legal target.
- The delayed triggered ability will trigger if a creature dealt damage by Ghired's Belligerence dies for any reason this turn, not just due to lethal damage.
- You choose how the damage will be divided as you cast Ghired's Belligerence. Each target creature must be assigned at least 1 damage.
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1
Hate Mirage
Hate Mirage
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
- If one of the two target creatures become illegal, you create one token that's a copy of the one that's still a legal target. You don't create two tokens.
- Each token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
- Each token gains haste after it has been created. If something copies one of these tokens, the copy won't have haste, and you won't exile it at the beginning of the next end step.
- If the copied creature has in its mana cost, X is considered to be 0.
- If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
- If the copied creature is copying something else (for example, if Volrath, the Shapestealer is having its own shape stolen by Hate Mirage), then the token enters the battlefield as whatever that creature copied.
- Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the creature will also work.
-
1
Heart-Piercer Manticore
Heart-Piercer Manticore
Creature — Manticore
4/3
When this creature enters, you may sacrifice another creature. When you do, this creature deals damage equal to that creature's power to any target.
Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
- If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you'll have priority immediately after that spell or ability resolves. You can activate the creature card's embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it's legal for you to do so.
- Once you've activated an embalm ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
- Heart-Piercer Manticore features a new style of triggered ability. When it enters the battlefield, its triggered ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. If you do, a second ability triggers and you pick a target that will be dealt damage. This is different from other abilities that say "If you do . . ." in that players may cast spells and activate abilities before a creature is sacrificed and then again after the creature is sacrificed but before damage is dealt.
- Heart-Piercer Manticore's damage-dealing ability triggers only when you sacrifice a creature as a result of the instruction of its triggered ability. It won't trigger if you sacrifice a creature for any other reason.
- For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.
- The sacrificed creature's last known existence on the battlefield is checked to determine its power.
- The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
- If the card copied by the token had any "when [this permanent] enters the battlefield" abilities, then the token also has those abilities and will trigger them when it's created. Similarly, any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities that the token has copied will also work.
- The token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into your graveyard.
- You can't sacrifice multiple creatures to deal damage multiple times.
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1
Tectonic Hellion
Tectonic Hellion
Creature — Hellion
8/5
Haste
Whenever this creature attacks, each player who controls the most lands sacrifices two lands of their choice.
- The player or players who will sacrifice lands is determined only as Tectonic Hellion’s triggered ability begins to resolve.
- If more than one player controls the most lands, each of those players sacrifices two lands. If everyone controls the same number of lands, everyone sacrifices two lands.
- If more than one player will sacrifice lands as Tectonic Hellion’s triggered ability resolves, first the player whose turn it is chooses two lands they control (if they control the most lands), then each other player in turn order does the same if they control the most lands, knowing the choices made before them. Then all the chosen lands are sacrificed at the same time.
Green 24
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1
Beast Within
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
- If the target permanent is an illegal target by the time Beast Within tries to resolve, the spell won't resolve. No player creates a Beast token. If the target is legal but not destroyed (most likely because it has indestructible), its controller does create a Beast token.
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1
Colossal Majesty
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
- If you don't control a creature with power 4 or greater as your upkeep begins, Colossal Majesty's ability won't trigger. You can't take any actions during your turn before your upkeep begins.
- If you don't control a creature with power 4 or greater as Colossal Majesty's ability resolves, you won't draw a card.
- The creature with power 4 or greater that you control as Colossal Majesty's ability resolves doesn't have to be the same creature with power 4 or greater that was under your control as the ability triggered.
- You draw only one card, no matter how many creatures with power 4 or greater you control.
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1
Cultivate
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
- If you choose to find only one basic land card, you put it onto the battlefield tapped.
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1
Druid's Deliverance
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- If you control no creature tokens when you populate, nothing will happen.
- You can cast Druid's Deliverance even if you don't control any creature tokens.
- Combat damage dealt to creatures or planeswalkers you control won't be prevented.
- In a Two-Headed Giant game, combat damage dealt to your teammate won't be prevented.
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1
Elemental Bond
Elemental Bond
Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.
- The creature must have power 3 or greater as it enters, or Elemental Bond's ability won't trigger. Static abilities that raise (or lower) a creature's power are taken into account. However, you can't have a creature with power 2 or less enter and try to raise its power with a spell, an activated ability, or a triggered ability.
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1
Explore
Explore
Sorcery
You may play an additional land this turn.
Draw a card.
- The effects of multiple Explores in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Urban Evolution.
- Explore's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Explore resolves; Explore fully resolves first and you draw a card, perhaps a land you'll play later.
- If you somehow manage to cast Explore when it's not your turn, you'll draw a card when it resolves, but you won't be able to play a land that turn.
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1
Farseek
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
- Farseek can find any land with any of the listed land types, including nonbasic ones, even if that land is a Forest in addition to one or more of those types.
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1
Fresh Meat
Fresh Meat
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
- Fresh Meat counts all creatures you owned that went to the graveyard this turn, including creature tokens that entered under your control and nontoken creatures you owned but didn't control.
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1
Full Flowering
Full Flowering
Sorcery
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
- If you control no creature tokens when you populate, nothing will happen.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- Each time you populate, you can pick any creature token you control to copy. You don't have to create X tokens that are all copies of the same creature token.
- Any abilities that trigger while you're populating won't be put onto the stack until after you've finished populating X times.
- If X is 0, you don't populate at all.
- The tokens enter the battlefield one at a time.
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1
Garruk's Packleader
Garruk's Packleader
Creature — Beast
4/4
Whenever another creature you control with power 3 or greater enters, you may draw a card.
- The ability checks the power of each creature as it enters. It will take into account counters the permanent enters with and static abilities that affect its power (such as Flinthoof Boar's ability). After the creature is on the battlefield, raising its power with a spell (such as Titanic Growth), an activated ability, or a triggered ability won't cause this ability to retroactively trigger.
- The creature's power is checked only to see if the ability triggers. It doesn't matter what the creature's power is when the ability resolves.
- If Garruk's Packleader and another creature with power 3 or greater enter under your control at the same time, the ability will trigger.
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1
Garruk, Primal Hunter
Garruk, Primal Hunter
Legendary Planeswalker — Garruk
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
- For Garruk’s second ability, the greatest power among creatures you control is determined when that ability begins resolving.
- If the greatest power among creatures you control is 0 or less, you’ll draw no cards. You won’t discard any cards this way.
- For Garruk’s third ability, the number of Wurm tokens you put onto the battlefield is determined when that ability begins resolving.
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1
Giant Adephage
Giant Adephage
Creature — Insect
7/7
Trample
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
- As the token is created, it checks the printed values of the Giant Adephage it's copying—or, if the Giant Adephage whose ability triggered was itself a token, the original characteristics of that token as stated by the effect that put it onto the battlefield—as well as any copy effects that have been applied to it. It won't copy counters on the Giant Adephage, nor will it copy other effects that have changed Giant Adephage's power, toughness, types, color, or so on. Normally, this means the token will simply be a Giant Adephage. But if any copy effects have affected that Giant Adephage, they're taken into account.
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1
Harmonize
Harmonize
Sorcery
Draw three cards.
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1
Momentous Fall
Momentous Fall
Instant
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
- You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.
- Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.
- The sacrificed creature’s last known existence on the battlefield is checked to determine its power and its toughness.
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1
Ohran Frostfang
Ohran Frostfang
Snow Creature — Snake
2/6
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
- If one or more creatures you control deal combat damage to players at the same time that lethal damage is dealt to Ohran Frostfang, its ability triggers for each of those creatures.
- Snow is a supertype, not a card type. It has no rules meaning or function by itself, but other cards and abilities may refer to it.
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1
Rampaging Baloths
Rampaging Baloths
Creature — Beast
6/6
Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
- A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
- A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
- Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
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1
Sakura-Tribe Elder
Sakura-Tribe Elder
Creature — Snake Shaman
1/1
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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1
Second Harvest
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
- Second Harvest copies the original characteristics of each token as stated by the effect that created that token. It doesn’t copy whether that token is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
- Second Harvest copies all tokens, not only creature tokens.
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1
Selesnya Eulogist
Selesnya Eulogist
Creature — Centaur Druid
3/3
: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- If the target card is an illegal target by the time Selesnya Eulogist's ability tries to resolve, the ability doesn't resolve. You won't populate.
- You can't activate Selesnya Eulogist's ability without a target creature card in a graveyard.
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1
Shamanic Revelation
Shamanic Revelation
Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
- After you draw cards while Shamanic Revelation is resolving, nothing else can happen before you gain the appropriate amount of life. Notably, abilities that trigger when you draw cards won't be put onto the stack until after you've gained life.
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1
Slice in Twain
Slice in Twain
Instant
Destroy target artifact or enchantment.
Draw a card.
- If the target artifact or enchantment is an illegal target by the time Slice in Twain resolves, the entire spell doesn’t resolve. You won’t draw a card. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll draw a card.
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1
Soul of Zendikar
Soul of Zendikar
Creature — Avatar
6/6
Reach
: Create a 3/3 green Beast creature token.
, Exile this card from your graveyard: Create a 3/3 green Beast creature token.
- You can activate the last ability only if the Soul is in your graveyard.
- Exiling the Soul from your graveyard is part of the last ability's activation cost. A player can't remove the Soul in response to prevent you from activating the ability.
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1
Thragtusk
Thragtusk
Creature — Beast
5/3
When this creature enters, you gain 5 life.
When this creature leaves the battlefield, create a 3/3 green Beast creature token.
- Thragtusk's second ability will trigger no matter what zone Thragtusk goes to.
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1
Voice of Many
Voice of Many
Creature — Elf Druid
3/3
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
- Opponents who have left the game aren’t counted.
- You compare how many creatures opponents control only as Voice of Many’s triggered ability resolves. If it’s still on the battlefield, it’ll count among the creatures you control.
Multicolor 9
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1
Atla Palani, Nest Tender
Atla Palani, Nest Tender
Legendary Creature — Human Shaman
2/3
, : Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
- If Atla Palani dies at the same time as one or more Eggs you control, its last ability triggers for each of those Eggs.
- If there are no creature cards in your library as Atla Palani's last ability resolves, you reveal your library then put it back in a random order.
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1
Emmara Tandris
Emmara Tandris
Legendary Creature — Elf Shaman
5/7
Prevent all damage that would be dealt to creature tokens you control.
- Emmara Tandris’s ability prevents all damage that would be dealt to creature tokens you control, not just combat damage.
- If Emmara Tandris is dealt lethal damage at the same creature tokens you control would be dealt damage, the damage that would be dealt to those tokens is prevented.
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1
Ghired, Conclave Exile
Ghired, Conclave Exile
Legendary Creature — Human Shaman
2/5
When Ghired enters, create a 4/4 green Rhino creature token with trample.
Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- Although the token is an attacking creature, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it enters the battlefield attacking.
- Any effects that say that the token can't attack (such as that of Doomed Artisan, or if you copy a token with defender) affect only the declaration of attackers. They won't stop the token you populate from entering the battlefield attacking.
- In some rare cases, you might copy a creature token that isn't normally a creature. This token enters the battlefield as a noncreature permanent. It will be tapped but it won't be attacking.
- You choose which player or planeswalker the created token is attacking. It doesn't have to be attacking the same player or planeswalker that Ghired is attacking.
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1
Marisi, Breaker of the Coil
Marisi, Breaker of the Coil
Legendary Creature — Cat Warrior
5/4
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If an effect allows or instructs an opponent to cast a spell during a combat phase, they can't do so. Marisi's restriction takes precedence over that permission.
- Opponents can still activate abilities during combat.
- Creatures that enter the battlefield after Marisi's second ability resolves won't be goaded.
- The goaded creatures remain goaded even if Marisi leaves the battlefield before your next turn.
- In a multiplayer game, if you leave the game after Marisi's second ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
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1
Naya Charm
Naya Charm
Instant
Choose one —
- Naya Charm deals 3 damage to target creature.
- Return target card from a graveyard to its owner's hand.
- Tap all creatures target player controls.
- You can choose a mode only if you can choose legal targets for that mode. If you can't choose legal targets for any of the modes, you can't cast the spell.
- While the spell is on the stack, treat it as though its only text is the chosen mode. The other two modes are treated as though they don't exist. You don't choose targets for those modes.
- If this spell is copied, the copy will have the same mode as the original.
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1
Tahngarth, First Mate
Tahngarth, First Mate
Legendary Creature — Minotaur Warrior
5/5
Tahngarth can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
- If Tahngarth gains menace, it can't be blocked at all.
- Giving control of Tahngarth to an opponent doesn't cause it to become untapped. This means that Tahngarth may end up attacking several times between your turns.
- If an opponent is attacking a planeswalker but not that planeswalker's controller, Tahngarth can't attack that player.
- If an opponent attacks a player or planeswalker but each creature attacking that player or planeswalker is no longer attacking that player or planeswalker by the time Tahngarth's ability resolves (most likely because they've left the battlefield), that player or planeswalker can't be chosen for Tahngarth to attack. If there's no player or planeswalker to choose this way but you still choose to give the opponent control of Tahngarth, Tahngarth isn't attacking.
- Players can't take any actions between the time you choose to give control of Tahngarth to the attacking player and the time it becomes an attacking creature.
- Although Tahngarth is an attacking creature if it uses its triggered ability, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it changes control and becomes attacking.
- Any effects that say that Tahngarth can't attack or can't attack a certain player (such as that of Propaganda, or if Tahngarth gains defender) affect only the declaration of attackers. They won't stop Tahngarth from becoming an attacking creature through its triggered ability.
- Tahngarth may end up attacking its owner this way.
- Commander damage is tracked for each commander. It doesn't matter who controls the commander as it deals damage. If Tahngarth deals 10 damage to one player while under your control and another 11 damage to that same player while under a third player's control, the player loses the game.
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1
Trostani, Selesnya's Voice
Trostani, Selesnya's Voice
Legendary Creature — Dryad
2/5
Whenever another creature you control enters, you gain life equal to that creature's toughness.
, : Populate. (Create a token that's a copy of a creature token you control.)
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Trostani's first ability checks the creature's toughness as it resolves. If that creature has left the battlefield, use its toughness from when it was last on the battlefield. You can't lose life this way if that creature's toughness was less than 0.
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1
Vitu-Ghazi Guildmage
Vitu-Ghazi Guildmage
Creature — Dryad Shaman
2/2
: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- If you control no creature tokens when you populate, nothing will happen.
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1
Wayfaring Temple
Wayfaring Temple
Creature — Elemental
*/*
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever this creature deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- As long as Wayfaring Temple is on the battlefield, its first ability will count itself, so it'll be at least 1/1.
- The ability that defines Wayfaring Temple's power and toughness works in all zones, not just the battlefield.
Colorless 9
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1
Desolation Twin
Desolation Twin
Creature — Eldrazi
10/10
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
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1
Growing Ranks
Growing Ranks
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- If you control no creature tokens when you populate, nothing will happen.
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1
Idol of Oblivion
Idol of Oblivion
Artifact
: Draw a card. Activate only if you created a token this turn.
, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
- You can activate Idol of Oblivion's first ability even if the token you've created was created before Idol of Oblivion entered the battlefield or if the token has left the battlefield.
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1
Lightning Greaves
Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
- You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature to which you can attach Lightning Greaves.
- If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.
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1
Mimic Vat
Mimic Vat
Artifact
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
- If the creature that dies is an instant or sorcery card that's been manifested, Mimic Vat may have a nonpermanent card exiled. You can't create a token that's a copy of a nonpermanent card. No token is created in this case.
- If a melded permanent dies and triggers Mimic Vat's triggered ability, both of its component cards are exiled. As Mimic Vat's second ability resolves, its controller chooses one of those cards to make a token copy of.
- If multiple nontoken creatures are put into their owners' graveyards from the battlefield at the same time, the imprint ability will trigger that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. However, since exiling those cards is optional, and choosing to exile a card this way causes the previously exiled cards to return to their owners' graveyards, the order generally doesn't matter: You'll wind up with at most one of those cards exiled, and the rest will be in the appropriate graveyards.
- You may exile a noncreature card with Mimic Vat's first ability. For example, if a nontoken artifact that's become a creature is put into a graveyard from the battlefield, Mimic Vat's first ability triggers and you may exile that card.
- The token created by the second ability will be a copy of whatever card is exiled with Mimic Vat at the time the ability resolves. This might not be the same card that was exiled with Mimic Vat at the time the ability was activated. It also might not be a creature card.
- If the token is a copy of a noncreature card, it will still have haste, though that won't matter unless that token somehow becomes a creature.
- You may activate the second ability even if no card has been exiled with Mimic Vat. If no card has been exiled with Mimic Vat by the time the ability resolves, no token will be created.
- The imprint ability will trigger whenever a nontoken creature is put into any graveyard from the battlefield, not just your graveyard.
- Any "enters" abilities of the exiled card will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the exiled card will also work.
- The token is exiled at the beginning of the next end step regardless of who controls it at that time, whether the exiled card is still exiled at that time, or whether Mimic Vat is still on the battlefield at that time.
- If Mimic Vat's second ability is activated during a turn's end step, the token will be exiled at the beginning of the following turn's end step.
- If the token isn't exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste.
- If the exiled card has in its mana cost (such as Protean Hydra), X is considered to be 0.
- Exiling the card as the first ability resolves is optional. If you choose not to exile it, or you can't exile it because the card has somehow left the graveyard before the ability resolves, the ability simply doesn't do anything as it resolves. Any card currently exiled by Mimic Vat remains exiled.
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1
Scaretiller
Scaretiller
Artifact Creature — Scarecrow
1/4
Whenever this creature becomes tapped, choose one —
- You may put a land card from your hand onto the battlefield tapped.
- Return target land card from your graveyard to the battlefield tapped.
- Scaretiller's ability is a triggered ability, not an activated ability. It doesn't allow you to tap it whenever you want; rather, you need some other way of tapping it, such as by attacking.
- If Scaretiller becomes tapped while casting a spell or activating an ability, that spell or ability resolves after Scaretiller's triggered ability has resolved.
- Neither mode of Scaretiller's ability counts as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn, and even if it's not your turn.
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1
Sol Ring
Sol Ring
Artifact
: Add .
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1
Soul Foundry
Soul Foundry
Artifact
Imprint — When this artifact enters, you may exile a creature card from your hand.
, : Create a token that's a copy of the exiled card. X is the mana value of that card.
- Soul Foundry puts a token copy of the imprinted card onto the battlefield. The token is put onto the battlefield, not cast.
- The token is an exact copy in every way, except that it's a token, not a card.
- Most creature tokens have no mana cost and a mana value of 0, but a creature token put onto the battlefield by Soul Foundry has the same mana cost and mana value as the card it copies.
- You do not get a chance to pay any optional costs, such as Kicker, on the imprinted card.
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1
Sundering Growth
Sundering Growth
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- You must target an artifact or enchantment to cast Sundering Growth. If that artifact or enchantment is an illegal target when Sundering Growth tries to resolve, it won't resolve and none of its effects will happen. You won't populate.
Lands 39
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1
Ash Barrens
Ash Barrens
Land
: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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1
Blossoming Sands
Blossoming Sands
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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1
Boros Garrison
Boros Garrison
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Cinder Glade
Cinder Glade
Land — Mountain Forest
( : Add or .)
This land enters tapped unless you control two or more basic lands.
- If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
- However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads "Destroy target Forest" can target Canopy Vista, while one that reads "Destroy target basic Forest" cannot.
- Even though these lands have basic land types, they are not basic lands because "basic" doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped.
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1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
- If you don't have a commander, Command Tower's ability produces no mana.
- If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
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1
Evolving Wilds
Evolving Wilds
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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1
Exotic Orchard
Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
- Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce . Your opponent's Exotic Orchard can produce because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce because your opponent's Exotic Orchard can produce .
- When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
- The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
- Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
- Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability " , Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
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8
Forest
Forest
Basic Land — Forest
( : Add .)
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1
Gargoyle Castle
Gargoyle Castle
Land
: Add .
, , Sacrifice this land: Create a 3/4 colorless Gargoyle artifact creature token with flying.
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1
Graypelt Refuge
Graypelt Refuge
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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1
Gruul Turf
Gruul Turf
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Jungle Shrine
Jungle Shrine
Land
This land enters tapped.
: Add , , or .
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1
Kazandu Refuge
Kazandu Refuge
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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1
Krosan Verge
Krosan Verge
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
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4
Mountain
Mountain
Basic Land — Mountain
( : Add .)
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
- You can choose to find one basic land card with Myriad Landscape's last ability.
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1
Naya Panorama
Naya Panorama
Land
: Add .
, , Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
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7
Plains
Plains
Basic Land — Plains
( : Add .)
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1
Rogue's Passage
Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
- Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
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1
Rugged Highlands
Rugged Highlands
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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1
Selesnya Sanctuary
Selesnya Sanctuary
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Sungrass Prairie
Sungrass Prairie
Land
, : Add .
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1
Terramorphic Expanse
Terramorphic Expanse
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 3
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1
Dragonmaster Outcast
Dragonmaster Outcast
Creature — Human Shaman
1/1
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
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1
Full Flowering
Full Flowering
Sorcery
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
- If you control no creature tokens when you populate, nothing will happen.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- Each time you populate, you can pick any creature token you control to copy. You don't have to create X tokens that are all copies of the same creature token.
- Any abilities that trigger while you're populating won't be put onto the stack until after you've finished populating X times.
- If X is 0, you don't populate at all.
- The tokens enter the battlefield one at a time.
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1
Sol Ring
Sol Ring
Artifact
: Add .
2 11
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1
Cliffside Rescuer
Cliffside Rescuer
Creature — Kor Soldier
2/2
Vigilance
, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
- The players that the target permanent has protection from are determined as Cliffside Rescuer’s ability resolves. If an opponent somehow gains control of that permanent later in the turn, it still has protection from your opponents, including its new controller.
- Protection from a player means that the permanent has protection from each object controlled by that player. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.
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1
Druid's Deliverance
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- If you control no creature tokens when you populate, nothing will happen.
- You can cast Druid's Deliverance even if you don't control any creature tokens.
- Combat damage dealt to creatures or planeswalkers you control won't be prevented.
- In a Two-Headed Giant game, combat damage dealt to your teammate won't be prevented.
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1
Explore
Explore
Sorcery
You may play an additional land this turn.
Draw a card.
- The effects of multiple Explores in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Urban Evolution.
- Explore's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Explore resolves; Explore fully resolves first and you draw a card, perhaps a land you'll play later.
- If you somehow manage to cast Explore when it's not your turn, you'll draw a card when it resolves, but you won't be able to play a land that turn.
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1
Farseek
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
- Farseek can find any land with any of the listed land types, including nonbasic ones, even if that land is a Forest in addition to one or more of those types.
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1
Ghired's Belligerence
Ghired's Belligerence
Sorcery
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If a target creature becomes an illegal target in response to Ghired's Belligerence, the damage that would have been dealt to that creature is lost. It can't be dealt instead to another legal target.
- The delayed triggered ability will trigger if a creature dealt damage by Ghired's Belligerence dies for any reason this turn, not just due to lethal damage.
- You choose how the damage will be divided as you cast Ghired's Belligerence. Each target creature must be assigned at least 1 damage.
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1
Idol of Oblivion
Idol of Oblivion
Artifact
: Draw a card. Activate only if you created a token this turn.
, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
- You can activate Idol of Oblivion's first ability even if the token you've created was created before Idol of Oblivion entered the battlefield or if the token has left the battlefield.
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1
Intangible Virtue
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
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1
Lightning Greaves
Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
- You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature to which you can attach Lightning Greaves.
- If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.
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1
Sakura-Tribe Elder
Sakura-Tribe Elder
Creature — Snake Shaman
1/1
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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1
Sundering Growth
Sundering Growth
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- You must target an artifact or enchantment to cast Sundering Growth. If that artifact or enchantment is an illegal target when Sundering Growth tries to resolve, it won't resolve and none of its effects will happen. You won't populate.
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1
Vitu-Ghazi Guildmage
Vitu-Ghazi Guildmage
Creature — Dryad Shaman
2/2
: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- If you control no creature tokens when you populate, nothing will happen.
3 12
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1
Beast Within
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
- If the target permanent is an illegal target by the time Beast Within tries to resolve, the spell won't resolve. No player creates a Beast token. If the target is legal but not destroyed (most likely because it has indestructible), its controller does create a Beast token.
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1
Colossal Majesty
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
- If you don't control a creature with power 4 or greater as your upkeep begins, Colossal Majesty's ability won't trigger. You can't take any actions during your turn before your upkeep begins.
- If you don't control a creature with power 4 or greater as Colossal Majesty's ability resolves, you won't draw a card.
- The creature with power 4 or greater that you control as Colossal Majesty's ability resolves doesn't have to be the same creature with power 4 or greater that was under your control as the ability triggered.
- You draw only one card, no matter how many creatures with power 4 or greater you control.
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1
Cultivate
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
- If you choose to find only one basic land card, you put it onto the battlefield tapped.
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1
Doomed Artisan
Doomed Artisan
Creature — Human Artificer
1/1
Sculptures you control can't attack or block.
At the beginning of your end step, create a colorless Sculpture artifact creature token with "This token's power and toughness are each equal to the number of Sculptures you control."
- A Sculpture token will count itself, so it'll be at least 1/1.
- Sculpture is a creature type, not an artifact type.
- Once Doomed Artisan has left the battlefield, your Sculptures can attack and block.
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1
Elemental Bond
Elemental Bond
Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.
- The creature must have power 3 or greater as it enters, or Elemental Bond's ability won't trigger. Static abilities that raise (or lower) a creature's power are taken into account. However, you can't have a creature with power 2 or less enter and try to raise its power with a spell, an activated ability, or a triggered ability.
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1
Feldon of the Third Path
Feldon of the Third Path
Legendary Creature — Human Artificer
2/3
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
- The token copies exactly what was printed on the original creature card (except that the copy is also an artifact) and nothing else.
- If the copied creature card has in its mana cost, X is 0.
- Any enters-the-battlefield abilities of the copied creature card will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature card will also work.
- If another creature becomes a copy of, or enters the battlefield as a copy of the token, that creature will copy the creature card the token is copying, except it will also be an artifact. This is true even if the creature card that was copied by Feldon of the Third Path is no longer in the graveyard at that time. However, the new copy won't gain haste and you won't sacrifice it at the beginning of the next end step.
- If Feldon's ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), each of those tokens will gain haste and you'll sacrifice each of them.
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1
Mimic Vat
Mimic Vat
Artifact
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.
, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.
- If the creature that dies is an instant or sorcery card that's been manifested, Mimic Vat may have a nonpermanent card exiled. You can't create a token that's a copy of a nonpermanent card. No token is created in this case.
- If a melded permanent dies and triggers Mimic Vat's triggered ability, both of its component cards are exiled. As Mimic Vat's second ability resolves, its controller chooses one of those cards to make a token copy of.
- If multiple nontoken creatures are put into their owners' graveyards from the battlefield at the same time, the imprint ability will trigger that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. However, since exiling those cards is optional, and choosing to exile a card this way causes the previously exiled cards to return to their owners' graveyards, the order generally doesn't matter: You'll wind up with at most one of those cards exiled, and the rest will be in the appropriate graveyards.
- You may exile a noncreature card with Mimic Vat's first ability. For example, if a nontoken artifact that's become a creature is put into a graveyard from the battlefield, Mimic Vat's first ability triggers and you may exile that card.
- The token created by the second ability will be a copy of whatever card is exiled with Mimic Vat at the time the ability resolves. This might not be the same card that was exiled with Mimic Vat at the time the ability was activated. It also might not be a creature card.
- If the token is a copy of a noncreature card, it will still have haste, though that won't matter unless that token somehow becomes a creature.
- You may activate the second ability even if no card has been exiled with Mimic Vat. If no card has been exiled with Mimic Vat by the time the ability resolves, no token will be created.
- The imprint ability will trigger whenever a nontoken creature is put into any graveyard from the battlefield, not just your graveyard.
- Any "enters" abilities of the exiled card will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the exiled card will also work.
- The token is exiled at the beginning of the next end step regardless of who controls it at that time, whether the exiled card is still exiled at that time, or whether Mimic Vat is still on the battlefield at that time.
- If Mimic Vat's second ability is activated during a turn's end step, the token will be exiled at the beginning of the following turn's end step.
- If the token isn't exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste.
- If the exiled card has in its mana cost (such as Protean Hydra), X is considered to be 0.
- Exiling the card as the first ability resolves is optional. If you choose not to exile it, or you can't exile it because the card has somehow left the graveyard before the ability resolves, the ability simply doesn't do anything as it resolves. Any card currently exiled by Mimic Vat remains exiled.
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1
Naya Charm
Naya Charm
Instant
Choose one —
- Naya Charm deals 3 damage to target creature.
- Return target card from a graveyard to its owner's hand.
- Tap all creatures target player controls.
- You can choose a mode only if you can choose legal targets for that mode. If you can't choose legal targets for any of the modes, you can't cast the spell.
- While the spell is on the stack, treat it as though its only text is the chosen mode. The other two modes are treated as though they don't exist. You don't choose targets for those modes.
- If this spell is copied, the copy will have the same mode as the original.
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1
Roc Egg
Roc Egg
Creature — Bird Egg
0/3
Defender (This creature can't attack.)
When this creature dies, create a 3/3 white Bird creature token with flying.
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1
Rootborn Defenses
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Rootborn Defenses affects only creatures you control after populating at the time it resolves. The creature token you create will gain indestructible, but creatures you begin to control later in the turn will not.
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1
Selesnya Eulogist
Selesnya Eulogist
Creature — Centaur Druid
3/3
: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- If the target card is an illegal target by the time Selesnya Eulogist's ability tries to resolve, the ability doesn't resolve. You won't populate.
- You can't activate Selesnya Eulogist's ability without a target creature card in a graveyard.
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1
Wayfaring Temple
Wayfaring Temple
Creature — Elemental
*/*
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever this creature deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- As long as Wayfaring Temple is on the battlefield, its first ability will count itself, so it'll be at least 1/1.
- The ability that defines Wayfaring Temple's power and toughness works in all zones, not just the battlefield.
4 16
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1
Atla Palani, Nest Tender
Atla Palani, Nest Tender
Legendary Creature — Human Shaman
2/3
, : Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
- If Atla Palani dies at the same time as one or more Eggs you control, its last ability triggers for each of those Eggs.
- If there are no creature cards in your library as Atla Palani's last ability resolves, you reveal your library then put it back in a random order.
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1
Commander's Insignia
Commander's Insignia
Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
- Commander’s Insignia counts each time you’ve cast your commander, even the times it was countered or when your commander spell is still on the stack.
- Certain cards in other sets with the partner keyword may allow you to have more than one commander. If you do, Commander’s Insignia counts the total number of times you’ve cast each of your commanders.
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1
Fresh Meat
Fresh Meat
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
- Fresh Meat counts all creatures you owned that went to the graveyard this turn, including creature tokens that entered under your control and nontoken creatures you owned but didn't control.
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1
Growing Ranks
Growing Ranks
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- If you control no creature tokens when you populate, nothing will happen.
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1
Harmonize
Harmonize
Sorcery
Draw three cards.
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1
Hate Mirage
Hate Mirage
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
- If one of the two target creatures become illegal, you create one token that's a copy of the one that's still a legal target. You don't create two tokens.
- Each token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
- Each token gains haste after it has been created. If something copies one of these tokens, the copy won't have haste, and you won't exile it at the beginning of the next end step.
- If the copied creature has in its mana cost, X is considered to be 0.
- If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
- If the copied creature is copying something else (for example, if Volrath, the Shapestealer is having its own shape stolen by Hate Mirage), then the token enters the battlefield as whatever that creature copied.
- Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the creature will also work.
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1
Heart-Piercer Manticore
Heart-Piercer Manticore
Creature — Manticore
4/3
When this creature enters, you may sacrifice another creature. When you do, this creature deals damage equal to that creature's power to any target.
Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
- If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you'll have priority immediately after that spell or ability resolves. You can activate the creature card's embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it's legal for you to do so.
- Once you've activated an embalm ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
- Heart-Piercer Manticore features a new style of triggered ability. When it enters the battlefield, its triggered ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. If you do, a second ability triggers and you pick a target that will be dealt damage. This is different from other abilities that say "If you do . . ." in that players may cast spells and activate abilities before a creature is sacrificed and then again after the creature is sacrificed but before damage is dealt.
- Heart-Piercer Manticore's damage-dealing ability triggers only when you sacrifice a creature as a result of the instruction of its triggered ability. It won't trigger if you sacrifice a creature for any other reason.
- For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.
- The sacrificed creature's last known existence on the battlefield is checked to determine its power.
- The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
- If the card copied by the token had any "when [this permanent] enters the battlefield" abilities, then the token also has those abilities and will trigger them when it's created. Similarly, any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities that the token has copied will also work.
- The token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into your graveyard.
- You can't sacrifice multiple creatures to deal damage multiple times.
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1
Marisi, Breaker of the Coil
Marisi, Breaker of the Coil
Legendary Creature — Cat Warrior
5/4
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If an effect allows or instructs an opponent to cast a spell during a combat phase, they can't do so. Marisi's restriction takes precedence over that permission.
- Opponents can still activate abilities during combat.
- Creatures that enter the battlefield after Marisi's second ability resolves won't be goaded.
- The goaded creatures remain goaded even if Marisi leaves the battlefield before your next turn.
- In a multiplayer game, if you leave the game after Marisi's second ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
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1
Momentous Fall
Momentous Fall
Instant
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
- You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.
- Players can only respond once this spell has been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to prevent you from casting this spell.
- The sacrificed creature’s last known existence on the battlefield is checked to determine its power and its toughness.
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1
Scaretiller
Scaretiller
Artifact Creature — Scarecrow
1/4
Whenever this creature becomes tapped, choose one —
- You may put a land card from your hand onto the battlefield tapped.
- Return target land card from your graveyard to the battlefield tapped.
- Scaretiller's ability is a triggered ability, not an activated ability. It doesn't allow you to tap it whenever you want; rather, you need some other way of tapping it, such as by attacking.
- If Scaretiller becomes tapped while casting a spell or activating an ability, that spell or ability resolves after Scaretiller's triggered ability has resolved.
- Neither mode of Scaretiller's ability counts as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn, and even if it's not your turn.
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1
Second Harvest
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
- Second Harvest copies the original characteristics of each token as stated by the effect that created that token. It doesn’t copy whether that token is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
- Second Harvest copies all tokens, not only creature tokens.
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1
Slice in Twain
Slice in Twain
Instant
Destroy target artifact or enchantment.
Draw a card.
- If the target artifact or enchantment is an illegal target by the time Slice in Twain resolves, the entire spell doesn’t resolve. You won’t draw a card. If, on the other hand, the target is a legal target but isn’t destroyed (most likely because it has indestructible), you’ll draw a card.
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1
Soul Foundry
Soul Foundry
Artifact
Imprint — When this artifact enters, you may exile a creature card from your hand.
, : Create a token that's a copy of the exiled card. X is the mana value of that card.
- Soul Foundry puts a token copy of the imprinted card onto the battlefield. The token is put onto the battlefield, not cast.
- The token is an exact copy in every way, except that it's a token, not a card.
- Most creature tokens have no mana cost and a mana value of 0, but a creature token put onto the battlefield by Soul Foundry has the same mana cost and mana value as the card it copies.
- You do not get a chance to pay any optional costs, such as Kicker, on the imprinted card.
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1
Tahngarth, First Mate
Tahngarth, First Mate
Legendary Creature — Minotaur Warrior
5/5
Tahngarth can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
- If Tahngarth gains menace, it can't be blocked at all.
- Giving control of Tahngarth to an opponent doesn't cause it to become untapped. This means that Tahngarth may end up attacking several times between your turns.
- If an opponent is attacking a planeswalker but not that planeswalker's controller, Tahngarth can't attack that player.
- If an opponent attacks a player or planeswalker but each creature attacking that player or planeswalker is no longer attacking that player or planeswalker by the time Tahngarth's ability resolves (most likely because they've left the battlefield), that player or planeswalker can't be chosen for Tahngarth to attack. If there's no player or planeswalker to choose this way but you still choose to give the opponent control of Tahngarth, Tahngarth isn't attacking.
- Players can't take any actions between the time you choose to give control of Tahngarth to the attacking player and the time it becomes an attacking creature.
- Although Tahngarth is an attacking creature if it uses its triggered ability, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it changes control and becomes attacking.
- Any effects that say that Tahngarth can't attack or can't attack a certain player (such as that of Propaganda, or if Tahngarth gains defender) affect only the declaration of attackers. They won't stop Tahngarth from becoming an attacking creature through its triggered ability.
- Tahngarth may end up attacking its owner this way.
- Commander damage is tracked for each commander. It doesn't matter who controls the commander as it deals damage. If Tahngarth deals 10 damage to one player while under your control and another 11 damage to that same player while under a third player's control, the player loses the game.
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1
Trostani, Selesnya's Voice
Trostani, Selesnya's Voice
Legendary Creature — Dryad
2/5
Whenever another creature you control enters, you gain life equal to that creature's toughness.
, : Populate. (Create a token that's a copy of a creature token you control.)
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Trostani's first ability checks the creature's toughness as it resolves. If that creature has left the battlefield, use its toughness from when it was last on the battlefield. You can't lose life this way if that creature's toughness was less than 0.
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1
Voice of Many
Voice of Many
Creature — Elf Druid
3/3
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
- Opponents who have left the game aren’t counted.
- You compare how many creatures opponents control only as Voice of Many’s triggered ability resolves. If it’s still on the battlefield, it’ll count among the creatures you control.
5 9
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1
Angel of Sanctions
Angel of Sanctions
Creature — Angel
3/4
Flying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
- If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you'll have priority immediately after that spell or ability resolves. You can activate the creature card's embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it's legal for you to do so.
- Once you've activated an embalm ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
- If a token is exiled this way, it will cease to exist and won't return to the battlefield.
- The exiled card returns to the battlefield immediately after Angel of Sanctions leaves the battlefield. Nothing happens between the two events, including state-based actions.
- In a multiplayer game, if Angel of Sanctions's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
- If Angel of Sanctions leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
- The token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into your graveyard.
- The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
- If the card copied by the token had any "when [this permanent] enters the battlefield" abilities, then the token also has those abilities and will trigger them when it's created. Similarly, any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities that the token has copied will also work.
- For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.
- Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
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1
Flamerush Rider
Flamerush Rider
Creature — Human Warrior
3/3
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
- You choose which opponent or opposing planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Flamerush Rider is attacking.
- Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
- The token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Notably, it doesn't copy any effects that may have turned a noncreature permanent into a creature. If the token isn't a creature as it enters the battlefield, it won't be attacking.
- If the copied creature had in its mana cost, X is 0.
- If the copied creature was copying something else, the token enters the battlefield as whatever that creature was copying.
- If the copied creature is a token, the token created by Flamerush Rider copies the original characteristics of that token as stated by the effect that put it onto the battlefield.
- Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
- If another creature becomes or enters the battlefield as a copy of the token, you won't exile that creature at end of combat. However, if Flamerush Rider creates multiple tokens due to a replacement effect (like the one Doubling Season creates), you'll exile each of those tokens.
- If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
- If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
- You don't have to attack with the creature with dash unless another ability says you do.
- If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
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1
Garruk's Packleader
Garruk's Packleader
Creature — Beast
4/4
Whenever another creature you control with power 3 or greater enters, you may draw a card.
- The ability checks the power of each creature as it enters. It will take into account counters the permanent enters with and static abilities that affect its power (such as Flinthoof Boar's ability). After the creature is on the battlefield, raising its power with a spell (such as Titanic Growth), an activated ability, or a triggered ability won't cause this ability to retroactively trigger.
- The creature's power is checked only to see if the ability triggers. It doesn't matter what the creature's power is when the ability resolves.
- If Garruk's Packleader and another creature with power 3 or greater enter under your control at the same time, the ability will trigger.
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1
Garruk, Primal Hunter
Garruk, Primal Hunter
Legendary Planeswalker — Garruk
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
- For Garruk’s second ability, the greatest power among creatures you control is determined when that ability begins resolving.
- If the greatest power among creatures you control is 0 or less, you’ll draw no cards. You won’t discard any cards this way.
- For Garruk’s third ability, the number of Wurm tokens you put onto the battlefield is determined when that ability begins resolving.
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1
Ghired, Conclave Exile
Ghired, Conclave Exile
Legendary Creature — Human Shaman
2/5
When Ghired enters, create a 4/4 green Rhino creature token with trample.
Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- Although the token is an attacking creature, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it enters the battlefield attacking.
- Any effects that say that the token can't attack (such as that of Doomed Artisan, or if you copy a token with defender) affect only the declaration of attackers. They won't stop the token you populate from entering the battlefield attacking.
- In some rare cases, you might copy a creature token that isn't normally a creature. This token enters the battlefield as a noncreature permanent. It will be tapped but it won't be attacking.
- You choose which player or planeswalker the created token is attacking. It doesn't have to be attacking the same player or planeswalker that Ghired is attacking.
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1
Ohran Frostfang
Ohran Frostfang
Snow Creature — Snake
2/6
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
- If one or more creatures you control deal combat damage to players at the same time that lethal damage is dealt to Ohran Frostfang, its ability triggers for each of those creatures.
- Snow is a supertype, not a card type. It has no rules meaning or function by itself, but other cards and abilities may refer to it.
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1
Shamanic Revelation
Shamanic Revelation
Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
- After you draw cards while Shamanic Revelation is resolving, nothing else can happen before you gain the appropriate amount of life. Notably, abilities that trigger when you draw cards won't be put onto the stack until after you've gained life.
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1
Thragtusk
Thragtusk
Creature — Beast
5/3
When this creature enters, you gain 5 life.
When this creature leaves the battlefield, create a 3/3 green Beast creature token.
- Thragtusk's second ability will trigger no matter what zone Thragtusk goes to.
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1
Wingmate Roc
Wingmate Roc
Creature — Bird
3/4
Flying
Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever this creature attacks, you gain 1 life for each attacking creature.
- Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
- Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
- Count the number of attacking creatures when the last ability resolves, including Wingmate Roc itself if it's still on the battlefield, to determine how much life you gain.
6 5
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1
Phyrexian Rebirth
Phyrexian Rebirth
Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
- If a creature regenerates or has indestructible, it won't be counted when determining the value of X.
- Any triggered abilities that trigger because a creature was destroyed won't be put onto the stack until after Phyrexian Rebirth finishes resolving. This means the Horror creature token can be targeted by those abilities, if applicable.
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1
Rampaging Baloths
Rampaging Baloths
Creature — Beast
6/6
Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
- A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
- A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
- Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
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1
Song of the Worldsoul
Song of the Worldsoul
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
- If you control no creature tokens when you populate, nothing will happen.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- Song of the Worldsoul's ability will resolve before the spell that caused it to trigger but after targets have been chosen for that spell. It resolves even if that spell is countered.
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1
Soul of Zendikar
Soul of Zendikar
Creature — Avatar
6/6
Reach
: Create a 3/3 green Beast creature token.
, Exile this card from your graveyard: Create a 3/3 green Beast creature token.
- You can activate the last ability only if the Soul is in your graveyard.
- Exiling the Soul from your graveyard is part of the last ability's activation cost. A player can't remove the Soul in response to prevent you from activating the ability.
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1
Trostani's Judgment
Trostani's Judgment
Instant
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
- Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
- The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
- The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
- Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
- If you control no creature tokens when you populate, nothing will happen.
- If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
- If you choose a creature token you control as the target, it will be exiled before you populate and you won't be able to choose that creature to copy.
- You must target a creature to cast Trostani's Judgment. If that creature is an illegal target when Trostani's Judgment tries to resolve, it won't resolve and none of its effects will happen. You won't populate.
7+ 5
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1
Desolation Twin
Desolation Twin
Creature — Eldrazi
10/10
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
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1
Emmara Tandris
Emmara Tandris
Legendary Creature — Elf Shaman
5/7
Prevent all damage that would be dealt to creature tokens you control.
- Emmara Tandris’s ability prevents all damage that would be dealt to creature tokens you control, not just combat damage.
- If Emmara Tandris is dealt lethal damage at the same creature tokens you control would be dealt damage, the damage that would be dealt to those tokens is prevented.
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1
Giant Adephage
Giant Adephage
Creature — Insect
7/7
Trample
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
- As the token is created, it checks the printed values of the Giant Adephage it's copying—or, if the Giant Adephage whose ability triggered was itself a token, the original characteristics of that token as stated by the effect that put it onto the battlefield—as well as any copy effects that have been applied to it. It won't copy counters on the Giant Adephage, nor will it copy other effects that have changed Giant Adephage's power, toughness, types, color, or so on. Normally, this means the token will simply be a Giant Adephage. But if any copy effects have affected that Giant Adephage, they're taken into account.
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1
Hour of Reckoning
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.
- You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
- Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
- When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
- If a creature you control has a mana ability with in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
- Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
- Tapping a multicolored creature using convoke will pay for or one mana of your choice of any of that creature's colors.
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1
Tectonic Hellion
Tectonic Hellion
Creature — Hellion
8/5
Haste
Whenever this creature attacks, each player who controls the most lands sacrifices two lands of their choice.
- The player or players who will sacrifice lands is determined only as Tectonic Hellion’s triggered ability begins to resolve.
- If more than one player controls the most lands, each of those players sacrifices two lands. If everyone controls the same number of lands, everyone sacrifices two lands.
- If more than one player will sacrifice lands as Tectonic Hellion’s triggered ability resolves, first the player whose turn it is chooses two lands they control (if they control the most lands), then each other player in turn order does the same if they control the most lands, knowing the choices made before them. Then all the chosen lands are sacrificed at the same time.
Lands 39
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1
Ash Barrens
Ash Barrens
Land
: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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1
Blossoming Sands
Blossoming Sands
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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1
Boros Garrison
Boros Garrison
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Cinder Glade
Cinder Glade
Land — Mountain Forest
( : Add or .)
This land enters tapped unless you control two or more basic lands.
- If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
- However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads "Destroy target Forest" can target Canopy Vista, while one that reads "Destroy target basic Forest" cannot.
- Even though these lands have basic land types, they are not basic lands because "basic" doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped.
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1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
- If you don't have a commander, Command Tower's ability produces no mana.
- If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
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1
Evolving Wilds
Evolving Wilds
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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1
Exotic Orchard
Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
- Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce . Your opponent's Exotic Orchard can produce because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce because your opponent's Exotic Orchard can produce .
- When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
- The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
- Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
- Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability " , Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
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8
Forest
Forest
Basic Land — Forest
( : Add .)
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1
Gargoyle Castle
Gargoyle Castle
Land
: Add .
, , Sacrifice this land: Create a 3/4 colorless Gargoyle artifact creature token with flying.
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1
Graypelt Refuge
Graypelt Refuge
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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1
Gruul Turf
Gruul Turf
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Jungle Shrine
Jungle Shrine
Land
This land enters tapped.
: Add , , or .
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1
Kazandu Refuge
Kazandu Refuge
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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1
Krosan Verge
Krosan Verge
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
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4
Mountain
Mountain
Basic Land — Mountain
( : Add .)
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
- You can choose to find one basic land card with Myriad Landscape's last ability.
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1
Naya Panorama
Naya Panorama
Land
: Add .
, , Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
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7
Plains
Plains
Basic Land — Plains
( : Add .)
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1
Rogue's Passage
Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
- Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
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1
Rugged Highlands
Rugged Highlands
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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1
Selesnya Sanctuary
Selesnya Sanctuary
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Sungrass Prairie
Sungrass Prairie
Land
, : Add .
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1
Terramorphic Expanse
Terramorphic Expanse
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.