Creatures 24
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1
Agitator Ant
Agitator Ant
Creature — Insect
2/2
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
- If a creature can't have +1/+1 counters put on it, its controller can't choose it just to have it become goaded. If it can have counters put on it but replacement effects cause it not to receive +1/+1 counters, it doesn't become goaded.
- As Agitator Ant's ability resolves, first you choose which creature you control, if any, to put two +1/+1 counters on, then each other player in turn order does the same, knowing the choices made before them. Then each chosen creature receives its +1/+1 counters and becomes goaded.
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1
Akim, the Soaring Wind
Akim, the Soaring Wind
Legendary Creature — Bird Dinosaur
3/4
Flying
Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.
: Creature tokens you control gain double strike until end of turn.
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1
Brallin, Skyshark Rider
Brallin, Skyshark Rider
Legendary Creature — Human Shaman
3/3
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
- If you discard a card as a cost to cast a spell or activate an ability, Brallin's middle ability resolves before that spell or ability but after you've chosen targets for it. If you discard a card while a spell or ability is resolving, that spell or ability finishes resolving before Brallin's triggered ability does.'
- Brallin's middle ability gives it only one +1/+1 counter each time it resolves, no matter how many opponents are dealt damage.
- Brallin's middle ability deals 1 damage to each opponent even if you can't put a +1/+1 counter on Brallin, most likely because Brallin has left the battlefield.
- "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
- Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
- The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.
- If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Haldan and Pako are your commanders, your deck may contain cards with blue, red, and/or green in their color identity, but not cards with white or black.
- Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
- A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
- Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
- The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
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Cryptic Trilobite
Cryptic Trilobite
Creature — Trilobite
0/0
This creature enters with X +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add . Spend this mana only to activate abilities.
, : Put a +1/+1 counter on this creature.
- A mana cost of means that you pay twice X. If you want X to be 3, you pay to cast Cryptic Trilobite.
- Activated abilities contain a colon, such as Cryptic Trilobite’s activated mana ability and its last activated ability. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.
- You can spend the two colorless mana produced by Cryptic Trilobite on two different activated abilities.
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Curator of Mysteries
Curator of Mysteries
Creature — Sphinx
4/4
Flying
Whenever you cycle or discard another card, scry 1.
Cycling ( , Discard this card: Draw a card.)
- Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- An ability that triggers whenever you discard a card doesn't give you permission to discard cards. You'll need another effect that instructs or allows you to discard them.
- An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.
- If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.
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Eternal Dragon
Eternal Dragon
Creature — Dragon Spirit
5/5
Flying
: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
- Unlike the normal cycling ability, Plainscycling doesn't allow you to draw a card. Instead, it lets you search your library for a Plains card. After you find a Plains card in your library, you reveal it, put it into your hand, then shuffle your library.
- Plainscycling is a form of cycling. Any ability that triggers on a card being cycled also triggers on Plainscycling this card. Any ability that stops a cycling ability from being activated also stops Plainscycling from being activated.
- Plainscycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with Plainscycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
- You can choose to find any card with the Plains land type, including nonbasic lands. You can also choose not to find a card, even if there is a Plains card in your library.
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Ethereal Forager
Ethereal Forager
Creature — Elemental Whale
3/3
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Whenever this creature attacks, you may return an instant or sorcery card exiled with this creature to its owner's hand.
- Delve doesn’t change a spell’s mana cost or mana value. For example, Treasure Cruise’s mana value is 8 even if you exiled three cards to cast it.
- You can exile cards to pay only for generic mana, and you can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
- Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
- If Ethereal Forager leaves the battlefield while its triggered ability is on the stack, that ability can still find the cards exiled with Ethereal Forager’s delve ability.
- After Ethereal Forager’s triggered ability resolves, players will have priority to cast spells (such as the card you returned to your hand, if it’s legal to do so) before blockers are declared.
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Gavi, Nest Warden
Gavi, Nest Warden
Legendary Creature — Human Shaman
2/5
You may pay rather than pay the cycling cost of the first card you cycle each turn.
Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
- If a cycling cost includes and you pay an alternative activation cost of instead, X is 0.
- Gavi’s first ability considers the entire turn. If you cycle a card then have Gavi come under your control, you can’t pay to cycle your second card.
- The triggered ability can trigger only once each turn. It doesn’t matter Gavi was on the battlefield when the first card was drawn. If it’s not on the battlefield when the second card is drawn, the ability can’t trigger at all that turn. It won’t trigger when the third or fourth card is drawn.
- If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.
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Herald of the Forgotten
Herald of the Forgotten
Creature — Cat Beast
6/6
Flying
When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
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Isperia, Supreme Judge
Isperia, Supreme Judge
Legendary Creature — Sphinx
6/4
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
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Mercurial Chemister
Mercurial Chemister
Creature — Human Wizard
2/3
, : Draw two cards.
, , Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
- If the discarded card has in its mana cost, X is 0.
- If the discarded card has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
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Nimble Obstructionist
Nimble Obstructionist
Creature — Bird Wizard
3/1
Flash
Flying
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, counter target activated or triggered ability you don't control.
- When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
- The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
- If you counter a delayed triggered ability that triggers at the beginning of the "next" occurrence of a specified step or phase, that ability won't trigger again the following time that phase or step occurs.
- Activated abilities are written in the form "Cost: Effect." Some keyword abilities, such as equip and eternalize, are activated abilities and will have colons in their reminder texts.
- Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can't be targeted. Abilities that apply "as [this creature] enters the battlefield" are also replacement effects and can't be targeted.
- Mana abilities can't be targeted. An activated mana ability is one that could add mana as it resolves, doesn't have a target, and isn't a loyalty ability. A triggered mana ability is one that could add mana as it resolves and triggers on an activated mana ability.
- Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities, such as prowess and afflict, are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
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Niv-Mizzet, the Firemind
Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard
4/4
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
- If a spell or ability causes you to draw multiple cards, Niv-Mizzet's ability triggers that many times.
- If dealing 1 damage to a permanent or player causes you to draw a card, perhaps because Niv-Mizzet is enchanted by Curiosity, you'll continue this loop until the loop is interrupted, perhaps by a player losing the game.
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Portal Mage
Portal Mage
Creature — Human Wizard
2/2
Flash
When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
- You may cast Portal Mage outside of a declare attackers step. If Portal Mage enters the battlefield outside of a declare attackers step, its ability simply doesn’t trigger.
- Reselecting which player or planeswalker a creature is attacking ignores all requirements, restrictions, and costs associated with attacking.
- Reselecting which player or planeswalker a creature is attacking doesn’t cause “whenever this creature attacks” abilities to trigger. Notably, the Curses in this set (such as Curse of Vitality) won’t trigger while Portal Mage’s ability is resolving.
- If you reselect which player or planeswalker an attacking creature is attacking, that creature is still considered to have attacked the player or planeswalker as declared, but it is now attacking the new player or planeswalker.
- If an ability targets something controlled by the “defending player” of an attacking creature and the defending player for that creature changes before that ability resolves, the ability won’t resolve because its target has become illegal.
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Psychosis Crawler
Psychosis Crawler
Artifact Creature — Phyrexian Horror
*/*
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
- If an effect causes you to draw multiple cards, Psychosis Crawler will trigger that many times.
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Rooting Moloch
Rooting Moloch
Creature — Lizard
4/4
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling ( , Discard this card: Draw a card.)
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Savai Thundermane
Savai Thundermane
Creature — Elemental Cat
3/2
Whenever you cycle a card, you may pay . When you do, this creature deals 2 damage to target creature and you gain 2 life.
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Shabraz, the Skyshark
Shabraz, the Skyshark
Legendary Creature — Shark Bird
3/3
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life.
: Target Human gains flying until end of turn.
- If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it's not a card drawn.
- Shabraz's middle ability has you gain 1 life even if you can't put a +1/+1 counter on Shabraz, most likely because Shabraz has left the battlefield.
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Spellpyre Phoenix
Spellpyre Phoenix
Creature — Phoenix
4/2
Flying
When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
- Spellpyre Phoenix's last ability checks the entire turn. Cards you cycled before Spellpyre Phoenix was put into your graveyard count.
- If you somehow cycle a card, return it to your hand, and cycle it a second time in one turn, Spellpyre Phoenix's last ability counts each time you cycled it and returns to your hand.
- Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- Triggered abilities from cycling a card and the cycling ability itself aren't spells. Effects that interact with spells (such as that of Cancel) won't affect them.
- You can cycle a card even if it has a triggered ability from cycling that won't have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
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Sun Titan
Sun Titan
Creature — Giant
6/6
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
- A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
- If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
- The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost has mana value 5.
- If the mana cost of a card in your graveyard includes , X is considered to be 0.
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Surly Badgersaur
Surly Badgersaur
Creature — Badger Dinosaur
3/3
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
- Surly Badgersaur's abilities are triggered abilities, not activated abilities. They don't allow you to discard a card whenever you want; rather, you need some other way of discarding a card, such as a cycling ability.
- If you discard a card as a cost to cast a spell or activate an ability, Surly Badgersaur's triggered ability resolves before that spell or ability but after you've chosen targets for it. If you discard a card while a spell or ability is resolving, that spell or ability finishes resolving before Surly Badgersaur's triggered ability does.
- If the target creature is an illegal target when Surly Badgersaur's last ability tries to resolve, the ability doesn't resolve. If it's a legal target but Surly Badgersaur is no longer on the battlefield when the ability resolves, the target creature won't deal or be dealt damage.
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The Locust God
The Locust God
Legendary Creature — God
4/4
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
- If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” The Locust God's first triggered ability won't trigger.
- If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
- The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
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Valiant Rescuer
Valiant Rescuer
Creature — Human Soldier
3/1
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling ( , Discard this card: Draw a card.)
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Vizier of Tumbling Sands
Vizier of Tumbling Sands
Creature — Human Cleric
1/3
: Untap another target permanent.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
- When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
- The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
Instants 4
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Fierce Guardianship
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
- Once you begin casting this spell, players can’t take any other actions until you’re done casting it. Notably, they can’t try to remove the commander you control to make you pay its cost.
- It doesn’t matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
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Hieroglyphic Illumination
Hieroglyphic Illumination
Instant
Draw two cards.
Cycling ( , Discard this card: Draw a card.)
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Neutralize
Neutralize
Instant
Counter target spell.
Cycling ( , Discard this card: Draw a card.)
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Zenith Flare
Zenith Flare
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
Sorceries 8
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Akroma's Vengeance
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling ( , Discard this card: Draw a card.)
- Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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Boon of the Wish-Giver
Boon of the Wish-Giver
Sorcery
Draw four cards.
Cycling ( , Discard this card: Draw a card.)
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Decree of Justice
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, you may pay . If you do, create X 1/1 white Soldier creature tokens.
- When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
- The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
- A mana cost of means that you pay twice X. If you want X to be 3, you pay to cast Decree of Justice.
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Descend upon the Sinful
Descend upon the Sinful
Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
- If you have three non-sorcery card types among cards in your graveyard at the time Descend upon the Sinful resolves, you won't get an Angel token. Descend upon the Sinful isn't put into your graveyard until after it's finished resolving.
- If one of those creatures was enchanted, its Aura won't be put into a player's graveyard until after Descend upon the Sinful has finished resolving. If the controller of Descend upon the Sinful owned the Aura, it won't be in the graveyard in time to be counted for the delirium ability.
- The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.
- The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.
- Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.
- In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.
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Dismantling Wave
Dismantling Wave
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
- Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- Triggered abilities from cycling a card and the cycling ability itself aren't spells. Effects that interact with spells (such as that of Cancel) won't affect them.
- You can cycle a card even if it has a triggered ability from cycling that won't have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
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Migratory Route
Migratory Route
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Slice and Dice
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to each creature.
- When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
- The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
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Windfall
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Artifacts 10
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Abandoned Sarcophagus
Abandoned Sarcophagus
Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
- A token permanent with cycling will go to your graveyard before ceasing to exist. It won't be exiled. Similarly, a nontoken permanent that lost cycling while it was on the battlefield will also go to your graveyard.
- If you cycle an instant card, you may cast it from your graveyard right away before any player may take any other action. If you do, that spell will resolve before the cycling ability. If you cycle a noninstant card without flash, you can't cast it until after the cycling ability has resolved.
- Abandoned Sarcophagus doesn't grant you permission to do anything with those cards except cast them. For example, you can't cycle nonland cards with cycling from your graveyard.
- Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. Abandoned Sarcophagus's effect lets you cast these cards and exiles them if they weren't discarded for their cycling variant's ability.
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Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
- If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
- If you don't have a commander, Arcane Signet's ability produces no mana.
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Azorius Signet
Azorius Signet
Artifact
, : Add .
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Bonder's Ornament
Bonder's Ornament
Artifact
: Add one mana of any color.
, : Each player who controls a permanent named Bonder's Ornament draws a card.
- If one player controls more than one Bonder’s Ornament, that player draws just one card while resolving its second ability.
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Boros Signet
Boros Signet
Artifact
, : Add .
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Commander's Sphere
Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
- If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce .
- If you don't have a commander, Commander's Sphere's first ability produces no mana.
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
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Fluctuator
Fluctuator
Artifact
Cycling abilities you activate cost less to activate.
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Izzet Signet
Izzet Signet
Artifact
, : Add .
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Raugrin Crystal
Raugrin Crystal
Artifact
: Add , , or .
Cycling ( , Discard this card: Draw a card.)
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Sol Ring
Sol Ring
Artifact
: Add .
Enchantments 14
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Astral Drift
Astral Drift
Enchantment
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling ( , Discard this card: Draw a card.)
- Astral Drift's triggered ability resolves before the cycling ability does. You won't draw until after you choose the target and choose whether to exile the creature.
- If you cycle a card during a player's end step, the exiled creature will remain exiled until the next turn's end step.
- Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it's considered a new object with no relation to the object that it was.
- If a token is exiled this way, it will cease to exist and won't return to the battlefield.
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1
Cast Out
Cast Out
Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling ( , Discard this card: Draw a card.)
- If Cast Out leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
- Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
- If a token is exiled this way, it will cease to exist and won't return to the battlefield.
- The exiled card returns to the battlefield immediately after Cast Out leaves the battlefield. Nothing happens between the two events, including state-based actions.
- In a multiplayer game, if Cast Out's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
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1
Crystalline Resonance
Crystalline Resonance
Enchantment
Whenever you cycle a card, you may have this enchantment become a copy of another target permanent until your next turn, except it has this ability.
- Crystalline Resonance copies the printed values of the target permanent, plus any copy effects that have been applied to it. It won’t copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won’t copy effects that made the target permanent become a creature.
- If Crystalline Resonance copies a permanent that’s copying something else, it will become whatever the target is copying.
- If another permanent becomes a copy of Crystalline Resonance, it will become whatever Crystalline Resonance is copying and it will also have its ability.
- If Crystalline Resonance’s ability triggers multiple times in a turn, then each time one of those abilities resolves, it will overwrite whatever Crystalline Resonance is copying. Crystalline Resonance will wind up as a copy of the permanent targeted by the last ability to resolve. As your next turn begins, all instances of the ability will wear off at the same time.
- If an effect begins to apply to Crystalline Resonance before it becomes a copy of another permanent, that effect will continue to apply.
- If Crystalline Resonance becomes a creature the same turn it enters the battlefield, you can’t attack with it or use any of its abilities (if it gains any) unless it has haste.
- If Crystalline Resonance becomes a copy of a legendary permanent you control, you’ll put one of them into its owner’s graveyard.
- If Crystalline Resonance becomes a copy of an Aura, it’s put into its owner’s graveyard unless it’s somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it’ll become unattached when it becomes an enchantment again.
- If Crystalline Resonance becomes a copy of a planeswalker, it won’t receive loyalty counters for that planeswalker’s starting loyalty. Unless it already has loyalty counters on it somehow, it will be put into its owner’s graveyard.
- Crystalline Resonance’s copy effect wears off immediately before your next turn begins.
- If Crystalline Resonance becomes a copy of an object with a set of linked abilities (for example, one ability that exiles a card and another that refers to the card “exiled with” the object), that link only lasts as long as Crystalline Resonance is copying that object. If it stops being a copy of that object and then becomes a copy again later, the link is lost.
- Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
- You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
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1
Drake Haven
Drake Haven
Enchantment
Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
- While resolving Drake Haven’s triggered ability, you can’t pay multiple times to get multiple Drakes.
- Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.
- An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.
- If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.
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1
Hoofprints of the Stag
Hoofprints of the Stag
Kindred Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
- If a spell or ability has you draw multiple cards, Hoofprints of the Stag's ability triggers that many times.
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1
Lightning Rift
Lightning Rift
Enchantment
Whenever a player cycles a card, you may pay . If you do, this enchantment deals 2 damage to any target.
- You choose the target when Lightning Rift’s ability is put on the stack, but you choose whether to pay the mana as the ability resolves. Once you make that choice, no player may take actions until the damage is dealt and the ability has finished resolving.
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1
Martial Impetus
Martial Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
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1
New Perspectives
New Perspectives
Enchantment
When this enchantment enters, draw three cards.
As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.
- If you choose to pay New Perspectives’s alternate activation cost, you still discard the card with cycling to activate the ability.
- The card you wish to cycle counts when determining whether you have seven or more cards in hand.
- Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. New Perspectives gives these abilities an alternate activation cost as well.
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1
Ominous Seas
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling ( , Discard this card: Draw a card.)
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1
Psychic Impetus
Psychic Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- Psychic Impetus causes you to scry 2, not the attacking creature's controller.
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1
Reconnaissance Mission
Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling ( , Discard this card: Draw a card.)
- Reconnaissance Mission's triggered ability triggers for each creature you control that deals combat damage to a player. You may draw one card each time the ability resolves, no matter how much damage was dealt.
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1
Shiny Impetus
Shiny Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- Shiny Impetus causes you to create a Treasure token, not the attacking creature's controller.
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1
Spirit Cairn
Spirit Cairn
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
- You can’t pay multiple times to create more than one token each time you resolve Spirit Cairn’s triggered ability.
- If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card (such as Spirit Cairn’s ability) trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.
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1
Tectonic Reformation
Tectonic Reformation
Enchantment
Each land card in your hand has cycling .
Cycling ( , Discard this card: Draw a card.)
Lands 39
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1
Ash Barrens
Ash Barrens
Land
: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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1
Azorius Chancery
Azorius Chancery
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Boros Garrison
Boros Garrison
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
- If you don't have a commander, Command Tower's ability produces no mana.
- If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
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1
Desert of the Fervent
Desert of the Fervent
Land — Desert
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Desert of the Mindful
Desert of the Mindful
Land — Desert
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Desert of the True
Desert of the True
Land — Desert
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Drifting Meadow
Drifting Meadow
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Exotic Orchard
Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
- Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce . Your opponent's Exotic Orchard can produce because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce because your opponent's Exotic Orchard can produce .
- When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
- The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
- Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
- Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability " , Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
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1
Forgotten Cave
Forgotten Cave
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Hostile Desert
Hostile Desert
Land — Desert
: Add .
, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
- If Hostile Desert becomes a creature the same turn it enters the battlefield, you can't attack with it or tap it for mana.
- Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Irrigated Farmland
Irrigated Farmland
Land — Plains Island
( : Add or .)
This land enters tapped.
Cycling ( , Discard this card: Draw a card.)
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5
Island
Island
Basic Land — Island
( : Add .)
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1
Izzet Boilerworks
Izzet Boilerworks
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Lonely Sandbar
Lonely Sandbar
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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6
Mountain
Mountain
Basic Land — Mountain
( : Add .)
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
- You can choose to find one basic land card with Myriad Landscape's last ability.
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1
Mystic Monastery
Mystic Monastery
Land
This land enters tapped.
: Add , , or .
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4
Plains
Plains
Basic Land — Plains
( : Add .)
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1
Prairie Stream
Prairie Stream
Land — Plains Island
( : Add or .)
This land enters tapped unless you control two or more basic lands.
- Even though these lands have basic land types, they are not basic lands because "basic" doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped.
- However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads "Destroy target Forest" can target Canopy Vista, while one that reads "Destroy target basic Forest" cannot.
- If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
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1
Reliquary Tower
Reliquary Tower
Land
You have no maximum hand size.
: Add .
- If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then put Reliquary Tower onto the battlefield, you'll have no maximum hand size. However, if those permanents enter in the opposite order, your maximum hand size would be two.
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1
Remote Isle
Remote Isle
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Secluded Steppe
Secluded Steppe
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Shivan Reef
Shivan Reef
Land
: Add .
: Add or . This land deals 1 damage to you.
- The damage dealt to you is part of the second mana ability. It doesn't use the stack and can't be responded to.
- Like most lands, each land in this cycle is colorless. The damage dealt to you is dealt by a colorless source.
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1
Skycloud Expanse
Skycloud Expanse
Land
, : Add .
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1
Smoldering Crater
Smoldering Crater
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Temple of the False God
Temple of the False God
Land
: Add . Activate only if you control five or more lands.
White 13
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1
Akroma's Vengeance
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling ( , Discard this card: Draw a card.)
- Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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1
Astral Drift
Astral Drift
Enchantment
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling ( , Discard this card: Draw a card.)
- Astral Drift's triggered ability resolves before the cycling ability does. You won't draw until after you choose the target and choose whether to exile the creature.
- If you cycle a card during a player's end step, the exiled creature will remain exiled until the next turn's end step.
- Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it's considered a new object with no relation to the object that it was.
- If a token is exiled this way, it will cease to exist and won't return to the battlefield.
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1
Cast Out
Cast Out
Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling ( , Discard this card: Draw a card.)
- If Cast Out leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
- Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
- If a token is exiled this way, it will cease to exist and won't return to the battlefield.
- The exiled card returns to the battlefield immediately after Cast Out leaves the battlefield. Nothing happens between the two events, including state-based actions.
- In a multiplayer game, if Cast Out's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
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1
Decree of Justice
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, you may pay . If you do, create X 1/1 white Soldier creature tokens.
- When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
- The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
- A mana cost of means that you pay twice X. If you want X to be 3, you pay to cast Decree of Justice.
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1
Descend upon the Sinful
Descend upon the Sinful
Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
- If you have three non-sorcery card types among cards in your graveyard at the time Descend upon the Sinful resolves, you won't get an Angel token. Descend upon the Sinful isn't put into your graveyard until after it's finished resolving.
- If one of those creatures was enchanted, its Aura won't be put into a player's graveyard until after Descend upon the Sinful has finished resolving. If the controller of Descend upon the Sinful owned the Aura, it won't be in the graveyard in time to be counted for the delirium ability.
- The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.
- The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.
- Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.
- In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.
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1
Dismantling Wave
Dismantling Wave
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
- Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- Triggered abilities from cycling a card and the cycling ability itself aren't spells. Effects that interact with spells (such as that of Cancel) won't affect them.
- You can cycle a card even if it has a triggered ability from cycling that won't have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
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1
Eternal Dragon
Eternal Dragon
Creature — Dragon Spirit
5/5
Flying
: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
- Unlike the normal cycling ability, Plainscycling doesn't allow you to draw a card. Instead, it lets you search your library for a Plains card. After you find a Plains card in your library, you reveal it, put it into your hand, then shuffle your library.
- Plainscycling is a form of cycling. Any ability that triggers on a card being cycled also triggers on Plainscycling this card. Any ability that stops a cycling ability from being activated also stops Plainscycling from being activated.
- Plainscycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with Plainscycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
- You can choose to find any card with the Plains land type, including nonbasic lands. You can also choose not to find a card, even if there is a Plains card in your library.
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1
Herald of the Forgotten
Herald of the Forgotten
Creature — Cat Beast
6/6
Flying
When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
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1
Hoofprints of the Stag
Hoofprints of the Stag
Kindred Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
- If a spell or ability has you draw multiple cards, Hoofprints of the Stag's ability triggers that many times.
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1
Martial Impetus
Martial Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
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1
Spirit Cairn
Spirit Cairn
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
- You can’t pay multiple times to create more than one token each time you resolve Spirit Cairn’s triggered ability.
- If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card (such as Spirit Cairn’s ability) trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.
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1
Sun Titan
Sun Titan
Creature — Giant
6/6
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
- A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
- If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
- The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost has mana value 5.
- If the mana cost of a card in your graveyard includes , X is considered to be 0.
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1
Valiant Rescuer
Valiant Rescuer
Creature — Human Soldier
3/1
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling ( , Discard this card: Draw a card.)
Blue 16
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1
Boon of the Wish-Giver
Boon of the Wish-Giver
Sorcery
Draw four cards.
Cycling ( , Discard this card: Draw a card.)
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1
Crystalline Resonance
Crystalline Resonance
Enchantment
Whenever you cycle a card, you may have this enchantment become a copy of another target permanent until your next turn, except it has this ability.
- Crystalline Resonance copies the printed values of the target permanent, plus any copy effects that have been applied to it. It won’t copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won’t copy effects that made the target permanent become a creature.
- If Crystalline Resonance copies a permanent that’s copying something else, it will become whatever the target is copying.
- If another permanent becomes a copy of Crystalline Resonance, it will become whatever Crystalline Resonance is copying and it will also have its ability.
- If Crystalline Resonance’s ability triggers multiple times in a turn, then each time one of those abilities resolves, it will overwrite whatever Crystalline Resonance is copying. Crystalline Resonance will wind up as a copy of the permanent targeted by the last ability to resolve. As your next turn begins, all instances of the ability will wear off at the same time.
- If an effect begins to apply to Crystalline Resonance before it becomes a copy of another permanent, that effect will continue to apply.
- If Crystalline Resonance becomes a creature the same turn it enters the battlefield, you can’t attack with it or use any of its abilities (if it gains any) unless it has haste.
- If Crystalline Resonance becomes a copy of a legendary permanent you control, you’ll put one of them into its owner’s graveyard.
- If Crystalline Resonance becomes a copy of an Aura, it’s put into its owner’s graveyard unless it’s somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it’ll become unattached when it becomes an enchantment again.
- If Crystalline Resonance becomes a copy of a planeswalker, it won’t receive loyalty counters for that planeswalker’s starting loyalty. Unless it already has loyalty counters on it somehow, it will be put into its owner’s graveyard.
- Crystalline Resonance’s copy effect wears off immediately before your next turn begins.
- If Crystalline Resonance becomes a copy of an object with a set of linked abilities (for example, one ability that exiles a card and another that refers to the card “exiled with” the object), that link only lasts as long as Crystalline Resonance is copying that object. If it stops being a copy of that object and then becomes a copy again later, the link is lost.
- Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
- You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
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1
Curator of Mysteries
Curator of Mysteries
Creature — Sphinx
4/4
Flying
Whenever you cycle or discard another card, scry 1.
Cycling ( , Discard this card: Draw a card.)
- Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- An ability that triggers whenever you discard a card doesn't give you permission to discard cards. You'll need another effect that instructs or allows you to discard them.
- An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.
- If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.
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1
Drake Haven
Drake Haven
Enchantment
Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
- While resolving Drake Haven’s triggered ability, you can’t pay multiple times to get multiple Drakes.
- Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.
- An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.
- If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.
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1
Ethereal Forager
Ethereal Forager
Creature — Elemental Whale
3/3
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Whenever this creature attacks, you may return an instant or sorcery card exiled with this creature to its owner's hand.
- Delve doesn’t change a spell’s mana cost or mana value. For example, Treasure Cruise’s mana value is 8 even if you exiled three cards to cast it.
- You can exile cards to pay only for generic mana, and you can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
- Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
- If Ethereal Forager leaves the battlefield while its triggered ability is on the stack, that ability can still find the cards exiled with Ethereal Forager’s delve ability.
- After Ethereal Forager’s triggered ability resolves, players will have priority to cast spells (such as the card you returned to your hand, if it’s legal to do so) before blockers are declared.
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1
Fierce Guardianship
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
- Once you begin casting this spell, players can’t take any other actions until you’re done casting it. Notably, they can’t try to remove the commander you control to make you pay its cost.
- It doesn’t matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
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1
Hieroglyphic Illumination
Hieroglyphic Illumination
Instant
Draw two cards.
Cycling ( , Discard this card: Draw a card.)
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1
Neutralize
Neutralize
Instant
Counter target spell.
Cycling ( , Discard this card: Draw a card.)
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1
New Perspectives
New Perspectives
Enchantment
When this enchantment enters, draw three cards.
As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.
- If you choose to pay New Perspectives’s alternate activation cost, you still discard the card with cycling to activate the ability.
- The card you wish to cycle counts when determining whether you have seven or more cards in hand.
- Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. New Perspectives gives these abilities an alternate activation cost as well.
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1
Nimble Obstructionist
Nimble Obstructionist
Creature — Bird Wizard
3/1
Flash
Flying
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, counter target activated or triggered ability you don't control.
- When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
- The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
- If you counter a delayed triggered ability that triggers at the beginning of the "next" occurrence of a specified step or phase, that ability won't trigger again the following time that phase or step occurs.
- Activated abilities are written in the form "Cost: Effect." Some keyword abilities, such as equip and eternalize, are activated abilities and will have colons in their reminder texts.
- Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can't be targeted. Abilities that apply "as [this creature] enters the battlefield" are also replacement effects and can't be targeted.
- Mana abilities can't be targeted. An activated mana ability is one that could add mana as it resolves, doesn't have a target, and isn't a loyalty ability. A triggered mana ability is one that could add mana as it resolves and triggers on an activated mana ability.
- Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities, such as prowess and afflict, are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
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1
Ominous Seas
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling ( , Discard this card: Draw a card.)
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1
Portal Mage
Portal Mage
Creature — Human Wizard
2/2
Flash
When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
- You may cast Portal Mage outside of a declare attackers step. If Portal Mage enters the battlefield outside of a declare attackers step, its ability simply doesn’t trigger.
- Reselecting which player or planeswalker a creature is attacking ignores all requirements, restrictions, and costs associated with attacking.
- Reselecting which player or planeswalker a creature is attacking doesn’t cause “whenever this creature attacks” abilities to trigger. Notably, the Curses in this set (such as Curse of Vitality) won’t trigger while Portal Mage’s ability is resolving.
- If you reselect which player or planeswalker an attacking creature is attacking, that creature is still considered to have attacked the player or planeswalker as declared, but it is now attacking the new player or planeswalker.
- If an ability targets something controlled by the “defending player” of an attacking creature and the defending player for that creature changes before that ability resolves, the ability won’t resolve because its target has become illegal.
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1
Psychic Impetus
Psychic Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- Psychic Impetus causes you to scry 2, not the attacking creature's controller.
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1
Reconnaissance Mission
Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling ( , Discard this card: Draw a card.)
- Reconnaissance Mission's triggered ability triggers for each creature you control that deals combat damage to a player. You may draw one card each time the ability resolves, no matter how much damage was dealt.
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1
Vizier of Tumbling Sands
Vizier of Tumbling Sands
Creature — Human Cleric
1/3
: Untap another target permanent.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
- When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
- The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
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1
Windfall
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Red 10
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1
Agitator Ant
Agitator Ant
Creature — Insect
2/2
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
- If a creature can't have +1/+1 counters put on it, its controller can't choose it just to have it become goaded. If it can have counters put on it but replacement effects cause it not to receive +1/+1 counters, it doesn't become goaded.
- As Agitator Ant's ability resolves, first you choose which creature you control, if any, to put two +1/+1 counters on, then each other player in turn order does the same, knowing the choices made before them. Then each chosen creature receives its +1/+1 counters and becomes goaded.
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1
Brallin, Skyshark Rider
Brallin, Skyshark Rider
Legendary Creature — Human Shaman
3/3
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
- If you discard a card as a cost to cast a spell or activate an ability, Brallin's middle ability resolves before that spell or ability but after you've chosen targets for it. If you discard a card while a spell or ability is resolving, that spell or ability finishes resolving before Brallin's triggered ability does.'
- Brallin's middle ability gives it only one +1/+1 counter each time it resolves, no matter how many opponents are dealt damage.
- Brallin's middle ability deals 1 damage to each opponent even if you can't put a +1/+1 counter on Brallin, most likely because Brallin has left the battlefield.
- "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
- Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
- The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.
- If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Haldan and Pako are your commanders, your deck may contain cards with blue, red, and/or green in their color identity, but not cards with white or black.
- Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
- A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
- Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
- The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
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1
Chandra, Flamecaller
Chandra, Flamecaller
Legendary Planeswalker — Chandra
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
0: Discard all the cards in your hand, then draw that many cards plus one.
−X: Chandra deals X damage to each creature.
- For Chandra's second ability, it doesn't matter if the cards don't go to your graveyard because of a replacement effect. For example, cards with madness discarded this way will still count toward the number of cards you discarded.
- You can activate Chandra's second ability while you have an empty hand. If you do, you'll draw one card.
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1
Lightning Rift
Lightning Rift
Enchantment
Whenever a player cycles a card, you may pay . If you do, this enchantment deals 2 damage to any target.
- You choose the target when Lightning Rift’s ability is put on the stack, but you choose whether to pay the mana as the ability resolves. Once you make that choice, no player may take actions until the damage is dealt and the ability has finished resolving.
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1
Rooting Moloch
Rooting Moloch
Creature — Lizard
4/4
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling ( , Discard this card: Draw a card.)
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1
Shiny Impetus
Shiny Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- Shiny Impetus causes you to create a Treasure token, not the attacking creature's controller.
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1
Slice and Dice
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to each creature.
- When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
- The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
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1
Spellpyre Phoenix
Spellpyre Phoenix
Creature — Phoenix
4/2
Flying
When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
- Spellpyre Phoenix's last ability checks the entire turn. Cards you cycled before Spellpyre Phoenix was put into your graveyard count.
- If you somehow cycle a card, return it to your hand, and cycle it a second time in one turn, Spellpyre Phoenix's last ability counts each time you cycled it and returns to your hand.
- Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- Triggered abilities from cycling a card and the cycling ability itself aren't spells. Effects that interact with spells (such as that of Cancel) won't affect them.
- You can cycle a card even if it has a triggered ability from cycling that won't have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
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1
Surly Badgersaur
Surly Badgersaur
Creature — Badger Dinosaur
3/3
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
- Surly Badgersaur's abilities are triggered abilities, not activated abilities. They don't allow you to discard a card whenever you want; rather, you need some other way of discarding a card, such as a cycling ability.
- If you discard a card as a cost to cast a spell or activate an ability, Surly Badgersaur's triggered ability resolves before that spell or ability but after you've chosen targets for it. If you discard a card while a spell or ability is resolving, that spell or ability finishes resolving before Surly Badgersaur's triggered ability does.
- If the target creature is an illegal target when Surly Badgersaur's last ability tries to resolve, the ability doesn't resolve. If it's a legal target but Surly Badgersaur is no longer on the battlefield when the ability resolves, the target creature won't deal or be dealt damage.
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1
Tectonic Reformation
Tectonic Reformation
Enchantment
Each land card in your hand has cycling .
Cycling ( , Discard this card: Draw a card.)
Multicolor 10
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1
Akim, the Soaring Wind
Akim, the Soaring Wind
Legendary Creature — Bird Dinosaur
3/4
Flying
Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.
: Creature tokens you control gain double strike until end of turn.
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1
Gavi, Nest Warden
Gavi, Nest Warden
Legendary Creature — Human Shaman
2/5
You may pay rather than pay the cycling cost of the first card you cycle each turn.
Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
- If a cycling cost includes and you pay an alternative activation cost of instead, X is 0.
- Gavi’s first ability considers the entire turn. If you cycle a card then have Gavi come under your control, you can’t pay to cycle your second card.
- The triggered ability can trigger only once each turn. It doesn’t matter Gavi was on the battlefield when the first card was drawn. If it’s not on the battlefield when the second card is drawn, the ability can’t trigger at all that turn. It won’t trigger when the third or fourth card is drawn.
- If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.
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1
Isperia, Supreme Judge
Isperia, Supreme Judge
Legendary Creature — Sphinx
6/4
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
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1
Mercurial Chemister
Mercurial Chemister
Creature — Human Wizard
2/3
, : Draw two cards.
, , Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
- If the discarded card has in its mana cost, X is 0.
- If the discarded card has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
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1
Migratory Route
Migratory Route
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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1
Niv-Mizzet, the Firemind
Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard
4/4
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
- If a spell or ability causes you to draw multiple cards, Niv-Mizzet's ability triggers that many times.
- If dealing 1 damage to a permanent or player causes you to draw a card, perhaps because Niv-Mizzet is enchanted by Curiosity, you'll continue this loop until the loop is interrupted, perhaps by a player losing the game.
-
1
Savai Thundermane
Savai Thundermane
Creature — Elemental Cat
3/2
Whenever you cycle a card, you may pay . When you do, this creature deals 2 damage to target creature and you gain 2 life.
-
1
Shabraz, the Skyshark
Shabraz, the Skyshark
Legendary Creature — Shark Bird
3/3
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life.
: Target Human gains flying until end of turn.
- If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it's not a card drawn.
- Shabraz's middle ability has you gain 1 life even if you can't put a +1/+1 counter on Shabraz, most likely because Shabraz has left the battlefield.
-
1
The Locust God
The Locust God
Legendary Creature — God
4/4
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
- If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” The Locust God's first triggered ability won't trigger.
- If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
- The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
-
1
Zenith Flare
Zenith Flare
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
Colorless 12
-
1
Abandoned Sarcophagus
Abandoned Sarcophagus
Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
- A token permanent with cycling will go to your graveyard before ceasing to exist. It won't be exiled. Similarly, a nontoken permanent that lost cycling while it was on the battlefield will also go to your graveyard.
- If you cycle an instant card, you may cast it from your graveyard right away before any player may take any other action. If you do, that spell will resolve before the cycling ability. If you cycle a noninstant card without flash, you can't cast it until after the cycling ability has resolved.
- Abandoned Sarcophagus doesn't grant you permission to do anything with those cards except cast them. For example, you can't cycle nonland cards with cycling from your graveyard.
- Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. Abandoned Sarcophagus's effect lets you cast these cards and exiles them if they weren't discarded for their cycling variant's ability.
-
1
Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
- If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
- If you don't have a commander, Arcane Signet's ability produces no mana.
-
1
Azorius Signet
Azorius Signet
Artifact
, : Add .
-
1
Bonder's Ornament
Bonder's Ornament
Artifact
: Add one mana of any color.
, : Each player who controls a permanent named Bonder's Ornament draws a card.
- If one player controls more than one Bonder’s Ornament, that player draws just one card while resolving its second ability.
-
1
Boros Signet
Boros Signet
Artifact
, : Add .
-
1
Commander's Sphere
Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
- If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce .
- If you don't have a commander, Commander's Sphere's first ability produces no mana.
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
-
1
Cryptic Trilobite
Cryptic Trilobite
Creature — Trilobite
0/0
This creature enters with X +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add . Spend this mana only to activate abilities.
, : Put a +1/+1 counter on this creature.
- A mana cost of means that you pay twice X. If you want X to be 3, you pay to cast Cryptic Trilobite.
- Activated abilities contain a colon, such as Cryptic Trilobite’s activated mana ability and its last activated ability. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.
- You can spend the two colorless mana produced by Cryptic Trilobite on two different activated abilities.
-
1
Fluctuator
Fluctuator
Artifact
Cycling abilities you activate cost less to activate.
-
1
Izzet Signet
Izzet Signet
Artifact
, : Add .
-
1
Psychosis Crawler
Psychosis Crawler
Artifact Creature — Phyrexian Horror
*/*
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
- If an effect causes you to draw multiple cards, Psychosis Crawler will trigger that many times.
-
1
Raugrin Crystal
Raugrin Crystal
Artifact
: Add , , or .
Cycling ( , Discard this card: Draw a card.)
-
1
Sol Ring
Sol Ring
Artifact
: Add .
Lands 39
-
1
Ash Barrens
Ash Barrens
Land
: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
1
Azorius Chancery
Azorius Chancery
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
-
1
Boros Garrison
Boros Garrison
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
-
1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
- If you don't have a commander, Command Tower's ability produces no mana.
- If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
-
1
Desert of the Fervent
Desert of the Fervent
Land — Desert
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Desert of the Mindful
Desert of the Mindful
Land — Desert
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Desert of the True
Desert of the True
Land — Desert
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
-
1
Drifting Meadow
Drifting Meadow
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
-
1
Exotic Orchard
Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
- Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce . Your opponent's Exotic Orchard can produce because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce because your opponent's Exotic Orchard can produce .
- When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
- The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
- Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
- Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability " , Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
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1
Forgotten Cave
Forgotten Cave
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
-
1
Hostile Desert
Hostile Desert
Land — Desert
: Add .
, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
- If Hostile Desert becomes a creature the same turn it enters the battlefield, you can't attack with it or tap it for mana.
- Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Irrigated Farmland
Irrigated Farmland
Land — Plains Island
( : Add or .)
This land enters tapped.
Cycling ( , Discard this card: Draw a card.)
-
5
Island
Island
Basic Land — Island
( : Add .)
-
1
Izzet Boilerworks
Izzet Boilerworks
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
-
1
Lonely Sandbar
Lonely Sandbar
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
-
6
Mountain
Mountain
Basic Land — Mountain
( : Add .)
-
1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
- You can choose to find one basic land card with Myriad Landscape's last ability.
-
1
Mystic Monastery
Mystic Monastery
Land
This land enters tapped.
: Add , , or .
-
4
Plains
Plains
Basic Land — Plains
( : Add .)
-
1
Prairie Stream
Prairie Stream
Land — Plains Island
( : Add or .)
This land enters tapped unless you control two or more basic lands.
- Even though these lands have basic land types, they are not basic lands because "basic" doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped.
- However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads "Destroy target Forest" can target Canopy Vista, while one that reads "Destroy target basic Forest" cannot.
- If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
-
1
Reliquary Tower
Reliquary Tower
Land
You have no maximum hand size.
: Add .
- If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then put Reliquary Tower onto the battlefield, you'll have no maximum hand size. However, if those permanents enter in the opposite order, your maximum hand size would be two.
-
1
Remote Isle
Remote Isle
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
-
1
Secluded Steppe
Secluded Steppe
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
-
1
Shivan Reef
Shivan Reef
Land
: Add .
: Add or . This land deals 1 damage to you.
- The damage dealt to you is part of the second mana ability. It doesn't use the stack and can't be responded to.
- Like most lands, each land in this cycle is colorless. The damage dealt to you is dealt by a colorless source.
-
1
Skycloud Expanse
Skycloud Expanse
Land
, : Add .
-
1
Smoldering Crater
Smoldering Crater
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
-
1
Temple of the False God
Temple of the False God
Land
: Add . Activate only if you control five or more lands.
2 11
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1
Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
- If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
- If you don't have a commander, Arcane Signet's ability produces no mana.
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1
Azorius Signet
Azorius Signet
Artifact
, : Add .
-
1
Boros Signet
Boros Signet
Artifact
, : Add .
-
1
Fluctuator
Fluctuator
Artifact
Cycling abilities you activate cost less to activate.
-
1
Hoofprints of the Stag
Hoofprints of the Stag
Kindred Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
- If a spell or ability has you draw multiple cards, Hoofprints of the Stag's ability triggers that many times.
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1
Izzet Signet
Izzet Signet
Artifact
, : Add .
-
1
Lightning Rift
Lightning Rift
Enchantment
Whenever a player cycles a card, you may pay . If you do, this enchantment deals 2 damage to any target.
- You choose the target when Lightning Rift’s ability is put on the stack, but you choose whether to pay the mana as the ability resolves. Once you make that choice, no player may take actions until the damage is dealt and the ability has finished resolving.
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1
Ominous Seas
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling ( , Discard this card: Draw a card.)
-
1
Savai Thundermane
Savai Thundermane
Creature — Elemental Cat
3/2
Whenever you cycle a card, you may pay . When you do, this creature deals 2 damage to target creature and you gain 2 life.
-
1
Tectonic Reformation
Tectonic Reformation
Enchantment
Each land card in your hand has cycling .
Cycling ( , Discard this card: Draw a card.)
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1
Valiant Rescuer
Valiant Rescuer
Creature — Human Soldier
3/1
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling ( , Discard this card: Draw a card.)
3 19
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1
Abandoned Sarcophagus
Abandoned Sarcophagus
Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
- A token permanent with cycling will go to your graveyard before ceasing to exist. It won't be exiled. Similarly, a nontoken permanent that lost cycling while it was on the battlefield will also go to your graveyard.
- If you cycle an instant card, you may cast it from your graveyard right away before any player may take any other action. If you do, that spell will resolve before the cycling ability. If you cycle a noninstant card without flash, you can't cast it until after the cycling ability has resolved.
- Abandoned Sarcophagus doesn't grant you permission to do anything with those cards except cast them. For example, you can't cycle nonland cards with cycling from your graveyard.
- Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. Abandoned Sarcophagus's effect lets you cast these cards and exiles them if they weren't discarded for their cycling variant's ability.
-
1
Agitator Ant
Agitator Ant
Creature — Insect
2/2
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
- If a creature can't have +1/+1 counters put on it, its controller can't choose it just to have it become goaded. If it can have counters put on it but replacement effects cause it not to receive +1/+1 counters, it doesn't become goaded.
- As Agitator Ant's ability resolves, first you choose which creature you control, if any, to put two +1/+1 counters on, then each other player in turn order does the same, knowing the choices made before them. Then each chosen creature receives its +1/+1 counters and becomes goaded.
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1
Astral Drift
Astral Drift
Enchantment
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling ( , Discard this card: Draw a card.)
- Astral Drift's triggered ability resolves before the cycling ability does. You won't draw until after you choose the target and choose whether to exile the creature.
- If you cycle a card during a player's end step, the exiled creature will remain exiled until the next turn's end step.
- Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it's considered a new object with no relation to the object that it was.
- If a token is exiled this way, it will cease to exist and won't return to the battlefield.
-
1
Bonder's Ornament
Bonder's Ornament
Artifact
: Add one mana of any color.
, : Each player who controls a permanent named Bonder's Ornament draws a card.
- If one player controls more than one Bonder’s Ornament, that player draws just one card while resolving its second ability.
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1
Commander's Sphere
Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
- If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce .
- If you don't have a commander, Commander's Sphere's first ability produces no mana.
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
-
1
Crystalline Resonance
Crystalline Resonance
Enchantment
Whenever you cycle a card, you may have this enchantment become a copy of another target permanent until your next turn, except it has this ability.
- Crystalline Resonance copies the printed values of the target permanent, plus any copy effects that have been applied to it. It won’t copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won’t copy effects that made the target permanent become a creature.
- If Crystalline Resonance copies a permanent that’s copying something else, it will become whatever the target is copying.
- If another permanent becomes a copy of Crystalline Resonance, it will become whatever Crystalline Resonance is copying and it will also have its ability.
- If Crystalline Resonance’s ability triggers multiple times in a turn, then each time one of those abilities resolves, it will overwrite whatever Crystalline Resonance is copying. Crystalline Resonance will wind up as a copy of the permanent targeted by the last ability to resolve. As your next turn begins, all instances of the ability will wear off at the same time.
- If an effect begins to apply to Crystalline Resonance before it becomes a copy of another permanent, that effect will continue to apply.
- If Crystalline Resonance becomes a creature the same turn it enters the battlefield, you can’t attack with it or use any of its abilities (if it gains any) unless it has haste.
- If Crystalline Resonance becomes a copy of a legendary permanent you control, you’ll put one of them into its owner’s graveyard.
- If Crystalline Resonance becomes a copy of an Aura, it’s put into its owner’s graveyard unless it’s somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it’ll become unattached when it becomes an enchantment again.
- If Crystalline Resonance becomes a copy of a planeswalker, it won’t receive loyalty counters for that planeswalker’s starting loyalty. Unless it already has loyalty counters on it somehow, it will be put into its owner’s graveyard.
- Crystalline Resonance’s copy effect wears off immediately before your next turn begins.
- If Crystalline Resonance becomes a copy of an object with a set of linked abilities (for example, one ability that exiles a card and another that refers to the card “exiled with” the object), that link only lasts as long as Crystalline Resonance is copying that object. If it stops being a copy of that object and then becomes a copy again later, the link is lost.
- Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
- You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
-
1
Dismantling Wave
Dismantling Wave
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
- Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- Triggered abilities from cycling a card and the cycling ability itself aren't spells. Effects that interact with spells (such as that of Cancel) won't affect them.
- You can cycle a card even if it has a triggered ability from cycling that won't have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
-
1
Drake Haven
Drake Haven
Enchantment
Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
- While resolving Drake Haven’s triggered ability, you can’t pay multiple times to get multiple Drakes.
- Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.
- An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.
- If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.
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1
Fierce Guardianship
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
- Once you begin casting this spell, players can’t take any other actions until you’re done casting it. Notably, they can’t try to remove the commander you control to make you pay its cost.
- It doesn’t matter whose commander you control. Any one will do. If you have two commanders, you just need to control one of them.
-
1
Martial Impetus
Martial Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
-
1
Neutralize
Neutralize
Instant
Counter target spell.
Cycling ( , Discard this card: Draw a card.)
-
1
Nimble Obstructionist
Nimble Obstructionist
Creature — Bird Wizard
3/1
Flash
Flying
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, counter target activated or triggered ability you don't control.
- When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
- The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
- If you counter a delayed triggered ability that triggers at the beginning of the "next" occurrence of a specified step or phase, that ability won't trigger again the following time that phase or step occurs.
- Activated abilities are written in the form "Cost: Effect." Some keyword abilities, such as equip and eternalize, are activated abilities and will have colons in their reminder texts.
- Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can't be targeted. Abilities that apply "as [this creature] enters the battlefield" are also replacement effects and can't be targeted.
- Mana abilities can't be targeted. An activated mana ability is one that could add mana as it resolves, doesn't have a target, and isn't a loyalty ability. A triggered mana ability is one that could add mana as it resolves and triggers on an activated mana ability.
- Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities, such as prowess and afflict, are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
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1
Portal Mage
Portal Mage
Creature — Human Wizard
2/2
Flash
When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
- You may cast Portal Mage outside of a declare attackers step. If Portal Mage enters the battlefield outside of a declare attackers step, its ability simply doesn’t trigger.
- Reselecting which player or planeswalker a creature is attacking ignores all requirements, restrictions, and costs associated with attacking.
- Reselecting which player or planeswalker a creature is attacking doesn’t cause “whenever this creature attacks” abilities to trigger. Notably, the Curses in this set (such as Curse of Vitality) won’t trigger while Portal Mage’s ability is resolving.
- If you reselect which player or planeswalker an attacking creature is attacking, that creature is still considered to have attacked the player or planeswalker as declared, but it is now attacking the new player or planeswalker.
- If an ability targets something controlled by the “defending player” of an attacking creature and the defending player for that creature changes before that ability resolves, the ability won’t resolve because its target has become illegal.
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1
Psychic Impetus
Psychic Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- Psychic Impetus causes you to scry 2, not the attacking creature's controller.
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1
Raugrin Crystal
Raugrin Crystal
Artifact
: Add , , or .
Cycling ( , Discard this card: Draw a card.)
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1
Shiny Impetus
Shiny Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
- If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
- If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
- Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
- Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
- If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
- Shiny Impetus causes you to create a Treasure token, not the attacking creature's controller.
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1
Spirit Cairn
Spirit Cairn
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
- You can’t pay multiple times to create more than one token each time you resolve Spirit Cairn’s triggered ability.
- If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card (such as Spirit Cairn’s ability) trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.
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1
Vizier of Tumbling Sands
Vizier of Tumbling Sands
Creature — Human Cleric
1/3
: Untap another target permanent.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
- When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
- The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
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1
Windfall
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
4 8
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1
Brallin, Skyshark Rider
Brallin, Skyshark Rider
Legendary Creature — Human Shaman
3/3
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
- If you discard a card as a cost to cast a spell or activate an ability, Brallin's middle ability resolves before that spell or ability but after you've chosen targets for it. If you discard a card while a spell or ability is resolving, that spell or ability finishes resolving before Brallin's triggered ability does.'
- Brallin's middle ability gives it only one +1/+1 counter each time it resolves, no matter how many opponents are dealt damage.
- Brallin's middle ability deals 1 damage to each opponent even if you can't put a +1/+1 counter on Brallin, most likely because Brallin has left the battlefield.
- "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
- Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
- The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.
- If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Haldan and Pako are your commanders, your deck may contain cards with blue, red, and/or green in their color identity, but not cards with white or black.
- Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
- A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
- Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
- The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
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1
Cast Out
Cast Out
Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling ( , Discard this card: Draw a card.)
- If Cast Out leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
- Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
- If a token is exiled this way, it will cease to exist and won't return to the battlefield.
- The exiled card returns to the battlefield immediately after Cast Out leaves the battlefield. Nothing happens between the two events, including state-based actions.
- In a multiplayer game, if Cast Out's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
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1
Curator of Mysteries
Curator of Mysteries
Creature — Sphinx
4/4
Flying
Whenever you cycle or discard another card, scry 1.
Cycling ( , Discard this card: Draw a card.)
- Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- An ability that triggers whenever you discard a card doesn't give you permission to discard cards. You'll need another effect that instructs or allows you to discard them.
- An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.
- If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.
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1
Decree of Justice
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, you may pay . If you do, create X 1/1 white Soldier creature tokens.
- When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
- The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
- A mana cost of means that you pay twice X. If you want X to be 3, you pay to cast Decree of Justice.
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1
Hieroglyphic Illumination
Hieroglyphic Illumination
Instant
Draw two cards.
Cycling ( , Discard this card: Draw a card.)
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1
Reconnaissance Mission
Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling ( , Discard this card: Draw a card.)
- Reconnaissance Mission's triggered ability triggers for each creature you control that deals combat damage to a player. You may draw one card each time the ability resolves, no matter how much damage was dealt.
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1
Surly Badgersaur
Surly Badgersaur
Creature — Badger Dinosaur
3/3
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
- Surly Badgersaur's abilities are triggered abilities, not activated abilities. They don't allow you to discard a card whenever you want; rather, you need some other way of discarding a card, such as a cycling ability.
- If you discard a card as a cost to cast a spell or activate an ability, Surly Badgersaur's triggered ability resolves before that spell or ability but after you've chosen targets for it. If you discard a card while a spell or ability is resolving, that spell or ability finishes resolving before Surly Badgersaur's triggered ability does.
- If the target creature is an illegal target when Surly Badgersaur's last ability tries to resolve, the ability doesn't resolve. If it's a legal target but Surly Badgersaur is no longer on the battlefield when the ability resolves, the target creature won't deal or be dealt damage.
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1
Zenith Flare
Zenith Flare
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
5 8
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1
Akim, the Soaring Wind
Akim, the Soaring Wind
Legendary Creature — Bird Dinosaur
3/4
Flying
Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.
: Creature tokens you control gain double strike until end of turn.
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1
Gavi, Nest Warden
Gavi, Nest Warden
Legendary Creature — Human Shaman
2/5
You may pay rather than pay the cycling cost of the first card you cycle each turn.
Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
- If a cycling cost includes and you pay an alternative activation cost of instead, X is 0.
- Gavi’s first ability considers the entire turn. If you cycle a card then have Gavi come under your control, you can’t pay to cycle your second card.
- The triggered ability can trigger only once each turn. It doesn’t matter Gavi was on the battlefield when the first card was drawn. If it’s not on the battlefield when the second card is drawn, the ability can’t trigger at all that turn. It won’t trigger when the third or fourth card is drawn.
- If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.
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1
Mercurial Chemister
Mercurial Chemister
Creature — Human Wizard
2/3
, : Draw two cards.
, , Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
- If the discarded card has in its mana cost, X is 0.
- If the discarded card has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
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1
Migratory Route
Migratory Route
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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1
Psychosis Crawler
Psychosis Crawler
Artifact Creature — Phyrexian Horror
*/*
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
- If an effect causes you to draw multiple cards, Psychosis Crawler will trigger that many times.
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1
Rooting Moloch
Rooting Moloch
Creature — Lizard
4/4
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling ( , Discard this card: Draw a card.)
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1
Shabraz, the Skyshark
Shabraz, the Skyshark
Legendary Creature — Shark Bird
3/3
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life.
: Target Human gains flying until end of turn.
- If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it's not a card drawn.
- Shabraz's middle ability has you gain 1 life even if you can't put a +1/+1 counter on Shabraz, most likely because Shabraz has left the battlefield.
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1
Spellpyre Phoenix
Spellpyre Phoenix
Creature — Phoenix
4/2
Flying
When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
- Spellpyre Phoenix's last ability checks the entire turn. Cards you cycled before Spellpyre Phoenix was put into your graveyard count.
- If you somehow cycle a card, return it to your hand, and cycle it a second time in one turn, Spellpyre Phoenix's last ability counts each time you cycled it and returns to your hand.
- Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
- Triggered abilities from cycling a card and the cycling ability itself aren't spells. Effects that interact with spells (such as that of Cancel) won't affect them.
- You can cycle a card even if it has a triggered ability from cycling that won't have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
6 11
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1
Akroma's Vengeance
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling ( , Discard this card: Draw a card.)
- Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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1
Boon of the Wish-Giver
Boon of the Wish-Giver
Sorcery
Draw four cards.
Cycling ( , Discard this card: Draw a card.)
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1
Chandra, Flamecaller
Chandra, Flamecaller
Legendary Planeswalker — Chandra
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
0: Discard all the cards in your hand, then draw that many cards plus one.
−X: Chandra deals X damage to each creature.
- For Chandra's second ability, it doesn't matter if the cards don't go to your graveyard because of a replacement effect. For example, cards with madness discarded this way will still count toward the number of cards you discarded.
- You can activate Chandra's second ability while you have an empty hand. If you do, you'll draw one card.
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1
Descend upon the Sinful
Descend upon the Sinful
Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
- If you have three non-sorcery card types among cards in your graveyard at the time Descend upon the Sinful resolves, you won't get an Angel token. Descend upon the Sinful isn't put into your graveyard until after it's finished resolving.
- If one of those creatures was enchanted, its Aura won't be put into a player's graveyard until after Descend upon the Sinful has finished resolving. If the controller of Descend upon the Sinful owned the Aura, it won't be in the graveyard in time to be counted for the delirium ability.
- The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.
- The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.
- Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.
- In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.
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1
Ethereal Forager
Ethereal Forager
Creature — Elemental Whale
3/3
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Whenever this creature attacks, you may return an instant or sorcery card exiled with this creature to its owner's hand.
- Delve doesn’t change a spell’s mana cost or mana value. For example, Treasure Cruise’s mana value is 8 even if you exiled three cards to cast it.
- You can exile cards to pay only for generic mana, and you can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
- Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
- If Ethereal Forager leaves the battlefield while its triggered ability is on the stack, that ability can still find the cards exiled with Ethereal Forager’s delve ability.
- After Ethereal Forager’s triggered ability resolves, players will have priority to cast spells (such as the card you returned to your hand, if it’s legal to do so) before blockers are declared.
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1
Isperia, Supreme Judge
Isperia, Supreme Judge
Legendary Creature — Sphinx
6/4
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
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1
New Perspectives
New Perspectives
Enchantment
When this enchantment enters, draw three cards.
As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.
- If you choose to pay New Perspectives’s alternate activation cost, you still discard the card with cycling to activate the ability.
- The card you wish to cycle counts when determining whether you have seven or more cards in hand.
- Certain older cards have variants of cycling, such as basic landcycling or Wizardcycling. New Perspectives gives these abilities an alternate activation cost as well.
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1
Niv-Mizzet, the Firemind
Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard
4/4
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
- If a spell or ability causes you to draw multiple cards, Niv-Mizzet's ability triggers that many times.
- If dealing 1 damage to a permanent or player causes you to draw a card, perhaps because Niv-Mizzet is enchanted by Curiosity, you'll continue this loop until the loop is interrupted, perhaps by a player losing the game.
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1
Slice and Dice
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling ( , Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to each creature.
- When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
- The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
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1
Sun Titan
Sun Titan
Creature — Giant
6/6
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
- A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
- If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
- The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost has mana value 5.
- If the mana cost of a card in your graveyard includes , X is considered to be 0.
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1
The Locust God
The Locust God
Legendary Creature — God
4/4
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
- If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” The Locust God's first triggered ability won't trigger.
- If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
- The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
7+ 2
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1
Eternal Dragon
Eternal Dragon
Creature — Dragon Spirit
5/5
Flying
: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
- Unlike the normal cycling ability, Plainscycling doesn't allow you to draw a card. Instead, it lets you search your library for a Plains card. After you find a Plains card in your library, you reveal it, put it into your hand, then shuffle your library.
- Plainscycling is a form of cycling. Any ability that triggers on a card being cycled also triggers on Plainscycling this card. Any ability that stops a cycling ability from being activated also stops Plainscycling from being activated.
- Plainscycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with Plainscycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
- You can choose to find any card with the Plains land type, including nonbasic lands. You can also choose not to find a card, even if there is a Plains card in your library.
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1
Herald of the Forgotten
Herald of the Forgotten
Creature — Cat Beast
6/6
Flying
When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
Lands 39
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1
Ash Barrens
Ash Barrens
Land
: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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1
Azorius Chancery
Azorius Chancery
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Boros Garrison
Boros Garrison
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
- If you don't have a commander, Command Tower's ability produces no mana.
- If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
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1
Desert of the Fervent
Desert of the Fervent
Land — Desert
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Desert of the Mindful
Desert of the Mindful
Land — Desert
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Desert of the True
Desert of the True
Land — Desert
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
- Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Drifting Meadow
Drifting Meadow
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Exotic Orchard
Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
- Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce . Your opponent's Exotic Orchard can produce because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce because your opponent's Exotic Orchard can produce .
- When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
- The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
- Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
- Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability " , Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
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1
Forgotten Cave
Forgotten Cave
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Hostile Desert
Hostile Desert
Land — Desert
: Add .
, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
- If Hostile Desert becomes a creature the same turn it enters the battlefield, you can't attack with it or tap it for mana.
- Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
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1
Irrigated Farmland
Irrigated Farmland
Land — Plains Island
( : Add or .)
This land enters tapped.
Cycling ( , Discard this card: Draw a card.)
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5
Island
Island
Basic Land — Island
( : Add .)
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1
Izzet Boilerworks
Izzet Boilerworks
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Lonely Sandbar
Lonely Sandbar
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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6
Mountain
Mountain
Basic Land — Mountain
( : Add .)
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
- You can choose to find one basic land card with Myriad Landscape's last ability.
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1
Mystic Monastery
Mystic Monastery
Land
This land enters tapped.
: Add , , or .
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4
Plains
Plains
Basic Land — Plains
( : Add .)
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1
Prairie Stream
Prairie Stream
Land — Plains Island
( : Add or .)
This land enters tapped unless you control two or more basic lands.
- Even though these lands have basic land types, they are not basic lands because "basic" doesn't appear on their type line. Notably, controlling two or more of them won't allow others to enter the battlefield untapped.
- However, because these cards have basic land types, effects that specify a basic land type without also specifying that the land be basic can affect them. For example, a spell or ability that reads "Destroy target Forest" can target Canopy Vista, while one that reads "Destroy target basic Forest" cannot.
- If one of these lands enters the battlefield at the same time as any number of basic lands, those other lands are not counted when determining if this land enters the battlefield tapped or untapped.
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1
Reliquary Tower
Reliquary Tower
Land
You have no maximum hand size.
: Add .
- If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and then put Reliquary Tower onto the battlefield, you'll have no maximum hand size. However, if those permanents enter in the opposite order, your maximum hand size would be two.
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1
Remote Isle
Remote Isle
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Secluded Steppe
Secluded Steppe
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Shivan Reef
Shivan Reef
Land
: Add .
: Add or . This land deals 1 damage to you.
- The damage dealt to you is part of the second mana ability. It doesn't use the stack and can't be responded to.
- Like most lands, each land in this cycle is colorless. The damage dealt to you is dealt by a colorless source.
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1
Skycloud Expanse
Skycloud Expanse
Land
, : Add .
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1
Smoldering Crater
Smoldering Crater
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Temple of the False God
Temple of the False God
Land
: Add . Activate only if you control five or more lands.