Creatures 31
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Alibou, Ancient Witness
Alibou, Ancient Witness
Legendary Artifact Creature — Golem
4/5
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
- If Alibou leaves the battlefield, artifact creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack that turn. If they've already attacked, losing haste won't remove them from combat and they'll remain attackers.
- You choose a target as Alibou's triggered ability is put on the stack. If that target isn't legal as the triggered ability tries to resolve, it doesn't resolve and you don't scry.
- If you control no tapped artifacts when the triggered ability resolves (perhaps because they were destroyed or had vigilance), no damage will be dealt and you won't scry.
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Angel of the Ruins
Angel of the Ruins
Artifact Creature — Angel
5/7
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Audacious Reshapers
Audacious Reshapers
Creature — Human Artificer
3/3
, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This creature deals damage to you equal to the number of cards revealed this way.
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Bosh, Iron Golem
Bosh, Iron Golem
Legendary Artifact Creature — Golem
6/7
Trample
, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
- Bosh can be sacrificed to pay the cost of its last ability.
- If an artifact on the battlefield has in its mana cost, X is considered to be 0.
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Bronze Guardian
Bronze Guardian
Artifact Creature — Golem
*/5
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
- Once a ward ability has triggered, it doesn't matter if the artifact loses ward (most likely because Bronze Guardian leaves the battlefield in response) before the ability resolves. The controller of the spell or ability will still have to pay or the spell or ability will be countered.
- The ability that defines Bronze Guardian's power applies in all zones, not only while it is on the battlefield.
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Burnished Hart
Burnished Hart
Artifact Creature — Elk
2/2
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Combustible Gearhulk
Combustible Gearhulk
Artifact Creature — Construct
6/6
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
- If any of the cards put into your graveyard have in their mana cost, X is considered to be 0.
- If you have fewer than three cards in your library, the opponent may choose to have you draw three cards. If so, you'll lose the game as state-based actions are performed.
- While Combustible Gearhulk's triggered ability is resolving, no player may take any actions other than those specified by the Gearhulk. Once the opponent makes a choice, players can't cast spells or activate abilities until after the cards are drawn or put into the graveyard and damage has been dealt (if applicable).
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Digsite Engineer
Digsite Engineer
Creature — Dwarf Artificer
3/3
Whenever you cast an artifact spell, you may pay . If you do, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
- The token gets created before the artifact spell that triggered its creation resolves. Fortunately, the token counts itself, so it's at least 1/1.
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Duplicant
Duplicant
Artifact Creature — Shapeshifter
2/4
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
- Duplicant's base power and toughness change to the imprinted card's power and toughness. Counters and other effects that modify Duplicant's power and toughness still apply.
- Abilities that define a * in a creature's power and toughness apply while that card is in exile, but abilities that add or subtract power and toughness don't. For example, the ability of Crusader of Odric applies to determine Duplicant's power and toughness, but the ability of Death's Shadow doesn't.
- Duplicant's power and toughness are constantly updated if the exiled card's power and/or toughness change.
- If a melded permanent or a merged permanent is exiled by Duplicant's triggered ability, that ability's controller chooses the relative timestamp of the exiled cards. Duplicant looks at the information of the one with the latest timestamp.
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Feldon of the Third Path
Feldon of the Third Path
Legendary Creature — Human Artificer
2/3
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
- The token copies exactly what was printed on the original creature card (except that the copy is also an artifact) and nothing else.
- If the copied creature card has in its mana cost, X is 0.
- Any enters-the-battlefield abilities of the copied creature card will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature card will also work.
- If another creature becomes a copy of, or enters the battlefield as a copy of the token, that creature will copy the creature card the token is copying, except it will also be an artifact. This is true even if the creature card that was copied by Feldon of the Third Path is no longer in the graveyard at that time. However, the new copy won't gain haste and you won't sacrifice it at the beginning of the next end step.
- If Feldon's ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), each of those tokens will gain haste and you'll sacrifice each of them.
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Hellkite Igniter
Hellkite Igniter
Creature — Dragon
5/5
Flying, haste
: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
- The number of artifacts you control is counted when the ability resolves.
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Hellkite Tyrant
Hellkite Tyrant
Creature — Dragon
6/5
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
- If you don't control twenty or more artifacts at the beginning of your upkeep, Hellkite Tyrant's last ability won't trigger. If it does trigger, it will check again when it tries to resolve. If you don't control twenty or more artifacts at that time, the ability will do nothing.
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Hoard-Smelter Dragon
Hoard-Smelter Dragon
Creature — Dragon
5/5
Flying
: Destroy target artifact. This creature gets +X/+0 until end of turn, where X is that artifact's mana value.
- If the activated ability resolves but the targeted artifact isn't destroyed (perhaps because it has indestructible or it regenerates), Hoard-Smelter Dragon will still get the bonus.
- If the targeted artifact is an illegal target by the time the activated ability resolves, the ability doesn't resolve. Hoard-Smelter Dragon won't get the bonus.
- If the mana cost of a permanent includes , that X is considered to be 0.
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Jor Kadeen, the Prevailer
Jor Kadeen, the Prevailer
Legendary Creature — Human Warrior
5/4
First strike
Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
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Laelia, the Blade Reforged
Laelia, the Blade Reforged
Legendary Creature — Spirit Warrior
2/2
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
- You must follow the normal timing permissions and restrictions while playing the exiled card. If it's a land, you can't play it unless you have land plays available.
- Cards exiled by Laelia, the Blade Reforged are exiled face up.
- You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
- If a player is instructed to exile cards from their library "until" a certain event occurs (for example, because of the triggered ability of a spell with cascade or discover), that player exiles those cards one at a time. Laelia's last ability will trigger that many times.
- If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can't play it again.
- The last ability triggers only once for each time cards are put into exile from your library and/or graveyard, no matter how many cards were exiled at the same time.
- Laelia's last triggered ability doesn't care which player is exiling cards from the library or graveyard. Cards put into exile from your library or graveyard for any reason, such as the delve ability, cause the ability to trigger.
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Losheel, Clockwork Scholar
Losheel, Clockwork Scholar
Legendary Creature — Elephant Artificer
2/4
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
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Meteor Golem
Meteor Golem
Artifact Creature — Golem
3/3
When this creature enters, destroy target nonland permanent an opponent controls.
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Myr Battlesphere
Myr Battlesphere
Artifact Creature — Myr Construct
4/7
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
- You choose the value for X as the last ability resolves. You can't choose a value for X that's greater than the number of untapped Myr you control.
- You can tap any untapped Myr you control as the last ability resolves, not just the Myr tokens you created with the first ability. This includes Myr that haven't been under your control since your most recent turn began.
- As the last ability resolves, you can tap untapped Myr you control even if Myr Battlesphere is no longer on the battlefield by then. If that has happened, Myr Battlesphere won't be able to get the +X/+0 bonus, but it will still deal X damage to the appropriate player or planeswalker.
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Osgir, the Reconstructor
Osgir, the Reconstructor
Legendary Creature — Giant Artificer
4/4
Vigilance
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
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Pia Nalaar
Pia Nalaar
Legendary Creature — Human Artificer
2/2
When Pia Nalaar enters, create a 1/1 colorless Thopter artifact creature token with flying.
: Target artifact creature gets +1/+0 until end of turn.
, Sacrifice an artifact: Target creature can't block this turn.
- Once a creature has blocked an attacking creature, activating Pia Nalaar's last ability won't cause the attacking creature to become unblocked.
- The “legend rule” cares about legendary permanents with the exact same English name. The Kaladesh™ card Pia Nalaar and the Magic Origins™ card Pia and Kiran Nalaar have different names, so you can control both at the same time.
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Pilgrim's Eye
Pilgrim's Eye
Artifact Creature — Thopter
1/1
Flying
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Quicksmith Genius
Quicksmith Genius
Creature — Human Artificer
3/2
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
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Ruin Grinder
Ruin Grinder
Artifact Creature — Construct
7/4
Menace
When this creature dies, each player may discard their hand and draw seven cards.
Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
- Players decide and announce in turn order, starting with the active player, whether or not they want to discard their hand. Then, all players who chose to do so discard their hands and draw seven cards. Players later in the turn order will know if players before them are discarding, but they don't get to see what those players will discard to help them decide whether to discard themselves.
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Sanctum Gargoyle
Sanctum Gargoyle
Artifact Creature — Gargoyle
2/3
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
- The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.
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Scrap Trawler
Scrap Trawler
Artifact Creature — Construct
3/2
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
- If Scrap Trawler and another artifact you control are put into a graveyard at the same time, Scrap Trawler's ability triggers for each of them.
- The target artifact card must have a lesser mana value than the artifact that caused Scrap Trawler's ability to trigger by being put into a graveyard. Use the artifact's mana value as it last existed on the battlefield to determine what may be returned.
- While on the battlefield or in a graveyard, in an object's mana cost is 0.
- If an artifact is a copy of another artifact with greater mana value, such as Sculpting Steel copying an artifact with mana value 4, Scrap Trawler's ability can target that artifact card in your graveyard when that artifact is put into your graveyard.
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Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
2/2
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
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Steel Hellkite
Steel Hellkite
Artifact Creature — Dragon
5/5
Flying
: This creature gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
- Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.
- It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.
- You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.
- If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.
- The mana value of a permanent is determined solely by the mana symbols printed in its upper right corner, unless it's copying something else (see below). The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost has mana value 5.
- If a permanent is copying something else, its mana value is the mana value of whatever it's copying.
- In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.
- If the mana cost of a permanent includes , X is 0 for the purpose of determining its mana value.
- If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying something else, for example), its mana value is 0.
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Steel Overseer
Steel Overseer
Artifact Creature — Construct
1/1
: Put a +1/+1 counter on each artifact creature you control.
- Steel Overseer's ability puts a +1/+1 counter on each artifact creature you control, including Steel Overseer.
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Sun Titan
Sun Titan
Creature — Giant
6/6
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
- A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
- If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
- The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost has mana value 5.
- If the mana cost of a card in your graveyard includes , X is considered to be 0.
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Thopter Engineer
Thopter Engineer
Creature — Human Artificer
1/3
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)
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Triplicate Titan
Triplicate Titan
Artifact Creature — Golem
9/9
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Instants 3
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Boros Charm
Boros Charm
Instant
Choose one —
- Boros Charm deals 4 damage to target player or planeswalker.
- Permanents you control gain indestructible until end of turn.
- Target creature gains double strike until end of turn.
- Boros Charm's second mode affects only permanents you control at the time it resolves. It won't affect permanents that come under your control later in the turn.
- Planeswalkers with indestructible will still have loyalty counters removed from them as they are dealt damage. If a planeswalker with indestructible has no loyalty counters, it will still be put into its owner's graveyard, as the rule that does this doesn't destroy the planeswalker.
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Dispatch
Dispatch
Instant
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
- If you control three or more artifacts when Dispatch resolves, you'll tap the creature, then exile it.
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Return to Dust
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
- Return to Dust can always target a second artifact or enchantment; it just won't exile it if it's not your main phase when you cast Return to Dust.
- If a spell or ability copies Return to Dust, the copy exiles only the first target artifact or enchantment. This is because the copy wasn't cast at all.
Sorceries 9
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Chain Reaction
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
- The value of X is determined as Chain Reaction resolves.
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Cleansing Nova
Cleansing Nova
Sorcery
Choose one —
- Destroy all creatures.
- Destroy all artifacts and enchantments.
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Excavation Technique
Excavation Technique
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.
- You choose whether to make a copy as the demonstrate ability resolves. This happens before the original spell resolves. Your copy goes on the stack above the original spell.
- If you copy a spell with demonstrate, you then immediately choose an opponent. If they copy the spell, it goes on top of the stack.
- If the spell requires targets, you choose the target of the original spell as you cast it. If you create a copy of the spell, you may choose new targets for the copy as you create that copy. Similarly, the opponent you chose to create a copy may choose new targets for that copy as it’s created. In other words, your opponent will know the targets of your original spell and your copy when choosing the new targets, if any, for their copy.
- This means that if you cast a spell with demonstrate and both you and an opponent copy it, the opponent’s copy will resolve first, then your copy will resolve, and finally the original spell will resolve.
- If you cast the spell and choose not to copy it, no opponent will get to copy it either.
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Faithless Looting
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
- A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
- "Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
- If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
- You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
- You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
- You draw two cards and discard two cards all while Faithless Looting is resolving. Nothing can happen between the two, and no player may choose to take actions.
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Reconstruct History
Reconstruct History
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
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Rip Apart
Rip Apart
Sorcery
Choose one —
- Rip Apart deals 3 damage to target creature or planeswalker.
- Destroy target artifact or enchantment.
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Rout
Rout
Sorcery
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
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Secret Rendezvous
Secret Rendezvous
Sorcery
You and target opponent each draw three cards.
- If the opponent is an illegal target as Secret Rendezvous tries to resolve, neither player will draw cards.
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Wake the Past
Wake the Past
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Artifacts 16
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Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
- If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
- If you don't have a commander, Arcane Signet's ability produces no mana.
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Archaeomancer's Map
Archaeomancer's Map
Artifact
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
- The last ability triggers only if that opponent controls more lands than you after the land enters the battlefield. The ability will check again as it tries to resolve. If that opponent doesn't still control more lands than you at that time, the ability won't resolve.
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Battlemage's Bracers
Battlemage's Bracers
Artifact — Equipment
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
Equip
- Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as boast) are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
- Copying abilities doesn’t cause magecraft abilities to trigger.
- The copy will have the same targets as the ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
- If the ability is modal (that is, it has a bulleted list of modes), the copy will have the same mode(s). You can’t choose new ones.
- If the ability has in its activation cost, the copy has the same value of X.
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Boros Locket
Boros Locket
Artifact
: Add or .
, , Sacrifice this artifact: Draw two cards.
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Commander's Sphere
Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
- If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce .
- If you don't have a commander, Commander's Sphere's first ability produces no mana.
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
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Cursed Mirror
Cursed Mirror
Artifact
: Add .
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
- If Cursed Mirror somehow enters the battlefield at the same time as a creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
- Cursed Mirror copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.
- If the copied creature has in its mana cost, X is considered to be 0.
- If something else becomes a copy of Cursed Mirror while Cursed Mirror is a copy of a creature, the duration of the effect is not copied. The new copy will still be a creature (with haste) after Cursed Mirror stops being a copy at the end of the turn.
- While it is copying a creature, Cursed Mirror does not have " : Add " (unless the creature it's copying also has that ability).
- If the copied creature is copying something else, then Cursed Mirror enters the battlefield as a copy of whatever that creature is copying.
- Any enters-the-battlefield abilities of the copied creature will trigger when Cursed Mirror enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
- If the copied creature is a token, Cursed Mirror copies the original characteristics of that token as stated by the effect that created the token. Copying a token doesn't make Cursed Mirror a token. Similarly, if Cursed Mirror itself is a token, copying a nontoken permanent doesn't make it stop being a token.
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Dispeller's Capsule
Dispeller's Capsule
Artifact
, , Sacrifice this artifact: Destroy target artifact or enchantment.
- The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.
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Hedron Archive
Hedron Archive
Artifact
: Add .
, , Sacrifice this artifact: Draw two cards.
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Ichor Wellspring
Ichor Wellspring
Artifact
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
- The ability will trigger when Ichor Wellspring is put into a graveyard from the battlefield, even if the ability that triggered when it entered hasn't resolved yet.
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Key to the City
Key to the City
Artifact
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay . If you do, draw a card.
- You can activate Key to the City's first ability without targeting any creature.
- Activating Key to the City's ability targeting a creature that has already been blocked won't cause it to become unblocked.
- Key to the City's last ability triggers during your untap step, but it's put onto the stack at the same time as abilities that trigger at the beginning of your upkeep step. Even though Key to the City's ability triggered first, you may order it before or after other abilities you control that are put onto the stack at this time.
- You can pay only once each time Key to the City's triggered ability resolves. You can't pay more to draw additional cards.
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Mind Stone
Mind Stone
Artifact
: Add .
, , Sacrifice this artifact: Draw a card.
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1
Mycosynth Wellspring
Mycosynth Wellspring
Artifact
When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
- The ability will trigger when Mycosynth Wellspring is put into a graveyard from the battlefield, even if the ability that triggered when it entered hasn't resolved yet.
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1
Sculpting Steel
Sculpting Steel
Artifact
You may have this artifact enter as a copy of any artifact on the battlefield.
- Sculpting Steel doesn't copy whether the original artifact is tapped or untapped. It also doesn't copy any counters on that artifact, any Auras or Equipment attached to that artifact, or any effects that are currently affecting that artifact — you get exactly what's printed on the chosen card and nothing more. So if you copy an animated Chimeric Staff, for example, you get a normal, nonanimated Chimeric Staff.
- If the chosen artifact is copying something else (for example, if the chosen artifact is another Sculpting Steel), then your Sculpting Steel enters as whatever the chosen artifact copied.
- If the chosen artifact is a token, your Sculpting Steel copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Your Sculpting Steel is not considered to be a token.
- You can choose not to copy anything. In that case, Sculpting Steel stays on the battlefield as an artifact that doesn't do much of anything.
- Any "enters" abilities of the copied artifact will trigger when Sculpting Steel enters. Any "as enters" or "enters with" abilities of the chosen artifact will also work. For example, if Sculpting Steel copies an artifact creature with sunburst, the copy will get +1/+1 counters based on the number of different colors of mana used to pay Sculpting Steel's total cost. If Sculpting Steel copies a noncreature artifact with sunburst, the copy will get charge counters based on the number of different colors of mana used to pay Sculpting Steel's total cost.
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1
Sol Ring
Sol Ring
Artifact
: Add .
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1
Thousand-Year Elixir
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
, : Untap target creature.
- Thousand-Year Elixir doesn’t actually grant haste to creatures you control, nor does it let you attack with them as though they had haste.
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1
Unstable Obelisk
Unstable Obelisk
Artifact
: Add .
, , Sacrifice this artifact: Destroy target permanent.
Enchantments 2
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1
Darksteel Mutation
Darksteel Mutation
Enchantment — Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
- In some rare cases, the creature may have subtypes other than creature types before becoming enchanted with Darksteel Mutation. If it had any other artifact subtypes (such as Equipment), it will retain those. If it had any subtypes other than artifact types and creature types (such as Shrine), it won't retain those.
- Darksteel Mutation overwrites the printed power and toughness of the enchanted creature, as well as any characteristic-defining abilities that define power and/or toughness.
- The enchanted creature will be only an artifact and a creature, not any other card types. It will be only an Insect, not any other creature types.
- However, Darksteel Mutation does not overwrite effects that change the enchanted creature's power or toughness without setting it to a specific value (such as the ones created by Giant Growth or Glorious Anthem). It also won't overwrite the effect of counters.
- Darksteel Mutation doesn't affect the enchanted creature's colors, if any. It will continue to be whatever color or colors it was before Darksteel Mutation entered the battlefield.
- The creature will keep any supertypes it previously had. Notably, if Darksteel Mutation is enchanting a legendary creature, that creature will continue to be legendary. Also, if it's enchanting a commander, that creature will continue to be a commander.
- Darksteel Mutation causes the enchanted creature to lose all abilities except indestructible at the time it becomes enchanted. Any abilities the creature gains after that point will work normally.
- Darksteel Mutation overwrites any previous effects that set the enchanted creature's power or toughness to a specific value. Any such effects that start to apply after Darksteel Mutation entered the battlefield will work normally.
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1
Monologue Tax
Monologue Tax
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
- Nothing special happens on the third spell, fourth spell, and so on.
- It doesn't matter if Monologue Tax was on the battlefield for the first spell. It also doesn't matter if that first spell resolved or not.
- The ability can trigger once each turn for each opponent.
Lands 38
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1
Ancient Den
Ancient Den
Artifact Land
: Add .
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1
Battlefield Forge
Battlefield Forge
Land
: Add .
: Add or . This land deals 1 damage to you.
- Like most lands, each land in this cycle is colorless. The damage dealt to you is dealt by a colorless source.
- The damage dealt to you is part of the second mana ability. It doesn't use the stack and can't be responded to.
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1
Boros Garrison
Boros Garrison
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
- If you don't have a commander, Command Tower's ability produces no mana.
- If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
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1
Darksteel Citadel
Darksteel Citadel
Artifact Land
Indestructible
: Add .
- Although Darksteel Citadel is an artifact, it can't be cast as a spell. Playing it follows the normal rules for playing a land.
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1
Exotic Orchard
Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
- Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce . Your opponent's Exotic Orchard can produce because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce because your opponent's Exotic Orchard can produce .
- When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
- The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
- Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
- Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability " , Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
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1
Forgotten Cave
Forgotten Cave
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Great Furnace
Great Furnace
Artifact Land
: Add .
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1
Lorehold Campus
Lorehold Campus
Land
This land enters tapped.
: Add or .
, : Scry 1.
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12
Mountain
Mountain
Basic Land — Mountain
( : Add .)
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
- You can choose to find one basic land card with Myriad Landscape's last ability.
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1
Phyrexia's Core
Phyrexia's Core
Land
: Add .
, , Sacrifice an artifact: You gain 1 life.
- Once you activate the ability and sacrifice an artifact, it’s too late for anyone to respond to try and prevent you from paying the cost.
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8
Plains
Plains
Basic Land — Plains
( : Add .)
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1
Rogue's Passage
Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
- Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
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1
Secluded Steppe
Secluded Steppe
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Slayers' Stronghold
Slayers' Stronghold
Land
: Add .
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
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1
Study Hall
Study Hall
Land
: Add .
, : Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
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1
Sunhome, Fortress of the Legion
Sunhome, Fortress of the Legion
Land
: Add .
, : Target creature gains double strike until end of turn.
- If you give double strike to a creature with first strike after first-strike combat damage has been dealt, that creature will also deal damage during the normal combat damage step.
- If you give double strike to a creature after either first-strike or normal combat damage has been dealt, it won't help that creature deal any additional combat damage.
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1
Temple of the False God
Temple of the False God
Land
: Add . Activate only if you control five or more lands.
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1
Temple of Triumph
Temple of Triumph
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
- When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
- You choose how to order cards returned to your library after scrying no matter where you put them.
- You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
- Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
White 16
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1
Angel of the Ruins
Angel of the Ruins
Artifact Creature — Angel
5/7
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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1
Archaeomancer's Map
Archaeomancer's Map
Artifact
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
- The last ability triggers only if that opponent controls more lands than you after the land enters the battlefield. The ability will check again as it tries to resolve. If that opponent doesn't still control more lands than you at that time, the ability won't resolve.
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1
Bronze Guardian
Bronze Guardian
Artifact Creature — Golem
*/5
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
- Once a ward ability has triggered, it doesn't matter if the artifact loses ward (most likely because Bronze Guardian leaves the battlefield in response) before the ability resolves. The controller of the spell or ability will still have to pay or the spell or ability will be countered.
- The ability that defines Bronze Guardian's power applies in all zones, not only while it is on the battlefield.
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1
Cleansing Nova
Cleansing Nova
Sorcery
Choose one —
- Destroy all creatures.
- Destroy all artifacts and enchantments.
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1
Darksteel Mutation
Darksteel Mutation
Enchantment — Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
- In some rare cases, the creature may have subtypes other than creature types before becoming enchanted with Darksteel Mutation. If it had any other artifact subtypes (such as Equipment), it will retain those. If it had any subtypes other than artifact types and creature types (such as Shrine), it won't retain those.
- Darksteel Mutation overwrites the printed power and toughness of the enchanted creature, as well as any characteristic-defining abilities that define power and/or toughness.
- The enchanted creature will be only an artifact and a creature, not any other card types. It will be only an Insect, not any other creature types.
- However, Darksteel Mutation does not overwrite effects that change the enchanted creature's power or toughness without setting it to a specific value (such as the ones created by Giant Growth or Glorious Anthem). It also won't overwrite the effect of counters.
- Darksteel Mutation doesn't affect the enchanted creature's colors, if any. It will continue to be whatever color or colors it was before Darksteel Mutation entered the battlefield.
- The creature will keep any supertypes it previously had. Notably, if Darksteel Mutation is enchanting a legendary creature, that creature will continue to be legendary. Also, if it's enchanting a commander, that creature will continue to be a commander.
- Darksteel Mutation causes the enchanted creature to lose all abilities except indestructible at the time it becomes enchanted. Any abilities the creature gains after that point will work normally.
- Darksteel Mutation overwrites any previous effects that set the enchanted creature's power or toughness to a specific value. Any such effects that start to apply after Darksteel Mutation entered the battlefield will work normally.
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1
Digsite Engineer
Digsite Engineer
Creature — Dwarf Artificer
3/3
Whenever you cast an artifact spell, you may pay . If you do, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
- The token gets created before the artifact spell that triggered its creation resolves. Fortunately, the token counts itself, so it's at least 1/1.
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1
Dispatch
Dispatch
Instant
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
- If you control three or more artifacts when Dispatch resolves, you'll tap the creature, then exile it.
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1
Dispeller's Capsule
Dispeller's Capsule
Artifact
, , Sacrifice this artifact: Destroy target artifact or enchantment.
- The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.
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1
Excavation Technique
Excavation Technique
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.
- You choose whether to make a copy as the demonstrate ability resolves. This happens before the original spell resolves. Your copy goes on the stack above the original spell.
- If you copy a spell with demonstrate, you then immediately choose an opponent. If they copy the spell, it goes on top of the stack.
- If the spell requires targets, you choose the target of the original spell as you cast it. If you create a copy of the spell, you may choose new targets for the copy as you create that copy. Similarly, the opponent you chose to create a copy may choose new targets for that copy as it’s created. In other words, your opponent will know the targets of your original spell and your copy when choosing the new targets, if any, for their copy.
- This means that if you cast a spell with demonstrate and both you and an opponent copy it, the opponent’s copy will resolve first, then your copy will resolve, and finally the original spell will resolve.
- If you cast the spell and choose not to copy it, no opponent will get to copy it either.
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1
Losheel, Clockwork Scholar
Losheel, Clockwork Scholar
Legendary Creature — Elephant Artificer
2/4
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
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1
Monologue Tax
Monologue Tax
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
- Nothing special happens on the third spell, fourth spell, and so on.
- It doesn't matter if Monologue Tax was on the battlefield for the first spell. It also doesn't matter if that first spell resolved or not.
- The ability can trigger once each turn for each opponent.
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1
Return to Dust
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
- Return to Dust can always target a second artifact or enchantment; it just won't exile it if it's not your main phase when you cast Return to Dust.
- If a spell or ability copies Return to Dust, the copy exiles only the first target artifact or enchantment. This is because the copy wasn't cast at all.
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1
Rout
Rout
Sorcery
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
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1
Sanctum Gargoyle
Sanctum Gargoyle
Artifact Creature — Gargoyle
2/3
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
- The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.
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1
Secret Rendezvous
Secret Rendezvous
Sorcery
You and target opponent each draw three cards.
- If the opponent is an illegal target as Secret Rendezvous tries to resolve, neither player will draw cards.
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1
Sun Titan
Sun Titan
Creature — Giant
6/6
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
- A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
- If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
- The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost has mana value 5.
- If the mana cost of a card in your graveyard includes , X is considered to be 0.
Red 16
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1
Audacious Reshapers
Audacious Reshapers
Creature — Human Artificer
3/3
, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This creature deals damage to you equal to the number of cards revealed this way.
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1
Battlemage's Bracers
Battlemage's Bracers
Artifact — Equipment
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
Equip
- Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as boast) are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
- Copying abilities doesn’t cause magecraft abilities to trigger.
- The copy will have the same targets as the ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
- If the ability is modal (that is, it has a bulleted list of modes), the copy will have the same mode(s). You can’t choose new ones.
- If the ability has in its activation cost, the copy has the same value of X.
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1
Chain Reaction
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
- The value of X is determined as Chain Reaction resolves.
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1
Combustible Gearhulk
Combustible Gearhulk
Artifact Creature — Construct
6/6
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
- If any of the cards put into your graveyard have in their mana cost, X is considered to be 0.
- If you have fewer than three cards in your library, the opponent may choose to have you draw three cards. If so, you'll lose the game as state-based actions are performed.
- While Combustible Gearhulk's triggered ability is resolving, no player may take any actions other than those specified by the Gearhulk. Once the opponent makes a choice, players can't cast spells or activate abilities until after the cards are drawn or put into the graveyard and damage has been dealt (if applicable).
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1
Cursed Mirror
Cursed Mirror
Artifact
: Add .
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
- If Cursed Mirror somehow enters the battlefield at the same time as a creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
- Cursed Mirror copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.
- If the copied creature has in its mana cost, X is considered to be 0.
- If something else becomes a copy of Cursed Mirror while Cursed Mirror is a copy of a creature, the duration of the effect is not copied. The new copy will still be a creature (with haste) after Cursed Mirror stops being a copy at the end of the turn.
- While it is copying a creature, Cursed Mirror does not have " : Add " (unless the creature it's copying also has that ability).
- If the copied creature is copying something else, then Cursed Mirror enters the battlefield as a copy of whatever that creature is copying.
- Any enters-the-battlefield abilities of the copied creature will trigger when Cursed Mirror enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
- If the copied creature is a token, Cursed Mirror copies the original characteristics of that token as stated by the effect that created the token. Copying a token doesn't make Cursed Mirror a token. Similarly, if Cursed Mirror itself is a token, copying a nontoken permanent doesn't make it stop being a token.
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1
Daretti, Scrap Savant
Daretti, Scrap Savant
Legendary Planeswalker — Daretti
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
- You may choose to discard zero cards as the first ability resolves. In that case, you won’t draw any cards.
- You choose which artifact to sacrifice as the second ability resolves. You must sacrifice an artifact if you control at least one at that time. For example, if you control two artifacts when you activate the second ability, but the artifact you intended to sacrifice is destroyed in response, you must sacrifice the other artifact as the ability resolves.
- The ability of Daretti’s emblem will return the artifact card only if it’s still in your graveyard when the delayed triggered ability resolves at the beginning of the next end step. If the artifact card left your graveyard before that point (even if it was put back into your graveyard), the ability won’t return it to the battlefield.
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1
Faithless Looting
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
- A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
- "Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
- If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
- You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
- You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
- You draw two cards and discard two cards all while Faithless Looting is resolving. Nothing can happen between the two, and no player may choose to take actions.
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1
Feldon of the Third Path
Feldon of the Third Path
Legendary Creature — Human Artificer
2/3
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
- The token copies exactly what was printed on the original creature card (except that the copy is also an artifact) and nothing else.
- If the copied creature card has in its mana cost, X is 0.
- Any enters-the-battlefield abilities of the copied creature card will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature card will also work.
- If another creature becomes a copy of, or enters the battlefield as a copy of the token, that creature will copy the creature card the token is copying, except it will also be an artifact. This is true even if the creature card that was copied by Feldon of the Third Path is no longer in the graveyard at that time. However, the new copy won't gain haste and you won't sacrifice it at the beginning of the next end step.
- If Feldon's ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), each of those tokens will gain haste and you'll sacrifice each of them.
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1
Hellkite Igniter
Hellkite Igniter
Creature — Dragon
5/5
Flying, haste
: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
- The number of artifacts you control is counted when the ability resolves.
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1
Hellkite Tyrant
Hellkite Tyrant
Creature — Dragon
6/5
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
- If you don't control twenty or more artifacts at the beginning of your upkeep, Hellkite Tyrant's last ability won't trigger. If it does trigger, it will check again when it tries to resolve. If you don't control twenty or more artifacts at that time, the ability will do nothing.
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1
Hoard-Smelter Dragon
Hoard-Smelter Dragon
Creature — Dragon
5/5
Flying
: Destroy target artifact. This creature gets +X/+0 until end of turn, where X is that artifact's mana value.
- If the activated ability resolves but the targeted artifact isn't destroyed (perhaps because it has indestructible or it regenerates), Hoard-Smelter Dragon will still get the bonus.
- If the targeted artifact is an illegal target by the time the activated ability resolves, the ability doesn't resolve. Hoard-Smelter Dragon won't get the bonus.
- If the mana cost of a permanent includes , that X is considered to be 0.
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1
Laelia, the Blade Reforged
Laelia, the Blade Reforged
Legendary Creature — Spirit Warrior
2/2
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
- You must follow the normal timing permissions and restrictions while playing the exiled card. If it's a land, you can't play it unless you have land plays available.
- Cards exiled by Laelia, the Blade Reforged are exiled face up.
- You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
- If a player is instructed to exile cards from their library "until" a certain event occurs (for example, because of the triggered ability of a spell with cascade or discover), that player exiles those cards one at a time. Laelia's last ability will trigger that many times.
- If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can't play it again.
- The last ability triggers only once for each time cards are put into exile from your library and/or graveyard, no matter how many cards were exiled at the same time.
- Laelia's last triggered ability doesn't care which player is exiling cards from the library or graveyard. Cards put into exile from your library or graveyard for any reason, such as the delve ability, cause the ability to trigger.
-
1
Pia Nalaar
Pia Nalaar
Legendary Creature — Human Artificer
2/2
When Pia Nalaar enters, create a 1/1 colorless Thopter artifact creature token with flying.
: Target artifact creature gets +1/+0 until end of turn.
, Sacrifice an artifact: Target creature can't block this turn.
- Once a creature has blocked an attacking creature, activating Pia Nalaar's last ability won't cause the attacking creature to become unblocked.
- The “legend rule” cares about legendary permanents with the exact same English name. The Kaladesh™ card Pia Nalaar and the Magic Origins™ card Pia and Kiran Nalaar have different names, so you can control both at the same time.
-
1
Quicksmith Genius
Quicksmith Genius
Creature — Human Artificer
3/2
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
-
1
Ruin Grinder
Ruin Grinder
Artifact Creature — Construct
7/4
Menace
When this creature dies, each player may discard their hand and draw seven cards.
Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
- Players decide and announce in turn order, starting with the active player, whether or not they want to discard their hand. Then, all players who chose to do so discard their hands and draw seven cards. Players later in the turn order will know if players before them are discarding, but they don't get to see what those players will discard to help them decide whether to discard themselves.
-
1
Thopter Engineer
Thopter Engineer
Creature — Human Artificer
1/3
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)
Multicolor 7
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1
Alibou, Ancient Witness
Alibou, Ancient Witness
Legendary Artifact Creature — Golem
4/5
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
- If Alibou leaves the battlefield, artifact creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack that turn. If they've already attacked, losing haste won't remove them from combat and they'll remain attackers.
- You choose a target as Alibou's triggered ability is put on the stack. If that target isn't legal as the triggered ability tries to resolve, it doesn't resolve and you don't scry.
- If you control no tapped artifacts when the triggered ability resolves (perhaps because they were destroyed or had vigilance), no damage will be dealt and you won't scry.
-
1
Boros Charm
Boros Charm
Instant
Choose one —
- Boros Charm deals 4 damage to target player or planeswalker.
- Permanents you control gain indestructible until end of turn.
- Target creature gains double strike until end of turn.
- Boros Charm's second mode affects only permanents you control at the time it resolves. It won't affect permanents that come under your control later in the turn.
- Planeswalkers with indestructible will still have loyalty counters removed from them as they are dealt damage. If a planeswalker with indestructible has no loyalty counters, it will still be put into its owner's graveyard, as the rule that does this doesn't destroy the planeswalker.
-
1
Jor Kadeen, the Prevailer
Jor Kadeen, the Prevailer
Legendary Creature — Human Warrior
5/4
First strike
Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
-
1
Osgir, the Reconstructor
Osgir, the Reconstructor
Legendary Creature — Giant Artificer
4/4
Vigilance
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
-
1
Reconstruct History
Reconstruct History
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
-
1
Rip Apart
Rip Apart
Sorcery
Choose one —
- Rip Apart deals 3 damage to target creature or planeswalker.
- Destroy target artifact or enchantment.
-
1
Wake the Past
Wake the Past
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Colorless 23
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1
Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
- If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
- If you don't have a commander, Arcane Signet's ability produces no mana.
-
1
Boros Locket
Boros Locket
Artifact
: Add or .
, , Sacrifice this artifact: Draw two cards.
-
1
Bosh, Iron Golem
Bosh, Iron Golem
Legendary Artifact Creature — Golem
6/7
Trample
, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
- Bosh can be sacrificed to pay the cost of its last ability.
- If an artifact on the battlefield has in its mana cost, X is considered to be 0.
-
1
Burnished Hart
Burnished Hart
Artifact Creature — Elk
2/2
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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1
Commander's Sphere
Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
- If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce .
- If you don't have a commander, Commander's Sphere's first ability produces no mana.
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
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1
Duplicant
Duplicant
Artifact Creature — Shapeshifter
2/4
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
- Duplicant's base power and toughness change to the imprinted card's power and toughness. Counters and other effects that modify Duplicant's power and toughness still apply.
- Abilities that define a * in a creature's power and toughness apply while that card is in exile, but abilities that add or subtract power and toughness don't. For example, the ability of Crusader of Odric applies to determine Duplicant's power and toughness, but the ability of Death's Shadow doesn't.
- Duplicant's power and toughness are constantly updated if the exiled card's power and/or toughness change.
- If a melded permanent or a merged permanent is exiled by Duplicant's triggered ability, that ability's controller chooses the relative timestamp of the exiled cards. Duplicant looks at the information of the one with the latest timestamp.
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1
Hedron Archive
Hedron Archive
Artifact
: Add .
, , Sacrifice this artifact: Draw two cards.
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1
Ichor Wellspring
Ichor Wellspring
Artifact
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
- The ability will trigger when Ichor Wellspring is put into a graveyard from the battlefield, even if the ability that triggered when it entered hasn't resolved yet.
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1
Key to the City
Key to the City
Artifact
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay . If you do, draw a card.
- You can activate Key to the City's first ability without targeting any creature.
- Activating Key to the City's ability targeting a creature that has already been blocked won't cause it to become unblocked.
- Key to the City's last ability triggers during your untap step, but it's put onto the stack at the same time as abilities that trigger at the beginning of your upkeep step. Even though Key to the City's ability triggered first, you may order it before or after other abilities you control that are put onto the stack at this time.
- You can pay only once each time Key to the City's triggered ability resolves. You can't pay more to draw additional cards.
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1
Meteor Golem
Meteor Golem
Artifact Creature — Golem
3/3
When this creature enters, destroy target nonland permanent an opponent controls.
-
1
Mind Stone
Mind Stone
Artifact
: Add .
, , Sacrifice this artifact: Draw a card.
-
1
Mycosynth Wellspring
Mycosynth Wellspring
Artifact
When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
- The ability will trigger when Mycosynth Wellspring is put into a graveyard from the battlefield, even if the ability that triggered when it entered hasn't resolved yet.
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1
Myr Battlesphere
Myr Battlesphere
Artifact Creature — Myr Construct
4/7
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
- You choose the value for X as the last ability resolves. You can't choose a value for X that's greater than the number of untapped Myr you control.
- You can tap any untapped Myr you control as the last ability resolves, not just the Myr tokens you created with the first ability. This includes Myr that haven't been under your control since your most recent turn began.
- As the last ability resolves, you can tap untapped Myr you control even if Myr Battlesphere is no longer on the battlefield by then. If that has happened, Myr Battlesphere won't be able to get the +X/+0 bonus, but it will still deal X damage to the appropriate player or planeswalker.
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1
Pilgrim's Eye
Pilgrim's Eye
Artifact Creature — Thopter
1/1
Flying
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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1
Scrap Trawler
Scrap Trawler
Artifact Creature — Construct
3/2
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
- If Scrap Trawler and another artifact you control are put into a graveyard at the same time, Scrap Trawler's ability triggers for each of them.
- The target artifact card must have a lesser mana value than the artifact that caused Scrap Trawler's ability to trigger by being put into a graveyard. Use the artifact's mana value as it last existed on the battlefield to determine what may be returned.
- While on the battlefield or in a graveyard, in an object's mana cost is 0.
- If an artifact is a copy of another artifact with greater mana value, such as Sculpting Steel copying an artifact with mana value 4, Scrap Trawler's ability can target that artifact card in your graveyard when that artifact is put into your graveyard.
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1
Sculpting Steel
Sculpting Steel
Artifact
You may have this artifact enter as a copy of any artifact on the battlefield.
- Sculpting Steel doesn't copy whether the original artifact is tapped or untapped. It also doesn't copy any counters on that artifact, any Auras or Equipment attached to that artifact, or any effects that are currently affecting that artifact — you get exactly what's printed on the chosen card and nothing more. So if you copy an animated Chimeric Staff, for example, you get a normal, nonanimated Chimeric Staff.
- If the chosen artifact is copying something else (for example, if the chosen artifact is another Sculpting Steel), then your Sculpting Steel enters as whatever the chosen artifact copied.
- If the chosen artifact is a token, your Sculpting Steel copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Your Sculpting Steel is not considered to be a token.
- You can choose not to copy anything. In that case, Sculpting Steel stays on the battlefield as an artifact that doesn't do much of anything.
- Any "enters" abilities of the copied artifact will trigger when Sculpting Steel enters. Any "as enters" or "enters with" abilities of the chosen artifact will also work. For example, if Sculpting Steel copies an artifact creature with sunburst, the copy will get +1/+1 counters based on the number of different colors of mana used to pay Sculpting Steel's total cost. If Sculpting Steel copies a noncreature artifact with sunburst, the copy will get charge counters based on the number of different colors of mana used to pay Sculpting Steel's total cost.
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1
Sol Ring
Sol Ring
Artifact
: Add .
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1
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
2/2
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
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1
Steel Hellkite
Steel Hellkite
Artifact Creature — Dragon
5/5
Flying
: This creature gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
- Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.
- It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.
- You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.
- If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.
- The mana value of a permanent is determined solely by the mana symbols printed in its upper right corner, unless it's copying something else (see below). The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost has mana value 5.
- If a permanent is copying something else, its mana value is the mana value of whatever it's copying.
- In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.
- If the mana cost of a permanent includes , X is 0 for the purpose of determining its mana value.
- If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying something else, for example), its mana value is 0.
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1
Steel Overseer
Steel Overseer
Artifact Creature — Construct
1/1
: Put a +1/+1 counter on each artifact creature you control.
- Steel Overseer's ability puts a +1/+1 counter on each artifact creature you control, including Steel Overseer.
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1
Thousand-Year Elixir
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
, : Untap target creature.
- Thousand-Year Elixir doesn’t actually grant haste to creatures you control, nor does it let you attack with them as though they had haste.
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1
Triplicate Titan
Triplicate Titan
Artifact Creature — Golem
9/9
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
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1
Unstable Obelisk
Unstable Obelisk
Artifact
: Add .
, , Sacrifice this artifact: Destroy target permanent.
Lands 38
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1
Ancient Den
Ancient Den
Artifact Land
: Add .
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1
Battlefield Forge
Battlefield Forge
Land
: Add .
: Add or . This land deals 1 damage to you.
- Like most lands, each land in this cycle is colorless. The damage dealt to you is dealt by a colorless source.
- The damage dealt to you is part of the second mana ability. It doesn't use the stack and can't be responded to.
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1
Boros Garrison
Boros Garrison
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
- If you don't have a commander, Command Tower's ability produces no mana.
- If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
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1
Darksteel Citadel
Darksteel Citadel
Artifact Land
Indestructible
: Add .
- Although Darksteel Citadel is an artifact, it can't be cast as a spell. Playing it follows the normal rules for playing a land.
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1
Exotic Orchard
Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
- Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce . Your opponent's Exotic Orchard can produce because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce because your opponent's Exotic Orchard can produce .
- When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
- The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
- Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
- Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability " , Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
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1
Forgotten Cave
Forgotten Cave
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Great Furnace
Great Furnace
Artifact Land
: Add .
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1
Lorehold Campus
Lorehold Campus
Land
This land enters tapped.
: Add or .
, : Scry 1.
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12
Mountain
Mountain
Basic Land — Mountain
( : Add .)
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
- You can choose to find one basic land card with Myriad Landscape's last ability.
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1
Phyrexia's Core
Phyrexia's Core
Land
: Add .
, , Sacrifice an artifact: You gain 1 life.
- Once you activate the ability and sacrifice an artifact, it’s too late for anyone to respond to try and prevent you from paying the cost.
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8
Plains
Plains
Basic Land — Plains
( : Add .)
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1
Rogue's Passage
Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
- Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
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1
Secluded Steppe
Secluded Steppe
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Slayers' Stronghold
Slayers' Stronghold
Land
: Add .
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
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1
Study Hall
Study Hall
Land
: Add .
, : Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
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1
Sunhome, Fortress of the Legion
Sunhome, Fortress of the Legion
Land
: Add .
, : Target creature gains double strike until end of turn.
- If you give double strike to a creature with first strike after first-strike combat damage has been dealt, that creature will also deal damage during the normal combat damage step.
- If you give double strike to a creature after either first-strike or normal combat damage has been dealt, it won't help that creature deal any additional combat damage.
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1
Temple of the False God
Temple of the False God
Land
: Add . Activate only if you control five or more lands.
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1
Temple of Triumph
Temple of Triumph
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
- When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
- You choose how to order cards returned to your library after scrying no matter where you put them.
- You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
- Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
1 4
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1
Dispatch
Dispatch
Instant
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
- If you control three or more artifacts when Dispatch resolves, you'll tap the creature, then exile it.
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1
Dispeller's Capsule
Dispeller's Capsule
Artifact
, , Sacrifice this artifact: Destroy target artifact or enchantment.
- The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.
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1
Faithless Looting
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
- To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
- A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
- "Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
- If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
- You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
- You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
- You draw two cards and discard two cards all while Faithless Looting is resolving. Nothing can happen between the two, and no player may choose to take actions.
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1
Sol Ring
Sol Ring
Artifact
: Add .
2 9
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1
Arcane Signet
Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
- If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
- If you don't have a commander, Arcane Signet's ability produces no mana.
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1
Boros Charm
Boros Charm
Instant
Choose one —
- Boros Charm deals 4 damage to target player or planeswalker.
- Permanents you control gain indestructible until end of turn.
- Target creature gains double strike until end of turn.
- Boros Charm's second mode affects only permanents you control at the time it resolves. It won't affect permanents that come under your control later in the turn.
- Planeswalkers with indestructible will still have loyalty counters removed from them as they are dealt damage. If a planeswalker with indestructible has no loyalty counters, it will still be put into its owner's graveyard, as the rule that does this doesn't destroy the planeswalker.
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1
Darksteel Mutation
Darksteel Mutation
Enchantment — Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
- In some rare cases, the creature may have subtypes other than creature types before becoming enchanted with Darksteel Mutation. If it had any other artifact subtypes (such as Equipment), it will retain those. If it had any subtypes other than artifact types and creature types (such as Shrine), it won't retain those.
- Darksteel Mutation overwrites the printed power and toughness of the enchanted creature, as well as any characteristic-defining abilities that define power and/or toughness.
- The enchanted creature will be only an artifact and a creature, not any other card types. It will be only an Insect, not any other creature types.
- However, Darksteel Mutation does not overwrite effects that change the enchanted creature's power or toughness without setting it to a specific value (such as the ones created by Giant Growth or Glorious Anthem). It also won't overwrite the effect of counters.
- Darksteel Mutation doesn't affect the enchanted creature's colors, if any. It will continue to be whatever color or colors it was before Darksteel Mutation entered the battlefield.
- The creature will keep any supertypes it previously had. Notably, if Darksteel Mutation is enchanting a legendary creature, that creature will continue to be legendary. Also, if it's enchanting a commander, that creature will continue to be a commander.
- Darksteel Mutation causes the enchanted creature to lose all abilities except indestructible at the time it becomes enchanted. Any abilities the creature gains after that point will work normally.
- Darksteel Mutation overwrites any previous effects that set the enchanted creature's power or toughness to a specific value. Any such effects that start to apply after Darksteel Mutation entered the battlefield will work normally.
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1
Ichor Wellspring
Ichor Wellspring
Artifact
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
- The ability will trigger when Ichor Wellspring is put into a graveyard from the battlefield, even if the ability that triggered when it entered hasn't resolved yet.
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1
Key to the City
Key to the City
Artifact
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay . If you do, draw a card.
- You can activate Key to the City's first ability without targeting any creature.
- Activating Key to the City's ability targeting a creature that has already been blocked won't cause it to become unblocked.
- Key to the City's last ability triggers during your untap step, but it's put onto the stack at the same time as abilities that trigger at the beginning of your upkeep step. Even though Key to the City's ability triggered first, you may order it before or after other abilities you control that are put onto the stack at this time.
- You can pay only once each time Key to the City's triggered ability resolves. You can't pay more to draw additional cards.
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1
Mind Stone
Mind Stone
Artifact
: Add .
, , Sacrifice this artifact: Draw a card.
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1
Mycosynth Wellspring
Mycosynth Wellspring
Artifact
When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
- The ability will trigger when Mycosynth Wellspring is put into a graveyard from the battlefield, even if the ability that triggered when it entered hasn't resolved yet.
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1
Rip Apart
Rip Apart
Sorcery
Choose one —
- Rip Apart deals 3 damage to target creature or planeswalker.
- Destroy target artifact or enchantment.
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1
Steel Overseer
Steel Overseer
Artifact Creature — Construct
1/1
: Put a +1/+1 counter on each artifact creature you control.
- Steel Overseer's ability puts a +1/+1 counter on each artifact creature you control, including Steel Overseer.
3 21
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1
Archaeomancer's Map
Archaeomancer's Map
Artifact
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
- The last ability triggers only if that opponent controls more lands than you after the land enters the battlefield. The ability will check again as it tries to resolve. If that opponent doesn't still control more lands than you at that time, the ability won't resolve.
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1
Audacious Reshapers
Audacious Reshapers
Creature — Human Artificer
3/3
, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This creature deals damage to you equal to the number of cards revealed this way.
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1
Battlemage's Bracers
Battlemage's Bracers
Artifact — Equipment
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
Equip
- Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as boast) are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
- Copying abilities doesn’t cause magecraft abilities to trigger.
- The copy will have the same targets as the ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
- If the ability is modal (that is, it has a bulleted list of modes), the copy will have the same mode(s). You can’t choose new ones.
- If the ability has in its activation cost, the copy has the same value of X.
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1
Boros Locket
Boros Locket
Artifact
: Add or .
, , Sacrifice this artifact: Draw two cards.
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1
Burnished Hart
Burnished Hart
Artifact Creature — Elk
2/2
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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1
Commander's Sphere
Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
- If your commander is a card that has no colors in its color identity, Commander's Sphere's first ability produces no mana. It doesn't produce .
- If you don't have a commander, Commander's Sphere's first ability produces no mana.
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
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1
Cursed Mirror
Cursed Mirror
Artifact
: Add .
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
- If Cursed Mirror somehow enters the battlefield at the same time as a creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
- Cursed Mirror copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.
- If the copied creature has in its mana cost, X is considered to be 0.
- If something else becomes a copy of Cursed Mirror while Cursed Mirror is a copy of a creature, the duration of the effect is not copied. The new copy will still be a creature (with haste) after Cursed Mirror stops being a copy at the end of the turn.
- While it is copying a creature, Cursed Mirror does not have " : Add " (unless the creature it's copying also has that ability).
- If the copied creature is copying something else, then Cursed Mirror enters the battlefield as a copy of whatever that creature is copying.
- Any enters-the-battlefield abilities of the copied creature will trigger when Cursed Mirror enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
- If the copied creature is a token, Cursed Mirror copies the original characteristics of that token as stated by the effect that created the token. Copying a token doesn't make Cursed Mirror a token. Similarly, if Cursed Mirror itself is a token, copying a nontoken permanent doesn't make it stop being a token.
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1
Digsite Engineer
Digsite Engineer
Creature — Dwarf Artificer
3/3
Whenever you cast an artifact spell, you may pay . If you do, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
- The token gets created before the artifact spell that triggered its creation resolves. Fortunately, the token counts itself, so it's at least 1/1.
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1
Feldon of the Third Path
Feldon of the Third Path
Legendary Creature — Human Artificer
2/3
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
- The token copies exactly what was printed on the original creature card (except that the copy is also an artifact) and nothing else.
- If the copied creature card has in its mana cost, X is 0.
- Any enters-the-battlefield abilities of the copied creature card will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature card will also work.
- If another creature becomes a copy of, or enters the battlefield as a copy of the token, that creature will copy the creature card the token is copying, except it will also be an artifact. This is true even if the creature card that was copied by Feldon of the Third Path is no longer in the graveyard at that time. However, the new copy won't gain haste and you won't sacrifice it at the beginning of the next end step.
- If Feldon's ability creates multiple tokens due to a replacement effect (such as the one Doubling Season creates), each of those tokens will gain haste and you'll sacrifice each of them.
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1
Laelia, the Blade Reforged
Laelia, the Blade Reforged
Legendary Creature — Spirit Warrior
2/2
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
- You must follow the normal timing permissions and restrictions while playing the exiled card. If it's a land, you can't play it unless you have land plays available.
- Cards exiled by Laelia, the Blade Reforged are exiled face up.
- You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
- If a player is instructed to exile cards from their library "until" a certain event occurs (for example, because of the triggered ability of a spell with cascade or discover), that player exiles those cards one at a time. Laelia's last ability will trigger that many times.
- If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can't play it again.
- The last ability triggers only once for each time cards are put into exile from your library and/or graveyard, no matter how many cards were exiled at the same time.
- Laelia's last triggered ability doesn't care which player is exiling cards from the library or graveyard. Cards put into exile from your library or graveyard for any reason, such as the delve ability, cause the ability to trigger.
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1
Losheel, Clockwork Scholar
Losheel, Clockwork Scholar
Legendary Creature — Elephant Artificer
2/4
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
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1
Monologue Tax
Monologue Tax
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
- Nothing special happens on the third spell, fourth spell, and so on.
- It doesn't matter if Monologue Tax was on the battlefield for the first spell. It also doesn't matter if that first spell resolved or not.
- The ability can trigger once each turn for each opponent.
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1
Pia Nalaar
Pia Nalaar
Legendary Creature — Human Artificer
2/2
When Pia Nalaar enters, create a 1/1 colorless Thopter artifact creature token with flying.
: Target artifact creature gets +1/+0 until end of turn.
, Sacrifice an artifact: Target creature can't block this turn.
- Once a creature has blocked an attacking creature, activating Pia Nalaar's last ability won't cause the attacking creature to become unblocked.
- The “legend rule” cares about legendary permanents with the exact same English name. The Kaladesh™ card Pia Nalaar and the Magic Origins™ card Pia and Kiran Nalaar have different names, so you can control both at the same time.
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1
Pilgrim's Eye
Pilgrim's Eye
Artifact Creature — Thopter
1/1
Flying
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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1
Quicksmith Genius
Quicksmith Genius
Creature — Human Artificer
3/2
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
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1
Scrap Trawler
Scrap Trawler
Artifact Creature — Construct
3/2
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
- If Scrap Trawler and another artifact you control are put into a graveyard at the same time, Scrap Trawler's ability triggers for each of them.
- The target artifact card must have a lesser mana value than the artifact that caused Scrap Trawler's ability to trigger by being put into a graveyard. Use the artifact's mana value as it last existed on the battlefield to determine what may be returned.
- While on the battlefield or in a graveyard, in an object's mana cost is 0.
- If an artifact is a copy of another artifact with greater mana value, such as Sculpting Steel copying an artifact with mana value 4, Scrap Trawler's ability can target that artifact card in your graveyard when that artifact is put into your graveyard.
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1
Sculpting Steel
Sculpting Steel
Artifact
You may have this artifact enter as a copy of any artifact on the battlefield.
- Sculpting Steel doesn't copy whether the original artifact is tapped or untapped. It also doesn't copy any counters on that artifact, any Auras or Equipment attached to that artifact, or any effects that are currently affecting that artifact — you get exactly what's printed on the chosen card and nothing more. So if you copy an animated Chimeric Staff, for example, you get a normal, nonanimated Chimeric Staff.
- If the chosen artifact is copying something else (for example, if the chosen artifact is another Sculpting Steel), then your Sculpting Steel enters as whatever the chosen artifact copied.
- If the chosen artifact is a token, your Sculpting Steel copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Your Sculpting Steel is not considered to be a token.
- You can choose not to copy anything. In that case, Sculpting Steel stays on the battlefield as an artifact that doesn't do much of anything.
- Any "enters" abilities of the copied artifact will trigger when Sculpting Steel enters. Any "as enters" or "enters with" abilities of the chosen artifact will also work. For example, if Sculpting Steel copies an artifact creature with sunburst, the copy will get +1/+1 counters based on the number of different colors of mana used to pay Sculpting Steel's total cost. If Sculpting Steel copies a noncreature artifact with sunburst, the copy will get charge counters based on the number of different colors of mana used to pay Sculpting Steel's total cost.
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1
Secret Rendezvous
Secret Rendezvous
Sorcery
You and target opponent each draw three cards.
- If the opponent is an illegal target as Secret Rendezvous tries to resolve, neither player will draw cards.
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1
Thopter Engineer
Thopter Engineer
Creature — Human Artificer
1/3
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)
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1
Thousand-Year Elixir
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
, : Untap target creature.
- Thousand-Year Elixir doesn’t actually grant haste to creatures you control, nor does it let you attack with them as though they had haste.
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1
Unstable Obelisk
Unstable Obelisk
Artifact
: Add .
, , Sacrifice this artifact: Destroy target permanent.
4 9
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1
Chain Reaction
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
- The value of X is determined as Chain Reaction resolves.
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1
Daretti, Scrap Savant
Daretti, Scrap Savant
Legendary Planeswalker — Daretti
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
- You may choose to discard zero cards as the first ability resolves. In that case, you won’t draw any cards.
- You choose which artifact to sacrifice as the second ability resolves. You must sacrifice an artifact if you control at least one at that time. For example, if you control two artifacts when you activate the second ability, but the artifact you intended to sacrifice is destroyed in response, you must sacrifice the other artifact as the ability resolves.
- The ability of Daretti’s emblem will return the artifact card only if it’s still in your graveyard when the delayed triggered ability resolves at the beginning of the next end step. If the artifact card left your graveyard before that point (even if it was put back into your graveyard), the ability won’t return it to the battlefield.
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1
Excavation Technique
Excavation Technique
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.
- You choose whether to make a copy as the demonstrate ability resolves. This happens before the original spell resolves. Your copy goes on the stack above the original spell.
- If you copy a spell with demonstrate, you then immediately choose an opponent. If they copy the spell, it goes on top of the stack.
- If the spell requires targets, you choose the target of the original spell as you cast it. If you create a copy of the spell, you may choose new targets for the copy as you create that copy. Similarly, the opponent you chose to create a copy may choose new targets for that copy as it’s created. In other words, your opponent will know the targets of your original spell and your copy when choosing the new targets, if any, for their copy.
- This means that if you cast a spell with demonstrate and both you and an opponent copy it, the opponent’s copy will resolve first, then your copy will resolve, and finally the original spell will resolve.
- If you cast the spell and choose not to copy it, no opponent will get to copy it either.
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1
Hedron Archive
Hedron Archive
Artifact
: Add .
, , Sacrifice this artifact: Draw two cards.
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1
Osgir, the Reconstructor
Osgir, the Reconstructor
Legendary Creature — Giant Artificer
4/4
Vigilance
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
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1
Reconstruct History
Reconstruct History
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
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1
Return to Dust
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
- Return to Dust can always target a second artifact or enchantment; it just won't exile it if it's not your main phase when you cast Return to Dust.
- If a spell or ability copies Return to Dust, the copy exiles only the first target artifact or enchantment. This is because the copy wasn't cast at all.
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1
Sanctum Gargoyle
Sanctum Gargoyle
Artifact Creature — Gargoyle
2/3
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
- The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.
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1
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
2/2
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
5 5
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1
Alibou, Ancient Witness
Alibou, Ancient Witness
Legendary Artifact Creature — Golem
4/5
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
- If Alibou leaves the battlefield, artifact creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack that turn. If they've already attacked, losing haste won't remove them from combat and they'll remain attackers.
- You choose a target as Alibou's triggered ability is put on the stack. If that target isn't legal as the triggered ability tries to resolve, it doesn't resolve and you don't scry.
- If you control no tapped artifacts when the triggered ability resolves (perhaps because they were destroyed or had vigilance), no damage will be dealt and you won't scry.
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1
Bronze Guardian
Bronze Guardian
Artifact Creature — Golem
*/5
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
- Once a ward ability has triggered, it doesn't matter if the artifact loses ward (most likely because Bronze Guardian leaves the battlefield in response) before the ability resolves. The controller of the spell or ability will still have to pay or the spell or ability will be countered.
- The ability that defines Bronze Guardian's power applies in all zones, not only while it is on the battlefield.
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1
Cleansing Nova
Cleansing Nova
Sorcery
Choose one —
- Destroy all creatures.
- Destroy all artifacts and enchantments.
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1
Jor Kadeen, the Prevailer
Jor Kadeen, the Prevailer
Legendary Creature — Human Warrior
5/4
First strike
Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
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1
Rout
Rout
Sorcery
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
6 7
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1
Combustible Gearhulk
Combustible Gearhulk
Artifact Creature — Construct
6/6
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
- If any of the cards put into your graveyard have in their mana cost, X is considered to be 0.
- If you have fewer than three cards in your library, the opponent may choose to have you draw three cards. If so, you'll lose the game as state-based actions are performed.
- While Combustible Gearhulk's triggered ability is resolving, no player may take any actions other than those specified by the Gearhulk. Once the opponent makes a choice, players can't cast spells or activate abilities until after the cards are drawn or put into the graveyard and damage has been dealt (if applicable).
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1
Duplicant
Duplicant
Artifact Creature — Shapeshifter
2/4
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
- Duplicant's base power and toughness change to the imprinted card's power and toughness. Counters and other effects that modify Duplicant's power and toughness still apply.
- Abilities that define a * in a creature's power and toughness apply while that card is in exile, but abilities that add or subtract power and toughness don't. For example, the ability of Crusader of Odric applies to determine Duplicant's power and toughness, but the ability of Death's Shadow doesn't.
- Duplicant's power and toughness are constantly updated if the exiled card's power and/or toughness change.
- If a melded permanent or a merged permanent is exiled by Duplicant's triggered ability, that ability's controller chooses the relative timestamp of the exiled cards. Duplicant looks at the information of the one with the latest timestamp.
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1
Hellkite Tyrant
Hellkite Tyrant
Creature — Dragon
6/5
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
- If you don't control twenty or more artifacts at the beginning of your upkeep, Hellkite Tyrant's last ability won't trigger. If it does trigger, it will check again when it tries to resolve. If you don't control twenty or more artifacts at that time, the ability will do nothing.
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1
Hoard-Smelter Dragon
Hoard-Smelter Dragon
Creature — Dragon
5/5
Flying
: Destroy target artifact. This creature gets +X/+0 until end of turn, where X is that artifact's mana value.
- If the activated ability resolves but the targeted artifact isn't destroyed (perhaps because it has indestructible or it regenerates), Hoard-Smelter Dragon will still get the bonus.
- If the targeted artifact is an illegal target by the time the activated ability resolves, the ability doesn't resolve. Hoard-Smelter Dragon won't get the bonus.
- If the mana cost of a permanent includes , that X is considered to be 0.
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1
Ruin Grinder
Ruin Grinder
Artifact Creature — Construct
7/4
Menace
When this creature dies, each player may discard their hand and draw seven cards.
Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
- Players decide and announce in turn order, starting with the active player, whether or not they want to discard their hand. Then, all players who chose to do so discard their hands and draw seven cards. Players later in the turn order will know if players before them are discarding, but they don't get to see what those players will discard to help them decide whether to discard themselves.
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1
Steel Hellkite
Steel Hellkite
Artifact Creature — Dragon
5/5
Flying
: This creature gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
- Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.
- It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.
- You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.
- If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.
- The mana value of a permanent is determined solely by the mana symbols printed in its upper right corner, unless it's copying something else (see below). The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost has mana value 5.
- If a permanent is copying something else, its mana value is the mana value of whatever it's copying.
- In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.
- If the mana cost of a permanent includes , X is 0 for the purpose of determining its mana value.
- If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying something else, for example), its mana value is 0.
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1
Sun Titan
Sun Titan
Creature — Giant
6/6
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
- A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
- If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
- The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost has mana value 5.
- If the mana cost of a card in your graveyard includes , X is considered to be 0.
7+ 7
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1
Angel of the Ruins
Angel of the Ruins
Artifact Creature — Angel
5/7
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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1
Bosh, Iron Golem
Bosh, Iron Golem
Legendary Artifact Creature — Golem
6/7
Trample
, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
- Bosh can be sacrificed to pay the cost of its last ability.
- If an artifact on the battlefield has in its mana cost, X is considered to be 0.
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1
Hellkite Igniter
Hellkite Igniter
Creature — Dragon
5/5
Flying, haste
: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
- The number of artifacts you control is counted when the ability resolves.
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1
Meteor Golem
Meteor Golem
Artifact Creature — Golem
3/3
When this creature enters, destroy target nonland permanent an opponent controls.
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1
Myr Battlesphere
Myr Battlesphere
Artifact Creature — Myr Construct
4/7
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
- You choose the value for X as the last ability resolves. You can't choose a value for X that's greater than the number of untapped Myr you control.
- You can tap any untapped Myr you control as the last ability resolves, not just the Myr tokens you created with the first ability. This includes Myr that haven't been under your control since your most recent turn began.
- As the last ability resolves, you can tap untapped Myr you control even if Myr Battlesphere is no longer on the battlefield by then. If that has happened, Myr Battlesphere won't be able to get the +X/+0 bonus, but it will still deal X damage to the appropriate player or planeswalker.
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1
Triplicate Titan
Triplicate Titan
Artifact Creature — Golem
9/9
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
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1
Wake the Past
Wake the Past
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Lands 38
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1
Ancient Den
Ancient Den
Artifact Land
: Add .
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1
Battlefield Forge
Battlefield Forge
Land
: Add .
: Add or . This land deals 1 damage to you.
- Like most lands, each land in this cycle is colorless. The damage dealt to you is dealt by a colorless source.
- The damage dealt to you is part of the second mana ability. It doesn't use the stack and can't be responded to.
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1
Boros Garrison
Boros Garrison
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
- If this land enters the battlefield and you control no other lands, its ability will force you to return it to your hand.
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1
Command Tower
Command Tower
Land
: Add one mana of any color in your commander's color identity.
- If you don't have a commander, Command Tower's ability produces no mana.
- If your commander is a card that has no colors in its color identity, Command Tower's ability produces no mana. It doesn't produce .
- If you have two commanders, the ability adds one mana of any color in their combined color identities.
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1
Darksteel Citadel
Darksteel Citadel
Artifact Land
Indestructible
: Add .
- Although Darksteel Citadel is an artifact, it can't be cast as a spell. Playing it follows the normal rules for playing a land.
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1
Exotic Orchard
Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
- Lands that produce mana based only on what other lands "could produce" won't help each other unless some other land allows one of them to actually produce some type of mana. For example, if you control an Exotic Orchard and your opponent controls an Exotic Orchard and a Reflecting Pool, none of those lands would produce mana if their mana abilities were activated. On the other hand, if you control a Forest and an Exotic Orchard, and your opponent controls an Exotic Orchard and a Reflecting Pool, then each of those lands can be tapped to produce . Your opponent's Exotic Orchard can produce because you control a Forest. Your Exotic Orchard and your opponent's Reflecting Pool can each produce because your opponent's Exotic Orchard can produce .
- When determining what colors of mana your opponents' lands could produce, Exotic Orchard takes into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there are more than one, consider them in any possible order.
- The colors of mana are white, blue, black, red, and green. Exotic Orchard can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
- Exotic Orchard doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
- Exotic Orchard checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability " , Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Exotic Orchard, you can tap Exotic Orchard for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
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1
Forgotten Cave
Forgotten Cave
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Great Furnace
Great Furnace
Artifact Land
: Add .
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1
Lorehold Campus
Lorehold Campus
Land
This land enters tapped.
: Add or .
, : Scry 1.
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12
Mountain
Mountain
Basic Land — Mountain
( : Add .)
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1
Myriad Landscape
Myriad Landscape
Land
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
- You can choose to find one basic land card with Myriad Landscape's last ability.
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1
Phyrexia's Core
Phyrexia's Core
Land
: Add .
, , Sacrifice an artifact: You gain 1 life.
- Once you activate the ability and sacrifice an artifact, it’s too late for anyone to respond to try and prevent you from paying the cost.
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8
Plains
Plains
Basic Land — Plains
( : Add .)
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1
Rogue's Passage
Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
- Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
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1
Secluded Steppe
Secluded Steppe
Land
This land enters tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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1
Slayers' Stronghold
Slayers' Stronghold
Land
: Add .
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
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1
Study Hall
Study Hall
Land
: Add .
, : Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
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1
Sunhome, Fortress of the Legion
Sunhome, Fortress of the Legion
Land
: Add .
, : Target creature gains double strike until end of turn.
- If you give double strike to a creature with first strike after first-strike combat damage has been dealt, that creature will also deal damage during the normal combat damage step.
- If you give double strike to a creature after either first-strike or normal combat damage has been dealt, it won't help that creature deal any additional combat damage.
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1
Temple of the False God
Temple of the False God
Land
: Add . Activate only if you control five or more lands.
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1
Temple of Triumph
Temple of Triumph
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
- When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
- You choose how to order cards returned to your library after scrying no matter where you put them.
- You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
- Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.